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jimhsu

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jimhsu last won the day on May 9 2012

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  1. It's pausable in the middle of battles, like NWN. That should give an idea of the skill required. Unlike NWN though, most Area of Effect spells do friendly damage even on easy difficulty. Tactical positioning / threat (aka who gets the aggro) are very important concepts esp. in the later battles. Definitely not a "reflexes" game. As in most games like these, mages are late bloomers. The arcane warrior + blood mage combo is perhaps the most devastating in the game, but before level 8 or so you're worse than squishy.
  2. The defense value changes even with no mods. You can test it.
  3. Trade successful. Thanks. Somewhere in the middle of DA now. I highly suggest trying the first run through the game without any strategy guides -- the pain and frustration will be a learning experience. Some fights in the game can be truly freaking hard if you are not prepared. (Oh, it's only the PC version that provides such hard fights) (In that respect it's kind of like the first NWN. I found NWN2 comparatively easier.)
  4. Runes of Protection for some reason bumps up your defense value. It's probably an undocumented boost.
  5. At higher graphic settings DA implements some pretty decent effects like depth of field: http://img94.imageshack.us/img94/4452/scre...09111610070.jpg Definitely a more "serious" game than NWN or Sacred. Kind of like Baulder's Gate in that respect, though I never played that classic.
  6. I'll prepare the gloves; heck I'll just send the whole set because I'm lazy. Out of your list, magisil and michels forging hammer look interesting. You wouldn't happen to have a high level (>120) glacial defender would you? Having fun with dragon age (the game has awesome cinematics I will admit) right now, so I might be slow to respond. I'm still here though.
  7. Found a Methedrin's Sceptre, but I'm almost certain it's brown (unique)?
  8. Yes, my point exactly. For a character with low attack, neither mod is useful without the other. But with both... And I did test "Opponent's chance to evade". Against bosses at least, this mod seems to work better.
  9. I was surprised that there was no wiki entry for this mod: http://www.sacredwiki.org/index.php5/Sacre...t_evade_attacks The synergy between this mod and Life leech % is insane, particularly with dealing with high level niob bosses with millions of hitpoints. Through my testing, it doesn't seem to matter how horrible your attack rating is; with high enough values for both mods, you can do 30000+ damage (on a non-critical) 1/3rd of the time. That's just with a weapon and shield slot, no socketing for damage or chance to hit on armor.
  10. I recall the Daemon forms are also castable on other characters. The penta-buff malarky? Ghost Meadow (BM) Reiki (BM) Flameskin/Stoneskin/Shield Wall (BM) Spiritual Healing (BM) Heroic Courage (Glad) Dagger Stare (Glad) Rotating Blades of Light (seraphim) Strength of Light (seraphim) Recuperation (WE) War Cry (kinda) I think. Though I think you could cast the DE's two Pak's on an ally as well (don't make me re-install S1 for this!)... What was the origin of the seraphim in S1?
  11. Taking a look at your first post, I have complete Pyx's (120-135) and Mavv's (100 or so with level 30 gloves) if you are interested.
  12. Yes definitely ... currently I'm packing -102% DoT mitigation which is somewhat excessive but makes it so that you can basically go AFK in that region. Lol.
  13. Hm.. for Ice and Blood, anyone have nice damage mitigation armor for the dragon mage (level 120-140 or so)? Preferably stacked (I haven't ever seen one of those, ever). I have almost all of his sets complete, at various levels. And too many Officer's Sabers ... lol. welcome to the single player chest trades jimhsu,I'll have a look in my chest files for you,my dm is lvl145 at moment so should have some armors somewhere that would suit you,just a quick question though does stacked mean its got all damage mitigation types on it? "Stacked" means that there are basically two all channel (all types) mods on the armor. These are typically very rare (hence I posted here). E.g. a normal DM armor might have +12% to all damage mitigation types, a stacked armor would have 2 * 12% mods (but would still only "show" a single mod in the tooltip with twice the value). The reason it's stacked is that the Armor Lore DM mod and the Armor Lore Mastery DM mod are in fact separate and so both can spawn on a piece of armor. If you don't have such a thing, mitigation armor with sockets will also be useful. More info here: http://darkmatters.org/forums/index.php?showtopic=12144 PS I managed to find one stacked DoT amulet after a few hours of shopping. -32% to all channel damage over time ... might be useful for some tough regions.
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