Basicly, I read a article on Sonic Boom and why it failed (http://nintendoeverything.com/big-red-button-entertainment-suffered-from-staff-losses-before-sonic-boom-launch/)
So I kinda decided to do the same with Sacred 3, a situation probaby even more fishy than Sonic Boom.
We do know that Keen Games had, untill that time, never developped a game for PC/Consoles, correct?
Well then, let's check their hiring page, from 2011 to 2013.
https://web.archive.org/web/20131126221643/http://www.keengames.com/keen-games/careers/open-positions/
Up untill November of 2013, the hiring page reads:
"Currently we are looking for a Senior Gameplay Programmer to join the Sacred3 development team." etc
Bear in mind that the game was released in August of 2014.
But it was delayed. In fact, Deep Silver scheduled Sacred 3 for 2013. Perhaps Keen Games hired the people they needed for Sacred 3 development in late 2013 or early 2014.
Interestingly, Peter Thierolf, former Technical Director of Keen Games left the company in the time period between November of 2013 and April of 2014.
And now some foreshadowing from Deep Silver themselves...
*Puts tinfoil hat on*
Discuss!