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Sikkens

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Sikkens last won the day on July 7 2017

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Polonium Wizard

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  1. All I can see is that seraphim and SW classes for example, have a "special" left click attack,that is somehow faster than your average attacks. Never seen 2x damages go out with one hit though. For example,when you click once on a target,the character sometimes hits twice in succession faster than just one hit,but never 2x damages with one hit. Missing something I guess,but I've spent some time trying this and the only attacks that do 2x dmg with one hit are modded Combat Arts. In my case,with Shadow warrior and 2h sword. When I click on the target (normal attack/Left click),you do one swing and one damage number. Sometimes though,when I click once,he swings 2x times,faster than just 2 regular attacks. This got a kind of special animation but it also works without weapon mastery/double hit from gear. If that's not how double hit works for Left click,then something isn't right since I've never seen one attack dealing 2x damages. When you use modded frenzied rampage though, you can clearly see that one hit deals 2x damage. As I said,I play the diablo 2 fallen mod,but im pretty sure it's not the issue.
  2. Hello. My question is how the double hit for the "left-click" attack from Sword weapons works,and where is the thing I'm missing ,since I clearly don't get a mechanic here That's about the diablo 2 fallen mod,but I guess it goes for the vanilla as well. Playing Shadow warrior (barbarian in this case) So got sword weapons to mastery level and my question is about the double hit it gives. Im pretty sure this works only for Left click,but according to the wiki,(if im not mistaken)you basically deal 2x damages with one swing. Problem is,I don't see these 2 damages,however I have the feeling that this double hit just increases the change for the special followup to the basic attack,that is executed very fast after a specific animation. In short is the double hit essentially the same thing everyone start with (fast followup attack) with increased change or im missing something? Thanks. EDIT: Also if what I wrote is in fact what double hit means,then ""If a double hit occurs & the second/cloned hit takes the target's HP down below the threshold for Deathblow, the second/cloned hit won't have it's damage doubled by Deathblow.""(WIKI quote) doesn't seem to be the case,it seems that this second swing still deals bonus damage. Or maybe im misunderstanding something big time. Im using 2-handed sword. Im guessing that the WIKI talks about the Combat Arts double hit,and im right about the "left-click" double hit,being these 2 fast hits rather than 1 hit=2 damages,but I'd love if someone clears these for me.
  3. Upgrading from 8 to 9 should be fine. Prior to version 8, I replaced many combat arts, including some buffs (for example Sanctuary became Blessed Hammer). I didn't want non-buffs to get stuck in buff slots, hence the warning. Thanks for the answer! As well as for the welcome gogo . Kind of offtopic but ill refrain from making a new thread about this one question. So I picked the barbarian,and got sword weapons to mastery level. So my question is about the double hit. Im pretty sure this works only for Left click,but according to the wiki,(if im not mistaken)you basically deal 2x damages with one swing. Problem is,I don't see these 2 damages,however I have the feeling that this double hit just increases the change for the special followup to the basic attack,that is executed very fast after a specific animation. In short is the double hit essentially the same thing everyone start with (fast followup attack) with increased change or im missing something? Thanks. EDIT: Also if what I wrote is in fact what double hit means,then "If a double hit occurs & the second/cloned hit takes the target's HP down below the threshold for Deathblow, the second/cloned hit won't have it's damage doubled by Deathblow."(WIKI quote) doesn't seem to be the case,it seems that this second swing still deals bonus damage. Or maybe im misunderstanding something big time. Im using 2-handed sword.
  4. Thanks for the reply,however about the new character question,what I meant is uploading a Mod character from beta 8 to beta 9,not from the vanilla game to the mod.
  5. First of all,hello. ARPG fan almost my entire life. Played it all,literally. I have to admit though,I feel ASHAMED that I found this mod only 3 days ago. Good thing I decided to replay this game and was a bit loss after all this time and decided to see what's new. And I ended up in this forum and found this mod... Flix,and everyone that was responsible for this mod ill drink a beer in your name when I get out tonight. Excellent work on this mod,it makes the game somehow feel complete now. So much new stuff and on top of it its from my all time favorite ARPG game D2. From now on ill spend allot of time in these forums and the wiki to learn as much as possible. Thanks again,playing a barbarian atm and I have a blast,it just FEELS powerful. And the world and new monsters/bosses,make the game so much more fun to explore. And even the side quests ain't boring since I never know what I might find. Got one question for now though. I noticed you recommend people to make new chars when a new beta build is released. My question is,why exactly,I mean obviously its a better way to experience the new build,but is there stuff that older character can't access like class changes etc.? or I can just go and replay the difficulty or just find the "new" quest for example. EDIT: I suggest you to bring the mod to the Nexus mods and Moddb. There is a whole lot of people that need to know about this.
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