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chimpoforevah

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chimpoforevah last won the day on May 5 2017

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    pepperoni
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    Mods
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    Dragon's Dogma
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  1. OK I've adjusted the values to start much lower and slowly scale as it levels up. I also decreased the duration to start at 12s like the other Divine Gifts. I may PM you a test version patch if you're up for it. Sure thing, sounds fine Thanks for looking into it so quickly.
  2. Hello again Flix, I've still been going at it with your Diablo II Fallen mod as an awesome and addictive whirlwind Barb. I've run into another possible OP ability that is giving me a little bit of concern. It involves Bul-Kathos's Divine Might ability. It's a bit overpowering in the sense that it, for me thus far on Silver/Inferno difficulty, acts as an "I win" button. For example, I ran into the Griffon mini-boss and could barely hurt the darn thing and all I had to do was pop Bul-Kathos's Might and bam, instant win. The cooldown is rather short and anytime I'm in a pickle against an enemy I have no chance against, I just pop Might and it feels like an insta-win with hardly any effort. Having much experience of the original Sacred 2, this divine ability puts Testa's willow-wisps to shame, by far. I'm not sure if this ability balances out at higher difficulties, but as of now, as far as I've experience on Silver/Inferno, it's a free kill for anything and everything while using my low CD whirlwind/frenzy combo. Just a heads up.
  3. Hey Flix, I'm playing the Barb and everything is going good, TOO good. In the aspect War Cries, we have Battle Orders. Battle Orders is amazing, and in an unbalanced way. The Battle Orders buff is similar to Grand Invigoration, by that, I mean you can buff it indefinitely with no real penalties besides the initial regeneration penalty which is negligible. The reason is, Battle Orders gives -2% to all CAs per level and thus negating the added increase to regen time penalty, which is +2% to all CAs per level. What you have here, is a buff where you can practically eat runes to your hearts content. The problem is, Battle Orders puts even Grand Invigoration to shame and you can reach ridiculous levels of attack % and damage % in no time. Just a heads up. I've had to restrict myself purposely and not eat anymore runes into this OP buff. I've already eaten 12 runes by level 13, and turned Inferno difficulty into my "female dog" already. I've had to use the character editor to roll back the amount of runes eaten back to 1, for sake of balance.
  4. So, was thinking of this mod for the longest time. At first glance, I personally didn't care for the overall premise of the mod, I mean, if I wanted to play Diablo, I would go play Diablo. Therefore, initially, I went with a grouping of other mods: Elite Mounts, Enhanced Spells (+ challenge patch), and your Music mod. Then I realize, all these mods are from you and I love them. I then connected the dots and realize this very author, Flix, created Diablo II Fallen. It MUST be good based on the quality of the initial group of mods I used. Based on this reasoning along with Inferno mode (Sacred 2 is way too easy), new champions/bosses/mini-bosses, items/uniques/legendaries, and a plethora of other outstanding changes... it was a no-brainer. After giving Diablo II Fallen a test run, finally, I'm MORE than impressed. I'm jaw-dropped impressed. It has all my favorite mods integrated into one package. The gameplay is darker and more sinister. The different class/characters are a welcome change of pace. I love how you made life leech more rare, as it was overpowering. Inferno mode doesn't allow me to spam potions along with 75% more intensity in enemies. I LOVE IT! Thank you Flix, the greatest mod accomplishment for Sacred 2, ever. There is so much more variety in EVERY aspect here, it's, imo, a much more definitive and better gameplay experience than Sacred 2 could ever have imagined to be.
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