-- Blueprint Exporter local newBlueprint = {} -- Daggers Begin newBlueprint = { id = 20, name = "dagger_1h_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, bonusgroup0 = {267,600,1,9,0}, bonusgroup1 = {393,600,1,5,0}, bonusgroup2 = {392,600,1,2,0}, itemtypes = {2424,2425,4953,4954,6808,7608,9533,13764,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(20, newBlueprint); newBlueprint = { id = 562, name = "dagger_1h_magic", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,750,1,9,0}, bonusgroup1 = {393,750,1,5,0}, bonusgroup2 = {392,750,1,2,0}, itemtypes = {2426,2427,2428,2429,4952,6626,13763,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(562, newBlueprint); newBlueprint = { id = 791, name = "dagger_1h_rare", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1000,1,9,0}, bonusgroup1 = {393,1000,1,5,0}, bonusgroup2 = {392,1000,1,2,0}, bonusgroup3 = {391,1000,1,2,0}, itemtypes = {13007,13765,13766,13767,13768,13769,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(791, newBlueprint); newBlueprint = { id = 2398, name = "unique_bg_drummstick", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {10,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,1,9,0}, bonusgroup1 = {893,1333,1,9,0}, bonusgroup2 = {873,1100,1,9,0}, bonusgroup3 = {530,1300,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10278,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2398, newBlueprint); newBlueprint = { id = 2093, name = "unique_dagger_1h_1", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {8,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unqiu", specialuseonly = 0, bonusgroup0 = {20,1350,1,9,0}, bonusgroup1 = {522,1450,1,9,0}, bonusgroup2 = {517,1500,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2427,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2093, newBlueprint); newBlueprint = { id = 2598, name = "unique_dagger_cheops", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {12,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,0}, bonusgroup1 = {514,1400,1,9,0}, bonusgroup2 = {517,1200,1,9,0}, bonusgroup3 = {75,1250,1,9,0}, bonusgroup4 = {21,1300,10,9,0}, itemtypes = {2426,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2598, newBlueprint); newBlueprint = { id = 2490, name = "unlock_dagger_bladeofmages", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {874,650,1,9,0}, bonusgroup1 = {750,1000,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {816,1200,1,9,0}, bonusgroup4 = {672,1350,1,9,0}, itemtypes = {2429,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2490, newBlueprint); newBlueprint = { id = 2638, name = "legendary_assasin_dagger_1", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {25,15,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {849,1350,1,9,0}, bonusgroup1 = {538,1380,1,7,0}, bonusgroup2 = {890,1200,40,9,1}, -- Leech Life % bonusgroup3 = {858,1000,2,6,0}, bonusgroup4 = {750,1000,1,6,0}, bonusgroup5 = {857,1000,1,5,0}, itemtypes = {2425,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2638, newBlueprint); newBlueprint = { id = 2639, name = "legendary_assasin_dagger_2", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {50,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1350,1,9,0}, bonusgroup1 = {875,1350,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {527,1350,1,9,0}, bonusgroup4 = {75,1350,1,9,0}, bonusgroup5 = {74,1200,1,9,0}, itemtypes = {13007,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2639, newBlueprint); newBlueprint = { id = 2827, name = "legendary_dagger_slage1", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1550,1,9,0}, bonusgroup1 = {859,1000,1,9,0}, bonusgroup2 = {671,1550,1,9,0}, bonusgroup3 = {533,1500,1,9,0}, bonusgroup4 = {871,1450,1,9,0}, itemtypes = {2428,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2827, newBlueprint); newBlueprint = { id = 2828, name = "legendary_dagger_slage12", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {860,1000,1,9,0}, bonusgroup1 = {871,1550,1,9,0}, bonusgroup2 = {870,1550,1,9,0}, bonusgroup3 = {417,1550,1,9,0}, bonusgroup4 = {532,1450,1,9,0}, itemtypes = {2424,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2828, newBlueprint); newBlueprint = { id = 990, name = "NPC_HE_pirates_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2427,2428,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(990, newBlueprint); newBlueprint = { id = 2046, name = "NPC_HE_pirates_dagger_magic", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2427,2428,13764,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2046, newBlueprint); newBlueprint = { id = 981, name = "NPC_HE_robber_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2425,2427,2428,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(981, newBlueprint); newBlueprint = { id = 987, name = "NPC_HE_robber_dagger_02", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2425,2424,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(987, newBlueprint); newBlueprint = { id = 988, name = "NPC_HE_robber_dagger_03", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2427,13763,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(988, newBlueprint); newBlueprint = { id = 1007, name = "NPC_ghost_1h_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,0,0,400}, uniquename = "", specialuseonly = 0, itemtypes = {7761,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1007, newBlueprint); newBlueprint = { id = 2434, name = "npc_garema_dagger_1h", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 1, itemtypes = {2428,2429,4952,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2434, newBlueprint); newBlueprint = { id = 2051, name = "NPC_HU_robber_assas_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "", specialuseonly = 0, itemtypes = {2428,4952,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2051, newBlueprint); newBlueprint = { id = 2438, name = "NPC_HU_slaverobber_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2425,2426,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2438, newBlueprint); newBlueprint = { id = 517, name = "NPC_cobold_1h_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2424,6626,}, wearergroups = {'WEARGROUP_DEFAULT','WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(517, newBlueprint); newBlueprint = { id = 2357, name = "NPC_DE_sandppl_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2429,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2357, newBlueprint); newBlueprint = { id = 963, name = "NPC_goblin_1h_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6808,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(963, newBlueprint); newBlueprint = { id = 2422, name = "NPC_Guard_Dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2425,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2422, newBlueprint); newBlueprint = { id = 1564, name = "NPC_stonearmy_1h_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9533,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1564, newBlueprint); newBlueprint = { id = 3259, name = "NPC_BF_envoy_servant_dagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2429,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3259, newBlueprint); newBlueprint = { id = 888, name = "fistweapon-normal", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {391,800,1,9,0}, bonusgroup1 = {24,800,1,5,0}, bonusgroup2 = {25,800,1,2,0}, itemtypes = {13827,13824,4993,4994,4995,4996,4997,4998,5001,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(888, newBlueprint); newBlueprint = { id = 892, name = "fistweapon_magic", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {391,1000,1,0,0}, bonusgroup1 = {24,1000,1,5,0}, bonusgroup2 = {25,1000,1,2,0}, itemtypes = {13825,13827,4993,4994,4996,4998,4999,5000,5001,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(892, newBlueprint); newBlueprint = { id = 891, name = "fistweapon_rare", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {391,1100,1,9,0}, bonusgroup1 = {24,1100,1,5,0}, bonusgroup2 = {25,1100,1,2,0}, bonusgroup3 = {392,1100,1,2,0}, itemtypes = {13824,13825,4994,4995,4996,4997,4998,4999,5000,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(891, newBlueprint); newBlueprint = { id = 983, name = "NPC_HE_robber_fistweapon", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4997,5000,13591,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(983, newBlueprint); newBlueprint = { id = 2450, name = "quest_jadgmesser", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "Unique", specialuseonly = 0, bonusgroup0 = {750,1000,1,5,0}, bonusgroup1 = {21,600,1,5,0}, itemtypes = {4954,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2450, newBlueprint); newBlueprint = { id = 1348, name = "hero_HE_start", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,1,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {2426,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1348, newBlueprint); newBlueprint = { id = 1522, name = "test_castspeed_20", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {672,1000,1,5,0}, itemtypes = {2424,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1522, newBlueprint); newBlueprint = { id = 1523, name = "test_castspeed_50", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {672,2500,1,5,0}, itemtypes = {2424,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1523, newBlueprint); -- Daggers End -- Shortswords Begin newBlueprint = { id = 610, name = "Shortsword_1h_normal", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,850,1,9,0}, bonusgroup1 = {393,850,1,5,0}, bonusgroup2 = {392,850,1,2,0}, itemtypes = {2444,2445,2453,7573,7574,7581,7582,7586,7587,7605,7607,13599,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(610, newBlueprint); newBlueprint = { id = 560, name = "Shortsword_1h_magic", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,975,1,9,0}, bonusgroup1 = {393,975,1,5,0}, bonusgroup2 = {392,975,1,2,0}, itemtypes = {56,2442,2443,2449,2451,7495,7606,13627,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(560, newBlueprint); newBlueprint = { id = 796, name = "Shortsword_1h_rare", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1125,1,9,0}, bonusgroup1 = {393,1125,1,5,0}, bonusgroup2 = {392,1125,1,2,0}, bonusgroup3 = {24,1125,1,5,0}, itemtypes = {2446,2447,2448,2450,7496,13008,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(796, newBlueprint); newBlueprint = { id = 2629, name = "unique_shortsword_Ancrid", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {861,1400,1,9,0}, -- Dexterity % bonusgroup1 = {875,1350,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {752,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2629, newBlueprint); newBlueprint = { -- Zepetl's Short Sword id = 2104, name = "unique_shortsword_1h_Herzfinder", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {14,14,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1300,1,9,0}, bonusgroup1 = {537,1300,1,9,0}, bonusgroup2 = {530,1350,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2447,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2104, newBlueprint); newBlueprint = { id = 2496, name = "unlock_shortsword_desire", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {766,1300,1,9,0}, bonusgroup1 = {803,1200,1,9,0}, bonusgroup2 = {767,1250,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {2442,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2496, newBlueprint); newBlueprint = { id = 2499, name = "unlock_shortsword_might", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1300,1,9,0}, bonusgroup1 = {803,1250,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {857,1000,1,9,0}, itemtypes = {2449,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2499, newBlueprint); newBlueprint = { id = 2498, name = "unlock_shortsword_salamander", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {519,1200,1,9,0}, bonusgroup1 = {884,1250,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {37,1000,1,9,0}, itemtypes = {2446,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2498, newBlueprint); newBlueprint = { id = 2501, name = "unlock_shortsword_severance", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {20,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {520,1300,1,9,0}, bonusgroup1 = {81,1350,1,9,0}, bonusgroup2 = {20,1350,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {26,1450,1,9,0}, itemtypes = {2452,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2501, newBlueprint); newBlueprint = { id = 2500, name = "unlock_shortsword_virtue", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {20,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {876,1450,1,9,0}, bonusgroup1 = {522,1300,1,9,0}, bonusgroup2 = {665,1350,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {671,1300,1,9,0}, itemtypes = {2450,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2500, newBlueprint); newBlueprint = { -- rixot's keen id = 2628, name = "unique_shortsword_Kuans_stolz", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {12,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {417,1500,1,9,0}, bonusgroup1 = {538,1350,1,9,0}, bonusgroup2 = {873,1350,1,9,0}, bonusgroup3 = {27,1500,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2448,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2628, newBlueprint); newBlueprint = { -- Serpent's Tongue id = 2403, name = "unique_sword_1h_schlangenzunge", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {18,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,1,9,0}, bonusgroup1 = {830,1300,1,9,0}, bonusgroup2 = {75,1299,1,9,0}, bonusgroup3 = {519,1333,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9881,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2403, newBlueprint); newBlueprint = { id = 2508, name = "unlock_sword_1h_celestial", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1100,1,9,0}, bonusgroup1 = {517,1300,1,9,0}, bonusgroup2 = {876,1300,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {9879,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2508, newBlueprint); newBlueprint = { id = 2400, name = "unique_sword_1h_excalibran", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "uniuqe", specialuseonly = 0, bonusgroup0 = {873,1300,1,9,0}, bonusgroup1 = {511,1350,1,9,0}, bonusgroup2 = {672,1390,1,9,0}, bonusgroup3 = {872,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9878,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2400, newBlueprint); newBlueprint = { -- Flame Smiter id = 2402, name = "unique_sword_1h_flammenschlag", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {12,14,0}, lvljump = 12, usability = 0, allotment_pmfpi = {750,0,250,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,1,9,0}, bonusgroup1 = {751,1000,1,9,0}, bonusgroup2 = {877,1400,1,9,0}, bonusgroup3 = {543,1350,1,9,0}, bonusgroup4 = {522,1400,10,9,0}, itemtypes = {9880,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2402, newBlueprint); newBlueprint = { -- tom felde id = 2507, name = "unlock_sword_1h_orator", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {871,1100,1,9,0}, bonusgroup1 = {803,1200,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {665,1250,1,9,0}, bonusgroup4 = {890,650,1,9,0}, itemtypes = {11825,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2507, newBlueprint); newBlueprint = { id = 2789, name = "legendary_silithar_shortsword", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {75,1300,1,9,0}, bonusgroup1 = {852,1450,1,9,0}, bonusgroup2 = {516,1300,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,6,0}, bonusgroup5 = {878,1650,1,9,0}, -- Freeze itemtypes = {13008,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2789, newBlueprint); newBlueprint = { id = 1808, name = "unique_sword_1h_lordwaynes", palettebits = "1111111111111111", dmgvariation = 175, minconstraints = {30,14,0}, lvljump = 25, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {860,1000,10,9,0}, bonusgroup1 = {27,1600,1,5,0}, bonusgroup2 = {511,1350,1,5,0}, bonusgroup3 = {537,1500,1,5,0}, bonusgroup4 = {514,1500,1,5,0}, bonusgroup5 = {517,1400,1,9,0}, itemtypes = {7574,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1808, newBlueprint); newBlueprint = { id = 2449, name = "unique_sword_1h_quetzal", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {65,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {76,1450,1,9,0}, bonusgroup1 = {79,1300,1,9,0}, bonusgroup2 = {73,1400,1,9,0}, bonusgroup3 = {78,1300,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {56,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2449, newBlueprint); newBlueprint = { id = 32, name = "legio_archer_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3318,}, wearergroups = {'WEARGROUP_SKELETON_ARCHER',}, } mgr.createBlueprint(32, newBlueprint); newBlueprint = { id = 2050, name = "NPC_HU_robber_assas_shortsword", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,0,400,0}, uniquename = "", specialuseonly = 0, itemtypes = {2445,2453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2050, newBlueprint); newBlueprint = { id = 982, name = "NPC_HE_robber_shortsword", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2442,2445,2453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(982, newBlueprint); newBlueprint = { id = 989, name = "NPC_HE_robber_shortsword_02", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2442,2453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(989, newBlueprint); newBlueprint = { id = 2441, name = "NPC_HU_slaverobber_lead_shortsword", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2449,2453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2441, newBlueprint); newBlueprint = { id = 1998, name = "NPC_goblin_shortsword", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2444,2445,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1998, newBlueprint); newBlueprint = { id = 2435, name = "npc_garema_sword_1h", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {56,7495,7496,7573,7574,7649,7650,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2435, newBlueprint); newBlueprint = { id = 1008, name = "NPC_ghost_1h_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, itemtypes = {7759,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1008, newBlueprint); newBlueprint = { id = 3340, name = "NPC_ghost_1h_sword_2", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12951,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3340, newBlueprint); newBlueprint = { id = 1026, name = "NPC_HU_viking_1h_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7605,}, } mgr.createBlueprint(1026, newBlueprint); newBlueprint = { id = 2245, name = "NPC_dryad_fight_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2430,7582,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2245, newBlueprint); newBlueprint = { id = 2266, name = "startweapon_sw", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "Rostiges Schwert", specialuseonly = 0, itemtypes = {7586,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2266, newBlueprint); newBlueprint = { id = 2988, name = "MB_soldier_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {891,1000,1,10,3}, bonusgroup1 = {536,1000,1,5,2}, bonusgroup2 = {766,1000,1,1,0}, itemtypes = {11825,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2988, newBlueprint); newBlueprint = { id = 1423, name = "Q4_poidmg", palettebits = "1111111111111111", dmgvariation = 200, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {7495,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1423, newBlueprint); newBlueprint = { id = 3005, name = "XMAS_1h_candycane", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11840,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3005, newBlueprint); -- Shortswords End -- Longswords Begin newBlueprint = { id = 959, name = "Sword_1h_junk", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,700,1,9,0}, bonusgroup1 = {393,700,1,2,0}, bonusgroup2 = {392,700,0,2,0}, itemtypes = {7471,7477,7488,7490,7498,7500,7585,7588,7589,7649,7650,7468,7505,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(959, newBlueprint); newBlueprint = { id = 618, name = "Sword_1h_normal", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {393,900,1,2,0}, bonusgroup1 = {267,900,0,9,0}, bonusgroup2 = {392,900,1,0,0}, itemtypes = {316,2430,7490,7575,7576,7583,3260,7498,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(618, newBlueprint); newBlueprint = { id = 617, name = "Sword_1h_magic", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1000,1,9,0}, bonusgroup1 = {393,1000,1,5,0}, bonusgroup2 = {392,1000,1,2,0}, itemtypes = {2430,2431,7469,7476,7497,7499,7580,7577,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(617, newBlueprint); newBlueprint = { id = 559, name = "Sword_1h_rare", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1100,1,9,0}, bonusgroup1 = {393,1100,1,5,0}, bonusgroup2 = {392,1100,1,2,0}, bonusgroup3 = {391,1100,1,9,0}, itemtypes = {317,2436,2441,7578,7504,13785,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(559, newBlueprint); newBlueprint = { id = 2105, name = "unique_sword_1h_ysandrifa", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,1400,1,9,0}, bonusgroup1 = {514,1500,1,9,0}, bonusgroup2 = {530,1300,1,9,0}, bonusgroup3 = {527,1300,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7584,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2105, newBlueprint); newBlueprint = { id = 2503, name = "unlock_sword_1h_elabjhal", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,1300,1,9,0}, bonusgroup1 = {491,1800,1,9,0}, bonusgroup2 = {857,1000,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {749,1000,1,9,0}, itemtypes = {2436,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2503, newBlueprint); newBlueprint = { id = 2506, name = "unlock_sword_1h_royalguard", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {520,1200,1,9,0}, bonusgroup1 = {515,1000,1,9,0}, bonusgroup2 = {533,1300,1,9,0}, bonusgroup3 = {766,1250,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {7471,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2506, newBlueprint); newBlueprint = { id = 2502, name = "unlock_sword_1h_shatter", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1200,1,9,0}, bonusgroup1 = {543,1200,1,9,0}, bonusgroup2 = {26,1250,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {857,1000,1,9,0}, itemtypes = {1155,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2502, newBlueprint); newBlueprint = { -- Hellplague id = 2505, name = "unlock_sword_1h_soul", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {893,1200,1,9,0}, bonusgroup1 = {527,1350,1,9,0}, -- Life leeched per hit bonusgroup2 = {886,1200,1,9,0}, bonusgroup3 = {519,1200,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {7487,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2505, newBlueprint); newBlueprint = { -- Tiddlywink id = 2953, name = "unique_goodie_dayone_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1350,1,9,0}, bonusgroup1 = {512,1000,1,9,0}, bonusgroup2 = {873,900,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {9521,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2953, newBlueprint); newBlueprint = { id = 1552, name = "unlock_sword_glaive_1h_atherton_fire", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {25,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {860,1000,1,2,0}, bonusgroup3 = {876,1200,1,2,0}, bonusgroup4 = {522,1300,1,9,0}, itemtypes = {9520,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1552, newBlueprint); newBlueprint = { id = 2464, name = "unlock_sword_glaive_1h_atherton_ice", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {25,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {500,0,0,0,500}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1300,1,9,0}, bonusgroup1 = {521,1200,1,2,0}, bonusgroup2 = {860,1000,1,2,0}, bonusgroup3 = {859,1000,1,2,0}, bonusgroup4 = {751,1000,1,2,0}, itemtypes = {9522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2464, newBlueprint); newBlueprint = { id = 2652, name = "unique_sword_1h_Bareneret", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {12,14,0}, lvljump = 9, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,1,9,0}, bonusgroup1 = {875,1300,1,9,0}, bonusgroup2 = {884,1350,1,9,0}, bonusgroup3 = {81,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7470,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2652, newBlueprint); newBlueprint = { id = 2405, name = "set_sera_angeldust_sword_01", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,1350,1,9,0}, bonusgroup1 = {81,1500,1,9,0}, bonusgroup2 = {859,1000,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, itemtypes = {1528,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2405, newBlueprint); newBlueprint = { -- Huntress of Light id = 2599, name = "classquestreward_sera", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,0}, bonusgroup1 = {891,1400,10,9,0}, bonusgroup2 = {803,1400,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {871,1000,10,9,0}, -- Survival Bonus itemtypes = {7504,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2599, newBlueprint); newBlueprint = { id = 2651, name = "unique_sword_1h_magisil", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,15,1}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1500,1,9,0}, bonusgroup1 = {866,900,1,9,0}, bonusgroup2 = {37,900,1,9,0}, bonusgroup3 = {865,900,1,9,0}, bonusgroup4 = {863,900,1,9,0}, bonusgroup5 = {862,900,1,9,0}, bonusgroup6 = {861,900,1,9,0}, itemtypes = {7469,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2651, newBlueprint); newBlueprint = { -- boneslicer id = 626, name = "unique_sword_1h_knochenhobel", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {14,15,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {79,1450,1,9,0}, bonusgroup1 = {122,1500,1,9,0}, bonusgroup2 = {18,1400,1,9,0}, bonusgroup3 = {512,1450,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2441,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(626, newBlueprint); newBlueprint = { id = 1553, name = "sword_glaive_1h_02", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,900,1,9,0}, bonusgroup1 = {393,900,1,5,0}, bonusgroup2 = {392,900,1,2,0}, itemtypes = {9521,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1553, newBlueprint); newBlueprint = { id = 1554, name = "sword_glaive_1h_03", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,900,1,9,0}, bonusgroup1 = {393,900,1,5,0}, bonusgroup2 = {392,900,1,2,0}, itemtypes = {9522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1554, newBlueprint); newBlueprint = { id = 984, name = "NPC_HE_robber_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7471,7477,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(984, newBlueprint); newBlueprint = { id = 1025, name = "NPC_HU_viking_1h_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2431,7575,7583,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1025, newBlueprint); newBlueprint = { id = 1362, name = "NPC_HU_soldier_1h_sword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2431,7605,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1362, newBlueprint); newBlueprint = { id = 2460, name = "NPC_Undead_Zombie_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {7477,7490,7587,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2460, newBlueprint); newBlueprint = { id = 40, name = "NPC_legio_champion_chain", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3416,}, wearergroups = {'WEARGROUP_SKELETON_CHAMPION',}, } mgr.createBlueprint(40, newBlueprint); newBlueprint = { id = 2044, name = "NPC_legio_champion_chain_poison", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,0,400,0}, uniquename = "", specialuseonly = 1, itemtypes = {3416,}, wearergroups = {'WEARGROUP_SKELETON_CHAMPION',}, } mgr.createBlueprint(2044, newBlueprint); newBlueprint = { id = 98, name = "spell_kohorte_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3253,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(98, newBlueprint); newBlueprint = { id = 2236, name = "spell_kohorte_sword_simple", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10196,2444,2445,2453,7581,7586,13599,}, wearergroups = {'WEARGROUP_KOHORTE',}, } mgr.createBlueprint(2236, newBlueprint); newBlueprint = { id = 33, name = "NPC_legio_centurio_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3249,}, wearergroups = {'WEARGROUP_SKELETON_CENTURIO',}, } mgr.createBlueprint(33, newBlueprint); newBlueprint = { id = 2043, name = "NPC_legio_centurio_sword_poison", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,0,400,0}, uniquename = "", specialuseonly = 1, itemtypes = {3249,}, wearergroups = {'WEARGROUP_SKELETON_CENTURIO',}, } mgr.createBlueprint(2043, newBlueprint); newBlueprint = { id = 34, name = "NPC_legio_warrior_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3260,}, wearergroups = {'WEARGROUP_SKELETON_WARRIOR',}, } mgr.createBlueprint(34, newBlueprint); newBlueprint = { id = 1999, name = "NPC_Undead_Skeleton_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,0,100}, uniquename = "", specialuseonly = 0, itemtypes = {7477,7490,7587,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1999, newBlueprint); newBlueprint = { id = 2000, name = "NPC_Undead_Skeleton_Sword_Elite", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,0,100}, uniquename = "", specialuseonly = 0, itemtypes = {7488,7498,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2000, newBlueprint); newBlueprint = { id = 2442, name = "NPC_WL_sera_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {316,7497,7499,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2442, newBlueprint); newBlueprint = { id = 726, name = "NPC_cobold_1h_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6625,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(726, newBlueprint); newBlueprint = { id = 2240, name = "NPC_cobold_1h_sword_fire", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6625,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(2240, newBlueprint); newBlueprint = { id = 2042, name = "NPC_cobold_1h_sword_poison", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "", specialuseonly = 0, itemtypes = {6625,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(2042, newBlueprint); newBlueprint = { id = 976, name = "NPC_ogre_1h_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7735,7736,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(976, newBlueprint); newBlueprint = { id = 962, name = "NPC_goblin_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6804,6805,7491,7492,7493,7494,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(962, newBlueprint); newBlueprint = { id = 615, name = "PIrates_Swords", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6804,6805,}, wearergroups = {'WEARGROUP_GOBLINS',}, } mgr.createBlueprint(615, newBlueprint); newBlueprint = { id = 1747, name = "NPC_tg_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7574,13597,13586,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1747, newBlueprint); newBlueprint = { id = 1746, name = "NPC_tg_sword_elite", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7574,13597,13586,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1746, newBlueprint); newBlueprint = { id = 2037, name = "Start_SE_sword", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7477,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2037, newBlueprint); newBlueprint = { id = 21, name = "TESTSWORD", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2442,2443,2444,2445,2446,2447,2448,2449,2450,2451,2452,2453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(21, newBlueprint); newBlueprint = { id = 2335, name = "NPC_DE_sandppl_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6804,7491,7607,}, wearergroups = {'WEARGROUP_DEFAULT','WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2335, newBlueprint); newBlueprint = { id = 1675, name = "SLOT_test_bsg", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {751,1000,1,9,0}, bonusgroup1 = {750,1000,1,5,0}, bonusgroup2 = {749,1000,1,2,0}, itemtypes = {317,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1675, newBlueprint); newBlueprint = { id = 1681, name = "SLOT_test_bsg", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {751,1000,1,9,0}, bonusgroup1 = {750,1000,1,5,0}, bonusgroup2 = {752,1000,1,2,0}, bonusgroup3 = {749,1000,1,2,0}, itemtypes = {317,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1681, newBlueprint); newBlueprint = { id = 1679, name = "SLOT_test_2b", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {749,1000,1,2,0}, itemtypes = {317,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1679, newBlueprint); newBlueprint = { id = 1680, name = "SLOT_test_3b", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {749,1000,1,2,0}, itemtypes = {317,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1680, newBlueprint); newBlueprint = { id = 707, name = "Testsword_20experience", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {401,1000,1,0,0}, itemtypes = {2430,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(707, newBlueprint); newBlueprint = { id = 710, name = "Testsword_50experience", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, bonusgroup0 = {401,2500,1,0,0}, itemtypes = {2431,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(710, newBlueprint); newBlueprint = { id = 882, name = "test_magieschaden", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {550,1000,1,5,0}, itemtypes = {2430,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(882, newBlueprint); newBlueprint = { id = 2946, name = "admin_only_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,3000,1,9,0}, bonusgroup1 = {871,3000,1,9,0}, bonusgroup2 = {803,3000,1,9,0}, bonusgroup3 = {658,3000,1,9,0}, bonusgroup4 = {873,2500,1,9,0}, itemtypes = {9521,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2946, newBlueprint); newBlueprint = { id = 2063, name = "sword_1h_tutorial", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, bonusgroup0 = {750,1000,1,5,0}, itemtypes = {316,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2063, newBlueprint); newBlueprint = { id = 1419, name = "Q4_icedmg", palettebits = "1111111111111111", dmgvariation = 200, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, itemtypes = {2430,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1419, newBlueprint); newBlueprint = { id = 1420, name = "Q4_phydmg", palettebits = "1111111111111111", dmgvariation = 200, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2431,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1420, newBlueprint); newBlueprint = { id = 1421, name = "Q4_magdmg", palettebits = "1111111111111111", dmgvariation = 200, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,1000,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2436,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1421, newBlueprint); newBlueprint = { id = 1422, name = "Q4_firedmg", palettebits = "1111111111111111", dmgvariation = 200, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2441,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1422, newBlueprint); newBlueprint = { id = 2165, name = "Q4_bleeding", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,200,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {536,1000,1,0,0}, itemtypes = {9520,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2165, newBlueprint); newBlueprint = { id = 1797, name = "SimonTest", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {402,1000,1,2,0}, itemtypes = {7584,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1797, newBlueprint); -- Longswords End -- Bastard Swords Begin newBlueprint = { id = 925, name = "bastardsword_1h_junk", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {393,700,1,5,0}, bonusgroup1 = {392,700,1,2,0}, itemtypes = {7473,7475,7479,7481,7483,7486,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(925, newBlueprint); newBlueprint = { id = 945, name = "bastardsword_1h_normal", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,2,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,950,1,9,0}, bonusgroup1 = {393,950,1,5,0}, bonusgroup2 = {392,950,1,2,0}, itemtypes = {7472,7474,7475,7478,7480,7484,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(945, newBlueprint); newBlueprint = { id = 946, name = "bastardsword_1h_magic", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1050,1,9,0}, bonusgroup1 = {393,1050,1,5,0}, bonusgroup2 = {392,1050,1,2,0}, itemtypes = {2434,2439,7433,7434,7482,7741,13598,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(946, newBlueprint); newBlueprint = { id = 947, name = "bastardsword_1h_rare", palettebits = "1111111111111111", dmgvariation = 190, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1200,1,9,0}, bonusgroup1 = {393,1200,1,5,0}, bonusgroup2 = {392,1200,1,2,0}, bonusgroup3 = {24,1200,1,5,0}, itemtypes = {2435,2437,2438,7432,7485,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(947, newBlueprint); newBlueprint = { -- Crimson Vengeance id = 2509, name = "unlock_sword_1h_vengeance", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1200,1,9,0}, bonusgroup1 = {830,1250,1,9,0}, bonusgroup2 = {536,1350,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {7432,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2509, newBlueprint); newBlueprint = { -- Song of the Wilds id = 2504, name = "unlock_sword_1h_wilds", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1200,1,9,0}, bonusgroup1 = {27,1400,1,9,0}, bonusgroup2 = {20,1250,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {2438,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2504, newBlueprint); newBlueprint = { -- Dark Guardian id = 2090, name = "unique_bastardsword_1h_waechter", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {81,1250,1,9,0}, bonusgroup1 = {766,1300,1,9,0}, bonusgroup2 = {398,1300,1,9,0}, bonusgroup3 = {883,1350,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2440,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2090, newBlueprint); newBlueprint = { id = 1801, name = "unlock_set_thorwyn_bastardsword", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,130,0,370,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {749,1000,1,9,0}, bonusgroup1 = {880,1250,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {523,1200,1,9,0}, bonusgroup4 = {751,1000,1,6,0}, itemtypes = {7433,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1801, newBlueprint); newBlueprint = { -- Romuil's Tears id = 2597, name = "unique_bastardsword_1h_Blutdryaden2", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 6, usability = 0, allotment_pmfpi = {600,0,400,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {21,1350,1,9,0}, bonusgroup1 = {665,1300,1,9,0}, bonusgroup2 = {892,1345,1,9,0}, bonusgroup3 = {857,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2434,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2597, newBlueprint); newBlueprint = { -- Ice Flash id = 2401, name = "unique_sword_1h_frostblitz", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,14,0}, lvljump = 8, usability = 0, allotment_pmfpi = {500,0,0,0,500}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {749,1000,1,9,0}, bonusgroup1 = {21,1350,1,9,0}, bonusgroup2 = {878,1500,1,9,0}, bonusgroup3 = {521,1400,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, bonusgroup5 = {20,1200,11,9,0}, -- Attack Speed itemtypes = {12752,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2401, newBlueprint); newBlueprint = { -- Sword of the Blood Dryads id = 2596, name = "unique_bastardsword_1h_blut", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,13,0}, lvljump = 13, usability = 0, allotment_pmfpi = {850,0,150,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {26,1380,1,9,0}, bonusgroup1 = {81,1400,1,9,0}, bonusgroup2 = {526,1350,1,9,0}, bonusgroup3 = {877,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {749,1000,10,9,0}, -- Bronze Slot itemtypes = {9939,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2596, newBlueprint); newBlueprint = { -- Soorn id = 2812, name = "legendary_swords_sword_2", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {55,15,2}, lvljump = 15, usability = 0, allotment_pmfpi = {700,0,300,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1250,1,9,0}, bonusgroup1 = {894,1250,1,9,0}, bonusgroup2 = {516,1350,1,9,0}, bonusgroup3 = {830,1400,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {78,1200,1,9,0}, itemtypes = {10505,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2812, newBlueprint); newBlueprint = { id = 2479, name = "unique_bastardsword_Loki", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {18,1400,1,9,0}, bonusgroup1 = {766,1350,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {537,1450,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2437,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2479, newBlueprint); newBlueprint = { id = 2483, name = "unique_bastardsword_lang", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,0}, lvljump = 6, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,9,0}, bonusgroup1 = {671,1400,1,9,0}, bonusgroup2 = {884,1450,1,9,0}, bonusgroup3 = {517,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {871,1350,1,9,0}, -- Survival Bonus itemtypes = {2435,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2483, newBlueprint); newBlueprint = { id = 1770, name = "spell_kohorte_sword_bastard", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {750,0,0,250,0}, uniquename = "", specialuseonly = 1, bonusgroup0 = {21,1000,1,5,1}, bonusgroup1 = {528,1000,1,5,0}, itemtypes = {10197,2437,2438,7432,7485,}, wearergroups = {'WEARGROUP_KOHORTE',}, } mgr.createBlueprint(1770, newBlueprint); newBlueprint = { id = 2262, name = "NPC_HU_cult_sword_bstrd", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7473,7481,7483,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2262, newBlueprint); newBlueprint = { id = 2036, name = "NPC_HU_crusade_wpn_sword_bstrd", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7473,7479,7486,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2036, newBlueprint); newBlueprint = { id = 2060, name = "NPC_HU_crusade_wpn_sword_bstrd_fire", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7473,7479,7486,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2060, newBlueprint); newBlueprint = { id = 944, name = "NPC_orc_bastardsword", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7741,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(944, newBlueprint); newBlueprint = { id = 1738, name = "NPC_blooddryad_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9939,10505,13583,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1738, newBlueprint); newBlueprint = { id = 1796, name = "NPC_blooddryad_sword_elite", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10505,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1796, newBlueprint); newBlueprint = { id = 2158, name = "demonswords", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9939,10505,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2158, newBlueprint); newBlueprint = { id = 830, name = "Bastardsword_Test", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {2434,2435,2437,2438,2439,2440,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(830, newBlueprint); newBlueprint = { id = 3225, name = "NPC_crystal_skeleton_sword", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12752,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3225, newBlueprint); newBlueprint = { id = 3256, name = "NPC_BF_envoy_sword", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7482,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3256, newBlueprint); -- Bastard Swords End -- Sabers Begin newBlueprint = { id = 1502, name = "Saber_1h_junk", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,800,1,9,0}, bonusgroup1 = {393,800,1,5,0}, bonusgroup2 = {392,800,1,2,0}, itemtypes = {8788,8790,8792,8794,8796,8798,8800,13628,13629,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1502, newBlueprint); newBlueprint = { id = 134, name = "Saber_1h_normal", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,900,1,9,0}, bonusgroup1 = {393,900,1,5,0}, bonusgroup2 = {392,900,1,2,0}, itemtypes = {2432,3040,8793,8799,13630,13631,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(134, newBlueprint); newBlueprint = { id = 794, name = "Saber_1h_magic", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1000,1,9,0}, bonusgroup1 = {393,1000,1,5,0}, bonusgroup2 = {392,1000,1,2,0}, itemtypes = {4950,8789,8795,8797,13632,13633,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(794, newBlueprint); newBlueprint = { id = 795, name = "Saber_1h_rare", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {267,1150,1,9,0}, bonusgroup1 = {393,1150,1,5,0}, bonusgroup2 = {392,1150,1,2,0}, bonusgroup3 = {24,1150,1,5,0}, itemtypes = {2433,8183,8184,8185,8797,8791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(795, newBlueprint); newBlueprint = { -- Kernforce's Cutlass id = 2488, name = "unique_saber_1h_entermesser", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {14,14,0}, lvljump = 8, usability = 0, allotment_pmfpi = {750,0,250,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {884,1200,1,9,0}, bonusgroup1 = {766,1350,1,9,0}, bonusgroup2 = {538,1350,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8183,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2488, newBlueprint); newBlueprint = { -- Desert Saber id = 2103, name = "unique_saber_1h_Sarazene", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {15,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,1,9,0}, bonusgroup1 = {520,1450,1,9,0}, bonusgroup2 = {672,1350,1,9,0}, bonusgroup3 = {543,1250,1,9,0}, bonusgroup4 = {860,1000,60,9,1}, itemtypes = {8184,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2103, newBlueprint); newBlueprint = { -- Khandar's Slicer id = 2622, name = "unique_saber_1h_filetierer", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {25,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,1,9,0}, bonusgroup1 = {75,1250,1,9,0}, bonusgroup2 = {527,1350,1,9,0}, bonusgroup3 = {512,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2433,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2622, newBlueprint); newBlueprint = { -- Officer's Saber id = 2624, name = "unique_saber_1h_offizier", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1350,1,9,0}, bonusgroup1 = {871,500,1,9,0}, bonusgroup2 = {856,1000,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8185,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2624, newBlueprint); newBlueprint = { -- Blade of Mutiny id = 2623, name = "unique_saber_1h_meuterklinge", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {893,1250,1,9,0}, bonusgroup1 = {536,1350,1,9,0}, bonusgroup2 = {883,1350,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4951,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2623, newBlueprint); newBlueprint = { id = 2510, name = "unlock_sword_1h_deathblade", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {520,1200,1,9,0}, bonusgroup1 = {512,1100,1,9,0}, bonusgroup2 = {886,1350,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {8787,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2510, newBlueprint); newBlueprint = { id = 991, name = "NPC_HE_pirates_saber", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2433,3040,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(991, newBlueprint); newBlueprint = { id = 2045, name = "NPC_HE_pirates_saber_magic", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,400,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2433,3040,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2045, newBlueprint); newBlueprint = { id = 740, name = "Pirates_sabers_01", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2432,3040,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(740, newBlueprint); newBlueprint = { id = 1763, name = "NPC_DE_Guard_Sabre", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8183,8184,8185,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1763, newBlueprint); newBlueprint = { id = 2337, name = "NPC_DE_sandppl_sabre", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4951,8183,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2337, newBlueprint); newBlueprint = { id = 19, name = "!Saebel", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, } mgr.createBlueprint(19, newBlueprint); newBlueprint = { id = 2945, name = "Sword_1h_lightsaber", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {859,1000,1,9,0}, -- Gold Slot bonusgroup1 = {1101,1100,1,5,0}, bonusgroup2 = {1102,1100,1,2,0}, itemtypes = {2778,2788,2790,2791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2945, newBlueprint); newBlueprint = { id = 1673, name = "lightsaber_unique", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {0,500,500,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {1101,1000,1,9,0}, bonusgroup1 = {18,2000,1,9,0}, bonusgroup2 = {1102,1800,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, itemtypes = {2778,2788,2790,2791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1673, newBlueprint); newBlueprint = { id = 1674, name = "lightsaber_epic", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {0,500,500,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {831,3000,1,9,0}, bonusgroup1 = {75,1500,1,9,0}, bonusgroup2 = {891,1300,1,9,0}, bonusgroup3 = {866,1200,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, itemtypes = {2778,2788,2790,2791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1674, newBlueprint); -- Sabers End -- Two Handed Swords Begin newBlueprint = { id = 1500, name = "Sword_2h_junk", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {391,1200,1,9,0}, bonusgroup1 = {24,1200,1,5,0}, bonusgroup2 = {25,1200,1,2,0}, itemtypes = {8768,8770,8772,8774,8776,8778,8780,8782,8784,8786,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1500, newBlueprint); newBlueprint = { id = 561, name = "Sword_2h_normal", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {391,1400,1,9,0}, bonusgroup1 = {24,1400,1,5,0}, bonusgroup2 = {25,1400,1,2,0}, itemtypes = {8767,8769,8771,8773,8775,8777,8779,8781,8783,8785,11463,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(561, newBlueprint); newBlueprint = { id = 798, name = "Sword_2h_magic", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {391,1550,1,0,0}, bonusgroup1 = {24,1550,1,5,0}, bonusgroup2 = {25,1550,1,2,0}, itemtypes = {2515,2516,2517,2518,2519,2520,11464,13732,13733,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(798, newBlueprint); newBlueprint = { id = 799, name = "Sword_2h_rare", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {391,1700,1,9,0}, bonusgroup1 = {24,1700,1,5,0}, bonusgroup2 = {25,1700,1,2,0}, bonusgroup3 = {267,1700,1,9,0}, itemtypes = {7385,7386,7387,7388,12753,13005,11622,11623,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(799, newBlueprint); newBlueprint = { id = 1743, name = "unique_sword_2h_BG_guitar_02_", palettebits = "1111111111111111", dmgvariation = 300, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {21,1300,1,9,0}, bonusgroup1 = {859,1000,1,9,0}, bonusgroup2 = {520,1650,1,9,0}, bonusgroup3 = {860,1000,10,9,0}, bonusgroup4 = {751,1000,1,9,0}, -- Gold Slot bonusgroup5 = {543,1650,10,9,0}, -- Enemy cannot evade itemtypes = {10275,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1743, newBlueprint); newBlueprint = { id = 1742, name = "unique_sword_2h_BG_guitar", palettebits = "1111111111111111", dmgvariation = 280, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1550,1,9,0}, bonusgroup1 = {803,1550,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {1107,1650,10,9,0}, -- Chance to hit additional opponents itemtypes = {10276,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1742, newBlueprint); newBlueprint = { id = 2482, name = "unique_sword_2h_uruk", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {35,14,0}, lvljump = 19, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,1500,1,9,0}, bonusgroup1 = {512,1550,1,9,0}, bonusgroup2 = {875,1300,1,9,0}, bonusgroup3 = {530,1550,1,9,0}, bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13005,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2482, newBlueprint); newBlueprint = { -- Seyr's Blade id = 2088, name = "unique_sword_2h_1", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {79,1550,1,9,0}, bonusgroup1 = {77,1200,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {665,1850,10,9,0}, -- Opponent's evade chance itemtypes = {7388,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2088, newBlueprint); newBlueprint = { -- Dwendorik's Vanquisher id = 2407, name = "unique_sword_2h_Hieb", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,1,9,0}, bonusgroup1 = {767,1500,1,9,0}, bonusgroup2 = {20,1440,1,9,0}, bonusgroup3 = {536,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {2516,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2407, newBlueprint); newBlueprint = { id = 2462, name = "unlock_sword_2h_krollslaw", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unlock", specialuseonly = 0, bonusgroup0 = {530,1350,1,9,0}, bonusgroup1 = {884,1450,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {869,1450,1,9,0}, bonusgroup4 = {859,1000,1,9,0}, -- Gold Slot bonusgroup5 = {751,1000,1,9,0}, -- Gold Slot itemtypes = {2518,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2462, newBlueprint); newBlueprint = { id = 2477, name = "unique_sword_2h_Lorgas", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {14,14,0}, lvljump = 5, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,1200,1,9,0}, bonusgroup1 = {512,1450,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {27,1800,10,9,0}, -- Strength itemtypes = {2515,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2477, newBlueprint); newBlueprint = { id = 2480, name = "unique_sword_2h_moraya", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {10,15,0}, lvljump = 4, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {21,1550,1,9,0}, bonusgroup1 = {416,1600,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {522,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {751,1000,1,9,0}, -- Gold Slot bonusgroup6 = {528,1550,10,9,0}, -- All Damage % itemtypes = {8767,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2480, newBlueprint); newBlueprint = { id = 3114, name = "unique_sword_2h_roger", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {25,15,0}, lvljump = 13, usability = 0, allotment_pmfpi = {700,300,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1850,1,9,0}, bonusgroup1 = {20,1699,1,9,0}, bonusgroup2 = {891,1450,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {860,1000,1,9,0}, -- Silver Slot bonusgroup6 = {767,1800,10,9,0}, -- Critical Hits itemtypes = {11622,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3114, newBlueprint); newBlueprint = { id = 2783, name = "legendary_donnerschlag_sword_new", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,15,3}, lvljump = 20, usability = 0, allotment_pmfpi = {700,0,300,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {78,1650,1,9,0}, bonusgroup1 = {530,1600,1,9,0}, bonusgroup2 = {890,1350,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {750,1000,1,9,0}, -- Silver Slot itemtypes = {11623,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2783, newBlueprint); newBlueprint = { id = 1005, name = "NPC_ghost_2h_sword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, itemtypes = {7763,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1005, newBlueprint); newBlueprint = { id = 2358, name = "NPC_ogre_2h_sword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11463,11464,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2358, newBlueprint); newBlueprint = { id = 1388, name = "NPC_undead_general_2h_sword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7386,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1388, newBlueprint); newBlueprint = { id = 145, name = "NPC_Undead_Skeleton_2hSword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,0,100}, uniquename = "", specialuseonly = 0, itemtypes = {8774,8776,8778,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(145, newBlueprint); newBlueprint = { id = 1364, name = "NPC_HU_crusade_wpn_sword_2h", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {200,0,800,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2518,2519,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1364, newBlueprint); newBlueprint = { id = 2461, name = "NPC_Undead_Zombie_2hSword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {8774,8776,8778,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2461, newBlueprint); newBlueprint = { id = 1560, name = "NPC_stonearmy_2h_sword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9537,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1560, newBlueprint); newBlueprint = { id = 2938, name = "NPC_demon_sword_2h", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8768,8778,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2938, newBlueprint); newBlueprint = { id = 3226, name = "NPC_crystal_skeleton_2hsword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12753,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3226, newBlueprint); newBlueprint = { id = 3258, name = "NPC_BF_envoy_2hsword", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8767,13537,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3258, newBlueprint); -- Two Handed Swords End -- Axes Begin newBlueprint = { id = 150, name = "axe_1h_junk", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,600,1,9,0}, bonusgroup1 = {265,600,1,5,0}, bonusgroup2 = {264,600,1,2,0}, itemtypes = {7590,7591,8336,8338,8340,8342,8344,8346,8348,8350,8352,8354,8356,8358,8360,9538,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(150, newBlueprint); newBlueprint = { id = 563, name = "axe_1h_normal", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,900,1,9,0}, bonusgroup1 = {265,900,1,5,0}, bonusgroup2 = {264,900,1,2,0}, itemtypes = {2413,2417,2418,2421,2422,8341,8349,8351,8355,8357,8359,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(563, newBlueprint); newBlueprint = { id = 611, name = "axe_1h_magic", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {850,0,150,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,1000,1,5,0}, bonusgroup1 = {265,1000,1,5,0}, bonusgroup2 = {264,1000,1,2,0}, itemtypes = {1157,2414,2416,2419,8335,8339,8343,8345,8347,7740,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(611, newBlueprint); newBlueprint = { id = 616, name = "axe_1h_rare", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,1150,1,9,0}, bonusgroup1 = {265,1150,1,5,0}, bonusgroup2 = {264,1150,1,2,0}, bonusgroup3 = {282,1150,1,2,0}, itemtypes = {2415,2420,2423,7572,8337,8353,11613,11614,13006,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(616, newBlueprint); newBlueprint = { -- Raging Ire The Gnasher id = 2481, name = "unique_axe_1h_wut", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {12,14,0}, lvljump = 24, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {81,1350,1,9,0}, -- Damage of Enraged Players bonusgroup1 = {859,1000,1,9,0}, bonusgroup2 = {511,1300,1,9,0}, bonusgroup3 = {27,1400,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, itemtypes = {2415,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2481, newBlueprint); newBlueprint = { id = 2637, name = "unique_axe_1h_thain", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {18,13,0}, lvljump = 24, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {526,1100,1,9,0}, -- Fire Damage % bonusgroup1 = {882,1350,1,9,0}, bonusgroup2 = {495,1400,1,9,0}, bonusgroup3 = {522,1500,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, itemtypes = {8344,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2637, newBlueprint); newBlueprint = { -- Orc Shock id = 149, name = "unique_axe_1h_orkschreck", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {10,13,0}, lvljump = 23, usability = 0, allotment_pmfpi = {870,0,130,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,9,0}, bonusgroup1 = {895,1200,1,9,0}, bonusgroup2 = {767,1400,1,9,0}, bonusgroup3 = {20,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7572,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(149, newBlueprint); newBlueprint = { -- Death Cleaver id = 2089, name = "unique_axe_1h_Hackebeil", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {18,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {26,1400,1,9,0}, bonusgroup1 = {884,1400,1,9,0}, bonusgroup2 = {75,1300,1,9,0}, bonusgroup3 = {891,1200,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {518,250,10,9,0}, -- Physical Damage Flat itemtypes = {7740,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2089, newBlueprint); newBlueprint = { -- Ragno's Slayer id = 2478, name = "unique_axe_1h_fluch", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1350,1,9,0}, bonusgroup1 = {511,1250,1,9,0}, bonusgroup2 = {95,1350,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {521,200,10,9,0}, -- Ice Damage itemtypes = {13006,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2478, newBlueprint); newBlueprint = { id = 3110, name = "unique_1h_axe_nadjii", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {30,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1350,1,9,0}, bonusgroup1 = {873,1450,1,9,0}, bonusgroup2 = {37,1200,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, itemtypes = {11613,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3110, newBlueprint); newBlueprint = { id = 3111, name = "unique_axe_1h_Kaldur", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {40,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1350,1,9,0}, bonusgroup1 = {20,1500,1,9,0}, bonusgroup2 = {890,1150,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {11614,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3111, newBlueprint); newBlueprint = { id = 2336, name = "NPC_DE_sandppl_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8347,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2336, newBlueprint); newBlueprint = { id = 1006, name = "NPC_ghost_1h_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, itemtypes = {7760,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1006, newBlueprint); newBlueprint = { id = 1023, name = "NPC_HU_viking_1h_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2422,7590,7591,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1023, newBlueprint); newBlueprint = { id = 1363, name = "NPC_HU_crusade_wpn_axe_1h", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2414,2415,8339,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1363, newBlueprint); newBlueprint = { id = 2062, name = "NPC_HU_crusade_wpn_axe_1h_fire", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,400,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2414,2415,8339,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2062, newBlueprint); newBlueprint = { id = 1380, name = "NPC_HU_slaverobber_axe_1h", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8349,8352,8358,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1380, newBlueprint); newBlueprint = { id = 147, name = "NPC_orc_1h_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,900,1,9,0}, bonusgroup1 = {265,800,1,5,0}, bonusgroup2 = {264,800,1,2,0}, itemtypes = {7740,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(147, newBlueprint); newBlueprint = { id = 151, name = "NPC_troll_1h_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,900,1,9,0}, bonusgroup1 = {265,900,1,5,0}, bonusgroup2 = {264,900,1,2,0}, itemtypes = {7748,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(151, newBlueprint); newBlueprint = { id = 1561, name = "NPC_stonearmy_1h_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9538,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1561, newBlueprint); newBlueprint = { id = 724, name = "NPC_cobold_1h_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6623,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(724, newBlueprint); newBlueprint = { id = 2458, name = "NPC_cobold_1h_axe_poison", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "", specialuseonly = 0, itemtypes = {6623,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(2458, newBlueprint); newBlueprint = { id = 619, name = "axe_2h_normal", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1350,1,9,0}, bonusgroup1 = {282,1350,1,5,0}, bonusgroup2 = {281,1350,1,2,0}, itemtypes = {2467,2468,2471,2472,7429,7742,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(619, newBlueprint); newBlueprint = { id = 564, name = "axe_2h_magic", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1500,1,9,0}, bonusgroup1 = {282,1500,1,5,0}, bonusgroup2 = {281,1500,1,2,0}, itemtypes = {2466,2469,2470,7430,7592,7593,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(564, newBlueprint); newBlueprint = { id = 609, name = "axe_2h_rare", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1650,1,9,0}, bonusgroup1 = {282,1650,1,5,0}, bonusgroup2 = {281,1650,1,2,0}, bonusgroup3 = {280,1650,1,9,0}, itemtypes = {7431,11615,11850,13002,13729,13693,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(609, newBlueprint); newBlueprint = { -- Executioner's Axe id = 2086, name = "unique_hammer_2h_henkersbeil", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {12,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {96,1500,1,9,0}, bonusgroup1 = {26,1550,1,9,0}, bonusgroup2 = {891,1350,1,9,0}, bonusgroup3 = {750,1000,0,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {886,1500,10,9,0}, -- Deathblow itemtypes = {7592,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2086, newBlueprint); newBlueprint = { -- Skullsplitter id = 2475, name = "unique_axe_2h_spalter", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {15,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1110,1600,1,9,0}, -- Opponents Armor -% bonusgroup1 = {751,1000,1,9,0}, bonusgroup2 = {20,1500,1,9,0}, bonusgroup3 = {537,1600,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2466,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2475, newBlueprint); newBlueprint = { id = 2446, name = "unique_contest_axe_2h_regnif", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {93,1550,1,9,0}, bonusgroup1 = {103,1550,1,9,0}, bonusgroup2 = {99,1600,1,9,0}, bonusgroup3 = {521,1650,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {488,1800,10,9,0}, -- Enhanced Perception bonusgroup6 = {490,1800,10,9,0}, -- Bargaining itemtypes = {7431,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2446, newBlueprint); newBlueprint = { -- Dragonslayer id = 2083, name = "unique_axe_2h_drachentoeter", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,1500,1,0,0}, bonusgroup1 = {27,1600,1,0,0}, bonusgroup2 = {646,1500,1,0,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {101,1500,10,9,0}, bonusgroup5 = {1208,2000,10,9,0}, -- Damage against Dragon % itemtypes = {13002,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2083, newBlueprint); newBlueprint = { -- Orcslayer id = 2084, name = "unique_axe_2h_orkenschlaechter", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {849,1250,1,0,0}, bonusgroup1 = {537,1500,1,0,0}, bonusgroup2 = {449,1500,1,0,0}, bonusgroup3 = {751,1000,1,0,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {1207,2000,10,9,0}, -- Damage against orc % itemtypes = {7429,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2084, newBlueprint); newBlueprint = { id = 2465, name = "unique_axe_2h_widow", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {93,1650,1,9,0}, bonusgroup1 = {97,1650,1,9,0}, bonusgroup2 = {859,1000,1,9,0}, bonusgroup3 = {103,1600,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {2470,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2465, newBlueprint); newBlueprint = { id = 2796, name = "legendary_bergonix_axe_2h", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {766,1750,1,9,0}, bonusgroup1 = {875,1455,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {75,1800,1,9,0}, -- Direct Damage itemtypes = {11850,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2796, newBlueprint); newBlueprint = { -- Tyranny of the Condemned id = 2603, name = "classquestreward_shadowwarrior", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1400,10,9,0}, bonusgroup1 = {891,1400,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {871,1000,10,9,0}, -- Survival Bonus bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {7593,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2603, newBlueprint); newBlueprint = { id = 2087, name = "legendary_legende_axe_2h", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {50,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "Legendary", specialuseonly = 0, bonusgroup0 = {890,1350,1,9,0}, -- Leech Life % bonusgroup1 = {528,1450,1,9,0}, bonusgroup2 = {515,1350,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {97,1400,1,9,0}, bonusgroup5 = {859,1000,1,9,0}, -- Gold Slot bonusgroup6 = {857,1000,1,9,0}, -- Silver Slot itemtypes = {7430,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2087, newBlueprint); newBlueprint = { id = 1022, name = "NPC_HU_viking_2h_axe", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2472,7592,7593,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1022, newBlueprint); newBlueprint = { id = 923, name = "NPC_orc_2h_axe", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7742,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(923, newBlueprint); newBlueprint = { id = 2986, name = "MB_minotaur_axe", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {886,1000,1,9,3}, bonusgroup1 = {767,1000,1,5,2}, bonusgroup2 = {517,1000,1,1,0}, itemtypes = {11815,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2986, newBlueprint); newBlueprint = { id = 831, name = "Bonustest", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "123", specialuseonly = 0, bonusgroup0 = {109,100,1,0,0}, bonusgroup1 = {416,1000,1,0,0}, bonusgroup2 = {417,1000,1,0,0}, bonusgroup3 = {418,1000,1,0,0}, bonusgroup4 = {27,1000,1,0,0}, bonusgroup5 = {419,1000,1,0,0}, bonusgroup6 = {420,1000,1,0,0}, itemtypes = {2466,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(831, newBlueprint); -- Axes End -- Hammers Begin newBlueprint = { id = 792, name = "hammer_1h_normal", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,940,1,9,0}, bonusgroup1 = {265,940,1,5,0}, bonusgroup2 = {264,940,1,2,0}, itemtypes = {2457,2458,2465,7596,9534,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(792, newBlueprint); newBlueprint = { id = 576, name = "hammer_1h_magic", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,1050,1,9,0}, bonusgroup1 = {265,1050,1,5,0}, bonusgroup2 = {264,1050,1,2,0}, itemtypes = {2456,2459,2455,2460,2462,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(576, newBlueprint); newBlueprint = { id = 793, name = "hammer_1h_rare", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,1150,1,9,0}, bonusgroup1 = {265,1150,1,5,0}, bonusgroup2 = {264,1150,1,2,0}, bonusgroup3 = {282,1150,1,5,0}, itemtypes = {2454,2461,2463,2464,13009,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(793, newBlueprint); newBlueprint = { -- Hammer of the North id = 2611, name = "unique_hammer_1h_norden", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1350,1,9,0}, bonusgroup1 = {671,1444,1,9,0}, bonusgroup2 = {764,1350,1,9,0}, bonusgroup3 = {489,1600,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {749,1000,10,9,0}, -- Bronze Slot itemtypes = {13009,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2611, newBlueprint); newBlueprint = { -- Vlandhar's Revenge id = 2609, name = "unique_hammer_1h_semperfi", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,1350,1,9,0}, bonusgroup1 = {512,1400,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {416,1350,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2454,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2609, newBlueprint); newBlueprint = { -- Glacial Northmaster id = 2492, name = "unlock_hammer_nordmaster", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {470,130,0,0,400}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {93,1180,1,9,0}, bonusgroup1 = {99,1300,1,9,0}, bonusgroup2 = {878,1500,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {2462,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2492, newBlueprint); newBlueprint = { id = 2453, name = "unique_hammer_1h_stradal", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {55,15,1}, lvljump = 5, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,0,0}, bonusgroup1 = {890,1000,40,9,1}, -- Leech Life % bonusgroup2 = {537,1350,1,0,0}, bonusgroup3 = {520,1350,1,0,0}, bonusgroup4 = {874,750,1,0,0}, bonusgroup5 = {860,1000,10,9,0}, itemtypes = {2458,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2453, newBlueprint); newBlueprint = { id = 2493, name = "unlock_hammer_mountainbreaker", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,1200,1,9,0}, bonusgroup1 = {886,1250,1,9,0}, bonusgroup2 = {873,1000,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {2465,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2493, newBlueprint); newBlueprint = { id = 2491, name = "unlock_hammer_khazduk", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {816,1150,1,9,0}, bonusgroup1 = {672,1300,1,9,0}, bonusgroup2 = {873,1150,1,9,0}, bonusgroup3 = {494,1300,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {2455,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2491, newBlueprint); newBlueprint = { id = 1802, name = "unlock_hammer_1h_parmitersjustice", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,130,370,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {766,1200,1,9,0}, bonusgroup1 = {665,1200,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {522,1150,1,9,0}, bonusgroup4 = {751,1000,1,5,0}, itemtypes = {2459,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1802, newBlueprint); newBlueprint = { -- Skullsmasher id = 2610, name = "unique_hammer_1h_schaedelknacker", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,1,9,0}, bonusgroup1 = {751,1000,1,9,0}, bonusgroup2 = {75,1333,1,9,0}, bonusgroup3 = {99,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2460,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2610, newBlueprint); newBlueprint = { id = 2097, name = "unique_hammer_1h_memetar", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,1300,1,9,0}, bonusgroup1 = {884,1300,1,9,0}, bonusgroup2 = {766,1400,1,9,0}, bonusgroup3 = {662,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2456,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2097, newBlueprint); newBlueprint = { -- Hammer of Heroes id = 2612, name = "unique_hammer_1h_heldenhammer", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,13,0}, lvljump = 30, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1217,1400,1,9,0}, bonusgroup1 = {95,1350,1,9,0}, bonusgroup2 = {873,1350,1,9,0}, bonusgroup3 = {37,700,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2457,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2612, newBlueprint); newBlueprint = { id = 2447, name = "unique_contest_hammer_1h_thorien", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {18,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {27,1300,1,9,0}, bonusgroup1 = {20,1300,1,9,0}, bonusgroup2 = {767,1400,1,9,0}, bonusgroup3 = {528,1350,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2461,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2447, newBlueprint); newBlueprint = { -- Hammer of the Righteous id = 2955, name = "unique_goodie_dayone_hammer_1h", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1300,1,9,0}, bonusgroup1 = {517,1350,1,9,0}, bonusgroup2 = {803,1250,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {2463,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2955, newBlueprint); newBlueprint = { id = 2799, name = "legendary_nitaos_hammer_1h", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {50,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1200,1,9,0}, bonusgroup1 = {886,1350,1,9,0}, bonusgroup2 = {543,1350,1,9,0}, bonusgroup3 = {537,1300,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {1217,1200,1,9,0}, itemtypes = {2464,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2799, newBlueprint); newBlueprint = { id = 966, name = "NPC_ogre_1h_hammer", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7733,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(966, newBlueprint); newBlueprint = { id = 1566, name = "NPC_stonearmy_1h_hammer", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9534,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1566, newBlueprint); newBlueprint = { id = 2159, name = "Start_hammer_TG", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2465,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2159, newBlueprint); newBlueprint = { id = 577, name = "Hammer_2h_normal", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1350,1,9,0}, bonusgroup1 = {282,1350,1,5,0}, bonusgroup2 = {281,1350,1,2,0}, itemtypes = {8168,8169,8170,8172,8174,8176,8178,9540,13919,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(577, newBlueprint); newBlueprint = { id = 786, name = "Hammer_2h_magic", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1500,1,2,0}, bonusgroup1 = {282,1500,1,2,0}, bonusgroup2 = {281,1500,1,2,0}, itemtypes = {2521,7743,7597,8167,8171,8173,8175,8179,8180,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(786, newBlueprint); newBlueprint = { id = 787, name = "Hammer_2h_rare", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1650,1,0,0}, bonusgroup1 = {282,1650,1,0,0}, bonusgroup2 = {281,1650,1,0,0}, bonusgroup3 = {280,1650,1,0,0}, itemtypes = {4962,4963,4964,8177,8181,8182,13003,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(787, newBlueprint); newBlueprint = { id = 2444, name = "unique_contest_hammer_2h_lars", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {870,0,0,0,130}, uniquename = "Unique", specialuseonly = 0, bonusgroup0 = {860,1000,10,9,0}, bonusgroup1 = {803,1500,1,9,0}, bonusgroup2 = {859,1000,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {532,1500,1,9,0}, itemtypes = {8182,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2444, newBlueprint); newBlueprint = { id = 2445, name = "unique_contest_hammer_2h_shugrok", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {870,0,130,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {894,1400,1,9,0}, bonusgroup1 = {75,1450,1,9,0}, bonusgroup2 = {835,1550,1,9,0}, bonusgroup3 = {517,1600,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, bonusgroup5 = {828,1450,1,9,0}, -- Block Projectiles itemtypes = {13003,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2445, newBlueprint); newBlueprint = { -- Tervon's Might id = 2649, name = "unique_contest_uk_tervon", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {25,13,0}, lvljump = 25, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "uniue", specialuseonly = 0, bonusgroup0 = {512,1600,1,10,0}, bonusgroup1 = {884,1600,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {671,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8177,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2649, newBlueprint); newBlueprint = { -- Extremely Mighty Bat of Devastation id = 1524, name = "unique_hammer_2h_prengel", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {15,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {875,1400,1,9,0}, bonusgroup1 = {767,1550,1,9,0}, bonusgroup2 = {874,700,1,9,0}, -- CA range bonusgroup3 = {1107,1550,1,9,0}, -- Chance to hit additional opponents bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {749,1000,10,9,0}, -- Bronze Socket itemtypes = {8181,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1524, newBlueprint); newBlueprint = { id = 2786, name = "legendary_charo_hammer_2h_new", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {60,15,2}, lvljump = 30, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1450,1,9,0}, bonusgroup1 = {538,1800,1,9,0}, bonusgroup2 = {924,2000,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {26,1200,1,9,0}, -- Tactics Lore itemtypes = {8173,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2786, newBlueprint); newBlueprint = { id = 2648, name = "unique_contest_hammer_uk_gladiator", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {25,15,0}, lvljump = 25, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {81,1550,1,9,0}, bonusgroup1 = {527,1650,1,9,0}, bonusgroup2 = {102,1650,1,9,0}, bonusgroup3 = {891,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4963,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2648, newBlueprint); newBlueprint = { id = 2650, name = "unique_contest_hammer_uk_punisher", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {30,15,0}, lvljump = 30, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,1,9,0}, bonusgroup1 = {873,1650,1,9,0}, bonusgroup2 = {512,1700,1,9,0}, bonusgroup3 = {516,1650,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {767,1650,10,9,0}, -- Critical Hits itemtypes = {4964,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2650, newBlueprint); newBlueprint = { id = 2476, name = "unique_hammer_2h_michel", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1500,1,9,0}, bonusgroup1 = {875,1500,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {492,1800,10,9,0}, -- Blacksmith bonusgroup6 = {37,1000,1,9,0}, -- Strength % itemtypes = {4962,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2476, newBlueprint); newBlueprint = { id = 924, name = "NPC_orc_2h_hammer", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1350,1,0,0}, bonusgroup1 = {282,1350,1,0,0}, bonusgroup2 = {281,1350,1,0,0}, itemtypes = {7743,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(924, newBlueprint); newBlueprint = { id = 1559, name = "NPC_stonearmy_2h_hammer", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9540,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1559, newBlueprint); newBlueprint = { id = 1004, name = "NPC_ghost_2h_hammer", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, itemtypes = {7762,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1004, newBlueprint); newBlueprint = { id = 1027, name = "NPC_HU_viking_2h_hammer", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2522,7597,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1027, newBlueprint); -- Hammers End -- Clubs Begin newBlueprint = { id = 788, name = "Club_1h_normal", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,900,1,9,0}, bonusgroup1 = {265,900,1,5,0}, bonusgroup2 = {264,900,1,2,0}, itemtypes = {6812,7598,9542,11342,11343,11344,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(788, newBlueprint); newBlueprint = { id = 790, name = "Club_1h_magic", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,1000,1,9,0}, bonusgroup1 = {265,1000,1,5,0}, bonusgroup2 = {264,1000,1,2,0}, itemtypes = {4947,4948,4949,5534,11611,11612,13692,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(790, newBlueprint); newBlueprint = { id = 789, name = "Club_1h_rare", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {280,1100,1,9,0}, bonusgroup1 = {265,1100,1,5,0}, bonusgroup2 = {264,1100,1,2,0}, bonusgroup3 = {282,1100,1,5,0}, itemtypes = {11604,11605,11606,11607,11608,11609,11610,13013,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(789, newBlueprint); newBlueprint = { id = 2454, name = "unique_club_1h_kulgard", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {25,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1300,1,9,0}, bonusgroup1 = {751,1000,1,9,0}, bonusgroup2 = {767,1350,1,9,0}, bonusgroup3 = {517,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13013,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2454, newBlueprint); newBlueprint = { -- Ker's Scepter_sureshrill frost id = 2092, name = "unique_club_1h_zepter", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {700,0,0,0,300}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,1,9,0}, bonusgroup1 = {527,1300,1,9,0}, bonusgroup2 = {27,1450,1,9,0}, bonusgroup3 = {836,4000,10,9,0}, -- Opponent's chance to Freeze -% bonusgroup4 = {860,1000,1,9,0}, bonusgroup5 = {521,500,1,9,0}, -- Ice Damage itemtypes = {4949,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2092, newBlueprint); newBlueprint = { id = 2595, name = "unique_club_grimwald", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {520,1400,1,9,0}, bonusgroup1 = {530,1300,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {512,1400,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, bonusgroup5 = {879,1150,1,9,1}, -- Weaken itemtypes = {4947,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2595, newBlueprint); newBlueprint = { id = 2660, name = "unique_club_pyx", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {10,14,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1400,1,9,0}, bonusgroup1 = {857,100,1,9,0}, bonusgroup2 = {1110,1200,1,9,0}, -- Opponents Armor -% bonusgroup3 = {884,1600,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {521,600,1,9,0}, -- Ice Damage itemtypes = {4948,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2660, newBlueprint); newBlueprint = { id = 2495, name = "unlock_club_motley", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {20,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {893,1200,1,9,0}, bonusgroup1 = {517,1200,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {875,1200,1,9,0}, bonusgroup4 = {857,1000,1,9,0}, -- socket silver itemtypes = {5534,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2495, newBlueprint); newBlueprint = { id = 2594, name = "unique_club_tinwora", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1300,1,9,0}, bonusgroup1 = {751,1000,1,9,0}, bonusgroup2 = {672,1350,1,9,0}, bonusgroup3 = {516,1200,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13992,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2594, newBlueprint); newBlueprint = { id = 2494, name = "unlock_club_paladin", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1100,1,9,0}, bonusgroup1 = {520,1300,1,9,0}, bonusgroup2 = {536,1250,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {750,1000,1,9,0}, itemtypes = {13692,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2494, newBlueprint); newBlueprint = { id = 3112, name = "unique_club_1h_methedrin", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {35,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,0,400,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,1350,1,9,0}, bonusgroup1 = {20,1600,1,9,0}, bonusgroup2 = {862,1300,1,9,0}, bonusgroup3 = {767,1450,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {11607,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3112, newBlueprint); newBlueprint = { id = 3113, name = "unique_club_1h_braggis", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {35,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,0,0,0,400}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1250,1,9,0}, bonusgroup1 = {886,1350,1,9,0}, bonusgroup2 = {516,1300,1,9,0}, bonusgroup3 = {543,1500,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {11606,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3113, newBlueprint); newBlueprint = { -- Bugslayer id = 2954, name = "unique_goodie_dayone_club", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1300,1,9,0}, bonusgroup1 = {494,1350,1,9,0}, bonusgroup2 = {516,1100,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {499,2000,1,9,0}, -- dmg +% against insects itemtypes = {11611,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2954, newBlueprint); newBlueprint = { id = 2802, name = "legendary_gruma_club_new", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,9,0}, bonusgroup1 = {861,1200,1,9,0}, bonusgroup2 = {527,1350,1,9,0}, bonusgroup3 = {37,1450,1,9,0}, bonusgroup4 = {517,1550,1,9,0}, bonusgroup5 = {749,1000,1,9,0}, -- Bronze Slot itemtypes = {11605,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2802, newBlueprint); newBlueprint = { -- Signet of Thunder id = 2784, name = "legendary_donnerschlag_club_new1", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1800,1,9,0}, bonusgroup1 = {767,1777,1,9,0}, bonusgroup2 = {891,1555,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {1110,1400,1,9,0}, -- Opponents Armor -% itemtypes = {11608,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2784, newBlueprint); newBlueprint = { -- Soorn id = 2811, name = "legendary_club_1_new", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {60,15,3}, lvljump = 30, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,1,9,0}, bonusgroup1 = {886,1666,1,9,0}, bonusgroup2 = {890,950,1,9,0}, -- Leech Life % bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {516,1800,1,9,0}, itemtypes = {11612,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2811, newBlueprint); newBlueprint = { id = 2806, name = "legendary_arnum_club_01_new", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,15,2}, lvljump = 13, usability = 0, allotment_pmfpi = {600,400,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,12,0}, bonusgroup1 = {37,1400,1,9,0}, bonusgroup2 = {873,1500,1,9,0}, bonusgroup3 = {803,1450,1,9,0}, bonusgroup4 = {516,1600,1,9,0}, bonusgroup5 = {859,1000,1,9,0}, itemtypes = {11604,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2806, newBlueprint); newBlueprint = { -- Rathma's Hand id = 2601, name = "classquestreward_inquisitor", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {850,0,150,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1400,10,9,0}, bonusgroup1 = {891,1400,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {871,1000,10,9,0}, -- Survival Bonus itemtypes = {13993,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2601, newBlueprint); newBlueprint = { id = 725, name = "NPC_cobold_1h_club", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6624,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(725, newBlueprint); newBlueprint = { id = 1379, name = "NPC_HU_slaverobber_club_1h", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7598,11342,11343,11344,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1379, newBlueprint); newBlueprint = { id = 964, name = "NPC_troll_1h_club", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7749,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(964, newBlueprint); newBlueprint = { id = 1563, name = "NPC_stonearmy_1h_club", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9542,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1563, newBlueprint); newBlueprint = { id = 965, name = "NPC_lizard_1h_club", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {6812,13515,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(965, newBlueprint); newBlueprint = { id = 2334, name = "start_club_inqui", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11342,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2334, newBlueprint); -- Clubs End -- Polearms Begin newBlueprint = { id = 967, name = "halberd_2h_normal", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,950,1,9,0}, bonusgroup1 = {573,950,1,5,0}, bonusgroup2 = {572,950,1,2,0}, itemtypes = {1156,7609,7610,9541,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(967, newBlueprint); newBlueprint = { id = 968, name = "halberd_2h_magic", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,1150,1,9,0}, bonusgroup1 = {573,1150,1,5,0}, bonusgroup2 = {572,1150,1,2,0}, itemtypes = {4955,4957,4958,4961,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(968, newBlueprint); newBlueprint = { id = 969, name = "halberd_2h_rare", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,1350,1,9,0}, bonusgroup1 = {573,1350,1,5,0}, bonusgroup2 = {572,1350,1,2,0}, bonusgroup3 = {751,1000,30,9,1}, -- Gold Slot itemtypes = {4956,4959,4960,13010,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(969, newBlueprint); newBlueprint = { -- Scythes as Halberds id = 3363, name = "pole_2h_sense", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {574,1100,1,9,0}, bonusgroup1 = {572,1200,1,9,0}, bonusgroup2 = {573,1100,1,9,0}, bonusgroup3 = {751,1000,30,9,1}, -- Gold Slot itemtypes = {12972,12973,12974,13759,13526,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3363, newBlueprint); newBlueprint = { id = 2608, name = "unique_halberd_2h_torik", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {16,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {665,1550,1,9,0}, bonusgroup1 = {20,1550,1,9,0}, bonusgroup2 = {878,1680,1,9,0}, bonusgroup3 = {525,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13010,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2608, newBlueprint); newBlueprint = { -- Halberd of the Commander id = 2605, name = "unique_halberd_2h_feldherr", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1200,1,9,0}, bonusgroup1 = {111,1550,1,9,0}, bonusgroup2 = {517,1650,1,9,0}, bonusgroup3 = {20,1450,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4958,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2605, newBlueprint); newBlueprint = { -- Slicing Scythe id = 2096, name = "unique_halberd_2h_fleischsense", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {17,14,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1550,1,9,0}, bonusgroup1 = {859,1000,1,9,0}, bonusgroup2 = {527,1550,1,9,0}, bonusgroup3 = {891,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4957,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2096, newBlueprint); newBlueprint = { id = 2607, name = "unique_halberd_2h_suddendeath", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,1,9,0}, bonusgroup1 = {517,1550,1,9,0}, bonusgroup2 = {891,1400,1,9,0}, bonusgroup3 = {1110,1550,1,9,0}, -- Opponents Armor -% bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4961,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2607, newBlueprint); newBlueprint = { -- Impaler of Heroes id = 2606, name = "unique_halberd_2h_spieser", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {14,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,9,0}, -- Gold Socket bonusgroup1 = {75,1450,1,9,0}, bonusgroup2 = {517,1600,1,9,0}, bonusgroup3 = {119,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4959,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2606, newBlueprint); newBlueprint = { id = 2831, name = "NPC_SE_Dragoncult_halberd", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4955,7609,7610,12974,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2831, newBlueprint); newBlueprint = { id = 2832, name = "NPC_SE_Dragoncult_halberd_elite", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4955,4961,12974,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2832, newBlueprint); newBlueprint = { id = 992, name = "NPC_HE_pirates_halberd", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4955,4961,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(992, newBlueprint); newBlueprint = { id = 2047, name = "NPC_HE_pirates_halberd_magic", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,500,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4955,4961,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2047, newBlueprint); newBlueprint = { id = 847, name = "NPC_halberd_01", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4957,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(847, newBlueprint); newBlueprint = { id = 1565, name = "NPC_stonearmy_2h_halberd", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9541,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1565, newBlueprint); newBlueprint = { id = 970, name = "javelin_2h_normal", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,925,1,9,0}, bonusgroup1 = {573,925,1,5,0}, bonusgroup2 = {572,925,1,2,0}, itemtypes = {4966,4969,4972,6813,9536,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(970, newBlueprint); newBlueprint = { id = 971, name = "javelin_2h_magic", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,1125,1,9,0}, bonusgroup1 = {573,1125,1,5,0}, bonusgroup2 = {572,1125,1,2,0}, itemtypes = {4965,4967,4968,4970,4971,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(971, newBlueprint); newBlueprint = { id = 972, name = "javelin_2h_rare", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,1350,1,9,0}, bonusgroup1 = {573,1325,1,5,0}, bonusgroup2 = {572,1325,1,2,0}, bonusgroup3 = {751,1000,40,9,1}, -- Gold Slot itemtypes = {13588,13609,13610,13611,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(972, newBlueprint); newBlueprint = { -- Endijian's Javelin id = 2406, name = "set_sera_ancient_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {757,1500,1,9,0}, bonusgroup1 = {517,1750,1,9,0}, bonusgroup2 = {512,1500,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {1773,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2406, newBlueprint); newBlueprint = { id = 2615, name = "unique_javelin_2h_Cordell", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1550,1,9,0}, bonusgroup1 = {886,1550,1,9,0}, bonusgroup2 = {27,1650,1,9,0}, bonusgroup3 = {516,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4968,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2615, newBlueprint); newBlueprint = { id = 2616, name = "unique_javelin_2h_optimus", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {25,13,0}, lvljump = 25, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1500,1,9,0}, bonusgroup1 = {516,1500,1,9,0}, bonusgroup2 = {512,1500,1,9,0}, bonusgroup3 = {860,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4965,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2616, newBlueprint); newBlueprint = { -- Lance of Perdition id = 2613, name = "unique_javelin_2h_verdammnis", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {17,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1500,1,9,0}, bonusgroup1 = {81,1550,1,9,0}, bonusgroup2 = {537,1655,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4970,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2613, newBlueprint); newBlueprint = { id = 2614, name = "unique_javelin_2h_gronkor", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1550,1,9,0}, bonusgroup1 = {766,1750,1,9,0}, bonusgroup2 = {875,1300,1,9,0}, bonusgroup3 = {114,1450,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4972,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2614, newBlueprint); newBlueprint = { -- Spear of the Cult Veteran id = 2098, name = "unique_javelin_2h_veteran", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {20,14,0}, lvljump = 19, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1500,1,9,0}, bonusgroup1 = {517,1600,1,9,0}, bonusgroup2 = {543,1650,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4966,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2098, newBlueprint); newBlueprint = { id = 2813, name = "legendary_maritha_javelin", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,15,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1500,1,9,0}, bonusgroup1 = {517,1680,1,9,0}, bonusgroup2 = {527,1560,1,9,0}, bonusgroup3 = {767,1650,1,9,0}, bonusgroup4 = {873,1700,1,9,0}, bonusgroup5 = {751,1000,1,9,0}, -- Gold Socket bonusgroup6 = {859,1000,1,9,0}, -- Gold Socket itemtypes = {4967,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2813, newBlueprint); newBlueprint = { id = 985, name = "NPC_HE_robber_javelin", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4966,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(985, newBlueprint); newBlueprint = { id = 2437, name = "npc_garema_javelin_2h", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4969,4972,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2437, newBlueprint); newBlueprint = { id = 1567, name = "NPC_stonearmy_2h_javelin", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9536,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1567, newBlueprint); newBlueprint = { id = 961, name = "NPC_lizard_2h_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {6813,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(961, newBlueprint); newBlueprint = { id = 2263, name = "NPC_HU_cult_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4966,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2263, newBlueprint); newBlueprint = { id = 2443, name = "NPC_WL_sera_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4971,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2443, newBlueprint); newBlueprint = { id = 2356, name = "NPC_DE_sandppl_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4969,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2356, newBlueprint); newBlueprint = { id = 960, name = "NPC_troll_2h_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7750,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(960, newBlueprint); newBlueprint = { id = 2244, name = "NPC_dryad_fight_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4966,4972,13588,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2244, newBlueprint); newBlueprint = { id = 2830, name = "NPC_SE_Dragoncult_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4969,4972,13593,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2830, newBlueprint); newBlueprint = { id = 3257, name = "NPC_BF_envoy_spear", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13609,13526,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3257, newBlueprint); newBlueprint = { id = 585, name = "Pole_2h_normal", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,900,1,9,0}, bonusgroup1 = {573,900,1,5,0}, bonusgroup2 = {572,900,1,2,0}, itemtypes = {2501,2503,2505,2507,2509,2510,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(585, newBlueprint); newBlueprint = { id = 571, name = "Pole_2h_magic", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,1100,1,9,0}, bonusgroup1 = {573,1100,1,5,0}, bonusgroup2 = {572,1100,1,2,0}, itemtypes = {2498,2499,2500,2502,2508,2511,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(571, newBlueprint); newBlueprint = { id = 606, name = "Pole_2h_rare", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {574,1300,1,9,0}, bonusgroup1 = {573,1300,1,5,0}, bonusgroup2 = {572,1300,1,2,0}, bonusgroup3 = {751,1000,30,9,1}, -- Gold Slot itemtypes = {2504,2506,2512,2513,2514,13012,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(606, newBlueprint); newBlueprint = { id = 2625, name = "unique_pole_2h_Trychelion", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1450,1,9,0}, bonusgroup1 = {119,1400,1,9,0}, bonusgroup2 = {1110,1350,1,9,0}, -- Opponents Armor -% bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {518,250,10,9,0}, -- Physical Damage Flat itemtypes = {2503,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2625, newBlueprint); newBlueprint = { id = 2626, name = "unique_pole_2h_Nengruils", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {15,14,2}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1550,1,9,0}, bonusgroup1 = {502,1550,1,9,0}, bonusgroup2 = {873,1550,1,9,0}, bonusgroup3 = {884,1600,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13012,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2626, newBlueprint); newBlueprint = { id = 2627, name = "unique_pole_2h_Ronthrons", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {20,13,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1500,1,9,0}, bonusgroup1 = {520,1490,1,9,0}, bonusgroup2 = {879,1500,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2511,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2627, newBlueprint); newBlueprint = { -- Iridescent Wand id = 2102, name = "unique_pole_2h_irrisierender", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {12,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1550,1,9,0}, bonusgroup1 = {20,1550,1,9,0}, bonusgroup2 = {766,1550,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2506,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2102, newBlueprint); newBlueprint = { id = 1079, name = "Pole_start_helve", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2498,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1079, newBlueprint); newBlueprint = { id = 192, name = "ogre_snow_shaman_wpn_2h_staff", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2502,2501,2503,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(192, newBlueprint); newBlueprint = { id = 189, name = "mummy_mage_wpn_2h_staff", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2498,2499,2504,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(189, newBlueprint); newBlueprint = { id = 194, name = "mummy_priest_wpn_2h_staff", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2504,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(194, newBlueprint); newBlueprint = { id = 193, name = "skeleton_lich_wpn_2h_staff", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2504,2511,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(193, newBlueprint); newBlueprint = { id = 372, name = "balrog_staff", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4573,}, wearergroups = {'WEARGROUP_FIREDEMON',}, } mgr.createBlueprint(372, newBlueprint); newBlueprint = { id = 2943, name = "Boss_mainq_Inq_Mentor_staff", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2514,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2943, newBlueprint); newBlueprint = { id = 2989, name = "MB_highelf_combomaster_staff", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {527,1000,1,9,3}, bonusgroup1 = {767,1000,1,5,2}, bonusgroup2 = {766,1000,1,1,0}, itemtypes = {11824,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2989, newBlueprint); -- Polearms End -- Bows Begin newBlueprint = { id = 973, name = "longbow_normal", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,900,1,9,0}, bonusgroup1 = {579,900,1,5,0}, bonusgroup2 = {578,900,1,2,0}, itemtypes = {4973,4974,4975,6807,7595,7599,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(973, newBlueprint); newBlueprint = { id = 974, name = "longbow_magic", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1000,1,9,0}, bonusgroup1 = {579,1000,1,5,0}, bonusgroup2 = {578,1000,1,2,0}, itemtypes = {2481,4976,7372,7373,7374,7376,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(974, newBlueprint); newBlueprint = { id = 975, name = "longbow_rare", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1200,1,9,0}, bonusgroup1 = {579,1200,1,5,0}, bonusgroup2 = {578,1200,1,2,0}, bonusgroup3 = {577,1200,1,9,0}, itemtypes = {2483,6984,6985,11620,11621,13642,13837,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(975, newBlueprint); newBlueprint = { id = 567, name = "recurvebow_normal", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,900,1,9,0}, bonusgroup1 = {579,900,1,5,0}, bonusgroup2 = {578,900,1,2,0}, itemtypes = {2482,7371,13839,13841,13842,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(567, newBlueprint); newBlueprint = { id = 180, name = "recurvebow_magic", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1000,1,9,0}, bonusgroup1 = {579,1000,1,5,0}, bonusgroup2 = {578,1000,1,2,0}, itemtypes = {2482,7371,7375,7377,13841,13844,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(180, newBlueprint); newBlueprint = { id = 182, name = "recurvebow_rare", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1200,1,9,0}, bonusgroup1 = {579,1200,1,5,0}, bonusgroup2 = {578,1200,1,2,0}, bonusgroup3 = {582,1200,1,9,0}, itemtypes = {7375,7377,13839,13842,13844,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(182, newBlueprint); newBlueprint = { id = 2646, name = "unique_shortbow_Dyasheas", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {12,13,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {497,1600,1,9,0}, bonusgroup1 = {20,1350,1,9,0}, bonusgroup2 = {543,1600,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7379,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2646, newBlueprint); newBlueprint = { id = 2647, name = "unique_shortbow_Enuin", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1700,1,9,0}, bonusgroup1 = {672,1500,1,9,0}, bonusgroup2 = {537,1650,1,9,0}, bonusgroup3 = {873,1450,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {1158,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2647, newBlueprint); newBlueprint = { id = 2099, name = "unique_longbow_2h_bullseye", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {519,1500,1,9,0}, bonusgroup1 = {537,1550,1,9,0}, bonusgroup2 = {512,1500,1,9,0}, bonusgroup3 = {543,1666,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {523,1450,10,9,0}, -- Poison Damage +% itemtypes = {7372,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2099, newBlueprint); newBlueprint = { id = 2463, name = "unlock_longbow_ettolrahc", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {15,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "unlock", specialuseonly = 0, bonusgroup0 = {893,1550,1,9,0}, bonusgroup1 = {803,1250,1,9,0}, bonusgroup2 = {20,1450,1,9,0}, bonusgroup3 = {860,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {7377,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2463, newBlueprint); newBlueprint = { -- Dragonbone Swiftbow id = 2408, name = "unique_longbow_drachenknochen", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {20,14,0}, lvljump = 13, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {857,1000,1,9,0}, bonusgroup1 = {665,1500,1,9,0}, bonusgroup2 = {877,1650,1,9,0}, bonusgroup3 = {522,1500,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {526,1250,10,9,0}, -- Fire Damage % itemtypes = {7376,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2408, newBlueprint); newBlueprint = { -- Dragon's Nemesis id = 2404, name = "unique_longbow_drachenschreck", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {25,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1600,1,9,0}, bonusgroup1 = {832,1500,1,9,0}, bonusgroup2 = {140,1450,1,9,0}, bonusgroup3 = {521,1600,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {525,1250,10,9,0}, -- Ice Damage % bonusgroup6 = {1208,2000,10,9,0}, -- Damage against Dragon % itemtypes = {13642,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2404, newBlueprint); newBlueprint = { -- Helgrotha's Song id = 2600, name = "classquestreward_dryad", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {10,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1400,10,9,0}, bonusgroup1 = {891,1400,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {871,1000,10,9,0}, -- Survival Bonus bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {6985,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2600, newBlueprint); newBlueprint = { id = 2805, name = "legendary_arnum_bow_new", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {873,1500,1,9,0}, bonusgroup2 = {886,1650,1,9,0}, bonusgroup3 = {543,1500,1,9,0}, bonusgroup4 = {859,1000,1,9,0}, bonusgroup5 = {751,1000,1,9,0}, bonusgroup6 = {890,1400,40,9,2}, -- Leech Life % itemtypes = {11620,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2805, newBlueprint); newBlueprint = { id = 2790, name = "legendary_silithar_longbow_new", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {50,15,3}, lvljump = 25, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1750,1,9,0}, bonusgroup1 = {672,1800,1,9,0}, bonusgroup2 = {862,1750,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, bonusgroup5 = {497,1500,1,9,0}, -- Ranged Weapons bonusgroup6 = {857,1000,1,9,0}, -- Silver Socket itemtypes = {11621,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2790, newBlueprint); newBlueprint = { id = 179, name = "elve_hunter_wpn_2h_longbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2483,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(179, newBlueprint); newBlueprint = { id = 99, name = "hunter_longbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2481,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(99, newBlueprint); newBlueprint = { id = 35, name = "legio_archer_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3319,6984,}, wearergroups = {'WEARGROUP_SKELETON_ARCHER',}, } mgr.createBlueprint(35, newBlueprint); newBlueprint = { id = 993, name = "NPC_HE_pirates_shortbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {1158,7378,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(993, newBlueprint); newBlueprint = { id = 2048, name = "NPC_HE_pirates_shortbow_magic", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {1158,7378,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2048, newBlueprint); newBlueprint = { id = 2440, name = "NPC_HU_slaverobber_shortbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6806,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2440, newBlueprint); newBlueprint = { id = 1753, name = "NPC_HU_cult_longbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4975,4976,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1753, newBlueprint); newBlueprint = { id = 2833, name = "NPC_SE_Dragoncult_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4973,4976,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2833, newBlueprint); newBlueprint = { id = 986, name = "NPC_HE_robber_longbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4973,7376,7595,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(986, newBlueprint); newBlueprint = { id = 1003, name = "NPC_ghost_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,0,0,400}, uniquename = "", specialuseonly = 0, itemtypes = {7758,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1003, newBlueprint); newBlueprint = { id = 734, name = "Cobold_Shortbow_01", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6751,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(734, newBlueprint); newBlueprint = { id = 2459, name = "Cobold_Shortbow_01_poison", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {6751,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(2459, newBlueprint); newBlueprint = { id = 1384, name = "NPC_HU_crusade_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7595,7599,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1384, newBlueprint); newBlueprint = { id = 2061, name = "NPC_HU_crusade_bow_fire", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,200,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7595,7599,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2061, newBlueprint); newBlueprint = { id = 2241, name = "NPC_orc_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11309,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2241, newBlueprint); newBlueprint = { id = 942, name = "NPC_goblin_horsebow", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {6807,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(942, newBlueprint); newBlueprint = { id = 941, name = "NPC_goblin_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6806,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(941, newBlueprint); newBlueprint = { id = 1001, name = "NPC_troll_2h_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7751,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1001, newBlueprint); newBlueprint = { id = 181, name = "soldier_shooter_wpn_2h_longbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2481,2483,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(181, newBlueprint); newBlueprint = { id = 1568, name = "NPC_stonearmy_longbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9539,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1568, newBlueprint); newBlueprint = { id = 2246, name = "NPC_dryad_fight_bow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7372,7377,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2246, newBlueprint); newBlueprint = { id = 519, name = "NPC_Undead_Skeleton_Longbow", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {950,0,0,0,50}, uniquename = "", specialuseonly = 0, itemtypes = {4974,7374,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(519, newBlueprint); newBlueprint = { id = 2034, name = "NPC_Guard_Bow_Simple", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4974,7595,7599,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2034, newBlueprint); newBlueprint = { id = 566, name = "GC_LONGBOW", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2481,2483,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(566, newBlueprint); newBlueprint = { id = 26, name = "TESTBOW", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2481,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(26, newBlueprint); newBlueprint = { id = 1525, name = "test_bow_piercing", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {139,1000,1,1,0}, itemtypes = {2481,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1525, newBlueprint); newBlueprint = { id = 2448, name = "startweapon_dr", palettebits = "1111111111111111", dmgvariation = 30, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "start", specialuseonly = 0, itemtypes = {1158,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2448, newBlueprint); -- Bows End -- Blowguns Begin newBlueprint = { id = 949, name = "blowgun_normal", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,900,1,9,0}, bonusgroup1 = {579,900,1,5,0}, bonusgroup2 = {578,900,1,2,0}, itemtypes = {4989,4990,7435,7594,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(949, newBlueprint); newBlueprint = { id = 950, name = "blowgun_magic", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1100,1,9,0}, bonusgroup1 = {579,1100,1,5,0}, bonusgroup2 = {578,1100,1,2,0}, itemtypes = {4991,4992,7436,7437,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(950, newBlueprint); newBlueprint = { id = 951, name = "blowgun_rare", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1300,1,9,0}, bonusgroup1 = {579,1300,1,5,0}, bonusgroup2 = {578,1300,1,2,0}, bonusgroup3 = {582,1300,1,5,0}, itemtypes = {7438,7439,11616,11617,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(951, newBlueprint); newBlueprint = { id = 3469, name = "blowgun_forest_legacy", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {871,1350,1,9,0}, -- Survival Bonus bonusgroup1 = {1110,1200,1,9,0}, -- Opponents Armor -% bonusgroup2 = {512,1350,1,9,0}, bonusgroup3 = {133,1200,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {7439,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3469, newBlueprint); newBlueprint = { -- Aura of Death id = 2091, name = "unique_blowgun_hauch", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {75,1550,1,9,0}, bonusgroup1 = {898,1650,1,9,0}, bonusgroup2 = {682,1400,1,9,0}, bonusgroup3 = {497,1650,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7594,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2091, newBlueprint); newBlueprint = { -- Impeccable Blowgun id = 2474, name = "unique_blowgun_rohr", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {12,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1680,1,9,0}, bonusgroup1 = {767,1550,1,9,0}, bonusgroup2 = {900,1650,1,9,0}, bonusgroup3 = {685,1500,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4990,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2474, newBlueprint); newBlueprint = { -- Death Pipe id = 2470, name = "unique_blowgun_schnorchel", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {18,14,0}, lvljump = 12, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1400,1,9,0}, bonusgroup1 = {512,1250,1,9,0}, bonusgroup2 = {902,1650,1,9,0}, bonusgroup3 = {691,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4989,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2470, newBlueprint); newBlueprint = { -- Silent Death id = 2471, name = "unique_blowgun_voodoo", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {16,15,0}, lvljump = 14, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1400,1,9,0}, bonusgroup1 = {666,1500,1,9,0}, bonusgroup2 = {529,1550,1,9,0}, bonusgroup3 = {513,1350,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot bonusgroup6 = {878,1400,10,9,0}, -- Chance to Freeze itemtypes = {7435,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2471, newBlueprint); newBlueprint = { -- Wyndryder's Death id = 2472, name = "unique_blowgun_windwurzel", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {15,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1500,1,9,0}, bonusgroup1 = {750,1000,1,9,0}, bonusgroup2 = {511,1400,1,9,0}, bonusgroup3 = {516,1200,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {75,1500,1,9,0}, -- Direct Damage bonusgroup6 = {537,1450,10,9,0}, -- Disregard Armor itemtypes = {7436,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2472, newBlueprint); newBlueprint = { -- Kilkeel's Poison Bringer id = 2473, name = "unique_blowgun_blowmaster", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {25,15,0}, lvljump = 12, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "uninque", specialuseonly = 0, bonusgroup0 = {886,1600,1,9,0}, bonusgroup1 = {137,1430,1,9,0}, bonusgroup2 = {140,1450,1,9,0}, bonusgroup3 = {880,1500,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {890,1200,40,9,2}, -- Leech Life % bonusgroup6 = {750,1000,10,9,0}, -- Silver Slot bonusgroup7 = {519,500,10,9,0}, -- Poison Damage itemtypes = {7437,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2473, newBlueprint); newBlueprint = { id = 2489, name = "Start_blowgun_dryade", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {7594,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2489, newBlueprint); newBlueprint = { id = 2433, name = "npc_garema_blowgun", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {11883,11884,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2433, newBlueprint); -- Blowguns End -- Throwing Weapons Begin newBlueprint = { id = 1510, name = "throwdrink_junk", palettebits = "1111111111111111", dmgvariation = 130, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,800,1,9,0}, bonusgroup1 = {576,800,1,5,0}, bonusgroup2 = {575,800,1,2,0}, itemtypes = {5006,5007,5008,7764,7765,7766,7767,7768,7769,7737,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1510, newBlueprint); newBlueprint = { id = 1511, name = "throwdrink_normal", palettebits = "1111111111111111", dmgvariation = 130, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,900,1,9,0}, bonusgroup1 = {576,900,1,5,0}, bonusgroup2 = {575,900,1,2,0}, itemtypes = {5006,5007,5008,7764,7765,7766,7767,7768,7769,7737,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1511, newBlueprint); newBlueprint = { id = 1512, name = "throwdrink_magic", palettebits = "1111111111111111", dmgvariation = 130, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1000,1,9,0}, bonusgroup1 = {576,1000,1,5,0}, bonusgroup2 = {575,1000,1,2,0}, itemtypes = {5006,5007,5008,7764,7765,7766,7767,7768,7769,7737,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1512, newBlueprint); newBlueprint = { id = 1513, name = "throwdrink_rare", palettebits = "1111111111111111", dmgvariation = 130, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1100,1,9,0}, bonusgroup1 = {576,1100,1,5,0}, bonusgroup2 = {575,1100,1,2,0}, bonusgroup3 = {579,1100,1,5,0}, itemtypes = {5006,5007,5008,7764,7765,7766,7767,7768,7769,7737,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1513, newBlueprint); newBlueprint = { id = 1010, name = "quest_throwdrink_epic", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {20,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {497,1000,10,9,0}, -- dist weap lore bonusgroup1 = {874,1000,10,9,0}, -- off_arearadius_rel bonusgroup2 = {886,1000,10,9,0}, -- off_chance_deathblow bonusgroup3 = {153,1000,10,9,0}, -- dstm_chance_effectdam bonusgroup4 = {133,1000,10,9,0}, -- WB_dtsl_areasplash_chance bonusgroup5 = {577,1000,10,9,0}, -- BGW_ranged_thr_rare bonusgroup6 = {751,1000,10,9,0}, -- slot_gold itemtypes = {5006,5007,5008,7764,7765,7766,7767,7768,7769,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1010, newBlueprint); newBlueprint = { id = 2002, name = "NPC_HU_viking_throwdrink", palettebits = "1111111111111111", dmgvariation = 130, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5007,7765,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2002, newBlueprint); newBlueprint = { id = 2035, name = "NPC_sandppl_throwdrink_test", palettebits = "1111111111111111", dmgvariation = 130, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7764,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2035, newBlueprint); newBlueprint = { id = 998, name = "NPC_ogre_1h_throwdrin", palettebits = "1111111111111111", dmgvariation = 130, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,1000,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7737,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(998, newBlueprint); newBlueprint = { id = 2940, name = "throw_dagger_normal", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,700,1,9,0}, bonusgroup1 = {576,700,1,5,0}, bonusgroup2 = {575,700,1,2,0}, itemtypes = {7791,7792,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2940, newBlueprint); newBlueprint = { id = 2941, name = "throw_dagger_magic", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,850,1,9,0}, bonusgroup1 = {576,850,1,5,0}, bonusgroup2 = {575,850,1,2,0}, itemtypes = {7793,7794,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2941, newBlueprint); newBlueprint = { id = 2942, name = "throw_dagger_rare", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1100,1,9,0}, bonusgroup1 = {576,1100,1,5,0}, bonusgroup2 = {575,1100,1,2,0}, bonusgroup3 = {579,1100,1,5,0}, itemtypes = {7795,7796,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2942, newBlueprint); newBlueprint = { -- Xyryna's Parable id = 2106, name = "unique_throw_dagger_1h_1", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,1300,1,9,0}, bonusgroup1 = {536,1250,1,9,0}, bonusgroup2 = {20,1500,1,9,0}, bonusgroup3 = {860,1000,10,9,0}, bonusgroup4 = {525,1000,10,9,0}, -- Ice Damage % bonusgroup5 = {878,1300,10,9,0}, -- Freeze itemtypes = {7792,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2106, newBlueprint); newBlueprint = { id = 2439, name = "NPC_HU_slaverobber_throwdagger", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7792,7793,5006,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2439, newBlueprint); newBlueprint = { id = 1754, name = "NPC_HE_pirates_throwingdagger", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7794,7795,7764,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1754, newBlueprint); newBlueprint = { id = 2049, name = "NPC_HE_pirates_throwingdagger_magic", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7794,7795,5007,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2049, newBlueprint); newBlueprint = { id = 2338, name = "NPC_DE_sandppl_throwdagger", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7795,7796,5008,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2338, newBlueprint); newBlueprint = { id = 1371, name = "throwstar_normal", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,900,1,9,0}, bonusgroup1 = {576,900,1,5,0}, bonusgroup2 = {575,900,1,2,0}, itemtypes = {2865,5009,5010,13910,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1371, newBlueprint); newBlueprint = { id = 1372, name = "throwstar_magic", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1000,1,9,0}, bonusgroup1 = {576,1000,1,5,0}, bonusgroup2 = {575,1000,1,2,0}, itemtypes = {7770,7773,13909,13912,13914,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1372, newBlueprint); newBlueprint = { id = 1373, name = "throwstar_rare", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1100,1,9,0}, bonusgroup1 = {576,1100,1,5,0}, bonusgroup2 = {575,1100,1,2,0}, bonusgroup3 = {579,1100,1,5,0}, itemtypes = {7771,7772,13911,13913,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1373, newBlueprint); newBlueprint = { -- Shuriken id = 2107, name = "unique_throw_star_1h_1", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {10,13,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {665,1250,1,9,0}, bonusgroup1 = {537,1350,1,9,0}, bonusgroup2 = {20,1350,1,9,0}, bonusgroup3 = {519,1350,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7772,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2107, newBlueprint); newBlueprint = { -- Poison Star id = 2487, name = "unique_throwstar_gift", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1200,1,9,0}, bonusgroup1 = {893,1250,1,9,0}, bonusgroup2 = {880,1350,1,9,0}, bonusgroup3 = {519,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7771,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2487, newBlueprint); newBlueprint = { id = 2436, name = "npc_garema_throwstar", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {6819,6820,5008,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2436, newBlueprint); newBlueprint = { id = 980, name = "NPC_HE_robber_throwstar", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6820,7764,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(980, newBlueprint); newBlueprint = { id = 995, name = "NPC_ogre_throwstone", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7738,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(995, newBlueprint); newBlueprint = { id = 738, name = "Cobold_Throwstone", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6752,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(738, newBlueprint); newBlueprint = { id = 1414, name = "NPC_stonecreature_throwstone", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8754,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1414, newBlueprint); newBlueprint = { id = 2085, name = "NPC_HU_viking_throwaxe", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11003,11102,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2085, newBlueprint); newBlueprint = { id = 3004, name = "XMAS_1h_snowball", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11842,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3004, newBlueprint); newBlueprint = { id = 3003, name = "XMAS_1h_cinnamonstar", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11841,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3003, newBlueprint); -- Throwing Weapons End -- Energy Weapons Begin newBlueprint = { id = 956, name = "energy_staff_normal", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {583,1350,1,9,0}, bonusgroup1 = {582,1350,1,5,0}, bonusgroup2 = {581,1350,1,2,0}, itemtypes = {2864,4977,4978,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(956, newBlueprint); newBlueprint = { id = 957, name = "energy_staff_magic", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {8,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {583,1500,1,9,0}, bonusgroup1 = {582,1500,1,5,0}, bonusgroup2 = {581,1500,1,2,0}, itemtypes = {4979,4980,7442,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(957, newBlueprint); newBlueprint = { id = 958, name = "energy_staff_rare", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {15,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {583,1650,1,9,0}, bonusgroup1 = {582,1650,1,5,0}, bonusgroup2 = {581,1650,1,2,0}, bonusgroup3 = {750,1000,1,9,0}, -- Silver Socket itemtypes = {7440,7441,11618,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(958, newBlueprint); newBlueprint = { -- Thunder Staff id = 2095, name = "unique_energy_weapon_2h_donnerstab", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {15,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1500,1,9,0}, bonusgroup1 = {877,1650,1,9,0}, bonusgroup2 = {497,1550,1,9,0}, bonusgroup3 = {20,1650,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {749,1000,10,9,0}, -- Bronze Slot itemtypes = {4979,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2095, newBlueprint); newBlueprint = { -- Zardonn's Pulverizer id = 2644, name = "unique_energyweapon_Surehit", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1600,1,9,0}, bonusgroup1 = {20,1550,1,9,0}, bonusgroup2 = {543,1650,1,9,0}, bonusgroup3 = {512,1600,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7442,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2644, newBlueprint); newBlueprint = { id = 2645, name = "unique_energyweapon_Unireths", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {26,1800,1,9,0}, bonusgroup1 = {766,1600,1,9,0}, bonusgroup2 = {532,1200,1,9,0}, bonusgroup3 = {767,1750,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4980,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2645, newBlueprint); newBlueprint = { id = 2643, name = "unique_energyweapon_staffoftesta", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1600,1,9,0}, bonusgroup1 = {803,1450,1,9,0}, bonusgroup2 = {859,1000,1,9,0}, bonusgroup3 = {882,1200,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4977,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2643, newBlueprint); newBlueprint = { id = 2793, name = "legendary_khral_ewpn", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {50,15,2}, lvljump = 25, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {150,1400,1,9,2}, bonusgroup1 = {750,1000,1,9,0}, bonusgroup2 = {538,1650,1,9,0}, bonusgroup3 = {890,1550,1,9,0}, bonusgroup4 = {859,1000,1,9,0}, bonusgroup5 = {860,1000,1,9,0}, itemtypes = {11618,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2793, newBlueprint); newBlueprint = { id = 1412, name = "sera_beeeffgee", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {65,15,1}, lvljump = 10, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "unique", specialuseonly = 1, bonusgroup0 = {530,1900,1,5,0}, bonusgroup1 = {537,1800,1,5,0}, bonusgroup2 = {26,2000,1,5,0}, bonusgroup3 = {543,1800,1,9,0}, -- Enemy cannot evade bonusgroup4 = {859,1000,1,9,0}, -- Gold Slot bonusgroup5 = {751,1000,1,9,0}, -- Gold Slot bonusgroup6 = {860,1000,1,9,0}, -- Gold Slot itemtypes = {8738,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1412, newBlueprint); newBlueprint = { id = 953, name = "energy_1h_pistol_normal", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {583,900,1,9,0}, bonusgroup1 = {582,900,1,5,0}, bonusgroup2 = {581,900,1,2,0}, itemtypes = {5004,5005,7381,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(953, newBlueprint); newBlueprint = { id = 954, name = "energy_1h_pistol_magic", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {8,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {583,1000,1,9,0}, bonusgroup1 = {582,1000,1,5,0}, bonusgroup2 = {581,1000,1,2,0}, itemtypes = {5002,7383,7449,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(954, newBlueprint); newBlueprint = { id = 955, name = "energy_1h_pistol_rare", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {583,1150,1,9,0}, bonusgroup1 = {582,1150,1,5,0}, bonusgroup2 = {581,1150,1,2,0}, bonusgroup3 = {750,1000,1,9,0}, -- Silver Socket itemtypes = {5003,7380,7382,7384,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(955, newBlueprint); newBlueprint = { -- Jhavoler's Energizer id = 2642, name = "unique_energypistol_bandit", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {12,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1250,1,9,0}, bonusgroup1 = {517,1350,1,9,0}, bonusgroup2 = {81,1350,1,9,0}, bonusgroup3 = {860,1000,10,9,0}, bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot itemtypes = {7384,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2642, newBlueprint); newBlueprint = { -- Djalek's Annihilator id = 2094, name = "unique_energy_pistol_1h_1", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {9,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1300,1,9,0}, bonusgroup1 = {803,1200,1,9,0}, bonusgroup2 = {893,1300,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7383,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2094, newBlueprint); newBlueprint = { -- Death's Chirr id = 2640, name = "unique_energypistol_grille", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1350,1,9,0}, bonusgroup1 = {655,1350,1,9,0}, bonusgroup2 = {886,1300,1,9,0}, bonusgroup3 = {75,1200,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7381,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2640, newBlueprint); newBlueprint = { id = 2641, name = "unique_energypistol_pulsar", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {12,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1200,1,9,0}, bonusgroup1 = {891,1100,1,9,0}, bonusgroup2 = {530,1200,1,9,0}, bonusgroup3 = {83,1300,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7380,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2641, newBlueprint); newBlueprint = { id = 1000, name = "unique_pistol_1h_deserteagle", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {75,1000,10,9,0}, bonusgroup1 = {886,1000,10,9,0}, bonusgroup2 = {884,3000,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {4203,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1000, newBlueprint); newBlueprint = { id = 1744, name = "NPC_tg_pistol_simple", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7381,7380,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1744, newBlueprint); newBlueprint = { id = 1745, name = "NPC_tg_pistol_elite", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7380,7449,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1745, newBlueprint); -- Energy Weapons End -- Magic Staves Begin newBlueprint = { id = 1369, name = "magestaff_2h_normal", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {586,900,1,9,0}, bonusgroup1 = {585,900,1,5,0}, bonusgroup2 = {584,900,1,2,0}, itemtypes = {2490,2492,2494,4981,4982,4984,4985,6814,7604,9543,13760,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1369, newBlueprint); newBlueprint = { id = 1368, name = "magestaff_2h_magic", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {586,1200,1,9,0}, bonusgroup1 = {585,1200,1,5,0}, bonusgroup2 = {584,1200,1,2,0}, itemtypes = {2489,2491,2493,2496,2497,4986,4987,7447,13011,13761,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1368, newBlueprint); newBlueprint = { id = 1370, name = "magestaff_2h_rare", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {586,1450,1,9,0}, bonusgroup1 = {585,1450,1,5,0}, bonusgroup2 = {584,1450,1,2,0}, bonusgroup3 = {751,1000,30,9,1}, -- Gold Slot itemtypes = {2488,2495,3257,4983,4988,7443,7445,13457,13762,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1370, newBlueprint); newBlueprint = { id = 1803, name = "unlock_magestaff_2h_wildssoul", palettebits = "1111111111111111", dmgvariation = 145, minconstraints = {10,13,1}, lvljump = 20, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1450,1,9,0}, bonusgroup1 = {803,1400,1,9,0}, -- Magic Find bonusgroup2 = {859,1000,1,9,0}, bonusgroup3 = {751,1000,1,5,0}, bonusgroup4 = {876,1600,1,5,0}, bonusgroup5 = {750,1000,1,9,0}, -- Silver Slot itemtypes = {7445,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1803, newBlueprint); newBlueprint = { -- Staff of Metal Mastery id = 2399, name = "unique_bg_mic", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,1550,1,9,0}, bonusgroup1 = {496,1500,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {860,1000,10,9,0}, bonusgroup4 = {750,1000,1,9,0}, -- Silver Slot bonusgroup5 = {862,1300,1,9,0}, -- Intelligence % itemtypes = {10277,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2399, newBlueprint); newBlueprint = { -- Shadow Weaver id = 2101, name = "unique_magestaff_2h_wanderer", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {20,13,0}, lvljump = 13, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {874,900,1,9,0}, bonusgroup1 = {873,1550,1,9,0}, bonusgroup2 = {816,1600,1,9,0}, bonusgroup3 = {672,1650,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2492,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2101, newBlueprint); newBlueprint = { id = 2621, name = "unique_magestaff_2h_Pirita", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {15,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {877,1450,1,9,0}, bonusgroup1 = {672,1650,1,9,0}, bonusgroup2 = {487,1500,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {751,1000,10,9,0}, -- slot_gold itemtypes = {4988,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2621, newBlueprint); newBlueprint = { -- Merciless Avenger id = 2604, name = "classquestreward_highelve", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1400,10,9,0}, bonusgroup1 = {891,1400,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {871,1000,10,9,0}, -- Survival Bonus bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {2494,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2604, newBlueprint); newBlueprint = { id = 2803, name = "legendary_gruma_2h_magestaff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {30,15,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {882,1250,1,9,0}, bonusgroup1 = {543,1250,1,9,0}, bonusgroup2 = {538,1300,1,9,0}, bonusgroup3 = {968,1300,1,9,0}, bonusgroup4 = {750,1000,1,9,0}, bonusgroup5 = {751,1000,1,9,0}, bonusgroup6 = {859,1000,1,9,1}, -- Gold Slot itemtypes = {13011,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2803, newBlueprint); newBlueprint = { id = 183, name = "NPC_Undead_Skeleton_Magestaff_2h", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11584,11585,10899,13457,7445,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(183, newBlueprint); newBlueprint = { id = 184, name = "skeleton_lich_wpn_2h_magestaff_r", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2489,2496,2497,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(184, newBlueprint); newBlueprint = { id = 36, name = "legio_mage_wpn_staff_2h", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {750,0,0,250,0}, uniquename = "", specialuseonly = 1, bonusgroup0 = {574,1350,1,9,0}, bonusgroup1 = {573,1350,1,5,0}, bonusgroup2 = {572,1350,1,2,0}, itemtypes = {3257,13461,4987,6815,10899,}, wearergroups = {'WEARGROUP_SKELETON_MAGE',}, } mgr.createBlueprint(36, newBlueprint); newBlueprint = { id = 2939, name = "NPC_demon_magestaff_2h", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7445,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2939, newBlueprint); newBlueprint = { id = 994, name = "NPC_lizard_2h_magestaff", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "", specialuseonly = 0, itemtypes = {6814,6815,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(994, newBlueprint); newBlueprint = { id = 1595, name = "NPC_orc_elder_staff2h", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9631,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1595, newBlueprint); newBlueprint = { id = 2219, name = "npc_blooddryad_magestaff_2h ", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10899,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2219, newBlueprint); newBlueprint = { id = 1569, name = "NPC_stonearmy_2h_magestaff", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9543,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1569, newBlueprint); newBlueprint = { id = 1383, name = "NPC_HU_crusade_magestaff", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4988,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1383, newBlueprint); newBlueprint = { id = 196, name = "!human_shaman_wpn_2h_staff", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, } mgr.createBlueprint(196, newBlueprint); newBlueprint = { id = 3213, name = "startweapon_dm_magestaff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {586,1000,1,9,0}, bonusgroup1 = {585,1000,1,5,0}, bonusgroup2 = {584,1000,1,2,0}, itemtypes = {2490,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3213, newBlueprint); newBlueprint = { id = 1365, name = "magestaff_1h_normal", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {586,900,1,9,0}, bonusgroup1 = {585,900,1,5,0}, bonusgroup2 = {584,900,1,2,0}, itemtypes = {924,6749,7444,7600,7601,13625,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1365, newBlueprint); newBlueprint = { id = 1366, name = "magestaff_1h_magic", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {586,1000,1,9,0}, bonusgroup1 = {585,1000,1,5,0}, bonusgroup2 = {584,1000,1,2,0}, itemtypes = {924,6811,7444,7448,13752,13757,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1366, newBlueprint); newBlueprint = { id = 1367, name = "magestaff_1h_rare", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {586,1100,1,9,0}, bonusgroup1 = {585,1100,1,5,0}, bonusgroup2 = {584,1100,1,2,0}, bonusgroup3 = {857,1000,30,9,1}, -- Silver Slot itemtypes = {13749,13751,13752,13756,13757,13758,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1367, newBlueprint); newBlueprint = { -- Torch of Iro id = 2617, name = "unique_magestaff_1h_tesanuils", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {15,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {750,0,250,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1200,1,9,0}, bonusgroup1 = {877,1300,1,9,0}, bonusgroup2 = {671,1350,1,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13753,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2617, newBlueprint); newBlueprint = { -- Suicide Branch id = 2619, name = "unique_magestaff_1h_ignis", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {12,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {816,1300,1,9,0}, bonusgroup1 = {672,1400,1,9,0}, bonusgroup2 = {886,1300,1,9,0}, bonusgroup3 = {532,800,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7603,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2619, newBlueprint); newBlueprint = { -- Rancuil's Dark Flame id = 2620, name = "unique_magestaff_1h_dunkelesfeuer", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1400,1,9,0}, bonusgroup1 = {751,1000,1,9,0}, bonusgroup2 = {530,1300,1,9,0}, bonusgroup3 = {487,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13755,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2620, newBlueprint); newBlueprint = { id = 2100, name = "unique_magestaff_1h_nlovaes", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {500,250,250,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {874,600,1,9,0}, bonusgroup1 = {873,1300,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {672,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7602,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2100, newBlueprint); newBlueprint = { -- Keeper of Knowledge id = 2618, name = "unique_magestaff_1h_wissen", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {12,14,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,1300,1,9,0}, bonusgroup1 = {803,1250,1,9,0}, bonusgroup2 = {517,1300,1,9,0}, bonusgroup3 = {417,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13750,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2618, newBlueprint); newBlueprint = { id = 735, name = "Cobold_magestaff_01", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6749,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(735, newBlueprint); newBlueprint = { id = 520, name = "cobold_shaman_wpn_1h_staff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "", specialuseonly = 0, itemtypes = {6749,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(520, newBlueprint); newBlueprint = { id = 521, name = "Goblin_shaman_wpn_1h_staff_r", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "", specialuseonly = 0, itemtypes = {6811,6810,}, wearergroups = {'WEARGROUP_GOBLINS',}, } mgr.createBlueprint(521, newBlueprint); newBlueprint = { id = 893, name = "NPC_goblin_magestaff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "", specialuseonly = 0, itemtypes = {6810,6811,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(893, newBlueprint); newBlueprint = { id = 996, name = "NPC_ogre_1h_magestaff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7734,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(996, newBlueprint); newBlueprint = { id = 999, name = "NPC_orc_1h_magestaff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7746,7448,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(999, newBlueprint); newBlueprint = { id = 997, name = "NPC_troll_1h_magestaff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7753,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(997, newBlueprint); newBlueprint = { id = 1501, name = "NPC_troll_shaman_1h_staff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8857,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1501, newBlueprint); -- Magic Staves End -- Shields Begin newBlueprint = { id = 1349, name = "Shield_crest_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,900,1,9,0}, bonusgroup1 = {588,900,1,5,0}, bonusgroup2 = {587,900,1,2,0}, itemtypes = {2396,2397,2401,3417,7611,13594,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1349, newBlueprint); newBlueprint = { id = 1353, name = "Shield_crest_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1000,1,9,0}, bonusgroup1 = {588,1000,1,5,0}, bonusgroup2 = {587,1000,1,2,0}, itemtypes = {1154,2392,2394,2399,2408,2409,7451,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1353, newBlueprint); newBlueprint = { id = 1354, name = "Shield_crest_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1100,1,9,0}, bonusgroup1 = {588,1100,1,5,0}, bonusgroup2 = {587,1100,1,2,0}, bonusgroup3 = {750,1000,30,9,1}, -- Silver Socket itemtypes = {2407,9956,9957,9959,11627,13798,13793,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1354, newBlueprint); newBlueprint = { id = 1351, name = "Shield_round_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,900,1,9,0}, bonusgroup1 = {588,900,1,5,0}, bonusgroup2 = {587,900,1,2,0}, itemtypes = {6809,7391,7452,7612,7613,13917,7744,7745,13787,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1351, newBlueprint); newBlueprint = { id = 1355, name = "Shield_round_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1000,1,9,0}, bonusgroup1 = {588,1000,1,5,0}, bonusgroup2 = {587,1000,1,2,0}, itemtypes = {1120,1153,2393,2410,6750,7389,9961,13517,13644,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1355, newBlueprint); newBlueprint = { id = 1356, name = "Shield_round_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1100,1,9,0}, bonusgroup1 = {588,1100,1,5,0}, bonusgroup2 = {587,1100,1,2,0}, bonusgroup3 = {750,1000,30,9,1}, -- Silver Socket itemtypes = {2389,2391,2398,7390,9953,13788,13797,13789,13790,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1356, newBlueprint); newBlueprint = { id = 1352, name = "Shield_spike_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,900,1,9,0}, bonusgroup1 = {588,900,1,5,0}, bonusgroup2 = {587,900,1,2,0}, itemtypes = {2390,6816,7453,7454,8187,13795,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1352, newBlueprint); newBlueprint = { id = 1359, name = "Shield_spike_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1000,1,9,0}, bonusgroup1 = {588,1000,1,5,0}, bonusgroup2 = {587,1000,1,2,0}, itemtypes = {2395,2406,7392,7393,7614,8186,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1359, newBlueprint); newBlueprint = { id = 1358, name = "Shield_spike_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1100,1,9,0}, bonusgroup1 = {588,1100,1,5,0}, bonusgroup2 = {587,1100,1,2,0}, bonusgroup3 = {750,1000,30,9,1}, -- Silver Socket itemtypes = {8188,9954,9955,9960,11624,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1358, newBlueprint); newBlueprint = { id = 1350, name = "Shield_tower_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,900,1,9,0}, bonusgroup1 = {588,900,1,5,0}, bonusgroup2 = {587,900,1,2,0}, itemtypes = {7395,7456,7615,8657,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1350, newBlueprint); newBlueprint = { id = 1360, name = "Shield_tower_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1000,1,9,0}, bonusgroup1 = {588,1000,1,5,0}, bonusgroup2 = {587,1000,1,2,0}, itemtypes = {2402,2403,2404,2405,13792,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1360, newBlueprint); newBlueprint = { id = 1361, name = "Shield_tower_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {589,1100,1,9,0}, bonusgroup1 = {588,1100,1,5,0}, bonusgroup2 = {587,1100,1,2,0}, bonusgroup3 = {750,1000,30,9,1}, -- Silver Socket itemtypes = {2400,7394,7455,11625,13791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1361, newBlueprint); newBlueprint = { id = 2235, name = "set_weapon_sera_ancient_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,9,0}, lvljump = 15, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {1774,}, bonusgroup0 = {589,1100,1,9,0}, bonusgroup1 = {588,1100,1,5,0}, bonusgroup2 = {715,1100,1,2,0}, bonusgroup3 = {826,1000,1,9,0}, bonusgroup4 = {858,1000,1,9,0}, -- silver slot wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2235, newBlueprint); newBlueprint = { id = 2234, name = "set_weapon_sera_angeldust_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {512,1500,1,9,0}, bonusgroup1 = {666,1500,1,9,0}, bonusgroup2 = {751,1000,10,9,0}, -- Gold Socket bonusgroup3 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {1529,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2234, newBlueprint); newBlueprint = { -- Eternal Block id = 2631, name = "unique_shield_block", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 5, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1350,1,9,0}, bonusgroup1 = {662,1350,1,9,0}, bonusgroup2 = {761,1450,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2401,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2631, newBlueprint); newBlueprint = { -- Wall of Flames id = 2632, name = "unique_shield_flammenwall", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {759,1450,1,9,0}, bonusgroup1 = {529,1400,1,9,0}, bonusgroup2 = {513,1400,1,9,0}, bonusgroup3 = {659,1400,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2399,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2632, newBlueprint); newBlueprint = { -- Unyielding Wall id = 2635, name = "unique_shield_westen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1000,1,9,0}, bonusgroup1 = {661,1400,1,9,0}, bonusgroup2 = {650,1300,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {2409,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2635, newBlueprint); newBlueprint = { -- Stalworth Safeguard id = 2630, name = "unique_shield_trutzwall", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {871,900,1,9,0}, bonusgroup1 = {284,1300,1,9,0}, bonusgroup2 = {645,1000,1,9,0}, bonusgroup3 = {834,1150,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9952,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2630, newBlueprint); newBlueprint = { -- Shield of Mirrors id = 2634, name = "unique_shield_Spiegelschild", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {17,14,0}, lvljump = 9, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1200,1,9,0}, bonusgroup1 = {418,1600,1,9,0}, bonusgroup2 = {856,1000,1,9,0}, bonusgroup3 = {857,1000,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10279,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2634, newBlueprint); newBlueprint = { -- Impenetrable Protector id = 2636, name = "unique_shield_klingentod", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1500,1,9,0}, bonusgroup1 = {751,1000,1,9,0}, bonusgroup2 = {830,1650,1,9,0}, bonusgroup3 = {529,1550,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10533,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2636, newBlueprint); newBlueprint = { -- Grunwald's Protection id = 1804, name = "unlock_shield_tower_gruni", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1,333,333,0,333}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {829,1450,5,9,0}, -- Block Stun bonusgroup1 = {828,1300,1,9,0}, bonusgroup2 = {751,1000,1,9,0}, bonusgroup3 = {859,1000,10,9,0}, -- Gold Slot bonusgroup4 = {673,1400,10,9,0}, -- Ranged Defense Value itemtypes = {7455,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1804, newBlueprint); newBlueprint = { -- Glacial Defender id = 2633, name = "unique_shield_ice", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {836,1500,1,9,0}, bonusgroup1 = {874,500,1,9,0}, bonusgroup2 = {660,1500,1,9,0}, bonusgroup3 = {647,1500,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {667,1500,10,9,0}, -- DOT: Ice -% itemtypes = {7394,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2633, newBlueprint); newBlueprint = { id = 2808, name = "legendary_kira_shield", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {50,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,1,9,0}, bonusgroup1 = {872,1350,1,9,0}, bonusgroup2 = {658,1350,1,9,0}, bonusgroup3 = {650,1450,1,9,0}, bonusgroup4 = {827,1500,1,9,0}, bonusgroup5 = {826,1500,1,9,0}, itemtypes = {7450,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2808, newBlueprint); newBlueprint = { id = 37, name = "legio_champion_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3417,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(37, newBlueprint); newBlueprint = { id = 38, name = "legio_warrior_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3259,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(38, newBlueprint); newBlueprint = { id = 329, name = "skeleton_warrior_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2396,2397,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(329, newBlueprint); newBlueprint = { id = 330, name = "zombie_warrior_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2396,2397,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(330, newBlueprint); newBlueprint = { id = 331, name = "soldier_all_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2391,2393,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(331, newBlueprint); newBlueprint = { id = 336, name = "zombie_ghoul_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2401,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(336, newBlueprint); newBlueprint = { id = 733, name = "Cobold_Shield_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {6750,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(733, newBlueprint); newBlueprint = { id = 1024, name = "NPC_HU_viking_roundshield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13787,2391,2393,7391,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1024, newBlueprint); newBlueprint = { id = 1381, name = "NPC_HU_crusade_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8658,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1381, newBlueprint); newBlueprint = { id = 1382, name = "NPC_HU_mascarell_towerschield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8657,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1382, newBlueprint); newBlueprint = { id = 1013, name = "NPC_lizard_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6816,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1013, newBlueprint); newBlueprint = { id = 932, name = "NPC_ogre_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7739,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(932, newBlueprint); newBlueprint = { id = 933, name = "NPC_orc_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7744,7745,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(933, newBlueprint); newBlueprint = { id = 1130, name = "NPC_goblin_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6809,8273,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1130, newBlueprint); newBlueprint = { id = 934, name = "NPC_troll_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7752,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(934, newBlueprint); newBlueprint = { id = 1772, name = "NPC_shield_dragoncult", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {1120,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1772, newBlueprint); newBlueprint = { id = 1773, name = "NPC_shield_lizard_A", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9953,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1773, newBlueprint); newBlueprint = { id = 1774, name = "NPC_shield_lizard_B", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9954,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1774, newBlueprint); newBlueprint = { id = 1775, name = "NPC_shield_lizard_C", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9955,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1775, newBlueprint); newBlueprint = { id = 1776, name = "NPC_shield_highelf_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9957,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1776, newBlueprint); newBlueprint = { id = 1777, name = "NPC_shield_highelf_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9956,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1777, newBlueprint); newBlueprint = { id = 1778, name = "NPC_shield_demordrey", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9959,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1778, newBlueprint); newBlueprint = { id = 1779, name = "NPC_shield_desert_a", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9960,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1779, newBlueprint); newBlueprint = { id = 1780, name = "NPC_shield_desert_c", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9961,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1780, newBlueprint); newBlueprint = { id = 1781, name = "NPC_shield_mascarell_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9958,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1781, newBlueprint); newBlueprint = { id = 1799, name = "NPC_blooddryad_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10533,10534,13582,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1799, newBlueprint); newBlueprint = { id = 1527, name = "buddy_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2398,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1527, newBlueprint); newBlueprint = { id = 3006, name = "XMAS_1h_shield_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11838,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3006, newBlueprint); newBlueprint = { id = 3007, name = "XMAS_1h_shield_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11839,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3007, newBlueprint); newBlueprint = { id = 1418, name = "hero_sw_start_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7391,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1418, newBlueprint); newBlueprint = { id = 1771, name = "spell_kohorte_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, bonusgroup0 = {588,1000,1,5,0}, bonusgroup1 = {587,1000,1,1,0}, itemtypes = {10198,}, wearergroups = {'WEARGROUP_KOHORTE',}, } mgr.createBlueprint(1771, newBlueprint); newBlueprint = { id = 3224, name = "NPC_crystal_skeleton_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12751,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3224, newBlueprint); newBlueprint = { id = 708, name = "Testschild_20movespeed", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {402,1000,1,0,0}, itemtypes = {2392,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(708, newBlueprint); newBlueprint = { id = 711, name = "Testschild_50movespeed", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {402,2500,1,0,0}, itemtypes = {2394,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(711, newBlueprint); -- Shields End -- Runes Begin newBlueprint = { id = 646, name = "rune_seraphim_dummy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6463,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(646, newBlueprint); newBlueprint = { id = 1396, name = "rune_se_cm_bekehrung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {777,1000,1,5,0}, bonusgroup1 = {628,1000,1,5,0}, itemtypes = {6463,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1396, newBlueprint); newBlueprint = { id = 1397, name = "rune_se_cm_blitz", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {777,1000,1,5,0}, bonusgroup1 = {629,1000,1,5,0}, itemtypes = {10335,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1397, newBlueprint); newBlueprint = { id = 1402, name = "rune_se_co_kampfhaltung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {776,1000,1,5,0}, bonusgroup1 = {635,1000,1,5,0}, itemtypes = {10339,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1402, newBlueprint); newBlueprint = { id = 1400, name = "rune_se_cm_lichtsaeule", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {777,1000,1,5,0}, bonusgroup1 = {632,1000,1,5,0}, itemtypes = {10337,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1400, newBlueprint); newBlueprint = { id = 1399, name = "rune_se_cm_lichtaura", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {777,1000,1,5,0}, bonusgroup1 = {631,1000,1,5,0}, itemtypes = {10336,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1399, newBlueprint); newBlueprint = { id = 1407, name = "rune_se_te_energieschild", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {778,1000,1,5,0}, bonusgroup1 = {641,1000,1,5,0}, itemtypes = {10345,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1407, newBlueprint); newBlueprint = { id = 1408, name = "rune_se_te_notschild", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {778,1000,1,5,0}, bonusgroup1 = {642,1000,1,5,0}, itemtypes = {10346,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1408, newBlueprint); newBlueprint = { id = 1409, name = "rune_se_te_schockwelle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {778,1000,1,5,0}, bonusgroup1 = {643,1000,1,5,0}, itemtypes = {10347,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1409, newBlueprint); newBlueprint = { id = 1410, name = "rune_se_te_schwertfeuer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {778,1000,1,5,0}, bonusgroup1 = {644,1000,1,5,0}, itemtypes = {10348,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1410, newBlueprint); newBlueprint = { id = 1398, name = "rune_se_cm_heilen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {777,1000,1,5,0}, bonusgroup1 = {630,1000,1,5,0}, itemtypes = {6460,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1398, newBlueprint); newBlueprint = { id = 1401, name = "rune_se_co_befluegeln", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {776,1000,1,5,0}, bonusgroup1 = {634,1000,1,5,0}, itemtypes = {10338,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1401, newBlueprint); newBlueprint = { id = 1403, name = "rune_se_co_schlaghagel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {776,1000,1,5,0}, bonusgroup1 = {636,1000,1,5,0}, itemtypes = {10340,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1403, newBlueprint); newBlueprint = { id = 1404, name = "rune_se_co_seelenhammer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {776,1000,1,5,0}, bonusgroup1 = {637,1000,1,5,0}, itemtypes = {10341,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1404, newBlueprint); newBlueprint = { id = 1405, name = "rune_se_co_wirbelsprung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {776,1000,1,5,0}, bonusgroup1 = {638,1000,1,5,0}, itemtypes = {10342,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1405, newBlueprint); newBlueprint = { id = 1406, name = "rune_se_te_beeeffgee", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {778,1000,1,5,0}, bonusgroup1 = {640,1000,1,5,0}, itemtypes = {10343,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1406, newBlueprint); newBlueprint = { id = 644, name = "rune_inquisitor_dummy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6462,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(644, newBlueprint); newBlueprint = { id = 807, name = "rune_in_po_doppelgaenger", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {781,1000,1,5,0}, bonusgroup1 = {426,1000,1,5,0}, itemtypes = {10325,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(807, newBlueprint); newBlueprint = { id = 802, name = "rune_in_in_kasteiung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {780,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {423,1000,1,5,0}, itemtypes = {10322,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(802, newBlueprint); newBlueprint = { id = 800, name = "rune_in_in_Pranger", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {780,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {424,1000,1,5,0}, itemtypes = {10323,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(800, newBlueprint); newBlueprint = { id = 804, name = "rune_in_in_verstuemmelung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {780,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {425,1000,1,5,0}, itemtypes = {10324,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(804, newBlueprint); newBlueprint = { id = 809, name = "rune_in_po_Faecherblitz", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {781,1000,1,5,0}, bonusgroup1 = {427,1000,1,5,0}, itemtypes = {6459,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(809, newBlueprint); newBlueprint = { id = 805, name = "rune_in_po_Machtsog", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {781,1000,1,5,0}, bonusgroup1 = {428,1000,1,5,0}, itemtypes = {10327,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(805, newBlueprint); newBlueprint = { id = 808, name = "rune_in_po_Machtstoss", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {781,1000,1,5,0}, bonusgroup1 = {429,1000,1,5,0}, itemtypes = {10328,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(808, newBlueprint); newBlueprint = { id = 806, name = "rune_in_po_Vergeltung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {781,1000,1,5,0}, bonusgroup1 = {430,1000,1,5,0}, itemtypes = {10329,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(806, newBlueprint); newBlueprint = { id = 812, name = "rune_in_uw_Entsetzen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {815,1000,1,5,0}, bonusgroup1 = {431,1000,1,5,0}, itemtypes = {10330,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(812, newBlueprint); newBlueprint = { id = 813, name = "rune_in_uw_Schaendung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {815,1000,1,5,0}, bonusgroup1 = {432,1000,1,5,0}, itemtypes = {10331,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(813, newBlueprint); newBlueprint = { id = 814, name = "rune_in_uw_Seelenfaenger", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {815,1000,1,5,0}, bonusgroup1 = {433,1000,1,5,0}, itemtypes = {10332,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(814, newBlueprint); newBlueprint = { id = 811, name = "rune_in_uw_seelenraub", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {815,1000,1,5,0}, bonusgroup1 = {434,1000,1,5,0}, itemtypes = {10333,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(811, newBlueprint); newBlueprint = { id = 810, name = "rune_in_uw_Versklavung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {815,1000,1,5,0}, bonusgroup1 = {435,1000,1,5,0}, itemtypes = {10334,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(810, newBlueprint); newBlueprint = { id = 803, name = "rune_in_in_Eifer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {780,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {421,1000,1,5,0}, itemtypes = {6462,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(803, newBlueprint); newBlueprint = { id = 801, name = "rune_in_in_hinrichtung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {780,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {422,1000,1,5,0}, itemtypes = {10321,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(801, newBlueprint); newBlueprint = { id = 643, name = "rune_highelf_dummy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6444,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(643, newBlueprint); newBlueprint = { id = 819, name = "rune_he_in_Feuerhaut", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {782,1000,1,5,0}, bonusgroup1 = {438,1000,1,5,0}, itemtypes = {6451,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(819, newBlueprint); newBlueprint = { id = 816, name = "rune_he_in_Feuersturm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {782,1000,1,5,0}, bonusgroup1 = {439,1000,1,5,0}, itemtypes = {6452,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(816, newBlueprint); newBlueprint = { id = 817, name = "rune_he_in_Meteor", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {782,1000,1,5,0}, bonusgroup1 = {440,1000,1,5,0}, itemtypes = {6453,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(817, newBlueprint); newBlueprint = { id = 823, name = "rune_he_st_Eissplitter", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {783,1000,1,5,0}, bonusgroup1 = {441,1000,1,5,0}, itemtypes = {6454,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(823, newBlueprint); newBlueprint = { id = 824, name = "rune_he_st_Frostschlag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {783,1000,1,5,0}, bonusgroup1 = {442,1000,1,5,0}, itemtypes = {6455,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(824, newBlueprint); newBlueprint = { id = 827, name = "rune_he_st_Kristallhaut", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {783,1000,1,5,0}, bonusgroup1 = {443,1000,1,5,0}, itemtypes = {6456,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(827, newBlueprint); newBlueprint = { id = 821, name = "rune_he_st_Nebelform", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {783,1000,1,5,0}, bonusgroup1 = {444,1000,1,5,0}, itemtypes = {6457,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(821, newBlueprint); newBlueprint = { id = 820, name = "rune_he_st_Schneesturm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {783,1000,1,5,0}, bonusgroup1 = {445,1000,1,5,0}, itemtypes = {6458,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(820, newBlueprint); newBlueprint = { id = 829, name = "rune_he_ar_Bannkreis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {784,1000,1,5,0}, bonusgroup1 = {399,1000,1,5,0}, itemtypes = {6444,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(829, newBlueprint); newBlueprint = { id = 828, name = "rune_he_ar_energieblitz", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {784,1000,1,5,0}, bonusgroup1 = {406,1000,1,5,0}, itemtypes = {6445,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(828, newBlueprint); newBlueprint = { id = 826, name = "rune_he_ar_magischerschlag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {784,1000,1,5,0}, bonusgroup1 = {408,1000,1,5,0}, itemtypes = {6446,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(826, newBlueprint); newBlueprint = { id = 825, name = "rune_he_ar_regenerationskraft", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {784,1000,1,5,0}, bonusgroup1 = {411,1000,1,5,0}, itemtypes = {6447,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(825, newBlueprint); newBlueprint = { id = 822, name = "rune_he_ar_teleport", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {784,1000,1,5,0}, bonusgroup1 = {413,1000,1,5,0}, itemtypes = {6448,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(822, newBlueprint); newBlueprint = { id = 815, name = "rune_he_in_Feuerball", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {782,1000,1,5,0}, bonusgroup1 = {436,1000,1,5,0}, itemtypes = {6449,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(815, newBlueprint); newBlueprint = { id = 818, name = "rune_he_in_Feuerdaemon", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {782,1000,1,5,0}, bonusgroup1 = {437,1000,1,5,0}, itemtypes = {6450,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(818, newBlueprint); newBlueprint = { id = 507, name = "rune_sk_hc_befreiungsschlag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {779,1000,1,5,0}, -- Damage of enraged players bonusgroup1 = {266,1000,1,5,0}, itemtypes = {10354,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(507, newBlueprint); newBlueprint = { id = 508, name = "rune_sk_hc_harterschlag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {779,1000,1,5,0}, -- Damage of enraged players bonusgroup1 = {269,1000,1,5,0}, itemtypes = {10355,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(508, newBlueprint); newBlueprint = { id = 509, name = "rune_sk_hc_kampfruf", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {779,1000,1,5,0}, -- Damage of enraged players bonusgroup1 = {268,1000,1,5,0}, itemtypes = {10356,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(509, newBlueprint); newBlueprint = { id = 510, name = "rune_sk_hc_rammstoss", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {779,1000,1,5,0}, -- Damage of enraged players bonusgroup1 = {270,1000,1,5,0}, itemtypes = {10357,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(510, newBlueprint); newBlueprint = { id = 511, name = "rune_sk_hc_willensstaerke", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {779,1000,1,5,0}, -- Damage of enraged players bonusgroup1 = {271,1000,1,5,0}, itemtypes = {10358,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(511, newBlueprint); newBlueprint = { id = 373, name = "rune_sk_tc_attacke", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {786,1000,1,5,0}, bonusgroup1 = {272,1000,1,5,0}, itemtypes = {10359,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(373, newBlueprint); newBlueprint = { id = 613, name = "rune_sk_tc_sprung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {786,1000,1,5,0}, bonusgroup1 = {274,1000,1,5,0}, itemtypes = {10361,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(613, newBlueprint); newBlueprint = { id = 614, name = "rune_sk_tc_standarte", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {786,1000,1,5,0}, bonusgroup1 = {275,1000,1,5,0}, itemtypes = {10362,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(614, newBlueprint); newBlueprint = { id = 503, name = "rune_sk_tc_umlenkung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {786,1000,1,5,0}, bonusgroup1 = {278,1000,1,5,0}, itemtypes = {10465,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(503, newBlueprint); newBlueprint = { id = 612, name = "rune_sk_tc_kampfrausch", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {786,1000,1,5,0}, bonusgroup1 = {273,1000,1,5,0}, itemtypes = {10360,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(612, newBlueprint); newBlueprint = { id = 501, name = "rune_sk_ap_geistform", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {787,1000,1,5,0}, bonusgroup1 = {372,1000,1,5,0}, itemtypes = {10349,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(501, newBlueprint); newBlueprint = { id = 499, name = "rune_sk_ap_geisterhand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {787,1000,1,5,0}, bonusgroup1 = {383,1000,1,5,0}, itemtypes = {6464,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(499, newBlueprint); newBlueprint = { id = 502, name = "rune_sk_ap_kampfbefehl", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {787,1000,1,5,0}, bonusgroup1 = {394,1000,1,5,0}, itemtypes = {10351,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(502, newBlueprint); newBlueprint = { id = 504, name = "rune_sk_ap_kohorte", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {787,1000,1,5,0}, bonusgroup1 = {395,1000,1,5,0}, itemtypes = {10352,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(504, newBlueprint); newBlueprint = { id = 506, name = "rune_sk_ap_unterstuetzung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {787,1000,1,5,0}, bonusgroup1 = {396,1000,1,5,0}, itemtypes = {10353,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(506, newBlueprint); newBlueprint = { id = 642, name = "rune_dryade_dummy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6443,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(642, newBlueprint); newBlueprint = { id = 1477, name = "rune_dr_hu_angriffsserie", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {789,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {679,1000,1,5,0}, itemtypes = {6443,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1477, newBlueprint); newBlueprint = { id = 1478, name = "rune_dr_hu_konzentrierterangriff", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {789,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {680,1000,1,5,0}, itemtypes = {10307,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1478, newBlueprint); newBlueprint = { id = 1479, name = "rune_dr_hu_projektilfocus", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {789,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {681,1000,1,5,0}, itemtypes = {10308,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1479, newBlueprint); newBlueprint = { id = 1480, name = "rune_dr_hu_sprint", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {789,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {683,1000,1,5,0}, itemtypes = {10309,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1480, newBlueprint); newBlueprint = { id = 1481, name = "rune_dr_hu_wirbeln", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {789,1000,1,5,0}, -- Life leeched per hit blue bonusgroup1 = {684,1000,1,5,0}, itemtypes = {10310,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1481, newBlueprint); newBlueprint = { id = 1482, name = "rune_dr_nm_bodenspiesse", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {790,1000,1,5,0}, bonusgroup1 = {686,1000,1,5,0}, itemtypes = {10311,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1482, newBlueprint); newBlueprint = { id = 1484, name = "rune_dr_nm_handauflegen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {790,1000,1,5,0}, bonusgroup1 = {687,1000,1,5,0}, itemtypes = {10312,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1484, newBlueprint); newBlueprint = { id = 1485, name = "rune_dr_nm_rindenhaut", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {790,1000,1,5,0}, bonusgroup1 = {688,1000,1,5,0}, itemtypes = {10313,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1485, newBlueprint); newBlueprint = { id = 1486, name = "rune_dr_nm_wacherverstand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {790,1000,1,5,0}, bonusgroup1 = {689,1000,1,5,0}, itemtypes = {10314,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1486, newBlueprint); newBlueprint = { id = 1487, name = "rune_dr_nm_wucherwurzel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {790,1000,1,5,0}, bonusgroup1 = {690,1000,1,5,0}, itemtypes = {10315,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1487, newBlueprint); newBlueprint = { id = 1483, name = "rune_dr_vo_krankheit", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {785,1000,1,5,0}, -- Armor bonusgroup1 = {692,1000,1,5,0}, itemtypes = {10316,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1483, newBlueprint); newBlueprint = { id = 1488, name = "rune_dr_vo_quaelen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {785,1000,1,5,0}, -- Armor bonusgroup1 = {693,1000,1,5,0}, itemtypes = {10317,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1488, newBlueprint); newBlueprint = { id = 1490, name = "rune_dr_vo_verderbensfluch", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {785,1000,1,5,0}, -- Armor bonusgroup1 = {695,1000,1,5,0}, itemtypes = {10319,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1490, newBlueprint); newBlueprint = { id = 1491, name = "rune_dr_vo_zombie", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {785,1000,1,5,0}, -- Armor bonusgroup1 = {696,1000,1,5,0}, itemtypes = {10320,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1491, newBlueprint); newBlueprint = { id = 1489, name = "rune_dr_vo_totem", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {785,1000,1,5,0}, -- Armor bonusgroup1 = {694,1000,1,5,0}, itemtypes = {10318,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1489, newBlueprint); newBlueprint = { id = 645, name = "rune_templeguardian_dummy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6465,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(645, newBlueprint); newBlueprint = { id = 1463, name = "rune_tw_cc_kampfarm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {791,1000,1,5,0}, bonusgroup1 = {698,1000,1,5,0}, itemtypes = {6465,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1463, newBlueprint); newBlueprint = { id = 1464, name = "rune_tw_cc_kampfaura", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {791,1000,1,5,0}, bonusgroup1 = {699,1000,1,5,0}, itemtypes = {10363,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1464, newBlueprint); newBlueprint = { id = 1465, name = "rune_tw_cc_schoepfungsschlag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {791,1000,1,5,0}, bonusgroup1 = {700,1000,1,5,0}, itemtypes = {10365,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1465, newBlueprint); newBlueprint = { id = 1466, name = "rune_tw_cc_tkampfschild", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {791,1000,1,5,0}, bonusgroup1 = {701,1000,1,5,0}, itemtypes = {10366,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1466, newBlueprint); newBlueprint = { id = 1467, name = "rune_tw_cc_todesspiesse", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {791,1000,1,5,0}, bonusgroup1 = {702,1000,1,5,0}, itemtypes = {10367,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1467, newBlueprint); newBlueprint = { id = 1468, name = "rune_tw_en_eiseskaelte", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {793,1000,1,5,0}, bonusgroup1 = {704,1000,1,5,0}, itemtypes = {10368,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1468, newBlueprint); newBlueprint = { id = 1469, name = "rune_tw_en_energienetz", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {793,1000,1,5,0}, bonusgroup1 = {705,1000,1,5,0}, itemtypes = {10369,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1469, newBlueprint); newBlueprint = { id = 1470, name = "rune_tw_en_gluthitze", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {793,1000,1,5,0}, bonusgroup1 = {706,1000,1,5,0}, itemtypes = {10370,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1470, newBlueprint); newBlueprint = { id = 1471, name = "rune_tw_en_mutieren", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {793,1000,1,5,0}, bonusgroup1 = {707,1000,1,5,0}, itemtypes = {10371,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1471, newBlueprint); newBlueprint = { id = 1472, name = "rune_tw_en_schockpulse", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {793,1000,1,5,0}, bonusgroup1 = {708,1000,1,5,0}, itemtypes = {10372,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1472, newBlueprint); newBlueprint = { id = 1473, name = "rune_tw_te_archimedisstrahl", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {792,1000,1,5,0}, bonusgroup1 = {710,1000,1,5,0}, itemtypes = {10373,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1473, newBlueprint); newBlueprint = { id = 1474, name = "rune_tw_te_flammenwerfer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {792,1000,1,5,0}, bonusgroup1 = {713,1000,1,5,0}, itemtypes = {10374,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1474, newBlueprint); newBlueprint = { id = 1475, name = "rune_tw_te_projektil", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {792,1000,1,5,0}, bonusgroup1 = {711,1000,1,5,0}, itemtypes = {10376,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1475, newBlueprint); newBlueprint = { id = 1798, name = "rune_tw_te_levitieren", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {792,1000,1,5,0}, bonusgroup1 = {855,1000,1,5,0}, itemtypes = {10375,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1798, newBlueprint); newBlueprint = { id = 1476, name = "rune_tw_te_tschock", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "rune", specialuseonly = 0, bonusgroup0 = {792,1000,1,5,0}, bonusgroup1 = {712,1000,1,5,0}, itemtypes = {10466,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1476, newBlueprint); newBlueprint = { id = 3130, name = "rune_dm_dm_berserkerform", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1025,1000,1,5,0}, bonusgroup1 = {998,1000,1,5,0}, itemtypes = {11912,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3130, newBlueprint); newBlueprint = { id = 3129, name = "rune_dm_dm_drachenform", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1025,1000,1,5,0}, bonusgroup1 = {997,1000,1,5,0}, itemtypes = {12415,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3129, newBlueprint); newBlueprint = { id = 3132, name = "rune_dm_dm_drachenschlag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1025,1000,1,5,0}, bonusgroup1 = {1000,1000,1,5,0}, itemtypes = {12416,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3132, newBlueprint); newBlueprint = { id = 3131, name = "rune_dm_dm_ewigesfeuer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1025,1000,1,5,0}, bonusgroup1 = {999,1000,1,5,0}, itemtypes = {12417,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3131, newBlueprint); newBlueprint = { id = 3133, name = "rune_dm_dm_vertrauter", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1025,1000,1,5,0}, bonusgroup1 = {1001,1000,1,5,0}, itemtypes = {12418,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3133, newBlueprint); newBlueprint = { id = 3138, name = "rune_dm_ge_elementar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1023,1000,1,5,0}, bonusgroup1 = {1006,1000,1,5,0}, itemtypes = {12419,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3138, newBlueprint); newBlueprint = { id = 3136, name = "rune_dm_ge_magischerwall", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1023,1000,1,5,0}, bonusgroup1 = {1004,1000,1,5,0}, itemtypes = {12420,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3136, newBlueprint); newBlueprint = { id = 3134, name = "rune_dm_ge_wirbelwind", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1023,1000,1,5,0}, bonusgroup1 = {1003,1000,1,5,0}, itemtypes = {12422,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3134, newBlueprint); newBlueprint = { id = 3140, name = "rune_dm_me_Energiebrand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1024,1000,1,5,0}, bonusgroup1 = {1008,1000,1,5,0}, itemtypes = {12424,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3140, newBlueprint); newBlueprint = { id = 3139, name = "rune_dm_me_gedankenschlag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1024,1000,1,5,0}, bonusgroup1 = {1007,1000,1,5,0}, itemtypes = {12425,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3139, newBlueprint); newBlueprint = { id = 3142, name = "rune_dm_me_kampftrance", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1024,1000,1,5,0}, bonusgroup1 = {1010,1000,1,5,0}, itemtypes = {12426,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3142, newBlueprint); newBlueprint = { id = 3141, name = "rune_dm_me_Mahlstrom", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1024,1000,1,5,0}, bonusgroup1 = {1009,1000,1,5,0}, itemtypes = {12427,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3141, newBlueprint); newBlueprint = { id = 3143, name = "rune_dm_me_schutzrunen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1024,1000,1,5,0}, bonusgroup1 = {1011,1000,1,5,0}, itemtypes = {12428,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3143, newBlueprint); newBlueprint = { id = 3135, name = "rune_dm_ge_windstoss", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1023,1000,1,5,0}, bonusgroup1 = {1002,1000,1,5,0}, itemtypes = {12421,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3135, newBlueprint); newBlueprint = { id = 3137, name = "rune_dm_ge_zerstoerer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1023,1000,1,5,0}, bonusgroup1 = {1005,1000,1,5,0}, itemtypes = {12423,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3137, newBlueprint); -- Runes End -- Gems and Jewels Begin newBlueprint = { id = 1737, name = "XXXartefact_test", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "", specialuseonly = 0, } mgr.createBlueprint(1737, newBlueprint); newBlueprint = { id = 1982, name = "artefact_single_magic_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {648,800,1,1,0}, itemtypes = {10913,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1982, newBlueprint); newBlueprint = { id = 1981, name = "artefact_single_magic_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {648,900,1,5,0}, itemtypes = {10914,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1981, newBlueprint); newBlueprint = { id = 1983, name = "artefact_single_magic_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {648,1000,1,9,0}, itemtypes = {10915,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1983, newBlueprint); newBlueprint = { id = 2418, name = "artefact_single_magic_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {0,1000,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {648,1200,1,0,0}, bonusgroup1 = {980,800,50,13,2}, itemtypes = {10916,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2418, newBlueprint); newBlueprint = { id = 2419, name = "artefact_single_magic_epic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,1000,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {803,1000,50,15,2}, bonusgroup1 = {648,1400,1,9,0}, itemtypes = {10917,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2419, newBlueprint); newBlueprint = { id = 1990, name = "artefact_single_ice_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {647,800,1,1,0}, itemtypes = {10908,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1990, newBlueprint); newBlueprint = { id = 1987, name = "artefact_single_ice_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {647,900,1,5,0}, itemtypes = {10909,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1987, newBlueprint); newBlueprint = { id = 1989, name = "artefact_single_ice_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {647,1000,1,9,0}, itemtypes = {10910,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1989, newBlueprint); newBlueprint = { id = 2416, name = "artefact_single_ice_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {0,0,0,1000,1000}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {647,1200,1,0,0}, bonusgroup1 = {980,800,50,13,2}, itemtypes = {10911,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2416, newBlueprint); newBlueprint = { id = 2417, name = "artefact_single_ice_epic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {803,1000,50,15,2}, bonusgroup1 = {647,1400,1,9,0}, itemtypes = {10912,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2417, newBlueprint); newBlueprint = { id = 1985, name = "artefact_single_poison_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {649,800,1,0,0}, itemtypes = {10918,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1985, newBlueprint); newBlueprint = { id = 1984, name = "artefact_single_poison_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {649,900,1,5,0}, itemtypes = {10919,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1984, newBlueprint); newBlueprint = { id = 1986, name = "artefact_single_poison_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {649,1000,1,9,0}, itemtypes = {10920,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1986, newBlueprint); newBlueprint = { id = 2420, name = "artefact_single_poison_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {649,1200,1,0,0}, bonusgroup1 = {980,800,50,13,2}, itemtypes = {10921,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2420, newBlueprint); newBlueprint = { id = 2421, name = "artefact_single_poison_epic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {803,1000,50,15,2}, bonusgroup1 = {649,1400,1,9,0}, itemtypes = {10922,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2421, newBlueprint); newBlueprint = { id = 1977, name = "artefact_single_fire_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {646,800,1,1,0}, itemtypes = {10903,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1977, newBlueprint); newBlueprint = { id = 1978, name = "artefact_single_fire_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {646,900,1,5,0}, itemtypes = {10904,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1978, newBlueprint); newBlueprint = { id = 1979, name = "artefact_single_fire_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {646,1000,1,9,0}, itemtypes = {10905,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1979, newBlueprint); newBlueprint = { id = 2414, name = "artefact_single_fire_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {980,800,50,13,2}, bonusgroup1 = {646,1200,1,5,0}, itemtypes = {10906,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2414, newBlueprint); newBlueprint = { id = 2415, name = "artefact_single_fire_epic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {803,1000,50,15,2}, bonusgroup1 = {646,1400,1,9,0}, itemtypes = {10907,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2415, newBlueprint); newBlueprint = { id = 1997, name = "forge_gem", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {550,1000,1,4,0}, bonusgroup1 = {879,3500,10,9,0}, -- Weaken itemtypes = {10835,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1997, newBlueprint); newBlueprint = { id = 1976, name = "forge_wolfteeth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {657,1000,1,4,0}, bonusgroup1 = {880,3500,10,9,0}, -- Chance to Poison itemtypes = {9792,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1976, newBlueprint); newBlueprint = { id = 1972, name = "forge_lava_rock", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {655,1000,1,4,0}, bonusgroup1 = {877,3500,10,9,0}, -- Chance to burn itemtypes = {9787,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1972, newBlueprint); newBlueprint = { id = 1971, name = "forge_ice_crystal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {656,1000,1,4,0}, bonusgroup1 = {878,3500,10,9,0}, -- Chance to Freeze +% itemtypes = {9786,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1971, newBlueprint); newBlueprint = { id = 1676, name = "forge_material_weapon", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {968,900,1,5,0}, bonusgroup1 = {530,1000,1,5,0}, bonusgroup2 = {1214,1500,1,5,1}, itemtypes = {10379,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1676, newBlueprint); newBlueprint = { id = 1678, name = "forge_material_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {792,750,1,5,0}, bonusgroup1 = {969,750,1,5,0}, bonusgroup2 = {1216,1500,1,5,1}, itemtypes = {10378,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1678, newBlueprint); newBlueprint = { id = 1677, name = "forge_material_armour", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {284,1000,1,5,0}, bonusgroup1 = {650,900,1,5,0}, bonusgroup2 = {1215,1500,1,5,1}, itemtypes = {10377,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1677, newBlueprint); -- Gems and Jewels End -- Rings Begin newBlueprint = { id = 1518, name = "ring_bg_std", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {771,500,1,2,0}, itemtypes = {7137,11512,7138,11513,7139,11514,7140,11515,7141,11516,7142,11517,7143,11518,7144,11519,7145,11520,10536,7146,11521,7147,11522,7148,11523,7149,11524,7150,11525,7151,11526,7152,11527,7153,11528,7154,11529,7155,11530,7156,7157,7158,7159,7160,7161,7162,7163,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1518, newBlueprint); newBlueprint = { id = 1520, name = "ring_bg_std_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {770,600,1,9,0}, bonusgroup1 = {771,600,1,5,0}, itemtypes = {7137,11512,7138,11513,7139,11514,7140,11515,7141,11516,7142,11517,7143,11518,7144,11519,7145,11520,10536,7146,11521,7147,11522,7148,11523,7149,11524,7150,11525,7151,11526,7152,11527,7153,11528,7154,11529,7155,11530,7156,7157,7158,7159,7160,7161,7162,7163,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1520, newBlueprint); newBlueprint = { id = 1519, name = "ring_bg_std_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,7,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {775,700,1,9,0}, bonusgroup1 = {771,650,1,5,0}, itemtypes = {7137,11512,7138,11513,7139,11514,7140,11515,7141,11516,7142,11517,7143,11518,7144,11519,7145,11520,10536,7146,11521,7147,11522,7148,11523,7149,11524,7150,11525,7151,11526,7152,11527,7153,11528,7154,11529,7155,11530,7156,7157,7158,7159,7160,7161,7162,7163,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1519, newBlueprint); newBlueprint = { id = 1521, name = "ring_bg_magic_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {775,750,1,9,0}, bonusgroup1 = {770,750,1,5,0}, itemtypes = {7137,11512,7138,11513,7139,11514,7140,11515,7141,11516,7142,11517,7143,11518,7144,11519,7145,11520,10536,7146,11521,7147,11522,7148,11523,7149,11524,7150,11525,7151,11526,7152,11527,7153,11528,7154,11529,7155,11530,7156,7157,7158,7159,7160,7161,7162,7163,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1521, newBlueprint); newBlueprint = { id = 1805, name = "unlock_ring_megann", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {417,1000,1,5,0}, bonusgroup1 = {27,1000,1,5,0}, itemtypes = {10536,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1805, newBlueprint); newBlueprint = { id = 1807, name = "unlock_ring_taliamels", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {418,1300,1,5,0}, bonusgroup1 = {671,1000,1,5,0}, itemtypes = {7152,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1807, newBlueprint); newBlueprint = { id = 2518, name = "unique_ring_apocalypse", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {877,650,1,9,0}, bonusgroup1 = {767,650,1,9,0}, itemtypes = {7161,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2518, newBlueprint); newBlueprint = { id = 2520, name = "unique_ring_arni", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,13,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,600,1,9,0}, bonusgroup1 = {873,650,1,9,0}, itemtypes = {7159,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2520, newBlueprint); newBlueprint = { -- Ring of Swirling Mist id = 2522, name = "unique_ring_nebel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 30, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {448,500,1,9,0}, bonusgroup1 = {908,750,1,9,0}, itemtypes = {11593,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2522, newBlueprint); newBlueprint = { id = 2536, name = "unique_ring_testa", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {8,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {715,600,1,9,0}, bonusgroup1 = {503,750,1,9,0}, itemtypes = {11592,11597,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2536, newBlueprint); newBlueprint = { id = 2513, name = "unique_ring_eramil", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,500,1,9,0}, bonusgroup1 = {513,840,1,9,0}, itemtypes = {7140,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2513, newBlueprint); newBlueprint = { id = 2514, name = "unique_ring_herakion", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,650,1,9,0}, bonusgroup1 = {883,600,1,9,0}, itemtypes = {7140,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2514, newBlueprint); newBlueprint = { -- Band of Dominion id = 2511, name = "unique_ring_herrschaft", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {83,600,1,9,0}, bonusgroup1 = {528,750,1,9,0}, itemtypes = {7137,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2511, newBlueprint); newBlueprint = { id = 2540, name = "unique_ring_ker", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {986,750,1,9,0}, bonusgroup1 = {985,750,1,9,0}, itemtypes = {7146,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2540, newBlueprint); newBlueprint = { id = 2528, name = "unique_ring_kuan", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {16,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,800,1,9,0}, bonusgroup1 = {767,500,1,9,0}, itemtypes = {7162,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2528, newBlueprint); newBlueprint = { id = 2529, name = "unique_ring_mormegil", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,700,1,9,0}, bonusgroup1 = {871,500,1,9,0}, itemtypes = {11523,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2529, newBlueprint); newBlueprint = { id = 2541, name = "unique_ring_Nyarlathotep", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,700,1,9,0}, bonusgroup1 = {886,750,1,9,0}, itemtypes = {7152,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2541, newBlueprint); newBlueprint = { id = 2515, name = "unique_ring_silalas", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,15,0}, lvljump = 25, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1100,1,5,0}, bonusgroup1 = {537,800,75,5,0}, bonusgroup2 = {1110,200,1,9,0}, -- Opponents Armor -% itemtypes = {7145,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2515, newBlueprint); newBlueprint = { id = 2549, name = "unique_ring_tat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 24, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {500,500,1,9,0}, bonusgroup1 = {26,800,1,9,0}, itemtypes = {7140,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2549, newBlueprint); newBlueprint = { id = 2517, name = "unique_ring_thorwyns", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {26,650,1,9,0}, bonusgroup1 = {398,600,1,9,0}, itemtypes = {7149,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2517, newBlueprint); newBlueprint = { id = 2516, name = "unique_ring_mormorin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {528,500,1,9,0}, bonusgroup1 = {766,750,1,9,0}, itemtypes = {7153,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2516, newBlueprint); newBlueprint = { id = 2521, name = "unique_ring_myst", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {665,700,1,9,0}, bonusgroup1 = {883,600,1,9,0}, itemtypes = {7140,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2521, newBlueprint); newBlueprint = { id = 2542, name = "unique_ring_ranken", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {952,600,1,9,0}, bonusgroup1 = {963,750,1,9,0}, itemtypes = {7155,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2542, newBlueprint); newBlueprint = { id = 2534, name = "unique_ring_tyho", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {494,500,1,9,0}, bonusgroup1 = {487,750,1,9,0}, itemtypes = {7149,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2534, newBlueprint); newBlueprint = { id = 2535, name = "unique_ring_urtaks", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {488,700,1,9,0}, bonusgroup1 = {490,600,1,9,0}, itemtypes = {7150,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2535, newBlueprint); newBlueprint = { id = 2512, name = "unique_ring_verlockung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {492,750,1,9,0}, bonusgroup1 = {803,600,1,9,0}, itemtypes = {7138,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2512, newBlueprint); newBlueprint = { -- Sweetie's Ring id = 2533, name = "unique_ring_schaetzeken", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,600,1,9,0}, bonusgroup1 = {486,650,1,9,0}, itemtypes = {7147,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2533, newBlueprint); newBlueprint = { id = 2547, name = "unique_ring_waelder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {884,600,1,9,0}, bonusgroup1 = {27,750,1,9,0}, itemtypes = {7149,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2547, newBlueprint); newBlueprint = { id = 2525, name = "unique_ring_ysekias", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,600,1,9,0}, bonusgroup1 = {497,650,1,9,0}, itemtypes = {7146,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2525, newBlueprint); newBlueprint = { -- The Second Ring id = 2523, name = "unique_ring_zwei", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {35,15,0}, lvljump = 35, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,900,1,9,0}, bonusgroup1 = {515,900,1,9,0}, itemtypes = {7149,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2523, newBlueprint); newBlueprint = { id = 2519, name = "unique_ring_zeitgeist", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {514,750,1,9,0}, bonusgroup1 = {516,500,1,9,0}, bonusgroup2 = {754,650,75,9,0}, -- Block WE WEL itemtypes = {7154,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2519, newBlueprint); newBlueprint = { id = 2543, name = "unique_ring_bartender", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {8,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {416,800,1,9,0}, bonusgroup1 = {530,500,1,9,0}, itemtypes = {7149,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2543, newBlueprint); newBlueprint = { id = 2530, name = "unique_ring_engruil", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,550,1,9,0}, bonusgroup1 = {398,800,1,9,0}, itemtypes = {7150,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2530, newBlueprint); newBlueprint = { id = 2485, name = "unique_ring_enrico", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,15,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {418,700,10,9,0}, bonusgroup1 = {764,650,10,9,0}, bonusgroup2 = {821,450,75,9,0}, -- Reduce debuffs armor mastery itemtypes = {7137,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2485, newBlueprint); newBlueprint = { id = 2550, name = "unique_ring_leben", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {5,13,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {506,650,1,9,0}, bonusgroup1 = {419,650,1,9,0}, itemtypes = {7154,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2550, newBlueprint); newBlueprint = { id = 2552, name = "unique_ring_glimborin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,400,1,9,0}, bonusgroup1 = {803,750,1,9,0}, itemtypes = {7160,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2552, newBlueprint); newBlueprint = { id = 2544, name = "unique_ring_gruma", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {514,550,1,9,0}, bonusgroup1 = {543,750,1,9,0}, itemtypes = {7152,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2544, newBlueprint); newBlueprint = { id = 2532, name = "unique_ring_gruni", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,500,1,9,0}, bonusgroup1 = {81,750,1,9,0}, itemtypes = {7159,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2532, newBlueprint); newBlueprint = { id = 2531, name = "unique_ring_haldorian", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,750,1,9,0}, bonusgroup1 = {834,600,1,9,0}, itemtypes = {7148,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2531, newBlueprint); newBlueprint = { id = 2524, name = "unique_ring_harpy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {284,600,1,9,0}, bonusgroup1 = {671,750,1,9,0}, itemtypes = {7156,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2524, newBlueprint); newBlueprint = { id = 2546, name = "unique_ring_ancrid", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {14,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,650,1,9,0}, bonusgroup1 = {512,650,1,9,0}, itemtypes = {11513,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2546, newBlueprint); newBlueprint = { id = 2545, name = "unique_ring_anducar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {494,700,1,9,0}, bonusgroup1 = {516,600,1,9,0}, itemtypes = {11526,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2545, newBlueprint); newBlueprint = { id = 2537, name = "unique_ring_kybele", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {418,500,1,9,0}, bonusgroup1 = {720,850,1,9,0}, itemtypes = {11520,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2537, newBlueprint); newBlueprint = { id = 2539, name = "unique_ring_lumen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,13,0}, lvljump = 25, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {532,750,1,9,0}, bonusgroup1 = {533,750,1,9,0}, itemtypes = {11528,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2539, newBlueprint); newBlueprint = { id = 2538, name = "unique_ring_forens", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {494,500,1,9,0}, bonusgroup1 = {417,800,1,9,0}, itemtypes = {11519,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2538, newBlueprint); newBlueprint = { id = 2526, name = "unique_ring_hohepriester", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {419,600,1,9,0}, bonusgroup1 = {420,750,1,9,0}, itemtypes = {11513,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2526, newBlueprint); newBlueprint = { id = 2551, name = "unique_ring_elli", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {8,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {532,550,1,9,0}, bonusgroup1 = {402,800,1,9,0}, itemtypes = {7157,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2551, newBlueprint); newBlueprint = { id = 2527, name = "unique_ring_inquisition", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {536,600,1,9,0}, bonusgroup1 = {665,750,1,9,0}, itemtypes = {7150,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2527, newBlueprint); newBlueprint = { id = 2548, name = "unique_ring_wind", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {6,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,650,1,9,0}, bonusgroup1 = {20,650,1,9,0}, itemtypes = {7151,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2548, newBlueprint); newBlueprint = { id = 2467, name = "unique_set_ring_bennys_benny", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,500,1,9,0}, bonusgroup1 = {532,500,1,9,0}, -- increase light radius itemtypes = {7142,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2467, newBlueprint); newBlueprint = { id = 2468, name = "unique_set_ring_bennys_ellen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {22,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,600,1,9,0}, bonusgroup1 = {533,400,1,9,0}, -- Visibility Range itemtypes = {7155,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2468, newBlueprint); newBlueprint = { id = 2676, name = "miniset_he_sturm_ring", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,750,10,9,0}, bonusgroup1 = {672,850,10,9,0}, itemtypes = {11593,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2676, newBlueprint); newBlueprint = { id = 2777, name = "miniset_sw_stille_ring", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,750,10,9,0}, bonusgroup1 = {889,750,10,9,0}, itemtypes = {11595,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2777, newBlueprint); newBlueprint = { id = 2717, name = "miniset_dr_wald_ring", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,750,10,9,0}, bonusgroup1 = {767,750,10,9,0}, itemtypes = {11594,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2717, newBlueprint); newBlueprint = { id = 2687, name = "miniset_inqui_unheil_ring", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,650,10,9,0}, bonusgroup1 = {20,750,10,9,0}, itemtypes = {11596,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2687, newBlueprint); newBlueprint = { id = 2797, name = "legendary_bergonix_ring", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {22,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,650,1,9,0}, bonusgroup1 = {20,750,1,9,0}, bonusgroup2 = {20,450,75,9,0}, -- Attack Rating Armor Lore itemtypes = {7154,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2797, newBlueprint); newBlueprint = { id = 2814, name = "legendary_martha_ring", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,15,1}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,800,1,9,0}, bonusgroup1 = {538,1300,1,9,0}, itemtypes = {7163,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2814, newBlueprint); newBlueprint = { id = 2800, name = "legendary_nitaos_ring", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {55,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,900,10,9,0}, -- Life Leech per Hit bonusgroup1 = {536,800,1,9,0}, bonusgroup2 = {81,900,75,9,2}, -- wounds increase damage dealt itemtypes = {11521,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2800, newBlueprint); newBlueprint = { id = 2810, name = "legendary_kira_ring", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {55,15,2}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,700,1,9,0}, bonusgroup1 = {666,700,1,9,0}, bonusgroup2 = {889,450,1,9,0}, -- Regen per hit itemtypes = {11522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2810, newBlueprint); newBlueprint = { id = 2807, name = "legendary_arnum_ring", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {30,15,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {883,750,1,9,0}, bonusgroup1 = {803,750,1,9,0}, bonusgroup2 = {822,450,75,9,0}, -- Block Melee Armor Lore itemtypes = {11526,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2807, newBlueprint); newBlueprint = { id = 2792, name = "legendary_silithar_ring", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,1380,1,10,0}, bonusgroup1 = {543,900,1,9,0}, bonusgroup2 = {955,555,75,9,0}, -- spell intensity armor lore itemtypes = {11525,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2792, newBlueprint); newBlueprint = { id = 2794, name = "legendary_khral_ring", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {35,15,1}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {665,800,1,9,0}, bonusgroup1 = {20,800,1,9,0}, bonusgroup2 = {519,500,75,9,2}, -- Poison Damage itemtypes = {11525,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2794, newBlueprint); newBlueprint = { id = 2816, name = "legendary_ring_ring_1", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,750,1,9,0}, bonusgroup1 = {828,750,1,9,0}, itemtypes = {11527,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2816, newBlueprint); newBlueprint = { id = 2815, name = "legendary_ring_ring_2", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,750,1,9,0}, bonusgroup1 = {532,850,1,9,0}, itemtypes = {11529,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2815, newBlueprint); newBlueprint = { id = 2787, name = "legendary_charos_ring_1", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {55,15,2}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,900,1,9,0}, bonusgroup1 = {512,1200,1,9,0}, itemtypes = {7155,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2787, newBlueprint); newBlueprint = { id = 2788, name = "legendary_charos_ring_2", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {65,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,900,1,9,0}, bonusgroup1 = {513,1200,1,9,0}, itemtypes = {11530,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2788, newBlueprint); newBlueprint = { id = 3146, name = "unique_quest_ring_auge", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {533,450,1,9,0}, bonusgroup1 = {543,750,1,9,0}, itemtypes = {7147,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3146, newBlueprint); newBlueprint = { id = 2952, name = "admin_only_ring", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {658,3500,1,10,0}, bonusgroup1 = {874,2000,1,5,0}, itemtypes = {7165,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2952, newBlueprint); newBlueprint = { id = 2985, name = "adminonly_ring_sicht", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,2500,1,9,0}, bonusgroup1 = {533,5000,1,9,0}, itemtypes = {11512,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2985, newBlueprint); newBlueprint = { id = 2452, name = "ring_TEST_skillskaling", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {18,1000,1,1,0}, itemtypes = {7137,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2452, newBlueprint); newBlueprint = { id = 1809, name = "ring_firetest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {522,1500,1,5,0}, itemtypes = {7137,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1809, newBlueprint); -- Rings End -- Amulets Begin newBlueprint = { id = 1514, name = "amulet_bg_std", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {773,500,1,2,0}, itemtypes = {7164,7165,7166,7167,7168,7169,7170,7171,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1514, newBlueprint); newBlueprint = { id = 1516, name = "amulet_bg_std_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {773,600,1,9,0}, bonusgroup1 = {772,600,1,5,0}, itemtypes = {7165,7169,7170,7171,7172,7173,7174,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1516, newBlueprint); newBlueprint = { id = 1517, name = "amulet_bg_std_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,7,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {774,700,1,9,0}, bonusgroup1 = {773,650,1,5,0}, itemtypes = {7165,7173,7174,7175,7176,7177,7178,7179,7180,7181,7182,7183,7184,7185,7186,7187,7188,7189,7190,7191,7192,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1517, newBlueprint); newBlueprint = { id = 1515, name = "amulet_bg_magic_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {774,750,1,9,0}, bonusgroup1 = {773,750,1,5,0}, itemtypes = {7165,7166,7167,7169,7170,7173,7177,7179,7180,7181,7182,7190,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1515, newBlueprint); newBlueprint = { id = 2237, name = "amulet_quest_dragon", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "amulet quest", specialuseonly = 0, bonusgroup0 = {664,750,1,0,0}, bonusgroup1 = {646,750,1,2,0}, itemtypes = {11191,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2237, newBlueprint); newBlueprint = { -- Hunter's Amulet id = 3061, name = "unique_amulet_hunt_questonly", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {497,750,1,9,0}, bonusgroup1 = {416,750,1,9,0}, itemtypes = {7187,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3061, newBlueprint); newBlueprint = { id = 3147, name = "unique_quest_amulet_jagd", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,350,1,9,0}, bonusgroup1 = {671,750,1,9,0}, itemtypes = {11546,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3147, newBlueprint); newBlueprint = { id = 1806, name = "unlock_amulet_faye", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1200,1,5,0}, bonusgroup1 = {891,500,50,9,0}, -- Deep Wounds itemtypes = {10535,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1806, newBlueprint); newBlueprint = { id = 2588, name = "unique_amulet_jodhas", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {487,750,1,9,0}, bonusgroup1 = {832,600,1,9,0}, itemtypes = {7175,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2588, newBlueprint); newBlueprint = { id = 2591, name = "unique_amulet_Clepidides", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {831,600,1,9,0}, bonusgroup1 = {830,750,1,9,0}, itemtypes = {11547,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2591, newBlueprint); newBlueprint = { id = 2572, name = "unique_amulet_drachen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 14, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {664,350,1,9,0}, bonusgroup1 = {659,1000,1,9,0}, itemtypes = {7190,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2572, newBlueprint); newBlueprint = { id = 2580, name = "unique_amulet_drentors", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {654,500,1,9,0}, bonusgroup1 = {418,800,1,9,0}, itemtypes = {7171,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2580, newBlueprint); newBlueprint = { id = 2582, name = "unique_amulet_etheroas", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {493,350,1,9,0}, bonusgroup1 = {986,1000,1,9,0}, itemtypes = {7169,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2582, newBlueprint); newBlueprint = { id = 2565, name = "unique_amulet_gronkors", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,14,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,750,1,9,0}, bonusgroup1 = {516,500,1,9,0}, itemtypes = {7180,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2565, newBlueprint); newBlueprint = { id = 2558, name = "unique_amulet_lelegoril", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,500,1,9,0}, bonusgroup1 = {985,900,1,9,0}, itemtypes = {11543,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2558, newBlueprint); newBlueprint = { id = 2571, name = "unique_amulet_maldrion", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,350,1,9,0}, bonusgroup1 = {987,1000,1,9,0}, itemtypes = {7177,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2571, newBlueprint); newBlueprint = { id = 2576, name = "unique_amulet_mana", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {487,450,1,9,0}, bonusgroup1 = {988,900,1,9,0}, itemtypes = {7179,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2576, newBlueprint); newBlueprint = { id = 2554, name = "unique_amulet_manadths", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {893,800,1,9,0}, bonusgroup1 = {952,700,1,9,0}, itemtypes = {7178,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2554, newBlueprint); newBlueprint = { id = 2581, name = "unique_amulet_olgfried", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,550,1,9,0}, bonusgroup1 = {869,800,1,9,0}, itemtypes = {7167,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2581, newBlueprint); newBlueprint = { id = 2569, name = "unique_amulet_peptar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,750,1,9,0}, bonusgroup1 = {488,600,1,9,0}, itemtypes = {7180,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2569, newBlueprint); newBlueprint = { id = 2568, name = "unique_amulet_wayne", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,700,1,9,0}, bonusgroup1 = {987,800,1,9,0}, itemtypes = {7188,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2568, newBlueprint); newBlueprint = { id = 2589, name = "unique_amulet_tanit", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,14,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {508,1100,1,9,0}, bonusgroup1 = {658,250,1,9,0}, itemtypes = {7169,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2589, newBlueprint); newBlueprint = { id = 2566, name = "unique_amulet_nadji", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {832,550,1,9,0}, bonusgroup1 = {764,900,1,9,0}, itemtypes = {7182,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2566, newBlueprint); newBlueprint = { id = 2584, name = "unique_amulet_jugala", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {832,550,1,9,0}, bonusgroup1 = {538,1000,1,9,0}, itemtypes = {7167,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2584, newBlueprint); newBlueprint = { id = 2563, name = "unique_amulet_Vedan", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {830,850,1,9,0}, bonusgroup1 = {834,500,1,9,0}, itemtypes = {11548,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2563, newBlueprint); newBlueprint = { id = 2577, name = "unique_amulet_goldsack", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,14,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1750,1,9,0}, itemtypes = {7178,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2577, newBlueprint); newBlueprint = { id = 2570, name = "unique_amulet_Alisammas", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {506,600,1,9,0}, bonusgroup1 = {418,750,1,9,0}, itemtypes = {11544,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2570, newBlueprint); newBlueprint = { id = 2553, name = "unique_amulet_arta", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,500,1,9,0}, bonusgroup1 = {985,800,1,9,0}, itemtypes = {11534,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2553, newBlueprint); newBlueprint = { id = 2559, name = "unique_amulet_artamark", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {645,550,1,9,0}, bonusgroup1 = {529,750,1,9,0}, itemtypes = {11539,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2559, newBlueprint); newBlueprint = { id = 2590, name = "unique_amulet_begulor", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {418,750,1,9,0}, bonusgroup1 = {419,600,1,9,0}, itemtypes = {7175,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2590, newBlueprint); newBlueprint = { id = 2561, name = "unique_amulet_brandner", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,500,1,9,0}, bonusgroup1 = {420,750,1,9,0}, itemtypes = {7184,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2561, newBlueprint); newBlueprint = { id = 2583, name = "unique_amulet_darwagon", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,14,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1100,1,9,0}, bonusgroup1 = {658,200,1,9,0}, itemtypes = {11535,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2583, newBlueprint); newBlueprint = { id = 2557, name = "unique_amulet_denverar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {490,1000,1,9,0}, bonusgroup1 = {488,1000,1,9,0}, itemtypes = {7174,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2557, newBlueprint); newBlueprint = { id = 2574, name = "unique_amulet_drachling", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 7, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {819,600,1,9,0}, bonusgroup1 = {840,750,1,9,0}, itemtypes = {11547,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2574, newBlueprint); newBlueprint = { -- Elven Star id = 2592, name = "unique_amulet_elfenstern", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {876,750,1,9,0}, bonusgroup1 = {532,600,1,9,0}, itemtypes = {7166,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2592, newBlueprint); newBlueprint = { id = 2556, name = "unique_amulet_fips", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {514,500,1,9,0}, bonusgroup1 = {402,750,1,9,0}, itemtypes = {7175,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2556, newBlueprint); newBlueprint = { id = 2587, name = "unique_amulet_forens", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {486,600,1,9,0}, bonusgroup1 = {417,800,1,9,0}, itemtypes = {7188,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2587, newBlueprint); newBlueprint = { id = 2564, name = "unique_amulet_habgier", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,400,1,9,0}, bonusgroup1 = {490,1000,1,9,0}, itemtypes = {11544,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2564, newBlueprint); newBlueprint = { id = 2560, name = "unique_amulet_Indalis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,550,1,9,0}, bonusgroup1 = {513,800,1,9,0}, itemtypes = {11543,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2560, newBlueprint); newBlueprint = { id = 2567, name = "unique_amulet_isgranas", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {504,550,1,9,0}, bonusgroup1 = {514,800,1,9,0}, itemtypes = {11548,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2567, newBlueprint); newBlueprint = { -- Jade Scarab id = 2578, name = "unique_amulet_kaefer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,600,1,9,0}, bonusgroup1 = {510,750,1,9,0}, itemtypes = {7177,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2578, newBlueprint); newBlueprint = { id = 2585, name = "unique_amulet_kari", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {828,800,0,9,0}, bonusgroup1 = {489,800,1,9,0}, itemtypes = {7180,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2585, newBlueprint); newBlueprint = { id = 2586, name = "unique_amulet_larilgar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,500,1,9,0}, bonusgroup1 = {650,850,1,9,0}, itemtypes = {11547,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2586, newBlueprint); newBlueprint = { id = 2575, name = "unique_amulet_leben", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {419,400,1,9,0}, bonusgroup1 = {720,1000,1,9,0}, itemtypes = {7179,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2575, newBlueprint); newBlueprint = { id = 2555, name = "unique_amulet_miarem", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {510,600,1,9,0}, bonusgroup1 = {508,800,1,9,0}, itemtypes = {7192,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2555, newBlueprint); newBlueprint = { id = 2593, name = "unique_amulet_samaur", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {490,500,1,9,0}, bonusgroup1 = {492,750,1,9,0}, itemtypes = {7175,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2593, newBlueprint); newBlueprint = { -- Wings of Death id = 2573, name = "unique_amulet_schwingen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,550,1,9,0}, bonusgroup1 = {759,800,1,9,0}, itemtypes = {7182,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2573, newBlueprint); newBlueprint = { id = 2579, name = "unique_amulet_worard", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,600,1,9,0}, bonusgroup1 = {505,750,1,9,0}, itemtypes = {7174,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2579, newBlueprint); newBlueprint = { id = 2562, name = "unique_amulet_sereish", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {757,500,1,9,0}, bonusgroup1 = {758,900,1,9,0}, itemtypes = {11598,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2562, newBlueprint); newBlueprint = { id = 2829, name = "legendary_amulet_slage3", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,800,1,9,0}, bonusgroup1 = {803,900,1,9,0}, bonusgroup2 = {120,500,75,9,0}, -- Fire Damage Mitigation DW itemtypes = {11533,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2829, newBlueprint); newBlueprint = { id = 2825, name = "legendary_martha_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {30,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,850,1,9,0}, bonusgroup1 = {511,700,1,9,0}, bonusgroup2 = {870,550,75,9,0}, -- Potion effect Alchemy itemtypes = {7167,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2825, newBlueprint); newBlueprint = { id = 2795, name = "legendary_khral_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {45,15,1}, lvljump = 25, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,800,1,9,0}, bonusgroup1 = {824,900,1,9,0}, bonusgroup2 = {649,500,75,9,2}, -- Poison Armor Flat itemtypes = {11544,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2795, newBlueprint); newBlueprint = { id = 2798, name = "legendary_bergonix_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {833,700,1,9,0}, bonusgroup1 = {27,800,1,9,0}, bonusgroup2 = {841,400,75,9,0}, -- Opponents chance to freeze Armor Lore itemtypes = {7172,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2798, newBlueprint); newBlueprint = { id = 2801, name = "legendary_nitaos_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {45,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {893,900,1,9,0}, bonusgroup1 = {81,900,1,9,0}, bonusgroup2 = {528,400,75,9,0}, -- All Damage % itemtypes = {11540,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2801, newBlueprint); newBlueprint = { id = 2791, name = "legendary_silithar_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {55,15,1}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,900,1,9,0}, bonusgroup1 = {861,800,1,9,0}, -- Dexterity % itemtypes = {11532,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2791, newBlueprint); newBlueprint = { id = 2785, name = "legendary_donnerschlag_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,15,1}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,850,1,9,0}, bonusgroup1 = {829,1050,5,9,0}, -- Block Stun itemtypes = {7186,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2785, newBlueprint); newBlueprint = { id = 2804, name = "legendary_gruma_amulet_2", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {55,15,2}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,900,1,9,0}, bonusgroup1 = {658,500,1,9,0}, itemtypes = {7189,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2804, newBlueprint); newBlueprint = { id = 2809, name = "legendary_kira_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {45,15,1}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {720,800,1,9,0}, bonusgroup1 = {532,1100,1,9,0}, bonusgroup2 = {671,400,75,9,0}, -- Regeneration HP +X/s itemtypes = {11534,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2809, newBlueprint); -- Amulets End -- Quest Items Begin newBlueprint = { id = 41, name = "Qis_harpyfeather", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3419,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(41, newBlueprint); newBlueprint = { id = 42, name = "Qis_sword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3559,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(42, newBlueprint); newBlueprint = { id = 43, name = "Qis_boar_teeth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3422,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(43, newBlueprint); newBlueprint = { id = 44, name = "Qis_wolf_teeth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3423,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(44, newBlueprint); newBlueprint = { id = 45, name = "Qis_cobold_heart", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3418,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(45, newBlueprint); newBlueprint = { id = 46, name = "Qis_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3421,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(46, newBlueprint); newBlueprint = { id = 47, name = "Qis_armor_leather", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3420,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(47, newBlueprint); newBlueprint = { id = 48, name = "Qis_music_lute", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3558,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(48, newBlueprint); newBlueprint = { id = 49, name = "Qis_clod_of_earth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3556,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(49, newBlueprint); newBlueprint = { id = 50, name = "Qis_scroll", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3311,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(50, newBlueprint); newBlueprint = { id = 51, name = "Qis_jewelry_broken", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3554,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(51, newBlueprint); newBlueprint = { id = 53, name = "Qim_gem_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3557,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(53, newBlueprint); newBlueprint = { id = 52, name = "Qim_amulet_dragonscale", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3555,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(52, newBlueprint); newBlueprint = { id = 29, name = "Qis_pigskin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,0,300,0,0}, uniquename = "pig skin", specialuseonly = 1, itemtypes = {2692,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(29, newBlueprint); newBlueprint = { id = 28, name = "Qis_broken_bow", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {850,150,0,0,0}, uniquename = "broken bow", specialuseonly = 1, itemtypes = {2691,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(28, newBlueprint); newBlueprint = { id = 54, name = "Qis_dice_d6", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3307,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(54, newBlueprint); newBlueprint = { id = 55, name = "Qis_powder_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3310,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(55, newBlueprint); newBlueprint = { id = 2330, name = "Qis_Rose", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11352,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2330, newBlueprint); newBlueprint = { id = 2371, name = "Qis_Blooddryadhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11508,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2371, newBlueprint); newBlueprint = { id = 2331, name = "Qis_Beetlehead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11353,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2331, newBlueprint); newBlueprint = { id = 587, name = "Qis_chicken", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5270,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(587, newBlueprint); newBlueprint = { id = 588, name = "Qis_robberking", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5275,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(588, newBlueprint); newBlueprint = { id = 589, name = "Qis_scorpionpotion", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3632,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(589, newBlueprint); newBlueprint = { id = 590, name = "Qis_scrapheap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5276,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(590, newBlueprint); newBlueprint = { id = 591, name = "Qis_cobold_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5268,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(591, newBlueprint); newBlueprint = { id = 592, name = "Qis_slavehead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5277,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(592, newBlueprint); newBlueprint = { id = 593, name = "Qis_slavering", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5278,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(593, newBlueprint); newBlueprint = { id = 594, name = "Qis_sweetiebasket", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5279,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(594, newBlueprint); newBlueprint = { id = 595, name = "Qis_branch", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5617,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(595, newBlueprint); newBlueprint = { id = 596, name = "Qis_holywaterglas", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5622,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(596, newBlueprint); newBlueprint = { id = 597, name = "Qis_key1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5623,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(597, newBlueprint); newBlueprint = { id = 598, name = "Qis_key2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5624,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(598, newBlueprint); newBlueprint = { id = 599, name = "Qis_kinkonut", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5625,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(599, newBlueprint); newBlueprint = { id = 600, name = "Qis_manastoneholder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5626,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(600, newBlueprint); newBlueprint = { id = 601, name = "Qis_poisonglass", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5628,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(601, newBlueprint); newBlueprint = { id = 602, name = "Qis_poisonbag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5627,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(602, newBlueprint); newBlueprint = { id = 603, name = "Qis_scorpionsting", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5630,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(603, newBlueprint); newBlueprint = { id = 604, name = "Qis_scorpiontail", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5631,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(604, newBlueprint); newBlueprint = { id = 605, name = "Qis_teddy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5632,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(605, newBlueprint); newBlueprint = { id = 625, name = "Qis_Shadowweed", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5918,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(625, newBlueprint); newBlueprint = { id = 628, name = "Qis_Antidote_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3630,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(628, newBlueprint); newBlueprint = { id = 629, name = "Qis_Artefact_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5267,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(629, newBlueprint); newBlueprint = { id = 630, name = "Qis_Card_04", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3298,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(630, newBlueprint); newBlueprint = { id = 631, name = "Qis_Card_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3297,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(631, newBlueprint); newBlueprint = { id = 632, name = "Qis_Card_05", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3299,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(632, newBlueprint); newBlueprint = { id = 633, name = "Qis_Card_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3295,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(633, newBlueprint); newBlueprint = { id = 634, name = "Qis_Card_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3296,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(634, newBlueprint); newBlueprint = { id = 635, name = "Qis_Bonehand_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5616,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(635, newBlueprint); newBlueprint = { id = 636, name = "Qis_4Leafe_Clover_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5619,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(636, newBlueprint); newBlueprint = { id = 637, name = "Qis_Bulrushes_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5618,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(637, newBlueprint); newBlueprint = { id = 638, name = "Qis_Grindingstones_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5620,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(638, newBlueprint); newBlueprint = { id = 639, name = "Qis_Herb_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5621,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(639, newBlueprint); newBlueprint = { id = 660, name = "Qis_Poison_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3631,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(660, newBlueprint); newBlueprint = { id = 661, name = "Qis_Rabbitskin_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5629,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(661, newBlueprint); newBlueprint = { id = 662, name = "Qis_Magical_Device_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3308,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(662, newBlueprint); newBlueprint = { id = 663, name = "Qis_Card_02B", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3300,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(663, newBlueprint); newBlueprint = { id = 664, name = "Qis_Note_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3309,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(664, newBlueprint); newBlueprint = { id = 665, name = "Qis_Wulffur_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5280,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(665, newBlueprint); newBlueprint = { id = 666, name = "Qis_Banner_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5916,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(666, newBlueprint); newBlueprint = { id = 667, name = "Qis_Charm_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3629,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(667, newBlueprint); newBlueprint = { id = 668, name = "Qis_Fur_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5917,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(668, newBlueprint); newBlueprint = { id = 669, name = "Qis_Gem_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5271,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(669, newBlueprint); newBlueprint = { id = 670, name = "Qis_Gem_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5272,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(670, newBlueprint); newBlueprint = { id = 671, name = "Qis_Gem_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5273,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(671, newBlueprint); newBlueprint = { id = 672, name = "Qis_Gem_04", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5274,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(672, newBlueprint); newBlueprint = { id = 673, name = "Qis_Arrow_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2411,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(673, newBlueprint); newBlueprint = { id = 674, name = "Qis_Arrow_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2412,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(674, newBlueprint); newBlueprint = { id = 675, name = "Qis_Crossbow_Arrow_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2487,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(675, newBlueprint); newBlueprint = { id = 676, name = "QIs_Card_A_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3302,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(676, newBlueprint); newBlueprint = { id = 677, name = "Qis_Card_D_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3303,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(677, newBlueprint); newBlueprint = { id = 678, name = "Qis_Card_09", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3301,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(678, newBlueprint); newBlueprint = { id = 679, name = "Qis_Card_Deck_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3305,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(679, newBlueprint); newBlueprint = { id = 680, name = "Qis_Card_Deck_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3306,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(680, newBlueprint); newBlueprint = { id = 56, name = "Qis_Card_Deck_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3304,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(56, newBlueprint); newBlueprint = { id = 695, name = "Qis_ChaliceofLight_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6521,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(695, newBlueprint); newBlueprint = { id = 696, name = "Qis_Book_Anett", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(696, newBlueprint); newBlueprint = { id = 702, name = "QIs_Dogtags_Soldier_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6528,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(702, newBlueprint); newBlueprint = { id = 703, name = "Qis_BloodyMap_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6524,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(703, newBlueprint); newBlueprint = { id = 704, name = "Qis_GrandInqui_Seal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6533,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(704, newBlueprint); newBlueprint = { id = 705, name = "Qis_Baptismchain_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6527,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(705, newBlueprint); newBlueprint = { id = 706, name = "Qis_Gobiln_Ballon_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6526,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(706, newBlueprint); newBlueprint = { id = 712, name = "Qis_Slimecrate_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6537,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(712, newBlueprint); newBlueprint = { id = 713, name = "Qis_T_Flower_01 ", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6538,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(713, newBlueprint); newBlueprint = { id = 721, name = "QIS_Seraphim_statue_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6619,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(721, newBlueprint); newBlueprint = { id = 722, name = "QIS_Spideramulet_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6620,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(722, newBlueprint); newBlueprint = { id = 723, name = "QIS_Spidernest_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6621,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(723, newBlueprint); newBlueprint = { id = 727, name = "Qis_DamagedMap_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6525,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(727, newBlueprint); newBlueprint = { id = 728, name = "Qis_Strawberry_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6748,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(728, newBlueprint); newBlueprint = { id = 729, name = "Qis_Orcring_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6745,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(729, newBlueprint); newBlueprint = { id = 730, name = "Qis_Rose_Red_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6746,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(730, newBlueprint); newBlueprint = { id = 731, name = "Qis_Rose_Black_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6747,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(731, newBlueprint); newBlueprint = { id = 742, name = "Qis_Marigold_normal_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6765,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(742, newBlueprint); newBlueprint = { id = 743, name = "Qis_Marigold_red_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6766,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(743, newBlueprint); newBlueprint = { id = 744, name = "Qis_BM_Sculpture_full", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6762,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(744, newBlueprint); newBlueprint = { id = 745, name = "Qis_BM_Sculpture_part_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6763,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(745, newBlueprint); newBlueprint = { id = 746, name = "Qis_BM_Sculpture_part_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6764,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(746, newBlueprint); newBlueprint = { id = 747, name = "Qis_Manastone_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6800,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(747, newBlueprint); newBlueprint = { id = 748, name = "Qis_Childstoy_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6927,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(748, newBlueprint); newBlueprint = { id = 749, name = "Qis_mini_Machine_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6928,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(749, newBlueprint); newBlueprint = { id = 750, name = "Qis_Music_Box_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6929,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(750, newBlueprint); newBlueprint = { id = 751, name = "Qis_Toy_Ship", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6930,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(751, newBlueprint); newBlueprint = { id = 752, name = "Qis_Toys_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6931,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(752, newBlueprint); newBlueprint = { id = 753, name = "Qis_TG_Blueprint_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6932,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(753, newBlueprint); newBlueprint = { id = 754, name = "Qis_Oil_Stone_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6938,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(754, newBlueprint); newBlueprint = { id = 755, name = "Qis_Brothers_Amulet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6934,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(755, newBlueprint); newBlueprint = { id = 756, name = "Qis_Jewels_7_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6793,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(756, newBlueprint); newBlueprint = { id = 757, name = "Qis_Jewels_7_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6794,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(757, newBlueprint); newBlueprint = { id = 758, name = "Qis_Jewels_7_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6795,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(758, newBlueprint); newBlueprint = { id = 759, name = "Qis_Jewels_7_04", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6796,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(759, newBlueprint); newBlueprint = { id = 760, name = "Qis_Jewels_7_05", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6797,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(760, newBlueprint); newBlueprint = { id = 761, name = "Qis_Jewels_7_06", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6798,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(761, newBlueprint); newBlueprint = { id = 762, name = "Qis_Jewels_7_07", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6799,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(762, newBlueprint); newBlueprint = { id = 763, name = "Qis_Firesalamander_Tail_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6933,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(763, newBlueprint); newBlueprint = { id = 764, name = "Qis_Brothers_Amulet_broken", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6936,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(764, newBlueprint); newBlueprint = { id = 765, name = "Qis_Brothers_Amulet_Jewel_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6935,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(765, newBlueprint); newBlueprint = { id = 766, name = "Qis_Brothers_Amulet_Jewel_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6941,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(766, newBlueprint); newBlueprint = { id = 767, name = "Qis_Brothers_Amulet_Jewel_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6942,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(767, newBlueprint); newBlueprint = { id = 768, name = "Qis_BlackBoar_hide_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6937,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(768, newBlueprint); newBlueprint = { id = 769, name = "Qis_Manastone_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6801,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(769, newBlueprint); newBlueprint = { id = 770, name = "Qis_Manastone_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6802,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(770, newBlueprint); newBlueprint = { id = 771, name = "Qis_Eggpotion_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6944,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(771, newBlueprint); newBlueprint = { id = 772, name = "Qis_Talisman_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6947,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(772, newBlueprint); newBlueprint = { id = 773, name = "Qis_Letter_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6945,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(773, newBlueprint); newBlueprint = { id = 774, name = "Qis_Talisman_feather_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6948,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(774, newBlueprint); newBlueprint = { id = 775, name = "Qis_Bday_Present_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6943,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(775, newBlueprint); newBlueprint = { id = 776, name = "Qis_Rose_bunch_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6946,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(776, newBlueprint); newBlueprint = { id = 777, name = "Qis_Talisman_Shamrock_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6949,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(777, newBlueprint); newBlueprint = { id = 778, name = "Qis_Ball_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6950,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(778, newBlueprint); newBlueprint = { id = 779, name = "Qis_Basilisk_Eye_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6951,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(779, newBlueprint); newBlueprint = { id = 780, name = "Qis_Panther_fur_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6952,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(780, newBlueprint); newBlueprint = { id = 781, name = "Qis_red_puppet_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6953,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(781, newBlueprint); newBlueprint = { id = 782, name = "Qis_Scorpion_Eggs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6954,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(782, newBlueprint); newBlueprint = { id = 783, name = "Qis_Trolltheeth_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6955,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(783, newBlueprint); newBlueprint = { id = 784, name = "Qis_Trolltheeth_Chain_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6956,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(784, newBlueprint); newBlueprint = { id = 841, name = "Qis_Potion_of_emptiness_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7034,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(841, newBlueprint); newBlueprint = { id = 842, name = "QIS_small_box_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7035,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(842, newBlueprint); newBlueprint = { id = 843, name = "Qis_Dragonscale_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7039,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(843, newBlueprint); newBlueprint = { id = 844, name = "Qis_Scroll_of_release_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7101,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(844, newBlueprint); newBlueprint = { id = 845, name = "Qis_phiole_Foe_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7129,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(845, newBlueprint); newBlueprint = { id = 846, name = "Qis_Medecinebag_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6940,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(846, newBlueprint); newBlueprint = { id = 853, name = "Qis_Alien_Trophy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7529,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(853, newBlueprint); newBlueprint = { id = 854, name = "Qis_Fish_Mak_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7531,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(854, newBlueprint); newBlueprint = { id = 855, name = "Qis_Fish_Mak_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7532,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(855, newBlueprint); newBlueprint = { id = 856, name = "Qis_Fish_Mak_Torn", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7533,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(856, newBlueprint); newBlueprint = { id = 857, name = "Qis_Reuse_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7534,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(857, newBlueprint); newBlueprint = { id = 858, name = "Qis_Reuse_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7535,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(858, newBlueprint); newBlueprint = { id = 859, name = "Qis_Fruitbox_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7536,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(859, newBlueprint); newBlueprint = { id = 860, name = "Qis_Fruitbox_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7537,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(860, newBlueprint); newBlueprint = { id = 861, name = "Qis_Fruitbox_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7538,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(861, newBlueprint); newBlueprint = { id = 862, name = "Qis_Fruitbox_04", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7539,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(862, newBlueprint); newBlueprint = { id = 863, name = "Qis_Burned_Note", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7540,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(863, newBlueprint); newBlueprint = { id = 864, name = "Qis_Waterphial", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7541,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(864, newBlueprint); newBlueprint = { id = 865, name = "Qis_Wulffur_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7542,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(865, newBlueprint); newBlueprint = { id = 866, name = "Qis_Fruitbasket_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7543,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(866, newBlueprint); newBlueprint = { id = 867, name = "Qis_Mistletoe_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7571,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(867, newBlueprint); newBlueprint = { id = 868, name = "Qis_Kite_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7616,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(868, newBlueprint); newBlueprint = { id = 869, name = "Qis_Sheepwool_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7617,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(869, newBlueprint); newBlueprint = { id = 877, name = "Qis_Right_Hand_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7646,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(877, newBlueprint); newBlueprint = { id = 880, name = "Qis_Amulet_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7648,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(880, newBlueprint); newBlueprint = { id = 881, name = "Qis_Glasses_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7651,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(881, newBlueprint); newBlueprint = { id = 883, name = "Qis_Data_Crystal_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7655,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(883, newBlueprint); newBlueprint = { id = 900, name = "Qis_Tenergy_Herb", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7729,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(900, newBlueprint); newBlueprint = { id = 901, name = "Qis_Dress_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7730,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(901, newBlueprint); newBlueprint = { id = 902, name = "Qis_Clothbale_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7731,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(902, newBlueprint); newBlueprint = { id = 2355, name = "Qis_Pyramid_of_Resurrection", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11460,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2355, newBlueprint); newBlueprint = { id = 1002, name = "Qis_Tenergy_Elixir_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7788,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1002, newBlueprint); newBlueprint = { id = 2160, name = "Qis_Bugwing", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11062,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2160, newBlueprint); newBlueprint = { id = 2161, name = "Qis_Beetlechest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11063,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2161, newBlueprint); newBlueprint = { id = 1269, name = "Qis_Deerhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8332,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1269, newBlueprint); newBlueprint = { id = 1270, name = "Qis_Horseshoe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8333,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1270, newBlueprint); newBlueprint = { id = 1277, name = "Qis_Herbs_Bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8334,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1277, newBlueprint); newBlueprint = { id = 1280, name = "Qis_Antler", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8361,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1280, newBlueprint); newBlueprint = { id = 1285, name = "Qis_Jade", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8362,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1285, newBlueprint); newBlueprint = { id = 2162, name = "Qis_Beetlemandible", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11064,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2162, newBlueprint); newBlueprint = { id = 2163, name = "Qis_Spiderleg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11065,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2163, newBlueprint); newBlueprint = { id = 1347, name = "Qis_Painting", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8508,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1347, newBlueprint); newBlueprint = { id = 2164, name = "Qis_Waterskin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11066,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2164, newBlueprint); newBlueprint = { id = 1378, name = "Qis_Jester_Cap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8670,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1378, newBlueprint); newBlueprint = { id = 1492, name = "Qis_Amulet_of_Protection", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8858,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1492, newBlueprint); newBlueprint = { id = 1493, name = "Qis_Magic_Amulet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8859,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1493, newBlueprint); newBlueprint = { id = 1494, name = "Qis_Amulet_of_Hunting", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8860,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1494, newBlueprint); newBlueprint = { id = 1495, name = "Qis_Elemental_Essence", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8861,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1495, newBlueprint); newBlueprint = { id = 1496, name = "Qis_Dragon_Claw", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8862,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1496, newBlueprint); newBlueprint = { id = 1573, name = "Qis_telescope", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9547,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1573, newBlueprint); newBlueprint = { id = 1574, name = "Qis_telescope03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9548,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1574, newBlueprint); newBlueprint = { id = 1575, name = "Qis_goblinhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9549,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1575, newBlueprint); newBlueprint = { id = 1576, name = "Qis_Rabbits_Foot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9550,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1576, newBlueprint); newBlueprint = { id = 1577, name = "Qis_bearhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {9584,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1577, newBlueprint); newBlueprint = { id = 1578, name = "Qis_boarhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9585,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1578, newBlueprint); newBlueprint = { id = 1579, name = "Qis_coboldhand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9586,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1579, newBlueprint); newBlueprint = { id = 341, name = "Qim_gold_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {921,922,923,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(341, newBlueprint); newBlueprint = { id = 1580, name = "Qis_crystalball", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9587,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1580, newBlueprint); newBlueprint = { id = 1581, name = "Qis_heart", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9589,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1581, newBlueprint); newBlueprint = { id = 1582, name = "Qis_humanhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9590,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1582, newBlueprint); newBlueprint = { id = 1583, name = "Qis_kiffwurz", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9591,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1583, newBlueprint); newBlueprint = { id = 1584, name = "Qis_rattail", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9592,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1584, newBlueprint); newBlueprint = { id = 1585, name = "Qis_wolfhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9593,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1585, newBlueprint); newBlueprint = { id = 1596, name = "Qis_Scorpionblood", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9633,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1596, newBlueprint); newBlueprint = { id = 1597, name = "Qis_Brain", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9634,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1597, newBlueprint); newBlueprint = { id = 1598, name = "Qis_Sack_Berry", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9635,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1598, newBlueprint); newBlueprint = { id = 1599, name = "Qis_Sack_Eyes", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9636,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1599, newBlueprint); newBlueprint = { id = 1600, name = "Qis_Sack_Cherry", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9637,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1600, newBlueprint); newBlueprint = { id = 1601, name = "Qis_Trollhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9638,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1601, newBlueprint); newBlueprint = { id = 1671, name = "Qis_animalskin_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9814,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1671, newBlueprint); newBlueprint = { id = 1672, name = "Qis_animalskin_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9815,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1672, newBlueprint); newBlueprint = { id = 1682, name = "Qis_Torch", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9822,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1682, newBlueprint); newBlueprint = { id = 1683, name = "Qis_Bucket", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9810,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1683, newBlueprint); newBlueprint = { id = 1684, name = "Qis_Bucket_Empty", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9809,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1684, newBlueprint); newBlueprint = { id = 1685, name = "Qis_Pot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9812,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1685, newBlueprint); newBlueprint = { id = 1686, name = "Qis_Pot_Empty", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9813,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1686, newBlueprint); newBlueprint = { id = 1687, name = "Qis_Liver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9811,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1687, newBlueprint); newBlueprint = { id = 1688, name = "Qis_Trollheart", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9816,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1688, newBlueprint); newBlueprint = { id = 1689, name = "Qis_Barrel_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9851,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(1689, newBlueprint); newBlueprint = { id = 1704, name = "Qis_Hub_Key", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9864,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1704, newBlueprint); newBlueprint = { id = 1705, name = "Qis_Bluetounge", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9885,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1705, newBlueprint); newBlueprint = { id = 1706, name = "Qis_Bowel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9886,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1706, newBlueprint); newBlueprint = { id = 1707, name = "Qis_Dragon_Claw02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9887,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1707, newBlueprint); newBlueprint = { id = 1708, name = "Qis_Spiderpart", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9938,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1708, newBlueprint); newBlueprint = { id = 1709, name = "Qis_Mummyhand_right", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9942,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1709, newBlueprint); newBlueprint = { id = 1710, name = "Qis_Mummyhand_left", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9943,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1710, newBlueprint); newBlueprint = { id = 1711, name = "Qis_Deadhydra", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9983,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1711, newBlueprint); newBlueprint = { id = 1712, name = "Qis_Hydrahead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9984,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1712, newBlueprint); newBlueprint = { id = 1741, name = "Qis_Spiderglands", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10206,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1741, newBlueprint); newBlueprint = { id = 1818, name = "Qis_Branchamulet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10485,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1818, newBlueprint); newBlueprint = { id = 1819, name = "Qis_Lizardhand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10487,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1819, newBlueprint); newBlueprint = { id = 1820, name = "Qis_Orchead_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10488,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1820, newBlueprint); newBlueprint = { id = 1821, name = "Qis_Orchead_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10489,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1821, newBlueprint); newBlueprint = { id = 1822, name = "Qis_Pumpkin_Seeds", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10490,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1822, newBlueprint); newBlueprint = { id = 1823, name = "Qis_Pumpkin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10491,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1823, newBlueprint); newBlueprint = { id = 1824, name = "Qis_Skeletonhelmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10492,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1824, newBlueprint); newBlueprint = { id = 1825, name = "Qis_Worm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10493,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1825, newBlueprint); newBlueprint = { id = 1826, name = "Qis_Deathcult_Seal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10785,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1826, newBlueprint); newBlueprint = { id = 1827, name = "Qis_Batear", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10786,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1827, newBlueprint); newBlueprint = { id = 1828, name = "Qis_Grottenolm_Head_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10797,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1828, newBlueprint); newBlueprint = { id = 1829, name = "Qis_Grottenolm_Head_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10798,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1829, newBlueprint); newBlueprint = { id = 1830, name = "Qis_Hydratounge", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10799,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1830, newBlueprint); newBlueprint = { id = 1831, name = "Qis_Lizardhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10802,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1831, newBlueprint); newBlueprint = { id = 1832, name = "Qis_Silkbag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10803,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1832, newBlueprint); newBlueprint = { id = 3211, name = "Qis_bone", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12630,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3211, newBlueprint); newBlueprint = { id = 2369, name = "Qis_Blueorchid", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11506,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2369, newBlueprint); newBlueprint = { id = 3062, name = "Qis_xmas_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11861,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(3062, newBlueprint); newBlueprint = { id = 2370, name = "Qis_Dryadhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11507,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2370, newBlueprint); newBlueprint = { id = 3148, name = "Qis_icicle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "questitem", specialuseonly = 0, itemtypes = {12347,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3148, newBlueprint); newBlueprint = { id = 3149, name = "Qis_potion_of_emptyness_c3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "Questitem", specialuseonly = 0, itemtypes = {12009,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3149, newBlueprint); newBlueprint = { id = 3150, name = "qi_crystal_big_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12392,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3150, newBlueprint); newBlueprint = { id = 3151, name = "qi_crystal_small_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12391,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3151, newBlueprint); newBlueprint = { id = 3200, name = "Qis_armor_helmet_gold", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12597,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3200, newBlueprint); newBlueprint = { id = 3201, name = "Qis_armor_helmet_silver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12598,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3201, newBlueprint); newBlueprint = { id = 3210, name = "Qis_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12632,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3210, newBlueprint); newBlueprint = { id = 3212, name = "Qia_boneharp", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12631,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3212, newBlueprint); newBlueprint = { id = 3215, name = "qi_guts_bone_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12671,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3215, newBlueprint); newBlueprint = { id = 3216, name = "qi_guts_bone_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {12672,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3216, newBlueprint); newBlueprint = { id = 3217, name = "qi_guts_bone_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {12673,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3217, newBlueprint); newBlueprint = { id = 3218, name = "qi_guts_boneflesh", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {12674,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3218, newBlueprint); newBlueprint = { id = 3219, name = "qi_guts_flesh_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {12675,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3219, newBlueprint); newBlueprint = { id = 3220, name = "qi_guts_heart", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {12676,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3220, newBlueprint); newBlueprint = { id = 3221, name = "qi_guts_maw", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {12677,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3221, newBlueprint); newBlueprint = { id = 3222, name = "qi_guts_rib", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {12678,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3222, newBlueprint); newBlueprint = { id = 3372, name = "QIs_dragonskin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12996,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3372, newBlueprint); newBlueprint = { id = 3373, name = "Qis_crystalbear_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12997,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3373, newBlueprint); newBlueprint = { id = 3374, name = "Qis_crystalwolf_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12998,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3374, newBlueprint); newBlueprint = { id = 3375, name = "Qis_panther_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12999,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3375, newBlueprint); newBlueprint = { id = 3376, name = "Qis_phoenix_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13000,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3376, newBlueprint); newBlueprint = { id = 3377, name = "Qis_wildpigteeh_crystal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13001,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3377, newBlueprint); newBlueprint = { id = 1572, name = "CLONE_Qim_gem_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {3557,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1572, newBlueprint); newBlueprint = { id = 3115, name = "qi_easteregg_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11865,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3115, newBlueprint); newBlueprint = { id = 3116, name = "qi_easteregg_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11866,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3116, newBlueprint); newBlueprint = { id = 3117, name = "qi_easteregg_3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11867,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3117, newBlueprint); newBlueprint = { id = 3118, name = "qi_easteregg_4", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11868,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3118, newBlueprint); newBlueprint = { id = 3122, name = "qi_easternest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11864,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3122, newBlueprint); newBlueprint = { id = 2996, name = "XMAS_qi_treedeco_sugarcane", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11829,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2996, newBlueprint); newBlueprint = { id = 2997, name = "XMAS_qu_treedeco_star", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11830,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2997, newBlueprint); newBlueprint = { id = 2998, name = "XMAS_treedeco_ball", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11831,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2998, newBlueprint); newBlueprint = { id = 3121, name = "qi_easterbasket", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11863,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3121, newBlueprint); newBlueprint = { id = 2993, name = "XMAS_qi_carrot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11833,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2993, newBlueprint); newBlueprint = { id = 2994, name = "XMAS_qi_wm_robe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11849,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(2994, newBlueprint); newBlueprint = { id = 2995, name = "XMAS_qi_snowball", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11837,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2995, newBlueprint); newBlueprint = { id = 2999, name = "XMAS_qi_wm_beard", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11832,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2999, newBlueprint); newBlueprint = { id = 3000, name = "XMAS_qi_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11835,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3000, newBlueprint); newBlueprint = { id = 3001, name = "XMAS_qi_scarf", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11836,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3001, newBlueprint); newBlueprint = { id = 3002, name = "XMAS_qi_coal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11834,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3002, newBlueprint); newBlueprint = { id = 3202, name = "qi_ash", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12611,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3202, newBlueprint); newBlueprint = { id = 3203, name = "qi_powder_c2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12610,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3203, newBlueprint); newBlueprint = { id = 3204, name = "qi_mechanical_eye", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12613,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3204, newBlueprint); newBlueprint = { id = 3342, name = "qi_zombiehead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12687,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3342, newBlueprint); newBlueprint = { id = 3362, name = "qi_real_eye", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12912,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3362, newBlueprint); newBlueprint = { id = 2239, name = "quest_inqui_mug", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9944,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2239, newBlueprint); newBlueprint = { id = 1424, name = "Special_BG_Hansi_Mic", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8813,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1424, newBlueprint); newBlueprint = { id = 1713, name = "Special_BG_Andre_Guitar", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9991,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1713, newBlueprint); newBlueprint = { id = 1714, name = "Special_BG_Marcus_Guitar", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9992,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1714, newBlueprint); newBlueprint = { id = 1715, name = "Special_BG_Frederik_Drumstick", palettebits = "1111111111111111", dmgvariation = 95, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9994,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1715, newBlueprint); newBlueprint = { id = 2409, name = "pvp_eqr", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11465,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2409, newBlueprint); -- Quest Items End -- Job Items Begin newBlueprint = { id = 102, name = "job_lh_brush02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4009,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(102, newBlueprint); newBlueprint = { id = 97, name = "job_lh_carrot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4008,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(97, newBlueprint); newBlueprint = { id = 110, name = "job_lh_chicken", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4029,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(110, newBlueprint); newBlueprint = { id = 103, name = "job_lh_chisel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4010,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(103, newBlueprint); newBlueprint = { id = 106, name = "job_lh_clean_glass_glass", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4023,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(106, newBlueprint); newBlueprint = { id = 108, name = "job_lh_fork", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4017,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(108, newBlueprint); newBlueprint = { id = 109, name = "job_lh_hammer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4011,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(109, newBlueprint); newBlueprint = { id = 118, name = "job_lh_jewel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4024,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(118, newBlueprint); newBlueprint = { id = 112, name = "job_lh_knife", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4018,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(112, newBlueprint); newBlueprint = { id = 107, name = "job_lh_meat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4014,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(107, newBlueprint); newBlueprint = { id = 100, name = "job_lh_metal_bar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4020,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(100, newBlueprint); newBlueprint = { id = 113, name = "job_lh_music_lute", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4026,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(113, newBlueprint); newBlueprint = { id = 117, name = "job_lh_sausage01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4015,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(117, newBlueprint); newBlueprint = { id = 115, name = "job_lh_spoon", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4019,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(115, newBlueprint); newBlueprint = { id = 359, name = "job_rh_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4939,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(359, newBlueprint); newBlueprint = { id = 120, name = "job_rh_barrel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4012,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(120, newBlueprint); newBlueprint = { id = 119, name = "job_rh_box", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4013,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(119, newBlueprint); newBlueprint = { id = 347, name = "job_rh_fan", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4917,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(347, newBlueprint); newBlueprint = { id = 346, name = "job_rh_flute", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4916,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(346, newBlueprint); newBlueprint = { id = 343, name = "job_rh_football", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4926,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(343, newBlueprint); newBlueprint = { id = 349, name = "job_rh_hammer_smith", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4919,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(349, newBlueprint); newBlueprint = { id = 351, name = "job_rh_haybale_carry", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4921,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(351, newBlueprint); newBlueprint = { id = 353, name = "job_rh_haybale_create", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4923,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(353, newBlueprint); newBlueprint = { id = 352, name = "job_rh_haystack_carry", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4922,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(352, newBlueprint); newBlueprint = { id = 345, name = "job_rh_metalbucket", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4915,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(345, newBlueprint); newBlueprint = { id = 344, name = "job_rh_powder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4914,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(344, newBlueprint); newBlueprint = { id = 356, name = "job_rh_scythe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4925,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(356, newBlueprint); newBlueprint = { id = 350, name = "job_rh_sword_smith", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4920,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(350, newBlueprint); newBlueprint = { id = 357, name = "job_rh_torch", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4934,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(357, newBlueprint); newBlueprint = { id = 360, name = "job_rh_wood_carry", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4929,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(360, newBlueprint); newBlueprint = { id = 361, name = "job_rh_wood_chop", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4930,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(361, newBlueprint); newBlueprint = { id = 362, name = "job_rh_feather", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4944,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(362, newBlueprint); newBlueprint = { id = 364, name = "job_rh_sword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4931,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(364, newBlueprint); newBlueprint = { id = 365, name = "job_rh_cloth_tailor", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4938,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(365, newBlueprint); newBlueprint = { id = 366, name = "job_rh_paper", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4937,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(366, newBlueprint); newBlueprint = { id = 368, name = "job_rh_staff", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4936,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(368, newBlueprint); newBlueprint = { id = 369, name = "job_rh_crowbar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4927,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(369, newBlueprint); newBlueprint = { id = 370, name = "job_rh_reagent02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4942,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(370, newBlueprint); newBlueprint = { id = 348, name = "job_rh_reagent01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4941,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(348, newBlueprint); newBlueprint = { id = 354, name = "job_rh_hatchet_field", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4924,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(354, newBlueprint); newBlueprint = { id = 2332, name = "JOB_mineworker_stone_ork", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11350,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2332, newBlueprint); newBlueprint = { id = 2333, name = "JOB_captain_bottle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11337,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2333, newBlueprint); newBlueprint = { id = 367, name = "job_rh_book_brown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4943,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(367, newBlueprint); newBlueprint = { id = 105, name = "job_rh_dishes", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4016,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(105, newBlueprint); newBlueprint = { id = 371, name = "job_rh_makeup_pad", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4907,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(371, newBlueprint); newBlueprint = { id = 114, name = "job_rh_showcase_cloth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4027,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(114, newBlueprint); newBlueprint = { id = 116, name = "job_rh_table_cloth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4028,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(116, newBlueprint); newBlueprint = { id = 513, name = "job_rh_metal_bar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4928,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(513, newBlueprint); newBlueprint = { id = 104, name = "job_rh_clean_glass_cloth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4022,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(104, newBlueprint); newBlueprint = { id = 111, name = "job_rh_jewel_cloth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4025,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(111, newBlueprint); newBlueprint = { id = 101, name = "job_rh_metal_bar_cloth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4021,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(101, newBlueprint); newBlueprint = { id = 358, name = "job_th_hammer_mine", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4933,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(358, newBlueprint); newBlueprint = { id = 355, name = "job_th_pickax_mine", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4932,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(355, newBlueprint); newBlueprint = { id = 363, name = "job_rh_knife", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4940,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(363, newBlueprint); newBlueprint = { id = 620, name = "Job_rh_dagger_subdagger", palettebits = "1111111111111111", dmgvariation = 60, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2424,2426,2427,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(620, newBlueprint); newBlueprint = { id = 622, name = "job_rh_Lumberman_saw", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5681,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(622, newBlueprint); newBlueprint = { id = 623, name = "job_rh_lockpicking", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4927,4928,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(623, newBlueprint); newBlueprint = { id = 624, name = "job_rh_blacksmith_sword_unfinished", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4920,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(624, newBlueprint); newBlueprint = { id = 1019, name = "Job_fishing_rod", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7194,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1019, newBlueprint); newBlueprint = { id = 2264, name = "Job_kid_scratch_bottom_LH", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7425,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2264, newBlueprint); newBlueprint = { id = 2265, name = "Job_fieldworker_sickle_RH", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10950,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2265, newBlueprint); newBlueprint = { id = 2001, name = "Job_fieldworker_hat_HU", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10240,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2001, newBlueprint); newBlueprint = { id = 2360, name = "NPC_job_construct_hammer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11467,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2360, newBlueprint); newBlueprint = { id = 1593, name = "Job_fieldworker_haybale", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6543,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1593, newBlueprint); newBlueprint = { id = 1594, name = "Job_fieldworker_haystack", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6544,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1594, newBlueprint); newBlueprint = { id = 1698, name = "Job_runemaster_staff_1h", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9940,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1698, newBlueprint); newBlueprint = { id = 1699, name = "Job_runemaster_paper_1h", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9941,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1699, newBlueprint); newBlueprint = { id = 1700, name = "Job_runemaster_vial_left", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9973,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1700, newBlueprint); newBlueprint = { id = 1701, name = "Job_runemaster_vial_right", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9972,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1701, newBlueprint); newBlueprint = { id = 1702, name = "Job_runemaster_rune_he", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9962,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1702, newBlueprint); newBlueprint = { id = 1703, name = "Job_runemaster_rune_hu", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9963,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1703, newBlueprint); newBlueprint = { id = 1755, name = "Job_bard_rattle_DE", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10218,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1755, newBlueprint); newBlueprint = { id = 1756, name = "Job_bard_rattle_HU", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10237,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1756, newBlueprint); newBlueprint = { id = 1833, name = "Job_Scribe_SBag_HU", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10248,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1833, newBlueprint); newBlueprint = { id = 2456, name = "Job_dockworker_hat_DRY", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10208,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2456, newBlueprint); newBlueprint = { id = 2457, name = "Job_lumberman_hat_HU", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10243,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2457, newBlueprint); newBlueprint = { id = 3008, name = "xmas_blacksmith_metal_hammer", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, itemtypes = {11856,}, wearergroups = {'WEARGROUP_LEPRECHAUN',}, } mgr.createBlueprint(3008, newBlueprint); newBlueprint = { id = 1607, name = "NPC_he_horsetrader_whip", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9626,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1607, newBlueprint); newBlueprint = { id = 1608, name = "NPC_hu_horsetrader_whip", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9627,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1608, newBlueprint); newBlueprint = { id = 1609, name = "NPC_orc_horsetrader_whip", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9629,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1609, newBlueprint); newBlueprint = { id = 1610, name = "NPC_lizard_horsetrader_whip", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9630,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1610, newBlueprint); newBlueprint = { id = 1611, name = "NPC_hu_desert_horsetrader_whip", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9628,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1611, newBlueprint); newBlueprint = { id = 1509, name = "NPC_HU_sheepherd_stick", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8066,8067,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1509, newBlueprint); newBlueprint = { id = 2128, name = "Npc_he_archaeo_shovel", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10649,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2128, newBlueprint); newBlueprint = { id = 2359, name = "NPC_HE_archaeologist_pickaxe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11466,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2359, newBlueprint); newBlueprint = { id = 139, name = "!human_smith_wpn_2h_hammer", palettebits = "1111111111111111", dmgvariation = 210, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, } mgr.createBlueprint(139, newBlueprint); -- Job Items End -- Books Begin newBlueprint = { id = 658, name = "TEST_BOOK", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 1, itemtypes = {6518,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(658, newBlueprint); newBlueprint = { id = 2273, name = "book_religions_gaia", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2273, newBlueprint); newBlueprint = { id = 2274, name = "book_religions_testa", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2274, newBlueprint); newBlueprint = { id = 2275, name = "book_religions_forens", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2275, newBlueprint); newBlueprint = { id = 2276, name = "book_religions_lumen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2276, newBlueprint); newBlueprint = { id = 2277, name = "book_religions_kuan", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2277, newBlueprint); newBlueprint = { id = 2278, name = "book_religions_kali", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2278, newBlueprint); newBlueprint = { id = 2280, name = "book_weapons_swords", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2280, newBlueprint); newBlueprint = { id = 2281, name = "book_weapons_archery", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2281, newBlueprint); newBlueprint = { id = 2282, name = "book_weapons_twohanded", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2282, newBlueprint); newBlueprint = { id = 2283, name = "book_weapons_ingeneral", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2283, newBlueprint); newBlueprint = { id = 2284, name = "book_weapons_dualwield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2284, newBlueprint); newBlueprint = { id = 2285, name = "book_weapons_tenergy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2285, newBlueprint); newBlueprint = { id = 2308, name = "book_guide_dwarf", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2308, newBlueprint); newBlueprint = { id = 1548, name = "book_food_orcish", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1548, newBlueprint); newBlueprint = { id = 1551, name = "book_lostdiary_elohinir1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1551, newBlueprint); newBlueprint = { id = 2287, name = "book_food_tablemanners", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2287, newBlueprint); newBlueprint = { id = 2288, name = "book_food_successfulfeast", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2288, newBlueprint); newBlueprint = { id = 2291, name = "book_magic_fire", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2291, newBlueprint); newBlueprint = { id = 2292, name = "book_magic_ice", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2292, newBlueprint); newBlueprint = { id = 2293, name = "book_magic_poisen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2293, newBlueprint); newBlueprint = { id = 2294, name = "book_magic_forbidden", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2294, newBlueprint); newBlueprint = { id = 2298, name = "book_lostdiary_elohinir2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2298, newBlueprint); newBlueprint = { id = 2299, name = "book_lostdiary_elohinir3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2299, newBlueprint); newBlueprint = { id = 2300, name = "book_magic_tenergy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2300, newBlueprint); newBlueprint = { id = 2301, name = "book_magic_intro", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2301, newBlueprint); newBlueprint = { id = 2304, name = "book_monsters_dragons", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2304, newBlueprint); newBlueprint = { id = 2305, name = "book_monsters_trolls", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2305, newBlueprint); newBlueprint = { id = 2306, name = "book_monsters_undeads", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2306, newBlueprint); newBlueprint = { id = 2309, name = "book_guide_gambling", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2309, newBlueprint); newBlueprint = { id = 2310, name = "book_guide_orcish", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2310, newBlueprint); newBlueprint = { id = 2311, name = "book_guide_prince", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2311, newBlueprint); newBlueprint = { id = 2312, name = "book_guide_princess", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2312, newBlueprint); newBlueprint = { id = 2314, name = "book_food_hunting", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2314, newBlueprint); newBlueprint = { id = 2315, name = "book_food_traps", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2315, newBlueprint); newBlueprint = { id = 2316, name = "book_food_fishing", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2316, newBlueprint); newBlueprint = { id = 2318, name = "book_herbs_introduction", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2318, newBlueprint); newBlueprint = { id = 2319, name = "book_herbs_healing", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2319, newBlueprint); newBlueprint = { id = 2320, name = "book_herbs_poisen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2320, newBlueprint); newBlueprint = { id = 2322, name = "book_travel_book1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2322, newBlueprint); newBlueprint = { id = 2323, name = "book_travel_book2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2323, newBlueprint); newBlueprint = { id = 2324, name = "book_travel_book3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2324, newBlueprint); newBlueprint = { id = 2325, name = "book_travel_book4", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2325, newBlueprint); newBlueprint = { id = 2326, name = "book_travel_book5", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2326, newBlueprint); newBlueprint = { id = 1549, name = "book_food_dryad", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1549, newBlueprint); newBlueprint = { id = 2302, name = "book_anatomy_ingeneral", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2302, newBlueprint); newBlueprint = { id = 2313, name = "book_anatomy_orcs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2313, newBlueprint); newBlueprint = { id = 1550, name = "book_food_drinking", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1550, newBlueprint); newBlueprint = { id = 2289, name = "book_food_ancientreciepes", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2289, newBlueprint); newBlueprint = { id = 2423, name = "quest_book", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "buch", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2423, newBlueprint); newBlueprint = { id = 2296, name = "book_guide_orcish1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2296, newBlueprint); newBlueprint = { id = 3227, name = "book_addon_krypta", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3227, newBlueprint); newBlueprint = { id = 3228, name = "book_addon_diaanja", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3228, newBlueprint); newBlueprint = { id = 3229, name = "book_addon_idea", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3229, newBlueprint); newBlueprint = { id = 3230, name = "book_addon_zombie", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3230, newBlueprint); newBlueprint = { id = 3341, name = "book_addon_jaegerin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3341, newBlueprint); -- Books End -- Charms and Potions Begin newBlueprint = { id = 1973, name = "boost_skull", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {801,2000,1,1,0}, itemtypes = {9788,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1973, newBlueprint); newBlueprint = { id = 1974, name = "boost_t_energy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {806,2000,1,1,0}, itemtypes = {9789,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1974, newBlueprint); newBlueprint = { id = 1975, name = "boost_trollteethchain", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {813,1200,1,1,0}, itemtypes = {9790,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1975, newBlueprint); newBlueprint = { id = 1991, name = "boost_branch", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {811,1500,1,1,0}, itemtypes = {10837,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1991, newBlueprint); newBlueprint = { id = 1994, name = "boost_flesh", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {1205,5000,1,1,0}, itemtypes = {10836,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1994, newBlueprint); newBlueprint = { id = 1992, name = "boost_clover", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {804,2000,1,1,0}, itemtypes = {10832,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1992, newBlueprint); newBlueprint = { id = 1996, name = "boost_talisman_feather", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {807,2000,1,1,0}, itemtypes = {10834,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1996, newBlueprint); newBlueprint = { id = 1968, name = "boost_cobold_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {1206,1500,1,1,0}, itemtypes = {9784,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1968, newBlueprint); newBlueprint = { id = 1995, name = "boost_templeguardian_bp", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {808,1500,1,1,0}, itemtypes = {10831,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1995, newBlueprint); newBlueprint = { id = 1969, name = "boost_demonteeth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {814,2000,1,1,0}, itemtypes = {9791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1969, newBlueprint); newBlueprint = { id = 1993, name = "boost_earthlumb", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {802,2000,1,1,0}, itemtypes = {10833,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1993, newBlueprint); newBlueprint = { id = 1970, name = "boost_harpy_feather", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {809,1500,1,1,0}, itemtypes = {9785,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1970, newBlueprint); newBlueprint = { id = 2410, name = "boost_templeguardian_batterycore", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {806,2000,1,5,0}, itemtypes = {11410,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2410, newBlueprint); newBlueprint = { id = 522, name = "POTION", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {0,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {85,1000,0,1,0}, itemtypes = {2917,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(522, newBlueprint); newBlueprint = { id = 656, name = "potion_blue_small", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {796,1000,1,1,0}, itemtypes = {2910,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(656, newBlueprint); newBlueprint = { id = 655, name = "potion_blue_middle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,0,1}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {794,1000,1,1,0}, itemtypes = {2909,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(655, newBlueprint); newBlueprint = { id = 654, name = "potion_blue_big", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {110,0,2}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {307,1000,1,1,0}, itemtypes = {2908,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(654, newBlueprint); newBlueprint = { id = 650, name = "potion_purple_small", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {797,1000,1,1,0}, itemtypes = {2916,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(650, newBlueprint); newBlueprint = { id = 651, name = "potion_purple_middle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,0,1}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {798,1000,1,1,0}, itemtypes = {2915,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(651, newBlueprint); newBlueprint = { id = 652, name = "potion_purple_big", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {110,0,2}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {799,1000,1,1,0}, itemtypes = {2914,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(652, newBlueprint); newBlueprint = { id = 57, name = "potion_heal_small", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {85,400,0,0,0}, itemtypes = {2919,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(57, newBlueprint); newBlueprint = { id = 58, name = "potion_heal_middle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,0,1}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {85,700,1,1,0}, itemtypes = {2918,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(58, newBlueprint); newBlueprint = { id = 2949, name = "potion_heal_middle2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {40,0,2}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {85,700,1,1,0}, itemtypes = {2918,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2949, newBlueprint); newBlueprint = { id = 59, name = "potion_heal_big", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {110,0,2}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {85,1000,1,1,0}, itemtypes = {2917,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(59, newBlueprint); newBlueprint = { id = 2951, name = "potion_heal_big2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {80,0,3}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {85,1000,1,1,0}, itemtypes = {2917,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2951, newBlueprint); newBlueprint = { id = 653, name = "potion_green_small", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {795,400,1,1,0}, bonusgroup1 = {1200,1000,1,1,0}, bonusgroup2 = {1201,1000,1,1,0}, bonusgroup3 = {1202,1000,1,1,0}, bonusgroup4 = {1203,1000,1,1,0}, bonusgroup5 = {1204,1000,1,1,0}, itemtypes = {2913,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(653, newBlueprint); newBlueprint = { id = 659, name = "potion_green_middle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,5,1}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {795,700,1,1,0}, bonusgroup1 = {1200,1337,1,1,0}, bonusgroup2 = {1201,1337,1,1,0}, bonusgroup3 = {1202,1337,1,1,0}, bonusgroup4 = {1203,1337,1,1,0}, bonusgroup5 = {1204,1337,1,1,0}, itemtypes = {2912,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(659, newBlueprint); newBlueprint = { id = 657, name = "potion_green_big", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {110,5,2}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "boost", specialuseonly = 0, bonusgroup0 = {795,1000,1,1,0}, bonusgroup1 = {1200,1672,1,1,0}, bonusgroup2 = {1201,1672,1,1,0}, bonusgroup3 = {1202,1672,1,1,0}, bonusgroup4 = {1203,1672,1,1,0}, bonusgroup5 = {1204,1672,1,1,0}, itemtypes = {2911,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(657, newBlueprint); newBlueprint = { id = 647, name = "potion_yellow_small", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {800,500,1,1,0}, itemtypes = {2922,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(647, newBlueprint); newBlueprint = { id = 648, name = "potion_yellow_middle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,0,1}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {800,1000,1,1,0}, itemtypes = {2921,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(648, newBlueprint); newBlueprint = { id = 649, name = "potion_yellow_big", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {110,0,2}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {800,1500,1,1,0}, itemtypes = {2920,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(649, newBlueprint); -- Charms and Potions End -- Horses Begin newBlueprint = { id = 1764, name = "tradeitem_battlehorse_v1_c1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, bonusgroup0 = {402,2000,1,0,0}, bonusgroup1 = {409,2000,1,0,0}, itemtypes = {10452,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1764, newBlueprint); newBlueprint = { id = 2142, name = "tradeitem_battlehorse_v1_c12", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11012,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2142, newBlueprint); newBlueprint = { id = 2139, name = "tradeitem_battlehorse_v1_c9", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11009,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2139, newBlueprint); newBlueprint = { id = 2153, name = "tradeitem_battlehorse_v2_c10", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11052,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2153, newBlueprint); newBlueprint = { id = 2154, name = "tradeitem_battlehorse_v2_c12", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11054,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2154, newBlueprint); newBlueprint = { id = 2149, name = "tradeitem_battlehorse_v2_c7", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11049,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2149, newBlueprint); newBlueprint = { id = 2151, name = "tradeitem_battlehorse_v2_c9", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11051,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2151, newBlueprint); newBlueprint = { id = 2064, name = "tradeitem_lighthorse", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10452,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(2064, newBlueprint); newBlueprint = { id = 2065, name = "tradeitem_mediumhorse", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10452,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(2065, newBlueprint); newBlueprint = { id = 2217, name = "traderitem_battlehorse_v1_c14", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11122,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2217, newBlueprint); newBlueprint = { id = 2215, name = "traderitem_battlehorse_v2_c13", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11124,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2215, newBlueprint); newBlueprint = { id = 2213, name = "traderitem_battlehorse_v2_c15", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11126,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2213, newBlueprint); newBlueprint = { id = 2066, name = "tradeitem_battlehorse_v1_c2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10937,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2066, newBlueprint); newBlueprint = { id = 2140, name = "tradeitem_battlehorse_v1_c10", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11010,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2140, newBlueprint); newBlueprint = { id = 2141, name = "tradeitem_battlehorse_v1_c11", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11011,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2141, newBlueprint); newBlueprint = { id = 2067, name = "tradeitem_battlehorse_v1_c3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10938,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2067, newBlueprint); newBlueprint = { id = 2068, name = "tradeitem_battlehorse_v1_c4", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10939,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2068, newBlueprint); newBlueprint = { id = 2069, name = "tradeitem_battlehorse_v1_c5", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10942,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2069, newBlueprint); newBlueprint = { id = 2070, name = "tradeitem_battlehorse_v1_c6", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10940,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2070, newBlueprint); newBlueprint = { id = 2071, name = "tradeitem_battlehorse_v1_c7", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10941,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2071, newBlueprint); newBlueprint = { id = 2138, name = "tradeitem_battlehorse_v1_c8", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11008,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2138, newBlueprint); newBlueprint = { id = 2143, name = "tradeitem_battlehorse_v2_c1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11043,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2143, newBlueprint); newBlueprint = { id = 2152, name = "tradeitem_battlehorse_v2_c11", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,8,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11053,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2152, newBlueprint); newBlueprint = { id = 2144, name = "tradeitem_battlehorse_v2_c2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11044,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2144, newBlueprint); newBlueprint = { id = 2145, name = "tradeitem_battlehorse_v2_c3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11045,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2145, newBlueprint); newBlueprint = { id = 2146, name = "tradeitem_battlehorse_v2_c4", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11046,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2146, newBlueprint); newBlueprint = { id = 2147, name = "tradeitem_battlehorse_v2_c5", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11047,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2147, newBlueprint); newBlueprint = { id = 2148, name = "tradeitem_battlehorse_v2_c6", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11048,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2148, newBlueprint); newBlueprint = { id = 2150, name = "tradeitem_battlehorse_v2_c8", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11050,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2150, newBlueprint); newBlueprint = { id = 2218, name = "traderitem_battlehorse_v1_c13", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11121,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2218, newBlueprint); newBlueprint = { id = 2216, name = "traderitem_battlehorse_v1_c15", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11123,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2216, newBlueprint); newBlueprint = { id = 2214, name = "traderitem_battlehorse_v2_c14", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11125,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2214, newBlueprint); newBlueprint = { id = 3368, name = "Saddle_tradeitem_battlehorse_v1_c8", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11008,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3368, newBlueprint); newBlueprint = { id = 3369, name = "Saddle_tradeitem_battlehorse_v1_c9", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11009,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3369, newBlueprint); newBlueprint = { id = 3370, name = "Saddle_tradeitem_battlehorse_v2_c7", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11049,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3370, newBlueprint); newBlueprint = { id = 3371, name = "Saddle_tradeitem_battlehorse_v2_c8", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {11050,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3371, newBlueprint); newBlueprint = { id = 3358, name = "tradeitem_unicorn_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "UNIQUE", specialuseonly = 0, itemtypes = {12737,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3358, newBlueprint); newBlueprint = { id = 3359, name = "tradeitem_unicorn_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12738,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3359, newBlueprint); newBlueprint = { id = 3360, name = "tradeitem_flammenpferd", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12739,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3360, newBlueprint); newBlueprint = { id = 3214, name = "saddletestbp", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {5536,10224,10225,10226,11137,11138,11139,11140,11141,11142,11395,11396,11397,11468,11469,11470,11471,11472,11473,}, wearergroups = {'WEARGROUP_BATTLEHORSE',}, } mgr.createBlueprint(3214, newBlueprint); newBlueprint = { id = 1739, name = "mount_saddle_horse_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9706,}, wearergroups = {'WEARGROUP_WARANE',}, } mgr.createBlueprint(1739, newBlueprint); newBlueprint = { id = 1740, name = "mount_saddle_horse_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9706,}, wearergroups = {'WEARGROUP_WARANE',}, } mgr.createBlueprint(1740, newBlueprint); -- Horses End -- Special Mounts Begin newBlueprint = { id = 1767, name = "tradeitem_hellhound", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10459,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1767, newBlueprint); newBlueprint = { id = 2375, name = "traderitem_hellhound_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11229,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2375, newBlueprint); newBlueprint = { id = 2376, name = "traderitem_hellhound_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11230,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2376, newBlueprint); newBlueprint = { id = 2377, name = "traderitem_hellhound_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11231,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2377, newBlueprint); newBlueprint = { id = 1766, name = "tradeitem_frosttiger", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10458,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1766, newBlueprint); newBlueprint = { id = 2378, name = "traderitem_frosttiger_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11232,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2378, newBlueprint); newBlueprint = { id = 2379, name = "traderitem_frosttiger_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11233,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2379, newBlueprint); newBlueprint = { id = 2380, name = "traderitem_frosttiger_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11234,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2380, newBlueprint); newBlueprint = { id = 2132, name = "tradeitem_hippocamus", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10460,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2132, newBlueprint); newBlueprint = { id = 2135, name = "tradeitem_hippocamus_arcane", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10943,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2135, newBlueprint); newBlueprint = { id = 2133, name = "tradeitem_hippocamus_inferno", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10461,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2133, newBlueprint); newBlueprint = { id = 2134, name = "tradeitem_hippocamus_storm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10462,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2134, newBlueprint); newBlueprint = { id = 2136, name = "tradeitem_monowheel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10463,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2136, newBlueprint); newBlueprint = { id = 2384, name = "traderitem_monowheel_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11238,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2384, newBlueprint); newBlueprint = { id = 2385, name = "traderitem_monowheel_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11239,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2385, newBlueprint); newBlueprint = { id = 2386, name = "traderitem_monowheel_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11240,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2386, newBlueprint); newBlueprint = { id = 2137, name = "tradeitem_spider", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10464,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2137, newBlueprint); newBlueprint = { id = 2381, name = "traderitem_spider_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11235,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2381, newBlueprint); newBlueprint = { id = 2382, name = "traderitem_spider_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11236,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2382, newBlueprint); newBlueprint = { id = 2383, name = "traderitem_spider_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11237,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2383, newBlueprint); newBlueprint = { id = 1765, name = "tradeitem_battlewaran", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10457,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1765, newBlueprint); newBlueprint = { id = 2372, name = "traderitem_battlewaran_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11226,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2372, newBlueprint); newBlueprint = { id = 2373, name = "traderitem_battlewaran_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11227,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2373, newBlueprint); newBlueprint = { id = 2374, name = "traderitem_battlewaran_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11228,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2374, newBlueprint); newBlueprint = { id = 3364, name = "tradeitem_undeadhorse", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12992,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3364, newBlueprint); newBlueprint = { id = 3365, name = "tradeitem_undeadhorse_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12995,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3365, newBlueprint); newBlueprint = { id = 3366, name = "tradeitem_undeadhorse_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12994,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3366, newBlueprint); newBlueprint = { id = 3367, name = "tradeitem_undeadhorse_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12993,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3367, newBlueprint); newBlueprint = { id = 3233, name = "Saddle_tradeitem_hippocamus_storm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10462,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3233, newBlueprint); newBlueprint = { id = 3232, name = "Saddle_tradeitem_hippocamus_inferno", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10461,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3232, newBlueprint); newBlueprint = { id = 3231, name = "Saddle_tradeitem_hippocamus_arcane", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {10943,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3231, newBlueprint); newBlueprint = { id = 3234, name = "Saddle_traderitem_spider_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11237,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3234, newBlueprint); newBlueprint = { id = 3235, name = "Saddle_traderitem_spider_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11236,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3235, newBlueprint); newBlueprint = { id = 3236, name = "Saddle_traderitem_spider_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11235,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3236, newBlueprint); newBlueprint = { id = 3237, name = "Saddle_traderitem_monowheel_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11240,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3237, newBlueprint); newBlueprint = { id = 3238, name = "Saddle_traderitem_monowheel_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11239,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3238, newBlueprint); newBlueprint = { id = 3239, name = "Saddle_traderitem_hellhound_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11231,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3239, newBlueprint); newBlueprint = { id = 3240, name = "Saddle_traderitem_hellhound_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11230,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3240, newBlueprint); newBlueprint = { id = 3241, name = "Saddle_traderitem_hellhound_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11229,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3241, newBlueprint); newBlueprint = { id = 3242, name = "Saddle_traderitem_monowheel_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11238,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3242, newBlueprint); newBlueprint = { id = 3243, name = "Saddle_traderitem_frosttiger_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11234,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3243, newBlueprint); newBlueprint = { id = 3244, name = "Saddle_traderitem_frosttiger_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11233,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3244, newBlueprint); newBlueprint = { id = 3245, name = "Saddle_traderitem_frosttiger_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11232,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3245, newBlueprint); newBlueprint = { id = 3246, name = "Saddle_traderitem_battlewaran_v3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11228,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3246, newBlueprint); newBlueprint = { id = 3247, name = "Saddle_traderitem_battlewaran_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "trade", specialuseonly = 0, itemtypes = {11227,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3247, newBlueprint); newBlueprint = { id = 3248, name = "Saddle_traderitem_battlewaran_v1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11226,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3248, newBlueprint); newBlueprint = { id = 1834, name = "saddle_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {626,900,1,9,0}, bonusgroup1 = {625,900,1,5,0}, bonusgroup2 = {624,900,1,2,0}, itemtypes = {10224,10225,10226,5536,5548,11178,11180,11181,9706,11474,11389,11390,9707,11475,11391,11392,9708,11476,11393,11394,3401,11166,11167,11168,7801,11483,11386,11484,7802,11485,11387,11486,7803,11487,11388,11488,5194,11185,11186,11187,9696,11356,11357,11358,9697,11359,11360,11361,9698,11362,11363,11364,5550,9764,11365,11366,11367,9765,11368,11369,11370,9766,11371,11372,11373,11347,11348,11349,9700,11477,11374,11478,9701,11479,11375,11480,9702,11481,11376,11482,5546,11172,11173,11174,9703,11377,11378,11379,9704,11380,11381,11382,9705,11383,11384,11385,}, wearergroups = {'WEARGROUP_SPIDER','WEARGROUP_DJINN','WEARGROUP_WARANE','WEARGROUP_MONOCYCLE','WEARGROUP_HELLHOUND','WEARGROUP_FROST_TIGER','WEARGROUP_BATTLEHORSE',}, } mgr.createBlueprint(1834, newBlueprint); newBlueprint = { id = 1835, name = "saddle_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {626,1000,1,9,0}, bonusgroup1 = {625,1000,1,5,0}, bonusgroup2 = {624,1000,1,2,0}, itemtypes = {10224,10225,10226,5536,5548,11178,11180,11181,9706,11474,11389,11390,9707,11475,11391,11392,9708,11476,11393,11394,3401,11166,11167,11168,7801,11483,11386,11484,7802,11485,11387,11486,7803,11487,11388,11488,5194,11185,11186,11187,9696,11356,11357,11358,9697,11359,11360,11361,9698,11362,11363,11364,5550,9764,11365,11366,11367,9765,11368,11369,11370,9766,11371,11372,11373,11347,11348,11349,9700,11477,11374,11478,9701,11479,11375,11480,9702,11481,11376,11482,5546,11172,11173,11174,9703,11377,11378,11379,9704,11380,11381,11382,9705,11383,11384,11385,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_SPIDER','WEARGROUP_DJINN','WEARGROUP_WARANE','WEARGROUP_MONOCYCLE','WEARGROUP_HELLHOUND','WEARGROUP_FROST_TIGER','WEARGROUP_BATTLEHORSE',}, } mgr.createBlueprint(1835, newBlueprint); newBlueprint = { id = 1836, name = "saddle_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {626,1100,1,9,0}, bonusgroup1 = {625,1100,1,5,0}, bonusgroup2 = {624,1100,1,2,0}, itemtypes = {10224,10225,10226,5536,5548,11178,11180,11181,9706,11474,11389,11390,9707,11475,11391,11392,9708,11476,11393,11394,3401,11166,11167,11168,7801,11483,11386,11484,7802,11485,11387,11486,7803,11487,11388,11488,5194,11185,11186,11187,9696,11356,11357,11358,9697,11359,11360,11361,9698,11362,11363,11364,5550,9764,11365,11366,11367,9765,11368,11369,11370,9766,11371,11372,11373,11347,11348,11349,9700,11477,11374,11478,9701,11479,11375,11480,9702,11481,11376,11482,5546,11172,11173,11174,9703,11377,11378,11379,9704,11380,11381,11382,9705,11383,11384,11385,}, wearergroups = {'WEARGROUP_SPIDER','WEARGROUP_DJINN','WEARGROUP_WARANE','WEARGROUP_MONOCYCLE','WEARGROUP_HELLHOUND','WEARGROUP_FROST_TIGER','WEARGROUP_BATTLEHORSE',}, } mgr.createBlueprint(1836, newBlueprint); -- Special Mounts End -- Seraphim Sets Begin newBlueprint = { -- Endijians Artifacts id = 1877, name = "set_sera_technik_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {757,1300,10,9,0}, bonusgroup1 = {952,1200,10,9,0}, bonusgroup2 = {641,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {1776,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1877, newBlueprint); newBlueprint = { id = 1892, name = "set_sera_technik_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {819,1300,10,9,0}, bonusgroup1 = {671,1200,10,9,0}, bonusgroup2 = {658,1150,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1783,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1892, newBlueprint); newBlueprint = { id = 1889, name = "set_sera_technik_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {513,1250,10,9,0}, bonusgroup2 = {830,1150,10,9,0}, bonusgroup3 = {419,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1781,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1889, newBlueprint); newBlueprint = { id = 1886, name = "set_sera_technik_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {529,1300,10,9,0}, bonusgroup1 = {963,1150,10,9,0}, bonusgroup2 = {876,1150,10,9,0}, bonusgroup3 = {859,1000,10,9,1}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {1777,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1886, newBlueprint); newBlueprint = { id = 1883, name = "set_sera_technik_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {417,1200,10,9,0}, bonusgroup2 = {639,1150,10,9,0}, bonusgroup3 = {464,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1782,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1883, newBlueprint); newBlueprint = { id = 1880, name = "set_sera_technik_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {528,1150,10,9,0}, bonusgroup2 = {463,1300,10,9,0}, bonusgroup3 = {644,1250,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1780,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1880, newBlueprint); newBlueprint = { id = 1874, name = "set_sera_technik_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {402,1200,10,9,0}, bonusgroup2 = {920,1150,10,9,0}, bonusgroup3 = {643,1250,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1778,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1874, newBlueprint); newBlueprint = { id = 1871, name = "set_sera_technik_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {758,1250,10,9,0}, bonusgroup1 = {920,1200,10,9,0}, bonusgroup2 = {642,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {1775,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1871, newBlueprint); newBlueprint = { id = 1868, name = "set_sera_technik_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {517,1100,10,9,0}, bonusgroup2 = {528,1100,10,9,0}, bonusgroup3 = {640,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1779,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1868, newBlueprint); newBlueprint = { -- Niokastes Blade Dance id = 1881, name = "set_sera_kampf_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {517,1150,10,9,0}, bonusgroup2 = {636,1250,10,9,0}, bonusgroup3 = {767,1100,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1402,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1881, newBlueprint); newBlueprint = { id = 1893, name = "set_sera_kampf_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {511,1200,10,9,0}, bonusgroup1 = {634,1250,10,9,0}, bonusgroup2 = {830,1150,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1406,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1893, newBlueprint); newBlueprint = { id = 1887, name = "set_sera_kampf_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {506,1200,10,9,0}, bonusgroup2 = {20,1150,10,9,0}, bonusgroup3 = {638,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1404,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1887, newBlueprint); newBlueprint = { id = 1890, name = "set_sera_kampf_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {658,1100,10,9,0}, bonusgroup2 = {27,1150,10,9,0}, bonusgroup3 = {637,1250,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {1403,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1890, newBlueprint); newBlueprint = { id = 1875, name = "set_sera_kampf_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {918,1200,10,9,0}, bonusgroup2 = {963,1150,10,9,0}, bonusgroup3 = {635,1250,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1401,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1875, newBlueprint); newBlueprint = { id = 1869, name = "set_sera_kampf_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {20,1200,10,9,0}, bonusgroup2 = {512,1250,10,9,0}, bonusgroup3 = {75,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {1400,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1869, newBlueprint); newBlueprint = { id = 1872, name = "set_sera_kampf_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {529,1150,10,9,0}, bonusgroup1 = {418,1200,10,9,0}, bonusgroup2 = {671,1250,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {1197,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1872, newBlueprint); newBlueprint = { id = 1878, name = "set_sera_kampf_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {720,1300,10,9,0}, bonusgroup1 = {419,1150,10,9,0}, bonusgroup2 = {633,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {1405,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1878, newBlueprint); newBlueprint = { id = 1884, name = "set_sera_kampf_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {420,1150,10,9,0}, bonusgroup2 = {462,1200,10,9,0}, bonusgroup3 = {527,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {3402,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1884, newBlueprint); newBlueprint = { -- Revelation of the Seraphim id = 1895, name = "set_sera_himmel_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {418,1200,10,9,0}, bonusgroup2 = {658,1100,10,9,0}, bonusgroup3 = {632,1200,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {226,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1895, newBlueprint); newBlueprint = { id = 1894, name = "set_sera_himmel_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {513,1200,10,9,0}, bonusgroup1 = {952,1100,10,9,0}, bonusgroup2 = {419,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {225,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1894, newBlueprint); newBlueprint = { id = 1891, name = "set_sera_himmel_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {963,1200,10,9,0}, bonusgroup2 = {461,1300,10,9,0}, bonusgroup3 = {873,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {234,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1891, newBlueprint); newBlueprint = { id = 1885, name = "set_sera_himmel_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {417,1300,10,9,0}, bonusgroup1 = {751,1000,10,9,1}, bonusgroup2 = {916,1200,10,9,0}, bonusgroup3 = {627,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {224,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1885, newBlueprint); newBlueprint = { id = 1879, name = "set_sera_himmel_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {529,1250,10,9,0}, bonusgroup1 = {658,1150,10,9,0}, bonusgroup2 = {631,1300,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {229,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1879, newBlueprint); newBlueprint = { id = 1870, name = "set_sera_himmel_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {26,1100,10,9,0}, bonusgroup2 = {527,1150,10,9,0}, bonusgroup3 = {629,1300,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {231,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1870, newBlueprint); newBlueprint = { id = 1882, name = "set_sera_himmel_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {767,1100,10,9,0}, bonusgroup2 = {416,1150,10,9,0}, bonusgroup3 = {628,1300,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {232,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1882, newBlueprint); newBlueprint = { id = 1873, name = "set_sera_himmel_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {671,1300,10,9,0}, bonusgroup1 = {418,1200,10,9,0}, bonusgroup2 = {630,1350,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {233,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1873, newBlueprint); newBlueprint = { id = 1876, name = "set_sera_himmel_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {416,1150,10,9,0}, bonusgroup2 = {460,1300,10,9,0}, bonusgroup3 = {666,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {230,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1876, newBlueprint); newBlueprint = { id = 2749, name = "miniset_se_seraish_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,1200,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {420,1300,10,9,0}, itemtypes = {3402,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2749, newBlueprint); newBlueprint = { id = 2721, name = "miniset_se_seraish_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {879,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {417,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10571,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2721, newBlueprint); newBlueprint = { id = 2771, name = "miniset_se_seraish_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {645,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {834,1300,10,9,0}, itemtypes = {225,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2771, newBlueprint); newBlueprint = { id = 2759, name = "miniset_se_seraish_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {81,1350,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9015,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2759, newBlueprint); newBlueprint = { id = 2734, name = "miniset_se_seraish_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8997,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2734, newBlueprint); newBlueprint = { -- Illuminated Skies id = 2746, name = "miniset_se_himmel_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {533,1450,10,9,0}, bonusgroup1 = {490,1350,10,9,0}, bonusgroup2 = {803,1200,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8998,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2746, newBlueprint); newBlueprint = { id = 2727, name = "miniset_se_himmel_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {764,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {514,1200,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8983,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2727, newBlueprint); newBlueprint = { id = 2754, name = "miniset_se_himmel_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {532,1350,10,9,0}, bonusgroup1 = {490,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {883,1450,10,9,0}, itemtypes = {9067,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2754, newBlueprint); newBlueprint = { id = 2764, name = "miniset_se_himmel_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {489,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {803,1200,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8974,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2764, newBlueprint); newBlueprint = { -- Sofias Benevolence id = 2766, name = "miniset_se_guete_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10599,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2766, newBlueprint); newBlueprint = { id = 2728, name = "miniset_se_guete_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {5046,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2728, newBlueprint); newBlueprint = { id = 2773, name = "miniset_se_guete_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9046,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2773, newBlueprint); newBlueprint = { id = 2757, name = "miniset_se_guete_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9040,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2757, newBlueprint); newBlueprint = { -- Heavenly Justice id = 2762, name = "miniset_se_justice_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {963,1450,10,9,0}, bonusgroup1 = {650,1350,10,9,0}, bonusgroup2 = {893,1200,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10568,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2762, newBlueprint); newBlueprint = { id = 2737, name = "miniset_se_justice_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {828,1350,10,9,0}, bonusgroup2 = {537,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {226,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2737, newBlueprint); newBlueprint = { id = 2723, name = "miniset_se_justice_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {20,1200,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10606,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2723, newBlueprint); newBlueprint = { id = 2750, name = "miniset_se_justice_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {527,1350,10,9,0}, bonusgroup2 = {916,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9040,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2750, newBlueprint); newBlueprint = { -- Infinite Revenge id = 2725, name = "miniset_se_vergeltung_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {662,1450,10,9,0}, bonusgroup1 = {828,1350,10,9,0}, bonusgroup2 = {513,1350,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10608,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2725, newBlueprint); newBlueprint = { id = 2752, name = "miniset_se_vergeltung_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1450,10,9,0}, bonusgroup1 = {833,1350,10,9,0}, bonusgroup2 = {533,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10588,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2752, newBlueprint); newBlueprint = { id = 2741, name = "miniset_se_vergeltung_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1450,10,9,0}, bonusgroup1 = {419,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10595,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2741, newBlueprint); newBlueprint = { id = 2769, name = "miniset_se_vergeltung_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {665,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10632,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2769, newBlueprint); newBlueprint = { -- Twilight of the Gods id = 2776, name = "miniset_se_daemmerung_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {533,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8961,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2776, newBlueprint); newBlueprint = { id = 2731, name = "miniset_se_daemmerung_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1450,10,9,0}, bonusgroup1 = {645,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9024,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2731, newBlueprint); newBlueprint = { id = 2767, name = "miniset_se_daemmerung_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8973,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2767, newBlueprint); newBlueprint = { -- Megalcarwen id = 3065, name = "tset_se_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {857,1400,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {873,1200,10,9,0}, itemtypes = {5065,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3065, newBlueprint); newBlueprint = { id = 3100, name = "tset_se_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1300,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1200,10,9,0}, bonusgroup4 = {516,1000,10,9,0}, itemtypes = {5063,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3100, newBlueprint); newBlueprint = { id = 3078, name = "tset_se_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1300,10,9,0}, bonusgroup1 = {857,1300,10,9,0}, bonusgroup2 = {752,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {666,1400,10,9,0}, -- Chance (Def) evade % itemtypes = {5061,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3078, newBlueprint); newBlueprint = { id = 3090, name = "tset_se_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {752,1300,10,9,0}, bonusgroup3 = {751,1100,10,9,0}, bonusgroup4 = {512,1000,10,9,0}, itemtypes = {5066,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3090, newBlueprint); newBlueprint = { id = 3070, name = "tset_se_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1300,10,9,0}, bonusgroup4 = {671,1200,10,9,0}, itemtypes = {5059,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3070, newBlueprint); newBlueprint = { id = 3104, name = "tset_se_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1100,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {752,1300,10,9,0}, bonusgroup3 = {751,1400,10,9,0}, bonusgroup4 = {513,1000,10,9,0}, itemtypes = {5060,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3104, newBlueprint); newBlueprint = { id = 3094, name = "tset_se_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {857,1300,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1100,10,9,0}, bonusgroup4 = {963,975,10,9,0}, itemtypes = {5062,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3094, newBlueprint); newBlueprint = { id = 3107, name = "tset_se_wing", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {752,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,0}, bonusgroup3 = {658,1000,10,9,0}, bonusgroup4 = {511,1200,10,9,0}, itemtypes = {5058,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3107, newBlueprint); newBlueprint = { id = 3082, name = "tset_se_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1200,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1200,10,9,0}, bonusgroup3 = {751,1200,10,9,0}, bonusgroup4 = {952,1100,10,9,0}, -- Damage over Time damping all itemtypes = {5064,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3082, newBlueprint); newBlueprint = { id = 3011, name = "xmas_sera_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11775,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3011, newBlueprint); newBlueprint = { id = 3012, name = "xmas_sera_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11781,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3012, newBlueprint); newBlueprint = { id = 3013, name = "xmas_sera_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11776,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3013, newBlueprint); newBlueprint = { id = 3014, name = "xmas_sera_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11780,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3014, newBlueprint); newBlueprint = { id = 3016, name = "xmas_sera_crown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11777,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3016, newBlueprint); newBlueprint = { id = 3009, name = "xmas_se_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11774,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3009, newBlueprint); newBlueprint = { id = 3010, name = "xmas_sera_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11779,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3010, newBlueprint); newBlueprint = { id = 3017, name = "xmas_sera_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11778,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3017, newBlueprint); newBlueprint = { id = 3018, name = "xmas_sera_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11782,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3018, newBlueprint); -- Seraphim Sets End -- Inquisitor Sets Begin newBlueprint = { -- Ilgard id = 2205, name = "set_inqui_inquisition_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set ", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {538,1150,10,9,0}, bonusgroup2 = {471,1350,10,9,0}, bonusgroup3 = {666,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10819,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2205, newBlueprint); newBlueprint = { id = 2190, name = "set_inqui_inquisition_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,550,10,9,0}, bonusgroup1 = {452,1350,10,9,0}, bonusgroup2 = {419,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {10818,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2190, newBlueprint); newBlueprint = { id = 2192, name = "set_inqui_inquisition_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {720,1400,1,9,0}, bonusgroup1 = {673,1350,10,9,0}, bonusgroup2 = {452,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {10816,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2192, newBlueprint); newBlueprint = { id = 2196, name = "set_inqui_inquisition_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {452,1200,10,9,0}, bonusgroup2 = {506,1150,10,9,0}, bonusgroup3 = {910,1150,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {10814,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2196, newBlueprint); newBlueprint = { id = 2195, name = "set_inqui_inquisition_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {803,1000,10,9,0}, bonusgroup2 = {423,1200,10,9,0}, bonusgroup3 = {420,1100,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10813,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2195, newBlueprint); newBlueprint = { id = 2193, name = "set_inqui_inquisition_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1250,10,9,0}, bonusgroup1 = {859,1000,10,9,1}, bonusgroup2 = {669,1150,10,9,0}, bonusgroup3 = {910,1100,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10815,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2193, newBlueprint); newBlueprint = { id = 2194, name = "set_inqui_inquisition_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {767,1350,10,9,0}, bonusgroup2 = {889,1350,10,9,0}, bonusgroup3 = {512,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10820,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2194, newBlueprint); newBlueprint = { id = 2191, name = "set_inqui_inquisition_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {832,1250,10,9,0}, bonusgroup2 = {26,1250,10,9,0}, bonusgroup3 = {536,1350,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10817,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2191, newBlueprint); newBlueprint = { -- Deylen id = 2204, name = "set_inqui_macht_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {886,950,10,9,0}, bonusgroup1 = {751,1000,10,9,1}, bonusgroup2 = {427,1250,10,9,0}, bonusgroup3 = {530,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10954,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2204, newBlueprint); newBlueprint = { id = 2199, name = "set_inqui_macht_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {473,1200,10,9,0}, bonusgroup2 = {20,1200,10,9,0}, bonusgroup3 = {822,1350,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10951,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2199, newBlueprint); newBlueprint = { id = 2197, name = "set_inqui_macht_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {419,1350,10,9,0}, bonusgroup1 = {662,1200,10,9,0}, bonusgroup2 = {820,1350,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {10952,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2197, newBlueprint); newBlueprint = { id = 2202, name = "set_inqui_macht_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {506,1120,10,9,0}, bonusgroup2 = {418,1200,10,9,0}, bonusgroup3 = {912,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10956,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2202, newBlueprint); newBlueprint = { id = 2198, name = "set_inqui_macht_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {416,1100,10,9,0}, bonusgroup2 = {666,1200,10,9,0}, bonusgroup3 = {884,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10953,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2198, newBlueprint); newBlueprint = { id = 2201, name = "set_inqui_macht_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {472,1300,10,9,0}, bonusgroup2 = {536,1150,10,9,0}, bonusgroup3 = {428,1300,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10955,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2201, newBlueprint); newBlueprint = { id = 2203, name = "set_inqui_macht_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {912,1200,10,9,0}, bonusgroup2 = {671,1150,10,9,0}, bonusgroup3 = {828,1200,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {10957,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2203, newBlueprint); newBlueprint = { id = 2200, name = "set_inqui_macht_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {912,1400,1,9,0}, bonusgroup1 = {419,1200,10,9,0}, bonusgroup2 = {453,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {10958,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2200, newBlueprint); newBlueprint = { -- Sakaris id = 1816, name = "set_inqui_unterwelt_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {759,1250,10,9,0}, bonusgroup1 = {914,1100,10,9,0}, bonusgroup2 = {475,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10790,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1816, newBlueprint); newBlueprint = { id = 1814, name = "set_inqui_unterwelt_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {416,1100,10,9,0}, bonusgroup2 = {952,1300,10,9,0}, bonusgroup3 = {665,1100,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10788,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1814, newBlueprint); newBlueprint = { id = 1817, name = "set_inqui_unterwelt_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {474,1300,10,9,0}, bonusgroup2 = {538,1100,10,9,0}, bonusgroup3 = {767,1200,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {10792,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1817, newBlueprint); newBlueprint = { id = 1813, name = "set_inqui_unterwelt_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {803,1300,1,9,0}, bonusgroup1 = {527,1200,10,9,0}, bonusgroup2 = {433,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {10789,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1813, newBlueprint); newBlueprint = { id = 1811, name = "set_inqui_unterwelt_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {511,1150,10,9,0}, bonusgroup2 = {20,1200,10,9,0}, bonusgroup3 = {673,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10795,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1811, newBlueprint); newBlueprint = { id = 1810, name = "set_inqui_unterwelt_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {671,1150,10,9,0}, bonusgroup1 = {662,1300,10,9,0}, bonusgroup2 = {418,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {10794,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1810, newBlueprint); newBlueprint = { id = 1812, name = "set_inqui_unterwelt_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {767,1100,10,9,0}, bonusgroup2 = {435,1150,10,9,0}, bonusgroup3 = {432,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10791,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1812, newBlueprint); newBlueprint = { id = 1815, name = "set_inqui_unterwelt_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {893,1300,10,9,0}, bonusgroup2 = {536,1200,10,9,0}, bonusgroup3 = {830,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10796,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1815, newBlueprint); newBlueprint = { id = 2696, name = "miniset_inqui_blut_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1450,10,9,0}, bonusgroup1 = {513,1350,10,9,0}, bonusgroup2 = {873,1300,10,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {10711,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2696, newBlueprint); newBlueprint = { id = 2698, name = "miniset_inqui_blut_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1450,10,9,0}, bonusgroup1 = {761,1350,10,9,0}, bonusgroup2 = {666,1200,10,9,0}, bonusgroup3 = {750,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {10708,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2698, newBlueprint); newBlueprint = { id = 2692, name = "miniset_inqui_blut_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1450,10,9,0}, bonusgroup1 = {512,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {860,1000,10,9,0}, bonusgroup4 = {859,1000,1,9,0}, itemtypes = {10696,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2692, newBlueprint); newBlueprint = { id = 2694, name = "miniset_inqui_blut_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1450,10,9,0}, bonusgroup1 = {828,1350,10,9,0}, bonusgroup2 = {27,1200,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {750,1000,1,9,0}, itemtypes = {10705,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2694, newBlueprint); newBlueprint = { id = 2701, name = "miniset_inqui_laeuterung_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1450,10,9,0}, bonusgroup1 = {645,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10660,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2701, newBlueprint); newBlueprint = { id = 2704, name = "miniset_inqui_laeuterung_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, bonusgroup1 = {533,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10666,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2704, newBlueprint); newBlueprint = { id = 2705, name = "miniset_inqui_laeuterung_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1450,10,9,0}, bonusgroup1 = {829,1450,5,9,0}, -- Block Stun bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10672,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2705, newBlueprint); newBlueprint = { id = 2707, name = "miniset_inqui_laeuterung_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10669,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2707, newBlueprint); newBlueprint = { id = 2682, name = "miniset_inqui_unheil_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unqien", specialuseonly = 0, bonusgroup0 = {830,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {671,1400,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {534,800,10,9,0}, itemtypes = {10746,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2682, newBlueprint); newBlueprint = { id = 2683, name = "miniset_inqui_unheil_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {662,1350,10,9,0}, bonusgroup1 = {823,1350,10,9,0}, bonusgroup2 = {538,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {534,900,10,9,0}, itemtypes = {10752,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2683, newBlueprint); newBlueprint = { id = 2685, name = "miniset_inqui_unheil_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1450,10,9,0}, bonusgroup1 = {284,1350,10,9,0}, bonusgroup2 = {402,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {534,600,10,9,0}, itemtypes = {10755,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2685, newBlueprint); newBlueprint = { id = 2677, name = "miniset_inqui_furcht_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {824,1450,10,9,0}, bonusgroup1 = {512,1350,10,9,0}, bonusgroup2 = {662,1300,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10678,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2677, newBlueprint); newBlueprint = { id = 2678, name = "miniset_inqui_furcht_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {767,1350,10,9,0}, bonusgroup2 = {536,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {857,1000,10,9,0}, itemtypes = {10681,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2678, newBlueprint); newBlueprint = { id = 2679, name = "miniset_inqui_furcht_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {27,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {20,1300,10,9,0}, bonusgroup3 = {498,1500,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10687,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2679, newBlueprint); newBlueprint = { id = 2680, name = "miniset_inqui_furcht_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1450,10,9,0}, bonusgroup1 = {761,1350,10,9,0}, bonusgroup2 = {402,1400,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10684,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2680, newBlueprint); newBlueprint = { id = 2711, name = "miniset_inqui_kuan_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10732,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2711, newBlueprint); newBlueprint = { id = 2713, name = "miniset_inqui_kuan_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10723,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2713, newBlueprint); newBlueprint = { id = 2714, name = "miniset_inqui_kuan_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10729,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2714, newBlueprint); newBlueprint = { id = 2716, name = "miniset_inqui_kuan_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10735,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2716, newBlueprint); newBlueprint = { -- Arbereth id = 3087, name = "tset_inq_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1200,10,9,0}, bonusgroup1 = {751,1200,10,9,0}, bonusgroup2 = {857,1150,10,9,0}, bonusgroup3 = {752,1100,10,9,0}, bonusgroup4 = {666,1100,10,9,0}, itemtypes = {9907,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3087, newBlueprint); newBlueprint = { id = 3075, name = "tset_inq_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1200,10,9,0}, bonusgroup3 = {752,1300,10,9,0}, bonusgroup4 = {402,1400,10,9,0}, itemtypes = {9911,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3075, newBlueprint); newBlueprint = { id = 3091, name = "tset_inq_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1300,10,9,0}, bonusgroup3 = {752,1100,10,9,0}, bonusgroup4 = {767,1000,10,9,0}, itemtypes = {9912,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3091, newBlueprint); newBlueprint = { id = 3073, name = "tset_inq_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {529,1300,10,9,0}, bonusgroup4 = {803,1200,10,9,0}, itemtypes = {9910,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3073, newBlueprint); newBlueprint = { id = 3085, name = "tset_inq_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1200,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1300,10,9,0}, bonusgroup3 = {752,1400,10,9,0}, bonusgroup4 = {528,1200,10,9,0}, itemtypes = {9909,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3085, newBlueprint); newBlueprint = { id = 3108, name = "tset_inq_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {751,1200,10,9,0}, bonusgroup2 = {857,1300,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {952,1100,10,9,0}, itemtypes = {9906,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3108, newBlueprint); newBlueprint = { id = 3086, name = "tset_inq_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1200,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1200,10,9,0}, bonusgroup3 = {752,1200,10,9,0}, bonusgroup4 = {658,1150,10,9,0}, itemtypes = {9908,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3086, newBlueprint); newBlueprint = { id = 3097, name = "tset_inq_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1100,10,9,0}, bonusgroup3 = {752,1200,10,9,0}, bonusgroup4 = {803,1300,10,9,0}, itemtypes = {9905,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3097, newBlueprint); newBlueprint = { id = 3046, name = "xmas_inqui_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11769,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3046, newBlueprint); newBlueprint = { id = 3047, name = "xmas_inqui_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11770,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3047, newBlueprint); newBlueprint = { id = 3048, name = "xmas_inqui_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11772,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3048, newBlueprint); newBlueprint = { id = 3049, name = "xmas_inqui_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11773,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3049, newBlueprint); newBlueprint = { id = 3051, name = "xmas_inqui_crown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11771,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3051, newBlueprint); -- Inquisitor Sets End -- High Elf Sets Begin newBlueprint = { id = 1903, name = "set_helve_inferno_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {659,1000,10,9,0}, bonusgroup1 = {437,1350,10,9,0}, bonusgroup2 = {284,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {749,1000,10,9,0}, itemtypes = {4323,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1903, newBlueprint); newBlueprint = { id = 1908, name = "set_helve_inferno_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,1}, bonusgroup1 = {467,1150,10,9,0}, bonusgroup2 = {436,1350,10,9,0}, bonusgroup3 = {672,1100,10,9,0}, bonusgroup4 = {749,1000,10,9,0}, itemtypes = {4322,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1908, newBlueprint); newBlueprint = { id = 1911, name = "set_helve_inferno_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {803,1000,10,9,0}, bonusgroup1 = {513,1100,10,9,0}, bonusgroup2 = {417,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4318,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1911, newBlueprint); newBlueprint = { id = 1914, name = "set_helve_inferno_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {963,1000,10,9,0}, bonusgroup1 = {440,1350,10,9,0}, bonusgroup2 = {402,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4324,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1914, newBlueprint); newBlueprint = { id = 1896, name = "set_helve_inferno_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {767,1150,10,9,0}, bonusgroup1 = {468,1100,10,9,0}, bonusgroup2 = {439,1350,10,9,0}, bonusgroup3 = {816,1250,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4321,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1896, newBlueprint); newBlueprint = { id = 1900, name = "set_helve_inferno_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {671,1100,10,9,0}, bonusgroup2 = {494,1200,10,9,0}, bonusgroup3 = {418,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4320,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1900, newBlueprint); newBlueprint = { id = 1905, name = "set_helve_inferno_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {538,1000,10,9,0}, bonusgroup1 = {438,1350,10,9,0}, bonusgroup2 = {419,1100,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4319,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1905, newBlueprint); newBlueprint = { id = 1916, name = "set_helve_storm_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {493,1150,10,9,0}, bonusgroup2 = {470,1150,10,9,0}, bonusgroup3 = {441,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6283,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1916, newBlueprint); newBlueprint = { id = 1913, name = "set_helve_storm_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {672,1200,10,9,0}, bonusgroup2 = {815,1100,10,9,0}, bonusgroup3 = {445,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6286,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1913, newBlueprint); newBlueprint = { id = 1902, name = "set_helve_storm_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,1}, bonusgroup1 = {908,1150,10,9,0}, bonusgroup2 = {470,1200,10,9,0}, bonusgroup3 = {445,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6284,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1902, newBlueprint); newBlueprint = { id = 1899, name = "set_helve_storm_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {908,1250,10,9,0}, bonusgroup1 = {444,1150,10,9,0}, bonusgroup2 = {418,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {6285,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1899, newBlueprint); newBlueprint = { id = 1907, name = "set_helve_storm_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {820,1100,10,9,0}, bonusgroup1 = {720,1200,10,9,0}, bonusgroup2 = {443,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {6287,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1907, newBlueprint); newBlueprint = { id = 1910, name = "set_helve_storm_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,1000,10,9,0}, bonusgroup1 = {767,1200,10,9,0}, bonusgroup2 = {442,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6288,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1910, newBlueprint); newBlueprint = { id = 1898, name = "set_helve_storm_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {672,1100,10,9,0}, bonusgroup2 = {441,1150,10,9,0}, bonusgroup3 = {442,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6289,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1898, newBlueprint); newBlueprint = { id = 1897, name = "set_helve_arcan_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {408,1350,1,9,0}, bonusgroup1 = {904,1200,1,9,0}, bonusgroup2 = {406,1300,1,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4327,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1897, newBlueprint); newBlueprint = { id = 1901, name = "set_helve_arcan_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {511,1100,10,9,0}, bonusgroup1 = {399,1200,10,9,0}, bonusgroup2 = {418,1350,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4329,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1901, newBlueprint); newBlueprint = { id = 1904, name = "set_helve_arcan_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,1200,10,9,0}, bonusgroup1 = {465,1300,10,9,0}, bonusgroup2 = {413,1350,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4331,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1904, newBlueprint); newBlueprint = { id = 1909, name = "set_helve_arcan_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {767,1200,10,9,0}, bonusgroup1 = {406,1350,10,9,0}, bonusgroup2 = {416,1300,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4328,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1909, newBlueprint); newBlueprint = { id = 1912, name = "set_helve_arcan_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {757,1300,10,9,0}, -- Max Shield Points WEL bonusgroup1 = {411,1350,10,9,0}, bonusgroup2 = {417,1350,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4325,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1912, newBlueprint); newBlueprint = { id = 1915, name = "set_helve_arcan_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {815,1350,10,9,0}, bonusgroup1 = {411,1200,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4330,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1915, newBlueprint); newBlueprint = { id = 1906, name = "set_helve_arcan_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {819,1350,1,9,0}, bonusgroup1 = {503,1450,10,9,0}, -- Warding Energy Lore bonusgroup2 = {419,1400,1,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4326,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1906, newBlueprint); newBlueprint = { id = 2668, name = "miniset_he_sturm_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {284,1250,10,9,0}, bonusgroup1 = {402,1450,10,9,0}, bonusgroup2 = {666,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {857,1000,10,9,0}, itemtypes = {13481,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2668, newBlueprint); newBlueprint = { id = 2663, name = "miniset_he_sturm_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {828,1450,10,9,0}, bonusgroup1 = {512,1350,10,9,0}, bonusgroup2 = {533,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13477,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2663, newBlueprint); newBlueprint = { id = 2675, name = "miniset_he_sturm_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {830,1450,10,9,0}, bonusgroup1 = {758,1300,10,9,0}, -- Shield Regeneration bonusgroup2 = {671,1450,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13482,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2675, newBlueprint); newBlueprint = { id = 2655, name = "miniset_he_sturm_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1350,10,9,0}, bonusgroup1 = {513,1350,10,9,0}, bonusgroup2 = {284,1350,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13478,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2655, newBlueprint); newBlueprint = { id = 2669, name = "miniset_he_velaria_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1450,10,9,0}, bonusgroup1 = {761,1350,10,9,0}, bonusgroup2 = {815,1350,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8441,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2669, newBlueprint); newBlueprint = { id = 2672, name = "miniset_he_velaria_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1450,10,9,0}, bonusgroup1 = {715,1300,10,9,0}, -- Absorption WE bonusgroup2 = {873,1000,10,9,0}, bonusgroup3 = {672,1400,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8426,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2672, newBlueprint); newBlueprint = { id = 2674, name = "miniset_he_velaria_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,1450,10,9,0}, bonusgroup1 = {673,1350,10,9,0}, bonusgroup2 = {816,1000,10,9,0}, bonusgroup3 = {517,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8435,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2674, newBlueprint); newBlueprint = { id = 2657, name = "miniset_he_velaria_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,1450,10,9,0}, bonusgroup1 = {645,1250,10,9,0}, bonusgroup2 = {751,1000,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8432,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2657, newBlueprint); newBlueprint = { id = 2664, name = "miniset_he_velaria_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {528,1200,10,9,0}, bonusgroup3 = {420,1400,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8438,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2664, newBlueprint); newBlueprint = { id = 2665, name = "miniset_he_unschuld_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, bonusgroup1 = {533,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8402,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2665, newBlueprint); newBlueprint = { id = 2670, name = "miniset_he_unschuld_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8405,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2670, newBlueprint); newBlueprint = { id = 2659, name = "miniset_he_unschuld_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1450,10,9,0}, bonusgroup1 = {645,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8396,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2659, newBlueprint); newBlueprint = { id = 2661, name = "miniset_he_asche_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8458,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2661, newBlueprint); newBlueprint = { id = 2666, name = "miniset_he_asche_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8461,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2666, newBlueprint); newBlueprint = { id = 2671, name = "miniset_he_asche_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8446,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2671, newBlueprint); newBlueprint = { id = 2653, name = "miniset_he_asche_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8452,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2653, newBlueprint); newBlueprint = { id = 2662, name = "miniset_he_virgo_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {754,1500,10,9,0}, -- Block WE WEL bonusgroup1 = {420,1350,10,9,0}, bonusgroup2 = {873,1300,10,9,0}, bonusgroup3 = {832,1200,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8480,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2662, newBlueprint); newBlueprint = { id = 2654, name = "miniset_he_virgo_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {650,1450,10,9,0}, bonusgroup1 = {27,1350,10,9,0}, bonusgroup2 = {832,1200,10,9,0}, bonusgroup3 = {761,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8474,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2654, newBlueprint); newBlueprint = { id = 2667, name = "miniset_he_virgo_pants", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {662,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {666,1300,10,9,0}, bonusgroup3 = {538,1200,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8486,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2667, newBlueprint); newBlueprint = { id = 2673, name = "miniset_he_virgo_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1450,10,9,0}, bonusgroup1 = {517,1350,10,9,0}, bonusgroup2 = {20,1300,10,9,0}, bonusgroup3 = {767,1300,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8477,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2673, newBlueprint); newBlueprint = { id = 3077, name = "tset_he_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1200,10,9,0}, bonusgroup1 = {751,1400,10,9,0}, bonusgroup2 = {857,1100,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {402,1400,10,9,0}, itemtypes = {4557,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3077, newBlueprint); newBlueprint = { id = 3081, name = "tset_he_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1000,10,9,0}, bonusgroup3 = {752,1400,10,9,0}, bonusgroup4 = {658,1150,10,9,0}, itemtypes = {4560,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3081, newBlueprint); newBlueprint = { id = 3093, name = "tset_he_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1100,10,9,0}, bonusgroup1 = {751,1100,10,9,0}, bonusgroup2 = {857,1400,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {803,1300,10,9,0}, itemtypes = {4563,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3093, newBlueprint); newBlueprint = { id = 3069, name = "tset_he_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {751,1250,10,9,0}, bonusgroup2 = {857,1100,10,9,0}, bonusgroup3 = {752,1100,10,9,0}, bonusgroup4 = {952,1100,10,9,0}, itemtypes = {4559,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3069, newBlueprint); newBlueprint = { id = 3064, name = "tset_he_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1200,10,9,0}, bonusgroup1 = {751,1200,10,9,0}, bonusgroup2 = {857,1000,10,9,0}, bonusgroup3 = {752,1300,10,9,0}, bonusgroup4 = {803,1200,10,9,0}, itemtypes = {4561,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3064, newBlueprint); newBlueprint = { id = 3099, name = "tset_he_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {751,1200,10,9,0}, bonusgroup2 = {857,1200,10,9,0}, bonusgroup3 = {752,1100,10,9,0}, bonusgroup4 = {666,1100,10,9,0}, itemtypes = {4558,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3099, newBlueprint); newBlueprint = { id = 3089, name = "tset_he_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {751,1300,10,9,0}, bonusgroup2 = {857,1100,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {767,1000,10,9,0}, itemtypes = {4562,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3089, newBlueprint); newBlueprint = { id = 3028, name = "xmas_he_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11805,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3028, newBlueprint); newBlueprint = { id = 3060, name = "xmas_he_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11810,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3060, newBlueprint); newBlueprint = { id = 3031, name = "xmas_he_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11811,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3031, newBlueprint); newBlueprint = { id = 3034, name = "xmas_he_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11806,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3034, newBlueprint); newBlueprint = { id = 3037, name = "xmas_he_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11807,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3037, newBlueprint); newBlueprint = { id = 3039, name = "xmas_he_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11808,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3039, newBlueprint); newBlueprint = { id = 3055, name = "xmas_he_crown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11809,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3055, newBlueprint); -- High Elf Sets End -- Shadow Warrior Sets Begin newBlueprint = { id = 1845, name = "set_shadowwarrior_hardcombat_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {271,1150,10,9,0}, bonusgroup2 = {767,1150,10,9,0}, bonusgroup3 = {884,1200,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {3241,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1845, newBlueprint); newBlueprint = { id = 1848, name = "set_shadowwarrior_hardcombat_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,0}, bonusgroup1 = {830,1150,10,9,0}, bonusgroup2 = {419,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {3248,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1848, newBlueprint); newBlueprint = { id = 1851, name = "set_shadowwarrior_hardcombat_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {271,1150,10,9,0}, bonusgroup2 = {666,1100,10,9,0}, bonusgroup3 = {402,1100,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {3242,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1851, newBlueprint); newBlueprint = { id = 1854, name = "set_shadowwarrior_hardcombat_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {26,1200,10,9,0}, bonusgroup1 = {924,1150,10,9,0}, bonusgroup2 = {269,1100,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {3243,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1854, newBlueprint); newBlueprint = { id = 1857, name = "set_shadowwarrior_hardcombat_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {543,1200,10,9,0}, bonusgroup2 = {269,1300,10,9,0}, bonusgroup3 = {26,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {3244,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1857, newBlueprint); newBlueprint = { id = 1860, name = "set_shadowwarrior_hardcombat_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {767,1150,10,9,0}, bonusgroup2 = {271,1100,10,9,0}, bonusgroup3 = {268,1100,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {3245,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1860, newBlueprint); newBlueprint = { id = 1863, name = "set_shadowwarrior_hardcombat_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {266,1100,10,9,0}, bonusgroup2 = {924,1100,10,9,0}, bonusgroup3 = {270,1100,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {3246,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1863, newBlueprint); newBlueprint = { id = 1866, name = "set_shadowwarrior_hardcombat_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {805,1150,10,9,0}, bonusgroup2 = {418,1200,10,9,0}, bonusgroup3 = {506,1150,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {3247,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1866, newBlueprint); newBlueprint = { id = 1852, name = "set_shadowwarrior_tactics_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {662,1000,10,9,0}, bonusgroup1 = {275,1350,10,9,0}, bonusgroup2 = {284,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {749,1000,10,9,0}, itemtypes = {2694,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1852, newBlueprint); newBlueprint = { id = 1864, name = "set_shadowwarrior_tactics_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,11,1}, bonusgroup1 = {666,1150,10,9,0}, bonusgroup2 = {274,1350,10,9,0}, bonusgroup3 = {402,1100,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {2697,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1864, newBlueprint); newBlueprint = { id = 1849, name = "set_shadowwarrior_tactics_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {671,1150,10,9,0}, bonusgroup1 = {457,1400,10,9,0}, -- Malevolent Champion Focus bonusgroup2 = {418,1150,10,9,0}, bonusgroup3 = {749,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {2698,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1849, newBlueprint); newBlueprint = { id = 1858, name = "set_shadowwarrior_tactics_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {537,1000,10,9,0}, bonusgroup1 = {272,1350,10,9,0}, bonusgroup2 = {530,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {749,1000,10,9,0}, itemtypes = {2695,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1858, newBlueprint); newBlueprint = { id = 1846, name = "set_shadowwarrior_tactics_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {767,1000,10,9,0}, bonusgroup1 = {273,1350,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, bonusgroup3 = {517,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {2693,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1846, newBlueprint); newBlueprint = { id = 1855, name = "set_shadowwarrior_tactics_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {803,1000,10,9,0}, bonusgroup1 = {278,1350,10,9,0}, bonusgroup2 = {419,1100,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {2700,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1855, newBlueprint); newBlueprint = { id = 1867, name = "set_shadowwarrior_tactics_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {543,1150,10,9,0}, bonusgroup2 = {26,1150,10,9,0}, bonusgroup3 = {27,1200,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {2699,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1867, newBlueprint); newBlueprint = { id = 1861, name = "set_shadowwarrior_tactics_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {803,1000,10,9,0}, bonusgroup1 = {512,1200,10,9,0}, bonusgroup2 = {420,1250,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {2696,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1861, newBlueprint); newBlueprint = { id = 1859, name = "set_shadowwarrior_astral_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {883,1100,10,9,0}, bonusgroup2 = {803,1200,10,9,0}, bonusgroup3 = {451,950,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6545,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1859, newBlueprint); newBlueprint = { id = 1865, name = "set_shadowwarrior_astral_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {815,1300,10,9,0}, bonusgroup1 = {661,1200,10,9,0}, bonusgroup2 = {805,1150,10,9,0}, bonusgroup3 = {859,1000,10,9,1}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {6547,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1865, newBlueprint); newBlueprint = { id = 1853, name = "set_shadowwarrior_astral_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {529,1300,10,9,0}, bonusgroup1 = {922,900,10,9,0}, bonusgroup2 = {395,1350,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {6546,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1853, newBlueprint); newBlueprint = { id = 1844, name = "set_shadowwarrior_astral_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {816,1200,10,9,0}, bonusgroup2 = {672,1150,10,9,0}, bonusgroup3 = {383,1350,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6551,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1844, newBlueprint); newBlueprint = { id = 1856, name = "set_shadowwarrior_astral_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {767,1150,10,9,0}, bonusgroup2 = {459,1100,10,9,0}, bonusgroup3 = {394,1350,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6552,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1856, newBlueprint); newBlueprint = { id = 1847, name = "set_shadowwarrior_astral_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {458,1300,10,9,0}, bonusgroup1 = {418,1300,10,9,0}, bonusgroup2 = {671,1050,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {6548,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1847, newBlueprint); newBlueprint = { id = 1862, name = "set_shadowwarrior_astral_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {402,1100,10,9,0}, bonusgroup2 = {396,1350,10,9,0}, bonusgroup3 = {284,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6549,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1862, newBlueprint); newBlueprint = { id = 1850, name = "set_shadowwarrior_astral_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {416,1150,10,9,0}, bonusgroup2 = {372,1350,10,9,0}, bonusgroup3 = {666,950,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {6550,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1850, newBlueprint); newBlueprint = { id = 2208, name = "set_shadowwarrior_redstorm_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {803,1000,10,9,1}, -- Magic Find bonusgroup1 = {26,1000,10,9,0}, -- Tactics Lore bonusgroup2 = {954,1000,10,9,0}, -- AW (armorlore) bonusgroup3 = {750,1000,10,9,0}, -- S bonusgroup4 = {751,1000,10,9,0}, -- G itemtypes = {6292,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2208, newBlueprint); newBlueprint = { id = 2212, name = "set_shadowwarrior_redstorm_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {402,1200,10,9,1}, -- +% Runspeed bonusgroup1 = {494,1000,10,9,0}, -- + Concentration bonusgroup2 = {511,1100,10,9,0}, -- + All CA bonusgroup3 = {856,1000,10,9,0}, -- B bonusgroup4 = {859,1000,10,9,0}, -- G itemtypes = {6295,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2212, newBlueprint); newBlueprint = { id = 2211, name = "set_shadowwarrior_redstorm_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {538,1000,10,9,1}, -- Chance 1/2 Regtime bonusgroup1 = {819,1000,10,9,0}, -- VW (armorlore) bonusgroup2 = {857,1000,10,9,0}, -- S bonusgroup3 = {858,1000,10,9,0}, -- S bonusgroup4 = {859,1000,10,9,0}, -- G itemtypes = {6293,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2211, newBlueprint); newBlueprint = { id = 2210, name = "set_shadowwarrior_redstorm_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {665,1000,10,9,1}, -- -% Opp. chance evade bonusgroup1 = {515,1200,10,9,0}, -- + All Skills bonusgroup2 = {767,1200,10,9,0}, -- +% Chance Crit. bonusgroup3 = {750,1000,10,9,0}, -- S bonusgroup4 = {751,1000,10,9,0}, -- G itemtypes = {6296,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2210, newBlueprint); newBlueprint = { id = 2209, name = "set_shadowwarrior_redstorm_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {419,1200,10,9,1}, -- + Vit. bonusgroup1 = {753,1750,10,9,0}, -- +% Damping all (armormastery) bonusgroup2 = {749,1000,10,9,0}, -- B bonusgroup3 = {750,1000,10,9,0}, -- S bonusgroup4 = {751,1000,10,9,0}, -- G itemtypes = {6291,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2209, newBlueprint); newBlueprint = { id = 2207, name = "set_shadowwarrior_redstorm_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,1000,10,9,1}, -- +% Chance Evade bonusgroup1 = {952,900,10,9,0}, -- -% DOT damping all bonusgroup2 = {671,750,10,9,0}, -- + HP regeneration bonusgroup3 = {752,1000,10,9,0}, -- B bonusgroup4 = {860,1000,10,9,0}, -- G itemtypes = {6294,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2207, newBlueprint); newBlueprint = { id = 2206, name = "set_shadowwarrior_redstorm_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {863,1000,10,9,1}, -- -% Reg all aspects bonusgroup1 = {419,900,10,9,0}, -- + Vitality bonusgroup2 = {513,1200,10,9,0}, -- + Def Skills bonusgroup3 = {750,1000,10,9,0}, -- S bonusgroup4 = {751,1000,10,9,0}, -- G itemtypes = {6290,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2206, newBlueprint); newBlueprint = { id = 2397, name = "set_shadowwarrior_redstorm_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,1000,10,9,1}, -- -% Reg.time per hit bonusgroup1 = {543,1000,10,9,0}, -- +% Enemy cannot evade (Surehit) bonusgroup2 = {418,900,10,9,0}, -- + Stamina bonusgroup3 = {750,1000,10,9,0}, -- S bonusgroup4 = {751,1000,10,9,0}, -- G itemtypes = {6297,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2397, newBlueprint); newBlueprint = { id = 2772, name = "miniset_sw_wiederkehr_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10091,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2772, newBlueprint); newBlueprint = { id = 2774, name = "miniset_sw_wiederkehr_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8015,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2774, newBlueprint); newBlueprint = { id = 2775, name = "miniset_sw_wiederkehr_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8013,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2775, newBlueprint); newBlueprint = { id = 2751, name = "miniset_sw_grab_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1399,1,9,0}, bonusgroup1 = {662,1450,10,9,0}, bonusgroup2 = {830,1350,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13540,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2751, newBlueprint); newBlueprint = { id = 2753, name = "miniset_sw_grab_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1450,10,9,0}, bonusgroup1 = {666,1350,10,9,0}, bonusgroup2 = {512,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13542,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2753, newBlueprint); newBlueprint = { id = 2755, name = "miniset_sw_grab_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {766,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {666,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13543,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2755, newBlueprint); newBlueprint = { id = 2756, name = "miniset_sw_grab_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1450,10,9,0}, bonusgroup1 = {20,1350,10,9,0}, bonusgroup2 = {672,1250,10,9,0}, bonusgroup3 = {517,1300,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13541,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2756, newBlueprint); newBlueprint = { id = 2780, name = "miniset_sw_stille_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {402,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8030,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2780, newBlueprint); newBlueprint = { id = 2782, name = "miniset_sw_stille_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1450,10,9,0}, bonusgroup1 = {419,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8031,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2782, newBlueprint); newBlueprint = { id = 2778, name = "miniset_sw_stille_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,1450,10,9,0}, bonusgroup1 = {516,1350,10,9,0}, bonusgroup2 = {873,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7997,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2778, newBlueprint); newBlueprint = { id = 2779, name = "miniset_sw_stille_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1450,10,9,0}, bonusgroup1 = {538,1350,10,9,0}, bonusgroup2 = {494,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7999,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2779, newBlueprint); newBlueprint = { id = 2758, name = "miniset_sw_qual_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1450,10,9,0}, bonusgroup1 = {645,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10030,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2758, newBlueprint); newBlueprint = { id = 2761, name = "miniset_sw_qual_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {418,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10045,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2761, newBlueprint); newBlueprint = { id = 2760, name = "miniset_sw_qual_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, bonusgroup1 = {533,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10036,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2760, newBlueprint); newBlueprint = { id = 2763, name = "miniset_sw_henker_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {662,1350,10,9,0}, bonusgroup1 = {513,1350,10,9,0}, bonusgroup2 = {488,1450,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7950,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2763, newBlueprint); newBlueprint = { id = 2765, name = "miniset_sw_henker_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1450,10,9,0}, bonusgroup1 = {828,1350,10,9,0}, bonusgroup2 = {533,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7985,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2765, newBlueprint); newBlueprint = { id = 2768, name = "miniset_sw_henker_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1450,10,9,0}, bonusgroup1 = {419,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7955,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2768, newBlueprint); newBlueprint = { id = 2770, name = "miniset_sw_henker_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {666,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {7953,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2770, newBlueprint); newBlueprint = { id = 3074, name = "tset_sw_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1400,10,9,0}, bonusgroup1 = {857,1400,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {402,1400,10,9,0}, itemtypes = {4217,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3074, newBlueprint); newBlueprint = { id = 3063, name = "tset_sw_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1300,10,9,0}, bonusgroup4 = {528,1200,10,9,0}, itemtypes = {4218,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3063, newBlueprint); newBlueprint = { id = 3080, name = "tset_sw_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1200,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1200,10,9,0}, bonusgroup3 = {752,1200,10,9,0}, bonusgroup4 = {658,1150,10,9,0}, itemtypes = {4213,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3080, newBlueprint); newBlueprint = { id = 3098, name = "tset_sw_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1400,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {666,1100,10,9,0}, itemtypes = {4216,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3098, newBlueprint); newBlueprint = { id = 3088, name = "tset_sw_hands", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {857,1100,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1300,10,9,0}, bonusgroup4 = {767,1000,10,9,0}, itemtypes = {4219,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3088, newBlueprint); newBlueprint = { id = 3068, name = "tset_sw_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {857,1400,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {803,1200,10,9,0}, itemtypes = {4215,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3068, newBlueprint); newBlueprint = { id = 3103, name = "tset_sw_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1300,10,9,0}, bonusgroup1 = {857,1300,10,9,0}, bonusgroup2 = {752,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {952,1100,10,9,0}, itemtypes = {4214,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3103, newBlueprint); newBlueprint = { id = 3092, name = "tset_sw_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1400,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {803,1300,10,9,0}, itemtypes = {4212,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3092, newBlueprint); newBlueprint = { id = 2368, name = "set_sw_pvp_hardcombat_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {513,1000,10,9,0}, bonusgroup1 = {284,1000,10,9,0}, bonusgroup2 = {749,1000,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {8026,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2368, newBlueprint); newBlueprint = { id = 2366, name = "set_sw_pvp_hardcombat_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {26,1600,10,9,0}, bonusgroup1 = {819,1000,10,9,0}, bonusgroup2 = {402,800,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {8024,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2366, newBlueprint); newBlueprint = { id = 2365, name = "set_sw_pvp_hardcombat_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {527,1000,10,9,0}, bonusgroup1 = {272,1000,10,9,0}, bonusgroup2 = {889,1000,10,9,0}, bonusgroup3 = {857,1000,10,9,0}, bonusgroup4 = {858,1000,10,9,0}, itemtypes = {8022,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2365, newBlueprint); newBlueprint = { id = 2364, name = "set_sw_pvp_hardcombat_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {419,1500,10,9,0}, bonusgroup1 = {952,1300,10,9,0}, bonusgroup2 = {751,1000,10,9,0}, bonusgroup3 = {857,1000,10,9,0}, bonusgroup4 = {858,1000,10,9,0}, itemtypes = {8021,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2364, newBlueprint); newBlueprint = { id = 2362, name = "set_sw_pvp_hardcombat_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {821,500,10,9,0}, bonusgroup1 = {671,400,10,9,0}, bonusgroup2 = {751,1000,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {514,500,10,9,0}, bonusgroup5 = {750,1000,10,9,0}, itemtypes = {8025,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2362, newBlueprint); newBlueprint = { id = 2361, name = "set_sw_pvp_hardcombat_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {954,500,10,9,0}, bonusgroup2 = {269,600,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {27,800,10,9,0}, itemtypes = {8019,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2361, newBlueprint); newBlueprint = { id = 2363, name = "set_sw_pvp_hardcombat_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {674,1100,10,9,0}, bonusgroup1 = {530,1000,10,9,0}, bonusgroup2 = {720,1000,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {8023,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2363, newBlueprint); newBlueprint = { id = 2367, name = "set_sw_pvp_hardcombat_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {271,1400,10,9,0}, bonusgroup1 = {418,1200,10,9,0}, bonusgroup2 = {666,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {8020,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2367, newBlueprint); newBlueprint = { id = 2957, name = "xbox_set_sw_colossus_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {22,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {761,1300,10,9,0}, bonusgroup1 = {720,1600,10,9,0}, bonusgroup2 = {751,1000,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, itemtypes = {897,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2957, newBlueprint); newBlueprint = { id = 2956, name = "xbox_set_sw_colossus_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1350,10,9,0}, bonusgroup1 = {767,1400,10,9,0}, bonusgroup2 = {751,1000,10,9,0}, bonusgroup3 = {749,1000,10,9,0}, bonusgroup4 = {517,1350,1,9,0}, itemtypes = {893,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2956, newBlueprint); newBlueprint = { id = 2961, name = "xbox_set_sw_colossus_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {24,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {449,1350,1,9,0}, bonusgroup1 = {873,1300,10,9,0}, bonusgroup2 = {834,1400,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {898,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2961, newBlueprint); newBlueprint = { id = 2959, name = "xbox_set_sw_colossus_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {22,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {766,1400,1,9,0}, bonusgroup1 = {515,1350,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {749,1000,10,9,0}, itemtypes = {892,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2959, newBlueprint); newBlueprint = { id = 2958, name = "xbox_set_sw_colossus_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {22,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {861,750,1,9,0}, bonusgroup1 = {673,1400,10,9,0}, bonusgroup2 = {761,1300,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {894,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2958, newBlueprint); newBlueprint = { id = 2960, name = "xbox_set_sw_colossus_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {24,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {516,1300,1,9,0}, bonusgroup1 = {662,1300,10,9,0}, bonusgroup2 = {862,750,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {895,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2960, newBlueprint); newBlueprint = { id = 2962, name = "xbox_set_sw_colossus_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {22,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1350,1,9,0}, bonusgroup1 = {513,1400,10,9,0}, bonusgroup2 = {284,1300,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {896,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2962, newBlueprint); newBlueprint = { id = 3025, name = "xmas_sw_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11790,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3025, newBlueprint); newBlueprint = { id = 3019, name = "xmas_sw_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11783,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3019, newBlueprint); newBlueprint = { id = 3020, name = "xmas_sw_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11789,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3020, newBlueprint); newBlueprint = { id = 3021, name = "xmas_sw_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11784,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3021, newBlueprint); newBlueprint = { id = 3022, name = "xmas_sw_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11785,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3022, newBlueprint); newBlueprint = { id = 3023, name = "xmas_sw_crown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11787,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3023, newBlueprint); newBlueprint = { id = 3024, name = "xmas_sw_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11786,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3024, newBlueprint); newBlueprint = { id = 3057, name = "xmas_sw_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11788,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3057, newBlueprint); -- Shadow Warrior Sets End -- Dryad Sets Begin newBlueprint = { id = 1926, name = "set_dryad_jagd_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {416,1250,10,9,0}, bonusgroup2 = {683,1250,10,9,0}, bonusgroup3 = {898,1250,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {5636,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1926, newBlueprint); newBlueprint = { id = 1930, name = "set_dryad_jagd_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {679,1150,1,9,0}, bonusgroup2 = {516,1150,1,9,0}, bonusgroup3 = {898,1150,1,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {5634,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1930, newBlueprint); newBlueprint = { id = 1929, name = "set_dryad_jagd_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {684,1150,1,9,0}, bonusgroup2 = {767,1150,1,9,0}, bonusgroup3 = {683,1200,1,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {5638,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1929, newBlueprint); newBlueprint = { id = 1928, name = "set_dryad_jagd_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {420,1150,1,9,0}, bonusgroup2 = {476,1150,1,9,0}, bonusgroup3 = {681,1200,1,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {5633,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1928, newBlueprint); newBlueprint = { id = 1925, name = "set_dryad_jagd_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {898,1250,10,9,0}, bonusgroup1 = {681,1150,1,9,0}, bonusgroup2 = {418,1150,1,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {5639,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1925, newBlueprint); newBlueprint = { id = 1924, name = "set_dryad_jagd_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {27,1300,10,9,0}, bonusgroup1 = {517,1150,1,9,0}, bonusgroup2 = {680,1200,1,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {5637,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1924, newBlueprint); newBlueprint = { id = 1927, name = "set_dryad_jagd_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {720,1250,10,9,0}, bonusgroup1 = {419,1300,10,9,0}, bonusgroup2 = {682,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {5635,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1927, newBlueprint); newBlueprint = { id = 1842, name = "set_dryad_natur_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {402,1150,1,9,0}, bonusgroup2 = {529,1150,1,9,0}, bonusgroup3 = {477,1250,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4316,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1842, newBlueprint); newBlueprint = { id = 1843, name = "set_dryad_natur_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {685,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {686,1150,1,9,0}, bonusgroup4 = {420,1000,1,5,0}, itemtypes = {4310,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1843, newBlueprint); newBlueprint = { id = 1837, name = "set_dryad_natur_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {880,1200,10,9,0}, bonusgroup1 = {690,1150,1,9,0}, bonusgroup2 = {686,1150,1,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,1,9,1}, itemtypes = {4313,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1837, newBlueprint); newBlueprint = { id = 1838, name = "set_dryad_natur_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {688,1250,10,9,0}, bonusgroup3 = {900,1200,10,9,0}, bonusgroup4 = {671,1150,10,9,0}, itemtypes = {4315,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1838, newBlueprint); newBlueprint = { id = 1839, name = "set_dryad_natur_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {478,1100,1,9,0}, bonusgroup2 = {416,1200,1,9,0}, bonusgroup3 = {666,1150,1,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4312,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1839, newBlueprint); newBlueprint = { id = 1840, name = "set_dryad_natur_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {389,2400,10,9,0}, bonusgroup1 = {687,1200,1,9,0}, bonusgroup2 = {513,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4311,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1840, newBlueprint); newBlueprint = { id = 1841, name = "set_dryad_natur_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {511,1250,1,9,0}, bonusgroup2 = {689,1150,1,9,0}, bonusgroup3 = {767,1150,1,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4309,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1841, newBlueprint); newBlueprint = { id = 1917, name = "set_dryade_voodoo_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {694,1200,1,9,0}, bonusgroup1 = {538,1200,1,9,0}, bonusgroup2 = {672,1250,1,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,1,9,1}, itemtypes = {4306,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1917, newBlueprint); newBlueprint = { id = 1918, name = "set_dryade_voodoo_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {671,1200,1,9,0}, bonusgroup1 = {418,1275,1,9,0}, bonusgroup2 = {902,1150,1,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4307,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1918, newBlueprint); newBlueprint = { id = 1919, name = "set_dryade_voodoo_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {696,1200,1,9,0}, bonusgroup1 = {691,1150,1,9,0}, bonusgroup2 = {419,1200,1,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {4304,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1919, newBlueprint); newBlueprint = { id = 1920, name = "set_dryade_voodoo_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {512,1250,1,9,0}, bonusgroup1 = {543,1200,1,9,0}, bonusgroup2 = {751,1000,1,9,1}, bonusgroup3 = {417,1150,1,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4303,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1920, newBlueprint); newBlueprint = { id = 1921, name = "set_dryade_voodoo_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {529,1250,1,9,0}, bonusgroup1 = {803,900,1,9,0}, bonusgroup2 = {693,1150,1,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4308,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1921, newBlueprint); newBlueprint = { id = 1922, name = "set_dryade_voodoo_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {830,1200,1,9,0}, bonusgroup1 = {494,1150,1,9,0}, bonusgroup2 = {480,1150,1,9,0}, bonusgroup3 = {750,1000,10,9,1}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {5972,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1922, newBlueprint); newBlueprint = { id = 1923, name = "set_dryade_voodoo_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {829,1450,5,9,0}, -- Block Stun bonusgroup1 = {692,1150,1,9,0}, bonusgroup2 = {666,1250,1,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {4305,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1923, newBlueprint); newBlueprint = { id = 2695, name = "miniset_dr_wald_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {284,1450,10,9,0}, bonusgroup1 = {759,1350,10,9,0}, bonusgroup2 = {828,1250,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {857,1000,10,9,0}, itemtypes = {10118,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2695, newBlueprint); newBlueprint = { id = 2688, name = "miniset_dr_wald_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {10106,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2688, newBlueprint); newBlueprint = { id = 2709, name = "miniset_dr_wald_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1450,10,9,0}, bonusgroup1 = {535,1350,10,9,0}, bonusgroup2 = {419,1400,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {749,1000,10,9,0}, itemtypes = {10115,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2709, newBlueprint); newBlueprint = { id = 2697, name = "miniset_dr_glyphe_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8606,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2697, newBlueprint); newBlueprint = { id = 2702, name = "miniset_dr_glyphe_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8609,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2702, newBlueprint); newBlueprint = { id = 2689, name = "miniset_dr_glyphe_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8603,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2689, newBlueprint); newBlueprint = { id = 2715, name = "miniset_dr_flamme_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {416,1450,10,9,0}, bonusgroup1 = {761,1350,10,9,0}, bonusgroup2 = {671,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8575,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2715, newBlueprint); newBlueprint = { id = 2693, name = "miniset_dr_flamme_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {815,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {20,1200,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8584,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2693, newBlueprint); newBlueprint = { id = 2700, name = "miniset_dr_flamme_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {416,1200,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {8587,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2700, newBlueprint); newBlueprint = { id = 2708, name = "miniset_dr_flamme_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1450,10,9,0}, bonusgroup1 = {761,1350,10,9,0}, bonusgroup2 = {419,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {8590,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2708, newBlueprint); newBlueprint = { id = 2686, name = "miniset_dr_flamme_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,1450,10,9,0}, bonusgroup1 = {662,1450,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8581,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2686, newBlueprint); newBlueprint = { id = 2690, name = "miniset_dr_meho_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {759,1450,10,9,0}, bonusgroup1 = {488,1350,10,9,0}, bonusgroup2 = {533,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8564,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2690, newBlueprint); newBlueprint = { id = 2699, name = "miniset_dr_meho_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {805,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {666,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8567,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2699, newBlueprint); newBlueprint = { id = 2703, name = "miniset_dr_meho_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1450,10,9,0}, bonusgroup1 = {20,1350,10,9,0}, bonusgroup2 = {517,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8552,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2703, newBlueprint); newBlueprint = { id = 2681, name = "miniset_dr_meho_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1450,10,9,0}, bonusgroup1 = {822,1350,10,9,0}, bonusgroup2 = {514,1350,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8561,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2681, newBlueprint); newBlueprint = { id = 2684, name = "miniset_dr_ranken_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1450,10,9,0}, bonusgroup1 = {645,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {5968,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2684, newBlueprint); newBlueprint = { id = 2691, name = "miniset_dr_ranken_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, bonusgroup1 = {533,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8543,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2691, newBlueprint); newBlueprint = { id = 2706, name = "miniset_dr_ranken_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1250,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8548,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2706, newBlueprint); newBlueprint = { id = 3066, name = "tset_dr_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1200,10,9,0}, bonusgroup1 = {859,1000,10,9,0}, bonusgroup2 = {857,1100,10,9,0}, bonusgroup3 = {752,1200,10,9,0}, bonusgroup4 = {528,1200,10,9,0}, itemtypes = {5654,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3066, newBlueprint); newBlueprint = { id = 3076, name = "tset_dr_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {751,1300,10,9,0}, bonusgroup1 = {859,1100,10,9,0}, bonusgroup2 = {857,1000,10,9,0}, bonusgroup3 = {752,1200,10,9,0}, bonusgroup4 = {402,1400,10,9,0}, itemtypes = {5648,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3076, newBlueprint); newBlueprint = { id = 3101, name = "tset_dr_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {751,1200,10,9,0}, bonusgroup2 = {857,1300,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {666,1100,10,9,0}, itemtypes = {5652,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3101, newBlueprint); newBlueprint = { id = 3071, name = "tset_dr_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1200,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1300,10,9,0}, bonusgroup3 = {752,1100,10,9,0}, bonusgroup4 = {803,1200,10,9,0}, itemtypes = {5649,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3071, newBlueprint); newBlueprint = { id = 3105, name = "tset_dr_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {751,1300,10,9,0}, bonusgroup2 = {857,1200,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {952,1100,10,9,0}, itemtypes = {5650,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3105, newBlueprint); newBlueprint = { id = 3083, name = "tset_dr_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {751,1200,10,9,0}, bonusgroup2 = {857,1000,10,9,0}, bonusgroup3 = {752,1300,10,9,0}, bonusgroup4 = {658,1150,10,9,0}, itemtypes = {5653,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3083, newBlueprint); newBlueprint = { id = 3095, name = "tset_dr_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1400,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {803,1300,10,9,0}, itemtypes = {5651,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3095, newBlueprint); newBlueprint = { id = 3036, name = "xmas_dr_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11801,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3036, newBlueprint); newBlueprint = { id = 3054, name = "xmas_dr_crown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11802,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3054, newBlueprint); newBlueprint = { id = 3040, name = "xmas_dr_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11804,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3040, newBlueprint); newBlueprint = { id = 3027, name = "xmas_dr_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11798,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3027, newBlueprint); newBlueprint = { id = 3059, name = "xmas_dr_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11803,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3059, newBlueprint); newBlueprint = { id = 3030, name = "xmas_dr_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11799,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3030, newBlueprint); newBlueprint = { id = 3033, name = "xmas_dr_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11800,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3033, newBlueprint); -- Dryad Sets End -- Temple Guardian Sets Begin newBlueprint = { id = 2173, name = "set_tg_nahkampf_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,1000,10,9,0}, bonusgroup1 = {671,1200,10,9,0}, bonusgroup2 = {701,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {7459,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2173, newBlueprint); newBlueprint = { id = 2176, name = "set_tg_nahkampf_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {416,1200,10,9,0}, bonusgroup2 = {803,1150,10,9,0}, bonusgroup3 = {481,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {7457,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2176, newBlueprint); newBlueprint = { id = 2177, name = "set_tg_nahkampf_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {20,1200,10,9,0}, bonusgroup2 = {527,1150,10,9,0}, bonusgroup3 = {698,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {7458,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2177, newBlueprint); newBlueprint = { id = 2172, name = "set_tg_nahkampf_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {528,1150,10,9,0}, bonusgroup2 = {517,1200,10,9,0}, bonusgroup3 = {700,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {7462,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2172, newBlueprint); newBlueprint = { id = 2188, name = "set_tg_nahkampf_battery", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1200,10,9,0}, bonusgroup1 = {528,1150,10,9,0}, bonusgroup2 = {701,1150,10,9,0}, bonusgroup3 = {857,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,1}, itemtypes = {8643,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2188, newBlueprint); newBlueprint = { id = 2174, name = "set_tg_nahkampf_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {720,1250,10,9,0}, bonusgroup1 = {830,1100,10,9,0}, bonusgroup2 = {699,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {7460,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2174, newBlueprint); newBlueprint = { id = 2175, name = "set_tg_nahkampf_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {481,1200,10,9,0}, bonusgroup1 = {830,1150,10,9,0}, bonusgroup2 = {702,1250,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, itemtypes = {7463,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2175, newBlueprint); newBlueprint = { id = 2184, name = "set_tg_nahkampf_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {884,1150,10,9,0}, bonusgroup2 = {928,1200,10,9,0}, bonusgroup3 = {698,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {7461,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2184, newBlueprint); newBlueprint = { id = 2183, name = "set_tg_technik_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {420,1150,10,9,0}, bonusgroup2 = {484,1200,10,9,0}, bonusgroup3 = {528,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {11076,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2183, newBlueprint); newBlueprint = { id = 2185, name = "set_tg_technik_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {416,1200,10,9,0}, bonusgroup2 = {658,1200,10,9,0}, bonusgroup3 = {712,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {11070,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2185, newBlueprint); newBlueprint = { id = 2179, name = "set_tg_technik_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1250,10,9,0}, bonusgroup1 = {485,1200,10,9,0}, bonusgroup2 = {855,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {11071,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2179, newBlueprint); newBlueprint = { id = 2178, name = "set_tg_technik_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {75,1200,10,9,0}, bonusgroup2 = {767,1150,10,9,0}, bonusgroup3 = {711,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {11068,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2178, newBlueprint); newBlueprint = { id = 2189, name = "set_tg_technik_battery", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1200,10,9,0}, bonusgroup1 = {877,1150,10,9,0}, bonusgroup2 = {803,1150,10,9,0}, bonusgroup3 = {857,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,1}, itemtypes = {8643,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2189, newBlueprint); newBlueprint = { id = 2181, name = "set_tg_technik_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {389,2400,10,9,0}, bonusgroup1 = {418,1250,10,9,0}, bonusgroup2 = {712,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {11073,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2181, newBlueprint); newBlueprint = { id = 2182, name = "set_tg_technik_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {889,1150,10,9,0}, bonusgroup2 = {803,1150,10,9,0}, bonusgroup3 = {713,1250,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {11074,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2182, newBlueprint); newBlueprint = { id = 2180, name = "set_tg_technik_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {402,1200,10,9,0}, bonusgroup2 = {713,1200,10,9,0}, bonusgroup3 = {710,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {11069,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2180, newBlueprint); newBlueprint = { id = 2169, name = "set_tg_tenergy_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {832,1250,10,9,0}, bonusgroup1 = {511,1150,10,9,0}, bonusgroup2 = {706,1100,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {6279,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2169, newBlueprint); newBlueprint = { id = 2168, name = "set_tg_tenergy_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {963,1150,10,9,0}, bonusgroup2 = {952,1100,10,9,0}, bonusgroup3 = {705,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6278,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2168, newBlueprint); newBlueprint = { id = 2170, name = "set_tg_tenergy_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {284,1350,10,9,0}, bonusgroup2 = {704,1350,10,9,0}, bonusgroup3 = {666,1350,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6281,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2170, newBlueprint); newBlueprint = { id = 2167, name = "set_tg_tenergy_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, bonusgroup0 = {720,1300,10,9,0}, bonusgroup1 = {483,1150,10,9,0}, bonusgroup2 = {708,1150,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {6282,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2167, newBlueprint); newBlueprint = { id = 2166, name = "set_tg_tenergy_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {482,1150,10,9,0}, bonusgroup2 = {528,1150,10,9,0}, bonusgroup3 = {707,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6280,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2166, newBlueprint); newBlueprint = { id = 2187, name = "set_tg_tenergy_battery", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {75,1150,10,9,0}, bonusgroup1 = {520,1350,10,9,0}, bonusgroup2 = {703,1250,10,9,0}, bonusgroup3 = {857,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,1}, itemtypes = {8642,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2187, newBlueprint); newBlueprint = { id = 2171, name = "set_tg_tenergy_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,1}, bonusgroup1 = {419,1350,10,9,0}, bonusgroup2 = {528,1350,10,9,0}, bonusgroup3 = {708,1350,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {6277,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2171, newBlueprint); newBlueprint = { id = 2186, name = "set_tg_tenergy_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {703,1250,10,9,0}, bonusgroup2 = {803,1250,10,9,0}, bonusgroup3 = {417,1300,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {6276,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2186, newBlueprint); newBlueprint = { id = 2824, name = "set_tg_kendric_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {144,1000,10,9,0}, bonusgroup3 = {512,1000,10,9,0}, bonusgroup4 = {527,1200,10,9,0}, itemtypes = {11251,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2824, newBlueprint); newBlueprint = { id = 2823, name = "set_tg_kendric_battery", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {416,1000,10,9,0}, bonusgroup3 = {75,1000,10,9,0}, bonusgroup4 = {720,1200,10,9,0}, itemtypes = {8642,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2823, newBlueprint); newBlueprint = { id = 2822, name = "set_tg_kendric_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {650,1000,10,9,0}, bonusgroup3 = {511,1000,10,9,0}, bonusgroup4 = {27,1000,10,9,0}, itemtypes = {11263,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2822, newBlueprint); newBlueprint = { id = 2821, name = "set_tg_kendric_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {803,1000,10,9,0}, bonusgroup3 = {671,1000,10,9,0}, bonusgroup4 = {819,1000,10,9,0}, itemtypes = {11261,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2821, newBlueprint); newBlueprint = { id = 2820, name = "set_tg_kendric_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,0}, bonusgroup1 = {859,1000,10,9,0}, bonusgroup2 = {894,450,10,9,0}, bonusgroup3 = {417,1000,10,9,0}, bonusgroup4 = {820,1000,10,9,0}, itemtypes = {11259,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2820, newBlueprint); newBlueprint = { id = 2819, name = "set_tg_kendric_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,0}, bonusgroup1 = {859,1000,10,9,0}, bonusgroup2 = {513,1000,10,9,0}, bonusgroup3 = {952,1000,10,9,0}, bonusgroup4 = {766,1000,10,9,0}, itemtypes = {11257,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2819, newBlueprint); newBlueprint = { id = 2818, name = "set_tg_kendric_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,0}, bonusgroup1 = {859,1000,10,9,0}, bonusgroup2 = {402,1000,10,9,0}, bonusgroup3 = {418,1000,10,9,0}, bonusgroup4 = {963,1000,10,9,0}, itemtypes = {11255,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2818, newBlueprint); newBlueprint = { id = 2817, name = "set_tg_kendric_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {803,1000,10,9,0}, bonusgroup3 = {671,1000,10,9,0}, bonusgroup4 = {420,1000,10,9,0}, itemtypes = {11253,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2817, newBlueprint); newBlueprint = { id = 2733, name = "miniset_tg_lumen_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {650,1350,10,9,0}, bonusgroup2 = {20,1350,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9196,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2733, newBlueprint); newBlueprint = { id = 2735, name = "miniset_tg_lumen_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,1450,10,9,0}, bonusgroup1 = {513,1350,10,9,0}, bonusgroup2 = {666,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9199,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2735, newBlueprint); newBlueprint = { id = 2736, name = "miniset_tg_lumen_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1450,10,9,0}, bonusgroup1 = {512,1350,10,9,0}, bonusgroup2 = {20,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9187,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2736, newBlueprint); newBlueprint = { id = 2738, name = "miniset_tg_lumen_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1450,10,9,0}, bonusgroup1 = {830,1350,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {419,1400,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9202,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2738, newBlueprint); newBlueprint = { id = 2720, name = "miniset_tg_lumen_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {662,1350,10,9,0}, bonusgroup1 = {761,1350,10,9,0}, bonusgroup2 = {751,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9193,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2720, newBlueprint); newBlueprint = { id = 2747, name = "miniset_tg_schatten_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {11292,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2747, newBlueprint); newBlueprint = { id = 2743, name = "miniset_tg_schatten_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {11301,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2743, newBlueprint); newBlueprint = { id = 2744, name = "miniset_tg_schatten_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {11298,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2744, newBlueprint); newBlueprint = { id = 2745, name = "miniset_tg_schatten_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {529,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {11295,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2745, newBlueprint); newBlueprint = { id = 2739, name = "miniset_tg_peiniger_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {662,1350,10,9,0}, bonusgroup1 = {830,1350,10,9,0}, bonusgroup2 = {419,1400,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9221,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2739, newBlueprint); newBlueprint = { id = 2722, name = "miniset_tg_peiniger_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1450,10,9,0}, bonusgroup1 = {671,1450,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, bonusgroup5 = {535,1350,10,9,0}, -- Physical Armor % itemtypes = {9212,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2722, newBlueprint); newBlueprint = { id = 2740, name = "miniset_tg_peiniger_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "uniuqe", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, bonusgroup1 = {514,1350,10,9,0}, bonusgroup2 = {533,1400,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9215,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2740, newBlueprint); newBlueprint = { id = 2742, name = "miniset_tg_peiniger_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "uniueq", specialuseonly = 0, bonusgroup0 = {402,1450,10,9,0}, bonusgroup1 = {828,1350,10,9,0}, bonusgroup2 = {666,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9218,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2742, newBlueprint); newBlueprint = { id = 2718, name = "miniset_tg_xtm_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1450,10,9,0}, bonusgroup1 = {645,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9236,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2718, newBlueprint); newBlueprint = { id = 2724, name = "miniset_tg_xtm_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, bonusgroup1 = {533,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9239,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2724, newBlueprint); newBlueprint = { id = 2726, name = "miniset_tg_xtm_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1450,10,9,0}, bonusgroup1 = {402,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9242,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2726, newBlueprint); newBlueprint = { id = 2729, name = "miniset_tg_licht_head", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1450,10,9,0}, bonusgroup1 = {830,1350,10,9,0}, bonusgroup2 = {517,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9175,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2729, newBlueprint); newBlueprint = { id = 2730, name = "miniset_tg_licht_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1450,10,9,0}, bonusgroup1 = {516,1350,10,9,0}, bonusgroup2 = {856,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9181,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2730, newBlueprint); newBlueprint = { id = 2732, name = "miniset_tg_licht_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1450,10,9,0}, bonusgroup1 = {512,1350,10,9,0}, bonusgroup2 = {402,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9178,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2732, newBlueprint); newBlueprint = { id = 2719, name = "miniset_tg_licht_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1450,10,9,0}, bonusgroup1 = {671,1350,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {9172,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2719, newBlueprint); newBlueprint = { id = 3067, name = "tset_tg_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {752,1200,10,9,0}, bonusgroup2 = {751,1400,10,9,0}, bonusgroup3 = {528,1200,10,9,0}, bonusgroup4 = {529,1300,10,9,0}, itemtypes = {6472,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3067, newBlueprint); newBlueprint = { id = 3102, name = "tset_tg_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1300,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1300,10,9,0}, bonusgroup4 = {666,1100,10,9,0}, itemtypes = {6469,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3102, newBlueprint); newBlueprint = { id = 3079, name = "tset_tg_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1200,10,9,0}, bonusgroup4 = {402,1400,10,9,0}, itemtypes = {6468,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3079, newBlueprint); newBlueprint = { id = 3106, name = "tset_tg_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1300,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1300,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {952,1100,10,9,0}, itemtypes = {6471,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3106, newBlueprint); newBlueprint = { id = 3084, name = "tset_tg_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1400,10,9,0}, bonusgroup4 = {658,1150,10,9,0}, itemtypes = {6470,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3084, newBlueprint); newBlueprint = { id = 3096, name = "tset_tg_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {857,1000,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1300,10,9,0}, bonusgroup4 = {803,1300,10,9,0}, itemtypes = {6466,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3096, newBlueprint); newBlueprint = { id = 3109, name = "tset_tg_battery", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {857,1300,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {767,1000,10,9,0}, itemtypes = {8642,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3109, newBlueprint); newBlueprint = { id = 3072, name = "tset_tg_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1400,10,9,0}, bonusgroup1 = {857,1300,10,9,0}, bonusgroup2 = {752,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {803,1200,10,9,0}, itemtypes = {6467,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3072, newBlueprint); newBlueprint = { id = 3053, name = "xmas_tg_crown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11795,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3053, newBlueprint); newBlueprint = { id = 3038, name = "xmas_tg_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11797,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3038, newBlueprint); newBlueprint = { id = 3026, name = "xmas_tg_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11791,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3026, newBlueprint); newBlueprint = { id = 3058, name = "xmas_tg_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11796,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3058, newBlueprint); newBlueprint = { id = 3029, name = "xmas_tg_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11792,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3029, newBlueprint); newBlueprint = { id = 3032, name = "xmas_tg_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11793,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3032, newBlueprint); newBlueprint = { id = 3035, name = "xmas_tg_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,11,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, bonusgroup0 = {857,1000,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, itemtypes = {11794,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3035, newBlueprint); -- Temple Guardian Sets End -- Dragon Mage Sets Begin newBlueprint = { id = 3176, name = "set_dm_dm_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {963,1300,10,9,0}, bonusgroup1 = {998,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {402,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12490,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3176, newBlueprint); newBlueprint = { id = 3170, name = "set_dm_dm_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1000,1200,10,9,0}, bonusgroup1 = {528,1250,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {27,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12486,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3170, newBlueprint); newBlueprint = { id = 3171, name = "set_dm_dm_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1300,10,9,0}, bonusgroup1 = {1001,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1012,1100,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12491,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3171, newBlueprint); newBlueprint = { id = 3172, name = "set_dm_dm_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1200,10,9,0}, bonusgroup1 = {513,1100,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {529,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12487,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3172, newBlueprint); newBlueprint = { id = 3173, name = "set_dm_dm_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {720,1300,10,9,0}, bonusgroup1 = {822,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {752,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {12493,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3173, newBlueprint); newBlueprint = { id = 3174, name = "set_dm_dm_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1250,10,9,0}, bonusgroup1 = {999,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {672,1200,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12488,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3174, newBlueprint); newBlueprint = { id = 3175, name = "set_dm_dm_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {994,1100,10,9,0}, bonusgroup1 = {511,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {533,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12489,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3175, newBlueprint); newBlueprint = { id = 3177, name = "set_dm_dm_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {659,1250,10,9,0}, bonusgroup1 = {997,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {389,2500,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12492,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3177, newBlueprint); newBlueprint = { id = 3181, name = "set_dm_me_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {879,1200,10,9,0}, bonusgroup1 = {883,1250,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1007,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12728,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3181, newBlueprint); newBlueprint = { id = 3182, name = "set_dm_me_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1150,10,9,0}, bonusgroup1 = {1010,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1014,1250,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12733,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3182, newBlueprint); newBlueprint = { id = 3183, name = "set_dm_me_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1300,10,9,0}, bonusgroup1 = {513,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {402,1150,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12729,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3183, newBlueprint); newBlueprint = { id = 3198, name = "set_dm_me_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {389,2400,10,9,0}, bonusgroup1 = {831,1250,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {805,1250,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12735,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3198, newBlueprint); newBlueprint = { id = 3197, name = "set_dm_me_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,1150,10,9,0}, bonusgroup1 = {672,1250,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1008,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12730,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3197, newBlueprint); newBlueprint = { id = 3184, name = "set_dm_me_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,1250,10,9,0}, bonusgroup1 = {1015,1350,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {995,1150,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12731,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3184, newBlueprint); newBlueprint = { id = 3185, name = "set_dm_me_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1200,10,9,0}, bonusgroup1 = {1016,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1009,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12732,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3185, newBlueprint); newBlueprint = { id = 3186, name = "set_dm_me_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {815,1250,10,9,0}, bonusgroup1 = {658,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1011,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12734,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3186, newBlueprint); newBlueprint = { id = 3194, name = "set_dm_co_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {996,1150,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, itemtypes = {12723,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3194, newBlueprint); newBlueprint = { id = 3196, name = "set_dm_co_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {761,1200,10,9,0}, bonusgroup1 = {815,1250,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1006,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12726,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3196, newBlueprint); newBlueprint = { id = 3192, name = "set_dm_co_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {871,1200,10,9,0}, bonusgroup1 = {766,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {761,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12727,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3192, newBlueprint); newBlueprint = { id = 3193, name = "set_dm_co_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {884,1250,10,9,0}, bonusgroup1 = {672,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1002,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12722,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3193, newBlueprint); newBlueprint = { id = 3190, name = "set_dm_co_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1200,10,9,0}, bonusgroup1 = {419,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1013,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12725,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3190, newBlueprint); newBlueprint = { id = 3189, name = "set_dm_co_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {83,1250,10,9,0}, bonusgroup1 = {767,1200,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1004,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12720,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3189, newBlueprint); newBlueprint = { id = 3195, name = "set_dm_co_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1150,10,9,0}, bonusgroup1 = {529,1250,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1003,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12724,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3195, newBlueprint); newBlueprint = { id = 3191, name = "set_dm_co_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {284,1300,10,9,0}, bonusgroup1 = {513,1300,10,9,0}, bonusgroup2 = {750,1000,10,9,0}, bonusgroup3 = {1005,1300,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {12721,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3191, newBlueprint); newBlueprint = { id = 3327, name = "miniset_dm_1_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {886,1250,5,9,1}, bonusgroup1 = {883,1300,5,9,0}, bonusgroup2 = {672,1300,5,9,0}, bonusgroup3 = {751,1000,5,9,0}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {12785,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3327, newBlueprint); newBlueprint = { id = 3328, name = "miniset_dm_1_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {538,1200,5,9,1}, bonusgroup1 = {543,1200,5,9,0}, bonusgroup2 = {511,1250,5,9,0}, bonusgroup3 = {751,1000,5,9,0}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {12788,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3328, newBlueprint); newBlueprint = { id = 3329, name = "miniset_dm_1_3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {389,2400,5,9,1}, bonusgroup1 = {529,1250,5,9,0}, bonusgroup2 = {671,1300,5,9,0}, bonusgroup3 = {751,1000,5,9,0}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {12794,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3329, newBlueprint); newBlueprint = { id = 3330, name = "miniset_dm_2_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {529,1300,5,9,0}, bonusgroup1 = {661,1200,5,9,0}, bonusgroup2 = {824,1250,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {13581,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3330, newBlueprint); newBlueprint = { id = 3331, name = "miniset_dm_2_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {803,1200,5,9,0}, bonusgroup1 = {513,1250,5,9,0}, bonusgroup2 = {766,1300,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {13579,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3331, newBlueprint); newBlueprint = { id = 3332, name = "miniset_dm_2_3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {284,1300,5,9,0}, bonusgroup1 = {666,1250,5,9,0}, bonusgroup2 = {402,1200,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {13575,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3332, newBlueprint); newBlueprint = { id = 3333, name = "miniset_dm_2_4", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {884,1300,5,9,0}, bonusgroup1 = {829,1250,5,9,0}, bonusgroup2 = {515,1200,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {13578,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3333, newBlueprint); newBlueprint = { id = 3334, name = "miniset_dm_3_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {81,1250,5,9,0}, bonusgroup1 = {543,1200,5,9,0}, bonusgroup2 = {512,1300,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {12923,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3334, newBlueprint); newBlueprint = { id = 3335, name = "miniset_dm_3_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {803,1200,5,9,0}, bonusgroup1 = {538,1250,5,9,0}, bonusgroup2 = {511,1300,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {12925,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3335, newBlueprint); newBlueprint = { id = 3336, name = "miniset_dm_3_3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {516,1200,5,9,0}, bonusgroup1 = {815,1300,5,9,0}, bonusgroup2 = {720,1250,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {12552,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3336, newBlueprint); newBlueprint = { id = 3337, name = "miniset_dm_3_4", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "u", specialuseonly = 0, bonusgroup0 = {81,1200,5,9,0}, bonusgroup1 = {673,1250,5,9,0}, bonusgroup2 = {513,1300,5,9,0}, bonusgroup3 = {751,1000,5,9,1}, bonusgroup4 = {750,1000,5,9,0}, itemtypes = {12832,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3337, newBlueprint); -- Dragon Mage Sets End -- Seraphim Armor Begins newBlueprint = { id = 2427, name = "startequip_sera_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9065,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2427, newBlueprint); newBlueprint = { id = 2346, name = "startequip_sera_wing", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9026,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2346, newBlueprint); newBlueprint = { id = 1345, name = "hero_wings_magic_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,750,1,9,0}, bonusgroup1 = {619,750,1,5,0}, bonusgroup2 = {618,750,1,2,0}, itemtypes = {9080,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1345, newBlueprint); newBlueprint = { id = 1302, name = "hero_wings_magic_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,900,1,9,0}, bonusgroup1 = {619,900,1,5,0}, bonusgroup2 = {618,900,1,2,0}, itemtypes = {5049,9081,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1302, newBlueprint); newBlueprint = { id = 1301, name = "hero_wings_magic_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,1000,1,9,0}, bonusgroup1 = {619,1000,1,5,0}, bonusgroup2 = {618,1000,1,2,0}, itemtypes = {9082,10630,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1301, newBlueprint); newBlueprint = { id = 1303, name = "hero_wings_magic_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,1100,1,9,0}, bonusgroup1 = {619,1100,1,5,0}, bonusgroup2 = {618,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10631,10632,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1303, newBlueprint); newBlueprint = { id = 1344, name = "hero_wings_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,750,1,9,0}, bonusgroup1 = {619,750,1,5,0}, bonusgroup2 = {618,750,1,2,0}, itemtypes = {8984,9026,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1344, newBlueprint); newBlueprint = { id = 1298, name = "hero_wings_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,900,1,9,0}, bonusgroup1 = {619,900,1,5,0}, bonusgroup2 = {618,900,1,2,0}, itemtypes = {5022,5031,8985,9027,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1298, newBlueprint); newBlueprint = { id = 1299, name = "hero_wings_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,1000,1,9,0}, bonusgroup1 = {619,1000,1,5,0}, bonusgroup2 = {618,1000,1,2,0}, itemtypes = {8986,9028,10603,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1299, newBlueprint); newBlueprint = { id = 1300, name = "hero_wings_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,1100,1,9,0}, bonusgroup1 = {619,1100,1,5,0}, bonusgroup2 = {618,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10604,10605,13528,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1300, newBlueprint); newBlueprint = { id = 1346, name = "hero_wings_technic_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,750,1,9,0}, bonusgroup1 = {619,750,1,5,0}, bonusgroup2 = {618,750,1,2,0}, itemtypes = {9053,9107,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1346, newBlueprint); newBlueprint = { id = 1305, name = "hero_wings_technic_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,900,1,9,0}, bonusgroup1 = {619,900,1,5,0}, bonusgroup2 = {618,900,1,2,0}, itemtypes = {5040,9054,9108,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1305, newBlueprint); newBlueprint = { id = 1304, name = "hero_wings_technic_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,1000,1,9,0}, bonusgroup1 = {619,1000,1,5,0}, bonusgroup2 = {618,1000,1,2,0}, itemtypes = {9055,9109,10573,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1304, newBlueprint); newBlueprint = { id = 1306, name = "hero_wings_technic_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {620,1100,1,9,0}, bonusgroup1 = {619,1100,1,5,0}, bonusgroup2 = {618,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10574,10576,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(1306, newBlueprint); newBlueprint = { -- Angels Wings id = 3293, name = "armor_unique_wi_se_27", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1350,1,9,0}, bonusgroup1 = {402,1350,1,9,0}, bonusgroup2 = {757,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {9055,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3293, newBlueprint); newBlueprint = { -- Bodhies Promise id = 3266, name = "armor_unique_bo_se_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1350,1,9,0}, bonusgroup1 = {284,1350,1,9,0}, bonusgroup2 = {402,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10578,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3266, newBlueprint); newBlueprint = { -- Muadibs Vision id = 3319, name = "armor_unique_he_se_53", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {533,1500,1,9,0}, bonusgroup1 = {660,1200,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8971,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3319, newBlueprint); newBlueprint = { -- Aelfrinns Corsage id = 3277, name = "armor_unique_ch_se_11", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1350,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {822,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10606,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3277, newBlueprint); newBlueprint = { -- Bodhies Vestment id = 3267, name = "armor_unique_le_se_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {871,1300,1,9,0}, bonusgroup2 = {416,1300,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {9070,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3267, newBlueprint); newBlueprint = { -- Aelfrins Girdle id = 3278, name = "armor_unique_be_se_12", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1200,1,9,0}, bonusgroup1 = {869,1350,1,9,0}, bonusgroup2 = {720,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8977,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3278, newBlueprint); newBlueprint = { -- Bodhies Resistance id = 3268, name = "armor_unique_sh_se_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,0}, lvljump = 17, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {535,1350,1,9,0}, bonusgroup1 = {952,1300,1,9,0}, bonusgroup2 = {823,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10596,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3268, newBlueprint); newBlueprint = { -- The Bulwark id = 3305, name = "armor_unique_ar_se_39", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {822,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10582,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3305, newBlueprint); newBlueprint = { -- Blade Breaker id = 3322, name = "armor_unique_gl_se_56", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1200,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {822,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8989,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3322, newBlueprint); newBlueprint = { -- Divine Armor id = 3316, name = "armor_unique_ch_se_50", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 13, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {862,1350,1,9,0}, bonusgroup1 = {516,1250,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {9078,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3316, newBlueprint); newBlueprint = { id = 2469, name = "unique_wings_darkeagle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,15,1}, lvljump = 16, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "uniaue", specialuseonly = 0, bonusgroup0 = {514,1450,1,9,0}, bonusgroup1 = {662,1250,1,9,0}, bonusgroup2 = {75,1450,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {10605,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2469, newBlueprint); newBlueprint = { id = 2327, name = "unlock_set_atherton_arm_sera", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {534,500,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {751,1000,1,2,0}, bonusgroup3 = {803,1200,1,2,0}, itemtypes = {9004,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2327, newBlueprint); newBlueprint = { id = 3015, name = "xmas_sera_santacap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11848,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3015, newBlueprint); newBlueprint = { id = 3126, name = "qi_bunnyears_sera", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {751,1300,1,9,0}, bonusgroup1 = {749,1200,1,9,0}, bonusgroup2 = {512,1100,1,9,0}, itemtypes = {11880,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3126, newBlueprint); newBlueprint = { id = 18, name = "Testfluegel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {225,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(18, newBlueprint); newBlueprint = { id = 4, name = "DONOTDELETE SeraRüssi", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,700,100,100,100}, uniquename = "", specialuseonly = 0, itemtypes = {225,226,230,234,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4, newBlueprint); -- Seraphim Armor Ends -- Inquisitor Armor Begins newBlueprint = { id = 2426, name = "startequip_inqui_cloth_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10665,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2426, newBlueprint); newBlueprint = { id = 2349, name = "startequip_inqui_cloth_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10659,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2349, newBlueprint); newBlueprint = { id = 2011, name = "hero_cloth_leg_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,750,1,9,0}, bonusgroup1 = {613,750,1,5,0}, bonusgroup2 = {612,750,1,2,0}, itemtypes = {10707,10779,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2011, newBlueprint); newBlueprint = { id = 2013, name = "hero_cloth_leg_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,900,1,9,0}, bonusgroup1 = {613,900,1,5,0}, bonusgroup2 = {612,900,1,2,0}, itemtypes = {9899,10708,10780,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2013, newBlueprint); newBlueprint = { id = 2012, name = "hero_cloth_leg_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {10709,10781,11454,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2012, newBlueprint); newBlueprint = { id = 2014, name = "hero_cloth_leg_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1100,1,9,0}, bonusgroup1 = {613,1100,1,5,0}, bonusgroup2 = {612,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {11455,11456,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2014, newBlueprint); newBlueprint = { id = 1947, name = "hero_cloth_chest_scale_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {10677,10695,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1947, newBlueprint); newBlueprint = { id = 1949, name = "hero_cloth_chest_scale_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {9900,10696,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1949, newBlueprint); newBlueprint = { id = 1948, name = "hero_cloth_chest_scale_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {9916,10677,10697,11445,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1948, newBlueprint); newBlueprint = { id = 1950, name = "hero_cloth_chest_scale_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10678,10679,11446,11447,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1950, newBlueprint); newBlueprint = { id = 1951, name = "hero_cloth_chest_strap_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {10722,10770,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1951, newBlueprint); newBlueprint = { id = 1953, name = "hero_cloth_chest_strap_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {9892,10723,10771,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1953, newBlueprint); newBlueprint = { id = 1952, name = "hero_cloth_chest_strap_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {10724,10772,11321,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1952, newBlueprint); newBlueprint = { id = 1954, name = "hero_cloth_chest_strap_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {11322,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1954, newBlueprint); newBlueprint = { id = 1943, name = "hero_cloth_chest_padded_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {10659,10746,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1943, newBlueprint); newBlueprint = { id = 1944, name = "hero_cloth_chest_padded_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {9857,9921,10660,10747,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1944, newBlueprint); newBlueprint = { id = 1945, name = "hero_cloth_chest_padded_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {10661,10748,11421,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1945, newBlueprint); newBlueprint = { id = 1946, name = "hero_cloth_chest_padded_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10661,11323,11422,11423,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1946, newBlueprint); newBlueprint = { id = 1939, name = "hero_cloth_arm_strap_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {10674,10713,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1939, newBlueprint); newBlueprint = { id = 1942, name = "hero_cloth_arm_strap_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {9893,10714,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1942, newBlueprint); newBlueprint = { id = 1940, name = "hero_cloth_arm_strap_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {9917,10674,10715,11312,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1940, newBlueprint); newBlueprint = { id = 1941, name = "hero_cloth_arm_strap_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {602,1100,1,0,0}, bonusgroup1 = {604,1100,1,9,0}, bonusgroup2 = {603,1100,1,5,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10675,10676,11313,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1941, newBlueprint); newBlueprint = { id = 1931, name = "hero_cloth_arm_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {10650,10737,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1931, newBlueprint); newBlueprint = { id = 1932, name = "hero_cloth_arm_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {9858,9922,10651,10738,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1932, newBlueprint); newBlueprint = { id = 1933, name = "hero_cloth_arm_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {10652,10739,11412,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1933, newBlueprint); newBlueprint = { id = 1934, name = "hero_cloth_arm_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {602,1100,1,0,0}, bonusgroup1 = {604,1100,1,9,0}, bonusgroup2 = {603,1100,1,5,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10652,10739,11314,11413,11417,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1934, newBlueprint); newBlueprint = { id = 2003, name = "_hero_cloth_leg_ornamented_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,750,1,9,0}, bonusgroup1 = {613,750,1,5,0}, bonusgroup2 = {612,750,1,2,0}, itemtypes = {10757,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2003, newBlueprint); newBlueprint = { id = 2004, name = "hero_cloth_leg_ornamented_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,900,1,9,0}, bonusgroup1 = {613,900,1,5,0}, bonusgroup2 = {612,900,1,2,0}, itemtypes = {9920,10756,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2004, newBlueprint); newBlueprint = { id = 2005, name = "hero_cloth_leg_ornamented_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {10757,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2005, newBlueprint); newBlueprint = { id = 2006, name = "hero_cloth_leg_ornamented_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1100,1,9,0}, bonusgroup1 = {613,1100,1,5,0}, bonusgroup2 = {612,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {11332,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2006, newBlueprint); newBlueprint = { id = 1955, name = "hero_cloth_helmet_padded_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,750,1,2,0}, itemtypes = {10665,10752,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1955, newBlueprint); newBlueprint = { id = 1956, name = "hero_cloth_helmet_padded_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,900,1,9,0}, bonusgroup1 = {297,900,1,5,0}, bonusgroup2 = {295,900,1,2,0}, itemtypes = {9854,9918,10666,10753,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1956, newBlueprint); newBlueprint = { id = 1957, name = "hero_cloth_helmet_padded_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {10667,10754,11427,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1957, newBlueprint); newBlueprint = { id = 1959, name = "hero_cloth_helmet_padded_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {11428,11429,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1959, newBlueprint); newBlueprint = { id = 2030, name = "hero_cloth_shoulder_strap_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,750,1,9,0}, bonusgroup1 = {594,750,1,5,0}, bonusgroup2 = {593,750,1,2,0}, itemtypes = {10734,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2030, newBlueprint); newBlueprint = { id = 2031, name = "hero_cloth_shoulder_strap_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,900,1,9,0}, bonusgroup1 = {594,900,1,5,0}, bonusgroup2 = {593,900,1,2,0}, itemtypes = {9890,10735,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2031, newBlueprint); newBlueprint = { id = 2032, name = "hero_cloth_shoulder_strap_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1000,1,9,0}, bonusgroup1 = {594,1000,1,5,0}, bonusgroup2 = {593,1000,1,2,0}, itemtypes = {10736,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2032, newBlueprint); newBlueprint = { id = 2033, name = "hero_cloth_shoulder_strap_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, bonusgroup1 = {594,1100,1,5,0}, bonusgroup2 = {593,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10736,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2033, newBlueprint); newBlueprint = { id = 2015, name = "hero_cloth_shoulder_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,750,1,9,0}, bonusgroup1 = {594,750,1,5,0}, bonusgroup2 = {593,750,1,2,0}, itemtypes = {10671,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2015, newBlueprint); newBlueprint = { id = 2016, name = "hero_cloth_shoulder_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,900,1,9,0}, bonusgroup1 = {594,900,1,5,0}, bonusgroup2 = {593,900,1,2,0}, itemtypes = {9855,10672,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2016, newBlueprint); newBlueprint = { id = 2017, name = "hero_cloth_shoulder_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1000,1,9,0}, bonusgroup1 = {594,1000,1,5,0}, bonusgroup2 = {593,1000,1,2,0}, itemtypes = {10673,11433,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2017, newBlueprint); newBlueprint = { id = 2018, name = "hero_cloth_shoulder_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, bonusgroup1 = {594,1100,1,5,0}, bonusgroup2 = {593,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {11434,11435,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2018, newBlueprint); newBlueprint = { id = 2394, name = "hero_shoulder_shoulder_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1200,1,9,0}, bonusgroup1 = {594,1200,1,5,0}, bonusgroup2 = {593,1200,1,2,0}, itemtypes = {10784,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2394, newBlueprint); newBlueprint = { id = 2039, name = "hero_shoulder_shoulder_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, bonusgroup1 = {594,1100,1,5,0}, bonusgroup2 = {593,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {11459,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2039, newBlueprint); newBlueprint = { id = 1935, name = "hero_cloth_arm_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {10689,10761,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1935, newBlueprint); newBlueprint = { id = 1938, name = "hero_cloth_arm_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {9901,10690,10762,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1938, newBlueprint); newBlueprint = { id = 1936, name = "hero_cloth_arm_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {10691,10763,11436,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1936, newBlueprint); newBlueprint = { id = 1937, name = "hero_cloth_arm_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {602,1100,1,0,0}, bonusgroup1 = {604,1100,1,9,0}, bonusgroup2 = {603,1100,1,5,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10690,11437,11438,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1937, newBlueprint); newBlueprint = { id = 2007, name = "hero_cloth_leg_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,750,1,9,0}, bonusgroup1 = {613,750,1,5,0}, bonusgroup2 = {612,750,1,2,0}, itemtypes = {10668,10683,10731,10755,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2007, newBlueprint); newBlueprint = { id = 2009, name = "hero_cloth_leg_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,900,1,9,0}, bonusgroup1 = {613,900,1,5,0}, bonusgroup2 = {612,900,1,2,0}, itemtypes = {9856,9891,10669,10732,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2009, newBlueprint); newBlueprint = { id = 2008, name = "hero_cloth_leg_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {9915,10670,10683,10733,11330,11430,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2008, newBlueprint); newBlueprint = { id = 2010, name = "hero_cloth_leg_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1100,1,9,0}, bonusgroup1 = {613,1100,1,5,0}, bonusgroup2 = {612,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10684,10685,11331,11431,11432,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2010, newBlueprint); newBlueprint = { -- Uurshus Command id = 3272, name = "armor_unique_he_in_06", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {81,1300,1,9,0}, bonusgroup1 = {650,1300,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10682,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3272, newBlueprint); newBlueprint = { -- Buddys Slice Guard id = 3292, name = "armor_unique_le_in_26", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {871,1300,1,9,0}, bonusgroup2 = {416,1300,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10709,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3292, newBlueprint); newBlueprint = { -- Ta Nnks Plate id = 3323, name = "armor_unique_sh_in_57", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 17, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {535,1350,1,9,0}, bonusgroup1 = {952,1300,1,9,0}, bonusgroup2 = {823,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10784,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3323, newBlueprint); newBlueprint = { -- The Wayfarer id = 3284, name = "armor_unique_bo_in_18", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1300,1,9,0}, bonusgroup1 = {952,1300,1,9,0}, bonusgroup2 = {402,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10768,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3284, newBlueprint); newBlueprint = { -- Uurshus Inquisition id = 3273, name = "armor_unique_ar_in_07", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {954,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {11313,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3273, newBlueprint); newBlueprint = { -- Runic Robe id = 3307, name = "armor_unique_ch_in_41", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,14,1}, lvljump = 13, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {862,1300,1,9,0}, bonusgroup1 = {516,1250,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {11413,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3307, newBlueprint); newBlueprint = { -- Gloves of the Executor id = 3320, name = "armor_unique_gl_in_54", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {83,1200,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {764,1150,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10749,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3320, newBlueprint); newBlueprint = { -- Chillons Might id = 3318, name = "armor_unique_be_in_52", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1350,1,9,0}, bonusgroup1 = {869,1350,1,9,0}, bonusgroup2 = {671,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {11441,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3318, newBlueprint); newBlueprint = { id = 3056, name = "XMAS_Inq_santa_cap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11847,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3056, newBlueprint); newBlueprint = { id = 2271, name = "unlock_set_atherton_arm_cloth_scale_inqui", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {534,500,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {751,1000,1,2,0}, bonusgroup3 = {803,1200,1,2,0}, itemtypes = {10691,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2271, newBlueprint); newBlueprint = { id = 3125, name = "qi_bunnyears_in", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {512,1100,1,9,0}, bonusgroup1 = {749,1200,1,9,0}, bonusgroup2 = {751,1300,1,9,0}, itemtypes = {11879,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3125, newBlueprint); -- Inquisitor Armor Ends -- High Elf Armor Begins newBlueprint = { id = 2425, name = "startequip_he_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8400,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2425, newBlueprint); newBlueprint = { id = 2354, name = "startequip_he_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8394,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2354, newBlueprint); newBlueprint = { -- Finrohils Agility id = 3288, name = "armor_unique_le_he_22", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {871,1300,1,9,0}, bonusgroup2 = {416,1300,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10446,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3288, newBlueprint); newBlueprint = { -- Omegranas id = 3300, name = "armor_unique_bo_he_34", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {832,1250,1,9,0}, bonusgroup1 = {963,1350,1,9,0}, bonusgroup2 = {402,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10434,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3300, newBlueprint); newBlueprint = { -- Nishinkus Bracers id = 3312, name = "armor_unique_ar_he_46", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {764,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8447,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3312, newBlueprint); newBlueprint = { -- Dwarvensilver Tunic id = 3295, name = "armor_unique_ch_he_29", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 13, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {865,1250,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {822,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8431,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3295, newBlueprint); newBlueprint = { -- Conahns Chestguard id = 3311, name = "armor_unique_ch_he_45", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 13, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {862,1350,1,9,0}, bonusgroup1 = {516,1250,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10418,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3311, newBlueprint); newBlueprint = { -- Rendals Ruse id = 3314, name = "armor_unique_gl_he_48", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {830,1150,1,10,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {955,1250,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8456,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3314, newBlueprint); newBlueprint = { -- The Impervious id = 3324, name = "armor_unique_be_he_58", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {828,1350,1,9,0}, bonusgroup1 = {715,1300,10,9,0}, -- Absorption WE bonusgroup2 = {720,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10451,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3324, newBlueprint); newBlueprint = { -- Tiara of Ardal id = 3294, name = "armor_unique_he_he_28", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1150,1,9,0}, bonusgroup1 = {661,1200,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8459,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3294, newBlueprint); newBlueprint = { id = 3124, name = "qi_bunnyears_he", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {512,1100,1,9,0}, bonusgroup1 = {749,1200,1,9,0}, bonusgroup2 = {751,1300,1,9,0}, itemtypes = {11878,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3124, newBlueprint); newBlueprint = { id = 3042, name = "XMAS_HE_santa_cap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11844,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3042, newBlueprint); newBlueprint = { id = 2270, name = "unlock_set_atherton_arm_scale_he", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {534,500,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {751,1000,1,2,0}, bonusgroup3 = {803,1200,1,2,0}, itemtypes = {8426,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2270, newBlueprint); -- High Elf Armor Ends -- Shadow Warrior Armor Begins newBlueprint = { id = 2350, name = "startequip_sw_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "start", specialuseonly = 0, itemtypes = {7898,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2350, newBlueprint); newBlueprint = { -- Xerolkins Steadfastness id = 3309, name = "armor_unique_le_sw_43", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 11, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {871,1300,1,9,0}, bonusgroup2 = {416,1300,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {896,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3309, newBlueprint); newBlueprint = { -- Baelthows Pride id = 3279, name = "armor_unique_he_sw_13", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,1200,1,9,0}, bonusgroup1 = {650,1300,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {895,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3279, newBlueprint); newBlueprint = { -- Draligans Gloves id = 3270, name = "armor_unique_gl_sw_63", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,1300,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {954,1250,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {7959,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3270, newBlueprint); newBlueprint = { -- Baelthows Strength id = 3280, name = "armor_unique_sh_sw_14", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 17, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1100,1,9,0}, bonusgroup1 = {952,1300,1,9,0}, bonusgroup2 = {823,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {898,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3280, newBlueprint); newBlueprint = { -- Darguns Brogues id = 3282, name = "armor_unique_bo_sw_16", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1350,1,9,0}, bonusgroup1 = {513,1350,1,9,0}, bonusgroup2 = {402,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {894,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3282, newBlueprint); newBlueprint = { -- Baelthows Promise id = 3281, name = "armor_unique_ar_sw_15", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {819,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {7995,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3281, newBlueprint); newBlueprint = { -- Kullgards Swedish Students id = 3297, name = "armor_unique_ch_sw_31", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,14,1}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {866,1350,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {822,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {7958,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3297, newBlueprint); newBlueprint = { -- Akarims Legacy id = 3325, name = "armor_unique_be_sw_59", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1350,1,9,0}, bonusgroup1 = {869,1350,1,9,0}, bonusgroup2 = {753,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {897,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3325, newBlueprint); newBlueprint = { id = 2328, name = "unlock_set_atherton_arm_sw", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {534,500,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {751,1000,1,2,0}, bonusgroup3 = {803,1200,1,2,0}, itemtypes = {7995,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2328, newBlueprint); newBlueprint = { id = 3043, name = "XMAS_SW_santa_cap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11845,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3043, newBlueprint); newBlueprint = { id = 3127, name = "qi_bunnyears_sw", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {512,1100,1,9,0}, bonusgroup1 = {749,1200,1,9,0}, bonusgroup2 = {751,1300,1,9,0}, itemtypes = {11881,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3127, newBlueprint); newBlueprint = { id = 1385, name = "hero_jester_cap_SW", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {515,1200,1,9,0}, -- + All Skills bonusgroup1 = {803,1200,1,9,0}, -- Magic Find bonusgroup2 = {749,1000,1,9,0}, -- Bronze Socket itemtypes = {8664,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1385, newBlueprint); newBlueprint = { id = 228, name = "swarr_set_enforcer_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,2,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, } mgr.createBlueprint(228, newBlueprint); newBlueprint = { id = 2413, name = "Q4_bonustestchestsw", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {684,1000,1,2,0}, itemtypes = {7906,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(2413, newBlueprint); newBlueprint = { id = 1748, name = "Q4_Armour_chestsw_phy", palettebits = "1111111111111111", dmgvariation = 10, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4030,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1748, newBlueprint); newBlueprint = { id = 1749, name = "Q4_Armour_chestsw_mag", palettebits = "1111111111111111", dmgvariation = 10, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,1000,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4030,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1749, newBlueprint); newBlueprint = { id = 1750, name = "Q4_Armour_chestsw_fir", palettebits = "1111111111111111", dmgvariation = 10, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4030,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1750, newBlueprint); newBlueprint = { id = 1751, name = "Q4_Armour_chestsw_ice", palettebits = "1111111111111111", dmgvariation = 10, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, itemtypes = {4030,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1751, newBlueprint); newBlueprint = { id = 1752, name = "Q4_Armour_chestsw_poi", palettebits = "1111111111111111", dmgvariation = 10, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {4030,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1752, newBlueprint); -- Shadow Warrior Armor Ends -- Dryad Armor Begins newBlueprint = { id = 2424, name = "startequip_dr_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8526,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2424, newBlueprint); newBlueprint = { id = 2353, name = "startequip_dr_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8532,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2353, newBlueprint); newBlueprint = { id = 2396, name = "hero_chest_chainmail_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {599,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10161,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2396, newBlueprint); newBlueprint = { -- Brogues of Haste id = 3317, name = "armor_unique_bo_dr_51", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1200,1,9,0}, bonusgroup1 = {20,1350,1,9,0}, bonusgroup2 = {402,1350,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10130,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3317, newBlueprint); newBlueprint = { -- Dryade Schlapphut Unique id = 3285, name = "armor_unique_unused_19", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {752,1000,5,9,0}, bonusgroup1 = {751,1000,5,9,0}, bonusgroup2 = {417,1000,5,9,0}, bonusgroup3 = {955,1000,5,9,0}, bonusgroup4 = {849,1000,5,9,0}, itemtypes = {8605,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3285, newBlueprint); newBlueprint = { -- Mountain Man's Slippers id = 2484, name = "uniuqe_boot_he_berghutzen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {863,1100,10,9,0}, -- Stamina % bonusgroup1 = {761,1350,10,9,0}, -- Block CC bonusgroup2 = {1106,1400,10,9,0}, -- Chance to Stun bonusgroup3 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {10103,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2484, newBlueprint); newBlueprint = { -- Vashtas Vestment id = 3276, name = "armor_unique_ch_dr_10", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,14,1}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {861,350,1,9,0}, bonusgroup1 = {516,1250,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8602,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3276, newBlueprint); newBlueprint = { -- Wood Gnome id = 3321, name = "armor_unique_ar_dr_55", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {852,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8573,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3321, newBlueprint); newBlueprint = { -- Witches Sabbath id = 3326, name = "armor_unique_be_dr_60", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {871,1350,1,9,0}, bonusgroup1 = {869,1350,1,9,0}, bonusgroup2 = {671,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10127,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3326, newBlueprint); newBlueprint = { -- Feather Trappings id = 3303, name = "armor_unique_he_dr_37", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {966,1300,1,9,0}, bonusgroup1 = {650,1300,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8626,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3303, newBlueprint); newBlueprint = { -- Grunis Stole id = 3291, name = "armor_unique_sh_dr_25", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,0}, lvljump = 17, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1200,1,9,0}, bonusgroup1 = {952,1300,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8633,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3291, newBlueprint); newBlueprint = { -- Vashtas Breeches id = 3275, name = "armor_unique_le_dr_09", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {871,1300,1,9,0}, bonusgroup2 = {416,1300,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {10169,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3275, newBlueprint); newBlueprint = { id = 3123, name = "qi_bunnyears_dr", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {512,1100,1,9,0}, bonusgroup1 = {751,1300,1,9,0}, bonusgroup2 = {749,1200,1,9,0}, itemtypes = {11877,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3123, newBlueprint); newBlueprint = { id = 3041, name = "XMAS_DR_santa_cap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11843,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3041, newBlueprint); newBlueprint = { id = 2329, name = "unlock_set_atherton_arm_scale_dr", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {534,500,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {751,1000,1,2,0}, bonusgroup3 = {803,1200,1,2,0}, itemtypes = {8552,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2329, newBlueprint); newBlueprint = { id = 1535, name = "shrinkhead_animal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,750,10,10,0}, bonusgroup1 = {299,750,5,7,0}, bonusgroup2 = {723,1000,1,4,0}, itemtypes = {9692,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1535, newBlueprint); newBlueprint = { id = 1537, name = "shrinkhead_barbarian", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,850,10,10,0}, bonusgroup1 = {299,850,5,7,0}, bonusgroup2 = {741,1000,1,4,0}, itemtypes = {13777,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1537, newBlueprint); newBlueprint = { id = 1544, name = "shrinkhead_dragon", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,1100,10,10,0}, bonusgroup1 = {299,1100,5,7,0}, bonusgroup2 = {725,1000,1,4,0}, itemtypes = {9688,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1544, newBlueprint); newBlueprint = { id = 1540, name = "shrinkhead_dryad", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,1000,10,10,0}, bonusgroup1 = {299,1000,5,7,0}, bonusgroup2 = {726,1000,1,4,0}, itemtypes = {13778,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1540, newBlueprint); newBlueprint = { id = 1538, name = "shrinkhead_highelf", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,850,10,10,0}, bonusgroup1 = {299,850,5,7,0}, bonusgroup2 = {727,1000,1,4,0}, itemtypes = {13783,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1538, newBlueprint); newBlueprint = { id = 1536, name = "shrinkhead_human", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,850,10,10,0}, bonusgroup1 = {299,850,5,7,0}, bonusgroup2 = {728,1000,1,4,0}, itemtypes = {13780,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1536, newBlueprint); newBlueprint = { id = 1542, name = "shrinkhead_tmutation", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,1050,10,10,0}, bonusgroup1 = {299,1050,5,7,0}, bonusgroup2 = {734,1000,1,4,0}, itemtypes = {13976,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1542, newBlueprint); newBlueprint = { id = 1543, name = "shrinkhead_invertebrate", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,750,10,10,0}, bonusgroup1 = {299,750,5,7,0}, bonusgroup2 = {731,1000,1,4,0}, itemtypes = {9689,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1543, newBlueprint); newBlueprint = { id = 1545, name = "shrinkhead_monster", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,950,10,10,0}, bonusgroup1 = {299,950,5,7,0}, bonusgroup2 = {729,1000,1,4,0}, itemtypes = {13779,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1545, newBlueprint); newBlueprint = { id = 1539, name = "shrinkhead_orc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,900,10,10,0}, bonusgroup1 = {299,900,5,7,0}, bonusgroup2 = {730,1000,1,4,0}, itemtypes = {13782,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1539, newBlueprint); newBlueprint = { id = 1541, name = "shrinkhead_undead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,4,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 1, bonusgroup0 = {304,900,10,10,0}, bonusgroup1 = {299,900,5,7,0}, bonusgroup2 = {733,1000,1,4,0}, itemtypes = {13781,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1541, newBlueprint); -- Dryad Armor Ends -- Temple Guardian Armor Begins newBlueprint = { id = 2428, name = "startequip_tg_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9155,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2428, newBlueprint); newBlueprint = { id = 2347, name = "startequip_tg_battery", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8635,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2347, newBlueprint); newBlueprint = { id = 1415, name = "hero_battery_normal", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {623,1000,1,9,0}, bonusgroup1 = {622,1000,1,5,0}, bonusgroup2 = {621,1000,1,2,0}, itemtypes = {8635,8636,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1415, newBlueprint); newBlueprint = { id = 1416, name = "hero_battery_magic", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {623,1100,1,9,0}, bonusgroup1 = {622,1100,1,5,0}, bonusgroup2 = {621,1100,1,2,0}, itemtypes = {8638,8639,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1416, newBlueprint); newBlueprint = { id = 1417, name = "hero_battery_rare", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {623,1200,1,9,0}, bonusgroup1 = {622,1200,1,5,0}, bonusgroup2 = {621,1200,1,2,0}, bonusgroup3 = {749,1000,30,9,1}, -- Bronze Socket itemtypes = {8641,8642,8643,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1417, newBlueprint); newBlueprint = { -- Raladans Leggings id = 3298, name = "armor_unique_le_tg_32", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {871,1300,1,9,0}, bonusgroup2 = {416,1300,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {9177,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3298, newBlueprint); newBlueprint = { -- Beaters Mighty Spaulders id = 3287, name = "armor_unique_sh_tg_21", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,0}, lvljump = 17, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1100,1,9,0}, bonusgroup1 = {952,1300,1,9,0}, bonusgroup2 = {823,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {11284,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3287, newBlueprint); newBlueprint = { -- 4 Mile Boots id = 3283, name = "armor_unique_bo_tg_17", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {871,1150,1,9,0}, bonusgroup1 = {666,1350,1,9,0}, bonusgroup2 = {402,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {9252,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3283, newBlueprint); newBlueprint = { -- Simons Hot Bladearms id = 3338, name = "armor_unique_ar_tg_61", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {536,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {852,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {11252,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3338, newBlueprint); newBlueprint = { -- Gleaming Plate from Ahil Tar id = 3289, name = "armor_unique_ch_tg_23", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1350,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {822,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {11258,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3289, newBlueprint); newBlueprint = { -- Opus Keri id = 3315, name = "armor_unique_be_tg_49", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {720,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {11270,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3315, newBlueprint); newBlueprint = { -- Beaters Grin id = 3286, name = "armor_unique_he_tg_20", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {533,1500,1,9,0}, bonusgroup1 = {663,1200,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {9238,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3286, newBlueprint); newBlueprint = { -- Raladans Lightning id = 3301, name = "armor_unique_bat_tg_35", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1350,1,9,0}, bonusgroup1 = {709,1350,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {8639,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3301, newBlueprint); newBlueprint = { id = 2658, name = "unique_battery_dura", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {852,1250,1,9,0}, bonusgroup1 = {512,1400,1,9,0}, bonusgroup2 = {873,1300,1,9,0}, bonusgroup3 = {522,1300,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8643,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2658, newBlueprint); newBlueprint = { id = 2486, name = "unique_battery_solar", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {14,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {877,1200,1,9,0}, bonusgroup1 = {666,1350,1,9,0}, bonusgroup2 = {650,1300,1,9,0}, bonusgroup3 = {671,1300,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8643,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2486, newBlueprint); newBlueprint = { -- Glowing Core of Energy id = 2656, name = "unique_battery_ultra", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1200,1,9,0}, bonusgroup1 = {20,1300,1,9,0}, bonusgroup2 = {543,1400,1,9,0}, bonusgroup3 = {671,1350,1,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {8637,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2656, newBlueprint); newBlueprint = { -- Plasma Energy Core id = 2602, name = "classquestreward_templeguardian", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1400,10,9,0}, bonusgroup1 = {891,1400,10,9,0}, bonusgroup2 = {859,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {871,1000,10,9,0}, -- Survival Bonus itemtypes = {8640,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2602, newBlueprint); newBlueprint = { id = 1626, name = "tguardian_arm_archimedes", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, itemtypes = {6262,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1626, newBlueprint); newBlueprint = { id = 1627, name = "tguardian_arm_figth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, bonusgroup0 = {543,750,1,5,0}, itemtypes = {6261,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1627, newBlueprint); newBlueprint = { id = 1628, name = "tguardian_arm_flamethrower", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, itemtypes = {6263,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1628, newBlueprint); newBlueprint = { id = 1629, name = "tguardian_arm_genesis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, bonusgroup0 = {543,750,1,1,0}, itemtypes = {6264,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1629, newBlueprint); newBlueprint = { id = 1630, name = "tguardian_arm_jet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, itemtypes = {6265,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1630, newBlueprint); newBlueprint = { id = 1632, name = "tguardian_arm_shock", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, itemtypes = {6268,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1632, newBlueprint); newBlueprint = { id = 1633, name = "tguardian_arm_standard", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, itemtypes = {5739,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1633, newBlueprint); newBlueprint = { id = 1634, name = "tguardian_arm_tcasting", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, itemtypes = {6267,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1634, newBlueprint); newBlueprint = { id = 1631, name = "tguardian_arm_projectile", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "", specialuseonly = 0, itemtypes = {6266,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1631, newBlueprint); newBlueprint = { id = 1800, name = "unlock_set_atherton_arm_tg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {534,500,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {751,1000,1,2,0}, bonusgroup3 = {803,1200,1,2,0}, itemtypes = {9184,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1800, newBlueprint); newBlueprint = { id = 3044, name = "XMAS_TG_santa_cap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11846,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3044, newBlueprint); newBlueprint = { id = 3128, name = "qi_bunnyears_tg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {512,1100,1,9,0}, bonusgroup1 = {751,1300,1,9,0}, bonusgroup2 = {749,1200,1,9,0}, itemtypes = {11882,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3128, newBlueprint); newBlueprint = { id = 2451, name = "quest_tglegs_felix", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {9263,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2451, newBlueprint); -- Temple Guardian Armor Ends -- Dragon Mage Armor Begins newBlueprint = { id = 3223, name = "startequip_druid_pelt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {672,800,1,1,0}, itemtypes = {13996,13988,13986,13984,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3223, newBlueprint); newBlueprint = { id = 3339, name = "bonustest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "we", specialuseonly = 0, bonusgroup0 = {1017,1000,1,5,0}, bonusgroup1 = {998,2323,1,5,0}, bonusgroup2 = {994,1000,1,5,0}, itemtypes = {12301,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3339, newBlueprint); newBlueprint = { id = 3207, name = "hero_belt_belt_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,750,1,9,0}, bonusgroup1 = {610,750,1,5,0}, bonusgroup2 = {609,750,1,2,0}, itemtypes = {12539,12563,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3207, newBlueprint); newBlueprint = { id = 3208, name = "hero_belt_belt_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,900,1,9,0}, bonusgroup1 = {610,900,1,5,0}, bonusgroup2 = {609,900,1,2,0}, itemtypes = {12283,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3208, newBlueprint); newBlueprint = { id = 3209, name = "hero_belt_belt_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1000,1,9,0}, bonusgroup1 = {610,1000,1,5,0}, bonusgroup2 = {609,1000,1,2,0}, itemtypes = {12517,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3209, newBlueprint); newBlueprint = { id = 3361, name = "hero_belt_belt_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1200,1,9,0}, bonusgroup1 = {610,1200,1,5,0}, bonusgroup2 = {609,1200,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {12517,12795,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3361, newBlueprint); newBlueprint = { -- Draligans Eyes id = 3271, name = "armor_unique_he_dm_05", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {533,1500,1,9,0}, bonusgroup1 = {662,1250,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12842,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3271, newBlueprint); newBlueprint = { -- Kulgrims Protection id = 3290, name = "armor_unique_sh_dm_24", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,0}, lvljump = 17, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1200,1,9,0}, bonusgroup1 = {952,1300,1,9,0}, bonusgroup2 = {823,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12850,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3290, newBlueprint); newBlueprint = { -- Urdums Tooth id = 3310, name = "armor_unique_sh_dm_44", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 17, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1200,1,9,0}, bonusgroup1 = {830,1300,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12797,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3310, newBlueprint); newBlueprint = { -- Dragonleather Shoes id = 3296, name = "armor_unique_bo_dm_30", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {834,1250,1,9,0}, bonusgroup1 = {666,1250,1,9,0}, bonusgroup2 = {402,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12804,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3296, newBlueprint); newBlueprint = { -- Draligans Tunic id = 3269, name = "armor_unique_ch_dm_04", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {862,1350,1,9,0}, bonusgroup1 = {516,1250,1,9,0}, bonusgroup2 = {824,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12577,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3269, newBlueprint); newBlueprint = { -- Hardened Dragonplate id = 3306, name = "armor_unique_ch_dm_40", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 13, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1350,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {822,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12835,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3306, newBlueprint); newBlueprint = { -- Habakuks Legacy id = 3313, name = "armor_unique_ar_dm_47", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,1350,1,9,0}, bonusgroup1 = {803,1350,1,9,0}, bonusgroup2 = {764,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12828,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3313, newBlueprint); newBlueprint = { -- Lucky Strike id = 3304, name = "armor_unique_gl_dm_38", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1200,1,9,0}, bonusgroup1 = {516,1200,1,9,0}, bonusgroup2 = {955,1250,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12508,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3304, newBlueprint); newBlueprint = { -- Baker Belt id = 3308, name = "armor_unique_be_dm_42", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1350,1,9,0}, bonusgroup1 = {869,1350,1,9,0}, bonusgroup2 = {720,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12565,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3308, newBlueprint); newBlueprint = { -- Markus Cap id = 3299, name = "armor_unique_he_dm_33", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {284,1300,1,9,0}, bonusgroup1 = {650,1300,1,9,0}, bonusgroup2 = {515,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12924,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3299, newBlueprint); newBlueprint = { -- King of Swallows id = 3302, name = "armor_unique_le_dm_36", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 11, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1250,1,9,0}, bonusgroup1 = {871,1300,1,9,0}, bonusgroup2 = {416,1300,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {12587,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3302, newBlueprint); -- Dragon Mage Armor Ends -- Random Hero Armor Begins newBlueprint = { id = 1311, name = "hero_arm_tenergy_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {8960,9029,9224,9246,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1311, newBlueprint); newBlueprint = { id = 1147, name = "hero_arm_tenergy_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {5029,5047,6790,8961,9030,9183,9225,9247,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1147, newBlueprint); newBlueprint = { id = 1148, name = "hero_arm_tenergy_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {8962,9031,9184,9226,11244,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1148, newBlueprint); newBlueprint = { id = 2388, name = "hero_arm_tenergy_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1100,1,9,0}, bonusgroup1 = {603,1100,1,5,0}, bonusgroup2 = {602,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10550,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2388, newBlueprint); newBlueprint = { id = 2220, name = "hero_arm_t_energy_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {10548,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(2220, newBlueprint); newBlueprint = { id = 2389, name = "hero_arm_t_energy_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {11286,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2389, newBlueprint); newBlueprint = { id = 1140, name = "hero_arm_t_energy_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1100,1,9,0}, bonusgroup1 = {603,1100,1,5,0}, bonusgroup2 = {602,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {9058,9248,10549,11251,11252,11287,11288,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1140, newBlueprint); newBlueprint = { id = 1307, name = "hero_arm_full_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {7904,7936,9002,9182,12521,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1307, newBlueprint); newBlueprint = { id = 1134, name = "hero_arm_full_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {4035,5038,5923,7948,9003,12294,12301,12522,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1134, newBlueprint); newBlueprint = { id = 1135, name = "hero_arm_full_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {5966,7936,7995,9004,10023,10071,10147,12523,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1135, newBlueprint); newBlueprint = { id = 1136, name = "hero_arm_full_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {602,1100,1,0,0}, bonusgroup1 = {604,1100,1,9,0}, bonusgroup2 = {603,1100,1,5,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {7983,8027,10024,10025,10072,10073,10148,12776,13538,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1136, newBlueprint); newBlueprint = { id = 1308, name = "hero_arm_ornamented_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {7920,8466,9056,10431,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1308, newBlueprint); newBlueprint = { id = 1137, name = "hero_arm_ornamented_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {4204,4554,5056,7967,8467,9057,12920,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1137, newBlueprint); newBlueprint = { id = 1141, name = "hero_arm_ornamented_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {8011,8468,10047,10431,12571,}, wearergroups = {'WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1141, newBlueprint); newBlueprint = { id = 1142, name = "hero_arm_ornamented_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1100,1,9,0}, bonusgroup1 = {603,1100,1,5,0}, bonusgroup2 = {602,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10048,10049,10123,10124,10391,10432,10615,12801,13462,13469,13476,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1142, newBlueprint); newBlueprint = { id = 1309, name = "hero_arm_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {7894,8388,8445,8487,8514,8535,8592,8613,9146,9203,12569,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1309, newBlueprint); newBlueprint = { id = 1138, name = "hero_arm_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {3639,4535,4568,5661,5675,6275,6559,7895,8389,8446,8488,8515,8593,8614,9147,9204,12286,12309,12498,12570,12923,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1138, newBlueprint); newBlueprint = { id = 1143, name = "hero_arm_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {5971,7896,8390,8447,8489,8516,8535,8537,8594,8615,9148,9205,9999,10122,10389,10410,10613,12499,12799,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1143, newBlueprint); newBlueprint = { id = 1144, name = "hero_arm_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1100,1,9,0}, bonusgroup1 = {603,1100,1,5,0}, bonusgroup2 = {602,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8536,8537,10007,10015,10390,10411,10614,12921,12922,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1144, newBlueprint); newBlueprint = { id = 1310, name = "hero_arm_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,750,1,9,0}, bonusgroup1 = {603,750,1,5,0}, bonusgroup2 = {602,750,1,2,0}, itemtypes = {7912,7928,8409,8424,8550,8571,9083,9167,12497,12545,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1310, newBlueprint); newBlueprint = { id = 1139, name = "hero_arm_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,900,1,9,0}, bonusgroup1 = {603,900,1,5,0}, bonusgroup2 = {602,900,1,2,0}, itemtypes = {3647,4547,5647,5668,7956,7975,8425,8551,8572,9084,12546,12919,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1139, newBlueprint); newBlueprint = { id = 1149, name = "hero_arm_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1000,1,9,0}, bonusgroup1 = {603,1000,1,5,0}, bonusgroup2 = {602,1000,1,2,0}, itemtypes = {5933,6783,8003,8019,8409,8426,8552,8573,9085,9167,10095,10580,11265,12550,12775,12800,12826,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1149, newBlueprint); newBlueprint = { id = 1150, name = "hero_arm_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {604,1100,1,9,0}, bonusgroup1 = {603,1100,1,5,0}, bonusgroup2 = {602,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8410,8411,9168,9169,10096,10412,10581,10582,12777,12827,12828,13462,13469,13476,13560,13634,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1150, newBlueprint); newBlueprint = { id = 2387, name = "hero_arm_active_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {602,1100,1,0,0}, bonusgroup1 = {604,1100,1,9,0}, bonusgroup2 = {603,1100,1,5,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10097,10149,10433,11266,11267,13462,13469,13476,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2387, newBlueprint); newBlueprint = { id = 1320, name = "hero_chest_full_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {7906,9023,12527,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1320, newBlueprint); newBlueprint = { id = 1261, name = "hero_chest_full_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {4030,5037,7950,9024,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1261, newBlueprint); newBlueprint = { id = 1260, name = "hero_chest_full_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {5948,7997,8999,9025,10029,10570,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1260, newBlueprint); newBlueprint = { id = 1262, name = "hero_chest_full_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {9000,9001,10030,10031,13540,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1262, newBlueprint); newBlueprint = { id = 1323, name = "hero_chest_scale_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {8430,9050,9191,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1323, newBlueprint); newBlueprint = { id = 1267, name = "hero_chest_scale_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {4546,5046,5925,8431,9051,9192,12296,12528,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1267, newBlueprint); newBlueprint = { id = 1266, name = "hero_chest_scale_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {5963,7937,8432,9052,9193,11274,12529,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1266, newBlueprint); newBlueprint = { id = 1268, name = "hero_chest_scale_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {7984,8028,9192,9193,12835,12836,13641,}, wearergroups = {'WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1268, newBlueprint); newBlueprint = { id = 1325, name = "hero_chest_strap_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {7914,8451,8580,9212,12502,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1325, newBlueprint); newBlueprint = { id = 1283, name = "hero_chest_strap_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {3642,4569,5667,6273,7958,8452,8581,9213,12289,12552,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1283, newBlueprint); newBlueprint = { id = 1282, name = "hero_chest_strap_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {6781,8005,8453,8582,9170,9214,10056,10395,10601,10607,12553,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1282, newBlueprint); newBlueprint = { id = 1284, name = "hero_chest_strap_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8580,9171,9172,10057,10058,10396,10417,10608,12782,12783,12806,13464,13471,13478,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1284, newBlueprint); newBlueprint = { id = 1324, name = "hero_chest_spiked_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {7930,8559,9104,9234,12551,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1324, newBlueprint); newBlueprint = { id = 1275, name = "hero_chest_spiked_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,2,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {5646,6788,7977,8560,9105,9235,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1275, newBlueprint); newBlueprint = { id = 1274, name = "hero_chest_spiked_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {8021,8561,9106,9236,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1274, newBlueprint); newBlueprint = { id = 1276, name = "hero_chest_spiked_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10104,10105,10416,10602,10606,13464,13471,13478,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1276, newBlueprint); newBlueprint = { id = 2393, name = "hero_chest_ringmail_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {2,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {10158,11295,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2393, newBlueprint); newBlueprint = { id = 1717, name = "hero_chest_ringmail_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {599,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10160,10571,11296,11297,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1717, newBlueprint); newBlueprint = { id = 2391, name = "hero_chest_scalemail_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {599,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {1439,10106,10572,11275,11276,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2391, newBlueprint); newBlueprint = { id = 2390, name = "hero_chest_platemail_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {10080,11247,}, wearergroups = {'WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2390, newBlueprint); newBlueprint = { id = 1716, name = "hero_chest_platemail_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {599,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10081,10082,11257,11258,}, wearergroups = {'WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1716, newBlueprint); newBlueprint = { id = 1322, name = "hero_chest_padded_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {7898,7922,8394,8472,8523,8981,9155,12575,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1322, newBlueprint); newBlueprint = { id = 1290, name = "hero_chest_padded_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {3634,4206,4541,4555,5028,5660,6557,7942,7969,8395,8473,8524,8982,9156,12281,12304,12503,12576,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1290, newBlueprint); newBlueprint = { id = 1289, name = "hero_chest_padded_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {5934,7989,8013,8396,8415,8474,8525,8983,9157,10001,10132,12504,12577,12805,12834,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1289, newBlueprint); newBlueprint = { id = 1291, name = "hero_chest_padded_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8416,8417,10009,10017,10397,10418,12781,13464,13471,13478,13562,}, wearergroups = {'WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1291, newBlueprint); newBlueprint = { id = 1375, name = "hero_chest_robe_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {599,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10438,10439,10609,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1375, newBlueprint); newBlueprint = { id = 1321, name = "hero_chest_ornamented_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,750,1,9,0}, bonusgroup1 = {600,750,1,5,0}, bonusgroup2 = {599,750,1,2,0}, itemtypes = {8493,8601,8622,9077,9255,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1321, newBlueprint); newBlueprint = { id = 1296, name = "hero_chest_ornamented_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {5055,5674,8494,8602,8623,9078,9256,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1296, newBlueprint); newBlueprint = { id = 1295, name = "hero_chest_ornamented_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1000,1,9,0}, bonusgroup1 = {600,1000,1,5,0}, bonusgroup2 = {599,1000,1,2,0}, itemtypes = {5968,8495,8538,8603,8624,9079,9257,10437,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1295, newBlueprint); newBlueprint = { id = 1297, name = "hero_chest_ornamented_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,1100,1,9,0}, bonusgroup1 = {600,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8539,8540,10133,10135,12807,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1297, newBlueprint); newBlueprint = { id = 1317, name = "hero_boot_ornamented_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,750,1,9,0}, bonusgroup1 = {616,750,1,5,0}, bonusgroup2 = {615,750,1,2,0}, itemtypes = {9059,9252,10656,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1317, newBlueprint); newBlueprint = { id = 1194, name = "hero_boot_ornamented_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,900,1,9,0}, bonusgroup1 = {616,900,1,5,0}, bonusgroup2 = {615,900,1,2,0}, itemtypes = {5052,9060,9253,9860,9924,10657,10744,12501,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1194, newBlueprint); newBlueprint = { id = 1193, name = "hero_boot_ornamented_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1000,1,9,0}, bonusgroup1 = {616,1000,1,5,0}, bonusgroup2 = {615,1000,1,2,0}, itemtypes = {9061,9254,10658,10745,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1193, newBlueprint); newBlueprint = { id = 1195, name = "hero_boot_ornamented_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1100,1,9,0}, bonusgroup1 = {616,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10130,10131,10612,11420,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1195, newBlueprint); newBlueprint = { id = 1316, name = "hero_boot_full_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,750,1,9,0}, bonusgroup1 = {616,750,1,5,0}, bonusgroup2 = {615,750,1,2,0}, itemtypes = {7905,9005,10767,12524,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1316, newBlueprint); newBlueprint = { id = 1190, name = "hero_boot_full_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,900,1,9,0}, bonusgroup1 = {616,900,1,5,0}, bonusgroup2 = {615,900,1,2,0}, itemtypes = {4032,5034,7949,9006,10768,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1190, newBlueprint); newBlueprint = { id = 1191, name = "hero_boot_full_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1000,1,9,0}, bonusgroup1 = {616,1000,1,5,0}, bonusgroup2 = {615,1000,1,2,0}, itemtypes = {7996,9007,10026,10077,10551,10769,11246,11442,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1191, newBlueprint); newBlueprint = { id = 1192, name = "hero_boot_full_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1100,1,9,0}, bonusgroup1 = {616,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10027,10028,10078,10079,10436,10552,10553,11255,11256,11444,12779,13463,13470,13477,13539,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1192, newBlueprint); newBlueprint = { id = 1319, name = "hero_boot_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,750,1,9,0}, bonusgroup1 = {616,750,1,5,0}, bonusgroup2 = {615,750,1,2,0}, itemtypes = {7913,7929,8427,8556,8577,9032,9086,9188,9231,10698,12547,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1319, newBlueprint); newBlueprint = { id = 1200, name = "hero_boot_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,900,1,9,0}, bonusgroup1 = {616,900,1,5,0}, bonusgroup2 = {615,900,1,2,0}, itemtypes = {3646,4543,5043,5641,5662,5924,6786,7957,7976,8428,8557,8578,9033,9087,9189,9232,9903,10699,12298,12525,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1200, newBlueprint); newBlueprint = { id = 1199, name = "hero_boot_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1000,1,9,0}, bonusgroup1 = {616,1000,1,5,0}, bonusgroup2 = {615,1000,1,2,0}, itemtypes = {8004,8020,8429,8558,8579,9034,9088,9190,9233,10101,10154,10392,10577,10700,11271,11318,12526,12778,12802,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1199, newBlueprint); newBlueprint = { id = 1201, name = "hero_boot_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1100,1,9,0}, bonusgroup1 = {616,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10102,10155,10156,10393,10415,10578,10579,11272,11273,11319,11443,12780,12803,12831,13463,13470,13477,13561,13635,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1201, newBlueprint); newBlueprint = { id = 1318, name = "hero_boot_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,750,1,9,0}, bonusgroup1 = {616,750,1,5,0}, bonusgroup2 = {615,750,1,2,0}, itemtypes = {7897,7921,8391,8412,8448,8469,8490,8520,8598,8619,8963,9152,9209,10719,10743,12500,12572,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1318, newBlueprint); newBlueprint = { id = 1197, name = "hero_boot_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,900,1,9,0}, bonusgroup1 = {616,900,1,5,0}, bonusgroup2 = {615,900,1,2,0}, itemtypes = {12285,12293,12548,12573,5655,8521,5669,8599,8620,4536,8392,5931,8413,4564,8449,4550,8470,8491,9895,10720,5025,8964,3638,7941,4205,7968,6555,9153,6271,9210,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1197, newBlueprint); newBlueprint = { id = 1196, name = "hero_boot_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1000,1,9,0}, bonusgroup1 = {616,1000,1,5,0}, bonusgroup2 = {615,1000,1,2,0}, itemtypes = {5931,7988,8012,8393,8412,8450,8471,8492,8522,8600,8621,8965,9154,9211,10000,10053,10128,10413,10434,10610,10721,11292,11418,12505,12574,12829,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1196, newBlueprint); newBlueprint = { id = 1198, name = "hero_boot_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1100,1,9,0}, bonusgroup1 = {616,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8413,8414,8521,10008,10016,10054,10055,10394,10414,10435,10611,11293,11294,11320,11419,12804,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1198, newBlueprint); newBlueprint = { id = 3206, name = "hero_boot_boot_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,2,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1000,1,9,0}, bonusgroup1 = {616,1000,1,5,0}, bonusgroup2 = {615,1000,1,2,0}, itemtypes = {12306,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3206, newBlueprint); newBlueprint = { id = 3205, name = "hero_boot_boot_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1000,1,9,0}, bonusgroup1 = {616,1000,1,5,0}, bonusgroup2 = {615,1000,1,2,0}, itemtypes = {12549,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3205, newBlueprint); newBlueprint = { id = 2392, name = "hero_boot_boot_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {617,1100,1,9,0}, bonusgroup1 = {616,1100,1,5,0}, bonusgroup2 = {615,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10103,12832,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(2392, newBlueprint); newBlueprint = { id = 1330, name = "hero_helmet_crown_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,750,1,2,0}, itemtypes = {7924,8400,8436,8457,8478,8526,8969,9158,9258,12509,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1330, newBlueprint); newBlueprint = { id = 1214, name = "hero_helmet_crown_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,900,1,9,0}, bonusgroup1 = {297,900,1,5,0}, bonusgroup2 = {295,900,1,2,0}, itemtypes = {4208,4537,4549,4551,4565,5026,5658,6553,6784,7971,8401,8437,8458,8479,8527,8970,9159,9238,9259,12280,12582,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1214, newBlueprint); newBlueprint = { id = 1215, name = "hero_helmet_crown_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {5967,8015,8402,8438,8459,8480,8526,8528,8541,8971,9160,9239,10003,10062,10136,10401,10619,10730,12511,12787,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1215, newBlueprint); newBlueprint = { id = 1216, name = "hero_helmet_crown_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8542,8543,10011,10019,10063,10064,10118,10402,10444,10620,12788,12789,13466,13473,13480,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1216, newBlueprint); newBlueprint = { id = 1331, name = "hero_helmet_full_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,750,1,2,0}, itemtypes = {10776,11277,12557,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1331, newBlueprint); newBlueprint = { id = 1224, name = "hero_helmet_full_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {10777,12288,12558,}, wearergroups = {'WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1224, newBlueprint); newBlueprint = { id = 1223, name = "hero_helmet_full_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {10035,10086,10706,10778,11277,11451,12559,12840,}, wearergroups = {'WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1223, newBlueprint); newBlueprint = { id = 1225, name = "hero_helmet_full_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10036,10037,10087,10088,10558,10682,12841,13542,13637,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1225, newBlueprint); newBlueprint = { id = 1334, name = "hero_helmet_ornamented_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,750,1,2,0}, itemtypes = {8499,8604,9065,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1334, newBlueprint); newBlueprint = { id = 1240, name = "hero_helmet_ornamented_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,900,1,9,0}, bonusgroup1 = {297,900,1,5,0}, bonusgroup2 = {295,900,1,2,0}, itemtypes = {5053,5672,8500,8605,9066,12510,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1240, newBlueprint); newBlueprint = { id = 1239, name = "hero_helmet_ornamented_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {8501,8606,9067,9260,11298,12925,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1239, newBlueprint); newBlueprint = { id = 1241, name = "hero_helmet_ornamented_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {6276,10443,11299,11300,12842,13466,13473,13480,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1241, newBlueprint); newBlueprint = { id = 1333, name = "hero_helmet_open_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,750,1,2,0}, itemtypes = {7908,7932,8562,9009,9215,9237,10704,12533,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1333, newBlueprint); newBlueprint = { id = 1234, name = "hero_helmet_open_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,900,1,9,0}, bonusgroup1 = {297,900,1,5,0}, bonusgroup2 = {295,900,1,2,0}, itemtypes = {4031,5035,5644,6269,7952,7979,8563,9012,9216,9897,10705,10729,12297,12534,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1234, newBlueprint); newBlueprint = { id = 1233, name = "hero_helmet_open_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {5962,7938,7999,8023,8564,9013,9217,9913,10680,11248,12535,12811,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1233, newBlueprint); newBlueprint = { id = 1235, name = "hero_helmet_open_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {7985,8029,10557,10681,11259,11260,11327,11329,11452,11453,12924,13487,13488,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1235, newBlueprint); newBlueprint = { id = 1335, name = "hero_helmet_top_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,750,1,2,0}, itemtypes = {7900,7916,8583,8625,9038,9092,9194,10728,12581,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1335, newBlueprint); newBlueprint = { id = 1246, name = "hero_helmet_top_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,900,1,9,0}, bonusgroup1 = {297,900,1,5,0}, bonusgroup2 = {295,900,1,2,0}, itemtypes = {3633,3641,5044,5665,5926,7944,7960,8584,8626,9039,9093,9195,9889,12305,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1246, newBlueprint); newBlueprint = { id = 1245, name = "hero_helmet_top_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {6779,7991,8007,8585,8627,9040,9094,9173,9196,10116,10422,10586,12583,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1245, newBlueprint); newBlueprint = { id = 1247, name = "hero_helmet_top_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {9174,9175,10117,10423,10587,10588,11328,12583,12812,13473,13487,13488,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1247, newBlueprint); newBlueprint = { id = 2395, name = "hero_helmet_vollhelm_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10559,11278,11279,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(2395, newBlueprint); newBlueprint = { id = 2221, name = "hero_helmet_reif_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,900,1,9,0}, bonusgroup1 = {297,900,1,5,0}, bonusgroup2 = {295,900,1,2,0}, itemtypes = {10136,10443,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2221, newBlueprint); newBlueprint = { id = 2222, name = "_hero_helmet_reif_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,2,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, itemtypes = {10137,10444,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(2222, newBlueprint); newBlueprint = { id = 2223, name = "_hero_helmet_reif_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, itemtypes = {10137,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(2223, newBlueprint); newBlueprint = { id = 1374, name = "hero_helmet_reif_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10137,10139,10403,10445,10621,12813,13466,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1374, newBlueprint); newBlueprint = { id = 1332, name = "_hero_helmet_mutze_fight_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,750,1,2,0}, itemtypes = {5633,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1332, newBlueprint); newBlueprint = { id = 1252, name = "_hero_helmet_mutze_fight_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,900,1,9,0}, bonusgroup1 = {297,900,1,5,0}, bonusgroup2 = {295,900,1,2,0}, itemtypes = {5633,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1252, newBlueprint); newBlueprint = { id = 1251, name = "hero_helmet_mutze_fight_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1000,1,9,0}, bonusgroup1 = {297,1000,1,5,0}, bonusgroup2 = {295,1000,1,2,0}, itemtypes = {10163,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1251, newBlueprint); newBlueprint = { id = 1253, name = "hero_helmet_mutze_fight_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, bonusgroup1 = {297,1100,1,5,0}, bonusgroup2 = {295,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10164,10165,10424,13564,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1253, newBlueprint); newBlueprint = { id = 833, name = "hero_std_helmet_open", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {298,750,1,9,0}, bonusgroup1 = {297,750,1,5,0}, bonusgroup2 = {295,700,1,1,0}, itemtypes = {4031,5035,5644,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO',}, } mgr.createBlueprint(833, newBlueprint); newBlueprint = { -- helmet of insanity id = 3274, name = "armor_unique_he_xy_8", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {50,14,2}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {538,1250,1,9,0}, bonusgroup1 = {873,1150,1,9,0}, bonusgroup2 = {821,1200,1,9,0}, bonusgroup3 = {752,1000,5,9,0}, bonusgroup4 = {751,1000,5,9,0}, itemtypes = {7960,8625,9173,10423,10588,11328,12812,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3274, newBlueprint); newBlueprint = { id = 1343, name = "hero_shoulder_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,750,1,9,0}, bonusgroup1 = {594,750,1,5,0}, bonusgroup2 = {593,750,1,2,0}, itemtypes = {7919,7935,8568,8589,9047,9101,9200,9221,10710,12566,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1343, newBlueprint); newBlueprint = { id = 1176, name = "hero_shoulder_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,900,1,9,0}, bonusgroup1 = {594,900,1,5,0}, bonusgroup2 = {593,900,1,2,0}, itemtypes = {3643,5042,5643,5664,5927,5964,6274,7963,7982,7987,8569,8590,9048,9102,9201,9222,9898,10711,12303,12543,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1176, newBlueprint); newBlueprint = { id = 1175, name = "hero_shoulder_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1000,1,9,0}, bonusgroup1 = {594,1000,1,5,0}, bonusgroup2 = {593,1000,1,2,0}, itemtypes = {5964,6782,7940,8010,8026,8570,8591,9049,9103,9179,9181,9202,9223,9914,10113,10170,10595,10686,11250,11333,12544,12796,12820,12930,13484,13485,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1175, newBlueprint); newBlueprint = { id = 1177, name = "hero_shoulder_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, bonusgroup1 = {594,1100,1,5,0}, bonusgroup2 = {593,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {7987,8031,9180,9181,10114,10172,10173,10596,10597,10687,11263,11264,11334,11458,12821,12931,13483,13639,13999,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1177, newBlueprint); newBlueprint = { id = 1342, name = "hero_shoulder_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,750,1,9,0}, bonusgroup1 = {594,750,1,5,0}, bonusgroup2 = {593,750,1,2,0}, itemtypes = {7903,8532,8610,8978,9164,9243,10758,12518,12590,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1342, newBlueprint); newBlueprint = { id = 1173, name = "hero_shoulder_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,900,1,9,0}, bonusgroup1 = {594,900,1,5,0}, bonusgroup2 = {593,900,1,2,0}, itemtypes = {3635,5024,5657,5671,6558,6789,7947,8533,8611,8979,9165,9244,12282,12290,12311,12519,12567,12591,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1173, newBlueprint); newBlueprint = { id = 1172, name = "hero_shoulder_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1000,1,9,0}, bonusgroup1 = {594,1000,1,5,0}, bonusgroup2 = {593,1000,1,2,0}, itemtypes = {5969,7994,8534,8547,8612,8980,9166,9245,10006,10068,10144,10625,11304,12520,12568,12926,12927,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1172, newBlueprint); newBlueprint = { id = 1174, name = "hero_shoulder_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, bonusgroup1 = {594,1100,1,5,0}, bonusgroup2 = {593,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8548,8549,10014,10022,10069,10070,10115,10145,10626,11305,11306,11335,12797,12798,12822,13483,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1174, newBlueprint); newBlueprint = { id = 1341, name = "hero_shoulder_ornamented_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,750,1,9,0}, bonusgroup1 = {594,750,1,5,0}, bonusgroup2 = {593,750,1,2,0}, itemtypes = {7927,8631,9074,9264,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1341, newBlueprint); newBlueprint = { id = 1170, name = "hero_shoulder_ornamented_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,900,1,9,0}, bonusgroup1 = {594,900,1,5,0}, bonusgroup2 = {593,900,1,2,0}, itemtypes = {4211,5051,7974,8632,9075,9265,9919,10759,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1170, newBlueprint); newBlueprint = { id = 1169, name = "hero_shoulder_ornamented_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1000,1,9,0}, bonusgroup1 = {594,1000,1,5,0}, bonusgroup2 = {593,1000,1,2,0}, itemtypes = {8018,8631,8633,9076,9266,10760,12592,12928,12929,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1169, newBlueprint); newBlueprint = { id = 1171, name = "hero_shoulder_ornamented_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, bonusgroup1 = {594,1100,1,5,0}, bonusgroup2 = {593,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8632,8633,10146,10627,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN',}, } mgr.createBlueprint(1171, newBlueprint); newBlueprint = { id = 1340, name = "hero_shoulder_full_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,750,1,9,0}, bonusgroup1 = {594,750,1,5,0}, bonusgroup2 = {593,750,1,2,0}, itemtypes = {7911,9020,10782,12542,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1340, newBlueprint); newBlueprint = { id = 1166, name = "hero_shoulder_full_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,900,1,9,0}, bonusgroup1 = {594,900,1,5,0}, bonusgroup2 = {593,900,1,2,0}, itemtypes = {4037,5033,7955,9021,10783,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1166, newBlueprint); newBlueprint = { id = 1167, name = "hero_shoulder_full_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1000,1,9,0}, bonusgroup1 = {594,1000,1,5,0}, bonusgroup2 = {593,1000,1,2,0}, itemtypes = {5945,8002,8996,9022,10044,10092,10564,10712,10782,11283,11285,11457,12849,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1167, newBlueprint); newBlueprint = { id = 1168, name = "hero_shoulder_full_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, bonusgroup1 = {594,1100,1,5,0}, bonusgroup2 = {593,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8997,8998,10045,10046,10093,10094,10565,10566,10688,10783,11284,11285,12850,12851,13545,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1168, newBlueprint); newBlueprint = { id = 1337, name = "hero_leg_ornamented_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,750,1,9,0}, bonusgroup1 = {613,750,1,5,0}, bonusgroup2 = {612,750,1,2,0}, itemtypes = {7925,8481,9068,9261,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1337, newBlueprint); newBlueprint = { id = 1182, name = "hero_leg_ornamented_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,900,1,9,0}, bonusgroup1 = {613,900,1,5,0}, bonusgroup2 = {612,900,1,2,0}, itemtypes = {4209,4553,5054,7972,8482,9069,9262,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1182, newBlueprint); newBlueprint = { id = 1181, name = "hero_leg_ornamented_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {8016,8483,9070,9263,10425,10446,12587,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1181, newBlueprint); newBlueprint = { id = 1183, name = "hero_leg_ornamented_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1100,1,9,0}, bonusgroup1 = {613,1100,1,5,0}, bonusgroup2 = {612,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10141,10143,10406,10426,10447,10629,12844,12845,13467,13474,13481,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1183, newBlueprint); newBlueprint = { id = 1338, name = "hero_leg_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,750,1,9,0}, bonusgroup1 = {613,750,1,5,0}, bonusgroup2 = {612,750,1,2,0}, itemtypes = {7901,8403,8418,8460,8502,8529,8531,8607,8628,8972,9041,9161,9218,9240,12584,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1338, newBlueprint); newBlueprint = { id = 1188, name = "hero_leg_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,900,1,9,0}, bonusgroup1 = {613,900,1,5,0}, bonusgroup2 = {612,900,1,2,0}, itemtypes = {12284,12513,12307,12585,5659,8530,5673,8608,8629,4539,8404,4567,8461,8503,5027,8973,5045,9042,3637,7945,6556,9162,6272,9219,6787,9241,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1188, newBlueprint); newBlueprint = { id = 1187, name = "hero_leg_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {12514,12790,12562,8531,5970,8544,8609,8630,10140,10404,8405,5932,8418,8462,8504,10633,8974,9043,7992,10004,10065,9163,6780,9176,9220,9242,11301,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1187, newBlueprint); newBlueprint = { id = 1189, name = "hero_leg_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1100,1,9,0}, bonusgroup1 = {613,1100,1,5,0}, bonusgroup2 = {612,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8419,8420,8545,8546,9177,10012,10020,10066,10067,10120,10121,10169,10405,10427,10628,11302,11303,12791,12816,13467,13474,13481,13565,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1189, newBlueprint); newBlueprint = { id = 1339, name = "hero_leg_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,750,1,9,0}, bonusgroup1 = {613,750,1,5,0}, bonusgroup2 = {612,750,1,2,0}, itemtypes = {7917,7933,8439,8565,8586,9014,9095,9197,12512,12560,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1339, newBlueprint); newBlueprint = { id = 1185, name = "hero_leg_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,900,1,9,0}, bonusgroup1 = {613,900,1,5,0}, bonusgroup2 = {612,900,1,2,0}, itemtypes = {3645,4544,5036,5645,5666,5929,7961,7980,8440,8566,8587,9015,9096,9198,12292,12299,12537,12561,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1185, newBlueprint); newBlueprint = { id = 1184, name = "hero_leg_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {8008,8024,8441,8567,8588,9015,9016,9097,9199,10119,10167,10598,11280,12538,12814,12843,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1184, newBlueprint); newBlueprint = { id = 1186, name = "hero_leg_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1100,1,9,0}, bonusgroup1 = {613,1100,1,5,0}, bonusgroup2 = {612,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {9178,10168,10448,10599,10600,11281,11282,12792,12815,13467,13474,13481,13638,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1186, newBlueprint); newBlueprint = { id = 1336, name = "hero_leg_full_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,750,1,9,0}, bonusgroup1 = {613,750,1,5,0}, bonusgroup2 = {612,750,1,2,0}, itemtypes = {7909,8990,12536,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1336, newBlueprint); newBlueprint = { id = 1178, name = "hero_leg_full_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,900,1,9,0}, bonusgroup1 = {613,900,1,5,0}, bonusgroup2 = {612,900,1,2,0}, itemtypes = {4033,5965,7953,7986,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(1178, newBlueprint); newBlueprint = { id = 1179, name = "hero_leg_full_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1000,1,9,0}, bonusgroup1 = {613,1000,1,5,0}, bonusgroup2 = {612,1000,1,2,0}, itemtypes = {5946,5965,7939,8000,8990,10038,10089,10567,11249,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1179, newBlueprint); newBlueprint = { id = 1180, name = "hero_leg_full_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {614,1100,1,9,0}, bonusgroup1 = {613,1100,1,5,0}, bonusgroup2 = {612,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {7986,8030,8991,8992,10039,10040,10090,10091,10568,10569,11261,11262,13543,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(1180, newBlueprint); newBlueprint = { id = 1326, name = "hero_hand_full_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,750,1,9,0}, bonusgroup1 = {608,750,1,5,0}, bonusgroup2 = {605,750,1,2,0}, itemtypes = {7907,9008,10773,12530,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1326, newBlueprint); newBlueprint = { id = 1202, name = "hero_hand_full_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,900,1,9,0}, bonusgroup1 = {608,900,1,5,0}, bonusgroup2 = {605,900,1,2,0}, itemtypes = {4036,5039,7951,9010,10774,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1202, newBlueprint); newBlueprint = { id = 1203, name = "hero_hand_full_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1000,1,9,0}, bonusgroup1 = {608,1000,1,5,0}, bonusgroup2 = {605,1000,1,2,0}, itemtypes = {5947,7998,8987,9011,10032,10083,10554,10775,11448,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1203, newBlueprint); newBlueprint = { id = 1204, name = "hero_hand_full_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1100,1,9,0}, bonusgroup1 = {608,1100,1,5,0}, bonusgroup2 = {605,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8988,8989,10033,10034,10084,10085,10555,10556,11449,13541,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1204, newBlueprint); newBlueprint = { id = 1327, name = "hero_hand_ornamented_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,900,1,9,0}, bonusgroup1 = {608,900,1,5,0}, bonusgroup2 = {605,900,1,2,0}, itemtypes = {9062,10662,12578,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1327, newBlueprint); newBlueprint = { id = 1206, name = "hero_hand_ornamented_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,900,1,9,0}, bonusgroup1 = {608,900,1,5,0}, bonusgroup2 = {605,900,1,2,0}, itemtypes = {5057,9063,9861,9925,10663,10750,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1206, newBlueprint); newBlueprint = { id = 1205, name = "hero_hand_ornamented_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1000,1,9,0}, bonusgroup1 = {608,1000,1,5,0}, bonusgroup2 = {605,1000,1,2,0}, itemtypes = {9064,10419,10664,10751,12556,12580,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1205, newBlueprint); newBlueprint = { id = 1207, name = "hero_hand_ornamented_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1100,1,9,0}, bonusgroup1 = {608,1100,1,5,0}, bonusgroup2 = {605,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10400,10420,10618,11326,11426,12786,12838,12839,13465,13472,13479,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1207, newBlueprint); newBlueprint = { id = 1328, name = "hero_hand_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,750,1,9,0}, bonusgroup1 = {608,750,1,5,0}, bonusgroup2 = {605,750,1,2,0}, itemtypes = {7899,7923,7931,8397,8454,8475,8496,8966,10725,10749,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1328, newBlueprint); newBlueprint = { id = 1209, name = "hero_hand_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,900,1,9,0}, bonusgroup1 = {608,900,1,5,0}, bonusgroup2 = {605,900,1,2,0}, itemtypes = {3640,4207,4538,4552,4566,5030,7943,7970,7978,8398,8455,8476,8497,8967,9896,10726,12287,12295,12310,12507,12555,12579,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1209, newBlueprint); newBlueprint = { id = 1208, name = "hero_hand_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1000,1,9,0}, bonusgroup1 = {608,1000,1,5,0}, bonusgroup2 = {605,1000,1,2,0}, itemtypes = {7990,8014,8022,8399,8456,8477,8498,8968,10002,10059,10398,10440,10616,10727,11324,11424,12508,12784,12837,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1208, newBlueprint); newBlueprint = { id = 1210, name = "hero_hand_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1100,1,9,0}, bonusgroup1 = {608,1100,1,5,0}, bonusgroup2 = {605,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10010,10018,10060,10061,10399,10421,10441,10617,11325,11425,12785,12810,13563,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1210, newBlueprint); newBlueprint = { id = 1329, name = "hero_hand_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,750,1,9,0}, bonusgroup1 = {608,750,1,5,0}, bonusgroup2 = {605,750,1,2,0}, itemtypes = {7915,8433,9035,9089,10701,12506,12554,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1329, newBlueprint); newBlueprint = { id = 1212, name = "hero_hand_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,900,1,9,0}, bonusgroup1 = {608,900,1,5,0}, bonusgroup2 = {605,900,1,2,0}, itemtypes = {3648,4548,5048,7959,8434,9036,9090,9904,10702,12302,12531,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1212, newBlueprint); newBlueprint = { id = 1211, name = "hero_hand_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1000,1,9,0}, bonusgroup1 = {608,1000,1,5,0}, bonusgroup2 = {605,1000,1,2,0}, itemtypes = {8006,8435,9037,9091,10583,10703,12532,12808,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1211, newBlueprint); newBlueprint = { id = 1213, name = "hero_hand_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {607,1100,1,9,0}, bonusgroup1 = {608,1100,1,5,0}, bonusgroup2 = {605,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {10442,10584,10585,11450,12809,13465,13472,13479,13636,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1213, newBlueprint); newBlueprint = { id = 1312, name = "hero_belt_full_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,750,1,9,0}, bonusgroup1 = {610,750,1,5,0}, bonusgroup2 = {609,750,1,2,0}, itemtypes = {7910,8993,9017,10764,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1312, newBlueprint); newBlueprint = { id = 1155, name = "hero_belt_full_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,900,1,9,0}, bonusgroup1 = {610,900,1,5,0}, bonusgroup2 = {609,900,1,2,0}, itemtypes = {4034,5032,5949,7954,8994,9018,10765,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_CENTURIO','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1155, newBlueprint); newBlueprint = { id = 1154, name = "hero_belt_full_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1000,1,9,0}, bonusgroup1 = {610,1000,1,5,0}, bonusgroup2 = {609,1000,1,2,0}, itemtypes = {5949,8001,8993,9019,10041,10074,10150,10560,10766,11245,11268,11439,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1154, newBlueprint); newBlueprint = { id = 1156, name = "hero_belt_full_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1100,1,9,0}, bonusgroup1 = {610,1100,1,5,0}, bonusgroup2 = {609,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8994,8995,10042,10043,10075,10076,10152,10179,10561,10562,11253,11254,11269,11270,11440,13468,13475,13482,13544,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(1156, newBlueprint); newBlueprint = { id = 1313, name = "hero_belt_ornamented_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,750,1,9,0}, bonusgroup1 = {610,750,1,5,0}, bonusgroup2 = {609,750,1,2,0}, itemtypes = {7926,8484,8616,9071,9249,10740,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1313, newBlueprint); newBlueprint = { id = 1158, name = "hero_belt_ornamented_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,900,1,9,0}, bonusgroup1 = {610,900,1,5,0}, bonusgroup2 = {609,900,1,2,0}, itemtypes = {4210,4556,5050,7973,8485,8617,9072,9250,9923,10741,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1158, newBlueprint); newBlueprint = { id = 1157, name = "hero_belt_ornamented_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1000,1,9,0}, bonusgroup1 = {610,1000,1,5,0}, bonusgroup2 = {609,1000,1,2,0}, itemtypes = {8017,8486,8618,9073,9251,10622,10742,12589,12846,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1157, newBlueprint); newBlueprint = { id = 1159, name = "hero_belt_ornamented_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1100,1,9,0}, bonusgroup1 = {610,1100,1,5,0}, bonusgroup2 = {609,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {9072,9073,10127,10409,10430,10450,10623,10624,11291,11416,12847,12848,13468,13475,13482,13566,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1159, newBlueprint); newBlueprint = { id = 1315, name = "hero_belt_scale_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,750,1,9,0}, bonusgroup1 = {610,750,1,5,0}, bonusgroup2 = {609,750,1,2,0}, itemtypes = {7918,7934,8553,8574,9044,9185,9206,9228,10692,10716,12515,12586,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1315, newBlueprint); newBlueprint = { id = 1164, name = "hero_belt_scale_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,900,1,9,0}, bonusgroup1 = {610,900,1,5,0}, bonusgroup2 = {609,900,1,2,0}, itemtypes = {3644,5041,5642,5663,5930,6270,6785,7962,7981,8554,8575,9045,9186,9207,9229,9894,9902,10693,10717,12300,12540,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1164, newBlueprint); newBlueprint = { id = 1163, name = "hero_belt_scale_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1000,1,9,0}, bonusgroup1 = {610,1000,1,5,0}, bonusgroup2 = {609,1000,1,2,0}, itemtypes = {8009,8025,8555,8576,9046,9187,9208,9230,10589,10694,10718,11315,12541,12793,12817,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1163, newBlueprint); newBlueprint = { id = 1165, name = "hero_belt_scale_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1100,1,9,0}, bonusgroup1 = {610,1100,1,5,0}, bonusgroup2 = {609,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {8554,10451,10590,10591,11316,11441,12818,13468,13475,13482,13640,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1165, newBlueprint); newBlueprint = { id = 1314, name = "hero_belt_padded_junk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,750,1,9,0}, bonusgroup1 = {610,750,1,5,0}, bonusgroup2 = {609,750,1,2,0}, itemtypes = {7902,8406,8421,8442,8463,8505,8517,8595,8975,9098,9149,10653,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(1314, newBlueprint); newBlueprint = { id = 1161, name = "hero_belt_padded_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,900,1,9,0}, bonusgroup1 = {610,900,1,5,0}, bonusgroup2 = {609,900,1,2,0}, itemtypes = {3636,4307,4542,4545,4570,5023,5656,5670,6554,7946,8407,8443,8464,8506,8518,8596,8976,9099,9150,9859,10654,12291,12308,12516,12564,12588,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1161, newBlueprint); newBlueprint = { id = 1160, name = "hero_belt_padded_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1000,1,9,0}, bonusgroup1 = {610,1000,1,5,0}, bonusgroup2 = {609,1000,1,2,0}, itemtypes = {5935,7993,8408,8421,8444,8465,8507,8519,8597,8977,9100,9151,10005,10050,10098,10125,10407,10428,10449,10655,11289,11414,12565,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1160, newBlueprint); newBlueprint = { id = 1162, name = "hero_belt_padded_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {611,1100,1,9,0}, bonusgroup1 = {610,1100,1,5,0}, bonusgroup2 = {609,1100,1,2,0}, bonusgroup3 = {750,1000,45,9,1}, -- Silver Socket itemtypes = {5670,8422,8423,8518,10013,10021,10051,10052,10099,10100,10126,10408,10429,11290,11317,11415,12794,12819,}, wearergroups = {'WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_TEMPLEGUARDIAN','WEARGROUP_INQUISITOR','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(1162, newBlueprint); -- Random Hero Armor Ends -- NPC Armor Begins newBlueprint = { id = 2124, name = "npc_sera_wings_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10873,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2124, newBlueprint); newBlueprint = { id = 2125, name = "npc_sera_wings_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10871,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2125, newBlueprint); newBlueprint = { id = 2129, name = "npc_sera_leg_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10860,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2129, newBlueprint); newBlueprint = { id = 2130, name = "npc_sera_leg_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10861,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2130, newBlueprint); newBlueprint = { id = 2131, name = "npc_sera_leg_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10859,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2131, newBlueprint); newBlueprint = { id = 2108, name = "npc_sera_chest_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10870,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2108, newBlueprint); newBlueprint = { id = 2109, name = "npc_sera_chest_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10869,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2109, newBlueprint); newBlueprint = { id = 2110, name = "npc_sera_chest_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10868,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2110, newBlueprint); newBlueprint = { id = 2111, name = "npc_sera_hand_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10854,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2111, newBlueprint); newBlueprint = { id = 2112, name = "npc_sera_hand_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10855,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2112, newBlueprint); newBlueprint = { id = 2113, name = "npc_sera_hand_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10853,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2113, newBlueprint); newBlueprint = { id = 2114, name = "npc_sera_boot_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10851,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2114, newBlueprint); newBlueprint = { id = 2115, name = "npc_sera_boot_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10852,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2115, newBlueprint); newBlueprint = { id = 2116, name = "npc_sera_boot_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10850,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2116, newBlueprint); newBlueprint = { id = 2117, name = "npc_sera_helmet_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10857,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2117, newBlueprint); newBlueprint = { id = 2072, name = "npc_sera_arm_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10848,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2072, newBlueprint); newBlueprint = { id = 2118, name = "npc_sera_helmet_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10858,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2118, newBlueprint); newBlueprint = { id = 2073, name = "npc_sera_arm_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10849,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2073, newBlueprint); newBlueprint = { id = 2119, name = "npc_sera_helmet_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10856,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2119, newBlueprint); newBlueprint = { id = 2074, name = "npc_sera_arm_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10847,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2074, newBlueprint); newBlueprint = { id = 2120, name = "npc_sera_shoulder_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10866,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2120, newBlueprint); newBlueprint = { id = 2075, name = "npc_sera_pelvis_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10863,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2075, newBlueprint); newBlueprint = { id = 2121, name = "npc_sera_shoulder_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10867,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2121, newBlueprint); newBlueprint = { id = 2076, name = "npc_sera_pelvis_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10862,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2076, newBlueprint); newBlueprint = { id = 2122, name = "npc_sera_shoulder_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10865,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2122, newBlueprint); newBlueprint = { id = 2077, name = "npc_sera_pelvis_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10864,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2077, newBlueprint); newBlueprint = { id = 2123, name = "npc_sera_wings_beige", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10872,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2123, newBlueprint); newBlueprint = { id = 1413, name = "NPC_sera_sophia_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {8737,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1413, newBlueprint); newBlueprint = { id = 896, name = "NPC_goblin_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7064,7065,7066,7067,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(896, newBlueprint); newBlueprint = { id = 936, name = "NPC_goblin_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7068,7069,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(936, newBlueprint); newBlueprint = { id = 927, name = "NPC_goblin_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7070,7071,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(927, newBlueprint); newBlueprint = { id = 897, name = "NPC_goblin_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {7072,7073,7074,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(897, newBlueprint); newBlueprint = { id = 2253, name = "npc_goblin_ghost_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11208,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2253, newBlueprint); newBlueprint = { id = 2254, name = "npc_goblin_ghost_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11207,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2254, newBlueprint); newBlueprint = { id = 2258, name = "npc_goblin_ghost_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11210,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2258, newBlueprint); newBlueprint = { id = 2250, name = "npc_goblin_ghost_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11209,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2250, newBlueprint); newBlueprint = { id = 1453, name = "NPC_ORC_female_elder_mask", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8715,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1453, newBlueprint); newBlueprint = { id = 1458, name = "NPC_ORC_female_elder_neckl", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8716,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1458, newBlueprint); newBlueprint = { id = 1546, name = "NPC_ORC_clan_leader_banner_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9296,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1546, newBlueprint); newBlueprint = { id = 1547, name = "NPC_ORC_clan_leader_banner_blue", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9297,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1547, newBlueprint); newBlueprint = { id = 1656, name = "NPC_orc_blacksmith_apron", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9714,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1656, newBlueprint); newBlueprint = { id = 1657, name = "NPC_orc_goldsmith_apron", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9715,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1657, newBlueprint); newBlueprint = { id = 1669, name = "NPC_orc_witch_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9718,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1669, newBlueprint); newBlueprint = { id = 3119, name = "NPC_HU_rabbitcult_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11871,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3119, newBlueprint); newBlueprint = { id = 3120, name = "NPC_HU_rabbitcult_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11872,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3120, newBlueprint); newBlueprint = { id = 1387, name = "NPC_HU_Dockcaptain_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8653,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1387, newBlueprint); newBlueprint = { id = 1386, name = "NPC_HU_Jester_cap", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8663,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1386, newBlueprint); newBlueprint = { id = 1105, name = "NPC_HU_crusade_soldier_v1_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8220,8221,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1105, newBlueprint); newBlueprint = { id = 1125, name = "NPC_HU_crusade_darkpala_v1_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8266,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1125, newBlueprint); newBlueprint = { id = 1091, name = "NPC_HU_crusade_darkpala_v2_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8267,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1091, newBlueprint); newBlueprint = { id = 1095, name = "NPC_HU_crusade_officer_v1_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8211,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1095, newBlueprint); newBlueprint = { id = 1110, name = "NPC_HU_crusade_officer_v1_cape", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8212,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1110, newBlueprint); newBlueprint = { id = 1113, name = "NPC_HU_crusade_officer_v1_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8383,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1113, newBlueprint); newBlueprint = { id = 1116, name = "NPC_HU_crusade_officer_v1_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8215,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1116, newBlueprint); newBlueprint = { id = 1119, name = "NPC_HU_crusade_officer_v1_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8217,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1119, newBlueprint); newBlueprint = { id = 1122, name = "NPC_HU_crusade_officer_v1_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8219,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1122, newBlueprint); newBlueprint = { id = 1080, name = "NPC_HU_crusade_soldier_v1_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8209,8210,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1080, newBlueprint); newBlueprint = { id = 1089, name = "NPC_HU_crusade_soldier_v1_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8213,8214,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1089, newBlueprint); newBlueprint = { id = 1100, name = "NPC_HU_crusade_soldier_v1_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8216,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1100, newBlueprint); newBlueprint = { id = 1126, name = "NPC_HU_crusade_soldier_v1_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8268,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1126, newBlueprint); newBlueprint = { id = 1108, name = "NPC_HU_crusade_soldier_v1_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8218,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1108, newBlueprint); newBlueprint = { id = 1016, name = "NPC_HU_cult_hunter_elite_mask", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7780,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1016, newBlueprint); newBlueprint = { id = 1017, name = "NPC_HU_cult_hunter_elite_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7782,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1017, newBlueprint); newBlueprint = { id = 1015, name = "NPC_HU_cult_hunter_mask", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7779,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1015, newBlueprint); newBlueprint = { id = 1011, name = "NPC_HU_cult_hunter_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7781,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1011, newBlueprint); newBlueprint = { id = 1018, name = "NPC_HU_cult_shaman_elite_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7784,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1018, newBlueprint); newBlueprint = { id = 1012, name = "NPC_HU_cult_shaman_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7783,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1012, newBlueprint); newBlueprint = { id = 1104, name = "NPC_HU_demodrey_officer_v4_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8235,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1104, newBlueprint); newBlueprint = { id = 1084, name = "NPC_HU_demodrey_officer_v4_cape", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8238,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1084, newBlueprint); newBlueprint = { id = 1090, name = "NPC_HU_demodrey_officer_v4_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8245,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1090, newBlueprint); newBlueprint = { id = 1088, name = "NPC_HU_demodrey_officer_v4_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8250,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1088, newBlueprint); newBlueprint = { id = 1086, name = "NPC_HU_demodrey_officer_v4_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8255,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1086, newBlueprint); newBlueprint = { id = 1082, name = "NPC_HU_demodrey_soldier_v4_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8258,8261,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1082, newBlueprint); newBlueprint = { id = 1129, name = "NPC_HU_demodrey_soldier_v4_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8284,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1129, newBlueprint); newBlueprint = { id = 1083, name = "NPC_HU_demodrey_officer_v4_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8386,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1083, newBlueprint); newBlueprint = { id = 1103, name = "NPC_HU_mascarell_officer_v3_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8234,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1103, newBlueprint); newBlueprint = { id = 1112, name = "NPC_HU_mascarell_officer_v3_cape", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8237,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1112, newBlueprint); newBlueprint = { id = 1118, name = "NPC_HU_mascarell_officer_v3_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8244,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1118, newBlueprint); newBlueprint = { id = 1121, name = "NPC_HU_mascarell_officer_v3_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8249,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1121, newBlueprint); newBlueprint = { id = 1124, name = "NPC_HU_mascarell_officer_v3_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8254,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1124, newBlueprint); newBlueprint = { id = 1097, name = "NPC_HU_mascarell_soldier_v3_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8230,8232,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1097, newBlueprint); newBlueprint = { id = 1107, name = "NPC_HU_mascarell_soldier_v3_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8257,8260,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1107, newBlueprint); newBlueprint = { id = 1099, name = "NPC_HU_mascarell_soldier_v3_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8240,8242,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1099, newBlueprint); newBlueprint = { id = 1087, name = "NPC_HU_mascarell_soldier_v3_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8247,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1087, newBlueprint); newBlueprint = { id = 1127, name = "NPC_HU_mascarell_soldier_v3_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8283,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1127, newBlueprint); newBlueprint = { id = 1085, name = "NPC_HU_mascarell_soldier_v3_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8252,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1085, newBlueprint); newBlueprint = { id = 1115, name = "NPC_HU_mascarell_officer_v3_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8385,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1115, newBlueprint); newBlueprint = { id = 1102, name = "NPC_HU_royal_officer_v2_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8233,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1102, newBlueprint); newBlueprint = { id = 1111, name = "NPC_HU_royal_officer_v2_cape", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8236,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1111, newBlueprint); newBlueprint = { id = 1114, name = "NPC_HU_royal_officer_v2_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8262,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1114, newBlueprint); newBlueprint = { id = 1117, name = "NPC_HU_royal_officer_v2_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8243,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1117, newBlueprint); newBlueprint = { id = 1120, name = "NPC_HU_royal_officer_v2_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8248,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1120, newBlueprint); newBlueprint = { id = 1123, name = "NPC_HU_royal_officer_v2_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8253,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1123, newBlueprint); newBlueprint = { id = 1096, name = "NPC_HU_royal_soldier_v2_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8229,8231,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1096, newBlueprint); newBlueprint = { id = 1106, name = "NPC_HU_royal_soldier_v2_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8256,8259,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1106, newBlueprint); newBlueprint = { id = 1098, name = "NPC_HU_royal_soldier_v2_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8239,8241,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1098, newBlueprint); newBlueprint = { id = 1101, name = "NPC_HU_royal_soldier_v2_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8246,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1101, newBlueprint); newBlueprint = { id = 1128, name = "NPC_HU_royal_soldier_v2_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8282,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1128, newBlueprint); newBlueprint = { id = 1109, name = "NPC_HU_royal_soldier_v2_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8251,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1109, newBlueprint); newBlueprint = { id = 935, name = "NPC_HU_slaverobber_assasin_hood", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {7704,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(935, newBlueprint); newBlueprint = { id = 898, name = "NPC_HU_slaverobber_assasin_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {7705,7706,7707,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(898, newBlueprint); newBlueprint = { id = 875, name = "NPC_HU_slaverobber_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7057,7515,7516,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(875, newBlueprint); newBlueprint = { id = 874, name = "NPC_HU_slaverobber_Handkercief", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7054,7055,7056,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(874, newBlueprint); newBlueprint = { id = 894, name = "NPC_HU_slaverobber_Leatherarmour_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7713,7714,7715,7716,7717,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(894, newBlueprint); newBlueprint = { id = 895, name = "NPC_HU_slaverobber_Leatherarmour_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7708,7709,7710,7711,7712,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(895, newBlueprint); newBlueprint = { id = 899, name = "NPC_HU_slaverobber_Leatherarmour_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7718,7719,7720,7721,7722,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(899, newBlueprint); newBlueprint = { id = 903, name = "NPC_HU_soldier_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7332,7333,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(903, newBlueprint); newBlueprint = { id = 905, name = "NPC_HU_soldier_ghost_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7662,7663,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(905, newBlueprint); newBlueprint = { id = 922, name = "NPC_HU_soldier_ghost_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7666,7667,7668,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(922, newBlueprint); newBlueprint = { id = 929, name = "NPC_HU_soldier_ghost_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7672,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(929, newBlueprint); newBlueprint = { id = 904, name = "NPC_HU_soldier_ghost_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7674,7675,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(904, newBlueprint); newBlueprint = { id = 914, name = "NPC_HU_soldier_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7336,7337,7347,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(914, newBlueprint); newBlueprint = { id = 937, name = "NPC_HU_soldier_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7339,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(937, newBlueprint); newBlueprint = { id = 915, name = "NPC_HU_soldier_officer_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7334,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(915, newBlueprint); newBlueprint = { id = 906, name = "NPC_HU_soldier_officer_cape", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7335,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(906, newBlueprint); newBlueprint = { id = 907, name = "NPC_HU_soldier_officer_ghost_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7664,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(907, newBlueprint); newBlueprint = { id = 909, name = "NPC_HU_soldier_officer_ghost_cape", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7665,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(909, newBlueprint); newBlueprint = { id = 918, name = "NPC_HU_soldier_officer_ghost_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7669,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(918, newBlueprint); newBlueprint = { id = 940, name = "NPC_HU_soldier_officer_ghost_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7671,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(940, newBlueprint); newBlueprint = { id = 931, name = "NPC_HU_soldier_officer_ghost_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7673,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(931, newBlueprint); newBlueprint = { id = 910, name = "NPC_HU_soldier_officer_ghost_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7676,7677,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(910, newBlueprint); newBlueprint = { id = 917, name = "NPC_HU_soldier_officer_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7338,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(917, newBlueprint); newBlueprint = { id = 939, name = "NPC_HU_soldier_officer_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7340,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(939, newBlueprint); newBlueprint = { id = 930, name = "NPC_HU_soldier_officer_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7342,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(930, newBlueprint); newBlueprint = { id = 908, name = "NPC_HU_soldier_officer_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7345,7346,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(908, newBlueprint); newBlueprint = { id = 928, name = "NPC_HU_soldier_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7341,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(928, newBlueprint); newBlueprint = { id = 913, name = "NPC_HU_soldier_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7343,7344,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(913, newBlueprint); newBlueprint = { id = 938, name = "NPC_HU_solider_ghost_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7670,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(938, newBlueprint); newBlueprint = { id = 920, name = "NPC_HU_Story_broker_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7350,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(920, newBlueprint); newBlueprint = { id = 921, name = "NPC_HU_Story_mule_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7353,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(921, newBlueprint); newBlueprint = { id = 911, name = "NPC_HU_Story_Spy_Glasses", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7356,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(911, newBlueprint); newBlueprint = { id = 884, name = "NPC_HU_viking_beard_grey", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7622,7623,7624,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(884, newBlueprint); newBlueprint = { id = 885, name = "NPC_HU_viking_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7631,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(885, newBlueprint); newBlueprint = { id = 1021, name = "NPC_HU_viking_captain_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7632,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1021, newBlueprint); newBlueprint = { id = 1020, name = "NPC_HU_viking_captain_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7634,7647,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1020, newBlueprint); newBlueprint = { id = 886, name = "NPC_HU_viking_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7633,7635,7636,7637,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(886, newBlueprint); newBlueprint = { id = 887, name = "NPC_HU_viking_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7638,7639,7640,7641,7642,7723,7724,7725,7726,7727,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(887, newBlueprint); newBlueprint = { id = 1450, name = "NPC_HU_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8513,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1450, newBlueprint); newBlueprint = { id = 1454, name = "NPC_HU_glasses", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8758,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1454, newBlueprint); newBlueprint = { id = 1506, name = "NPC_HU_sheeepherd_cap_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8064,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1506, newBlueprint); newBlueprint = { id = 1507, name = "NPC_HU_sheeepherd_cap_brown", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8065,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1507, newBlueprint); newBlueprint = { id = 1587, name = "NPC_HU_combotmaster_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9570,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1587, newBlueprint); newBlueprint = { id = 1589, name = "NPC_HU_combomaster_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9571,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1589, newBlueprint); newBlueprint = { id = 1592, name = "NPC_HU_captain_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9514,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1592, newBlueprint); newBlueprint = { id = 1619, name = "NPC_hu_blackhammer_glasses", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9581,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1619, newBlueprint); newBlueprint = { id = 1658, name = "NPC_hu_desert_combo_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9747,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1658, newBlueprint); newBlueprint = { id = 1769, name = "NPC_HU_artist_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10235,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1769, newBlueprint); newBlueprint = { id = 2157, name = "npc_dryad_archer_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10989,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2157, newBlueprint); newBlueprint = { id = 1433, name = "NPC_dryad_mage_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7311,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1433, newBlueprint); newBlueprint = { id = 1434, name = "NPC_dryad_officer_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7317,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1434, newBlueprint); newBlueprint = { id = 1436, name = "NPC_dryad_mage_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7310,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1436, newBlueprint); newBlueprint = { id = 1437, name = "NPC_dryad_officer_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7315,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1437, newBlueprint); newBlueprint = { id = 1439, name = "NPC_dryad_mage_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7312,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1439, newBlueprint); newBlueprint = { id = 1440, name = "NPC_dryad_officer_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7318,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1440, newBlueprint); newBlueprint = { id = 1447, name = "NPC_dryad_mage_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7313,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1447, newBlueprint); newBlueprint = { id = 1448, name = "NPC_dryad_officer_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7316,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1448, newBlueprint); newBlueprint = { id = 2224, name = "npc_dryad_archer_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10987,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2224, newBlueprint); newBlueprint = { id = 2225, name = "npc_Dryad_archer_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10985,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2225, newBlueprint); newBlueprint = { id = 2226, name = "npc_dryad_archer_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10988,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2226, newBlueprint); newBlueprint = { id = 2227, name = "npc_dryad_officer_te_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9977,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2227, newBlueprint); newBlueprint = { id = 2228, name = "npc_dryad_archer_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10986,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2228, newBlueprint); newBlueprint = { id = 2229, name = "npc_dryad_mage_te_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {950,50,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9975,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2229, newBlueprint); newBlueprint = { id = 2249, name = "npc_dryade_mage_te_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9976,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2249, newBlueprint); newBlueprint = { id = 1431, name = "NPC_dryad_officer_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7314,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1431, newBlueprint); newBlueprint = { id = 1432, name = "NPC_dryad_warrior_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7319,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1432, newBlueprint); newBlueprint = { id = 1438, name = "NPC_dryad_warrior_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7320,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1438, newBlueprint); newBlueprint = { id = 1449, name = "NPC_dryad_warrior_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7321,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1449, newBlueprint); newBlueprint = { id = 1435, name = "NPC_dryad_warrior_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7322,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1435, newBlueprint); newBlueprint = { id = 1441, name = "NPC_dryad_warrior_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7323,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1441, newBlueprint); newBlueprint = { id = 1014, name = "NPC_dryad_mage_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7309,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1014, newBlueprint); newBlueprint = { id = 2411, name = "npc_lizard_statis_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10640,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2411, newBlueprint); newBlueprint = { id = 2412, name = "npc_lizard_statist_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10639,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2412, newBlueprint); newBlueprint = { id = 1430, name = "NPC_lizardman_gladiator_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8830,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1430, newBlueprint); newBlueprint = { id = 1461, name = "NPC_lizardman_gladiator_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8831,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1461, newBlueprint); newBlueprint = { id = 1446, name = "NPC_lizardman_gladiator_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8832,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1446, newBlueprint); newBlueprint = { id = 1498, name = "NPC_lizard_deathcult_necklace", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8946,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1498, newBlueprint); newBlueprint = { id = 1508, name = "NPC_lizard_deathcult_hood_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8944,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1508, newBlueprint); newBlueprint = { id = 1499, name = "NPC_lizard_deathcult_hood_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8945,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1499, newBlueprint); newBlueprint = { id = 1503, name = "NPC_lizard_familyleader_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8950,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1503, newBlueprint); newBlueprint = { id = 1504, name = "NPC_lizard_familymember_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8951,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1504, newBlueprint); newBlueprint = { id = 1505, name = "NPC_lizard_familyleader_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8949,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1505, newBlueprint); newBlueprint = { id = 1659, name = "NPC_lizard_blacksmith_apron", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9753,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1659, newBlueprint); newBlueprint = { id = 1660, name = "NPC_lizard_goldsmith_apron", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9759,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1660, newBlueprint); newBlueprint = { id = 1661, name = "NPC_lizard_merchant_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9762,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1661, newBlueprint); newBlueprint = { id = 1662, name = "NPC_lizard_horsetrader_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9761,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1662, newBlueprint); newBlueprint = { id = 1668, name = "NPC_lizard_goldsmith_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9760,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1668, newBlueprint); newBlueprint = { id = 1670, name = "NPC_lizard_witch_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9763,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1670, newBlueprint); newBlueprint = { id = 2255, name = "npc_blooddryad_ghost_warrior_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11199,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2255, newBlueprint); newBlueprint = { id = 2256, name = "npc_blooddryad_ghost_warrior_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11197,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2256, newBlueprint); newBlueprint = { id = 2252, name = "npc_blooddryad_warrior_ghost_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11201,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2252, newBlueprint); newBlueprint = { id = 2257, name = "npc_blooddryad_ghost_warrior_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11198,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2257, newBlueprint); newBlueprint = { id = 2259, name = "npc_blooddryad_ghost_hands", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11200,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2259, newBlueprint); newBlueprint = { id = 2247, name = "npc_blooddryad_ghost_warrior_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11195,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2247, newBlueprint); newBlueprint = { id = 2248, name = "npc_blooddryad_ghost_warrior_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11196,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2248, newBlueprint); newBlueprint = { id = 2251, name = "npc_blooddryad_ghost_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11202,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2251, newBlueprint); newBlueprint = { id = 2052, name = "NPC_blooddryad_shaman_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10892,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2052, newBlueprint); newBlueprint = { id = 2053, name = "NPC_blooddryad_shaman_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10893,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2053, newBlueprint); newBlueprint = { id = 2054, name = "NPC_blooddryad_shaman_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10894,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2054, newBlueprint); newBlueprint = { id = 2055, name = "NPC_blooddryad_shaman_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10895,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2055, newBlueprint); newBlueprint = { id = 2056, name = "NPC_blooddryad_shaman_mask", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10898,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2056, newBlueprint); newBlueprint = { id = 2057, name = "NPC_blooddryad_shaman_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10153,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2057, newBlueprint); newBlueprint = { id = 2058, name = "NPC_blooddryad_shaman_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10896,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2058, newBlueprint); newBlueprint = { id = 2059, name = "NPC_blooddryad_shaman_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10897,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2059, newBlueprint); newBlueprint = { id = 1731, name = "NPC_blooddryad_shaman_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10153,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1731, newBlueprint); newBlueprint = { id = 1728, name = "NPC_blooddryad_warrior_hands", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10171,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1728, newBlueprint); newBlueprint = { id = 1729, name = "NPC_blooddryad_warrior_hands_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10186,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1729, newBlueprint); newBlueprint = { id = 1730, name = "NPC_blooddryad_warrior_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10142,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1730, newBlueprint); newBlueprint = { id = 1733, name = "NPC_blooddryad_warrior_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10174,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1733, newBlueprint); newBlueprint = { id = 1734, name = "NPC_blooddryad_warrior_legs_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10187,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1734, newBlueprint); newBlueprint = { id = 1735, name = "NPC_blooddryad_warrior_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10177,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1735, newBlueprint); newBlueprint = { id = 1736, name = "NPC_blooddryad_warrior_shoulder_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10188,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1736, newBlueprint); newBlueprint = { id = 1720, name = "NPC_blooddryad_warrior_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10157,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1720, newBlueprint); newBlueprint = { id = 1721, name = "NPC_blooddryad_warrior_arms_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10181,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1721, newBlueprint); newBlueprint = { id = 1722, name = "NPC_blooddryad_warrior_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10159,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1722, newBlueprint); newBlueprint = { id = 1723, name = "NPC_blooddryad_warrior_belt_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10182,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1723, newBlueprint); newBlueprint = { id = 1724, name = "NPC_blooddryad_warrior_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10162,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1724, newBlueprint); newBlueprint = { id = 1725, name = "NPC_blooddryad_warrior_boots_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10183,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1725, newBlueprint); newBlueprint = { id = 1726, name = "NPC_blooddryad_warrior_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10166,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1726, newBlueprint); newBlueprint = { id = 1727, name = "NPC_blooddryad_warrior_chest_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10184,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1727, newBlueprint); newBlueprint = { id = 1794, name = "NPC_blooddryad_champion_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10506,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1794, newBlueprint); newBlueprint = { id = 1795, name = "NPC_blooddryad_champion_arm_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10513,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1795, newBlueprint); newBlueprint = { id = 1792, name = "NPC_blooddryad_champion_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10507,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1792, newBlueprint); newBlueprint = { id = 1793, name = "NPC_blooddryad_champion_belt_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10514,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1793, newBlueprint); newBlueprint = { id = 1790, name = "NPC_blooddryad_champion_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10508,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1790, newBlueprint); newBlueprint = { id = 1791, name = "NPC_blooddryad_champion_boots_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10515,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1791, newBlueprint); newBlueprint = { id = 1788, name = "NPC_blooddryad_champion_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10509,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1788, newBlueprint); newBlueprint = { id = 1789, name = "NPC_blooddryad_champion_chest_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10516,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1789, newBlueprint); newBlueprint = { id = 1732, name = "NPC_blooddryad_champion_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10151,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1732, newBlueprint); newBlueprint = { id = 1784, name = "NPC_blooddryad_champion_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10510,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1784, newBlueprint); newBlueprint = { id = 1785, name = "NPC_blooddryad_champion_legs_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10517,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1785, newBlueprint); newBlueprint = { id = 1786, name = "NPC_blooddryad_champion_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10511,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1786, newBlueprint); newBlueprint = { id = 1787, name = "NPC_blooddryad_champion_shoulder_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10518,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1787, newBlueprint); newBlueprint = { id = 1782, name = "NPC_blooddryad_champion_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10512,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1782, newBlueprint); newBlueprint = { id = 1783, name = "NPC_blooddryad_champion_wings_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10519,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1783, newBlueprint); newBlueprint = { id = 2126, name = "NPC_he_handkerchief_bad", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10648,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2126, newBlueprint); newBlueprint = { id = 2127, name = "NPC_he_handkerchief_good", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10647,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2127, newBlueprint); newBlueprint = { id = 2155, name = "npc_he_dragoncult_lead_arm_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10901,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2155, newBlueprint); newBlueprint = { id = 2156, name = "npc_he_dragoncult_lead_arm_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10900,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2156, newBlueprint); newBlueprint = { id = 1455, name = "NPC_SE_dragoncult_fighter_helmet_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8825,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1455, newBlueprint); newBlueprint = { id = 1460, name = "NPC_SE_dragoncult_lead_shoulder_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8829,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1460, newBlueprint); newBlueprint = { id = 1459, name = "NPC_SE_dragoncult_lead_shoulder_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8828,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1459, newBlueprint); newBlueprint = { id = 1425, name = "NPC_SE_he_dragoncult_overseer_whip", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8760,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1425, newBlueprint); newBlueprint = { id = 1462, name = "NPC_SE_dragoncult_fighter_shoulder_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8810,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1462, newBlueprint); newBlueprint = { id = 1426, name = "NPC_SE_dragoncult_fighter_shoulder_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8809,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1426, newBlueprint); newBlueprint = { id = 732, name = "NPC_HE_pirate_hut", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6721,6723,6724,}, wearergroups = {'WEARGROUP_PIRATES',}, } mgr.createBlueprint(732, newBlueprint); newBlueprint = { id = 741, name = "NPC_HE_pirates_captain_hut", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {6722,}, wearergroups = {'WEARGROUP_PIRATES',}, } mgr.createBlueprint(741, newBlueprint); newBlueprint = { id = 2260, name = "NPC_HE_archaeologist_hat_green", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11311,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2260, newBlueprint); newBlueprint = { id = 2261, name = "NPC_HE_archaeologist_hat_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11310,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2261, newBlueprint); newBlueprint = { id = 876, name = "NPC_HE_robber_Handkerchief", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7364,7365,7366,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(876, newBlueprint); newBlueprint = { id = 919, name = "NPC_HE_Story_contact_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7049,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(919, newBlueprint); newBlueprint = { id = 912, name = "NPC_HE_Story_Cookhead", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7042,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(912, newBlueprint); newBlueprint = { id = 926, name = "NPC_HE_Story_Teacher_glasses", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7050,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(926, newBlueprint); newBlueprint = { id = 2242, name = "NPC_HE_cleric_spy_bag", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10805,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2242, newBlueprint); newBlueprint = { id = 2243, name = "NPC_HE_crystalsmuggler_handkerchif", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10807,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2243, newBlueprint); newBlueprint = { id = 1586, name = "NPC_HE_combomaster_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9567,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1586, newBlueprint); newBlueprint = { id = 1588, name = "NPC_HE_combomaster_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9568,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1588, newBlueprint); newBlueprint = { id = 1590, name = "NPC_HE_artist_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9578,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1590, newBlueprint); newBlueprint = { id = 1591, name = "NPC_HE_pirates_hat_01_v2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9512,}, wearergroups = {'WEARGROUP_PIRATES',}, } mgr.createBlueprint(1591, newBlueprint); newBlueprint = { id = 2230, name = "npc_he_brigand_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11098,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2230, newBlueprint); newBlueprint = { id = 2231, name = "npc_he_brigand_lead_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11099,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2231, newBlueprint); newBlueprint = { id = 2232, name = "npc_he_brigand_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11096,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2232, newBlueprint); newBlueprint = { id = 2233, name = "npc_he_brigand_lead_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11097,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2233, newBlueprint); newBlueprint = { id = 1445, name = "NPC_SE_adventurer_bountyhunter_knives", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8718,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1445, newBlueprint); newBlueprint = { id = 1429, name = "NPC_SE_adventurer_dragonhunter_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8705,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1429, newBlueprint); newBlueprint = { id = 1428, name = "NPC_SE_adventurer_expeditionleader_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8704,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1428, newBlueprint); newBlueprint = { id = 1452, name = "NPC_SE_adventurer_expeditionleader_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8707,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1452, newBlueprint); newBlueprint = { id = 1443, name = "NPC_SE_adventurer_expeditionleader_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8709,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1443, newBlueprint); newBlueprint = { id = 1457, name = "NPC_SE_adventurer_expeditionleader_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8712,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1457, newBlueprint); newBlueprint = { id = 1427, name = "NPC_SE_adventurer_prisoner_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8703,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1427, newBlueprint); newBlueprint = { id = 1451, name = "NPC_SE_adventurer_prisoner_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8706,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1451, newBlueprint); newBlueprint = { id = 1442, name = "NPC_SE_adventurer_prisoner_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8708,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1442, newBlueprint); newBlueprint = { id = 1456, name = "NPC_SE_adventurer_prisoner_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8711,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1456, newBlueprint); newBlueprint = { id = 1444, name = "NPC_SE_adventurer_dragonhunter_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8710,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1444, newBlueprint); newBlueprint = { id = 2339, name = "NPC_DE_sandppl_tubes_fire", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9773,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2339, newBlueprint); newBlueprint = { id = 2340, name = "NPC_DE_sandppl_tubes_fire_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9774,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2340, newBlueprint); newBlueprint = { id = 2341, name = "NPC_DE_sandppl_tubes_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9775,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2341, newBlueprint); newBlueprint = { id = 2342, name = "NPC_DE_sandppl_tubes_magic_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9776,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2342, newBlueprint); newBlueprint = { id = 2343, name = "NPC_DE_sandppl_veil_alchemist", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9772,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2343, newBlueprint); newBlueprint = { id = 2344, name = "NPC_DE_sandppl_veil_champion_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9601,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2344, newBlueprint); newBlueprint = { id = 2345, name = "NPC_DE_sandppl_veil_champion_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9602,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2345, newBlueprint); newBlueprint = { id = 1622, name = "NPC_DE_sandppl_veil_champion_3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9603,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1622, newBlueprint); newBlueprint = { id = 1625, name = "NPC_DE_sandppl_veil_rider_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9621,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1625, newBlueprint); newBlueprint = { id = 1623, name = "NPC_DE_sandppl_veil_officer_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9608,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1623, newBlueprint); newBlueprint = { id = 1624, name = "NPC_DE_sandppl_veil_officer_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9609,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1624, newBlueprint); newBlueprint = { id = 1620, name = "NPC_sandpeople_champ_veil_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9601,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1620, newBlueprint); newBlueprint = { id = 1621, name = "NPC_sandpeople_champ_veil_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9602,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1621, newBlueprint); newBlueprint = { id = 1663, name = "NPC_sandpeople_alchemist_tube_fire", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9773,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1663, newBlueprint); newBlueprint = { id = 1664, name = "NPC_sandpeople_alchemist_tube_fire_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9774,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1664, newBlueprint); newBlueprint = { id = 1665, name = "NPC_sandpeople_alchemist_tube_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9775,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1665, newBlueprint); newBlueprint = { id = 1666, name = "NPC_sandpeople_alchemist_tube_magic_elite", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9776,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1666, newBlueprint); newBlueprint = { id = 1667, name = "NPC_sandpeople_alchemist_veil", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9772,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1667, newBlueprint); newBlueprint = { id = 1606, name = "NPC_deser_child_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9555,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1606, newBlueprint); newBlueprint = { id = 1719, name = "NPC_DE_cow_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9945,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1719, newBlueprint); newBlueprint = { id = 916, name = "NPC_ANIMAL_cow_luggage", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7732,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(916, newBlueprint); newBlueprint = { id = 1497, name = "NPC_grottenolm_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {8930,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1497, newBlueprint); newBlueprint = { id = 1555, name = "NPC_stonearmy_leader_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9529,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1555, newBlueprint); newBlueprint = { id = 1558, name = "NPC_stonearmy_leader_elite_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9530,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1558, newBlueprint); newBlueprint = { id = 1570, name = "NPC_stonearmy_archer_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9527,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1570, newBlueprint); newBlueprint = { id = 1571, name = "NPC_stonearmy_archer_elite_quiver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9528,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1571, newBlueprint); newBlueprint = { id = 1556, name = "NPC_stonearmy_leader_elite_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9532,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1556, newBlueprint); newBlueprint = { id = 1557, name = "NPC_stonearmy_leader_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9531,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1557, newBlueprint); newBlueprint = { id = 1602, name = "NPC_garema_hunter_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9615,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1602, newBlueprint); newBlueprint = { id = 1603, name = "NPC_garema_shaman_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9611,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1603, newBlueprint); newBlueprint = { id = 1604, name = "NPC_garema_warrior_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9605,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1604, newBlueprint); newBlueprint = { id = 1605, name = "NPC_garema_officer_helmet_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9618,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1605, newBlueprint); newBlueprint = { id = 1612, name = "NPC_garema_warrior_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9620,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1612, newBlueprint); newBlueprint = { id = 1613, name = "NPC_garema_hunter_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9617,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1613, newBlueprint); newBlueprint = { id = 1614, name = "NPC_garema_officer_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9619,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1614, newBlueprint); newBlueprint = { id = 1615, name = "NPC_garema_hunter_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9616,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1615, newBlueprint); newBlueprint = { id = 1616, name = "NPC_garema_warrior_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9606,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1616, newBlueprint); newBlueprint = { id = 1617, name = "NPC_garema_shaman_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9612,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1617, newBlueprint); newBlueprint = { id = 1618, name = "NPC_garema_shaman_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9612,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1618, newBlueprint); newBlueprint = { id = 1635, name = "NPC_garema_hunter_helmet_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9650,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1635, newBlueprint); newBlueprint = { id = 1636, name = "NPC_garema_shaman_helmet_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9655,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1636, newBlueprint); newBlueprint = { id = 1637, name = "NPC_garema_warrior_helmet_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9657,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1637, newBlueprint); newBlueprint = { id = 1638, name = "NPC_garema_hunter_legs_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9651,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1638, newBlueprint); newBlueprint = { id = 1639, name = "NPC_officer_shaman_legs_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9653,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1639, newBlueprint); newBlueprint = { id = 1640, name = "NPC_garema_warrior_legs_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9658,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1640, newBlueprint); newBlueprint = { id = 1652, name = "NPC_garema_hunter_chest_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9652,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1652, newBlueprint); newBlueprint = { id = 1653, name = "NPC_garema_officer_chest_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9654,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1653, newBlueprint); newBlueprint = { id = 1654, name = "NPC_garema_shaman_chest_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9656,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1654, newBlueprint); newBlueprint = { id = 1655, name = "NPC_garema_warrior_chest_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {9659,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1655, newBlueprint); newBlueprint = { id = 3052, name = "xmas_npc_reindeer_antlers", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11671,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3052, newBlueprint); newBlueprint = { id = 2991, name = "XMAS_npc_bear_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11812,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2991, newBlueprint); newBlueprint = { id = 2992, name = "XMAS_npc_bear_scarf", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11813,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2992, newBlueprint); newBlueprint = { id = 3050, name = "xmas_npc_santa_shoes", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11858,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3050, newBlueprint); newBlueprint = { id = 3045, name = "xmas_npc_santa_trouser", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "xmas", specialuseonly = 0, itemtypes = {11859,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3045, newBlueprint); newBlueprint = { id = 849, name = "NPC_BOSS_Watercreature_Arm_01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7464,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(849, newBlueprint); newBlueprint = { id = 850, name = "NPC_BOSS_Watercreature_Arm_02", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7465,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(850, newBlueprint); newBlueprint = { id = 851, name = "NPC_BOSS_Watercreature_Arm_03", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7466,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(851, newBlueprint); newBlueprint = { id = 852, name = "NPC_BOSS_Watercreature_Arm_04", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7467,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(852, newBlueprint); newBlueprint = { id = 1757, name = "NPC_boss_crystal_back", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10301,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1757, newBlueprint); newBlueprint = { id = 1758, name = "NPC_boss_crystal_right", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10303,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1758, newBlueprint); newBlueprint = { id = 1759, name = "NPC_boss_crystal_left", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10304,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1759, newBlueprint); newBlueprint = { id = 1760, name = "NPC_boss_crystal_front", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10306,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1760, newBlueprint); newBlueprint = { id = 1761, name = "NPC_boss_crystal_up", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10305,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1761, newBlueprint); newBlueprint = { id = 1762, name = "NPC_boss_crystal_down", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {10302,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(1762, newBlueprint); newBlueprint = { id = 3152, name = "NPC_livingarmour_leg_gold_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12366,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3152, newBlueprint); newBlueprint = { id = 3153, name = "NPC_livingarmour_leg_silver_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12367,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3153, newBlueprint); newBlueprint = { id = 3154, name = "NPC_livingarmour_shoulder_gold_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12368,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3154, newBlueprint); newBlueprint = { id = 3155, name = "NPC_livingarmour_shoulder_gold_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12370,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3155, newBlueprint); newBlueprint = { id = 3156, name = "NPC_livingarmour_shoulder_silver_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12369,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3156, newBlueprint); newBlueprint = { id = 3157, name = "NPC_livingarmour_shoulder_silver_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12371,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3157, newBlueprint); newBlueprint = { id = 3158, name = "NPC_livingarmour_cape_gold", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12372,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3158, newBlueprint); newBlueprint = { id = 3159, name = "NPC_livingarmour_cape_silver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12373,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3159, newBlueprint); newBlueprint = { id = 3160, name = "NPC_livingarmour_torso_gold", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12374,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3160, newBlueprint); newBlueprint = { id = 3161, name = "NPC_livingarmour_torso_silver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12375,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3161, newBlueprint); newBlueprint = { id = 3162, name = "NPC_livingarmour_helmet_gold_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12362,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3162, newBlueprint); newBlueprint = { id = 3163, name = "NPC_livingarmour_helmet_gold_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12364,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3163, newBlueprint); newBlueprint = { id = 3164, name = "NPC_livingarmour_helmet_silver_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12363,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3164, newBlueprint); newBlueprint = { id = 3165, name = "NPC_livingarmour_helmet_silver_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12365,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3165, newBlueprint); newBlueprint = { id = 3167, name = "NPC_BF_envoy_servant_equip_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12387,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3167, newBlueprint); newBlueprint = { id = 3168, name = "NPC_BF_envoy_servant_equip_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12388,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3168, newBlueprint); newBlueprint = { id = 3169, name = "NPC_BF_envoy_servant_equip_3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12389,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3169, newBlueprint); newBlueprint = { id = 3178, name = "NPC_flyingeye_equip_2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12102,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3178, newBlueprint); newBlueprint = { id = 3179, name = "NPC_flyingeye_equip_1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12101,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3179, newBlueprint); newBlueprint = { id = 3180, name = "NPC_flyingeye_equip_3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12103,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3180, newBlueprint); newBlueprint = { id = 3166, name = "NPC_BF_witch_horns", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12381,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3166, newBlueprint); newBlueprint = { id = 3187, name = "NPC_BF_witch_hair", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12495,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3187, newBlueprint); newBlueprint = { id = 3188, name = "NPC_BF_witch_collar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12494,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3188, newBlueprint); newBlueprint = { id = 3199, name = "NPC_BF_mastereye_equip", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12105,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3199, newBlueprint); newBlueprint = { id = 3249, name = "NPC_BF_envoy_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12905,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3249, newBlueprint); newBlueprint = { id = 3250, name = "NPC_BF_envoy_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12909,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3250, newBlueprint); newBlueprint = { id = 3251, name = "NPC_BF_envoy_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12906,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3251, newBlueprint); newBlueprint = { id = 3252, name = "NPC_BF_envoy_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12911,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3252, newBlueprint); newBlueprint = { id = 3253, name = "NPC_BF_envoy_helm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12908,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3253, newBlueprint); newBlueprint = { id = 3254, name = "NPC_BF_envoy_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12907,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3254, newBlueprint); newBlueprint = { id = 3255, name = "NPC_BF_envoy_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12910,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3255, newBlueprint); newBlueprint = { id = 3260, name = "NPC_BF_envoy_wings1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12915,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3260, newBlueprint); newBlueprint = { id = 3261, name = "NPC_BF_envoy_wings2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12916,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3261, newBlueprint); newBlueprint = { id = 3343, name = "NPC_BF_envoy_arms2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12937,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3343, newBlueprint); newBlueprint = { id = 3344, name = "NPC_BF_envoy_arms3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12944,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3344, newBlueprint); newBlueprint = { id = 3345, name = "NPC_BF_envoy_belt2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12938,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3345, newBlueprint); newBlueprint = { id = 3346, name = "NPC_BF_envoy_belt3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12945,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3346, newBlueprint); newBlueprint = { id = 3347, name = "NPC_BF_envoy_boots2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12939,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3347, newBlueprint); newBlueprint = { id = 3348, name = "NPC_BF_envoy_boots3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12946,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3348, newBlueprint); newBlueprint = { id = 3349, name = "NPC_BF_envoy_chest2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12940,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3349, newBlueprint); newBlueprint = { id = 3350, name = "NPC_BF_envoy_chest3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12947,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3350, newBlueprint); newBlueprint = { id = 3351, name = "NPC_BF_envoy_wings3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12952,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3351, newBlueprint); newBlueprint = { id = 3352, name = "NPC_BF_envoy_helm2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12941,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3352, newBlueprint); newBlueprint = { id = 3353, name = "NPC_BF_envoy_helm3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12948,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3353, newBlueprint); newBlueprint = { id = 3354, name = "NPC_BF_envoy_legs2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12942,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3354, newBlueprint); newBlueprint = { id = 3355, name = "NPC_BF_envoy_legs3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12949,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3355, newBlueprint); newBlueprint = { id = 3356, name = "NPC_BF_envoy_shoulders2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12943,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3356, newBlueprint); newBlueprint = { id = 3357, name = "NPC_BF_envoy_shoulders3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12950,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3357, newBlueprint); newBlueprint = { id = 3262, name = "NPC_BF_schemen_blau_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12343,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3262, newBlueprint); newBlueprint = { id = 3263, name = "NPC_BF_schemen_blau_helm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12327,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3263, newBlueprint); newBlueprint = { id = 3264, name = "NPC_BF_schemen_blau_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12333,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3264, newBlueprint); newBlueprint = { id = 3265, name = "NPC_BF_schemen_blau_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12337,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3265, newBlueprint); newBlueprint = { id = 3144, name = "NPC_wolf_horns", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12093,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3144, newBlueprint); newBlueprint = { id = 3145, name = "NPC_panther_horns", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {12084,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3145, newBlueprint); newBlueprint = { id = 2987, name = "MB_minotaur_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11817,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2987, newBlueprint); newBlueprint = { id = 2990, name = "MB_werewolf_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {11821,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(2990, newBlueprint); newBlueprint = { id = 736, name = "spell_kohorte_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3251,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(736, newBlueprint); newBlueprint = { id = 737, name = "spell_kohorte_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {3252,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(737, newBlueprint); -- NPC Armor Ends -- Misc Items Begin newBlueprint = { id = 697, name = "Drop_Gold_junk00", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "gold", specialuseonly = 0, itemtypes = {921,922,923,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(697, newBlueprint); newBlueprint = { id = 699, name = "Drop_Gold_normal01", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "gold", specialuseonly = 0, itemtypes = {921,922,923,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(699, newBlueprint); newBlueprint = { id = 698, name = "Drop_Gold_magic05", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "gold", specialuseonly = 0, itemtypes = {921,922,923,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(698, newBlueprint); newBlueprint = { id = 700, name = "Drop_Gold_rare09", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "gold", specialuseonly = 0, itemtypes = {921,922,923,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(700, newBlueprint); newBlueprint = { id = 701, name = "Drop_Gold_unique13", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "gold", specialuseonly = 0, itemtypes = {921,922,923,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(701, newBlueprint); newBlueprint = { id = 2, name = "DONOTDELETE Gold", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,1000,1000,440,400}, uniquename = "", specialuseonly = 0, itemtypes = {921,922,923,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2, newBlueprint); newBlueprint = { id = 498, name = "DELETEME", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {4917,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(498, newBlueprint); newBlueprint = { id = 871, name = "Empty_Blueprint", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, } mgr.createBlueprint(871, newBlueprint); newBlueprint = { id = 1394, name = "EMPTY", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {255,0,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,0,0}, uniquename = "", specialuseonly = 0, } mgr.createBlueprint(1394, newBlueprint); -- Misc Items End -- CM Patch Items Begin newBlueprint = { id = 3400, name = "unique_axe_2h_buffys_scythe", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {876,3000,1,0,0}, bonusgroup1 = {733,900,1,0,0}, bonusgroup2 = {98,1200,1,0,0}, bonusgroup3 = {751,1000,1,0,0}, bonusgroup4 = {886,1500,10,9,0}, bonusgroup5 = {749,1000,10,9,0}, -- Bronze Socket itemtypes = {13203,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3400, newBlueprint); newBlueprint = { id = 3401, name = "unique_helmet_vader", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {453,1250,10,9,0}, bonusgroup1 = {473,1100,10,9,0}, bonusgroup2 = {472,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13204,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3401, newBlueprint); newBlueprint = { id = 3402, name = "book_anatomy_kaldur", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3402, newBlueprint); newBlueprint = { id = 3403, name = "set_sera_tugend_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {671,1800,10,9,0}, bonusgroup1 = {284,1200,10,9,0}, bonusgroup2 = {869,1650,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {13206,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3403, newBlueprint); newBlueprint = { id = 3404, name = "set_sera_tugend_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {511,1400,10,9,1}, bonusgroup1 = {873,1200,10,9,0}, bonusgroup2 = {538,1650,10,9,0}, bonusgroup3 = {857,1000,10,9,0}, bonusgroup4 = {858,1000,10,9,0}, itemtypes = {13207,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3404, newBlueprint); newBlueprint = { id = 3405, name = "set_sera_tugend_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {418,1600,10,9,0}, bonusgroup1 = {419,1800,10,9,0}, bonusgroup2 = {829,1450,5,9,0}, -- Block Stun bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13208,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3405, newBlueprint); newBlueprint = { id = 3406, name = "set_sera_tugend_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {832,1600,10,9,1}, bonusgroup1 = {658,1150,10,9,0}, bonusgroup2 = {831,1250,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {13209,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3406, newBlueprint); newBlueprint = { id = 3407, name = "set_sera_tugend_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {37,1000,10,9,1}, bonusgroup1 = {872,1100,10,9,0}, bonusgroup2 = {952,1100,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13210,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3407, newBlueprint); newBlueprint = { id = 3408, name = "set_sera_tugend_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,1300,10,9,0}, bonusgroup1 = {462,1400,10,9,0}, bonusgroup2 = {75,1200,10,9,1}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13211,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3408, newBlueprint); newBlueprint = { id = 3409, name = "set_sera_tugend_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {865,1200,10,9,0}, bonusgroup1 = {650,1250,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {13212,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3409, newBlueprint); newBlueprint = { id = 3410, name = "set_sera_tugend_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {852,1400,10,9,0}, bonusgroup1 = {830,1500,10,9,0}, bonusgroup2 = {532,1300,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13213,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3410, newBlueprint); newBlueprint = { id = 3411, name = "set_sera_tugend_sword_01", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {875,1500,1,9,0}, bonusgroup1 = {527,1500,1,9,0}, bonusgroup2 = {77,1200,1,9,0}, bonusgroup3 = {82,1500,1,9,0}, bonusgroup4 = {859,1000,1,9,0}, bonusgroup5 = {860,1000,1,9,0}, itemtypes = {13214,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3411, newBlueprint); newBlueprint = { id = 3412, name = "set_weapon_sera_tugend_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {806,1000,1,9,0}, bonusgroup1 = {826,1000,1,9,0}, bonusgroup2 = {750,1000,1,9,0}, bonusgroup3 = {859,1000,1,9,0}, bonusgroup4 = {860,1000,1,9,0}, itemtypes = {13215,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3412, newBlueprint); newBlueprint = { id = 3413, name = "set_sera_tugend_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {420,1000,10,9,1}, bonusgroup1 = {803,1150,10,9,0}, bonusgroup2 = {533,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {13216,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3413, newBlueprint); newBlueprint = { id = 3414, name = "set_sera_failitia_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13218,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3414, newBlueprint); newBlueprint = { id = 3415, name = "set_sera_failitia_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13219,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3415, newBlueprint); newBlueprint = { id = 3416, name = "set_sera_failitia_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13220,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3416, newBlueprint); newBlueprint = { id = 3417, name = "set_sera_failitia_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13221,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3417, newBlueprint); newBlueprint = { id = 3418, name = "set_sera_failitia_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13222,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3418, newBlueprint); newBlueprint = { id = 3419, name = "set_sera_failitia_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13223,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3419, newBlueprint); newBlueprint = { id = 3420, name = "set_sera_failitia_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13224,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3420, newBlueprint); newBlueprint = { id = 3421, name = "set_sera_failitia_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13225,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3421, newBlueprint); newBlueprint = { id = 3422, name = "set_sera_failitia_sword_01", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13226,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3422, newBlueprint); newBlueprint = { id = 3423, name = "set_weapon_sera_failitia_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13227,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3423, newBlueprint); newBlueprint = { id = 3424, name = "set_sera_failitia_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13228,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(3424, newBlueprint); newBlueprint = { id = 3425, name = "set_sera_sopor_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {803,1300,10,9,0}, bonusgroup1 = {420,1000,10,9,1}, bonusgroup2 = {460,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13229,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3425, newBlueprint); newBlueprint = { id = 3426, name = "set_sera_sopor_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {757,1300,10,9,0}, bonusgroup1 = {630,1100,10,9,0}, bonusgroup2 = {494,1200,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13230,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3426, newBlueprint); newBlueprint = { id = 3427, name = "set_sera_sopor_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {874,1000,10,9,1}, bonusgroup1 = {672,1100,10,9,0}, bonusgroup2 = {461,1150,10,9,0}, bonusgroup3 = {629,1050,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13235,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3427, newBlueprint); newBlueprint = { id = 3428, name = "set_sera_sopor_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {952,1250,10,9,0}, bonusgroup1 = {419,1150,10,9,0}, bonusgroup2 = {857,1000,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {859,1000,10,9,1}, itemtypes = {13232,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3428, newBlueprint); newBlueprint = { id = 3429, name = "set_sera_sopor_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {513,1100,10,9,1}, bonusgroup1 = {631,1000,10,9,0}, bonusgroup2 = {524,1100,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13231,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3429, newBlueprint); newBlueprint = { id = 3430, name = "set_sera_sopor_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {538,1000,10,9,1}, bonusgroup1 = {402,1150,10,9,0}, bonusgroup2 = {963,1500,10,9,0}, bonusgroup3 = {529,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13233,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3430, newBlueprint); newBlueprint = { id = 3431, name = "set_sera_sopor_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {858,1000,10,9,1}, bonusgroup1 = {666,1200,10,9,0}, bonusgroup2 = {418,1300,10,9,0}, bonusgroup3 = {508,1150,10,9,0}, bonusgroup4 = {859,1000,10,9,0}, itemtypes = {13237,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3431, newBlueprint); newBlueprint = { id = 3432, name = "set_sera_sopor_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {871,600,10,9,0}, bonusgroup1 = {916,1200,10,9,0}, bonusgroup2 = {627,1000,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {749,1000,10,9,1}, itemtypes = {13236,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3432, newBlueprint); newBlueprint = { id = 3433, name = "set_sera_sopor_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {805,1300,10,9,0}, bonusgroup1 = {632,950,10,9,0}, bonusgroup2 = {816,1150,10,9,0}, bonusgroup3 = {751,1000,10,9,1}, bonusgroup4 = {752,1000,10,9,0}, itemtypes = {13234,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3433, newBlueprint); newBlueprint = { id = 3434, name = "set_dm_xmas_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {29,1300,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, itemtypes = {13239,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3434, newBlueprint); newBlueprint = { id = 3435, name = "set_dm_xmas_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1400,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, itemtypes = {13240,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3435, newBlueprint); newBlueprint = { id = 3436, name = "set_dm_xmas_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {996,1400,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, bonusgroup3 = {419,1350,10,9,0}, itemtypes = {13241,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3436, newBlueprint); newBlueprint = { id = 3437, name = "set_dm_xmas_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {816,1350,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, itemtypes = {13242,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3437, newBlueprint); newBlueprint = { id = 3438, name = "set_dm_xmas_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {417,1600,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, itemtypes = {13243,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3438, newBlueprint); newBlueprint = { id = 3439, name = "set_dm_xmas_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {513,1450,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, itemtypes = {13244,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3439, newBlueprint); newBlueprint = { id = 3440, name = "set_dm_xmas_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1013,1250,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, itemtypes = {13245,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3440, newBlueprint); newBlueprint = { id = 3441, name = "set_dm_xmas_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {952,1400,10,9,0}, bonusgroup1 = {750,1000,10,9,0}, bonusgroup2 = {751,1000,10,9,1}, bonusgroup3 = {529,1200,10,9,0}, itemtypes = {13246,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3441, newBlueprint); newBlueprint = { id = 3442, name = "set_helve_ninehells_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {494,1000,10,9,0}, bonusgroup1 = {533,1100,10,9,0}, bonusgroup2 = {417,1250,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,1}, itemtypes = {13247,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3442, newBlueprint); newBlueprint = { id = 3443, name = "set_helve_ninehells_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {952,24,0,0,24}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {650,1200,10,9,0}, bonusgroup1 = {720,1350,10,9,0}, bonusgroup2 = {749,1000,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {13248,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3443, newBlueprint); newBlueprint = { id = 3444, name = "set_helve_ninehells_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {858,1000,10,9,1}, bonusgroup1 = {803,1100,10,9,0}, bonusgroup2 = {467,1200,10,9,0}, bonusgroup3 = {529,1150,10,9,0}, bonusgroup4 = {859,1000,10,9,0}, itemtypes = {13249,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3444, newBlueprint); newBlueprint = { id = 3445, name = "set_helve_ninehells_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {906,1150,10,9,0}, bonusgroup1 = {436,1100,10,9,0}, bonusgroup2 = {822,1350,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {859,1000,10,9,0}, itemtypes = {13250,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3445, newBlueprint); newBlueprint = { id = 3446, name = "set_helve_ninehells_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {440,1200,10,9,0}, bonusgroup1 = {955,1150,10,9,0}, bonusgroup2 = {877,1350,10,9,0}, bonusgroup3 = {526,1100,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {13251,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3446, newBlueprint); newBlueprint = { id = 3447, name = "set_helve_ninehells_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {468,1000,10,9,0}, bonusgroup1 = {506,1350,10,9,0}, bonusgroup2 = {402,1100,10,9,0}, bonusgroup3 = {439,1000,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, itemtypes = {13252,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3447, newBlueprint); newBlueprint = { id = 3448, name = "set_helve_ninehells_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {512,1000,10,9,0}, bonusgroup1 = {418,1350,10,9,0}, bonusgroup2 = {438,1300,10,9,0}, bonusgroup3 = {858,1000,10,9,0}, bonusgroup4 = {859,1000,10,9,1}, itemtypes = {13253,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3448, newBlueprint); newBlueprint = { id = 3449, name = "set_helve_ninehells_ring1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1100,10,9,0}, bonusgroup1 = {515,800,10,9,0}, itemtypes = {13254,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3449, newBlueprint); newBlueprint = { id = 3450, name = "set_helve_ninehells_ring2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1300,10,9,0}, bonusgroup1 = {516,800,10,9,0}, itemtypes = {13255,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3450, newBlueprint); newBlueprint = { id = 3451, name = "startarmor_dm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {601,900,1,9,0}, bonusgroup1 = {600,900,1,5,0}, bonusgroup2 = {599,900,1,2,0}, itemtypes = {3634,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3451, newBlueprint); newBlueprint = { id = 3452, name = "book_anatomy_journal1", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3452, newBlueprint); newBlueprint = { id = 3453, name = "book_anatomy_journal2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3453, newBlueprint); newBlueprint = { id = 3454, name = "book_anatomy_journal3", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3454, newBlueprint); newBlueprint = { id = 3455, name = "book_anatomy_journal4", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3455, newBlueprint); newBlueprint = { id = 3456, name = "book_anatomy_portals", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3456, newBlueprint); newBlueprint = { id = 3457, name = "qi_bunnyears_dm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {512,1100,1,9,0}, bonusgroup1 = {749,1200,1,9,0}, bonusgroup2 = {751,1300,1,9,0}, itemtypes = {13256,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3457, newBlueprint); newBlueprint = { id = 3458, name = "set_shadowwarrior_lordaeron_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {886,1300,10,9,0}, bonusgroup1 = {269,1150,10,9,0}, bonusgroup2 = {830,1150,10,9,0}, bonusgroup3 = {517,1200,10,9,0}, bonusgroup4 = {751,1000,10,9,1}, itemtypes = {13258,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3458, newBlueprint); newBlueprint = { id = 3459, name = "set_shadowwarrior_lordaeron_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {750,1000,10,9,0}, bonusgroup1 = {666,1150,10,9,0}, bonusgroup2 = {418,1100,10,9,0}, bonusgroup3 = {274,1300,10,9,0}, bonusgroup4 = {402,1150,10,9,1}, itemtypes = {13259,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3459, newBlueprint); newBlueprint = { id = 3460, name = "set_shadowwarrior_lordaeron_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {652,1500,10,9,0}, bonusgroup1 = {278,1150,10,9,0}, bonusgroup2 = {419,1350,10,9,0}, bonusgroup3 = {859,1000,10,9,0}, bonusgroup4 = {860,1000,10,9,1}, itemtypes = {13260,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3460, newBlueprint); newBlueprint = { id = 3461, name = "set_shadowwarrior_lordaeron_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {665,1150,10,9,0}, bonusgroup1 = {767,1300,10,9,0}, bonusgroup2 = {536,1300,10,9,0}, bonusgroup3 = {889,1200,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13261,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3461, newBlueprint); newBlueprint = { id = 3462, name = "set_shadowwarrior_lordaeron_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, bonusgroup1 = {749,1000,10,9,0}, bonusgroup2 = {803,1400,10,9,0}, bonusgroup3 = {533,1500,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {13262,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3462, newBlueprint); newBlueprint = { id = 3463, name = "set_shadowwarrior_lordaeron_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {513,1100,10,9,0}, bonusgroup1 = {272,1400,10,9,0}, bonusgroup2 = {506,1200,10,9,0}, bonusgroup3 = {858,1100,10,9,0}, bonusgroup4 = {857,1000,10,9,0}, itemtypes = {13263,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3463, newBlueprint); newBlueprint = { id = 3464, name = "set_shadowwarrior_lordaeron_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {859,1000,10,9,0}, bonusgroup1 = {660,1150,10,9,0}, bonusgroup2 = {271,1200,10,9,0}, bonusgroup3 = {529,1150,10,9,0}, bonusgroup4 = {860,1000,10,9,0}, itemtypes = {13264,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3464, newBlueprint); newBlueprint = { id = 3465, name = "set_shadowwarrior_lordaeron_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {525,1300,10,9,0}, bonusgroup1 = {512,1150,10,9,0}, bonusgroup2 = {952,1200,10,9,0}, bonusgroup3 = {750,1000,10,9,0}, bonusgroup4 = {749,1000,10,9,0}, itemtypes = {13265,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3465, newBlueprint); newBlueprint = { id = 3466, name = "set_shadowwarrior_lordaeron_sword", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,300}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {875,1300,1,9,0}, bonusgroup1 = {527,1350,1,9,0}, bonusgroup2 = {521,1400,1,9,0}, bonusgroup3 = {857,1000,1,9,0}, bonusgroup4 = {858,1000,10,9,0}, itemtypes = {13266,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3466, newBlueprint); newBlueprint = { id = 3467, name = "BOOK_ANATOMY_REDEEMER", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "book", specialuseonly = 0, itemtypes = {6522,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3467, newBlueprint); newBlueprint = { id = 3468, name = "Sword_2h_redeemer", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {20,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {37,1100,1,9,0}, -- Str % bonusgroup1 = {75,1050,1,9,0}, -- Direct Dam. bonusgroup2 = {29,1200,1,9,0}, -- Dam Phys +% bonusgroup3 = {84,1300,1,9,0}, -- Oppnts Armor -X (SwdM) bonusgroup4 = {73,1500,1,9,0}, -- Chance Crit (SwdM) bonusgroup5 = {78,1600,1,9,0}, -- Opn Wnds (SwdM) bonusgroup6 = {859,1000,1,9,0}, bonusgroup7 = {860,1000,1,9,0}, itemtypes = {13267,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3468, newBlueprint); newBlueprint = { id = 3470, name = "set_ring_tree_secrets", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {12,13,0}, lvljump = 12, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {967,900,1,9,0}, bonusgroup1 = {849,800,1,9,0}, itemtypes = {7156,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3470, newBlueprint); newBlueprint = { id = 3471, name = "set_amulet_forest_protector", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {671,1100,1,9,0}, bonusgroup1 = {805,900,1,9,0}, itemtypes = {7168,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3471, newBlueprint); newBlueprint = { id = 3472, name = "sigil_Al", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {560,1200,50,13,2}, bonusgroup1 = {648,650,1,5,0}, itemtypes = {13268,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3472, newBlueprint); newBlueprint = { id = 3473, name = "sigil_Ata", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {562,1200,50,13,2}, bonusgroup1 = {647,650,1,5,0}, itemtypes = {13269,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3473, newBlueprint); newBlueprint = { id = 3474, name = "sigil_Atu", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {562,1200,50,13,2}, bonusgroup1 = {647,650,1,5,0}, itemtypes = {13270,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3474, newBlueprint); newBlueprint = { id = 3475, name = "sigil_Ber", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {739,1200,50,13,2}, bonusgroup1 = {649,650,1,5,0}, itemtypes = {13271,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3475, newBlueprint); newBlueprint = { id = 3476, name = "sigil_Dai", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {739,1200,50,13,2}, bonusgroup1 = {649,650,1,5,0}, itemtypes = {13272,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3476, newBlueprint); newBlueprint = { id = 3477, name = "sigil_Del", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {562,1200,50,13,2}, bonusgroup1 = {647,650,1,5,0}, itemtypes = {13273,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3477, newBlueprint); newBlueprint = { id = 3478, name = "sigil_Dis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {547,1200,50,13,2}, bonusgroup1 = {646,650,1,5,0}, itemtypes = {13274,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3478, newBlueprint); newBlueprint = { id = 3479, name = "sigil_Em", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {560,1200,50,13,2}, bonusgroup1 = {648,650,1,5,0}, itemtypes = {13275,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3479, newBlueprint); newBlueprint = { id = 3480, name = "sigil_Im", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {560,1200,50,13,2}, bonusgroup1 = {648,650,1,5,0}, itemtypes = {13276,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3480, newBlueprint); newBlueprint = { id = 3481, name = "sigil_Ith", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {739,1200,50,13,2}, bonusgroup1 = {649,650,1,5,0}, itemtypes = {13277,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3481, newBlueprint); newBlueprint = { id = 3482, name = "sigil_Kilth", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {560,1200,50,13,2}, bonusgroup1 = {648,650,1,5,0}, itemtypes = {13278,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3482, newBlueprint); newBlueprint = { id = 3483, name = "sigil_Kla", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {562,1200,50,13,2}, bonusgroup1 = {647,650,1,5,0}, itemtypes = {13279,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3483, newBlueprint); newBlueprint = { id = 3484, name = "sigil_Luv", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {547,1200,50,13,2}, bonusgroup1 = {646,650,1,5,0}, itemtypes = {13280,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3484, newBlueprint); newBlueprint = { id = 3485, name = "sigil_Mar", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {739,1200,50,13,2}, bonusgroup1 = {649,650,1,5,0}, itemtypes = {13281,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3485, newBlueprint); newBlueprint = { id = 3486, name = "sigil_Mor", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {560,1200,50,13,2}, bonusgroup1 = {648,650,1,5,0}, itemtypes = {13282,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3486, newBlueprint); newBlueprint = { id = 3487, name = "sigil_Nik", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {562,1200,50,13,2}, bonusgroup1 = {647,650,1,5,0}, itemtypes = {13283,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3487, newBlueprint); newBlueprint = { id = 3488, name = "sigil_Ory", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {547,1200,50,13,2}, bonusgroup1 = {646,650,1,5,0}, itemtypes = {13284,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3488, newBlueprint); newBlueprint = { id = 3489, name = "sigil_Payn", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {739,1200,50,13,2}, bonusgroup1 = {649,650,1,5,0}, itemtypes = {13285,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3489, newBlueprint); newBlueprint = { id = 3490, name = "sigil_Sin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {739,1200,50,13,2}, bonusgroup1 = {649,650,1,5,0}, itemtypes = {13286,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3490, newBlueprint); newBlueprint = { id = 3491, name = "sigil_Tel", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {560,1200,50,13,2}, bonusgroup1 = {648,650,1,5,0}, itemtypes = {13287,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3491, newBlueprint); newBlueprint = { id = 3492, name = "sigil_Ter", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,667,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {739,1200,50,13,2}, bonusgroup1 = {649,650,1,5,0}, itemtypes = {13288,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3492, newBlueprint); newBlueprint = { id = 3493, name = "sigil_Tom", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {560,1200,50,13,2}, bonusgroup1 = {648,650,1,5,0}, itemtypes = {13289,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3493, newBlueprint); newBlueprint = { id = 3494, name = "sigil_Truk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {547,1200,50,13,2}, bonusgroup1 = {646,650,1,5,0}, itemtypes = {13290,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3494, newBlueprint); newBlueprint = { id = 3495, name = "sigil_Tuh", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {562,1200,50,13,2}, bonusgroup1 = {647,650,1,5,0}, itemtypes = {13291,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3495, newBlueprint); newBlueprint = { id = 3496, name = "sigil_Ver", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {562,1200,50,13,2}, bonusgroup1 = {647,650,1,5,0}, itemtypes = {13292,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3496, newBlueprint); newBlueprint = { id = 3497, name = "sigil_Vun", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {547,1200,50,13,2}, bonusgroup1 = {646,650,1,5,0}, itemtypes = {13293,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3497, newBlueprint); newBlueprint = { id = 3498, name = "sigil_Wol", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {736,1200,50,13,2}, bonusgroup1 = {534,1000,1,5,0}, itemtypes = {13294,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3498, newBlueprint); newBlueprint = { id = 3499, name = "sigil_Xion", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {547,1200,50,13,2}, bonusgroup1 = {646,650,1,5,0}, itemtypes = {13295,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3499, newBlueprint); newBlueprint = { id = 3500, name = "sigil_Yer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {10,13,1}, lvljump = 3, usability = 0, allotment_pmfpi = {333,0,667,0,0}, uniquename = "artefact", specialuseonly = 0, bonusgroup0 = {547,1200,50,13,2}, bonusgroup1 = {646,650,1,5,0}, itemtypes = {13296,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3500, newBlueprint); newBlueprint = { id = 3501, name = "set_sword_1h_twinkle", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1200,1,9,0}, bonusgroup1 = {121,1100,1,9,0}, bonusgroup2 = {803,1100,1,9,0}, bonusgroup3 = {515,900,1,9,0}, bonusgroup4 = {751,1000,1,9,0}, itemtypes = {13299,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3501, newBlueprint); newBlueprint = { id = 3502, name = "set_sword_1h_Icingdeath", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {333,0,0,0,666}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {120,3000,1,9,0}, bonusgroup1 = {525,1800,1,9,0}, bonusgroup2 = {878,1350,1,9,0}, bonusgroup3 = {751,1000,1,9,0}, bonusgroup4 = {749,1000,1,9,0}, -- Bronze Slot itemtypes = {13298,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3502, newBlueprint); newBlueprint = { id = 3503, name = "set_mielikki_amulet", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,13,1}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {720,850,1,9,0}, bonusgroup1 = {506,950,1,9,0}, itemtypes = {7186,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3503, newBlueprint); newBlueprint = { id = 3504, name = "set_ring_guenhwyvars", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,600,1,9,0}, bonusgroup1 = {20,650,1,9,0}, itemtypes = {7159,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3504, newBlueprint); newBlueprint = { id = 3505, name = "epic_spidershield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {963,1500,1,9,0}, bonusgroup1 = {663,1550,10,9,0}, -- Poison Mitigation bonusgroup2 = {880,1800,1,9,0}, bonusgroup3 = {389,1300,1,9,0}, bonusgroup4 = {123,1400,1,9,0}, bonusgroup5 = {803,1200,1,9,0}, itemtypes = {13300,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3505, newBlueprint); newBlueprint = { id = 3506, name = "unlock_set_atherton_arm_dm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {534,500,1,2,0}, bonusgroup1 = {859,1000,1,2,0}, bonusgroup2 = {751,1000,1,2,0}, bonusgroup3 = {803,1200,1,2,0}, itemtypes = {13301,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3506, newBlueprint); newBlueprint = { id = 3507, name = "earendil_throwdrink_epic", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {20,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {0,1000,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {876,1800,10,9,0}, -- banish UD bonusgroup1 = {532,1500,10,9,0}, -- increase lightrad bonusgroup2 = {499,1000,10,9,0}, -- dmg +% against insects bonusgroup3 = {118,2000,10,9,0}, -- dmg +% against t-mutations bonusgroup4 = {133,1300,10,9,0}, -- WB_dtsl_areasplash_chance bonusgroup5 = {124,1000,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup6 = {751,1000,10,9,0}, -- slot_gold itemtypes = {13302}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3507, newBlueprint); newBlueprint = { id = 3508, name = "hero_jester_cap_tg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {515,1200,1,9,0}, -- + All Skills bonusgroup1 = {803,1200,1,9,0}, -- Magic Find bonusgroup2 = {749,1000,1,9,0}, -- Bronze Socket itemtypes = {8665,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3508, newBlueprint); newBlueprint = { id = 3509, name = "hero_jester_cap_DR", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {515,1200,1,9,0}, -- + All Skills bonusgroup1 = {803,1200,1,9,0}, -- Magic Find bonusgroup2 = {749,1000,1,9,0}, -- Bronze Socket itemtypes = {8666,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3509, newBlueprint); newBlueprint = { id = 3510, name = "hero_jester_cap_SE", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {515,1200,1,9,0}, -- + All Skills bonusgroup1 = {803,1200,1,9,0}, -- Magic Find bonusgroup2 = {749,1000,1,9,0}, -- Bronze Socket itemtypes = {8667,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3510, newBlueprint); newBlueprint = { id = 3511, name = "hero_jester_cap_HE", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {515,1200,1,9,0}, -- + All Skills bonusgroup1 = {803,1200,1,9,0}, -- Magic Find bonusgroup2 = {749,1000,1,9,0}, -- Bronze Socket itemtypes = {8668,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3511, newBlueprint); newBlueprint = { id = 3512, name = "hero_jester_cap_INQ", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {515,1200,1,9,0}, -- + All Skills bonusgroup1 = {803,1200,1,9,0}, -- Magic Find bonusgroup2 = {749,1000,1,9,0}, -- Bronze Socket itemtypes = {8669,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3512, newBlueprint); newBlueprint = { id = 3513, name = "hero_jester_cap_DM", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {515,1200,1,9,0}, -- + All Skills bonusgroup1 = {803,1200,1,9,0}, -- Magic Find bonusgroup2 = {749,1000,1,9,0}, -- Bronze Socket itemtypes = {13257,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3513, newBlueprint); newBlueprint = { id = 3514, name = "boost_divine_spark", -- disabled (new bonus plays havoc on rings) palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 0, usability = 0, allotment_pmfpi = {0,0,0,0,1000}, uniquename = "", specialuseonly = 0, bonusgroup0 = {888,1000,1,1,0}, itemtypes = {13303,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3514, newBlueprint); newBlueprint = { id = 3516, name = "set_sera_genesis_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {26,1200,10,9,0}, -- Tactics Lore bonusgroup1 = {952,1200,10,9,0}, -- DOT Damping All bonusgroup2 = {650,1250,10,9,0}, -- Armor % bonusgroup3 = {751,1000,10,9,0}, -- Silver Slot bonusgroup4 = {750,1000,10,9,0}, -- Gold Slot itemtypes = {13312,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3516, newBlueprint); newBlueprint = { id = 3517, name = "set_sera_genesis_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {27,1450,10,9,0}, -- Strength bonusgroup1 = {658,1150,10,9,0}, -- Damage Mitigation All bonusgroup2 = {513,1200,10,9,0}, -- Defensive Skills bonusgroup3 = {751,1000,10,9,0}, -- Silver Slot bonusgroup4 = {750,1000,10,9,0}, -- Gold Slot itemtypes = {13313,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3517, newBlueprint); newBlueprint = { id = 3518, name = "set_sera_genesis_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {419,1450,10,9,0}, -- Vitality bonusgroup1 = {830,1200,10,9,0}, -- Reflect Melee bonusgroup2 = {498,1200,10,9,0}, -- Dual Wield bonusgroup3 = {751,1000,10,9,0}, -- Silver Slot bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13314,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3518, newBlueprint); newBlueprint = { id = 3520, name = "set_sera_genesis_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {536,1400,10,9,0}, -- Open Wounds bonusgroup1 = {20,1500,10,9,0}, -- Attack Speed bonusgroup2 = {538,1300,10,9,0}, -- Chance to Halve Regen bonusgroup3 = {767,1350,10,9,0}, -- Critical Hits bonusgroup4 = {751,1000,10,9,0}, -- Silver Slot itemtypes = {13315,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3520, newBlueprint); newBlueprint = { id = 3521, name = "set_sera_genesis_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {416,1450,10,9,0}, -- Dexterity bonusgroup1 = {666,1200,10,9,0}, -- chance to evade bonusgroup2 = {543,1200,10,9,0}, -- Enemy cannot evade bonusgroup3 = {402,1300,10,9,0}, -- Run speed bonusgroup4 = {750,1000,10,9,0}, -- Gold Slot itemtypes = {13316,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3521, newBlueprint); newBlueprint = { id = 3523, name = "set_sera_genesis_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {715,1350,10,9,0}, -- Absorption WE bonusgroup1 = {758,1250,10,9,0}, -- Shield Regeneration bonusgroup2 = {516,1200,10,9,0}, -- All CA's bonusgroup3 = {832,1200,10,9,0}, -- Reflect Spells bonusgroup4 = {751,1000,10,9,0}, -- Silver Slot itemtypes = {13317,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3523, newBlueprint); newBlueprint = { id = 3531, name = "taliasboots", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1350,10,9,0}, -- sb_def_movespeed bonusgroup1 = {398,1350,10,9,0}, -- sb_addskill_ATT_swordlore bonusgroup2 = {857,1000,10,9,0}, -- sb_neut_slot_silver2 bonusgroup3 = {859,1000,10,9,0}, -- sb_neut_slot_gold2 itemtypes = {13322,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3531, newBlueprint); newBlueprint = { id = 3532, name = "trickeryslacks", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {416,1200,10,9,0}, -- Dexterity bonusgroup1 = {20,1300,10,9,0}, -- sb_off_attackspeed bonusgroup2 = {816,1200,10,9,0}, -- sb_off_spell_intensity_rel bonusgroup3 = {857,1000,10,9,0}, -- sb_neut_slot_silver2 bonusgroup4 = {858,1000,10,9,0}, -- sb_neut_slot_silver3 itemtypes = {13318,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3532, newBlueprint); newBlueprint = { id = 3533, name = "coat_of_arms", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {805,1200,10,9,0}, -- sb_def_chance_block_spell bonusgroup1 = {834,1100,10,9,0}, -- sb_def_resist_effdam_any bonusgroup2 = {815,1450,10,9,0}, -- sb_def_spell_resist_rel bonusgroup3 = {859,1000,10,9,0}, -- sb_neut_slot_gold2 bonusgroup4 = {860,1000,10,9,0}, -- sb_neut_slot_gold3 itemtypes = {13319,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3533, newBlueprint); newBlueprint = { id = 3534, name = "trinitycage", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,0,100}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {658,1350,10,9,0}, -- sb_def_damping_any bonusgroup1 = {419,1100,10,9,0}, -- sb_addattr_vit bonusgroup2 = {858,1000,10,9,0}, -- sb_neut_slot_silver3 bonusgroup3 = {859,1000,10,9,0}, -- sb_neut_slot_gold2 bonusgroup4 = {860,1000,10,9,0}, -- sb_neut_slot_gold3 itemtypes = {13320,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3534, newBlueprint); newBlueprint = { id = 3535, name = "evasion_cuffs", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {963,1200,10,9,0}, -- sb_def_chance_block_root bonusgroup1 = {513,1100,10,9,0}, -- sb_addskill_DEF_any bonusgroup2 = {666,1350,10,9,0}, -- sb_def_evade bonusgroup3 = {750,1200,10,9,0}, -- sb_neut_slot_silver1 bonusgroup4 = {859,1000,10,9,0}, -- sb_neut_slot_gold2 itemtypes = {13321,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3535, newBlueprint); newBlueprint = { id = 3536, name = "firecrackers", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {497,1800,10,9,0}, -- sb_addskill_ATT_distance_weapon_lore bonusgroup1 = {543,1600,10,9,0}, -- sb_off_surehit bonusgroup2 = {526,1600,10,9,0}, -- sb_off_dam_fir_rel bonusgroup3 = {858,1000,10,9,0}, -- sb_neut_slot_silver3 itemtypes = {13323,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3536, newBlueprint); newBlueprint = { id = 3537, name = "high_hat", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {417,1200,10,9,0}, -- sb_addattr_int bonusgroup1 = {832,1200,10,9,0}, -- sb_def_chance_reflect_spell bonusgroup2 = {750,1000,10,9,0}, -- sb_neut_slot_silver1 bonusgroup3 = {860,1000,10,9,0}, -- sb_neut_slot_gold3 itemtypes = {13324,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3537, newBlueprint); newBlueprint = { id = 3700, name = "lightsaber_darkside", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {0,0,500,0,500}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {81,1400,1,9,0}, -- damage of enraged players bonusgroup1 = {543,1350,1,9,0}, -- opponents cannot evade bonusgroup2 = {512,1200,1,9,0}, -- offensive skills bonusgroup3 = {749,1000,1,9,0}, --socket bronze bonusgroup4 = {859,1000,1,9,0}, --socket gold itemtypes = {2788,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3700, newBlueprint); newBlueprint = { id = 3701, name = "lightsaber_windu", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {0,500,0,0,500}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {874,500,1,9,0}, -- CA range bonusgroup1 = {882,1000,4,1}, -- Secondary effect bonusgroup2 = {511,1200,1,9,0}, -- CA skills bonusgroup3 = {749,1000,1,9,0}, --socket bronze bonusgroup4 = {857,1000,1,9,0}, -- socket silver itemtypes = {2791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3701, newBlueprint); newBlueprint = { id = 3702, name = "lightsaber_disturbance", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {0,500,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {863,600,1,9,0}, -- Stamina bonusgroup1 = {889,1350,1,9,0}, -- RPH bonusgroup2 = {513,1200,1,9,0}, -- defensive skills bonusgroup3 = {750,1000,1,9,0}, -- socket silver bonusgroup4 = {859,1000,1,9,0}, --socket gold itemtypes = {2778,2790,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3702, newBlueprint); newBlueprint = { id = 3703, name = "saberstaff_lightsource", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {400,600,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {871,1300,1,9,0}, --survival bonus bonusgroup1 = {803,1350,1,9,0}, -- chance to find valuables bonusgroup2 = {420,1200,1,9,0}, -- willpower bonusgroup3 = {749,1000,1,9,0}, --socket bronze bonusgroup4 = {857,1000,1,9,0}, -- socket silver bonusgroup5 = {860,1000,10,9,0}, --socket gold itemtypes = {13458,13604,13605,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3703, newBlueprint); newBlueprint = { id = 3704, name = "saberstaff_maul", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {0,0,200,800,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {875,1300,10,9,0}, -- double hit bonusgroup1 = {886,1450,10,9,0}, -- deathblow bonusgroup2 = {1105,2250,1,9,0}, -- additional opponents bonusgroup3 = {76,1250,1,9,0}, --attack and defense bonusgroup4 = {751,1000,10,9,0}, --socket gold bonusgroup5 = {860,1000,10,9,0}, --socket gold itemtypes = {13606,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3704, newBlueprint); newBlueprint = { id = 3712, name = "set_helve_spectrum_ring", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,600,10,9,0}, -- Chance to evade bonusgroup1 = {538,800,10,9,0}, -- Chance to halve regeneration time itemtypes = {11520,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3712, newBlueprint); newBlueprint = { id = 3713, name = "unique_staff_dragons", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,1}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {862,1000,10,9,0}, -- Intelligence % bonusgroup1 = {516,1400,10,9,0}, -- All Combat Arts bonusgroup2 = {487,1400,10,9,0}, -- Ancient Magic bonusgroup3 = {883,1200,10,9,0}, -- Fear Opponents bonusgroup4 = {968,1400,10,9,0}, -- Damage % Blue bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket bonusgroup6 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13593,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3713, newBlueprint); newBlueprint = { id = 3714, name = "unique_tech_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {75,1200,1,9,0}, -- Direct Damage bonusgroup1 = {1110,1200,1,9,0}, -- Opponents Armor -% bonusgroup2 = {1109,64000,1,9,1}, -- Ignore enemy energy shields (Absorbtion WE -99.9 not scaling with item level) bonusgroup3 = {26,1200,10,9,0}, -- Tactics Lore bonusgroup4 = {751,1000,1,9,0}, -- Gold Socket itemtypes = {13597,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(3714, newBlueprint); newBlueprint = { id = 3715, name = "unique_dryad_shaman_mask", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {685,1250,10,9,0}, -- Aspect Nature bonusgroup1 = {691,1250,10,9,0}, -- Aspect Voodoo bonusgroup2 = {873,1300,10,9,0}, -- Regeneration Time bonusgroup3 = {955,1300,10,9,0}, -- Spell Intensity (Armor Lore) bonusgroup4 = {764,1250,10,9,0}, -- Casting Speed (Armor Lore) bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13595,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3715, newBlueprint); newBlueprint = { id = 3800, name = "tradeitem_dragon_pyro", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13399,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3800, newBlueprint); newBlueprint = { id = 3801, name = "tradeitem_dragon_storm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13397,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3801, newBlueprint); newBlueprint = { id = 3802, name = "tradeitem_dragon_arcane", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13395,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3802, newBlueprint); newBlueprint = { id = 3803, name = "tradeitem_dragon_aspectless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13393,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3803, newBlueprint); newBlueprint = { id = 3804, name = "tradeitem_buzzsaw_devout", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13390,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3804, newBlueprint); newBlueprint = { id = 3805, name = "tradeitem_buzzsaw_fusion", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13388,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3805, newBlueprint); newBlueprint = { id = 3806, name = "tradeitem_buzzsaw_source", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13386,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3806, newBlueprint); newBlueprint = { id = 3807, name = "tradeitem_buzzsaw_aspectless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13384,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(3807, newBlueprint); newBlueprint = { id = 3808, name = "tradeitem_cybertiger_warrior", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13379,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3808, newBlueprint); newBlueprint = { id = 3809, name = "tradeitem_cybertiger_tech", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13377,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3809, newBlueprint); newBlueprint = { id = 3810, name = "tradeitem_cybertiger_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13375,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3810, newBlueprint); newBlueprint = { id = 3811, name = "tradeitem_cybertiger_aspectless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13373,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(3811, newBlueprint); newBlueprint = { id = 3812, name = "tradeitem_hellhound_warrior", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13367,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3812, newBlueprint); newBlueprint = { id = 3813, name = "tradeitem_hellhound_champion", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13365,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3813, newBlueprint); newBlueprint = { id = 3814, name = "tradeitem_hellhound_astral", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13363,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3814, newBlueprint); newBlueprint = { id = 3815, name = "tradeitem_hellhound_aspectless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13361,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(3815, newBlueprint); newBlueprint = { id = 3816, name = "tradeitem_draconicon_dragonmagic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13358,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3816, newBlueprint); newBlueprint = { id = 3817, name = "tradeitem_draconicon_mental", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13356,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3817, newBlueprint); newBlueprint = { id = 3818, name = "tradeitem_draconicon_elemental", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13354,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3818, newBlueprint); newBlueprint = { id = 3819, name = "tradeitem_draconicon_aspectless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13352,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(3819, newBlueprint); newBlueprint = { id = 3820, name = "tradeitem_armored_spider_inquisition", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13349,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3820, newBlueprint); newBlueprint = { id = 3821, name = "tradeitem_armored_spider_supremacy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13347,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3821, newBlueprint); newBlueprint = { id = 3822, name = "tradeitem_armored_spider_netherworld", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13345,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3822, newBlueprint); newBlueprint = { id = 3823, name = "tradeitem__armored_spider_aspectless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13343,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(3823, newBlueprint); newBlueprint = { id = 3824, name = "tradeitem_lizard_hunt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13340,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3824, newBlueprint); newBlueprint = { id = 3825, name = "tradeitem_lizard_nature", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13338,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3825, newBlueprint); newBlueprint = { id = 3826, name = "tradeitem_lizard_voodoo", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13336,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3826, newBlueprint); newBlueprint = { id = 3827, name = "tradeitem_lizard_aspectless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13334,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(3827, newBlueprint); newBlueprint = { id = 3828, name = "tradeitem_lonely_hippocampus", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13326,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3828, newBlueprint); newBlueprint = { id = 3829, name = "tradeitem_armored_hippocampus", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13329,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3829, newBlueprint); newBlueprint = { id = 3830, name = "tradeitem_armored_hippocampus2", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13331,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(3830, newBlueprint); newBlueprint = { id = 4000, name = "tset_dm_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1200,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1200,10,9,0}, bonusgroup3 = {752,1200,10,9,0}, bonusgroup4 = {658,1150,10,9,0}, itemtypes = {13400,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4000, newBlueprint); newBlueprint = { id = 4001, name = "tset_dm_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1400,10,9,0}, bonusgroup1 = {857,1300,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1100,10,9,0}, bonusgroup4 = {963,975,10,9,0}, itemtypes = {13401,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4001, newBlueprint); newBlueprint = { id = 4002, name = "tset_dm_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1400,10,9,0}, bonusgroup1 = {857,1400,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {402,1400,10,9,0}, itemtypes = {13402,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4002, newBlueprint); newBlueprint = { id = 4003, name = "tset_dm_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {749,1300,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1000,10,9,0}, bonusgroup3 = {751,1300,10,9,0}, bonusgroup4 = {666,1100,10,9,0}, itemtypes = {13403,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4003, newBlueprint); newBlueprint = { id = 4004, name = "tset_dm_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {857,1400,10,9,0}, bonusgroup2 = {752,1100,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {803,1200,10,9,0}, itemtypes = {13404,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4004, newBlueprint); newBlueprint = { id = 4005, name = "tset_dm_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1200,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1300,10,9,0}, bonusgroup3 = {752,1400,10,9,0}, bonusgroup4 = {528,1200,10,9,0}, itemtypes = {13405,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4005, newBlueprint); newBlueprint = { id = 4006, name = "tset_dm_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {750,1300,10,9,0}, bonusgroup1 = {751,1000,10,9,0}, bonusgroup2 = {857,1300,10,9,0}, bonusgroup3 = {752,1100,10,9,0}, bonusgroup4 = {767,1000,10,9,0}, itemtypes = {13406,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4006, newBlueprint); newBlueprint = { id = 4007, name = "tset_dm_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tset", specialuseonly = 0, bonusgroup0 = {859,1300,10,9,0}, bonusgroup1 = {857,1200,10,9,0}, bonusgroup2 = {752,1300,10,9,0}, bonusgroup3 = {751,1000,10,9,0}, bonusgroup4 = {952,1100,10,9,0}, itemtypes = {13407,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4007, newBlueprint); newBlueprint = { id = 4008, name = "dm_chaosset_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1005,1300,10,9,0}, -- Destroyer bonusgroup1 = {543,1200,10,9,0}, -- Enemy cannot evade bonusgroup2 = {886,1300,10,9,0}, -- Deathblow bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13408,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4008, newBlueprint); newBlueprint = { id = 4009, name = "dm_chaosset_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1200,10,9,0}, -- Run speed bonusgroup1 = {671,950,10,9,0}, -- HP regeneration bonusgroup2 = {873,1000,10,9,0}, -- Regeneration Time bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13409,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4009, newBlueprint); newBlueprint = { id = 4010, name = "dm_chaosset_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {998,1200,10,9,0}, -- Dragon Berserk bonusgroup1 = {27,1650,10,9,0}, -- Strength bonusgroup2 = {504,1000,1,9,0}, -- Toughness bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13410,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4010, newBlueprint); newBlueprint = { id = 4011, name = "dm_chaosset_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {999,1300,10,9,0}, -- Eternal Fire bonusgroup1 = {526,1250,10,9,0}, -- Fire Damage % bonusgroup2 = {517,1450,10,9,0}, -- Attack Rating Flat bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13411,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4011, newBlueprint); newBlueprint = { id = 4012, name = "dm_chaosset_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1001,1200,10,9,0}, -- Familiar bonusgroup1 = {816,1250,10,9,0}, -- Spell Intensity bonusgroup2 = {487,1400,1,9,0}, -- Ancient Magic bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13412,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4012, newBlueprint); newBlueprint = { id = 4013, name = "dm_chaosset_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1000,1200,10,9,0}, -- Dragon Strike bonusgroup1 = {815,1250,10,9,0}, -- Spell Resistance % bonusgroup2 = {666,1150,10,9,0}, -- Chance Evade bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13413,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4013, newBlueprint); newBlueprint = { id = 4014, name = "dm_chaosset_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {997,1300,10,9,0}, -- Dragon Form bonusgroup1 = {830,1250,10,9,0}, -- Reflect Melee bonusgroup2 = {529,1350,10,9,0}, -- Defense Rating Flat bonusgroup3 = {720,1200,10,9,0}, -- Max Hitpoints bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13414,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4014, newBlueprint); newBlueprint = { id = 4015, name = "dm_chaosset_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1450,10,9,0}, -- Offensive Skills bonusgroup1 = {81,1400,1,9,0}, -- Wounded Rage bonusgroup2 = {767,1350,10,9,0}, -- Critical Hits bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13415,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4015, newBlueprint); newBlueprint = { id = 4016, name = "dm_powerset_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,1200,10,9,0}, -- Cast Speed bonusgroup1 = {511,1100,10,9,0}, -- All CA Skills bonusgroup2 = {1002,1300,10,9,0}, -- Gust of Wind bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13416,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4016, newBlueprint); newBlueprint = { id = 4017, name = "dm_powerset_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1400,10,9,0}, -- Run Speed bonusgroup1 = {666,1300,10,9,0}, -- Chance Evade bonusgroup2 = {1009,1300,10,9,0}, -- Maelstrom bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13417,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4017, newBlueprint); newBlueprint = { id = 4018, name = "dm_powerset_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1007,1300,10,9,0}, -- Mind Strike bonusgroup1 = {420,1250,10,5,0}, -- Willpower bonusgroup2 = {494,1200,10,9,0}, -- Concentration bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13418,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4018, newBlueprint); newBlueprint = { id = 4019, name = "dm_powerset_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1010,1300,10,9,0}, -- Combat Trance bonusgroup1 = {417,1250,10,9,0}, -- Intelligence bonusgroup2 = {513,1300,10,9,0}, -- Defensive Skills bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13419,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4019, newBlueprint); newBlueprint = { id = 4020, name = "dm_powerset_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1003,1300,10,9,0}, -- Tornado bonusgroup1 = {496,1300,10,9,0}, -- Magic Staffs bonusgroup2 = {833,1350,10,9,0}, -- Reflect Stun bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13420,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4020, newBlueprint); newBlueprint = { id = 4021, name = "dm_powerset_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {418,1200,10,9,0}, -- Stamina bonusgroup1 = {834,1250,10,9,0}, -- Resist All Effects bonusgroup2 = {671,1050,10,9,0}, -- HP regeneration bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13421,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4021, newBlueprint); newBlueprint = { id = 4022, name = "dm_powerset_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1011,1300,10,9,0}, -- Runes of Protection bonusgroup1 = {805,1150,10,9,0}, -- Block CAs bonusgroup2 = {759,1400,10,9,0}, -- Detrimental Magic Effects bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13422,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4022, newBlueprint); newBlueprint = { id = 4023, name = "dm_powerset_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {952,1000,10,9,0}, -- DoT Damping All bonusgroup1 = {890,950,1,9,0}, -- Leech Life % bonusgroup2 = {874,900,10,9,0}, -- Combat Art Range bonusgroup3 = {803,1450,10,9,0}, -- Magic Find bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13423,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4023, newBlueprint); newBlueprint = { id = 4024, name = "set_ring_ouroboros", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1350,10,9,0}, -- Regen per hit bonusgroup1 = {834,650,10,9,0}, -- Resist All Effects itemtypes = {7138,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4024, newBlueprint); newBlueprint = { id = 4025, name = "set_ring_apep", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,900,10,9,0}, -- Life Leech per Hit bonusgroup1 = {882,1350,1,9,0}, -- Cause all Secondary Effects itemtypes = {7147,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4025, newBlueprint); newBlueprint = { id = 4026, name = "set_amulet_tooth", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {30,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {536,800,1,9,0}, -- Open Wounds bonusgroup1 = {880,1250,1,9,0}, -- Chance to Poison itemtypes = {7186,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4026, newBlueprint); newBlueprint = { id = 4027, name = "set_ring_nail", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,900,1,9,0}, -- Deep Wounds bonusgroup1 = {883,1250,1,9,0}, -- Fear Opponents itemtypes = {7139,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4027, newBlueprint); newBlueprint = { id = 4028, name = "set_shadowwarrior_doomguard_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,50,0,0,50}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {537,1450,10,9,0}, -- disregard armor bonusgroup1 = {665,1150,10,9,0}, -- opponent's evade chance bonusgroup2 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13424,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4028, newBlueprint); newBlueprint = { id = 4029, name = "set_shadowwarrior_doomguard_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {402,1200,10,9,0}, -- Run speed bonusgroup1 = {372,1350,10,9,0}, -- Shadow Veil bonusgroup2 = {673,1400,10,9,0}, -- Ranged Defense Value bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13425,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4029, newBlueprint); newBlueprint = { id = 4030, name = "set_shadowwarrior_doomguard_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {273,1350,10,9,0}, -- Killing Spree bonusgroup1 = {81,1350,10,9,0}, -- Wounded Rage bonusgroup2 = {645,1350,10,9,0}, -- Flat Armor Values bonusgroup3 = {118,1900,10,9,0}, -- dmg +% against t-mutations bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13426,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4030, newBlueprint); newBlueprint = { id = 4031, name = "set_shadowwarrior_doomguard_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,1350,10,9,0}, -- Regen per hit bonusgroup1 = {527,1150,10,9,0}, -- Life Leech per Hit bonusgroup2 = {383,1350,10,9,0}, -- Spectral Hand bonusgroup3 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {13427,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4031, newBlueprint); newBlueprint = { id = 4032, name = "set_shadowwarrior_doomguard_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,50,0,0,50}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {269,1300,10,9,0}, -- Demonic Blow bonusgroup1 = {876,1450,10,9,0}, -- Banish Undead bonusgroup2 = {671,1350,10,9,0}, -- HP regeneration bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13428,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4032, newBlueprint); newBlueprint = { id = 4033, name = "set_shadowwarrior_doomguard_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {418,1150,10,9,0}, -- Stamina bonusgroup1 = {666,1250,10,9,0}, -- Chance Evade bonusgroup2 = {952,1200,10,9,0}, -- Damage over Time damping all bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13429,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4033, newBlueprint); newBlueprint = { id = 4034, name = "set_shadowwarrior_doomguard_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,50,0,0,50}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {512,1450,10,9,0}, -- Offensive Skills bonusgroup1 = {874,500,10,9,0}, -- Combat Art Range bonusgroup2 = {266,1200,10,9,0}, -- Scything Sweep bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13430,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4034, newBlueprint); newBlueprint = { id = 4035, name = "set_shadowwarrior_doomguard_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {27,1650,10,9,0}, -- Strength bonusgroup1 = {272,1400,10,9,0}, -- Frenzied Rampage bonusgroup2 = {659,1250,10,9,0}, -- Damage Mitigation Fire bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13431,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4035, newBlueprint); newBlueprint = { id = 4036, name = "dm_sovereign_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {645,1350,10,9,0}, -- Flat Armor Values bonusgroup1 = {124,1200,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup2 = {831,1250,10,9,0}, -- Reflect Missiles bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13432,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4036, newBlueprint); newBlueprint = { id = 4037, name = "dm_sovereign_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {862,1000,1,9,0}, -- Intelligence % bonusgroup1 = {952,1000,10,9,0}, -- DoT Damping All bonusgroup2 = {533,1400,10,9,0}, -- Visibility Range bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13433,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4037, newBlueprint); newBlueprint = { id = 4038, name = "dm_sovereign_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {866,1000,1,9,0}, -- Willpower % bonusgroup1 = {402,1200,10,9,0}, -- Run speed bonusgroup2 = {538,1450,10,9,0}, -- Chance to Halve Regen bonusgroup3 = {647,50,1,9,0}, -- Ice Armor bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13434,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4038, newBlueprint); newBlueprint = { id = 4039, name = "dm_sovereign_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {863,1000,1,9,0}, -- Stamina % bonusgroup1 = {666,1200,10,9,0}, -- Chance Evade bonusgroup2 = {872,1350,1,9,0}, -- Regen from Buffs bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13435,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4039, newBlueprint); newBlueprint = { id = 4040, name = "dm_sovereign_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {865,1000,1,9,0}, -- Vitality % bonusgroup1 = {834,1200,10,9,0}, -- Resist All Effects bonusgroup2 = {869,1350,1,9,0}, -- Duration of Potions bonusgroup3 = {649,50,1,9,0}, -- Poison Armor bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13436,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4040, newBlueprint); newBlueprint = { id = 4041, name = "dm_sovereign_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1000,1,9,0}, -- Strength % bonusgroup1 = {665,1250,10,9,0}, -- Opponent's evade chance bonusgroup2 = {528,1150,10,9,0}, -- All Damage % bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13437,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4041, newBlueprint); newBlueprint = { id = 4042, name = "dm_sovereign_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {861,1000,1,9,0}, -- Dexterity % bonusgroup1 = {767,1250,10,9,0}, -- Critical Hits bonusgroup2 = {672,1150,10,9,0}, -- Cast Speed bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13438,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4042, newBlueprint); newBlueprint = { id = 4043, name = "dm_sovereign_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {761,1350,10,9,0}, -- Block CC bonusgroup1 = {511,1000,10,9,0}, -- All CA Skills bonusgroup2 = {882,1450,1,9,0}, -- Cause all Secondary Effects bonusgroup3 = {646,50,1,9,0}, -- Fire Armor bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {13439,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4043, newBlueprint); newBlueprint = { id = 4044, name = "aeon_flux", palettebits = "1111111111111111", dmgvariation = 180, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {850,0,150,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1200,1,9,0}, -- Critical Hits bonusgroup1 = {121,1100,1,9,0}, -- Opponent's evade chance DW bonusgroup2 = {803,900,1,9,0}, --magic find bonusgroup3 = {515,900,1,9,0}, -- All Skills bonusgroup4 = {751,1000,1,9,0}, -- Gold Slot itemtypes = {13440,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4044, newBlueprint); newBlueprint = { id = 4045, name = "shield of the cid", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {805,1650,10,9,0}, -- Block Spells bonusgroup1 = {952,1250,10,9,0}, -- DoT Damping All bonusgroup2 = {518,500,1,9,0}, -- Physical Damage bonusgroup3 = {827,1000,1,9,0}, -- Block Missiles Shield Lore bonusgroup4 = {513,1350,10,9,0}, -- Defensive Skills bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13441,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4045, newBlueprint); newBlueprint = { id = 4046, name = "helve_roman_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,50,0,50}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1350,10,9,0}, -- Defense Value bonusgroup1 = {661,1200,1,9,0}, -- Damage Mitigation Magic bonusgroup2 = {831,1250,10,9,0}, -- Reflect Missiles bonusgroup3 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13442,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4046, newBlueprint); newBlueprint = { id = 4047, name = "helve_expansion_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {834,1200,10,9,0}, -- Resist All Effects bonusgroup1 = {515,1200,10,9,0}, -- All Skills bonusgroup2 = {720,1200,10,9,0}, -- Max Hitpoints bonusgroup3 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13443,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4047, newBlueprint); newBlueprint = { id = 4048, name = "set_helve_asha_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {658,1000,10,9,0}, -- Damage Mitigation All bonusgroup1 = {759,1400,10,9,0}, -- Detrimental Magic Effects bonusgroup2 = {538,1400,10,9,0}, -- Chance to Halve Regen bonusgroup3 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {13444,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4048, newBlueprint); newBlueprint = { id = 4049, name = "set_helve_asha_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {402,1100,10,9,0}, -- Run speed bonusgroup1 = {666,1200,10,9,0}, -- Chance Evade bonusgroup2 = {963,1450,10,9,0}, -- Block Root bonusgroup3 = {649,50,1,9,0}, -- Poison Armor bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13445,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4049, newBlueprint); newBlueprint = { id = 4050, name = "set_helve_asha_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {645,1300,10,9,0}, -- Flat Armor Values bonusgroup1 = {761,1450,10,9,0}, -- Block CC bonusgroup2 = {873,1000,10,9,0}, -- Regeneration Time bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13446,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4050, newBlueprint); newBlueprint = { id = 4051, name = "set_helve_asha_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {672,1200,10,9,0}, -- Cast Speed bonusgroup1 = {861,1200,1,9,0}, -- Dexterity % bonusgroup2 = {671,1150,10,9,0}, -- HP regeneration bonusgroup3 = {646,50,1,9,0}, -- Fire Armor bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13447,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4051, newBlueprint); newBlueprint = { id = 4052, name = "set_helve_asha_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {532,1500,10,9,0}, -- increase light radius bonusgroup1 = {805,1450,10,9,0}, -- Block Spells bonusgroup2 = {866,1200,1,9,0}, -- Willpower % bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13448,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4052, newBlueprint); newBlueprint = { id = 4053, name = "set_helve_asha_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {952,1000,10,9,0}, -- DoT Damping All bonusgroup1 = {828,1450,10,9,0}, -- Block Projectiles bonusgroup2 = {529,1450,10,9,0}, -- Defense Value bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13449,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4053, newBlueprint); newBlueprint = { id = 4054, name = "set_helve_asha_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {834,1250,10,9,0}, -- Resist All Effects bonusgroup1 = {829,1450,5,9,0}, -- Block Stun bonusgroup2 = {516,1200,10,9,0}, -- All CAs bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13450,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4054, newBlueprint); newBlueprint = { id = 4055, name = "transfixion_orb", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {870,0,130,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {536,1400,1,9,0}, -- Open Wounds bonusgroup1 = {543,1550,10,9,0}, -- Enemy cannot evade bonusgroup2 = {767,1450,10,9,0}, -- Critical Hits bonusgroup3 = {859,1000,10,9,0}, -- Gold Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13451,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4055, newBlueprint); newBlueprint = { id = 4056, name = "shield_phoenix_wing", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {659,1450,10,9,0}, -- Damage Mitigation Fire bonusgroup1 = {664,1250,10,9,0}, -- Fire DoT Damping bonusgroup2 = {671,950,10,9,0}, -- HP regeneration bonusgroup3 = {877,1450,10,9,0}, -- Chance to Burn bonusgroup4 = {522,500,1,9,0}, -- Flat Fire Damage bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {11624,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4056, newBlueprint); newBlueprint = { id = 4057, name = "shield_osturs_shredder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {870,0,130,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {648,50,1,9,0}, -- Magic Armor bonusgroup1 = {538,1400,10,9,0}, -- Chance to Halve Regen bonusgroup2 = {518,600,1,9,0}, -- Physical Damage bonusgroup3 = {512,1450,10,9,0}, -- Offensive Skills bonusgroup4 = {826,1000,1,9,0}, -- Block Close Combat Shield Lore bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {11626,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4057, newBlueprint); newBlueprint = { id = 4058, name = "shield_celioths_ward", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1000,10,9,0}, -- Regeneration Time bonusgroup1 = {511,1000,10,9,0}, -- All CA Skills bonusgroup2 = {518,500,1,9,0}, -- Physical Damage bonusgroup3 = {832,1250,10,9,0}, -- Reflect Spells bonusgroup4 = {529,1250,10,9,0}, -- Defense Rating Flat bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {8188,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4058, newBlueprint); newBlueprint = { id = 4059, name = "shield_dralkcibs_protection", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {700,150,0,150,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {535,1250,10,9,0}, -- Physical Armor % bonusgroup1 = {673,1400,10,9,0}, -- Ranged Defense Value bonusgroup2 = {509,1200,10,9,0}, -- Shield Lore bonusgroup3 = {829,1450,5,9,0}, -- Block Stun bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {1120,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4059, newBlueprint); newBlueprint = { id = 4060, name = "shield_darkarmy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {526,1200,10,9,0}, -- Fire Damage % bonusgroup1 = {759,1400,10,9,0}, -- Detrimental Magic Effects bonusgroup2 = {761,1450,10,9,0}, -- Block CC bonusgroup3 = {666,1100,10,9,0}, -- Chance Evade bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {8658,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4060, newBlueprint); newBlueprint = { id = 4061, name = "shield_kufferath", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {817,1500,1,9,0}, -- Defense Value Shield Lore bonusgroup1 = {818,1500,1,9,0}, -- Ranged Defense Shield Lore bonusgroup2 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {8657,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4061, newBlueprint); newBlueprint = { id = 4062, name = "shield_khoram_reflector", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {830,1550,10,9,0}, -- Reflect Melee bonusgroup1 = {831,1550,10,9,0}, -- Reflect Missile bonusgroup2 = {832,1550,10,9,0}, -- Reflect Spell bonusgroup3 = {833,1250,10,9,0}, -- Reflect Stun bonusgroup4 = {963,1550,10,9,0}, -- Block Root bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {9960,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4062, newBlueprint); newBlueprint = { id = 4063, name = "shield_lizardman", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1300,10,9,0}, -- Life Leech per Hit bonusgroup1 = {650,1250,10,9,0}, -- All Armor % bonusgroup2 = {649,360,10,9,0}, -- Poison Armor bonusgroup3 = {499,2000,10,9,0}, -- dmg +% against insects bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {9954,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4063, newBlueprint); newBlueprint = { id = 4064, name = "shield_hellknight", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,200,200,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {829,1450,5,9,0}, -- Block Stun bonusgroup1 = {672,1200,10,9,0}, -- Cast Speed bonusgroup2 = {815,1350,10,9,0}, -- Spell Resistance % bonusgroup3 = {720,1300,10,9,0}, -- Max Hitpoints bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13938,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4064, newBlueprint); newBlueprint = { id = 4065, name = "sword_hellknight", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,200,200,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1300,10,9,0}, -- Attack Speed bonusgroup1 = {884,1350,1,9,0}, -- Knockback bonusgroup2 = {889,1250,10,9,0}, -- Regen per hit bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13452,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4065, newBlueprint); newBlueprint = { id = 4066, name = "star-axe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {882,1500,1,9,0}, -- Cause all Secondary Effects bonusgroup1 = {665,1650,10,9,0}, -- opponent's evade chance bonusgroup2 = {516,1200,10,9,0}, -- All CAs bonusgroup3 = {672,1350,10,9,0}, -- Cast Speed bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {11615,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4066, newBlueprint); newBlueprint = { id = 4067, name = "unique_blowgun_oscuro", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {500,0,0,500,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {882,1450,1,9,0}, -- Cause all Secondary Effects bonusgroup1 = {536,1300,1,9,0}, -- Open Wounds bonusgroup2 = {537,1300,1,9,0}, -- Disregard Armor bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {11617,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4067, newBlueprint); newBlueprint = { id = 4068, name = "unique_blowgun_dracun", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1250,10,9,0}, -- Regen per hit bonusgroup1 = {893,1200,10,9,0}, -- Opponent's Defense Value bonusgroup2 = {416,1600,1,9,0}, -- Dexterity bonusgroup3 = {883,1350,10,9,0}, -- Fear Opponents bonusgroup4 = {137,1150,10,9,0}, -- Critical Hits RW bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {7438,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4068, newBlueprint); newBlueprint = { id = 4069, name = "unique_blowgun_quetzal", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {25,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {500,500,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1300,10,9,0}, -- Attack Speed bonusgroup1 = {805,1450,10,9,0}, -- Block Spells bonusgroup2 = {497,1000,10,9,0}, -- Ranged Weapons bonusgroup3 = {1106,1200,10,9,0}, -- Chance to Stun bonusgroup4 = {527,1450,1,9,0}, -- Life leeched per hit bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {11616,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4069, newBlueprint); newBlueprint = { id = 4070, name = "unique_bow_sylvan", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {533,1000,10,9,0}, -- Visibility Range bonusgroup1 = {543,1600,10,9,0}, -- Enemy cannot evade bonusgroup2 = {873,1000,10,9,0}, -- Regeneration Time bonusgroup3 = {141,1200,10,9,0}, -- Attack Speed RW bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {2483,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4070, newBlueprint); newBlueprint = { id = 4071, name = "unique_bow_bone", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {30,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {900,0,0,100,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {876,1050,10,9,0}, -- Banish Undead bonusgroup1 = {527,1450,10,9,0}, -- Life Leech per Hit bonusgroup2 = {139,1250,10,9,0}, -- Chance to Pierce RW bonusgroup3 = {150,1000,10,9,0}, -- Opp chance reflect RWM bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {6984,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4071, newBlueprint); newBlueprint = { id = 4072, name = "unique_club_bone", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1100,1,9,0}, -- Strength % bonusgroup1 = {20,1150,10,9,0}, -- Attack Speed bonusgroup2 = {98,1150,1,9,0}, -- Undead Fire HW bonusgroup3 = {75,1050,1,9,0}, -- Direct Dam. bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {6812,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4072, newBlueprint); newBlueprint = { id = 4073, name = "skeleton_throw_dagger", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {75,900,1,9,0}, -- Direct Dam. bonusgroup1 = {536,1250,1,9,0}, -- Open Wounds bonusgroup2 = {889,1000,1,9,0}, -- Regen per Hit bonusgroup3 = {140,1150,1,9,0}, -- Slow Enemy RW bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {7795,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4073, newBlueprint); newBlueprint = { id = 4074, name = "unique_snickersnee", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {893,1300,10,9,0}, -- Opponents Defense bonusgroup1 = {891,1200,10,9,0}, -- Deadly Wounds bonusgroup2 = {20,1250,1,9,0}, -- Attack Speed bonusgroup3 = {803,1200,10,9,0}, -- Magic Find bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4952,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4074, newBlueprint); newBlueprint = { id = 4075, name = "unique_energypistol_cricket", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {10,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {333,667,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {499,1800,10,9,0}, -- dmg +% against insects bonusgroup1 = {537,1450,10,9,0}, -- Disregard Armor bonusgroup2 = {884,1550,10,9,0}, -- Knockback bonusgroup3 = {886,1450,10,9,0}, -- Deathblow bonusgroup4 = {133,1450,10,9,0}, -- Area Splash RW bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4075, newBlueprint); newBlueprint = { id = 4076, name = "energy_weapon_kaleidoscope", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {15,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {200,240,100,230,230}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {519,300,10,9,0}, -- Poison Damage bonusgroup1 = {520,300,10,9,0}, -- Magic Damage bonusgroup2 = {521,300,10,9,0}, -- Ice Damage bonusgroup3 = {1106,1900,10,9,0}, -- Chance to Stun bonusgroup4 = {75,2000,10,9,0}, -- Direct Dam. bonusgroup5 = {860,1000,10,9,0}, -- Gold Slot bonusgroup6 = {859,1000,10,9,0}, -- Gold Slot bonusgroup7 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {7440,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4076, newBlueprint); newBlueprint = { id = 4077, name = "energy_weapon_executioner", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {200,700,0,0,100}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {520,200,10,9,0}, -- Magic Damage bonusgroup1 = {886,1450,10,9,0}, -- Deathblow bonusgroup2 = {879,1550,10,9,0}, -- Weaken bonusgroup3 = {516,1200,10,9,0}, -- All CAs bonusgroup4 = {402,1000,10,9,0}, -- Run speed bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {7441,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4077, newBlueprint); newBlueprint = { id = 4078, name = "unique_halberd_cult", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {16,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {665,1600,10,9,0}, -- Opponent's evade chance bonusgroup1 = {538,1450,10,9,0}, -- Chance to Halve Regen bonusgroup2 = {869,1450,1,9,0}, -- Duration of Potions bonusgroup3 = {119,1350,10,9,0}, -- Area Splash PL bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4955,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4078, newBlueprint); newBlueprint = { id = 4079, name = "unique_halberd_rocks", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {16,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1650,10,9,0}, -- Attack Speed bonusgroup1 = {875,1800,1,9,0}, -- Double Hit Chance bonusgroup2 = {112,1650,10,9,0}, -- Defense Value PL bonusgroup3 = {859,1000,10,9,0}, -- Gold Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4956,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4079, newBlueprint); newBlueprint = { id = 4080, name = "longinus_lance", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,0,0,0,100}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,100,10,9,0}, -- Ice Damage bonusgroup1 = {895,1350,10,9,0}, -- Serious Open Wounds bonusgroup2 = {515,1200,10,9,0}, -- All Skills bonusgroup3 = {1106,1400,10,9,0}, -- Chance to Stun bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4969,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4080, newBlueprint); newBlueprint = { id = 4081, name = "abaris_wand", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {873,1150,10,9,0}, -- Regeneration Time bonusgroup1 = {511,1100,10,9,0}, -- All CA Skills bonusgroup2 = {871,1000,1,9,0}, -- Survival Bonus bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13454,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4081, newBlueprint); newBlueprint = { id = 4082, name = "ogre_snowstaff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {700,0,0,0,300}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,300,10,9,0}, -- Ice Damage bonusgroup1 = {878,1300,10,9,0}, -- Freeze bonusgroup2 = {525,1000,10,9,0}, -- Ice Damage % bonusgroup3 = {123,1400,10,9,0}, -- Chance to Slow bonusgroup4 = {659,1300,10,9,0}, -- Fire Mitigation bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {2502,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4082, newBlueprint); newBlueprint = { id = 4083, name = "unique_scythe_harvester", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1450,1,9,0}, -- Deep Wounds bonusgroup1 = {416,1650,1,9,0}, -- Dexterity bonusgroup2 = {875,1350,1,9,0}, -- Double Hit Chance bonusgroup3 = {113,1400,10,9,0}, -- Enemy Cannot Evade PL bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {12973,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4083, newBlueprint); newBlueprint = { id = 4084, name = "unique_finstaff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,1200,10,9,0}, -- Cast Speed bonusgroup1 = {862,1150,1,9,0}, -- Intelligence % bonusgroup2 = {882,1450,1,9,0}, -- Cause all Secondary Effects bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13455,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4084, newBlueprint); newBlueprint = { id = 4085, name = "unique_blooddryad_staff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {600,0,0,400,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {880,1800,10,9,0}, -- Chance for Poison bonusgroup1 = {874,1000,10,9,0}, -- Combat Art Range bonusgroup2 = {671,1550,10,9,0}, -- HP regeneration bonusgroup3 = {523,1450,10,9,0}, -- Poison Damage +% bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {10899,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4085, newBlueprint); newBlueprint = { id = 4086, name = "unique_cobra_staff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {663,1500,10,9,0}, -- Poison Mitigation bonusgroup1 = {538,1500,10,9,0}, -- Chance to Halve Regen bonusgroup2 = {672,1500,10,9,0}, -- Cast Speed bonusgroup3 = {883,1300,10,9,0}, -- Fear Opponents bonusgroup4 = {645,750,10,9,0}, -- All Armor Flat bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {6815,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4086, newBlueprint); newBlueprint = { id = 4087, name = "unique_lost_staff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1300,10,9,0}, -- Regen per hit bonusgroup1 = {20,1250,10,9,0}, -- Attack Speed bonusgroup2 = {528,1200,10,9,0}, -- All Damage % bonusgroup3 = {538,1300,10,9,0}, -- Chance to Halve Regen bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {7734,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4087, newBlueprint); newBlueprint = { id = 4088, name = "unique_orc_staff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1150,1,9,0}, -- Disregard Armor bonusgroup1 = {803,1100,10,9,0}, -- Magic Find bonusgroup2 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup3 = {857,1000,10,9,0}, -- Silver Slot bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {7746,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4088, newBlueprint); newBlueprint = { id = 4089, name = "unique_withered_staff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1300,10,9,0}, -- Life Leech per Hit bonusgroup1 = {672,1250,10,9,0}, -- Cast Speed bonusgroup2 = {873,1200,10,9,0}, -- Regeneration Time bonusgroup3 = {120,2500,1,9,0}, -- Fire Damage Mitigation DW bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {7446,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4089, newBlueprint); newBlueprint = { id = 4090, name = "unique_staff_wayfarer", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {750,0,0,250,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {863,1000,1,9,0}, -- Stamina % bonusgroup1 = {862,1000,1,9,0}, -- Intelligence % bonusgroup2 = {866,1000,1,9,0}, -- Willpower % bonusgroup3 = {672,1050,10,9,0}, -- Cast Speed bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {7604,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4090, newBlueprint); newBlueprint = { id = 4091, name = "unique_staff_delior", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,400,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {524,1350,10,9,0}, -- Magic Damage % bonusgroup1 = {873,1400,10,9,0}, -- Regeneration Time bonusgroup2 = {530,1450,1,9,0}, -- Attack Value % bonusgroup3 = {417,1500,10,9,0}, -- Intelligence bonusgroup4 = {803,1400,10,9,0}, -- Magic Find bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot bonusgroup6 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {4986,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4091, newBlueprint); newBlueprint = { id = 4092, name = "unique_staff_devil", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,0,400,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {526,1350,10,9,0}, -- Fire Damage % bonusgroup1 = {873,1400,10,9,0}, -- Regeneration Time bonusgroup2 = {876,1650,10,9,0}, -- Banish Undead bonusgroup3 = {536,1500,10,9,0}, -- Open Wounds bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4987,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4092, newBlueprint); newBlueprint = { id = 4093, name = "unique_elemental_staff", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {550,0,0,0,450}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,500,10,9,0}, -- Ice Damage bonusgroup1 = {873,1100,10,9,0}, -- Regeneration Time bonusgroup2 = {816,1250,10,9,0}, -- Spell Intensity bonusgroup3 = {815,1250,10,9,0}, -- Spell Resistance % bonusgroup4 = {879,1450,10,9,0}, -- Weaken bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {6810,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4093, newBlueprint); newBlueprint = { id = 4094, name = "unique_sword_ogre", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {30,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {81,1450,10,9,0}, -- Wounded Rage bonusgroup1 = {767,1550,10,9,0}, -- Critical Hits bonusgroup2 = {1105,1450,1,9,0}, -- Additional opponents SW bonusgroup3 = {18,1500,10,9,0}, -- Disregard Armor SW bonusgroup4 = {78,1500,10,9,0}, -- Serious Open Wounds SWM bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {11464,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4094, newBlueprint); newBlueprint = { id = 4095, name = "unique_throwdrink_molotov", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {0,0,1000,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {20,1200,10,9,0}, -- Attack Speed bonusgroup1 = {877,1600,10,9,0}, -- Chance to Burn bonusgroup2 = {767,1200,10,9,0}, -- Critical Hits bonusgroup3 = {133,1450,10,9,0}, -- Area Splash RW bonusgroup4 = {751,1000,10,9,0}, -- slot_gold itemtypes = {7765,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4095, newBlueprint); newBlueprint = { id = 4096, name = "unique_star_windbiter", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {10,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {536,1250,10,9,0}, -- Open Wounds bonusgroup1 = {543,1400,10,9,0}, -- Enemy cannot evade bonusgroup2 = {83,1300,1,9,0}, -- Opponent's Physical Armor bonusgroup3 = {402,1000,10,9,0}, -- Run speed bonusgroup4 = {751,1000,10,9,0}, -- slot_gold itemtypes = {7772,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4096, newBlueprint); newBlueprint = { id = 4097, name = "unique_star_astaroth", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {25,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {890,950,1,9,0}, -- Leech Life % bonusgroup1 = {124,1100,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup2 = {140,1150,1,9,0}, -- Slow Enemy RW bonusgroup3 = {150,1000,10,9,0}, -- Opp chance reflect RWM bonusgroup4 = {751,1000,10,9,0}, -- slot_gold itemtypes = {2865,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4097, newBlueprint); newBlueprint = { id = 4098, name = "saberstaff_random_rare", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,12,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {1103,1650,1,9,0}, -- defensive bonuses or def skills or sockets bonusgroup1 = {1104,1650,1,9,0}, -- offensive bonuses or off skills or regen bonusgroup2 = {860,1000,10,9,1}, -- gold socket form Silver on itemtypes = {13458,13603,13604,13605,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4098, newBlueprint); newBlueprint = { id = 4099, name = "saberstaff_mindtrick", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {334,0,0,0,666}, uniquename = "", specialuseonly = 0, bonusgroup0 = {871,1000,10,9,0}, -- survival bonus bonusgroup1 = {666,1100,10,9,0}, -- chance to evade bonusgroup2 = {79,1650,10,9,0}, -- attack speed bonusgroup3 = {123,1550,30,9,0}, -- slowdown bonusgroup4 = {878,1250,60,9,1}, -- freeze bonusgroup5 = {751,1000,10,9,0}, --socket gold bonusgroup6 = {859,1000,10,9,0}, --socket gold itemtypes = {13458,13603,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4099, newBlueprint); newBlueprint = { id = 4100, name = "set_club_bird", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {850,0,150,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1300,10,9,0}, -- Attack Speed bonusgroup1 = {884,1250,10,9,0}, -- Knockback bonusgroup2 = {872,1000,10,9,0}, -- Regen from Buffs bonusgroup3 = {98,1250,10,9,0}, -- Undead Fire Dam HW bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {518,250,10,9,0}, -- Physical Damage Flat itemtypes = {13459,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4100, newBlueprint); newBlueprint = { id = 4101, name = "set_club_cross", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {850,150,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1450,10,9,0}, -- Attack Rating Flat bonusgroup1 = {876,1250,10,9,0}, -- Banish Undead bonusgroup2 = {874,400,10,9,0}, -- Combat Art Range bonusgroup3 = {102,1350,1,9,0}, -- Stun Chance HWM bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {518,250,10,9,0}, -- Physical Damage Flat itemtypes = {13456,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4101, newBlueprint); newBlueprint = { id = 4102, name = "set_amulet_regis", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {508,1100,1,9,0}, -- Armor Lore bonusgroup1 = {833,1050,1,9,0}, -- Reflect Stun itemtypes = {7166}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4102, newBlueprint); newBlueprint = { id = 4103, name = "set_ring_regis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {495,1100,1,9,0}, -- Hafted Weapons bonusgroup1 = {81,1050,1,9,0}, -- Wounded Rage itemtypes = {7145,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4103, newBlueprint); newBlueprint = { id = 4104, name = "set_axe_ghoul", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {121,1050,1,9,0}, -- Opponent's evade chance DW bonusgroup1 = {891,1200,10,9,0}, -- Deadly Wounds bonusgroup2 = {527,1200,10,9,0}, -- Life Leech per Hit bonusgroup3 = {519,600,10,9,0}, -- Poison Damage bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {8338,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4104, newBlueprint); newBlueprint = { id = 4105, name = "set_axe_tomahawk", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1200,10,9,0}, -- Attack Speed bonusgroup1 = {883,1250,10,9,0}, -- Fear Opponents bonusgroup2 = {875,1100,1,9,0}, -- Double Hit Chance bonusgroup3 = {880,1300,10,9,0}, -- Chance for Poison bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {518,250,10,9,0}, -- Physical Damage Flat itemtypes = {8352,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4105, newBlueprint); newBlueprint = { id = 4106, name = "set_amulet_tengu", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {83,950,1,9,0}, -- Opponent's Physical Armor bonusgroup1 = {767,1050,10,9,0}, -- Critical Hits itemtypes = {7182,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4106, newBlueprint); newBlueprint = { id = 4107, name = "set_ring_jotun", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {18,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {518,950,10,9,0}, -- Physical Damage Flat bonusgroup1 = {671,1350,10,9,0}, -- HP regeneration itemtypes = {7140,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4107, newBlueprint); newBlueprint = { id = 4108, name = "legendary_axe_eugene", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,1650,10,9,0}, -- Enemy cannot evade bonusgroup1 = {537,1550,1,9,0}, -- Disregard Armor bonusgroup2 = {528,1550,10,9,0}, -- All Damage % bonusgroup3 = {96,1550,10,9,0}, -- Bleeding HW bonusgroup4 = {871,1550,1,9,0}, -- Survival Bonus bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {2420,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4108, newBlueprint); newBlueprint = { id = 4109, name = "legendary_bow_forestgod", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {40,15,2}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1500,10,9,0}, -- Attack Speed bonusgroup1 = {889,1450,10,9,0}, -- Regen per hit bonusgroup2 = {118,2000,10,9,0}, -- dmg +% against t-mutations bonusgroup3 = {152,1450,10,9,0}, -- Amount Effect Dam RW bonusgroup4 = {891,1500,1,9,0}, -- Deep Wounds bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {2481,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4109, newBlueprint); newBlueprint = { id = 4110, name = "set_amulet_herald", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {496,1300,1,9,0}, -- Magic Staffs bonusgroup1 = {645,550,1,9,0}, -- All Armor Flat itemtypes = {7173,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4110, newBlueprint); newBlueprint = { id = 4111, name = "set_ring_seeker", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {487,1300,1,9,0}, -- Ancient Magic bonusgroup1 = {720,850,1,9,0}, -- Max Hitpoints itemtypes = {7163,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4111, newBlueprint); newBlueprint = { id = 4112, name = "sereish_sword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,15,0}, lvljump = 20, usability = 0, allotment_pmfpi = {700,0,300,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {522,1000,10,9,0}, -- Fire Damage bonusgroup1 = {20,1200,10,9,0}, -- Attack Speed bonusgroup2 = {643,1250,10,9,0}, -- Flaring Nova bonusgroup3 = {767,1450,10,9,0}, -- Critical Hits bonusgroup4 = {890,1200,40,9,1}, -- Leech Life % bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot bonusgroup6 = {857,1000,10,9,0}, -- Silver Slot bonusgroup7 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {53,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4112, newBlueprint); newBlueprint = { id = 4113, name = "therion_staff", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {20,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {672,1400,10,9,0}, -- Cast Speed bonusgroup1 = {118,2000,10,9,0}, -- dmg +% against t-mutations bonusgroup2 = {487,1500,10,9,0}, -- Ancient Magic bonusgroup3 = {873,1400,10,9,0}, -- Regeneration Time bonusgroup4 = {871,1350,1,9,0}, -- Survival Bonus bonusgroup5 = {890,1350,40,9,1}, -- Leech Life % bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot bonusgroup7 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13461,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4113, newBlueprint); newBlueprint = { id = 4114, name = "fistweapon_laurelinad", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {124,1000,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup1 = {879,1450,10,9,0}, -- Weaken bonusgroup2 = {536,1250,10,9,0}, -- Open Wounds bonusgroup3 = {512,1350,10,9,0}, -- Offensive Skills bonusgroup4 = {1106,1350,10,9,0}, -- Chance to Stun bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {4998,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4114, newBlueprint); newBlueprint = { id = 4115, name = "fistweapon_bartuc", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,15,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {528,1450,10,9,0}, -- All Damage % bonusgroup1 = {530,1450,10,9,0}, -- Attack Value % bonusgroup2 = {890,1200,40,9,1}, -- Leech Life % bonusgroup3 = {27,1550,10,9,0}, -- Strength bonusgroup4 = {416,1550,10,9,0}, -- Dexterity bonusgroup5 = {505,1400,10,9,0}, -- Combat Reflexes bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4999,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4115, newBlueprint); newBlueprint = { id = 4116, name = "fistweapon_set_night", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {750,0,0,250,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {26,1200,10,9,0}, -- Tactics Lore bonusgroup1 = {880,1450,1,9,0}, -- Chance to Poison bonusgroup2 = {889,1350,10,9,0}, -- Regen per hit bonusgroup3 = {891,1200,1,9,0}, -- Deep Wounds bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13460,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4116, newBlueprint); newBlueprint = { id = 4117, name = "fistweapon_set_water", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {20,1300,10,9,0}, -- Attack Speed bonusgroup1 = {500,1200,10,9,0}, -- Damage Lore bonusgroup2 = {886,1200,10,9,0}, -- Deathblow bonusgroup3 = {891,1250,10,9,0}, -- Deadly Wounds bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {4997,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4117, newBlueprint); newBlueprint = { id = 4118, name = "amulet_glaurung_left", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,950,1,9,0}, -- Enemy cannot evade bonusgroup1 = {420,1300,1,5,0}, -- Willpower itemtypes = {7191,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4118, newBlueprint); newBlueprint = { id = 4119, name = "amulet_glaurung_right", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,900,10,9,0}, -- Chance Evade bonusgroup1 = {417,1300,10,9,0}, -- Intelligence itemtypes = {7192,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4119, newBlueprint); newBlueprint = { id = 4120, name = "ring_glaurung_claws", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {767,1000,1,9,0}, -- Critical Hits bonusgroup1 = {419,1300,1,9,0}, -- Vitality itemtypes = {7154,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4120, newBlueprint); newBlueprint = { id = 4121, name = "ring_glaurung_scales", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1000,1,9,0}, -- Regen per hit bonusgroup1 = {418,1300,1,9,0}, -- Stamina itemtypes = {7144,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4121, newBlueprint); newBlueprint = { id = 4122, name = "ring_glaurung_spikes", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1000,10,9,0}, -- Offensive Skills bonusgroup1 = {416,1300,1,9,0}, -- Dexterity itemtypes = {7158,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4122, newBlueprint); newBlueprint = { id = 4123, name = "head_glaurung", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {645,550,1,9,0}, -- All Armor Flat bonusgroup1 = {529,1050,1,9,0}, -- Defense Value bonusgroup2 = {815,1050,1,9,0}, -- Spell Resistance % bonusgroup3 = {725,1000,1,1,0}, -- Essence Dragon itemtypes = {9688,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4123, newBlueprint); newBlueprint = { id = 4124, name = "unique_inq_bone_helm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {494,1200,10,9,0}, -- Concentration bonusgroup1 = {671,1250,10,9,0}, -- HP regeneration bonusgroup2 = {830,1200,10,9,0}, -- Reflect Melee bonusgroup3 = {529,1300,1,9,0}, -- Defense Value bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13486,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4124, newBlueprint); newBlueprint = { id = 4125, name = "set_inqui_judi_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {533,1300,10,9,0}, -- Visibility Range bonusgroup1 = {81,1250,10,9,0}, -- Wounded Rage bonusgroup2 = {842,1300,10,9,0}, -- Opponent's Chance to Weaken AL bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13489,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4125, newBlueprint); newBlueprint = { id = 4126, name = "set_inqui_judi_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {852,1150,1,9,0}, -- Attack Speed AL bonusgroup1 = {671,1350,10,9,0}, -- HP regeneration bonusgroup2 = {759,1200,10,9,0}, -- Detrimental Magic Effects bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13490,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4126, newBlueprint); newBlueprint = { id = 4127, name = "set_inqui_judi_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {829,1400,5,9,0}, -- Block Stun bonusgroup1 = {720,1200,10,9,0}, -- Max Hitpoints bonusgroup2 = {767,1350,10,9,0}, -- Critical Hits bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13491,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4127, newBlueprint); newBlueprint = { id = 4128, name = "set_inqui_judi_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1200,10,9,0}, -- Chance Evade bonusgroup1 = {910,1100,10,9,0}, -- Regen GI bonusgroup2 = {963,1450,10,9,0}, -- Block Root bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13492,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4128, newBlueprint); newBlueprint = { id = 4129, name = "set_inqui_judi_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {452,1000,10,9,0}, -- Aspect GI bonusgroup1 = {673,1450,10,9,0}, -- Ranged Defense Value bonusgroup2 = {513,1300,10,9,0}, -- Defensive Skills bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13488,13493,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4129, newBlueprint); newBlueprint = { id = 4130, name = "set_inqui_judi_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1050,10,9,0}, -- Run speed bonusgroup1 = {529,1350,10,9,0}, -- Defense Value bonusgroup2 = {538,1300,10,9,0}, -- Chance to Halve Regen bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13494,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4130, newBlueprint); newBlueprint = { id = 4131, name = "set_inqui_judi_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {27,1300,10,9,0}, -- Strength bonusgroup1 = {672,1200,10,9,0}, -- Cast Speed bonusgroup2 = {543,1200,10,9,0}, -- Enemy cannot evade bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13495,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4131, newBlueprint); newBlueprint = { id = 4132, name = "set_inqui_judi_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {471,1200,10,9,0}, -- GI Focus bonusgroup1 = {658,1150,10,9,0}, -- Damage Mitigation All bonusgroup2 = {537,1300,10,9,0}, -- disregard armor bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13496,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4132, newBlueprint); newBlueprint = { id = 4133, name = "set_inqui_gods_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1300,10,9,0}, -- Deadly Wounds bonusgroup1 = {834,1200,10,9,0}, -- Resist All Effects bonusgroup2 = {416,1300,10,9,0}, -- Dexterity bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13497,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4133, newBlueprint); newBlueprint = { id = 4134, name = "set_inqui_gods_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {952,1050,10,9,0}, -- DoT Damping All bonusgroup1 = {666,1250,10,9,0}, -- Chance Evade bonusgroup2 = {454,1200,10,9,0}, -- Aspect Netherworld bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13498,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4134, newBlueprint); newBlueprint = { id = 4135, name = "set_inqui_gods_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {832,1200,10,9,0}, -- Reflect Spells bonusgroup1 = {124,2000,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup2 = {508,1300,1,9,0}, -- Armor Lore bonusgroup3 = {859,1000,10,9,0}, -- Gold Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13499,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4135, newBlueprint); newBlueprint = { id = 4136, name = "set_inqui_gods_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {764,1200,10,9,0}, -- Cast Speed AL bonusgroup1 = {29,1300,1,9,0}, -- Physical Damage % bonusgroup2 = {474,1200,10,9,0}, -- Netherworld Focus bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13500,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4136, newBlueprint); newBlueprint = { id = 4137, name = "set_inqui_gods_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {543,1150,10,9,0}, -- Enemy cannot evade bonusgroup1 = {527,1150,10,9,0}, -- Life Leech per Hit bonusgroup2 = {453,1200,10,9,0}, -- Aspect Supremacy bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {10703,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4137, newBlueprint); newBlueprint = { id = 4138, name = "set_inqui_gods_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1250,10,9,0}, -- Run speed bonusgroup1 = {494,1200,10,9,0}, -- Concentration bonusgroup2 = {659,1200,10,9,0}, -- Fire Mitigation bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {10700,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4138, newBlueprint); newBlueprint = { id = 4139, name = "set_inqui_gods_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {874,450,10,9,0}, -- Combat Art Range bonusgroup1 = {819,1200,10,9,0}, -- Defense Rating AL bonusgroup2 = {828,1350,10,9,0}, -- Block Projectiles bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13503,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4139, newBlueprint); newBlueprint = { id = 4140, name = "set_inqui_gods_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {512,1200,10,9,0}, -- Offensive Skills bonusgroup1 = {912,1200,10,9,0}, -- Regen Supremacy bonusgroup2 = {954,1200,10,9,0}, -- Attack Rating AL bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13504,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4140, newBlueprint); newBlueprint = { id = 4141, name = "lugerp38", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {25,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {895,1200,10,9,0}, -- Serious Open Wounds bonusgroup1 = {138,1450,10,9,0}, -- Chance to disregard armor RW bonusgroup2 = {137,1400,10,9,0}, -- Critical Hit RW bonusgroup3 = {139,1200,10,9,0}, -- Chance to Pierce RW bonusgroup4 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup5 = {857,1000,10,9,0}, -- Silver Socket itemtypes = {13505,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4141, newBlueprint); newBlueprint = { id = 4142, name = "shield_canopy", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {497,1000,10,9,0}, -- Ranged Weapons bonusgroup1 = {666,1200,10,9,0}, -- Chance Evade bonusgroup2 = {671,1250,10,9,0}, -- HP regeneration bonusgroup3 = {831,1250,10,9,0}, -- Reflect Missiles bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13506,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4142, newBlueprint); newBlueprint = { id = 4143, name = "sword01set02_desertrose", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {700,0,0,0,300}, uniquename = "", specialuseonly = 0, bonusgroup0 = {895,1200,10,9,0}, -- Serious Open Wounds bonusgroup1 = {878,1250,10,9,0}, -- Freeze bonusgroup2 = {893,1300,10,9,0}, -- Opponents Defense bonusgroup3 = {894,800,10,9,0}, -- Opponents chance to reflect melee bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13511,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4143, newBlueprint); newBlueprint = { id = 4144, name = "sword02set02_vampire", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {889,1350,10,9,0}, -- Regen per hit bonusgroup1 = {527,1350,10,9,0}, -- Life Leech per Hit bonusgroup2 = {26,1300,10,9,0}, -- Tactics Lore bonusgroup3 = {536,1400,1,9,0}, -- Open Wounds bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13512,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4144, newBlueprint); newBlueprint = { id = 4145, name = "sword03set02_jadesabre", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {512,1000,10,9,0}, -- Offensive Skills bonusgroup1 = {29,1300,10,9,0}, -- Physical Damage % bonusgroup2 = {20,1350,10,9,0}, -- Attack Speed bonusgroup3 = {873,1150,10,9,0}, -- Regeneration Time bonusgroup4 = {516,1200,10,9,0}, -- All CAs bonusgroup5 = {803,1300,10,9,0}, -- Magic Find itemtypes = {13513,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4145, newBlueprint); newBlueprint = { id = 4146, name = "sword04set02_phantasm", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {528,1450,10,9,0}, -- All Damage % bonusgroup1 = {500,1500,10,9,0}, -- Damage Lore bonusgroup2 = {891,1400,10,9,0}, -- Deadly Wounds bonusgroup3 = {76,1350,10,9,0}, -- Attack-Defense SWL bonusgroup4 = {767,1400,10,9,0}, -- Critical Hits bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13514,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4146, newBlueprint); newBlueprint = { id = 4147, name = "sword05set02_boneblade", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {700,0,0,300,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {20,1350,10,9,0}, -- Attack Speed bonusgroup1 = {498,1200,10,9,0}, -- Dual Wield bonusgroup2 = {767,1350,10,9,0}, -- Critical Hits bonusgroup3 = {530,1300,10,9,0}, -- Attack Value % bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13515,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4147, newBlueprint); newBlueprint = { id = 4148, name = "sword06set02_astralblade", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {700,300,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {873,1400,10,9,0}, -- Regeneration Time bonusgroup1 = {398,1300,10,9,0}, -- Sword Weapons bonusgroup2 = {419,1550,10,9,0}, -- Vitality bonusgroup3 = {122,1450,10,9,0}, -- Halve Regen SWL bonusgroup4 = {524,1300,10,9,0}, -- Magic Damage % bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13516,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4148, newBlueprint); newBlueprint = { id = 4149, name = "shield_amazon", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {700,150,0,0,150}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {493,1300,10,9,0}, -- Combat Discipline bonusgroup1 = {861,1200,10,9,0}, -- Dexterity % bonusgroup2 = {761,1450,10,9,0}, -- Block Melee bonusgroup3 = {839,1400,10,9,0}, -- Opponent's Chance to Poison bonusgroup4 = {664,1300,10,9,0}, -- Fire DoT Damping bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13517,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4149, newBlueprint); newBlueprint = { id = 4150, name = "set_helve_lara_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {494,1100,10,9,0}, -- Concentration bonusgroup1 = {832,1250,10,9,0}, -- Reflect Spells bonusgroup2 = {533,1300,10,9,0}, -- Visibility Range bonusgroup3 = {767,1250,10,9,0}, -- Critical Hits bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13518,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4150, newBlueprint); newBlueprint = { id = 4151, name = "set_helve_lara_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {26,1200,10,9,0}, -- Tactics Lore bonusgroup1 = {892,1345,10,9,0}, -- Opponents Attack Value bonusgroup2 = {530,1300,10,9,0}, -- Attack Value % bonusgroup3 = {1106,1500,10,9,0}, -- Chance to Stun bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {859,1000,10,9,1}, -- Gold Slot itemtypes = {13519,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4151, newBlueprint); newBlueprint = { id = 4152, name = "set_helve_lara_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {419,1400,10,9,0}, -- Vitality bonusgroup1 = {513,1200,10,9,0}, -- Defensive Skills bonusgroup2 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13520,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4152, newBlueprint); newBlueprint = { id = 4153, name = "set_helve_lara_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {416,1400,10,9,0}, -- Dexterity bonusgroup1 = {833,1250,10,9,0}, -- Reflect Stun bonusgroup2 = {506,1200,10,9,0}, -- Constitution bonusgroup3 = {952,1000,10,9,0}, -- DoT Damping All bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13521,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4153, newBlueprint); newBlueprint = { id = 4154, name = "set_helve_lara_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {465,1200,10,9,0}, -- DA Focus bonusgroup1 = {418,1400,10,9,0}, -- Stamina bonusgroup2 = {815,1350,10,9,0}, -- Spell Resistance % bonusgroup3 = {816,1250,10,9,0}, -- Spell Intensity bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13522,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4154, newBlueprint); newBlueprint = { id = 4155, name = "set_helve_lara_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {420,1300,10,5,0}, -- Willpower bonusgroup1 = {466,1200,10,9,0}, -- DA Lore bonusgroup2 = {537,1350,10,9,0}, -- Disregard Armor bonusgroup3 = {891,1200,10,9,0}, -- Deep Wounds bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13523,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4155, newBlueprint); newBlueprint = { id = 4156, name = "set_helve_lara_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,1300,10,9,0}, -- Regen per hit bonusgroup1 = {543,1200,10,9,0}, -- Enemy cannot evade bonusgroup2 = {803,1300,10,9,0}, -- Magic Find bonusgroup3 = {893,1300,10,9,0}, -- Opponents Defense bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {13524,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4156, newBlueprint); newBlueprint = { id = 4157, name = "unique_axe_arbiter", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {495,1350,10,9,0}, -- Hafted Weapons bonusgroup1 = {893,1500,10,9,0}, -- Opponents Defense bonusgroup2 = {886,1400,10,9,0}, -- Deathblow bonusgroup3 = {83,1400,10,9,0}, -- Opponent's Physical Armor bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13525,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4157, newBlueprint); newBlueprint = { id = 4158, name = "unique_scythe_osiris", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {884,1450,10,9,0}, -- Knockback bonusgroup1 = {119,1500,10,9,0}, -- Area Splash PL bonusgroup2 = {20,1550,10,9,0}, -- Attack Speed bonusgroup3 = {761,1400,10,9,0}, -- Block Melee bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot bonusgroup6 = {749,1000,10,9,0}, -- Bronze Slot itemtypes = {13526,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4158, newBlueprint); newBlueprint = { id = 4159, name = "unique_axe_snake", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {700,0,0,300,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1200,10,9,0}, -- All Skills bonusgroup1 = {880,1450,1,9,0}, -- Chance to Poison bonusgroup2 = {81,1400,10,9,0}, -- Wounded Rage bonusgroup3 = {94,1400,10,9,0}, -- Attack Speed HWL bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13527,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4159, newBlueprint); newBlueprint = { id = 4161, name = "set_sera_sophia_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {700,300,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {758,1300,10,9,0}, -- Shield Regeneration bonusgroup1 = {512,1250,10,9,0}, -- Offensive Skills bonusgroup2 = {963,1450,10,9,0}, -- Block Root bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {646,150,10,9,0}, -- Fire Armor itemtypes = {13529,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4161, newBlueprint); newBlueprint = { id = 4162, name = "set_sera_sophia_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {866,1350,10,9,0}, -- Willpower % bonusgroup1 = {754,1650,10,9,0}, -- Block WE WEL bonusgroup2 = {524,1350,10,9,0}, -- Magic Damage % bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {647,150,10,9,0}, -- Ice Armor itemtypes = {13530,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4162, newBlueprint); newBlueprint = { id = 4163, name = "set_sera_sophia_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {715,1300,10,9,0}, -- Absorption WE bonusgroup1 = {639,1350,10,9,0}, -- Aspect Technology bonusgroup2 = {538,1450,10,9,0}, -- Chance to Halve Regen bonusgroup3 = {859,1000,10,9,0}, -- Gold Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {648,150,10,9,0}, -- Magic Armor itemtypes = {13531,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4163, newBlueprint); newBlueprint = { id = 4164, name = "set_sera_sophia_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {700,300,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {416,1550,10,9,0}, -- Dexterity bonusgroup1 = {402,1300,10,9,0}, -- Run Speed bonusgroup2 = {832,1450,10,9,0}, -- Reflect Spells bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot itemtypes = {13532,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4164, newBlueprint); newBlueprint = { id = 4165, name = "set_sera_sophia_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {27,1550,10,9,0}, -- Strength bonusgroup1 = {503,1250,10,9,0}, -- Warding Energy Lore bonusgroup2 = {518,600,10,9,0}, -- Physical Damage bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {646,150,10,9,0}, -- Fire Armor itemtypes = {13533,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4165, newBlueprint); newBlueprint = { id = 4166, name = "set_sera_sophia_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {863,1350,10,9,0}, -- Stamina % bonusgroup1 = {666,1450,10,9,0}, -- Evade Chance bonusgroup2 = {672,1500,10,9,0}, -- Cast Speed bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {649,150,10,9,0}, -- Poison Armor itemtypes = {13534,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4166, newBlueprint); newBlueprint = { id = 4167, name = "set_sera_sophia_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {862,1350,10,9,0}, -- Intelligence % bonusgroup1 = {757,1300,10,9,0}, -- Max Shield Points WEL bonusgroup2 = {494,1200,10,9,0}, -- Concentration bonusgroup3 = {857,1000,10,9,0}, -- Silver Slot bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {647,150,10,9,0}, -- Ice Armor bonusgroup6 = {1106,1400,10,9,0}, -- Chance to Stun itemtypes = {13535,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4167, newBlueprint); newBlueprint = { id = 4168, name = "set_sera_sophia_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {419,1550,10,9,0}, -- Vitality bonusgroup1 = {873,1000,10,9,0}, -- Regeneration Time bonusgroup2 = {526,1350,10,9,0}, -- Fire Damage % bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {649,150,10,9,0}, -- Poison Armor itemtypes = {13536,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4168, newBlueprint); newBlueprint = { id = 4169, name = "undead_warrior_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,0,0,100,100}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {892,1250,10,9,0}, -- Opponents Attack Value bonusgroup1 = {826,1250,10,9,0}, -- Block CC Shield Lore bonusgroup2 = {513,1000,10,9,0}, -- Defensive Skills bonusgroup3 = {284,1250,10,9,0}, -- Defense Value % bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {3259,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4169, newBlueprint); newBlueprint = { id = 4170, name = "undead_archer_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1200,10,9,0}, -- Deep Wounds bonusgroup1 = {83,1400,10,9,0}, -- Opponent's Physical Armor bonusgroup2 = {767,1350,10,9,0}, -- Critical Hits bonusgroup3 = {751,1000,10,9,0}, -- Gold Slot bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {3318,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4170, newBlueprint); newBlueprint = { id = 4171, name = "undead_centurio_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {893,1250,10,9,0}, -- Opponents Defense bonusgroup1 = {512,1000,10,9,0}, -- Offensive Skills bonusgroup2 = {18,1250,10,9,0}, -- Disregard Armor SWDL bonusgroup3 = {530,1250,10,9,0}, -- Attack Value % bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {3249,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4171, newBlueprint); newBlueprint = { id = 4172, name = "set_amulet_undead", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {511,900,10,9,0}, -- All CA Skills bonusgroup1 = {27,950,10,9,0}, -- Strength itemtypes = {7174,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4172, newBlueprint); newBlueprint = { id = 4173, name = "set_amulet_artifacts", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {514,900,10,9,0}, -- All General Skills bonusgroup1 = {830,800,10,9,0}, -- Reflect Melee itemtypes = {7190,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4173, newBlueprint); newBlueprint = { id = 4174, name = "rebellion_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1105,1450,10,9,0}, -- Additional opponents SW bonusgroup1 = {1106,1500,10,9,0}, -- Chance to Stun bonusgroup2 = {20,1400,10,9,0}, -- Attack Speed bonusgroup3 = {875,1100,10,9,0}, -- Double Hit Chance bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13537,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4174, newBlueprint); newBlueprint = { id = 4175, name = "set_helve_ice_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {865,1000,10,9,0}, -- Vitality +% bonusgroup1 = {829,1300,10,9,0}, -- Block chance: Stun bonusgroup2 = {828,1300,10,9,0}, -- Block chance: Ranged bonusgroup3 = {445,1200,10,9,0}, -- Raging Nimbus bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13546,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4175, newBlueprint); newBlueprint = { id = 4176, name = "set_helve_ice_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {525,1200,10,9,0}, -- Damage: Ice +% bonusgroup1 = {878,1200,10,9,0}, -- Chance to Freeze +% bonusgroup2 = {441,1200,10,9,0}, -- Glacial Thorns bonusgroup3 = {751,1000,10,9,0}, -- Gold Socket bonusgroup4 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13547,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4176, newBlueprint); newBlueprint = { id = 4177, name = "set_helve_ice_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {647,300,10,9,0}, -- Ice Armor bonusgroup1 = {660,1200,10,9,0}, -- Damage Mitigation: Ice bonusgroup2 = {667,1200,10,9,0}, -- DOT: Ice -% bonusgroup3 = {836,1000,10,9,0}, -- Opponent's chance to Freeze -% bonusgroup4 = {513,1000,10,9,0}, -- Defensive Skills bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket bonusgroup6 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13548,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4177, newBlueprint); newBlueprint = { id = 4178, name = "set_helve_ice_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {538,1600,10,9,0}, -- Chance to halve regeneration time bonusgroup1 = {672,1400,10,9,0}, -- Casting Speed bonusgroup2 = {442,1200,10,9,0}, -- Frost Flare bonusgroup3 = {751,1000,10,9,0}, -- Gold Socket bonusgroup4 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13549,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4178, newBlueprint); newBlueprint = { id = 4179, name = "set_helve_ice_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {648,200,10,9,0}, -- Magic Armor bonusgroup1 = {469,1300,10,9,0}, -- Mystic Stormite Lore bonusgroup2 = {470,1300,10,9,0}, -- Mystic Stormite Focus bonusgroup3 = {816,1250,10,9,0}, -- Spell Intensity +% bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {857,1000,10,9,0}, -- Silver Socket itemtypes = {13550,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4179, newBlueprint); newBlueprint = { id = 4180, name = "set_helve_ice_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {646,150,10,9,0}, -- Fire Armor bonusgroup1 = {659,1000,10,9,0}, -- Damage Mitigation: Fire bonusgroup2 = {664,1000,10,9,0}, -- DOT: Fire -% bonusgroup3 = {666,1200,10,9,0}, -- Chance to evade bonusgroup4 = {444,1200,10,9,0}, -- Cascading Shroud bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13551,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4180, newBlueprint); newBlueprint = { id = 4181, name = "set_helve_ice_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {649,200,10,9,0}, -- Poison Armor bonusgroup1 = {448,1100,10,9,0}, -- Aspect: Mystic Stormite bonusgroup2 = {494,1200,10,9,0}, -- Concentration bonusgroup3 = {420,1400,10,9,0}, -- Wilpower bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13552,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4181, newBlueprint); newBlueprint = { id = 4182, name = "set_helve_spectrum_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {645,150,10,9,0}, -- All Armor +X bonusgroup1 = {493,1300,10,9,0}, -- Combat Discipline bonusgroup2 = {411,1200,10,9,0}, -- Grand Invigoration bonusgroup3 = {672,1450,10,9,0}, -- Casting Speed bonusgroup4 = {751,1000,10,9,0}, -- Gold Socket bonusgroup5 = {857,1000,10,9,0}, -- Silver Socket itemtypes = {13553,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4182, newBlueprint); newBlueprint = { id = 4183, name = "set_helve_spectrum_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {835,1200,10,9,0}, -- These four bonuses implement: Opponent's chance for secondary effect except physical -% bonusgroup1 = {836,1200,10,9,0}, -- Basically, they become a weakened version of 834 bonusgroup2 = {837,1200,10,9,0}, bonusgroup3 = {839,1200,10,9,0}, bonusgroup4 = {487,1300,10,9,0}, -- Ancient Magic bonusgroup5 = {413,1300,10,9,0}, -- Shadow Step bonusgroup6 = {751,1000,10,9,0}, -- Gold Socket bonusgroup7 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13554,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4183, newBlueprint); newBlueprint = { id = 4184, name = "set_helve_spectrum_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {645,450,10,9,0}, -- All Armor +X bonusgroup1 = {651,1250,10,9,0}, -- These four bonuses implement: All armor except physical +% bonusgroup2 = {652,1250,10,9,0}, -- Basically, they become a weakened version of 650 (Armor +%) bonusgroup3 = {653,1250,10,9,0}, bonusgroup4 = {654,1250,10,9,0}, bonusgroup5 = {510,1300,10,9,0}, -- Spell Resistance Skill bonusgroup6 = {815,1250,10,9,0}, -- Spell Resistance +% bonusgroup7 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup8 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13555,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4184, newBlueprint); newBlueprint = { id = 4185, name = "set_helve_spectrum_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {759,1200,10,9,0}, -- Detrimental Magic Effects -% bonusgroup1 = {869,1350,10,9,0}, -- Duration of potion effects bonusgroup2 = {399,1300,10,9,0}, -- Expulse Magic bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13556,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4185, newBlueprint); newBlueprint = { id = 4186, name = "set_helve_spectrum_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {645,300,10,9,0}, -- All Armor +X bonusgroup1 = {872,1200,10,9,0}, -- Regeneration penalty from buffs -% bonusgroup2 = {873,1200,10,9,0}, -- Regeneration time bonusgroup3 = {671,1050,10,9,0}, -- Regeneration HP +X/s bonusgroup4 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup5 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13557,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4186, newBlueprint); newBlueprint = { id = 4187, name = "set_helve_spectrum_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {645,150,10,9,0}, -- All Armor +X bonusgroup1 = {523,1250,10,9,0}, -- These four bonuses implement: All damage except physical +% bonusgroup2 = {524,1250,10,9,0}, -- Basically, they become a weakened version of 528 (Damage +%) bonusgroup3 = {525,1250,10,9,0}, bonusgroup4 = {526,1250,10,9,0}, bonusgroup5 = {882,1250,10,9,0}, -- Chance for secondary effect +% bonusgroup6 = {833,1250,10,9,0}, -- Chance to reflect: Stun +% bonusgroup7 = {750,1000,10,9,0}, -- Silver Socket bonusgroup8 = {857,1000,10,9,0}, -- Silver Socket itemtypes = {13558,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4187, newBlueprint); newBlueprint = { id = 4188, name = "set_helve_spectrum_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {0,250,250,250,250}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {645,300,10,9,0}, -- All Armor +X bonusgroup1 = {465,1300,10,9,0}, -- Delphic Arcania Focus bonusgroup2 = {446,1250,10,9,0}, -- Aspect: Delphic Arcania bonusgroup3 = {816,1350,10,9,0}, -- Spell Intensity +% bonusgroup4 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13559,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4188, newBlueprint); newBlueprint = { id = 4189, name = "set_dryad_wildcat_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {528,1200,10,9,0}, -- Damage +% bonusgroup1 = {497,1400,10,9,0}, -- Ranged Weapons bonusgroup2 = {137,1300,10,9,0}, -- Chance for critical hits (Ranged) bonusgroup3 = {139,1250,10,9,0}, -- Chance to pierce (Ranged) bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {857,1000,10,9,0}, -- Silver Socket itemtypes = {13567,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4189, newBlueprint); newBlueprint = { id = 4190, name = "set_dryad_wildcat_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {650,1350,10,9,0}, -- Armor +% bonusgroup1 = {419,1350,10,9,0}, -- Vitality bonusgroup2 = {26,1400,10,9,0}, -- Tactics Lore bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13568,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4190, newBlueprint); newBlueprint = { id = 4191, name = "set_dryad_wildcat_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {200,200,200,200,200}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {645,1300,10,9,0}, -- Armor all channels bonusgroup1 = {658,1100,10,9,0}, -- Damage Mitigation all channels bonusgroup2 = {766,1400,10,9,0}, -- Combat Values +X bonusgroup3 = {751,1000,10,9,0}, -- Gold Socket bonusgroup4 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13569,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4191, newBlueprint); newBlueprint = { id = 4192, name = "set_dryad_wildcat_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {518,900,10,9,0}, -- Physical Damage bonusgroup1 = {882,1100,10,9,0}, -- Chance for secondary effect +X% bonusgroup2 = {132,1400,10,9,0}, -- Chance to open wounds (Ranged) bonusgroup3 = {133,1250,10,9,0}, -- Chance to hit additional opponents (Ranged) bonusgroup4 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13570,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4192, newBlueprint); newBlueprint = { id = 4193, name = "set_dryad_wildcat_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,1000,10,9,0}, -- Chance to evade bonusgroup1 = {861,1150,10,9,0}, -- Dexterity +% bonusgroup2 = {505,1150,10,9,0}, -- Combat Reflexes bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13571,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4193, newBlueprint); newBlueprint = { id = 4194, name = "set_dryad_wildcat_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {402,1500,10,9,0}, -- Run Speed bonusgroup1 = {20,1200,10,9,0}, -- Attack Speed bonusgroup2 = {543,1300,10,9,0}, -- Chance that opponent cannon evade attacks bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {751,1000,10,9,1}, -- Gold Socket itemtypes = {13572,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4194, newBlueprint); newBlueprint = { id = 4195, name = "set_dryad_wildcat_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {81,1350,10,9,0}, -- Damage of Enraged Players bonusgroup1 = {886,1350,10,9,0}, -- Opponent Level for Death Blow bonusgroup2 = {144,1350,10,9,0}, -- Opponent's chance to reflect: Ranged (Ranged Lore) bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {857,1000,10,9,0}, -- Silver Socket itemtypes = {13573,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4195, newBlueprint); newBlueprint = { id = 4196, name = "dm_dragonscale_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {37,1000,1,9,0}, -- Strength % bonusgroup1 = {665,1250,10,9,0}, -- Opponent's evade chance bonusgroup2 = {528,1150,10,9,0}, -- All Damage % bonusgroup3 = {750,1000,10,9,0}, -- silver slot bonusgroup4 = {857,1000,10,9,0}, -- silver Slot itemtypes = {13574,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4196, newBlueprint); newBlueprint = { id = 4197, name = "dm_dragonscale_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,0,0,100}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {866,1000,1,9,0}, -- Willpower % bonusgroup1 = {402,1200,10,9,0}, -- Run speed bonusgroup2 = {538,1450,10,9,0}, -- Chance to Halve Regen bonusgroup3 = {647,50,1,9,0}, -- Ice Armor bonusgroup4 = {750,1000,10,9,0}, -- silver slot bonusgroup5 = {857,1000,10,9,0}, -- silver slot itemtypes = {13575,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4197, newBlueprint); newBlueprint = { id = 4198, name = "dm_dragonscale_gloves", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {861,1000,1,9,0}, -- Dexterity % bonusgroup1 = {767,1250,10,9,0}, -- Critical Hits bonusgroup2 = {672,1150,10,9,0}, -- Cast Speed bonusgroup3 = {750,1000,10,9,0}, -- silver slot bonusgroup4 = {857,1000,10,9,0}, -- silver slot itemtypes = {13576,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4198, newBlueprint); newBlueprint = { id = 4199, name = "dm_dragonscale_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {862,1000,1,9,0}, -- Intelligence % bonusgroup1 = {952,1000,10,9,0}, -- DoT Damping All bonusgroup2 = {533,1400,10,9,0}, -- Visibility Range bonusgroup3 = {750,1000,10,9,0}, -- silver slot bonusgroup4 = {857,1000,10,9,0}, -- silver slot itemtypes = {13577,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4199, newBlueprint); newBlueprint = { id = 4200, name = "dm_dragonscale_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {863,1000,1,9,0}, -- Stamina % bonusgroup1 = {666,1200,10,9,0}, -- Chance Evade bonusgroup2 = {872,1350,1,9,0}, -- Regen from Buffs bonusgroup3 = {750,1000,10,9,0}, -- silver slot bonusgroup4 = {857,1000,10,9,0}, -- silver slot itemtypes = {13578,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4200, newBlueprint); newBlueprint = { id = 4201, name = "dm_dragonscale_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,0,100,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {761,1350,10,9,0}, -- Block CC bonusgroup1 = {511,1000,10,9,0}, -- All CA Skills bonusgroup2 = {882,1450,1,9,0}, -- Cause all Secondary Effects bonusgroup3 = {646,50,1,9,0}, -- Fire Armor bonusgroup4 = {750,1000,10,9,0}, -- silver slot bonusgroup5 = {857,1000,10,9,0}, -- silver slot itemtypes = {13579,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4201, newBlueprint); newBlueprint = { id = 4202, name = "dm_dragonscale_pelvis", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {865,1000,1,9,0}, -- Vitality % bonusgroup1 = {834,1200,10,9,0}, -- Resist All Effects bonusgroup2 = {869,1350,1,9,0}, -- Duration of Potions bonusgroup3 = {649,50,1,9,0}, -- Poison Armor bonusgroup4 = {751,1000,10,9,0}, -- gold slot bonusgroup5 = {859,1000,10,9,0}, -- gold slot itemtypes = {13580,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4202, newBlueprint); newBlueprint = { id = 4203, name = "dm_dragonscale_torso", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,15,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {645,1350,10,9,0}, -- Flat Armor Values bonusgroup1 = {124,1200,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup2 = {831,1250,10,9,0}, -- Reflect Missiles bonusgroup3 = {751,1000,10,9,0}, -- gold slot bonusgroup4 = {859,1000,10,9,0}, -- gold Slot itemtypes = {13581,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4203, newBlueprint); newBlueprint = { id = 4204, name = "set_demonshield_smokescreen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {833,167,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,1400,10,9,0}, -- Chance to Evade % bonusgroup1 = {284,1500,10,9,0}, -- Defence Value % bonusgroup2 = {830,1550,10,9,0}, -- Chance to Reflect Close Combat bonusgroup3 = {673,1450,10,9,0}, -- Ranged Defence Value bonusgroup4 = {815,1350,10,9,0}, -- Spell Resistance % bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13582,}, wearergroups = {'WEARGROUP_SERAPHIM','WEARGROUP_DRYADIN','WEARGROUP_CENTURIO','WEARGROUP_HIGHELVE','WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4204, newBlueprint); newBlueprint = { id = 4205, name = "set_demonsword_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {500,500,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {665,1400,10,9,0}, -- Opponent's Chance to Evade -% bonusgroup1 = {530,1350,10,9,0}, -- Attack Value +% bonusgroup2 = {528,1250,10,9,0}, -- All Damage +% bonusgroup3 = {816,1350,10,9,0}, -- Spell Intensity +% bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket specialuseonly = 0, itemtypes = {13583,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4205, newBlueprint); newBlueprint = { id = 4206, name = "torch_random_rare", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,400,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {526,1100,10,9,0}, -- Fire Damage % bonusgroup1 = {883,1000,10,9,0}, -- Chance to fear opponents away bonusgroup2 = {877,1100,10,9,0}, -- Chance to burn bonusgroup3 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup4 = {518,200,10,9,0}, -- Physical Damage Flat itemtypes = {13584,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4206, newBlueprint); newBlueprint = { id = 4207, name = "torch_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {526,1400,10,9,0}, -- Fire Damage % bonusgroup1 = {877,1400,10,9,0}, -- Chance to Burn bonusgroup2 = {533,1300,10,9,0}, -- Visibility Range bonusgroup3 = {874,600,10,9,0}, -- CA range bonusgroup4 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13585,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4207, newBlueprint); newBlueprint = { id = 4208, name = "unique_axe_1h_axebot", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {335,0,0,0,665}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1250,10,9,0}, -- Attack Speed bonusgroup1 = {767,1350,10,9,0}, -- Critical Hits Chance bonusgroup2 = {527,1350,10,9,0}, -- Life Leech per Hit bonusgroup3 = {1107,1250,10,9,0}, -- Chance to hit additional opponents bonusgroup4 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13586,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4208, newBlueprint); newBlueprint = { id = 4209, name = "unique_axe_1h_gearwheel", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {667,333,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {709,1300,10,9,0}, -- Aspect Lost Fusion bonusgroup1 = {932,1300,10,9,0}, -- Regeneration Lost Fusion bonusgroup2 = {511,1200,10,9,0}, -- CA skills bonusgroup3 = {751,1000,10,9,0}, -- Gold Socket bonusgroup4 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13587,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4209, newBlueprint); newBlueprint = { id = 4210, name = "unique_spear_dryad", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1550,10,9,0}, -- Attack Speed bonusgroup1 = {523,1450,10,9,0}, -- Poison Damage +% bonusgroup2 = {873,1400,10,9,0}, -- Regeneration time bonusgroup3 = {671,1400,10,9,0}, -- Regeneration HP +X/s bonusgroup4 = {720,1200,10,9,0}, -- Max Hitpoints bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13588,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4210, newBlueprint); newBlueprint = { id = 4211, name = "unique_staff_firedemon", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,0,200,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1500,10,9,0}, -- Attack Speed bonusgroup1 = {526,1600,10,9,0}, -- Fire Damage % bonusgroup2 = {83,1400,10,9,0}, -- Opponent's Physical Armor bonusgroup3 = {402,1200,10,9,0}, -- Run speed bonusgroup4 = {877,1600,10,9,0}, -- Chance to burn bonusgroup5 = {750,1000,10,9,0}, -- Silver Slot bonusgroup6 = {751,1000,10,9,0}, -- gold slot itemtypes = {13589,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4211, newBlueprint); newBlueprint = { id = 4212, name = "dragonmage_hat", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {816,1350,10,9,0}, -- Spell Intensity bonusgroup1 = {995,1350,10,9,0}, -- Aspect Mentalism bonusgroup2 = {1015,1400,10,9,0}, -- Mentalism Lore bonusgroup3 = {1016,1400,10,9,0}, -- Mentalism Focus bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13590,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4212, newBlueprint); newBlueprint = { id = 4213, name = "2hbladeweapon01", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {517,1350,10,9,0}, -- Attack Value bonusgroup1 = {512,1100,10,9,0}, -- Offensive Skills bonusgroup2 = {1106,1350,10,9,0}, -- Chance to Stun bonusgroup3 = {1107,1350,10,9,0}, -- Chance to hit additional opponents bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {857,1000,10,9,0}, -- Silver Socket itemtypes = {13591,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4213, newBlueprint); newBlueprint = { id = 4214, name = "unique_claw_shard", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {500,0,0,0,500}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1300,10,9,0}, -- Attack Speed bonusgroup1 = {672,1300,10,9,0}, -- Casting Speed bonusgroup2 = {402,1300,10,9,0}, -- Run speed bonusgroup3 = {875,1000,10,9,0}, -- Double hit bonusgroup4 = {538,1400,10,9,0}, -- Chance to halve regen bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13592,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4214, newBlueprint); newBlueprint = { id = 4215, name = "unique_staff_blitz", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {50,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {250,750,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {648,500,10,9,0}, -- Magic Armor bonusgroup1 = {520,1400,10,9,0}, -- Magic Damage bonusgroup2 = {524,1400,10,9,0}, -- Magic Damage % bonusgroup3 = {879,1400,10,9,0}, -- Weaken bonusgroup4 = {889,1400,1,9,0}, -- Regeneration per Hit bonusgroup5 = {1106,1400,10,9,0}, -- Chance to Stun bonusgroup6 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13596,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4215, newBlueprint); newBlueprint = { id = 4216, name = "unique_claw_knight", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {761,1300,10,9,0}, -- Block: Close Combat bonusgroup1 = {543,1300,10,9,0}, -- Chance that opponent cannon evade attacks bonusgroup2 = {767,1350,10,9,0}, -- Critical Hits bonusgroup3 = {1110,1100,1,9,0}, -- Opponents' Armor reduction bonusgroup4 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13607,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4216, newBlueprint); newBlueprint = { id = 4217, name = "unique_sw_viking_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {449,1250,10,9,0}, -- Aspect Death Warrior bonusgroup1 = {450,1250,10,9,0}, -- Aspect Malevolent Champion bonusgroup2 = {889,1250,10,9,0}, -- Regen per hit bonusgroup3 = {767,1150,10,9,0}, -- Chance for critical hits bonusgroup4 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13601,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4217, newBlueprint); newBlueprint = { id = 4218, name = "unique_tg_egyptian_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {866,1200,10,9,0}, -- Willpower % bonusgroup1 = {671,1500,10,9,0}, -- HP Regen bonusgroup2 = {720,1200,10,9,0}, -- Max Hitpoints bonusgroup3 = {513,1200,10,9,0}, -- Defensive Skills bonusgroup4 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup5 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13602,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4218, newBlueprint); newBlueprint = { id = 4219, name = "unique_sera_valkyrie_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {633,1250,10,9,0}, -- Aspect Exalted Warrior bonusgroup1 = {918,1300,10,9,0}, -- Regeneration Time: EW bonusgroup2 = {512,1250,10,9,0}, -- Offensive Skills bonusgroup3 = {749,1000,10,9,0}, -- Bronze Socket bonusgroup4 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13600,}, wearergroups = {'WEARGROUP_SERAPHIM',}, } mgr.createBlueprint(4219, newBlueprint); newBlueprint = { id = 4220, name = "unique_spear_earthshaker", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {892,1400,10,9,0}, -- Opponents Attack Value -% bonusgroup1 = {83,1550,10,9,0}, -- Opponents Armor: Physical -% bonusgroup2 = {123,1400,10,9,0}, -- slowdown by 25% bonusgroup3 = {37,1100,10,9,0}, -- Strength % bonusgroup4 = {515,1150,10,9,0}, -- All Skills bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13610,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4220, newBlueprint); newBlueprint = { id = 4221, name = "unique_spear_soulflay", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {528,1250,10,9,0}, -- All Damage % bonusgroup1 = {889,1300,10,9,0}, -- RPH bonusgroup2 = {832,1350,10,9,0}, -- Chance to Reflect CAs bonusgroup3 = {417,1450,10,9,0}, -- Intelligence bonusgroup4 = {516,1200,10,9,0}, -- All CAs bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13611,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4221, newBlueprint); newBlueprint = { id = 4222, name = "father_sword", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1300,10,9,0}, -- All Skills bonusgroup1 = {81,1500,10,9,0}, -- Damage of Enraged Players bonusgroup2 = {543,1600,10,9,0}, -- Chance that opponent cannon evade attacks bonusgroup3 = {759,1400,10,9,0}, -- Detrimental Magic Effects -% bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {750,1000,10,9,1}, -- Silver Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13608,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4222, newBlueprint); newBlueprint = { id = 4223, name = "unique_spear_trident", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,14,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {890,1350,10,9,0}, -- Leech Life from Opponents % bonusgroup1 = {537,1450,10,9,0}, -- Chance to disregard armor bonusgroup2 = {530,1500,10,9,0}, -- Attack Value +% bonusgroup3 = {816,1500,10,9,0}, -- Spell Intensity +% bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13609,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4223, newBlueprint); newBlueprint = { id = 4224, name = "set_demon_amulet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,900,10,9,0}, -- Regen per hit bonusgroup1 = {527,900,10,9,0}, -- Life Leech per Hit itemtypes = {10535,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4224, newBlueprint); -- CM Patch Items End -- D2F Items Begin newBlueprint = { id = 4225, name = "valkyrie_lance", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,0,0,0,100}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,100,10,9,0}, -- Ice Damage bonusgroup1 = {895,1350,10,9,0}, -- Serious Open Wounds bonusgroup2 = {515,1200,10,9,0}, -- All Skills bonusgroup3 = {1106,1400,10,9,0}, -- Chance to Stun itemtypes = {4969,4956,4955,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4225, newBlueprint); newBlueprint = { id = 4226, name = "valkyrie_wings", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13618,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4226, newBlueprint); newBlueprint = { id = 4227, name = "shrinkhead_necro_normal", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 0, bonusgroup0 = {1211,1200,1,9,0}, bonusgroup1 = {1210,1200,1,5,0}, bonusgroup2 = {1209,1200,1,2,0}, itemtypes = {13624,13771,13772,13773,13774,13775,13776,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4227, newBlueprint); newBlueprint = { id = 4228, name = "set_tg_shadowmaster_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {834,1200,10,9,0}, -- Resist All Effects itemtypes = {9158,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4228, newBlueprint); newBlueprint = { id = 4229, name = "set_tg_shadowmaster_legs", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {952,1000,10,9,0}, -- DoT Damping All itemtypes = {9161,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4229, newBlueprint); newBlueprint = { id = 4230, name = "set_tg_shadowmaster_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {759,1400,10,9,0}, -- Detrimental Magic Effects -% itemtypes = {9149,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4230, newBlueprint); newBlueprint = { id = 4231, name = "set_tg_shadowmaster_arms", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,900,10,9,0}, -- Regen per hit itemtypes = {9146,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4231, newBlueprint); newBlueprint = { id = 4232, name = "set_tg_shadowmaster_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {761,1300,10,9,0}, -- Block: Close Combat itemtypes = {9155,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4232, newBlueprint); newBlueprint = { id = 4233, name = "set_tg_shadowmaster_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {528,1000,10,9,0}, -- All Damage % itemtypes = {9164,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4233, newBlueprint); newBlueprint = { id = 4234, name = "set_tg_shadowmaster_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {666,1200,10,9,0}, -- Chance Evade itemtypes = {9152,}, wearergroups = {'WEARGROUP_TEMPLEGUARDIAN',}, } mgr.createBlueprint(4234, newBlueprint); newBlueprint = { id = 4235, name = "fistweapon_shadowmaster", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {528,1450,10,9,0}, -- All Damage % bonusgroup1 = {530,1450,10,9,0}, -- Attack Value % bonusgroup2 = {527,1400,10,9,0}, -- Life Leech per Hit bonusgroup3 = {27,1550,10,9,0}, -- Strength bonusgroup4 = {416,1550,10,9,0}, -- Dexterity bonusgroup5 = {895,1350,10,9,0}, -- Serious Open Wounds bonusgroup6 = {537,1450,10,9,0}, -- Chance to disregard armor itemtypes = {4999,13591,13460,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4235, newBlueprint); newBlueprint = { id = 4236, name = "unique_circlet_griffon", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,100,0,0,100}, uniquename = "", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, -- Defense Value bonusgroup1 = {672,1300,10,9,0}, -- Cast Speed bonusgroup2 = {515,1200,10,9,0}, -- All Skills bonusgroup3 = {524,1400,10,9,0}, -- Magic Damage % bonusgroup4 = {1110,1200,10,9,0}, -- Opponents Armor -% bonusgroup5 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup6 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13994,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4236, newBlueprint); newBlueprint = { id = 4237, name = "unique_skull_mask", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {50,14,1}, lvljump = 15, usability = 0, allotment_pmfpi = {700,100,0,100,100}, uniquename = "", specialuseonly = 0, bonusgroup0 = {519,500,10,9,0}, -- Poison Damage bonusgroup1 = {890,600,10,9,0}, -- Leech Life % bonusgroup2 = {515,1200,10,9,0}, -- All Skills bonusgroup3 = {654,800,10,9,0}, -- Poison Armor % bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13990,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4237, newBlueprint); newBlueprint = { id = 4238, name = "druid_bear_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, -- Shoulder rare bonusgroup1 = {594,1100,1,5,0}, -- Shoulder magic bonusgroup2 = {1014,1100,1,2,0}, -- Regeneration Time: Nature Summons bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13996,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4238, newBlueprint); newBlueprint = { id = 4239, name = "druid_bear_pelt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, -- Helmet rare bonusgroup1 = {297,1100,1,5,0}, -- Helmet magic bonusgroup2 = {995,1100,1,2,0}, -- Aspect: Nature Summons bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13995,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4239, newBlueprint); newBlueprint = { id = 4240, name = "druid_deer_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, -- Shoulder rare bonusgroup1 = {594,1100,1,5,0}, -- Shoulder magic bonusgroup2 = {1013,1100,1,2,0}, -- Regeneration Time: Elemental Magic bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13997,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4240, newBlueprint); newBlueprint = { id = 4241, name = "druid_deer_pelt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, -- Helmet rare bonusgroup1 = {297,1100,1,5,0}, -- Helmet magic bonusgroup2 = {996,1100,1,2,0}, -- Aspect: Elemental Magic bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13998,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4241, newBlueprint); newBlueprint = { id = 4242, name = "druid_wolf_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {595,1100,1,9,0}, -- Shoulder rare bonusgroup1 = {594,1100,1,5,0}, -- Shoulder magic bonusgroup2 = {1012,1100,1,2,0}, -- Regeneration Time: Primal Magic bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13986,13984,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4242, newBlueprint); newBlueprint = { id = 4243, name = "druid_wolf_pelt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,10,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {298,1100,1,9,0}, -- Helmet rare bonusgroup1 = {297,1100,1,5,0}, -- Helmet magic bonusgroup2 = {994,1100,1,2,0}, -- Aspect: Primal Magic bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket itemtypes = {13987,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4243, newBlueprint); newBlueprint = { id = 4244, name = "unique_druid_wolf_pelt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {530,1100,10,9,0}, -- Attack Value % bonusgroup1 = {650,1100,10,9,0}, -- Armor % bonusgroup2 = {515,1000,10,9,0}, -- All Skills bonusgroup3 = {27,1200,10,9,0}, -- Strength bonusgroup4 = {418,1200,10,9,0}, -- Stamina bonusgroup5 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup6 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13985,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4244, newBlueprint); newBlueprint = { id = 4245, name = "set_druid_aldur_pelt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1350,10,9,0}, -- Defense Rating Flat bonusgroup1 = {652,1300,10,9,0}, -- Ice Armor % bonusgroup2 = {873,1300,10,9,0}, -- Regeneration Time bonusgroup3 = {532,1500,10,9,0}, -- increase light radius bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13989,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4245, newBlueprint); newBlueprint = { id = 4246, name = "set_druid_aldur_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {996,1200,10,9,0}, -- Aspect Elemental Magic bonusgroup1 = {653,1300,10,9,0}, -- Magic Armor % bonusgroup2 = {27,1500,10,9,0}, -- Strength bonusgroup3 = {416,1500,10,9,0}, -- Dexterity bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {12553,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4246, newBlueprint); newBlueprint = { id = 4247, name = "set_druid_aldur_shoulders", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {529,1400,10,9,0}, -- Defense Rating Flat bonusgroup1 = {654,1300,10,9,0}, -- Poison Armor % bonusgroup2 = {994,1200,10,9,0}, -- Aspect Primal Magic bonusgroup3 = {876,1350,10,9,0}, -- Banish Undead bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13988,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4247, newBlueprint); newBlueprint = { id = 4248, name = "set_druid_aldur_boots", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {402,1300,10,9,0}, -- Run speed bonusgroup1 = {651,1300,10,9,0}, -- Fire Armor % bonusgroup2 = {418,1500,10,9,0}, -- Stamina bonusgroup3 = {720,1150,10,9,0}, -- Max Hitpoints bonusgroup4 = {750,1000,10,9,0}, -- Silver Slot bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {12549,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4248, newBlueprint); newBlueprint = { id = 4249, name = "set_druid_aldur_mace", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {124,2000,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup1 = {527,1350,10,9,0}, -- Life leeched per hit bonusgroup2 = {20,1300,10,9,0}, -- Attack Speed bonusgroup3 = {520,900,10,9,0}, -- Magic Damage bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {860,1000,10,9,0}, -- Gold Socket itemtypes = {13991,}, wearergroups = {'WEARGROUP_DRAGONMAGE',}, } mgr.createBlueprint(4249, newBlueprint); newBlueprint = { id = 4250, name = "elder_druid_deer_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13997,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4250, newBlueprint); newBlueprint = { id = 4251, name = "elder_druid_deer_pelt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13998,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4251, newBlueprint); newBlueprint = { id = 4252, name = "elder_druid_staff", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7604,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4252, newBlueprint); newBlueprint = { id = 4253, name = "set_dryad_mavina_helmet", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {529,1450,10,9,0}, -- Defense Value bonusgroup1 = {671,1250,10,9,0}, -- HP regeneration bonusgroup2 = {543,1200,10,9,0}, -- Enemy cannot evade bonusgroup3 = {511,1000,10,9,0}, -- All CA Skills bonusgroup4 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13977,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4253, newBlueprint); newBlueprint = { id = 4254, name = "set_dryad_mavina_shoulder", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {666,1300,10,9,0}, -- Chance to evade bonusgroup1 = {649,200,10,9,0}, -- Poison Armor bonusgroup2 = {821,1600,75,9,2}, -- Detrimental Magic Effects AL Mastery bonusgroup3 = {672,1450,10,9,0}, -- Casting Speed bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {857,1000,10,9,0}, -- silver slot itemtypes = {13983,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4254, newBlueprint); newBlueprint = { id = 4255, name = "set_dryad_mavina_chest", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {661,1600,10,9,0}, -- Damage Mitigation Magic bonusgroup1 = {284,1450,10,9,0}, -- Defense Value % bonusgroup2 = {516,1200,10,9,0}, -- All Combat Arts bonusgroup3 = {751,1000,10,9,0}, -- Gold Socket bonusgroup4 = {859,1000,10,9,0}, -- Gold Socket itemtypes = {13980,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4255, newBlueprint); newBlueprint = { id = 4256, name = "set_dryad_mavina_boot", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,0,400,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {651,1300,10,9,0}, -- Fire Armor % bonusgroup1 = {830,1200,10,9,0}, -- Reflect Melee bonusgroup2 = {527,1150,10,9,0}, -- Life leeched per hit bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13978,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4256, newBlueprint); newBlueprint = { id = 4257, name = "set_dryad_mavina_arm", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,0,0,0,400}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {521,500,10,9,0}, -- Ice Damage Flat bonusgroup1 = {836,2000,10,9,0}, -- Opponent's chance to Freeze -% bonusgroup2 = {803,1300,10,9,0}, -- Magic Find bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {751,1000,10,9,0}, -- Gold Socket itemtypes = {13982,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4257, newBlueprint); newBlueprint = { id = 4258, name = "set_dryad_mavina_leg", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {524,1400,10,9,0}, -- Magic Damage % bonusgroup1 = {538,1400,10,9,0}, -- Chance to halve regen bonusgroup2 = {861,1100,10,9,0}, -- Dexterity % bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {751,1000,10,9,1}, -- Gold Socket itemtypes = {13981,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4258, newBlueprint); newBlueprint = { id = 4259, name = "set_dryad_mavina_belt", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {889,1300,10,9,0}, -- Regen per hit bonusgroup1 = {402,1250,10,9,0}, -- Run speed bonusgroup2 = {532,1500,10,9,0}, -- increase light radius bonusgroup3 = {750,1000,10,9,0}, -- Silver Socket bonusgroup4 = {751,1000,10,9,1}, -- Gold Socket itemtypes = {13979,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4259, newBlueprint); newBlueprint = { id = 4260, name = "throw_axe_normal", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,700,1,9,0}, bonusgroup1 = {576,700,1,5,0}, bonusgroup2 = {575,700,1,2,0}, itemtypes = {11100,11101,13626,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4260, newBlueprint); newBlueprint = { id = 4261, name = "throw_axe_magic", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,850,1,9,0}, bonusgroup1 = {576,850,1,5,0}, bonusgroup2 = {575,850,1,2,0}, itemtypes = {11000,11101,13626,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4261, newBlueprint); newBlueprint = { id = 4262, name = "throw_axe_rare", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1100,1,9,0}, bonusgroup1 = {576,1100,1,5,0}, bonusgroup2 = {575,1100,1,2,0}, bonusgroup3 = {579,1100,1,5,0}, itemtypes = {11100,11101,13626,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4262, newBlueprint); newBlueprint = { id = 4263, name = "throwstone_normal", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,900,1,9,0}, bonusgroup1 = {576,900,1,5,0}, bonusgroup2 = {575,900,1,2,0}, itemtypes = {7738,8754,6752,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4263, newBlueprint); newBlueprint = { id = 4264, name = "throwstone_magic", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1000,1,9,0}, bonusgroup1 = {576,1000,1,5,0}, bonusgroup2 = {575,1000,1,2,0}, itemtypes = {7738,8754,6752,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4264, newBlueprint); newBlueprint = { id = 4265, name = "throwstone_rare", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {577,1100,1,9,0}, bonusgroup1 = {576,1100,1,5,0}, bonusgroup2 = {575,1100,1,2,0}, bonusgroup3 = {579,1100,1,5,0}, itemtypes = {7738,8754,6752,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4265, newBlueprint); newBlueprint = { id = 4266, name = "haenir_skullshield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,0,300,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {13644,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4266, newBlueprint); newBlueprint = { id = 4267, name = "energy_soldier_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,300,000,0,0}, uniquename = "set", specialuseonly = 0, itemtypes = {11625,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4267, newBlueprint); newBlueprint = { id = 4268, name = "NPC_axe_Kaldur", palettebits = "1111111111111111", dmgvariation = 135, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, itemtypes = {11614,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4268, newBlueprint); newBlueprint = { id = 4269, name = "Ogre_staff_blitz", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {250,750,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13596,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4269, newBlueprint); newBlueprint = { id = 4270, name = "NPC_Soulflay", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13611,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4270, newBlueprint); newBlueprint = { id = 4271, name = "NPC_Shaman_Staff_1h", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7600,7601,7602,7603,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4271, newBlueprint); newBlueprint = { id = 4272, name = "NPC_Shaman_Staff_2h", palettebits = "1111111111111111", dmgvariation = 80, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {4983,4985,7447,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4272, newBlueprint); newBlueprint = { id = 4273, name = "darkranger_longbow", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,1}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11621,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4273, newBlueprint); newBlueprint = { id = 4274, name = "sabrecat_jadesabre", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,0,0,300,0}, uniquename = "", specialuseonly = 0, itemtypes = {13513,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4274, newBlueprint); newBlueprint = { id = 4275, name = "sabrecat_shield", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,0,100,200,0}, uniquename = "", specialuseonly = 0, itemtypes = {7453,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4275, newBlueprint); newBlueprint = { id = 4276, name = "sabrecat_throwdrink", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {0,0,0,1000,0}, uniquename = "", specialuseonly = 0, itemtypes = {5006,5007,5008,7764,7765,7766,7767,7768,7769,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4276, newBlueprint); newBlueprint = { id = 4277, name = "sabrecat_scythe", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {12973,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4277, newBlueprint); newBlueprint = { id = 4278, name = "unique_staff_devil_npc", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,0,400,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {4987,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4278, newBlueprint); newBlueprint = { id = 4279, name = "thunderstrike_sword_npc", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,1}, lvljump = 1, usability = 0, allotment_pmfpi = {700,300,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11623,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4279, newBlueprint); newBlueprint = { id = 4280, name = "unique_goatman_mace", palettebits = "1111111111111111", dmgvariation = 150, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11605,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4280, newBlueprint); newBlueprint = { id = 4281, name = "elite_mace_goatman", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13991,4947,8352,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4281, newBlueprint); newBlueprint = { id = 4282, name = "elite_mace_goatman_ice", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,0,0,0,130}, uniquename = "unique", specialuseonly = 0, itemtypes = {13013,13009,13006,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4282, newBlueprint); newBlueprint = { id = 4283, name = "NPC_zakarum_scythe", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {528,1250,1,1,0}, -- All Damage +% itemtypes = {12972,13526,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4283, newBlueprint); newBlueprint = { id = 4284, name = "NPC_zakarum_sword", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,100,0,200,0}, uniquename = "", specialuseonly = 0, itemtypes = {2446,7433,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4284, newBlueprint); newBlueprint = { id = 4285, name = "NPC_zakarum_staff", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,100,100,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13682,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4285, newBlueprint); newBlueprint = { id = 4286, name = "npc_sword_ice", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,0,0,0,500}, uniquename = "unique", specialuseonly = 0, itemtypes = {9522,12752,13008,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4286, newBlueprint); newBlueprint = { id = 4287, name = "npc_magestaff_crystal", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, itemtypes = {13011,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4287, newBlueprint); newBlueprint = { id = 4288, name = "shield_molten_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13789,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4288, newBlueprint); newBlueprint = { id = 4289, name = "npc_axe_arbiter", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13525,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4289, newBlueprint); newBlueprint = { id = 4290, name = "stormrider-axe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {50,13,1}, lvljump = 10, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {524,1500,10,9,0}, -- Magic Damage % bonusgroup1 = {891,1500,10,9,0}, -- Deep Wounds bonusgroup2 = {895,1450,10,9,0}, -- Serious Open Wounds bonusgroup3 = {879,1500,10,9,0}, -- Weaken bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13693,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4290, newBlueprint); newBlueprint = { id = 4291, name = "npc_sword_1h_soul", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7487,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4291, newBlueprint); newBlueprint = { id = 4292, name = "npc_sword_1h_royalguard", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7471,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4292, newBlueprint); newBlueprint = { id = 4293, name = "npc_pole_hunter", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {2508,2513,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4293, newBlueprint); newBlueprint = { id = 4294, name = "npc_wand", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13454,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4294, newBlueprint); newBlueprint = { id = 4295, name = "hammer_sarina", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {2454,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4295, newBlueprint); newBlueprint = { id = 4296, name = "Shield_sarina", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2403,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4296, newBlueprint); newBlueprint = { id = 4297, name = "shield_hellknight_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 15, usability = 0, allotment_pmfpi = {600,200,200,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {11627,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4297, newBlueprint); newBlueprint = { id = 4298, name = "sword_hellknight_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {600,200,200,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13452,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4298, newBlueprint); newBlueprint = { id = 4299, name = "npc_axe_2h_skullsplitter", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {2466,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4299, newBlueprint); newBlueprint = { id = 4300, name = "npc_axe_1h_barbarian", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {2413,2423,}, wearergroups = {'WEARGROUP_CENTURIO',}, } mgr.createBlueprint(4300, newBlueprint); newBlueprint = { id = 4301, name = "npc_shield_barbarian", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7451,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4301, newBlueprint); newBlueprint = { id = 4302, name = "NPC_sword_barbarian", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2431,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4302, newBlueprint); newBlueprint = { id = 4303, name = "unique_axe_2h_angelic", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13729,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4303, newBlueprint); newBlueprint = { id = 4304, name = "swordofjustice", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 10, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13732,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4304, newBlueprint); newBlueprint = { id = 4305, name = "swordofcorruption", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {870,130,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13733,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4305, newBlueprint); newBlueprint = { id = 4306, name = "sophia_staff", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {4986,2497,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4306, newBlueprint); newBlueprint = { id = 4307, name = "lightsaber_1h_npc", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {2778,2788,2790,2791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4307, newBlueprint); newBlueprint = { id = 4308, name = "lightsaber_2h_npc", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13458,13603,13604,13605,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4308, newBlueprint); newBlueprint = { id = 4309, name = "unique_wand_oculus", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1000,10,9,0}, -- All Skills bonusgroup1 = {672,1300,10,9,0}, -- Cast Speed bonusgroup2 = {803,1300,10,9,0}, -- Magic Find bonusgroup3 = {865,1000,10,9,0}, -- Vitality % bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13747,}, wearergroups = {'WEARGROUP_HIGHELVE',}, } mgr.createBlueprint(4309, newBlueprint); newBlueprint = { id = 4310, name = "unique_wand_blackhand", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1000,10,9,0}, -- All Skills bonusgroup1 = {672,1300,10,9,0}, -- Cast Speed bonusgroup2 = {889,1300,10,9,0}, -- Regen per hit bonusgroup3 = {453,1400,10,9,0}, -- Aspect_Supremacy_Curses bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13748,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4310, newBlueprint); newBlueprint = { id = 4311, name = "unique_staff_skullcollector", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {35,13,1}, lvljump = 5, usability = 0, allotment_pmfpi = {900,100,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {876,1850,10,9,0}, -- Banish Undead bonusgroup1 = {516,1200,10,9,0}, -- All CAs bonusgroup2 = {803,1450,10,9,0}, -- Magic Find bonusgroup3 = {863,1200,10,9,0}, -- Stamina % bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13754,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4311, newBlueprint); newBlueprint = { id = 4312, name = "unique_dagger_spectral", palettebits = "1111111111111111", dmgvariation = 70, minconstraints = {25,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1350,10,9,0}, -- Attack Speed bonusgroup1 = {530,1450,10,9,0}, -- Attack Value % bonusgroup2 = {650,1150,10,9,0}, -- Armor % bonusgroup3 = {418,1500,10,9,0}, -- Stamina bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13765,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4312, newBlueprint); newBlueprint = { id = 4313, name = "unique_dagger_blackbog", palettebits = "1111111111111111", dmgvariation = 70, minconstraints = {25,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1350,10,9,0}, -- Attack Speed bonusgroup1 = {123,1300,10,9,0}, -- slowdown by 25% bonusgroup2 = {523,1150,10,9,0}, -- Poison Damage +% bonusgroup3 = {529,1350,10,9,0}, -- Defense Value bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13767,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4313, newBlueprint); newBlueprint = { id = 4314, name = "unique_dagger_storm", palettebits = "1111111111111111", dmgvariation = 70, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {524,1200,10,9,0}, -- Magic Damage % bonusgroup1 = {520,600,10,9,0}, -- Magic Damage bonusgroup2 = {653,1200,10,9,0}, -- Magic Armor % bonusgroup3 = {648,600,10,9,0}, -- Magic Armor bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13769,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4314, newBlueprint); newBlueprint = { id = 4315, name = "unique_dagger_jade", palettebits = "1111111111111111", dmgvariation = 70, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,0,200,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {836,4000,10,9,0}, -- Opponent's chance to Freeze -% bonusgroup1 = {526,1200,10,9,0}, -- Fire Damage % bonusgroup2 = {886,1300,10,9,0}, -- Deathblow bonusgroup3 = {537,1250,10,9,0}, -- Chance to disregard armor bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13766,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4315, newBlueprint); newBlueprint = { id = 4316, name = "unique_dagger_wizard", palettebits = "1111111111111111", dmgvariation = 70, minconstraints = {50,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {645,400,10,9,0}, -- All Armor +X bonusgroup1 = {873,1150,10,9,0}, -- Regeneration Time bonusgroup2 = {672,1300,10,9,0}, -- Cast Speed bonusgroup3 = {857,1000,10,9,0}, -- Silver Slot bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13768,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4316, newBlueprint); newBlueprint = { id = 4317, name = "unique_scythe_reaper", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,14,1}, lvljump = 8, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1650,10,9,0}, -- Life leeched per hit bonusgroup1 = {886,1800,10,9,0}, -- Deathblow bonusgroup2 = {537,1650,10,9,0}, -- Chance to disregard armor bonusgroup3 = {521,500,10,9,0}, -- Ice Damage Flat bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13759,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4317, newBlueprint); newBlueprint = { id = 4318, name = "shrinkhead_necro_magic", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 0, bonusgroup0 = {1211,1500,1,9,0}, bonusgroup1 = {1210,1500,1,5,0}, bonusgroup2 = {1209,1500,1,2,0}, itemtypes = {13624,13771,13772,13773,13774,13775,13776,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4318, newBlueprint); newBlueprint = { id = 4319, name = "shrinkhead_necro_rare", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "shrink", specialuseonly = 0, bonusgroup0 = {1211,1800,1,9,0}, bonusgroup1 = {1210,1800,1,5,0}, bonusgroup2 = {1209,1800,1,2,0}, bonusgroup3 = {750,1000,30,9,1}, -- Silver Socket itemtypes = {13624,13771,13772,13773,13774,13775,13776,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(4319, newBlueprint); newBlueprint = { id = 4320, name = "sword_azurewrath", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,500,10,9,0}, -- Ice Damage Flat bonusgroup1 = {532,500,10,9,0}, -- increase light radius bonusgroup2 = {515,1000,10,9,0}, -- All Skills bonusgroup3 = {20,1350,10,9,0}, -- Attack Speed bonusgroup4 = {750,1000,10,9,0}, -- Silver Socket bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot specialuseonly = 0, itemtypes = {13784,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4320, newBlueprint); newBlueprint = { id = 2944, name = "shortbow_normal", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1050,1,9,0}, bonusgroup1 = {579,950,1,5,0}, bonusgroup2 = {578,900,1,2,0}, itemtypes = {1158,3319,6751,6806,7378,7379,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2944, newBlueprint); newBlueprint = { id = 4321, name = "shortbow_magic", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,5,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1000,1,9,0}, bonusgroup1 = {579,1000,1,5,0}, bonusgroup2 = {578,1000,1,2,0}, itemtypes = {1158,6751,6806,7378,13831,13835,13836,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4321, newBlueprint); newBlueprint = { id = 4322, name = "shortbow_rare", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {580,1110,1,9,0}, bonusgroup1 = {579,1110,1,5,0}, bonusgroup2 = {578,1110,1,2,0}, bonusgroup3 = {577,1110,1,9,0}, itemtypes = {3319,7378,7379,13831,13835,13836,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4322, newBlueprint); newBlueprint = { id = 4323, name = "throwdagger_deathbit", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {890,600,10,9,0}, -- Leech Life % bonusgroup1 = {889,1200,10,9,0}, -- Regen per hit bonusgroup2 = {886,1300,10,9,0}, -- Deathblow bonusgroup3 = {517,1350,10,9,0}, -- Attack Value bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {7791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4323, newBlueprint); newBlueprint = { id = 4324, name = "throwdagger_warshrike", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {139,1300,10,9,0}, -- Chance to Pierce RW bonusgroup1 = {767,1250,10,9,0}, -- Chance for critical hits bonusgroup2 = {1107,1350,10,9,0}, -- Chance to hit additional opponents bonusgroup3 = {20,1350,10,9,0}, -- Attack Speed bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {7794,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4324, newBlueprint); newBlueprint = { id = 4325, name = "throwaxe_glimmershred", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,600,10,9,0}, -- Ice Damage Flat bonusgroup1 = {522,600,10,9,0}, -- Flat Fire Damage bonusgroup2 = {520,600,10,9,0}, -- Magic Damage bonusgroup3 = {20,1350,10,9,0}, -- Attack Speed bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {11101,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4325, newBlueprint); newBlueprint = { id = 4326, name = "throwaxe_scalper", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {527,1250,10,9,0}, -- Life leeched per hit bonusgroup1 = {665,1300,10,9,0}, -- Opponent's Chance to Evade -% bonusgroup2 = {512,1150,10,9,0}, -- Offensive Skills bonusgroup3 = {20,1350,10,9,0}, -- Attack Speed bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13626,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4326, newBlueprint); newBlueprint = { id = 4327, name = "throwaxe_lacerator", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {895,1250,10,9,0}, -- Serious Open Wounds bonusgroup1 = {132,1500,10,9,0}, -- Chance to open wounds (Ranged) bonusgroup2 = {883,1200,10,9,0}, -- Chance to fear opponents away bonusgroup3 = {20,1350,10,9,0}, -- Attack Speed bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {11100,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4327, newBlueprint); newBlueprint = { id = 4328, name = "shrinkhead_trangoul", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {452,1400,10,9,0}, -- Aspect GI bonusgroup1 = {471,1450,10,9,0}, -- GI Focus bonusgroup2 = {761,1350,10,9,0}, -- Block CC bonusgroup3 = {529,1450,10,9,0}, -- Defense Value bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13773,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4328, newBlueprint); newBlueprint = { id = 4329, name = "shrinkhead_homonculus", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {40,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {453,1400,10,9,0}, -- Aspect Supremacy bonusgroup1 = {912,1100,10,9,0}, -- Regen Supremacy bonusgroup2 = {805,1350,10,9,0}, -- Block Spells bonusgroup3 = {889,1200,10,9,0}, -- Regen per hit bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13776,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4329, newBlueprint); newBlueprint = { id = 4330, name = "shrinkhead_darkforce", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {454,1400,10,9,0}, -- Aspect Netherworld bonusgroup1 = {475,1450,10,9,0}, -- Netherworld Lore bonusgroup2 = {672,1300,10,9,0}, -- Cast Speed bonusgroup3 = {863,1100,10,9,0}, -- Stamina % bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13624,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4330, newBlueprint); newBlueprint = { id = 4331, name = "shrinkhead_boneflame", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {35,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {828,1350,10,9,0}, -- Block Projectiles bonusgroup1 = {513,1150,10,9,0}, -- Defensive Skills bonusgroup2 = {402,1250,10,9,0}, -- Run speed bonusgroup3 = {645,550,10,9,0}, -- all armor flat bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13775,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4331, newBlueprint); newBlueprint = { id = 4332, name = "forge_gem_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {550,1000,1,4,0}, bonusgroup1 = {524,500,10,9,0}, -- Magic Damage % itemtypes = {10835,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4332, newBlueprint); newBlueprint = { id = 4333, name = "forge_wolfteeth_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {657,1000,1,4,0}, bonusgroup1 = {523,500,10,9,0}, -- Poison Damage +% itemtypes = {9792,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4333, newBlueprint); newBlueprint = { id = 4334, name = "forge_lava_rock_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {655,1000,1,4,0}, bonusgroup1 = {526,500,10,9,0}, -- Fire Damage % itemtypes = {9787,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4334, newBlueprint); newBlueprint = { id = 4335, name = "forge_ice_crystal_unique", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,13,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "forge", specialuseonly = 0, bonusgroup0 = {656,1000,1,4,0}, bonusgroup1 = {525,500,10,9,0}, -- Ice Damage % itemtypes = {9786,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4335, newBlueprint); newBlueprint = { id = 4336, name = "shield_heraldofzakarum", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {50,14,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1200,10,9,0}, -- All Skills bonusgroup1 = {761,1400,10,9,0}, -- Block CC bonusgroup2 = {662,1250,10,9,0}, -- Damage Mitigation Physical bonusgroup3 = {419,1550,10,9,0}, -- Vitality bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13786,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4336, newBlueprint); newBlueprint = { id = 4337, name = "shield_abyssal_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13793,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4337, newBlueprint); newBlueprint = { id = 4338, name = "sword_frostmounrne_orange_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13794,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4338, newBlueprint); newBlueprint = { id = 4339, name = "shield_thorny_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13795,13796,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4339, newBlueprint); newBlueprint = { id = 4340, name = "shield_lidless_wall", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {55,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1200,10,9,0}, -- All Skills bonusgroup1 = {863,1100,10,9,0}, -- Stamina % bonusgroup2 = {672,1300,10,9,0}, -- Cast Speed bonusgroup3 = {532,500,10,9,0}, -- increase light radius bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13799,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4340, newBlueprint); newBlueprint = { id = 4341, name = "shield_wall_of_the_eyeless", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {700,0,0,300,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {672,1300,10,9,0}, -- Cast Speed bonusgroup1 = {889,1200,10,9,0}, -- Regen per hit bonusgroup2 = {284,1450,10,9,0}, -- Defense Value % bonusgroup3 = {654,1300,10,9,0}, -- Poison Armor % bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13800,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4341, newBlueprint); newBlueprint = { id = 4342, name = "shield_umbral_disk", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {35,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {892,1645,10,9,0}, -- Opponents Attack Value bonusgroup1 = {761,1250,10,9,0}, -- Block CC bonusgroup2 = {720,1200,10,9,0}, -- Max Hitpoints bonusgroup3 = {416,1500,10,9,0}, -- Dexterity bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13801,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4342, newBlueprint); newBlueprint = { id = 4343, name = "shield_taebaek", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {55,14,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {871,1350,10,9,0}, -- Survival Bonus bonusgroup1 = {833,1250,10,9,0}, -- Reflect Stun bonusgroup2 = {873,1250,10,9,0}, -- Regeneration Time bonusgroup3 = {750,1000,10,9,0}, -- Silver Slot bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13802,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4343, newBlueprint); newBlueprint = { id = 4344, name = "shield_pelta_lunata", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {45,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {27,1500,10,9,0}, -- Strength bonusgroup1 = {831,1150,10,9,0}, -- Reflect Missiles bonusgroup2 = {509,1800,10,9,0}, -- Shield Lore bonusgroup3 = {759,1100,10,9,0}, -- Detrimental Magic Effects bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13803,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4344, newBlueprint); newBlueprint = { id = 4345, name = "shield_minotaur_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13791,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4345, newBlueprint); newBlueprint = { id = 4346, name = "unique_pole_battlebranch", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {26,13,0}, lvljump = 9, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {518,1200,10,9,0}, -- Physical Damage bonusgroup1 = {527,1550,10,9,0}, -- Life leeched per hit bonusgroup2 = {20,1650,10,9,0}, -- Attack Speed bonusgroup3 = {893,1500,10,9,0}, -- Opponent's Defense Value bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {2501,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4346, newBlueprint); newBlueprint = { id = 4347, name = "unique_pole_tannr_gorerod", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {46,13,1}, lvljump = 6, usability = 0, allotment_pmfpi = {800,0,200,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {646,900,10,9,0}, -- Fire Armor bonusgroup1 = {1110,1500,10,9,0}, -- Opponents Armor -% bonusgroup2 = {517,1650,10,9,0}, -- Attack Rating Flat bonusgroup3 = {886,1800,10,9,0}, -- Deathblow bonusgroup4 = {532,500,10,9,0}, -- increase light radius bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {2504,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4347, newBlueprint); newBlueprint = { id = 4348, name = "unique_saber_djinn_slayer", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {50,13,1}, lvljump = 15, usability = 0, allotment_pmfpi = {800,100,0,100,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {124,2000,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup1 = {889,1400,10,9,0}, -- Regen per hit bonusgroup2 = {1109,64000,1,9,1}, -- Ignore enemy energy shields (Absorbtion WE -99.9 not scaling with item level) bonusgroup3 = {750,1000,10,9,0}, -- silver socket bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13804,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4348, newBlueprint); newBlueprint = { id = 4349, name = "unique_saber_krinitz_skewer", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {45,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1450,10,9,0}, -- Chance to disregard armor bonusgroup1 = {1110,1400,10,9,0}, -- Opponents Armor -% bonusgroup2 = {893,1400,10,9,0}, -- Opponent's Defense Value bonusgroup3 = {750,1000,10,9,0}, -- silver socket bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13805,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4349, newBlueprint); newBlueprint = { id = 4350, name = "unique_saber_hexfire", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {45,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {526,1500,10,9,0}, -- Fire Damage % bonusgroup1 = {447,1400,10,9,0}, -- Aspect Fire Spells bonusgroup2 = {994,1400,10,9,0}, -- Aspect Primal Magic bonusgroup3 = {877,1500,10,9,0}, -- Chance to burn bonusgroup4 = {20,1450,10,9,0}, -- Attack Speed bonusgroup5 = {860,1000,10,9,0}, -- gold socket itemtypes = {13806,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4350, newBlueprint); newBlueprint = { id = 4351, name = "unique_saber_coldsteel_eye", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {45,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {800,0,0,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {886,1800,10,9,0}, -- Deathblow bonusgroup1 = {123,1600,10,9,0}, -- slowdown by 25% bonusgroup2 = {525,1500,10,9,0}, -- Ice Damage % bonusgroup3 = {996,1400,10,9,0}, -- Aspect Elemental Magic bonusgroup4 = {448,1400,10,9,0}, -- Aspect: Cold Spells bonusgroup5 = {860,1000,10,9,0}, -- gold socket itemtypes = {13807,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4351, newBlueprint); newBlueprint = { id = 4352, name = "unique_bastardsword_culwens_point", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {30,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {670,1800,10,9,0}, -- Damage over time Poison -x% bonusgroup1 = {515,1200,10,9,0}, -- All Skills bonusgroup2 = {665,1250,10,9,0}, -- Opponent's evade chance bonusgroup3 = {536,1450,10,9,0}, -- Open Wounds bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {7434,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4352, newBlueprint); newBlueprint = { id = 4353, name = "unique_mace_dangoon", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1212,1800,10,9,0}, -- Damage to Undead bonusgroup1 = {876,1850,10,9,0}, -- Banish Undead bonusgroup2 = {20,1450,10,9,0}, -- Attack Speed bonusgroup3 = {522,800,10,9,0}, -- Flat Fire Damage bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {860,1000,10,9,0}, -- gold socket itemtypes = {13808,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4353, newBlueprint); newBlueprint = { id = 4354, name = "unique_axe_tancred", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {537,1450,10,9,0}, -- Chance to disregard armor bonusgroup1 = {891,1400,10,9,0}, -- Deep Wounds bonusgroup2 = {517,1550,10,9,0}, -- Attack Rating Flat bonusgroup3 = {418,1600,10,9,0}, -- Stamina bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13809,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4354, newBlueprint); newBlueprint = { id = 4355, name = "unique_axe_butcher", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {536,1450,10,9,0}, -- Open Wounds bonusgroup1 = {895,1300,10,9,0}, -- Serious Open Wounds bonusgroup2 = {886,1700,10,9,0}, -- Deathblow bonusgroup3 = {750,1000,10,9,0}, -- silver socket bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13810,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4355, newBlueprint); newBlueprint = { id = 4356, name = "unique_axe_messerschmidt", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1213,1800,10,9,0}, -- Damage to Monsters bonusgroup1 = {530,1450,10,9,0}, -- Attack Value % bonusgroup2 = {20,1450,10,9,0}, -- Attack Speed bonusgroup3 = {516,1100,10,9,0}, -- All Combat Arts bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13811,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4356, newBlueprint); newBlueprint = { id = 4357, name = "unique_hammer_stoutnail", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {36,13,0}, lvljump = 4, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {661,1500,10,9,0}, -- Damage Mitigation Magic bonusgroup1 = {29,1350,10,9,0}, -- Physical Damage % bonusgroup2 = {37,1000,10,9,0}, -- Strength % bonusgroup3 = {865,1000,10,9,0}, -- Vitality % bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13812,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4357, newBlueprint); newBlueprint = { id = 4358, name = "unique_axe_guardian_naga", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {700,0,0,300,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {523,1800,10,9,0}, -- Poison Damage +% bonusgroup1 = {649,800,10,9,0}, -- Poison Armor bonusgroup2 = {880,2000,10,9,0}, -- Chance to Poison bonusgroup3 = {452,1600,10,9,0}, -- Aspect GI-Poison and Bone bonusgroup4 = {685,1600,10,9,0}, -- Aspect Nature-Amazon Magic bonusgroup5 = {860,1000,10,9,0}, -- gold socket itemtypes = {13813,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4358, newBlueprint); newBlueprint = { id = 4359, name = "unique_hammer_demon_limb", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {46,13,1}, lvljump = 14, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {124,2000,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup1 = {527,1350,10,9,0}, -- Life leeched per hit bonusgroup2 = {512,1200,10,9,0}, -- Offensive Skills bonusgroup3 = {659,1500,10,9,0}, -- Damage Mitigation: Fire bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13814,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4359, newBlueprint); newBlueprint = { id = 4360, name = "unique_axe_coldkill", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {521,800,10,9,0}, -- Ice Damage Flat bonusgroup1 = {878,2000,10,9,0}, -- Chance to Freeze +% bonusgroup2 = {1106,1400,10,9,0}, -- Chance to Stun bonusgroup3 = {500,1800,10,9,0}, -- Damage Lore bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {860,1000,10,9,0}, -- gold socket itemtypes = {13815,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4360, newBlueprint); newBlueprint = { id = 4361, name = "unique_axe_rakescar", palettebits = "1111111111111111", dmgvariation = 90, minconstraints = {32,13,0}, lvljump = 6, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {1108,1800,10,9,0}, -- Damage to Wild Animals bonusgroup1 = {894,800,10,9,0}, -- Opponents chance to reflect melee bonusgroup2 = {1107,1350,10,9,0}, -- Chance to hit additional opponents bonusgroup3 = {750,1000,10,9,0}, -- silver socket bonusgroup4 = {860,1000,10,9,0}, -- gold socket itemtypes = {13816,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4361, newBlueprint); newBlueprint = { id = 4362, name = "unique_halberd_dimoak", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {891,1400,10,9,0}, -- Deadly Wounds bonusgroup1 = {892,1450,10,9,0}, -- Opponents Attack Value bonusgroup2 = {883,1400,10,9,0}, -- Chance to fear opponents away bonusgroup3 = {750,1000,10,9,0}, -- silver socket bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13819,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4362, newBlueprint); newBlueprint = { id = 4363, name = "unique_staff_chromatic", palettebits = "1111111111111111", dmgvariation = 110, minconstraints = {48,14,1}, lvljump = 12, usability = 0, allotment_pmfpi = {400,200,200,0,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {720,1250,10,9,0}, -- Max Hitpoints bonusgroup1 = {524,1350,10,9,0}, bonusgroup2 = {525,1350,10,9,0}, bonusgroup3 = {526,1350,10,9,0}, bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot bonusgroup5 = {860,1000,10,9,0}, -- Gold Slot bonusgroup6 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13817,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4363, newBlueprint); newBlueprint = { id = 4364, name = "unique_2hsword_patriarch", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,1650,10,9,0}, -- Magic Find bonusgroup1 = {27,1900,10,9,0}, -- Strength bonusgroup2 = {416,1900,10,9,0}, -- Dexterity bonusgroup3 = {720,1450,10,9,0}, -- Max Hitpoints bonusgroup4 = {860,1000,10,9,0}, -- gold socket bonusgroup5 = {751,1000,10,9,0}, -- gold socket itemtypes = {13818,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4364, newBlueprint); newBlueprint = { id = 4365, name = "unique_2hsword_cloudcrack", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {524,1800,10,9,0}, -- Magic Damage % bonusgroup1 = {627,1550,10,9,0}, -- Aspect: Celestial Magic-Devout Offense bonusgroup2 = {450,1550,10,9,0}, -- Aspect: Malevolent Champion-Tactical Warfare bonusgroup3 = {648,1000,10,9,0}, -- Magic Armor bonusgroup4 = {750,1000,10,9,0}, -- silver socket bonusgroup5 = {860,1000,10,9,0}, -- gold socket bonusgroup6 = {751,1000,10,9,0}, -- gold socket itemtypes = {13820,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4365, newBlueprint); newBlueprint = { id = 4366, name = "unique_2hsword_shadowfang", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {30,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {800,0,0,200,200}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {889,1400,10,9,0}, -- Regen per hit bonusgroup1 = {527,1550,10,9,0}, -- Life leeched per hit bonusgroup2 = {647,500,10,9,0}, -- Ice Armor bonusgroup3 = {649,500,10,9,0}, -- Poison Armor bonusgroup4 = {871,1450,10,9,0}, -- Survival Bonus bonusgroup5 = {860,1000,10,9,0}, -- gold socket bonusgroup6 = {751,1000,10,9,0}, -- gold socket itemtypes = {13821,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4366, newBlueprint); newBlueprint = { id = 4367, name = "unique_bow_windforce", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {50,14,1}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1800,10,9,0}, -- Attack Speed bonusgroup1 = {889,1650,10,9,0}, -- Regen per hit bonusgroup2 = {873,1400,10,9,0}, -- Regeneration Time bonusgroup3 = {416,1900,10,9,0}, -- Dexterity bonusgroup4 = {884,1650,10,9,0}, -- Knockback bonusgroup5 = {518,800,10,9,0}, -- Physical Damage bonusgroup6 = {860,1000,10,9,0}, -- gold socket bonusgroup7 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13822,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4367, newBlueprint); newBlueprint = { id = 4368, name = "unique_bow_riphook", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {35,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {536,1600,10,9,0}, -- Open Wounds bonusgroup1 = {123,2000,10,9,0}, -- slowdown by 25% bonusgroup2 = {20,1450,10,9,0}, -- Attack Speed bonusgroup3 = {527,1450,10,9,0}, -- Life leeched per hit bonusgroup4 = {418,1900,10,9,0}, -- Stamina bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13823,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4368, newBlueprint); newBlueprint = { id = 4369, name = "fistweapon_natalya", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {850,0,150,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {124,1500,10,9,0}, -- sb_off_dmg_mag_demon bonusgroup1 = {1212,1500,10,9,0}, -- Damage to Undead bonusgroup2 = {893,1400,10,9,0}, -- Opponent's Defense Value bonusgroup3 = {20,1300,10,9,0}, -- Attack Speed bonusgroup4 = {521,800,10,9,0}, -- Ice Damage Flat bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13828,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4369, newBlueprint); newBlueprint = { id = 4370, name = "fistweapon_jade_talons", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {889,1350,10,9,0}, -- Regen per hit bonusgroup1 = {650,1250,10,9,0}, -- Armor % bonusgroup2 = {75,1250,10,9,0}, -- Direct Damage bonusgroup3 = {511,1000,10,9,0}, -- All CA Skills bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13826,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4370, newBlueprint); newBlueprint = { id = 4371, name = "fistweapon_firelizard_talons", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {700,0,300,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {522,800,10,9,0}, -- Flat Fire Damage bonusgroup1 = {20,1300,10,9,0}, -- Attack Speed bonusgroup2 = {659,1250,10,9,0}, -- Fire Mitigation bonusgroup3 = {697,1350,10,9,0}, -- Aspect Devout Guardian-Martial Arts bonusgroup4 = {703,1350,10,9,0}, -- Aspect Source Warden-Traps bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13830,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4371, newBlueprint); newBlueprint = { id = 4372, name = "fistweapon_shadowkiller", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {40,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {850,0,0,150,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {873,1300,10,9,0}, -- Regeneration Time bonusgroup1 = {123,1650,10,9,0}, -- slowdown by 25% bonusgroup2 = {665,1350,10,9,0}, -- Opponent's evade chance bonusgroup3 = {857,1000,10,9,0}, -- Silver Slot bonusgroup4 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13829,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4372, newBlueprint); newBlueprint = { id = 4373, name = "unique_shortbow_ravenclaw", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {40,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {20,1800,10,9,0}, -- Attack Speed bonusgroup1 = {1107,1650,10,9,0}, -- Chance to hit additional opponents bonusgroup2 = {530,1600,10,9,0}, -- Attack Value % bonusgroup3 = {416,1900,10,9,0}, -- Dexterity bonusgroup4 = {1212,1650,10,9,0}, -- Damage to Undead bonusgroup5 = {518,800,10,9,0}, -- Physical Damage bonusgroup6 = {860,1000,10,9,0}, -- gold socket itemtypes = {13834,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4373, newBlueprint); newBlueprint = { id = 4374, name = "unique_shortbow_skystrike", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {45,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {524,1800,10,9,0}, -- Magic Damage % bonusgroup1 = {691,1650,10,9,0}, -- Aspect: Voodoo-Storm Combat bonusgroup2 = {446,1650,10,9,0}, -- Aspect: Arcania-Lightning Spells bonusgroup3 = {20,1800,10,9,0}, -- Attack Speed bonusgroup4 = {673,1850,10,9,0}, -- Ranged Defense Value bonusgroup5 = {520,800,10,9,0}, -- Magic Damage bonusgroup6 = {860,1000,10,9,0}, -- gold socket bonusgroup7 = {857,1000,10,9,0}, -- Silver Slot itemtypes = {13833,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4374, newBlueprint); newBlueprint = { id = 4375, name = "unique_shortbow_lycander", palettebits = "1111111111111111", dmgvariation = 120, minconstraints = {50,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {515,1200,10,9,0}, -- All Skills bonusgroup1 = {516,1200,10,9,0}, -- All Combat Arts bonusgroup2 = {871,1200,10,9,0}, -- Survival Bonus bonusgroup3 = {20,1400,10,9,0}, -- Attack Speed bonusgroup4 = {889,1300,10,9,0}, -- Regen per hit bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13832,}, wearergroups = {'WEARGROUP_DRYADIN',}, } mgr.createBlueprint(4375, newBlueprint); newBlueprint = { id = 4376, name = "unique_recurvebow_blastbark", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {35,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {800,0,0,200,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {671,1300,10,9,0}, -- HP regeneration bonusgroup1 = {139,1600,10,9,0}, -- Chance to Pierce RW bonusgroup2 = {1108,2000,10,9,0}, -- Damage to Wild Animals bonusgroup3 = {1106,1600,10,9,0}, -- Chance to Stun bonusgroup4 = {857,1000,10,9,0}, -- Silver Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13840,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4376, newBlueprint); newBlueprint = { id = 4377, name = "unique_recurvebow_wizendraw", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {35,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {863,1350,10,9,0}, -- Stamina % bonusgroup1 = {672,1500,10,9,0}, -- Cast Speed bonusgroup2 = {645,800,10,9,0}, -- all armor flat bonusgroup3 = {874,1000,10,9,0}, -- CA range bonusgroup4 = {767,1450,10,9,0}, -- Chance for critical hits bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13843,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4377, newBlueprint); newBlueprint = { id = 4378, name = "unique_recurvebow_kuko", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {35,13,0}, lvljump = 5, usability = 0, allotment_pmfpi = {800,0,200,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {872,1450,10,9,0}, -- Regen from Buffs bonusgroup1 = {526,1600,10,9,0}, -- Fire Damage % bonusgroup2 = {497,1650,10,9,0}, -- Ranged Weapons bonusgroup3 = {886,1800,10,9,0}, -- Deathblow bonusgroup4 = {749,1000,10,9,0}, -- Bronze Slot bonusgroup5 = {859,1000,10,9,0}, -- Gold Slot itemtypes = {13838,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4378, newBlueprint); newBlueprint = { id = 4379, name = "reaper_scythe_npc", palettebits = "1111111111111111", dmgvariation = 140, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13759,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4379, newBlueprint); newBlueprint = { id = 4380, name = "ethereal_shortsword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,14,2}, lvljump = 20, usability = 0, allotment_pmfpi = {100,0,0,0,900}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {521,1000,10,9,0}, -- Ice Damage Flat bonusgroup1 = {890,600,10,9,0}, -- Leech Life % bonusgroup2 = {515,1000,10,9,0}, -- All Skills bonusgroup3 = {537,1500,10,9,0}, -- Chance to disregard armor bonusgroup4 = {78,1500,10,9,0}, -- Serious Open Wounds SWM specialuseonly = 0, itemtypes = {7759,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4380, newBlueprint); newBlueprint = { id = 4381, name = "ethereal_greatsword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,14,2}, lvljump = 20, usability = 0, allotment_pmfpi = {100,0,0,0,900}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {521,2000,10,9,0}, -- Ice Damage Flat bonusgroup1 = {890,1000,10,9,0}, -- Leech Life % bonusgroup2 = {515,1500,10,9,0}, -- All Skills bonusgroup3 = {537,2000,10,9,0}, -- Chance to disregard armor bonusgroup4 = {78,2000,10,9,0}, -- Serious Open Wounds SWM specialuseonly = 0, itemtypes = {7763,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4381, newBlueprint); newBlueprint = { id = 4382, name = "ethereal_axe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,14,2}, lvljump = 20, usability = 0, allotment_pmfpi = {100,0,0,0,900}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {521,1000,10,9,0}, -- Ice Damage Flat bonusgroup1 = {890,600,10,9,0}, -- Leech Life % bonusgroup2 = {515,1000,10,9,0}, -- All Skills bonusgroup3 = {537,1500,10,9,0}, -- Chance to disregard armor bonusgroup4 = {1217,1500,10,9,0}, -- Deep Wounds HWM specialuseonly = 0, itemtypes = {7760,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4382, newBlueprint); newBlueprint = { id = 4383, name = "ethereal_maul", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,14,2}, lvljump = 20, usability = 0, allotment_pmfpi = {100,0,0,0,900}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {521,2000,10,9,0}, -- Ice Damage Flat bonusgroup1 = {890,1000,10,9,0}, -- Leech Life % bonusgroup2 = {515,1500,10,9,0}, -- All Skills bonusgroup3 = {537,2000,10,9,0}, -- Chance to disregard armor bonusgroup4 = {1217,2000,10,9,0}, -- Deep Wounds HWM specialuseonly = 0, itemtypes = {7762,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4383, newBlueprint); newBlueprint = { id = 4384, name = "ethereal_shortbow", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {60,14,2}, lvljump = 20, usability = 0, allotment_pmfpi = {100,0,0,0,900}, uniquename = "set", specialuseonly = 0, bonusgroup0 = {521,2000,10,9,0}, -- Ice Damage Flat bonusgroup1 = {890,1000,10,9,0}, -- Leech Life % bonusgroup2 = {515,1500,10,9,0}, -- All Skills bonusgroup3 = {537,2000,10,9,0}, -- Chance to disregard armor bonusgroup4 = {139,2000,10,9,0}, -- Chance to pierce RWM specialuseonly = 0, itemtypes = {7758,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4384, newBlueprint); newBlueprint = { id = 4385, name = "paladin_scepter", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {890,1000,10,9,0}, -- Leech Life % itemtypes = {11607,13992,11606,2463,13585,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4385, newBlueprint); newBlueprint = { id = 4386, name = "paladin_shield", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {645,1000,10,9,0}, -- all armor flat itemtypes = {13441,2404,2407,2392,2405,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4386, newBlueprint); newBlueprint = { id = 4387, name = "fistweapon_darkelves", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13824,13825,13826,13827,13828,13829,13830,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4387, newBlueprint); newBlueprint = { id = 4388, name = "shield_elf_paladin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {8188,11626,2408,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4388, newBlueprint); newBlueprint = { id = 4389, name = "sword_elf_paladin", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {800,200,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13513,13805,7469,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4389, newBlueprint); newBlueprint = { id = 4390, name = "shield_amazon_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,150,0,0,150}, uniquename = "unique", specialuseonly = 0, itemtypes = {13517,13506,13803,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4390, newBlueprint); newBlueprint = { id = 4391, name = "axe_amazon_npc", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {700,150,0,150,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13527,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4391, newBlueprint); newBlueprint = { id = 4392, name = "staff_ormus", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {2493,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4392, newBlueprint); newBlueprint = { id = 4393, name = "staff_lysander", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {4984,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4393, newBlueprint); newBlueprint = { id = 4394, name = "staff_cain", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {2491,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4394, newBlueprint); newBlueprint = { id = 4395, name = "blacksmith_hammer", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13885,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4395, newBlueprint); newBlueprint = { id = 4396, name = "paladin_2h_sword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7388,7385,13608,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4396, newBlueprint); newBlueprint = { id = 4397, name = "paladin_drakehlem", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13892,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4397, newBlueprint); newBlueprint = { id = 4398, name = "paladin_desert_saber", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13807,13806,13805,13804,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4398, newBlueprint); newBlueprint = { id = 4399, name = "paladin_desert_shield", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7390,9961,9960,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4399, newBlueprint); newBlueprint = { id = 4400, name = "royal_knight_axes", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7430,7592,7593,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4400, newBlueprint); newBlueprint = { id = 4401, name = "gold_knight_maces", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13459,13456,11608,13993,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4401, newBlueprint); newBlueprint = { id = 4402, name = "gold_knight_shields", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13227,10279,11624,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4402, newBlueprint); newBlueprint = { id = 4403, name = "paladin_2h_axes_hammers", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {7431,8179,8181,8182,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4403, newBlueprint); newBlueprint = { id = 4404, name = "dark_army_elite_2h_axe", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {500,0,500,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13900,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4404, newBlueprint); newBlueprint = { id = 4405, name = "leoric_2h_sword", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13514,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4405, newBlueprint); newBlueprint = { id = 4406, name = "npc_axe_butcher", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {536,450,10,1,0}, -- Open Wounds bonusgroup1 = {895,300,10,1,0}, -- Serious Open Wounds itemtypes = {13810,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4406, newBlueprint); newBlueprint = { id = 4407, name = "malthael_sickle", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, itemtypes = {13916,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4407, newBlueprint); newBlueprint = { id = 4408, name = "NPC_SE_dragoncult_fighter_helmet_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13931,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(4408, newBlueprint); newBlueprint = { id = 4409, name = "tradeitem_woodelf_mercenary", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "tradeitem", specialuseonly = 0, itemtypes = {13948,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4409, newBlueprint); newBlueprint = { id = 4410, name = "NPC_HU_viking_beard_red", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7625,7627,7629,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(4410, newBlueprint); newBlueprint = { id = 4411, name = "NPC_HU_viking_beard_black", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {7626,7628,7630,}, wearergroups = {'WEARGROUP_NPC_ONLY',}, } mgr.createBlueprint(4411, newBlueprint); newBlueprint = { id = 4412, name = "sword_vilehusk", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {10,14,0}, lvljump = 10, usability = 0, allotment_pmfpi = {700,0,0,300,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {20,1350,10,9,0}, -- Attack Speed bonusgroup1 = {523,1450,10,9,0}, -- Poison Damage +% bonusgroup2 = {1212,2000,10,9,0}, -- Damage to Undead bonusgroup3 = {654,1300,10,9,0}, -- Poison Armor % bonusgroup4 = {426,2000,10,9,0}, -- Decrepify bonusgroup5 = {857,1000,10,9,0}, -- Silver Slot bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot itemtypes = {13949,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4412, newBlueprint); newBlueprint = { id = 4413, name = "Qis_Book_LamEssen", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13959,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(4413, newBlueprint); newBlueprint = { id = 4414, name = "Qis_Book_GoldElixir", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, itemtypes = {13960,}, wearergroups = {'WEARGROUP_INVALID',}, } mgr.createBlueprint(4414, newBlueprint); newBlueprint = { id = 4415, name = "sword02set02_vampire_NPC", palettebits = "1111111111111111", dmgvariation = 100, minconstraints = {1,1,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {527,1350,10,9,0}, -- Life Leech per Hit bonusgroup1 = {26,1300,10,9,0}, -- Tactics Lore bonusgroup2 = {536,1400,1,9,0}, -- Open Wounds itemtypes = {13512,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4415, newBlueprint); newBlueprint = { id = 4416, name = "qis_dagger_gidbinn", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {1,0,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 1, bonusgroup0 = {267,600,1,9,0}, bonusgroup1 = {393,600,1,5,0}, bonusgroup2 = {392,600,1,2,0}, itemtypes = {4954,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(4416, newBlueprint); -- D2F Items End -- Bonus Exporter local newBonus = {} newBonus = { -- name = "sb_addskill_ATT_swordlore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SWORD_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(5, newBonus); newBonus = { -- name = "sb_addskill_ATT_tactics", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TACTICS_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(18, newBonus); newBonus = { -- name = "sb_addskill_DEF_pacifism", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_PACIFISM", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(362, newBonus); newBonus = { -- name = "bb_debuff_movespeed", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_WALKSPEED", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(426, newBonus); newBonus = { -- name = "wb_ohdl_noevade", rating = 21, basedonskill = "SKILL_OFFHAND_WEAPON_LORE", type = "BONUS_NOEVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,50,900}, difficultyvaluerange1 = {1,62,1050}, difficultyvaluerange2 = {2,75,1200}, difficultyvaluerange3 = {3,87,1350}, difficultyvaluerange4 = {4,100,1500}, } mgr.createBonus(91, newBonus); newBonus = { -- name = "wb_hftm_slowdown", rating = 12, basedonskill = "skill_hafted_weapon_mastery", type = "BONUS_CHANCE_SLOWDOWN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,44,55}, difficultyvaluerange1 = {1,49,68}, difficultyvaluerange2 = {2,54,82}, difficultyvaluerange3 = {3,60,96}, difficultyvaluerange4 = {4,66,110}, } mgr.createBonus(83, newBonus); newBonus = { -- name = "sb_def_armor_phy", rating = 1, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(389, newBonus); newBonus = { -- name = "sb_off_energyleech_whit", rating = 23, basedonskill = "SKILL_INVALID", type = "BONUS_ENERGYLEECH_WHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,5,0}, difficultyvaluerange0 = {0,25,125}, difficultyvaluerange1 = {1,33,165}, difficultyvaluerange2 = {2,41,205}, difficultyvaluerange3 = {3,50,250}, difficultyvaluerange4 = {4,60,300}, } mgr.createBonus(665, newBonus); newBonus = { -- name = "sb_addskill_DEF_armor", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ARMOR_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(363, newBonus); newBonus = { -- name = "sb_def_damping_any", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {15,11,0}, difficultyvaluerange0 = {0,15,50}, difficultyvaluerange1 = {1,17,55}, difficultyvaluerange2 = {2,20,60}, difficultyvaluerange3 = {3,22,65}, difficultyvaluerange4 = {4,25,70}, } mgr.createBonus(458, newBonus); newBonus = { -- name = "sb_off_bleeding", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_BLEEDING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(391, newBonus); newBonus = { -- name = "sb_ohdl_damping_fire", rating = 34, basedonskill = "SKILL_OFFHAND_WEAPON_LORE", type = "BONUS_DAMPING", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {10,9,0}, difficultyvaluerange0 = {0,40,130}, difficultyvaluerange1 = {1,45,140}, difficultyvaluerange2 = {2,50,150}, difficultyvaluerange3 = {3,65,165}, difficultyvaluerange4 = {4,70,170}, } mgr.createBonus(90, newBonus); newBonus = { -- name = "wb_dstl_amount_effectdam", rating = 5, basedonskill = "skill_distance_weapon_lore", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,25,62}, difficultyvaluerange1 = {1,36,75}, difficultyvaluerange2 = {2,48,88}, difficultyvaluerange3 = {3,60,105}, difficultyvaluerange4 = {4,75,125}, } mgr.createBonus(116, newBonus); newBonus = { -- name = "wb_dstm_chance_effectdam", rating = 15, basedonskill = "skill_distance_weapon_mastery", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,50,220}, difficultyvaluerange1 = {1,70,245}, difficultyvaluerange2 = {2,90,270}, difficultyvaluerange3 = {3,110,300}, difficultyvaluerange4 = {4,150,330}, } mgr.createBonus(117, newBonus); newBonus = { -- name = "wb_hftm_stunchance", rating = 12, basedonskill = "skill_hafted_weapon_mastery", type = "BONUS_STUN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,44,55}, difficultyvaluerange1 = {1,50,68}, difficultyvaluerange2 = {2,55,82}, difficultyvaluerange3 = {3,60,96}, difficultyvaluerange4 = {4,66,110}, } mgr.createBonus(82, newBonus); newBonus = { -- name = "sb_off_dam_t-mut_rel", rating = 41, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_T_MUTATION", usagebits = 65535, minconstraints = {1,13,0}, difficultyvaluerange0 = {0,70,310}, difficultyvaluerange1 = {1,120,380}, difficultyvaluerange2 = {2,130,450}, difficultyvaluerange3 = {3,160,520}, difficultyvaluerange4 = {4,190,800}, } mgr.createBonus(89, newBonus); newBonus = { -- name = "wb_hftm_wounded_rage", rating = 25, basedonskill = "skill_hafted_weapon_mastery", type = "BONUS_WOUNDEDRAGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,5,1}, difficultyvaluerange0 = {0,300,350}, difficultyvaluerange1 = {1,330,400}, difficultyvaluerange2 = {2,360,450}, difficultyvaluerange3 = {3,400,520}, difficultyvaluerange4 = {4,450,600}, } mgr.createBonus(81, newBonus); newBonus = { -- name = "sb_def_armor_phy_rel", rating = 1, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR_REL", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,400}, difficultyvaluerange2 = {2,80,500}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(390, newBonus); newBonus = { -- name = "bb_debuff_root", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_ROOT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(227, newBonus); newBonus = { -- name = "crmount_eshield_regen_rel", rating = 16, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD_REGENERATION", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,200,500}, difficultyvaluerange1 = {1,250,600}, difficultyvaluerange2 = {2,300,700}, difficultyvaluerange3 = {3,350,850}, difficultyvaluerange4 = {4,400,1000}, } mgr.createBonus(727, newBonus); newBonus = { -- name = "crbonus_chance_bleeding", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_BLEEDING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(734, newBonus); newBonus = { -- name = "uni_relattr_dex", rating = 30, basedonskill = "SKILL_INVALID", type = "BONUS_STATS_REL", spez = "STAT_DEX", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(637, newBonus); newBonus = { -- name = "sb_addskill_ATT_pole_arm_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_POLE_ARM_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(357, newBonus); newBonus = { -- name = "sb_addskill_ATT_wizzardstaff_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_WIZARDSTAFF_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(351, newBonus); newBonus = { -- name = "sb_addskill_DEF_spellresist_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SPELL_RESIST_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(365, newBonus); newBonus = { -- name = "sb_off_lowcost", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_LOWCOST", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,8,0}, difficultyvaluerange0 = {0,80,120}, difficultyvaluerange1 = {1,90,130}, difficultyvaluerange2 = {2,110,170}, difficultyvaluerange3 = {3,130,180}, difficultyvaluerange4 = {4,150,200}, } mgr.createBonus(393, newBonus); newBonus = { -- name = "sb_def_slowdown", rating = 12, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_SLOWDOWN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,44,55}, difficultyvaluerange1 = {1,49,68}, difficultyvaluerange2 = {2,54,82}, difficultyvaluerange3 = {3,60,96}, difficultyvaluerange4 = {4,66,110}, } mgr.createBonus(93, newBonus); newBonus = { -- name = "wb_swdl_bleeding", rating = 25, basedonskill = "skill_sword_lore", type = "BONUS_BLEEDING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(13, newBonus); newBonus = { -- name = "sb_def_armor_poi", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(449, newBonus); newBonus = { -- name = "sb_power_AL_dropquali_rel", rating = 26, basedonskill = "skill_alchemist", type = "BONUS_MAGICFIND", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,500,1500}, difficultyvaluerange1 = {1,600,1800}, difficultyvaluerange2 = {2,700,2100}, difficultyvaluerange3 = {3,850,2550}, difficultyvaluerange4 = {4,1000,3000}, } mgr.createBonus(585, newBonus); newBonus = { -- name = "sb_def_armor_poi_rel", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR_REL", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,400}, difficultyvaluerange2 = {2,80,500}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(454, newBonus); newBonus = { -- name = "sb_off_dmg_mag_demon", rating = 41, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_DEMON", usagebits = 65535, minconstraints = {25,13,0}, difficultyvaluerange0 = {0,100,600}, difficultyvaluerange1 = {1,130,800}, difficultyvaluerange2 = {2,160,1000}, difficultyvaluerange3 = {3,200,1200}, difficultyvaluerange4 = {4,250,1500}, } mgr.createBonus(94, newBonus); newBonus = { -- name = "sb_power_AL_armor_phy", rating = 24, basedonskill = "skill_alchemist", type = "BONUS_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,1000}, difficultyvaluerange1 = {1,70,1400}, difficultyvaluerange2 = {2,90,1800}, difficultyvaluerange3 = {3,120,2400}, difficultyvaluerange4 = {4,150,3000}, } mgr.createBonus(583, newBonus); newBonus = { -- name = "sb_off_spell_intensity_rel", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_SPELL_INTENSITY", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,100,250}, difficultyvaluerange1 = {1,125,300}, difficultyvaluerange2 = {2,150,350}, difficultyvaluerange3 = {3,175,425}, difficultyvaluerange4 = {4,200,500}, } mgr.createBonus(597, newBonus); newBonus = { -- name = "bb_shield_reload_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD_RELOAD_REL", spez = "", spez2 = "", usagebits = 65425, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(414, newBonus); newBonus = { -- name = "bb_chance_block_spell", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(394, newBonus); newBonus = { -- name = "bb_reduce_speed_fight", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_ATTACKSPEED", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(198, newBonus); newBonus = { -- name = "bb_reduce_speed_walk", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_WALKSPEED", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(197, newBonus); newBonus = { -- name = "bb_reduce_speed_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_ATTACKWALKSPEED", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(199, newBonus); newBonus = { -- name = "sb_def_armor_any", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {15,11,0}, difficultyvaluerange0 = {1,8,160}, difficultyvaluerange1 = {2,10,200}, difficultyvaluerange2 = {3,12,240}, difficultyvaluerange3 = {4,15,300}, difficultyvaluerange4 = {0,6,120}, } mgr.createBonus(445, newBonus); newBonus = { -- name = "bbv_regaspect_single", rating = 0, basedonskill = "SKILL_INVALID", type = "", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(672, newBonus); newBonus = { -- name = "bb_chance_block_missile", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(395, newBonus); newBonus = { -- name = "wb_bhdm_surehit", rating = 21, basedonskill = "skill_fistweapon_mastery", type = "BONUS_SUREHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,75,150}, difficultyvaluerange1 = {1,80,160}, difficultyvaluerange2 = {2,85,170}, difficultyvaluerange3 = {3,92,185}, difficultyvaluerange4 = {4,100,200}, } mgr.createBonus(95, newBonus); newBonus = { -- name = "wb_dstl_attackspeed", rating = 11, basedonskill = "skill_distance_weapon_lore", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(107, newBonus); newBonus = { -- name = "bb_chance_block_root", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_ROOT", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(416, newBonus); newBonus = { -- name = "wb_swdl_deepwound", rating = 25, basedonskill = "skill_sword_lore", type = "BONUS_DEEPWOUND", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,140}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(16, newBonus); newBonus = { -- name = "sb_power_AL_AWrel", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,500,5000}, difficultyvaluerange1 = {1,600,6000}, difficultyvaluerange2 = {2,700,7000}, difficultyvaluerange3 = {3,850,8500}, difficultyvaluerange4 = {4,1000,9999}, } mgr.createBonus(594, newBonus); newBonus = { -- name = "sb_arml_addVW", rating = 11, basedonskill = "skill_armor_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,250}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(600, newBonus); newBonus = { -- name = "sb_arml_addVW_missile", rating = 11, basedonskill = "skill_armor_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE_MISSILES", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,150}, difficultyvaluerange1 = {1,10,200}, difficultyvaluerange2 = {2,12,250}, difficultyvaluerange3 = {3,15,315}, difficultyvaluerange4 = {4,18,380}, } mgr.createBonus(601, newBonus); newBonus = { -- name = "sb_armm_reduce_debuffs", rating = 32, basedonskill = "skill_armor_mastery", type = "BONUS_REDUCE_DEBUFFS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,250,300}, difficultyvaluerange1 = {1,300,375}, difficultyvaluerange2 = {2,375,450}, difficultyvaluerange3 = {3,450,600}, difficultyvaluerange4 = {4,600,800}, } mgr.createBonus(602, newBonus); newBonus = { -- name = "sb_def_chance_block_missile", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(609, newBonus); newBonus = { -- name = "sb_shldl_chance_block_missile", rating = 11, basedonskill = "skill_shield_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,200,800}, difficultyvaluerange1 = {1,250,1400}, difficultyvaluerange2 = {2,300,2000}, difficultyvaluerange3 = {3,350,3000}, difficultyvaluerange4 = {4,400,4650}, } mgr.createBonus(608, newBonus); newBonus = { -- name = "sb_shldl_chance_block_CC", rating = 11, basedonskill = "skill_shield_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,200,800}, difficultyvaluerange1 = {1,250,1400}, difficultyvaluerange2 = {2,300,2000}, difficultyvaluerange3 = {3,350,3000}, difficultyvaluerange4 = {4,400,4650}, } mgr.createBonus(607, newBonus); newBonus = { -- name = "sb_def_chance_reflect_stun", rating = 32, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_STUN", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,30,75}, difficultyvaluerange1 = {1,37,95}, difficultyvaluerange2 = {2,45,120}, difficultyvaluerange3 = {3,55,150}, difficultyvaluerange4 = {4,70,200}, } mgr.createBonus(614, newBonus); newBonus = { -- name = "sb_def_chance_reflect_spell", rating = 32, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_SPELL", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(613, newBonus); newBonus = { -- name = "sb_arml_resist_effdam_poison", rating = 14, basedonskill = "skill_armor_lore", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,120,220}, difficultyvaluerange1 = {1,140,240}, difficultyvaluerange2 = {2,170,270}, difficultyvaluerange3 = {3,200,300}, difficultyvaluerange4 = {4,250,350}, } mgr.createBonus(625, newBonus); newBonus = { -- name = "sb_addskill_CA_ancient_magic_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ANCIENT_MAGIC_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(342, newBonus); newBonus = { -- name = "bb_chance_fear", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_FLEE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(396, newBonus); newBonus = { -- name = "sb_def_damping_ice", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {10,9,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(460, newBonus); newBonus = { -- name = "sb_def_damping_fire", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {10,9,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(459, newBonus); newBonus = { -- name = "sb_def_damping_magic", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {10,9,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(461, newBonus); newBonus = { -- name = "sb_def_damping_poison", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {10,9,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(463, newBonus); newBonus = { -- name = "wb_dstl_areasplash_chance", rating = 15, basedonskill = "skill_distance_weapon_lore", type = "BONUS_AREASPLASH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,150}, difficultyvaluerange1 = {1,30,175}, difficultyvaluerange2 = {2,40,190}, difficultyvaluerange3 = {3,40,225}, difficultyvaluerange4 = {4,50,250}, } mgr.createBonus(103, newBonus); newBonus = { -- name = "wb_dstl_attackspeed_mounted", rating = 11, basedonskill = "skill_distance_weapon_lore", type = "BONUS_SPEED", spez = "SPEED_ATTACK_MOUNTED", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(108, newBonus); newBonus = { -- name = "wb_swdl_lowcost", rating = 23, basedonskill = "skill_sword_lore", type = "BONUS_LOWCOST", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,80,120}, difficultyvaluerange1 = {1,90,130}, difficultyvaluerange2 = {2,110,170}, difficultyvaluerange3 = {3,130,180}, difficultyvaluerange4 = {4,150,200}, } mgr.createBonus(92, newBonus); newBonus = { -- name = "sb_addskill_IND_alchemist", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ALCHEMY", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(341, newBonus); newBonus = { -- name = "bb_dotdam_TC_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMAGE", spez = "DMG_MAGIC", spez2 = "SUBFAM_LIFE_T_MUTATION", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(397, newBonus); newBonus = { -- name = "bb_mult_spelldamage_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CA_MULTIPLIER", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(419, newBonus); newBonus = { -- name = "sb_def_dotdamping_fire", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMPING", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(464, newBonus); newBonus = { -- name = "sb_off_addAWVW", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,3,60}, difficultyvaluerange1 = {1,4,75}, difficultyvaluerange2 = {2,5,90}, difficultyvaluerange3 = {3,7,120}, difficultyvaluerange4 = {4,8,150}, } mgr.createBonus(63, newBonus); newBonus = { -- name = "sb_off_noevade", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_NOEVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {5,6,0}, difficultyvaluerange0 = {0,118,286}, difficultyvaluerange1 = {1,147,360}, difficultyvaluerange2 = {2,194,443}, difficultyvaluerange3 = {3,234,667}, difficultyvaluerange4 = {4,286,1000}, } mgr.createBonus(465, newBonus); newBonus = { -- name = "sb_off_surehit", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_SUREHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,5,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,55,110}, difficultyvaluerange2 = {2,60,120}, difficultyvaluerange3 = {3,67,135}, difficultyvaluerange4 = {4,75,150}, } mgr.createBonus(398, newBonus); newBonus = { -- name = "wb_dstl_bleeding", rating = 25, basedonskill = "skill_distance_weapon_lore", type = "BONUS_BLEEDING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(102, newBonus); newBonus = { -- name = "sb_def_evade", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_EVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {5,5,0}, difficultyvaluerange0 = {0,111,250}, difficultyvaluerange1 = {1,123,282}, difficultyvaluerange2 = {2,143,333}, difficultyvaluerange3 = {3,176,428}, difficultyvaluerange4 = {4,212,538}, } mgr.createBonus(466, newBonus); newBonus = { -- name = "wb_swdl_attackspeed", rating = 11, basedonskill = "skill_sword_lore", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(66, newBonus); newBonus = { -- name = "wb_swdl_mortalstrike", rating = 25, basedonskill = "skill_sword_lore", type = "BONUS_MORTALSTRIKE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,140}, difficultyvaluerange3 = {3,45,175}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(15, newBonus); newBonus = { -- name = "sb_power_AL_block_spell", rating = 22, basedonskill = "skill_alchemist", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,300,1000}, difficultyvaluerange1 = {1,350,2000}, difficultyvaluerange2 = {2,400,3000}, difficultyvaluerange3 = {3,450,4000}, difficultyvaluerange4 = {4,500,5650}, } mgr.createBonus(589, newBonus); newBonus = { -- name = "sb_perc_gain_exp_rel", rating = 26, basedonskill = "skill_perception", type = "BONUS_EXPERIENCE_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,75,150}, difficultyvaluerange1 = {1,90,165}, difficultyvaluerange2 = {2,105,180}, difficultyvaluerange3 = {3,125,200}, difficultyvaluerange4 = {4,150,225}, } mgr.createBonus(626, newBonus); newBonus = { -- name = "sb_arml_attackspeed", rating = 11, basedonskill = "skill_armor_lore", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {5,5,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(633, newBonus); newBonus = { -- name = "sb_arml_castspeed", rating = 12, basedonskill = "skill_armor_lore", type = "BONUS_SPEED", spez = "SPEED_CAST", spez2 = "", usagebits = 65535, minconstraints = {5,5,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(634, newBonus); newBonus = { -- name = "sb_addskill_IND_perception", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_PERCEPTION", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(343, newBonus); newBonus = { -- name = "sb_perc_dropquali_rel", rating = 26, basedonskill = "skill_perception", type = "BONUS_MAGICFIND", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,75,150}, difficultyvaluerange1 = {1,90,165}, difficultyvaluerange2 = {2,105,180}, difficultyvaluerange3 = {3,125,200}, difficultyvaluerange4 = {4,150,225}, } mgr.createBonus(630, newBonus); newBonus = { -- name = "crbonus_life_regen_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LIFE_REGENERATION_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25000,25000}, difficultyvaluerange1 = {1,25000,25000}, difficultyvaluerange2 = {2,25000,25000}, difficultyvaluerange3 = {3,25000,25000}, difficultyvaluerange4 = {4,25000,25000}, } mgr.createBonus(421, newBonus); newBonus = { -- name = "crbonus_chance_criticalhit", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,150,200}, difficultyvaluerange1 = {1,165,230}, difficultyvaluerange2 = {2,180,260}, difficultyvaluerange3 = {3,200,300}, difficultyvaluerange4 = {4,225,350}, } mgr.createBonus(420, newBonus); newBonus = { -- name = "bb_spelldam_UD_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_MAGIC", spez2 = "SUBFAM_LIFE_UNDEAD", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(399, newBonus); newBonus = { -- name = "wb_dstl_bypass_armor", rating = 21, basedonskill = "skill_distance_weapon_lore", type = "BONUS_IGNORE_ARMOR", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(111, newBonus); newBonus = { -- name = "wb_swdl_surehit", rating = 21, basedonskill = "skill_sword_lore", type = "BONUS_SUREHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,55,110}, difficultyvaluerange2 = {2,60,120}, difficultyvaluerange3 = {3,67,135}, difficultyvaluerange4 = {4,75,150}, } mgr.createBonus(61, newBonus); newBonus = { -- name = "sb_power_AL_criticalhit", rating = 25, basedonskill = "skill_alchemist", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,100,300}, difficultyvaluerange1 = {1,110,320}, difficultyvaluerange2 = {2,120,340}, difficultyvaluerange3 = {3,130,360}, difficultyvaluerange4 = {4,150,400}, } mgr.createBonus(582, newBonus); newBonus = { -- name = "sb_arml_chance_block_CC", rating = 11, basedonskill = "skill_armor_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,25,62}, difficultyvaluerange1 = {1,30,75}, difficultyvaluerange2 = {2,37,95}, difficultyvaluerange3 = {3,45,120}, difficultyvaluerange4 = {4,55,150}, } mgr.createBonus(603, newBonus); newBonus = { -- name = "sb_def_chance_reflect_missile", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(612, newBonus); newBonus = { -- name = "crbonus_chance_reflect_CC", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(635, newBonus); newBonus = { -- name = "bb_debuff_armor_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_ARMOR", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(415, newBonus); newBonus = { -- name = "sb_off_dam_poi", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,4,0}, difficultyvaluerange0 = {0,3,35}, difficultyvaluerange1 = {1,3,45}, difficultyvaluerange2 = {2,4,55}, difficultyvaluerange3 = {3,5,70}, difficultyvaluerange4 = {4,6,90}, } mgr.createBonus(374, newBonus); newBonus = { -- name = "XXXsb_off_spell_intensity", rating = 12, basedonskill = "SKILL_INVALID", type = "BONUS_SPELL_INTENSITY", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,5,105}, difficultyvaluerange1 = {1,6,126}, difficultyvaluerange2 = {2,7,147}, difficultyvaluerange3 = {3,8,168}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(632, newBonus); newBonus = { -- name = "sb_addskill_IND_trader", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TRADER", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(345, newBonus); newBonus = { -- name = "sb_addskill_IND_devotion", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DEVOTION", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(344, newBonus); newBonus = { -- name = "bb_spelldam_TC_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_FIRE", spez2 = "SUBFAM_LIFE_T_MUTATION", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(400, newBonus); newBonus = { -- name = "sb_def_dotdamping_magic", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMPING", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(468, newBonus); newBonus = { -- name = "sb_off_eshield_can_shieldfactor_ignore", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELDFACTOR_IGNORE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,6,0}, difficultyvaluerange0 = {0,196600,196600}, difficultyvaluerange1 = {1,196600,196600}, difficultyvaluerange2 = {2,196600,196600}, difficultyvaluerange3 = {3,196600,196600}, difficultyvaluerange4 = {4,196600,196600}, } mgr.createBonus(474, newBonus); newBonus = { -- name = "bb_chance_burning", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(401, newBonus); newBonus = { -- name = "sb_def_reduce_debuffs", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_DEBUFFS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {50,5,2}, difficultyvaluerange0 = {0,150,200}, difficultyvaluerange1 = {1,200,250}, difficultyvaluerange2 = {2,250,300}, difficultyvaluerange3 = {3,300,375}, difficultyvaluerange4 = {4,375,450}, } mgr.createBonus(557, newBonus); newBonus = { -- name = "wb_dstl_criticalhit", rating = 25, basedonskill = "skill_distance_weapon_lore", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,75,240}, difficultyvaluerange1 = {1,90,300}, difficultyvaluerange2 = {2,105,370}, difficultyvaluerange3 = {3,120,420}, difficultyvaluerange4 = {4,135,500}, } mgr.createBonus(109, newBonus); newBonus = { -- name = "wb_swdm_armorrip_phy", rating = 12, basedonskill = "skill_sword_mastery", type = "BONUS_DEBUFF_ARMOR_POTENTIAL", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,90,145}, difficultyvaluerange1 = {1,105,160}, difficultyvaluerange2 = {2,120,175}, difficultyvaluerange3 = {3,140,200}, difficultyvaluerange4 = {4,160,225}, } mgr.createBonus(70, newBonus); newBonus = { -- name = "sb_power_AL_block_missile", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,300,1000}, difficultyvaluerange1 = {1,350,2000}, difficultyvaluerange2 = {2,400,3000}, difficultyvaluerange3 = {3,450,4000}, difficultyvaluerange4 = {4,500,5650}, } mgr.createBonus(590, newBonus); newBonus = { -- name = "sb_arml_chance_block_missile", rating = 11, basedonskill = "skill_armor_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,25,62}, difficultyvaluerange1 = {1,30,75}, difficultyvaluerange2 = {2,37,95}, difficultyvaluerange3 = {3,45,120}, difficultyvaluerange4 = {4,55,150}, } mgr.createBonus(604, newBonus); newBonus = { -- name = "sb_addskill_DEF_combat_reflexes", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_COMBAT_REFLEXES", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(360, newBonus); newBonus = { -- name = "bb_physical_to_magic", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_MAGIC", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(229, newBonus); newBonus = { -- name = "sb_neut_enhance_potion", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_ENHANCEPOTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {5,5,0}, difficultyvaluerange0 = {0,150,200}, difficultyvaluerange1 = {1,160,220}, difficultyvaluerange2 = {2,170,240}, difficultyvaluerange3 = {3,185,270}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(645, newBonus); newBonus = { -- name = "sb_alcl_enhance_potion", rating = 26, basedonskill = "skill_alchemist", type = "BONUS_ENHANCEPOTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,200,250}, difficultyvaluerange1 = {1,210,270}, difficultyvaluerange2 = {2,220,290}, difficultyvaluerange3 = {3,235,320}, difficultyvaluerange4 = {4,250,350}, } mgr.createBonus(646, newBonus); newBonus = { -- name = "sb_addskill_IND_armorer", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ARMORER_APPRENTICE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(347, newBonus); newBonus = { -- name = "bb_physical_to_poison", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_POISON", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(253, newBonus); newBonus = { -- name = "sb_addskill_IND_horseman", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HORSEMAN", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(346, newBonus); newBonus = { -- name = "bb_chance_freeze", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(402, newBonus); newBonus = { -- name = "wb_dstl_dismount", rating = 15, basedonskill = "skill_distance_weapon_lore", type = "BONUS_DISMOUNT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,140}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(96, newBonus); newBonus = { -- name = "wb_swdm_criticalhit", rating = 25, basedonskill = "skill_sword_mastery", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,90,300}, difficultyvaluerange1 = {1,105,360}, difficultyvaluerange2 = {2,120,420}, difficultyvaluerange3 = {3,135,480}, difficultyvaluerange4 = {4,150,540}, } mgr.createBonus(60, newBonus); newBonus = { -- name = "sb_power_AL_eleech_whit", rating = 23, basedonskill = "skill_alchemist", type = "BONUS_ENERGYLEECH_WHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,100,300}, difficultyvaluerange1 = {1,110,330}, difficultyvaluerange2 = {2,120,360}, difficultyvaluerange3 = {3,135,400}, difficultyvaluerange4 = {4,150,450}, } mgr.createBonus(595, newBonus); newBonus = { -- name = "sb_arml_chance_block_spell", rating = 12, basedonskill = "skill_armor_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,25,62}, difficultyvaluerange1 = {1,30,75}, difficultyvaluerange2 = {2,37,95}, difficultyvaluerange3 = {3,45,120}, difficultyvaluerange4 = {4,55,150}, } mgr.createBonus(605, newBonus); newBonus = { -- name = "sb_off_chance_knockback", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_KNOCKBACK", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(660, newBonus); newBonus = { -- name = "uni_def_heal_on_hit", rating = 46, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,13,1}, difficultyvaluerange0 = {0,3,28}, difficultyvaluerange1 = {1,4,37}, difficultyvaluerange2 = {2,5,46}, difficultyvaluerange3 = {3,6,55}, difficultyvaluerange4 = {4,7,70}, } mgr.createBonus(643, newBonus); newBonus = { -- name = "sb_addskill_DEF_constitution", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_CONSTITUTION", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(361, newBonus); newBonus = { -- name = "crbonus_chance_stun", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STUN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,150,200}, difficultyvaluerange1 = {1,165,230}, difficultyvaluerange2 = {2,180,260}, difficultyvaluerange3 = {3,200,300}, difficultyvaluerange4 = {4,225,350}, } mgr.createBonus(422, newBonus); newBonus = { -- name = "bb_chance_electrify", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(403, newBonus); newBonus = { -- name = "crbonus_eshield_can_shieldfactor_ignore", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELDFACTOR_IGNORE_POTENTIAL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,3000,3000}, difficultyvaluerange1 = {1,3000,3000}, difficultyvaluerange2 = {2,3000,3000}, difficultyvaluerange3 = {3,3000,3000}, difficultyvaluerange4 = {4,3000,3000}, } mgr.createBonus(475, newBonus); newBonus = { -- name = "sb_def_dotdamping_ice", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMPING", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(467, newBonus); newBonus = { -- name = "sb_def_dotdamping_physical", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMPING", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(469, newBonus); newBonus = { -- name = "wb_dstl_reduce_Ereflect", rating = 21, basedonskill = "skill_distance_weapon_lore", type = "BONUS_REDUCE_ENEMYS_MISSILEREFLECTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,500,1000}, difficultyvaluerange1 = {1,600,1200}, difficultyvaluerange2 = {2,700,1400}, difficultyvaluerange3 = {3,850,1700}, difficultyvaluerange4 = {4,1000,2000}, } mgr.createBonus(110, newBonus); newBonus = { -- name = "bb_chance_doublehit", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_DOUBLEHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(514, newBonus); newBonus = { -- name = "wb_swdm_noevade", rating = 21, basedonskill = "skill_sword_mastery", type = "BONUS_NOEVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,50,900}, difficultyvaluerange1 = {1,62,1050}, difficultyvaluerange2 = {2,75,1200}, difficultyvaluerange3 = {3,87,1350}, difficultyvaluerange4 = {4,100,1500}, } mgr.createBonus(58, newBonus); newBonus = { -- name = "sb_arml_RangeOfSight", rating = 16, basedonskill = "skill_armor_lore", type = "BONUS_RANGEOFSIGHT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,125,250}, difficultyvaluerange1 = {1,150,275}, difficultyvaluerange2 = {2,175,300}, difficultyvaluerange3 = {3,200,325}, difficultyvaluerange4 = {4,225,350}, } mgr.createBonus(631, newBonus); newBonus = { -- name = "bb_addAW", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(131, newBonus); newBonus = { -- name = "sb_addskill_CA_combat_disciple", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_COMBAT_DISCIPLE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(348, newBonus); newBonus = { -- name = "sb_def_dotdamping_poison", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMPING", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(470, newBonus); newBonus = { -- name = "bb_speed_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_ANY", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(476, newBonus); newBonus = { -- name = "sb_neut_RangeOfSight", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_RANGEOFSIGHT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,125,250}, difficultyvaluerange2 = {2,150,275}, difficultyvaluerange3 = {3,175,300}, difficultyvaluerange4 = {4,200,325}, } mgr.createBonus(388, newBonus); newBonus = { -- name = "wb_dstl_slowdown", rating = 22, basedonskill = "skill_distance_weapon_lore", type = "BONUS_CHANCE_SLOWDOWN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,40,50}, difficultyvaluerange1 = {1,45,62}, difficultyvaluerange2 = {2,50,74}, difficultyvaluerange3 = {3,55,87}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(112, newBonus); newBonus = { -- name = "wb_swdm_wounded_rage", rating = 25, basedonskill = "skill_sword_mastery", type = "BONUS_WOUNDEDRAGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,300,350}, difficultyvaluerange1 = {1,330,400}, difficultyvaluerange2 = {2,360,450}, difficultyvaluerange3 = {3,400,520}, difficultyvaluerange4 = {4,450,600}, } mgr.createBonus(68, newBonus); newBonus = { -- name = "sb_power_AL_evade", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_EVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,200,400}, difficultyvaluerange1 = {1,225,450}, difficultyvaluerange2 = {2,250,500}, difficultyvaluerange3 = {3,275,550}, difficultyvaluerange4 = {4,300,600}, } mgr.createBonus(588, newBonus); newBonus = { -- name = "sb_off_chance_fear", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_FLEE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {5,9,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,60}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(659, newBonus); newBonus = { -- name = "sb_off_chance_effdam_fire", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(653, newBonus); newBonus = { -- name = "sb_addskill_CA_concentration", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_CONCENTRATION", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(349, newBonus); newBonus = { -- name = "crbonus_armor_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,550}, difficultyvaluerange1 = {1,32,740}, difficultyvaluerange2 = {2,40,920}, difficultyvaluerange3 = {3,50,1100}, difficultyvaluerange4 = {4,70,1400}, } mgr.createBonus(45, newBonus); newBonus = { -- name = "crbonus_armor_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,550}, difficultyvaluerange1 = {1,33,740}, difficultyvaluerange2 = {2,40,920}, difficultyvaluerange3 = {3,50,1100}, difficultyvaluerange4 = {4,70,1400}, } mgr.createBonus(46, newBonus); newBonus = { -- name = "crbonus_armor_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,550}, difficultyvaluerange1 = {1,33,740}, difficultyvaluerange2 = {2,40,920}, difficultyvaluerange3 = {3,50,1100}, difficultyvaluerange4 = {4,70,1400}, } mgr.createBonus(44, newBonus); newBonus = { -- name = "crbonus_armor_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,550}, difficultyvaluerange1 = {1,32,740}, difficultyvaluerange2 = {2,40,920}, difficultyvaluerange3 = {3,50,1100}, difficultyvaluerange4 = {4,70,1400}, } mgr.createBonus(28, newBonus); newBonus = { -- name = "crbonus_armor_poi", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,550}, difficultyvaluerange1 = {1,33,740}, difficultyvaluerange2 = {2,40,920}, difficultyvaluerange3 = {3,50,1100}, difficultyvaluerange4 = {4,70,1400}, } mgr.createBonus(43, newBonus); newBonus = { -- name = "wb_dstm_chance_piercing", rating = 15, basedonskill = "skill_distance_weapon_mastery", type = "BONUS_PIERCING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,200,350}, difficultyvaluerange1 = {1,220,380}, difficultyvaluerange2 = {2,250,420}, difficultyvaluerange3 = {3,270,460}, difficultyvaluerange4 = {4,300,500}, } mgr.createBonus(106, newBonus); newBonus = { -- name = "wb_poll_dismount", rating = 15, basedonskill = "skill_pole_arm_lore", type = "BONUS_DISMOUNT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,140}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(17, newBonus); newBonus = { -- name = "sb_off_attackspeed", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,40,80}, difficultyvaluerange1 = {1,52,105}, difficultyvaluerange2 = {2,64,130}, difficultyvaluerange3 = {3,80,160}, difficultyvaluerange4 = {4,100,200}, } mgr.createBonus(14, newBonus); newBonus = { -- name = "sb_power_concentrate", rating = 23, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,1000,1000}, difficultyvaluerange2 = {2,1000,1000}, difficultyvaluerange3 = {3,1000,1000}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(581, newBonus); newBonus = { -- name = "sb_def_resist_effdam_fire", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,120,220}, difficultyvaluerange2 = {2,140,240}, difficultyvaluerange3 = {3,170,170}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(616, newBonus); newBonus = { -- name = "sb_off_dam_fir", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,4,0}, difficultyvaluerange0 = {0,3,35}, difficultyvaluerange1 = {1,3,45}, difficultyvaluerange2 = {2,4,55}, difficultyvaluerange3 = {3,5,70}, difficultyvaluerange4 = {4,6,90}, } mgr.createBonus(377, newBonus); newBonus = { -- name = "sb_arml_resist_effdam_fire", rating = 14, basedonskill = "skill_armor_lore", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,120,220}, difficultyvaluerange1 = {1,140,240}, difficultyvaluerange2 = {2,170,270}, difficultyvaluerange3 = {3,200,300}, difficultyvaluerange4 = {4,250,350}, } mgr.createBonus(621, newBonus); newBonus = { -- name = "sb_off_deathblow", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_DEATHBLOW", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,9,1}, difficultyvaluerange0 = {0,200,400}, difficultyvaluerange1 = {1,250,500}, difficultyvaluerange2 = {2,300,600}, difficultyvaluerange3 = {3,350,700}, difficultyvaluerange4 = {4,400,800}, } mgr.createBonus(662, newBonus); newBonus = { -- name = "crbonus_attr_dex_pc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_DEX", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,23,525}, difficultyvaluerange2 = {2,23,525}, difficultyvaluerange3 = {3,23,525}, difficultyvaluerange4 = {4,23,525}, } mgr.createBonus(31, newBonus); newBonus = { -- name = "crbonus_attr_int_pc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_INT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,23,525}, difficultyvaluerange2 = {2,23,525}, difficultyvaluerange3 = {3,23,525}, difficultyvaluerange4 = {4,23,525}, } mgr.createBonus(32, newBonus); newBonus = { -- name = "crbonus_prone_mag", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_PRONETOCHANNEL", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,875,875}, difficultyvaluerange2 = {2,750,750}, difficultyvaluerange3 = {3,625,625}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(52, newBonus); newBonus = { -- name = "crbonus_prone_poi", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_PRONETOCHANNEL", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,875,875}, difficultyvaluerange2 = {2,750,750}, difficultyvaluerange3 = {3,625,625}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(53, newBonus); newBonus = { -- name = "crbonus_prone_fir", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_PRONETOCHANNEL", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,875,875}, difficultyvaluerange2 = {2,750,750}, difficultyvaluerange3 = {3,625,625}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(54, newBonus); newBonus = { -- name = "crbonus_prone_phy", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_PRONETOCHANNEL", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,875,875}, difficultyvaluerange2 = {2,750,750}, difficultyvaluerange3 = {3,625,625}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(55, newBonus); newBonus = { -- name = "crbonus_prone_ice", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_PRONETOCHANNEL", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,875,875}, difficultyvaluerange2 = {2,750,750}, difficultyvaluerange3 = {3,625,625}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(56, newBonus); newBonus = { -- name = "wb_dstl_addAW", rating = 11, basedonskill = "skill_distance_weapon_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,175}, difficultyvaluerange1 = {1,14,185}, difficultyvaluerange2 = {2,19,215}, difficultyvaluerange3 = {3,24,225}, difficultyvaluerange4 = {4,30,335}, } mgr.createBonus(104, newBonus); newBonus = { -- name = "wb_hftl_addAW", rating = 11, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,175}, difficultyvaluerange1 = {1,14,185}, difficultyvaluerange2 = {2,19,215}, difficultyvaluerange3 = {3,24,275}, difficultyvaluerange4 = {4,30,335}, } mgr.createBonus(73, newBonus); newBonus = { -- name = "wb_swdl_addAWVW", rating = 11, basedonskill = "skill_sword_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,5,105}, difficultyvaluerange1 = {1,8,125}, difficultyvaluerange2 = {2,11,145}, difficultyvaluerange3 = {3,15,170}, difficultyvaluerange4 = {4,20,200}, } mgr.createBonus(62, newBonus); newBonus = { -- name = "wb_poll_addVW", rating = 11, basedonskill = "skill_pole_arm_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,175}, difficultyvaluerange1 = {1,14,185}, difficultyvaluerange2 = {2,19,215}, difficultyvaluerange3 = {3,24,275}, difficultyvaluerange4 = {4,30,335}, } mgr.createBonus(85, newBonus); newBonus = { -- name = "wb_swdl_reduce_EVW", rating = 21, basedonskill = "skill_sword_lore", type = "BONUS_DEBUFF_POTENTIAL", spez = "DEBUFF_DEFENSEVALUE", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,35,200}, difficultyvaluerange1 = {1,50,250}, difficultyvaluerange2 = {2,65,300}, difficultyvaluerange3 = {3,80,350}, difficultyvaluerange4 = {4,100,400}, } mgr.createBonus(64, newBonus); newBonus = { -- name = "wb_polm_reduce_EAW", rating = 21, basedonskill = "skill_pole_arm_mastery", type = "BONUS_DEBUFF_POTENTIAL", spez = "DEBUFF_ATTACKVALUE", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,42,240}, difficultyvaluerange1 = {1,60,300}, difficultyvaluerange2 = {2,78,360}, difficultyvaluerange3 = {3,96,420}, difficultyvaluerange4 = {4,120,500}, } mgr.createBonus(87, newBonus); newBonus = { -- name = "wb_poll_reduce_EVW", rating = 21, basedonskill = "skill_pole_arm_lore", type = "BONUS_DEBUFF_POTENTIAL", spez = "DEBUFF_DEFENSEVALUE", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,35,200}, difficultyvaluerange1 = {1,50,250}, difficultyvaluerange2 = {2,65,300}, difficultyvaluerange3 = {3,80,350}, difficultyvaluerange4 = {4,100,400}, } mgr.createBonus(84, newBonus); newBonus = { -- name = "bb_mult_weapondam_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CA_WEAPONDMG_MULTIPLIER", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,1000,1000}, difficultyvaluerange2 = {2,1000,1000}, difficultyvaluerange3 = {3,1000,1000}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(129, newBonus); newBonus = { -- name = "bb_AW_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(132, newBonus); newBonus = { -- name = "bb_addVW", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(149, newBonus); newBonus = { -- name = "bb_movespeed", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_WALK", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,200,200}, difficultyvaluerange1 = {1,200,200}, difficultyvaluerange2 = {2,200,200}, difficultyvaluerange3 = {3,200,200}, difficultyvaluerange4 = {4,200,200}, } mgr.createBonus(150, newBonus); newBonus = { -- name = "bb_attackspeed_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(151, newBonus); newBonus = { -- name = "bb_attackspeed_weapon", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(152, newBonus); newBonus = { -- name = "bb_attackspeed_cast", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_CAST", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(153, newBonus); newBonus = { -- name = "bb_damping_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(155, newBonus); newBonus = { -- name = "bb_debuff_noflee", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_NOFLEE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(156, newBonus); newBonus = { -- name = "bb_spelldamage_fir", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(158, newBonus); newBonus = { -- name = "bb_spelldamage_ice", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(159, newBonus); newBonus = { -- name = "bb_spelldamage_mag", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(160, newBonus); newBonus = { -- name = "bb_spelldamage_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(161, newBonus); newBonus = { -- name = "bb_spelldamage_poi", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(162, newBonus); newBonus = { -- name = "bb_VW_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(172, newBonus); newBonus = { -- name = "bb_AWVW_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(176, newBonus); newBonus = { -- name = "bb_life_base", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LIFEPOINTS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(171, newBonus); newBonus = { -- name = "bb_chance_reflect_CC", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(182, newBonus); newBonus = { -- name = "bb_chance_reflect_stun", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_STUN", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(183, newBonus); newBonus = { -- name = "bb_chance_reflect_missile", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(184, newBonus); newBonus = { -- name = "bb_chance_reflect_root", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_ROOT", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(185, newBonus); newBonus = { -- name = "bb_chance_reflect_spell", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_SPELL", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(186, newBonus); newBonus = { -- name = "bb_armor_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(191, newBonus); newBonus = { -- name = "bb_debuff_EAW", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_ATTACKVALUE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(177, newBonus); newBonus = { -- name = "bb_debuff_EVW", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_DEFENSEVALUE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(165, newBonus); newBonus = { -- name = "bb_dotdamage_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMAGE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(204, newBonus); newBonus = { -- name = "bb_dotdamage_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMAGE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(205, newBonus); newBonus = { -- name = "bb_dotdamage_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMAGE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(206, newBonus); newBonus = { -- name = "bb_dotdamage_poi", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMAGE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(208, newBonus); newBonus = { -- name = "bb_dotdamage_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMAGE", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(209, newBonus); newBonus = { -- name = "bb_damping_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(214, newBonus); newBonus = { -- name = "bb_damping_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(215, newBonus); newBonus = { -- name = "bb_armor_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(216, newBonus); newBonus = { -- name = "bb_armor_poi", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(217, newBonus); newBonus = { -- name = "bb_armor_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(218, newBonus); newBonus = { -- name = "bb_armor_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(219, newBonus); newBonus = { -- name = "bb_armor_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(220, newBonus); newBonus = { -- name = "bb_damping_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(223, newBonus); newBonus = { -- name = "bb_debuff_attackspeed", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_ATTACKSPEED", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(226, newBonus); newBonus = { -- name = "bb_debuff_strangle", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_STRANGLE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(228, newBonus); newBonus = { -- name = "bb_speedlimit", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED_LIMIT", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(203, newBonus); newBonus = { -- name = "bb_debuff_stats", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_STATS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(255, newBonus); newBonus = { -- name = "wb_swdl_bypass_armor", rating = 21, basedonskill = "skill_sword_lore", type = "BONUS_IGNORE_ARMOR", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(12, newBonus); newBonus = { -- name = "wb_swdm_ripper", rating = 25, basedonskill = "skill_sword_mastery", type = "BONUS_RIPPER", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,30,150}, difficultyvaluerange1 = {1,35,175}, difficultyvaluerange2 = {2,40,200}, difficultyvaluerange3 = {3,45,225}, difficultyvaluerange4 = {4,50,250}, } mgr.createBonus(10, newBonus); newBonus = { -- name = "wb_poll_areasplash_chance", rating = 15, basedonskill = "skill_pole_arm_lore", type = "BONUS_AREASPLASH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,150}, difficultyvaluerange1 = {1,35,175}, difficultyvaluerange2 = {2,40,190}, difficultyvaluerange3 = {3,45,225}, difficultyvaluerange4 = {4,50,250}, } mgr.createBonus(9, newBonus); newBonus = { -- name = "bb_chance_poisoning", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(210, newBonus); newBonus = { -- name = "bb_wounded_rage", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WOUNDEDRAGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(180, newBonus); newBonus = { -- name = "bb_armorrip_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(141, newBonus); newBonus = { -- name = "bb_chance_dismount", rating = 1, basedonskill = "SKILL_INVALID", type = "BONUS_DISMOUNT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(142, newBonus); newBonus = { -- name = "bb_chance_areasplash", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_AREASPLASH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(143, newBonus); newBonus = { -- name = "bb_areasplash", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_AREASPLASH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(144, newBonus); newBonus = { -- name = "bb_chance_bleeding", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_BLEEDING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(146, newBonus); newBonus = { -- name = "bb_chance_stun", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STUN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(147, newBonus); newBonus = { -- name = "bb_chance_criticalhit", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(148, newBonus); newBonus = { -- name = "bb_chance_evade", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(154, newBonus); newBonus = { -- name = "bb_effectrange", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_AREARADIUS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(163, newBonus); newBonus = { -- name = "bb_liferegen_base", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LIFE_REGENERATION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(164, newBonus); newBonus = { -- name = "bb_hurl_enemy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_HURL_ENEMY", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(166, newBonus); newBonus = { -- name = "bb_supercharge", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SUPERCHARGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(167, newBonus); newBonus = { -- name = "bb_closedown_buff", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CLOSE_BUFF", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(169, newBonus); newBonus = { -- name = "bb_lifeleech", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(173, newBonus); newBonus = { -- name = "bb_exp_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EXPERIENCE_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,200,200}, difficultyvaluerange1 = {1,200,200}, difficultyvaluerange2 = {2,200,200}, difficultyvaluerange3 = {3,200,200}, difficultyvaluerange4 = {4,200,200}, } mgr.createBonus(178, newBonus); newBonus = { -- name = "bb_chance_disarm", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DISARM", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(187, newBonus); newBonus = { -- name = "bb_chance_piercing", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_PIERCING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(188, newBonus); newBonus = { -- name = "bb_minion_lifetime", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SELFDESTRUCT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(190, newBonus); newBonus = { -- name = "bb_chance_minion", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_MINION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(192, newBonus); newBonus = { -- name = "bb_invisible", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_INVISIBLE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(193, newBonus); newBonus = { -- name = "bb_evade_detection", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EVADE_DETECTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(194, newBonus); newBonus = { -- name = "bb_reduce_debuffs", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_DEBUFFS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(196, newBonus); newBonus = { -- name = "bb_lower_armor", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LOWERARMOR", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(200, newBonus); newBonus = { -- name = "bb_chance_knockback", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_KNOCKBACK", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(247, newBonus); newBonus = { -- name = "bb_load_singlecharge", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LOADSINGLECHARGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(251, newBonus); newBonus = { -- name = "bb_wounded_thold", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_PAINLIMIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(254, newBonus); newBonus = { -- name = "sb_def_movespeed", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_WALK", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(250, newBonus); newBonus = { -- name = "crmount_life_rel", rating = 16, basedonskill = "SKILL_INVALID", type = "BONUS_LIFE_REL_MOUNTED", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,200,400}, difficultyvaluerange1 = {1,200,400}, difficultyvaluerange2 = {2,200,400}, difficultyvaluerange3 = {3,200,400}, difficultyvaluerange4 = {4,200,400}, } mgr.createBonus(248, newBonus); newBonus = { -- name = "crbonus_lifeleech", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,15,200}, difficultyvaluerange1 = {1,17,225}, difficultyvaluerange2 = {2,19,250}, difficultyvaluerange3 = {3,22,275}, difficultyvaluerange4 = {4,25,300}, } mgr.createBonus(261, newBonus); newBonus = { -- name = "bb_shieldfactor", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELDFACTOR", spez = "", spez2 = "", usagebits = 65425, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(406, newBonus); newBonus = { -- name = "crbonus_attackspeed_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,100,150}, difficultyvaluerange1 = {1,115,170}, difficultyvaluerange2 = {2,135,200}, difficultyvaluerange3 = {3,160,240}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(262, newBonus); newBonus = { -- name = "crbonus_movespeed", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_WALK", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,100,150}, difficultyvaluerange1 = {1,115,170}, difficultyvaluerange2 = {2,135,200}, difficultyvaluerange3 = {3,160,240}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(263, newBonus); newBonus = { -- name = "sb_neut_gold_rel", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_GOLD_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,500,1500}, difficultyvaluerange1 = {1,560,1700}, difficultyvaluerange2 = {2,625,1900}, difficultyvaluerange3 = {3,750,2200}, difficultyvaluerange4 = {4,1000,2500}, } mgr.createBonus(260, newBonus); newBonus = { -- name = "sb_power_canheal", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_CAN_HEAL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,3000,3000}, difficultyvaluerange1 = {1,3000,3000}, difficultyvaluerange2 = {2,3000,3000}, difficultyvaluerange3 = {3,3000,3000}, difficultyvaluerange4 = {4,3000,3000}, } mgr.createBonus(71, newBonus); newBonus = { -- name = "wb_dstm_lowcost", rating = 21, basedonskill = "skill_distance_weapon_mastery", type = "BONUS_LOWCOST", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,5,1}, difficultyvaluerange0 = {0,100,150}, difficultyvaluerange1 = {1,120,175}, difficultyvaluerange2 = {2,140,200}, difficultyvaluerange3 = {3,160,225}, difficultyvaluerange4 = {4,180,250}, } mgr.createBonus(114, newBonus); newBonus = { -- name = "wb_polm_criticalhit", rating = 25, basedonskill = "skill_pole_arm_mastery", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,90,300}, difficultyvaluerange1 = {1,105,360}, difficultyvaluerange2 = {2,120,420}, difficultyvaluerange3 = {3,135,480}, difficultyvaluerange4 = {4,150,540}, } mgr.createBonus(88, newBonus); newBonus = { -- name = "sb_power_ESL_shieldreload_rel", rating = 26, basedonskill = "skill_energy_shield_lore", type = "BONUS_SHIELD_RELOAD_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,500,1000}, difficultyvaluerange1 = {1,500,1200}, difficultyvaluerange2 = {2,500,1400}, difficultyvaluerange3 = {3,500,1700}, difficultyvaluerange4 = {4,500,2000}, } mgr.createBonus(587, newBonus); newBonus = { -- name = "sb_def_resist_effdam_ice", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,120,220}, difficultyvaluerange2 = {2,140,240}, difficultyvaluerange3 = {3,170,270}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(617, newBonus); newBonus = { -- name = "sb_arml_resist_effdam_ice", rating = 14, basedonskill = "skill_armor_lore", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,120,220}, difficultyvaluerange1 = {1,140,240}, difficultyvaluerange2 = {2,170,270}, difficultyvaluerange3 = {3,200,300}, difficultyvaluerange4 = {4,250,350}, } mgr.createBonus(622, newBonus); newBonus = { -- name = "bb_chance_calltarget", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_CALL_TARGET", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, } mgr.createBonus(270, newBonus); newBonus = { -- name = "bb_shieldfactor_ignore", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELDFACTOR_IGNORE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(407, newBonus); newBonus = { -- name = "crbonus_damage_any_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,100,2000}, difficultyvaluerange1 = {1,150,2200}, difficultyvaluerange2 = {2,200,2400}, difficultyvaluerange3 = {3,250,2700}, difficultyvaluerange4 = {4,300,3000}, } mgr.createBonus(424, newBonus); newBonus = { -- name = "sb_def_life_regeneration", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_LIFE_REGENERATION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,200}, difficultyvaluerange1 = {1,20,250}, difficultyvaluerange2 = {2,30,300}, difficultyvaluerange3 = {3,40,350}, difficultyvaluerange4 = {4,50,400}, } mgr.createBonus(471, newBonus); newBonus = { -- name = "sb_off_lifeleech", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,4,55}, difficultyvaluerange1 = {1,5,65}, difficultyvaluerange2 = {2,6,80}, difficultyvaluerange3 = {3,8,100}, difficultyvaluerange4 = {4,10,125}, } mgr.createBonus(382, newBonus); newBonus = { -- name = "bb_deathblow", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEATHBLOW", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(477, newBonus); newBonus = { -- name = "wb_dstm_reduce_Ereflect", rating = 21, basedonskill = "skill_distance_weapon_mastery", type = "BONUS_REDUCE_ENEMYS_MISSILEREFLECTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,5,1}, difficultyvaluerange0 = {0,500,1500}, difficultyvaluerange1 = {1,850,1850}, difficultyvaluerange2 = {2,1200,2200}, difficultyvaluerange3 = {3,1600,2600}, difficultyvaluerange4 = {4,2000,3000}, } mgr.createBonus(115, newBonus); newBonus = { -- name = "wb_polm_surehit", rating = 21, basedonskill = "skill_pole_arm_mastery", type = "BONUS_SUREHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,75,150}, difficultyvaluerange1 = {1,80,160}, difficultyvaluerange2 = {2,85,170}, difficultyvaluerange3 = {3,92,185}, difficultyvaluerange4 = {4,100,200}, } mgr.createBonus(86, newBonus); newBonus = { -- name = "sb_power_mend_dot", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_NEUTRALIZE_DOT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,1250,1250}, difficultyvaluerange1 = {1,1250,1250}, difficultyvaluerange2 = {2,1250,1250}, difficultyvaluerange3 = {3,1250,1250}, difficultyvaluerange4 = {4,1250,1250}, } mgr.createBonus(574, newBonus); newBonus = { -- name = "sb_def_resist_effdam_magic", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,120,220}, difficultyvaluerange2 = {2,140,240}, difficultyvaluerange3 = {3,170,270}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(618, newBonus); newBonus = { -- name = "sb_arml_resist_effdam_magic", rating = 14, basedonskill = "skill_armor_lore", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,120,220}, difficultyvaluerange1 = {1,140,240}, difficultyvaluerange2 = {2,170,270}, difficultyvaluerange3 = {3,200,300}, difficultyvaluerange4 = {4,250,350}, } mgr.createBonus(623, newBonus); newBonus = { -- name = "sb_addskill_ATT_damage_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DAMAGE_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(355, newBonus); newBonus = { -- name = "bb_shieldblock", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELDBLOCK", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(408, newBonus); newBonus = { -- name = "crbonus_nofear", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_NOFLEE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,1000,1000}, difficultyvaluerange2 = {2,1000,1000}, difficultyvaluerange3 = {3,1000,1000}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(425, newBonus); newBonus = { -- name = "bb_damage_phy_to_fire", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_FIRE", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(478, newBonus); newBonus = { -- name = "wb_dstm_slowdown", rating = 22, basedonskill = "skill_distance_weapon_mastery", type = "BONUS_CHANCE_SLOWDOWN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,5,1}, difficultyvaluerange0 = {0,44,55}, difficultyvaluerange1 = {1,49,68}, difficultyvaluerange2 = {2,54,82}, difficultyvaluerange3 = {3,60,96}, difficultyvaluerange4 = {4,66,110}, } mgr.createBonus(113, newBonus); newBonus = { -- name = "bb_spellintensity_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELL_INTENSITY", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(519, newBonus); newBonus = { -- name = "sb_power_SdH_small", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_BANISH_UNDEAD_POTENTIAL", spez = "POTION_SMALL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,900,900}, difficultyvaluerange2 = {2,850,850}, difficultyvaluerange3 = {3,800,800}, difficultyvaluerange4 = {4,750,750}, } mgr.createBonus(578, newBonus); newBonus = { -- name = "sb_shldl_addVW", rating = 11, basedonskill = "skill_shield_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,20,420}, difficultyvaluerange1 = {1,25,525}, difficultyvaluerange2 = {2,30,630}, difficultyvaluerange3 = {3,40,840}, difficultyvaluerange4 = {4,50,1050}, } mgr.createBonus(598, newBonus); newBonus = { -- name = "sb_def_resist_effdam_poison", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,120,220}, difficultyvaluerange2 = {2,140,240}, difficultyvaluerange3 = {3,170,270}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(620, newBonus); newBonus = { -- name = "sb_addskill_ATT_speed_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SPEED_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(356, newBonus); newBonus = { -- name = "bb_shieldstrength", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD", spez = "", spez2 = "", usagebits = 65425, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(409, newBonus); newBonus = { -- name = "sb_def_addVW", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,4,80}, difficultyvaluerange1 = {1,5,100}, difficultyvaluerange2 = {2,6,120}, difficultyvaluerange3 = {3,8,160}, difficultyvaluerange4 = {4,10,200}, } mgr.createBonus(384, newBonus); newBonus = { -- name = "wb_hftl_undead_damfir_rel", rating = 2, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_FIRE", spez2 = "SUBFAM_LIFE_UNDEAD", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,100,600}, difficultyvaluerange1 = {1,130,800}, difficultyvaluerange2 = {2,160,1000}, difficultyvaluerange3 = {3,200,1200}, difficultyvaluerange4 = {4,250,1500}, } mgr.createBonus(78, newBonus); newBonus = { -- name = "sb_power_mentor_big", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_MENTOR", spez = "POTION_BIG", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(577, newBonus); newBonus = { -- name = "sb_off_chance_effdam_ice", rating = 3, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(654, newBonus); newBonus = { -- name = "wb_hftl_armorrip_phy", rating = 25, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_DEBUFF_ARMOR_POTENTIAL", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,68,110}, difficultyvaluerange1 = {1,82,124}, difficultyvaluerange2 = {2,96,138}, difficultyvaluerange3 = {3,110,152}, difficultyvaluerange4 = {4,125,166}, } mgr.createBonus(72, newBonus); newBonus = { -- name = "sb_power_mentor_small", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_MENTOR", spez = "POTION_SMALL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(575, newBonus); newBonus = { -- name = "sb_def_spell_resist_rel", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_SPELL_RESISTANCE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,100,250}, difficultyvaluerange1 = {1,125,300}, difficultyvaluerange2 = {2,150,350}, difficultyvaluerange3 = {3,175,425}, difficultyvaluerange4 = {4,200,500}, } mgr.createBonus(596, newBonus); newBonus = { -- name = "sb_off_chance_effdam_magic", rating = 4, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(655, newBonus); newBonus = { -- name = "bbv_addskill_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ANY", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(310, newBonus); newBonus = { -- name = "sb_off_addAW", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,4,80}, difficultyvaluerange1 = {1,5,100}, difficultyvaluerange2 = {2,6,120}, difficultyvaluerange3 = {3,8,160}, difficultyvaluerange4 = {4,10,200}, } mgr.createBonus(372, newBonus); newBonus = { -- name = "wb_hftl_attackspeed", rating = 11, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(74, newBonus); newBonus = { -- name = "sb_power_SdH_middle", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_BANISH_UNDEAD_POTENTIAL", spez = "POTION_MIDDLE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,900,900}, difficultyvaluerange2 = {2,850,850}, difficultyvaluerange3 = {3,800,800}, difficultyvaluerange4 = {4,750,750}, } mgr.createBonus(579, newBonus); newBonus = { -- name = "sb_off_chance_effdam_poison", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(656, newBonus); newBonus = { -- name = "crmount_damping_phy", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(709, newBonus); newBonus = { -- name = "crmount_hrsl_chance_block_CC", rating = 21, basedonskill = "skill_horseman", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {21,0,0}, difficultyvaluerange0 = {0,25,250}, difficultyvaluerange1 = {1,40,350}, difficultyvaluerange2 = {2,60,450}, difficultyvaluerange3 = {3,80,550}, difficultyvaluerange4 = {4,100,650}, } mgr.createBonus(710, newBonus); newBonus = { -- name = "crmount_hrsl_chance_block_missile", rating = 21, basedonskill = "skill_horseman", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,250}, difficultyvaluerange1 = {1,40,350}, difficultyvaluerange2 = {2,60,450}, difficultyvaluerange3 = {3,80,550}, difficultyvaluerange4 = {4,100,650}, } mgr.createBonus(711, newBonus); newBonus = { -- name = "crmount_hrsl_chance_block_root", rating = 22, basedonskill = "skill_horseman", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_ROOT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,250}, difficultyvaluerange1 = {1,40,350}, difficultyvaluerange2 = {2,60,450}, difficultyvaluerange3 = {3,80,550}, difficultyvaluerange4 = {4,100,650}, } mgr.createBonus(712, newBonus); newBonus = { -- name = "crmount_hrsl_chance_block_spell", rating = 22, basedonskill = "skill_horseman", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,250}, difficultyvaluerange1 = {1,40,350}, difficultyvaluerange2 = {2,60,450}, difficultyvaluerange3 = {3,80,550}, difficultyvaluerange4 = {4,100,650}, } mgr.createBonus(713, newBonus); newBonus = { -- name = "sb_neut_light", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_LIGHTRANGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,40,120}, difficultyvaluerange1 = {1,55,160}, difficultyvaluerange2 = {2,70,200}, difficultyvaluerange3 = {3,85,250}, difficultyvaluerange4 = {4,100,300}, } mgr.createBonus(387, newBonus); newBonus = { -- name = "sb_off_armorrip_phy", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_ARMOR_POTENTIAL", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,80,100}, difficultyvaluerange1 = {1,88,110}, difficultyvaluerange2 = {2,96,120}, difficultyvaluerange3 = {3,108,135}, difficultyvaluerange4 = {4,120,150}, } mgr.createBonus(69, newBonus); newBonus = { -- name = "wb_hftl_bleeding", rating = 25, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_BLEEDING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(76, newBonus); newBonus = { -- name = "sb_def_armor_fir_rel", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR_REL", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,400}, difficultyvaluerange2 = {2,80,500}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(451, newBonus); newBonus = { -- name = "sb_power_SdH_big", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_BANISH_UNDEAD_POTENTIAL", spez = "POTION_BIG", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,900,900}, difficultyvaluerange2 = {2,850,850}, difficultyvaluerange3 = {3,800,800}, difficultyvaluerange4 = {4,750,750}, } mgr.createBonus(580, newBonus); newBonus = { -- name = "wb_dstl_chance_effdam_poison", rating = 15, basedonskill = "skill_distance_weapon_lore", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,35,124}, difficultyvaluerange1 = {1,46,155}, difficultyvaluerange2 = {2,58,176}, difficultyvaluerange3 = {3,69,210}, difficultyvaluerange4 = {4,85,250}, } mgr.createBonus(657, newBonus); newBonus = { -- name = "crmount_hrsl_chance_block_stun", rating = 22, basedonskill = "skill_horseman", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_STUN", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,25,250}, difficultyvaluerange1 = {1,40,350}, difficultyvaluerange2 = {2,60,450}, difficultyvaluerange3 = {3,80,550}, difficultyvaluerange4 = {4,100,650}, } mgr.createBonus(714, newBonus); newBonus = { -- name = "crmount_chance_evade", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_EVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,125,250}, difficultyvaluerange2 = {2,150,300}, difficultyvaluerange3 = {3,175,350}, difficultyvaluerange4 = {4,200,400}, } mgr.createBonus(715, newBonus); newBonus = { -- name = "crmount_hrsl_immune_knockback", rating = 22, basedonskill = "skill_horseman", type = "BONUS_CHANCE_BLOCK_KNOCKBACK", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,1000,1000}, difficultyvaluerange2 = {2,850,1000}, difficultyvaluerange3 = {3,700,1000}, difficultyvaluerange4 = {4,500,1000}, } mgr.createBonus(716, newBonus); newBonus = { -- name = "crmount_addattr_wil", rating = 20, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_WIL", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,3,33}, difficultyvaluerange1 = {1,4,44}, difficultyvaluerange2 = {2,5,55}, difficultyvaluerange3 = {3,7,70}, difficultyvaluerange4 = {4,10,100}, } mgr.createBonus(717, newBonus); newBonus = { -- name = "crmount_addVW", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,8,150}, difficultyvaluerange1 = {1,10,200}, difficultyvaluerange2 = {2,12,250}, difficultyvaluerange3 = {3,15,315}, difficultyvaluerange4 = {4,18,380}, } mgr.createBonus(718, newBonus); newBonus = { -- name = "bb_reg_aspect_inferno", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_INFERNO", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(411, newBonus); newBonus = { -- name = "bb_reg_aspect_storm", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_STORM", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(412, newBonus); newBonus = { -- name = "bb_reg_aspect_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(410, newBonus); newBonus = { -- name = "sb_neut_essence_dragon", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_DRAGON", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(525, newBonus); newBonus = { -- name = "bb_target_seeker", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_TARGET_SEEKER", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(538, newBonus); newBonus = { -- name = "bb_shrink_a_head", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_DROPCHANCE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(521, newBonus); newBonus = { -- name = "sb_neut_essence_dryad", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_DRYAD", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(526, newBonus); newBonus = { -- name = "sb_neut_essence_human", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_HUMAN", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(528, newBonus); newBonus = { -- name = "sb_neut_essence_monster", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_MONSTER", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(529, newBonus); newBonus = { -- name = "sb_neut_essence_orc", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_ORC", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(530, newBonus); newBonus = { -- name = "sb_neut_essence_wildanimal", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_ANIMAL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(523, newBonus); newBonus = { -- name = "sb_def_addVW_missile", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE_MISSILES", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,5,100}, difficultyvaluerange1 = {1,6,120}, difficultyvaluerange2 = {2,8,160}, difficultyvaluerange3 = {3,10,200}, difficultyvaluerange4 = {4,12,250}, } mgr.createBonus(473, newBonus); newBonus = { -- name = "bb_essence_debuff_stats", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_WITH_ESSENCE", spez = "DEBUFF_STATS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(539, newBonus); newBonus = { -- name = "crbonus_attr_sta_pc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_STA", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,23,525}, difficultyvaluerange2 = {2,23,525}, difficultyvaluerange3 = {3,23,525}, difficultyvaluerange4 = {4,23,525}, } mgr.createBonus(33, newBonus); newBonus = { -- name = "crbonus_attr_str_pc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_STR", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,23,525}, difficultyvaluerange2 = {2,23,525}, difficultyvaluerange3 = {3,23,525}, difficultyvaluerange4 = {4,23,525}, } mgr.createBonus(29, newBonus); newBonus = { -- name = "crbonus_attr_vit_pc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_VIT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,23,525}, difficultyvaluerange2 = {2,23,525}, difficultyvaluerange3 = {3,23,525}, difficultyvaluerange4 = {4,23,525}, } mgr.createBonus(34, newBonus); newBonus = { -- name = "crbonus_attr_wil_pc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_WIL", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,23,525}, difficultyvaluerange2 = {2,23,525}, difficultyvaluerange3 = {3,23,525}, difficultyvaluerange4 = {4,23,525}, } mgr.createBonus(35, newBonus); newBonus = { -- name = "bb_essence_spelldam_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE_WITH_ESSENCE", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(535, newBonus); newBonus = { -- name = "bb_essence_spelldam_poi", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE_WITH_ESSENCE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(537, newBonus); newBonus = { -- name = "bb_essence_spelldam_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE_WITH_ESSENCE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(536, newBonus); newBonus = { -- name = "sb_neut_essence_barbarian", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_BARBARIAN", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(541, newBonus); newBonus = { -- name = "sb_neut_essence_tmutation", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_T_MUTATION", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(534, newBonus); newBonus = { -- name = "sb_neut_essence_undead", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_UNDEAD", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(533, newBonus); newBonus = { -- name = "sb_off_bonusNOarmor", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_DIRECTDAMAGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,13,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(37, newBonus); newBonus = { -- name = "wb_dstl_chance_piercing", rating = 15, basedonskill = "skill_distance_weapon_lore", type = "BONUS_PIERCING", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,150,300}, difficultyvaluerange1 = {1,170,320}, difficultyvaluerange2 = {2,190,340}, difficultyvaluerange3 = {3,220,370}, difficultyvaluerange4 = {4,250,400}, } mgr.createBonus(105, newBonus); newBonus = { -- name = "sb_def_armor_ice", rating = 3, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(447, newBonus); newBonus = { -- name = "bb_plague_poison", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_PLAGUE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(522, newBonus); newBonus = { -- name = "bb_plague_infect", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_PLAGUE_INFECTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(540, newBonus); newBonus = { -- name = "crbonus_dam_phy_to_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_ICE", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,2300}, difficultyvaluerange1 = {1,1225,3000}, difficultyvaluerange2 = {2,1500,4500}, difficultyvaluerange3 = {3,2000,6000}, difficultyvaluerange4 = {4,3000,9000}, } mgr.createBonus(543, newBonus); newBonus = { -- name = "crbonus_dam_phy_to_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_MAGIC", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,2300}, difficultyvaluerange1 = {1,1225,3000}, difficultyvaluerange2 = {2,1500,4500}, difficultyvaluerange3 = {3,2000,6000}, difficultyvaluerange4 = {4,3000,9000}, } mgr.createBonus(542, newBonus); newBonus = { -- name = "bb_attackspeed_weapon_dist", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "SUBFAM_PRI_LONGBOW", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(544, newBonus); newBonus = { -- name = "bb_reg_aspect_this", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_INVALID", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(520, newBonus); newBonus = { -- name = "bb_AW_rel_dist", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_ATTACK", spez2 = "SUBFAM_PRI_LONGBOW", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(545, newBonus); newBonus = { -- name = "wb_hftl_bypass_armor", rating = 21, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_IGNORE_ARMOR", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(77, newBonus); newBonus = { -- name = "sb_def_armor_ice_rel", rating = 3, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR_REL", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,400}, difficultyvaluerange2 = {2,80,500}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(452, newBonus); newBonus = { -- name = "sb_shldl_addVW_missile", rating = 11, basedonskill = "skill_shield_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE_MISSILES", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,25,525}, difficultyvaluerange1 = {1,32,655}, difficultyvaluerange2 = {2,37,785}, difficultyvaluerange3 = {3,5,1050}, difficultyvaluerange4 = {4,62,1300}, } mgr.createBonus(599, newBonus); newBonus = { -- name = "sb_def_immune_knockback", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCK_KNOCKBACK", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,10,0}, difficultyvaluerange0 = {0,200,250}, difficultyvaluerange1 = {1,210,270}, difficultyvaluerange2 = {2,220,290}, difficultyvaluerange3 = {3,235,320}, difficultyvaluerange4 = {4,250,350}, } mgr.createBonus(661, newBonus); newBonus = { -- name = "crmount_hrsl_chance_reflect_CC", rating = 32, basedonskill = "skill_horseman", type = "BONUS_REFLECTION", spez = "REFL_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,20,200}, difficultyvaluerange1 = {1,30,275}, difficultyvaluerange2 = {2,40,350}, difficultyvaluerange3 = {3,50,425}, difficultyvaluerange4 = {4,60,500}, } mgr.createBonus(721, newBonus); newBonus = { -- name = "crmount_armor_fire", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(722, newBonus); newBonus = { -- name = "crmount_armor_ice", rating = 3, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(723, newBonus); newBonus = { -- name = "crmount_armor_phys", rating = 1, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(725, newBonus); newBonus = { -- name = "crmount_armor_poison", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(726, newBonus); newBonus = { -- name = "sb_arml_addAW", rating = 11, basedonskill = "skill_armor_lore", type = "BONUS_COMBATVALUE", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,250}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(730, newBonus); newBonus = { -- name = "crbonus_chance_block_missile", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(733, newBonus); newBonus = { -- name = "sb_arml_intensity", rating = 12, basedonskill = "skill_armor_lore", type = "BONUS_SPELL_INTENSITY", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,250}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(731, newBonus); newBonus = { -- name = "bb_energy_leech_whit", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ENERGYLEECH_WHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(546, newBonus); newBonus = { -- name = "bb_weapondamage_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(97, newBonus); newBonus = { -- name = "bb_weapondamage_fir", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(98, newBonus); newBonus = { -- name = "bb_weapondamage_ice", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(99, newBonus); newBonus = { -- name = "bb_weapondamage_mag", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(100, newBonus); newBonus = { -- name = "bb_weapondamage_poi", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,25,275}, difficultyvaluerange1 = {1,27,294}, difficultyvaluerange2 = {2,28,330}, difficultyvaluerange3 = {3,30,370}, difficultyvaluerange4 = {4,33,430}, } mgr.createBonus(101, newBonus); newBonus = { -- name = "crbonus_chance_evade", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,300,500}, difficultyvaluerange1 = {1,330,550}, difficultyvaluerange2 = {2,360,600}, difficultyvaluerange3 = {3,400,675}, difficultyvaluerange4 = {4,450,750}, } mgr.createBonus(563, newBonus); newBonus = { -- name = "bb_shieldregen", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD_REGENERATION", spez = "", spez2 = "", usagebits = 65425, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(547, newBonus); newBonus = { -- name = "wb_hftl_stunchance", rating = 12, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_STUN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,40,50}, difficultyvaluerange1 = {1,45,62}, difficultyvaluerange2 = {2,50,75}, difficultyvaluerange3 = {3,55,87}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(79, newBonus); newBonus = { -- name = "sb_def_armor_mag", rating = 4, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(448, newBonus); newBonus = { -- name = "sb_power_mentor_middle", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_MENTOR", spez = "POTION_MIDDLE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(576, newBonus); newBonus = { -- name = "sb_power_AL_attackspeed", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_SPEED", spez = "SPEED_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,300,500}, difficultyvaluerange1 = {1,330,600}, difficultyvaluerange2 = {2,360,700}, difficultyvaluerange3 = {3,400,850}, difficultyvaluerange4 = {4,450,1000}, } mgr.createBonus(591, newBonus); newBonus = { -- name = "bb_charge_AW_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHARGE_ATTR", spez = "CHARGE_AW_REL", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(179, newBonus); newBonus = { -- name = "sb_power_AL_block_root", rating = 22, basedonskill = "skill_alchemist", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_ROOT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,350,2000}, difficultyvaluerange1 = {1,400,3000}, difficultyvaluerange2 = {2,450,4000}, difficultyvaluerange3 = {3,500,5650}, difficultyvaluerange4 = {4,650,9999}, } mgr.createBonus(592, newBonus); newBonus = { -- name = "sb_neut_dropquali_rel", rating = 36, basedonskill = "SKILL_INVALID", type = "BONUS_MAGICFIND", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,60,120}, difficultyvaluerange2 = {2,70,140}, difficultyvaluerange3 = {3,85,170}, difficultyvaluerange4 = {4,100,200}, } mgr.createBonus(584, newBonus); newBonus = { -- name = "bb_charge_attackspeed", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHARGE_ATTR", spez = "CHARGE_ATTACK_SPEED", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(181, newBonus); newBonus = { -- name = "bb_chance_minion_infect", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_MINION_INFECT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(566, newBonus); newBonus = { -- name = "crbonus_dam_phy_to_poi", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_POISON", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,2300}, difficultyvaluerange1 = {1,1225,3000}, difficultyvaluerange2 = {2,1500,4500}, difficultyvaluerange3 = {3,2000,6000}, difficultyvaluerange4 = {4,3000,9000}, } mgr.createBonus(564, newBonus); newBonus = { -- name = "crbonus_dam_phy_to_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_FIRE", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,2300}, difficultyvaluerange1 = {1,1225,3000}, difficultyvaluerange2 = {2,1500,4500}, difficultyvaluerange3 = {3,2000,6000}, difficultyvaluerange4 = {4,3000,9000}, } mgr.createBonus(565, newBonus); newBonus = { -- name = "bb_energy_leech_once", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ENERGYLEECH_ONCE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(567, newBonus); newBonus = { -- name = "bb_bonusWdamage_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(140, newBonus); newBonus = { -- name = "bb_invert_armor_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_INVERT_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(570, newBonus); newBonus = { -- name = "sb_neut_slot_bronze", rating = 10, basedonskill = "SKILL_INVALID", type = "BONUS_SLOT", spez = "SLCAT_BRONZE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,1,1}, difficultyvaluerange1 = {1,1,1}, difficultyvaluerange2 = {2,1,1}, difficultyvaluerange3 = {3,1,1}, difficultyvaluerange4 = {4,1,1}, } mgr.createBonus(2, newBonus); newBonus = { -- name = "bb_lifeleech_rel", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(404, newBonus); newBonus = { -- name = "sb_neut_slot_silver", rating = 10, basedonskill = "SKILL_INVALID", type = "BONUS_SLOT", spez = "SLCAT_SILVER", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,1,1}, difficultyvaluerange1 = {1,1,1}, difficultyvaluerange2 = {2,1,1}, difficultyvaluerange3 = {3,1,1}, difficultyvaluerange4 = {4,1,1}, } mgr.createBonus(57, newBonus); newBonus = { -- name = "sb_off_bypass_armor", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_IGNORE_ARMOR", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,145}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(392, newBonus); newBonus = { -- name = "sb_neut_gain_exp_rel", rating = 36, basedonskill = "SKILL_INVALID", type = "BONUS_EXPERIENCE_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,60,110}, difficultyvaluerange2 = {2,70,120}, difficultyvaluerange3 = {3,85,135}, difficultyvaluerange4 = {4,100,150}, } mgr.createBonus(249, newBonus); newBonus = { -- name = "bb_soul_explosion", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(568, newBonus); newBonus = { -- name = "bb_damping_teamshare", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING_TEAMSHARE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(569, newBonus); newBonus = { -- name = "bb_aw_rel_cc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_ATTACK_CC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(571, newBonus); newBonus = { -- name = "bb_shield_regen", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD_REGENERATION", spez = "", spez2 = "", usagebits = 65425, minconstraints = {0,0,0}, } mgr.createBonus(572, newBonus); newBonus = { -- name = "sb_def_chance_block_CC", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(559, newBonus); newBonus = { -- name = "bb_damage_phy_to_best", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNEL_CONV_TO_BEST", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(573, newBonus); newBonus = { -- name = "sb_neut_essence_highelf", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_HIGHELF", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(527, newBonus); newBonus = { -- name = "sb_neut_essence_insect", rating = 15, basedonskill = "SKILL_INVALID", type = "BONUS_SHRINKHEAD_ESSENCE", spez = "SUBFAM_LIFE_INSECT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(531, newBonus); newBonus = { -- name = "sb_armm_damping_any", rating = 34, basedonskill = "skill_armor_mastery", type = "BONUS_DAMPING", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,20,60}, difficultyvaluerange1 = {1,25,75}, difficultyvaluerange2 = {2,30,90}, difficultyvaluerange3 = {3,35,105}, difficultyvaluerange4 = {4,40,120}, } mgr.createBonus(551, newBonus); newBonus = { -- name = "sb_addattr_dex", rating = 20, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_DEX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,2,22}, difficultyvaluerange1 = {1,3,28}, difficultyvaluerange2 = {2,4,34}, difficultyvaluerange3 = {3,5,40}, difficultyvaluerange4 = {4,6,46}, } mgr.createBonus(122, newBonus); newBonus = { -- name = "sb_addattr_int", rating = 20, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_INT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,2,22}, difficultyvaluerange1 = {1,3,28}, difficultyvaluerange2 = {2,4,34}, difficultyvaluerange3 = {3,5,40}, difficultyvaluerange4 = {4,6,46}, } mgr.createBonus(120, newBonus); newBonus = { -- name = "sb_addattr_sta", rating = 20, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_STA", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,2,22}, difficultyvaluerange1 = {1,3,28}, difficultyvaluerange2 = {2,4,34}, difficultyvaluerange3 = {3,5,40}, difficultyvaluerange4 = {4,6,46}, } mgr.createBonus(119, newBonus); newBonus = { -- name = "sb_off_castspeed", rating = 12, basedonskill = "SKILL_INVALID", type = "BONUS_SPEED", spez = "SPEED_CAST", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,40,80}, difficultyvaluerange1 = {1,52,105}, difficultyvaluerange2 = {2,64,130}, difficultyvaluerange3 = {3,80,160}, difficultyvaluerange4 = {4,100,200}, } mgr.createBonus(472, newBonus); newBonus = { -- name = "wb_hftl_surehit", rating = 21, basedonskill = "skill_hafted_weapon_lore", type = "BONUS_SUREHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,55,110}, difficultyvaluerange2 = {2,60,120}, difficultyvaluerange3 = {3,67,135}, difficultyvaluerange4 = {4,75,150}, } mgr.createBonus(75, newBonus); newBonus = { -- name = "sb_def_armor_fir", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(446, newBonus); newBonus = { -- name = "sb_addattr_str", rating = 20, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_STR", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,2,22}, difficultyvaluerange1 = {1,3,28}, difficultyvaluerange2 = {2,4,34}, difficultyvaluerange3 = {3,5,40}, difficultyvaluerange4 = {4,6,46}, } mgr.createBonus(1, newBonus); newBonus = { -- name = "sb_addattr_vit", rating = 20, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_VIT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,2,22}, difficultyvaluerange1 = {1,3,28}, difficultyvaluerange2 = {2,4,34}, difficultyvaluerange3 = {3,5,40}, difficultyvaluerange4 = {4,6,46}, } mgr.createBonus(121, newBonus); newBonus = { -- name = "sb_addattr_wil", rating = 20, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_WIL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,2,22}, difficultyvaluerange1 = {1,3,28}, difficultyvaluerange2 = {2,4,34}, difficultyvaluerange3 = {3,5,40}, difficultyvaluerange4 = {4,6,46}, } mgr.createBonus(118, newBonus); newBonus = { -- name = "crbonus_block_stun", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_STUN", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(423, newBonus); newBonus = { -- name = "sb_def_chance_block_stun", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_STUN", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,30,75}, difficultyvaluerange1 = {1,37,95}, difficultyvaluerange2 = {2,45,120}, difficultyvaluerange3 = {3,55,150}, difficultyvaluerange4 = {4,70,200}, } mgr.createBonus(610, newBonus); newBonus = { -- name = "sb_off_wounded_rage", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_WOUNDEDRAGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,250,350}, difficultyvaluerange1 = {1,270,370}, difficultyvaluerange2 = {2,290,390}, difficultyvaluerange3 = {3,320,410}, difficultyvaluerange4 = {4,350,430}, } mgr.createBonus(67, newBonus); newBonus = { -- name = "wb_hftm_deepwound", rating = 25, basedonskill = "skill_hafted_weapon_mastery", type = "BONUS_DEEPWOUND", spez = "", spez2 = "", usagebits = 65535, minconstraints = {70,5,1}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,140}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(80, newBonus); newBonus = { -- name = "sb_def_armor_mag_rel", rating = 4, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR_REL", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,400}, difficultyvaluerange2 = {2,80,500}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(453, newBonus); newBonus = { -- name = "sb_arml_chance_block_stun", rating = 12, basedonskill = "skill_armor_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_STUN", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,37,95}, difficultyvaluerange1 = {1,45,120}, difficultyvaluerange2 = {2,55,150}, difficultyvaluerange3 = {3,70,200}, difficultyvaluerange4 = {4,90,250}, } mgr.createBonus(606, newBonus); newBonus = { -- name = "crmount_armor_magic", rating = 4, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,6,120}, difficultyvaluerange1 = {1,8,160}, difficultyvaluerange2 = {2,10,200}, difficultyvaluerange3 = {3,12,240}, difficultyvaluerange4 = {4,15,300}, } mgr.createBonus(724, newBonus); newBonus = { -- name = "crbonus_chance_block_CC", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(732, newBonus); newBonus = { -- name = "sb_off_chance_banish_UD", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BANISH_UNDEAD", spez = "", spez2 = "", usagebits = 65535, minconstraints = {5,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(652, newBonus); newBonus = { -- name = "uni_relattr_int", rating = 30, basedonskill = "SKILL_INVALID", type = "BONUS_STATS_REL", spez = "STAT_INT", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(638, newBonus); newBonus = { -- name = "uni_relattr_sta", rating = 30, basedonskill = "SKILL_INVALID", type = "BONUS_STATS_REL", spez = "STAT_STA", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(639, newBonus); newBonus = { -- name = "uni_relattr_str", rating = 30, basedonskill = "SKILL_INVALID", type = "BONUS_STATS_REL", spez = "STAT_STR", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(640, newBonus); newBonus = { -- name = "uni_relattr_wil", rating = 30, basedonskill = "SKILL_INVALID", type = "BONUS_STATS_REL", spez = "STAT_WIL", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(642, newBonus); newBonus = { -- name = "uni_relattr_vit", rating = 30, basedonskill = "SKILL_INVALID", type = "BONUS_STATS_REL", spez = "STAT_VIT", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,65,130}, difficultyvaluerange2 = {2,80,160}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,125,250}, } mgr.createBonus(641, newBonus); newBonus = { -- name = "sb_off_reduce_EAW", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_POTENTIAL", spez = "DEBUFF_ATTACKVALUE", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,35,200}, difficultyvaluerange1 = {1,50,250}, difficultyvaluerange2 = {2,65,300}, difficultyvaluerange3 = {3,80,350}, difficultyvaluerange4 = {4,100,400}, } mgr.createBonus(668, newBonus); newBonus = { -- name = "sb_off_reduce_EVW", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_POTENTIAL", spez = "DEBUFF_DEFENSEVALUE", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,35,200}, difficultyvaluerange1 = {1,50,250}, difficultyvaluerange2 = {2,65,300}, difficultyvaluerange3 = {3,80,350}, difficultyvaluerange4 = {4,100,400}, } mgr.createBonus(669, newBonus); newBonus = { -- name = "sb_def_chance_reflect_CC", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,9,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(611, newBonus); newBonus = { -- name = "sb_def_damping_physical", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,9,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,110}, difficultyvaluerange2 = {2,40,120}, difficultyvaluerange3 = {3,45,135}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(462, newBonus); newBonus = { -- name = "sb_def_armor_any_rel", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR_REL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,400}, difficultyvaluerange2 = {2,80,500}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(450, newBonus); newBonus = { -- name = "bb_regencounter_all", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(168, newBonus); newBonus = { -- name = "crbonus_addVW", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,32,700}, difficultyvaluerange2 = {2,41,875}, difficultyvaluerange3 = {3,50,1050}, difficultyvaluerange4 = {4,62,1300}, } mgr.createBonus(258, newBonus); newBonus = { -- name = "sb_off_criticalhit_forge", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,30}, difficultyvaluerange1 = {1,15,35}, difficultyvaluerange2 = {2,20,40}, difficultyvaluerange3 = {3,25,45}, difficultyvaluerange4 = {4,30,50}, } mgr.createBonus(756, newBonus); newBonus = { -- name = "sb_off_physical_to_fire", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_FIRE", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,334,1000}, difficultyvaluerange1 = {1,408,1220}, difficultyvaluerange2 = {2,492,1500}, difficultyvaluerange3 = {3,562,2334}, difficultyvaluerange4 = {4,667,4000}, } mgr.createBonus(455, newBonus); newBonus = { -- name = "uni_off_arearadius_rel", rating = 45, basedonskill = "SKILL_INVALID", type = "BONUS_AREARADIUS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,13,1}, difficultyvaluerange0 = {0,80,120}, difficultyvaluerange1 = {1,95,140}, difficultyvaluerange2 = {2,110,160}, difficultyvaluerange3 = {3,130,180}, difficultyvaluerange4 = {4,150,200}, } mgr.createBonus(650, newBonus); newBonus = { -- name = "sb_off_dam_poi_rel", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,100,300}, difficultyvaluerange1 = {1,130,400}, difficultyvaluerange2 = {2,160,500}, difficultyvaluerange3 = {3,200,600}, difficultyvaluerange4 = {4,250,750}, } mgr.createBonus(381, newBonus); newBonus = { -- name = "sb_off_dam_any_rel", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,50,150}, difficultyvaluerange1 = {1,65,200}, difficultyvaluerange2 = {2,80,250}, difficultyvaluerange3 = {3,100,300}, difficultyvaluerange4 = {4,125,375}, } mgr.createBonus(383, newBonus); newBonus = { -- name = "XXXsb_esldl_eshield_strength", rating = 16, basedonskill = "skill_energy_shield_lore", type = "BONUS_SHIELD", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,20,100}, difficultyvaluerange1 = {1,30,150}, difficultyvaluerange2 = {2,40,200}, difficultyvaluerange3 = {3,50,250}, difficultyvaluerange4 = {4,60,300}, } mgr.createBonus(517, newBonus); newBonus = { -- name = "crmount_reg_aspect_he_st", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_STORM", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(683, newBonus); newBonus = { -- name = "XXX_perc_dropchance_potion_rel", rating = 16, basedonskill = "skill_perception", type = "BONUS_DROPCHANCE", spez = "DRPC_POTION", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,200,300}, difficultyvaluerange1 = {1,200,400}, difficultyvaluerange2 = {2,250,500}, difficultyvaluerange3 = {3,300,600}, difficultyvaluerange4 = {4,350,750}, } mgr.createBonus(627, newBonus); newBonus = { -- name = "sb_def_reduce_debuffs_forge", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_DEBUFFS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,75,100}, difficultyvaluerange1 = {1,100,125}, difficultyvaluerange2 = {2,125,150}, difficultyvaluerange3 = {3,150,180}, difficultyvaluerange4 = {4,180,225}, } mgr.createBonus(757, newBonus); newBonus = { -- name = "sb_off_wounded_rage_forge", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_WOUNDEDRAGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,200,300}, difficultyvaluerange1 = {1,220,320}, difficultyvaluerange2 = {2,240,340}, difficultyvaluerange3 = {3,270,370}, difficultyvaluerange4 = {4,300,400}, } mgr.createBonus(750, newBonus); newBonus = { -- name = "sb_off_physical_to_ice", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_ICE", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,334,1000}, difficultyvaluerange1 = {1,408,1220}, difficultyvaluerange2 = {2,492,1500}, difficultyvaluerange3 = {3,562,2334}, difficultyvaluerange4 = {4,667,4000}, } mgr.createBonus(456, newBonus); newBonus = { -- name = "crbonus_attr_dex_npc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_DEX", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,25,578}, difficultyvaluerange2 = {2,28,635}, difficultyvaluerange3 = {3,31,700}, difficultyvaluerange4 = {4,34,770}, } mgr.createBonus(21, newBonus); newBonus = { -- name = "crbonus_damage_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,24,371}, difficultyvaluerange1 = {1,24,371}, difficultyvaluerange2 = {2,24,371}, difficultyvaluerange3 = {3,24,371}, difficultyvaluerange4 = {4,24,371}, } mgr.createBonus(41, newBonus); newBonus = { -- name = "uni_off_chance_doublehit", rating = 45, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_DOUBLEHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,13,1}, difficultyvaluerange0 = {0,22,50}, difficultyvaluerange1 = {1,24,55}, difficultyvaluerange2 = {2,26,60}, difficultyvaluerange3 = {3,29,67}, difficultyvaluerange4 = {4,32,75}, } mgr.createBonus(651, newBonus); newBonus = { -- name = "sb_off_dam_fir_rel", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,100,300}, difficultyvaluerange1 = {1,130,400}, difficultyvaluerange2 = {2,160,500}, difficultyvaluerange3 = {3,200,600}, difficultyvaluerange4 = {4,250,750}, } mgr.createBonus(378, newBonus); newBonus = { -- name = "sb_off_dam_any_rel_forge", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,150}, difficultyvaluerange1 = {1,65,200}, difficultyvaluerange2 = {2,80,250}, difficultyvaluerange3 = {3,100,300}, difficultyvaluerange4 = {4,125,375}, } mgr.createBonus(742, newBonus); newBonus = { -- name = "XXXsb_def_spell_resist", rating = 12, basedonskill = "SKILL_INVALID", type = "BONUS_SPELL_RESISTANCE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,5,105}, difficultyvaluerange1 = {1,6,126}, difficultyvaluerange2 = {2,7,147}, difficultyvaluerange3 = {3,8,168}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(558, newBonus); newBonus = { -- name = "crmount_reg_aspect_in_in", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_IN_INQUISITION", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(685, newBonus); newBonus = { -- name = "crmount_reg_aspect_sk_hc", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SK_HARDCOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(699, newBonus); newBonus = { -- name = "crbonus_chance_mortalstrike", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_MORTALSTRIKE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(760, newBonus); newBonus = { -- name = "bbv__essence_any", rating = 0, basedonskill = "SKILL_INVALID", type = "", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,8,168}, difficultyvaluerange1 = {1,9,189}, difficultyvaluerange2 = {2,10,209}, difficultyvaluerange3 = {3,11,240}, difficultyvaluerange4 = {4,13,272}, } mgr.createBonus(532, newBonus); newBonus = { -- name = "XXX_perc_dropchance_items_rel", rating = 16, basedonskill = "skill_perception", type = "BONUS_DROPCHANCE", spez = "DRPC_ITEMS", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,100,150}, difficultyvaluerange1 = {1,100,200}, difficultyvaluerange2 = {2,125,250}, difficultyvaluerange3 = {3,150,300}, difficultyvaluerange4 = {4,175,375}, } mgr.createBonus(629, newBonus); newBonus = { -- name = "sb_def_chance_reflect_CC_forge", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(751, newBonus); newBonus = { -- name = "sb_off_physical_to_magic", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_MAGIC", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,334,1000}, difficultyvaluerange1 = {1,408,1220}, difficultyvaluerange2 = {2,492,1500}, difficultyvaluerange3 = {3,562,2334}, difficultyvaluerange4 = {4,667,4000}, } mgr.createBonus(405, newBonus); newBonus = { -- name = "crbonus_attr_int_npc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_INT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,25,578}, difficultyvaluerange2 = {2,28,635}, difficultyvaluerange3 = {3,31,700}, difficultyvaluerange4 = {4,34,770}, } mgr.createBonus(22, newBonus); newBonus = { -- name = "crbonus_damage_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,24,371}, difficultyvaluerange1 = {1,24,371}, difficultyvaluerange2 = {2,24,371}, difficultyvaluerange3 = {3,24,371}, difficultyvaluerange4 = {4,24,371}, } mgr.createBonus(30, newBonus); newBonus = { -- name = "sb_off_dam_phy", rating = 1, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,3,35}, difficultyvaluerange1 = {1,3,45}, difficultyvaluerange2 = {2,4,55}, difficultyvaluerange3 = {3,5,70}, difficultyvaluerange4 = {4,6,90}, } mgr.createBonus(373, newBonus); newBonus = { -- name = "uni_off_chance_effectdam_any", rating = 45, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {15,11,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,50}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(658, newBonus); newBonus = { -- name = "sb_off_dam_ice_rel", rating = 3, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,100,300}, difficultyvaluerange1 = {1,130,400}, difficultyvaluerange2 = {2,160,500}, difficultyvaluerange3 = {3,200,600}, difficultyvaluerange4 = {4,250,750}, } mgr.createBonus(379, newBonus); newBonus = { -- name = "sb_off_dam_phy_rel", rating = 1, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,100,300}, difficultyvaluerange1 = {1,130,400}, difficultyvaluerange2 = {2,160,500}, difficultyvaluerange3 = {3,200,600}, difficultyvaluerange4 = {4,250,750}, } mgr.createBonus(19, newBonus); newBonus = { -- name = "bbv_regaspect_mount", rating = 0, basedonskill = "SKILL_INVALID", type = "", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(759, newBonus); newBonus = { -- name = "crmount_reg_aspect_in_po", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_IN_POWER", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(687, newBonus); newBonus = { -- name = "crmount_reg_aspect_sk_tc", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SK_TACTICALCOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(701, newBonus); newBonus = { -- name = "crbonus_chance_block_spell", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(761, newBonus); newBonus = { -- name = "sb_off_spell_intensity_forge", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_SPELL_INTENSITY", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,125}, difficultyvaluerange1 = {1,60,150}, difficultyvaluerange2 = {2,75,175}, difficultyvaluerange3 = {3,90,210}, difficultyvaluerange4 = {4,100,250}, } mgr.createBonus(749, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_any_forge", rating = 23, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,70,140}, difficultyvaluerange1 = {1,80,160}, difficultyvaluerange2 = {2,90,180}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,110,220}, } mgr.createBonus(743, newBonus); newBonus = { -- name = "XXX_perc_dopchance_runes_rel", rating = 16, basedonskill = "skill_perception", type = "BONUS_DROPCHANCE", spez = "DRPC_RUNES", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,100,150}, difficultyvaluerange1 = {1,100,200}, difficultyvaluerange2 = {2,125,250}, difficultyvaluerange3 = {3,150,300}, difficultyvaluerange4 = {4,175,375}, } mgr.createBonus(628, newBonus); newBonus = { -- name = "sb_def_armor_any_rel_forge", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_ARMOR_REL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,400}, difficultyvaluerange2 = {2,80,500}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(739, newBonus); newBonus = { -- name = "sb_neut_slot_gold", rating = 10, basedonskill = "SKILL_INVALID", type = "BONUS_SLOT", spez = "SLCAT_GOLD", spez2 = "", usagebits = 65535, minconstraints = {10,7,0}, difficultyvaluerange0 = {0,1,1}, difficultyvaluerange1 = {1,1,1}, difficultyvaluerange2 = {2,1,1}, difficultyvaluerange3 = {3,1,1}, difficultyvaluerange4 = {4,1,1}, } mgr.createBonus(758, newBonus); newBonus = { -- name = "sb_off_physical_to_poison", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_CHANNELDAMAGE_CONVERSION", spez = "DMG_PHYS", spez2 = "DMG_POISON", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,334,1000}, difficultyvaluerange1 = {1,408,1220}, difficultyvaluerange2 = {2,492,1500}, difficultyvaluerange3 = {3,562,2334}, difficultyvaluerange4 = {4,667,4000}, } mgr.createBonus(457, newBonus); newBonus = { -- name = "crbonus_attr_sta_npc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_STA", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,26,604}, difficultyvaluerange2 = {2,30,694}, difficultyvaluerange3 = {3,35,798}, difficultyvaluerange4 = {4,40,918}, } mgr.createBonus(23, newBonus); newBonus = { -- name = "crbonus_damage_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,24,371}, difficultyvaluerange1 = {1,24,371}, difficultyvaluerange2 = {2,24,371}, difficultyvaluerange3 = {3,24,371}, difficultyvaluerange4 = {4,24,371}, } mgr.createBonus(27, newBonus); newBonus = { -- name = "uni_off_deepwound", rating = 45, basedonskill = "SKILL_INVALID", type = "BONUS_DEEPWOUND", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,10,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,60}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(663, newBonus); newBonus = { -- name = "sb_off_dam_mag_rel", rating = 4, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,2,0}, difficultyvaluerange0 = {0,100,300}, difficultyvaluerange1 = {1,130,400}, difficultyvaluerange2 = {2,160,500}, difficultyvaluerange3 = {3,200,600}, difficultyvaluerange4 = {4,250,750}, } mgr.createBonus(380, newBonus); newBonus = { -- name = "crmount_reg_aspect_dr_hu", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DR_HUNT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(673, newBonus); newBonus = { -- name = "crmount_reg_aspect_in_uw", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_IN_UNDERWORLD", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(689, newBonus); newBonus = { -- name = "crmount_reg_aspect_tw_cc", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_TW_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(703, newBonus); newBonus = { -- name = "crbonus_invisible", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_INVISIBLE", spez = "1", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,2500,5000}, difficultyvaluerange1 = {1,2500,5000}, difficultyvaluerange2 = {2,2500,5000}, difficultyvaluerange3 = {3,2500,5000}, difficultyvaluerange4 = {4,2500,5000}, } mgr.createBonus(762, newBonus); newBonus = { -- name = "sb_def_evade_forge", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_EVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,53,111}, difficultyvaluerange1 = {1,58,123}, difficultyvaluerange2 = {2,69,149}, difficultyvaluerange3 = {3,81,176}, difficultyvaluerange4 = {4,99,212}, } mgr.createBonus(752, newBonus); newBonus = { -- name = "sb_def_resist_effdam_any", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,120,220}, difficultyvaluerange2 = {2,140,240}, difficultyvaluerange3 = {3,170,270}, difficultyvaluerange4 = {4,200,300}, } mgr.createBonus(615, newBonus); newBonus = { -- name = "crbonus_damping_poi", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(51, newBonus); newBonus = { -- name = "sb_off_chance_effdam_poison_forge", rating = 5, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,60}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(744, newBonus); newBonus = { -- name = "sb_def_damping_physical_forge", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,20,60}, difficultyvaluerange1 = {1,25,70}, difficultyvaluerange2 = {2,30,80}, difficultyvaluerange3 = {3,35,90}, difficultyvaluerange4 = {4,40,100}, } mgr.createBonus(753, newBonus); newBonus = { -- name = "bbv_addca_single", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(230, newBonus); newBonus = { -- name = "wb_swdl_criticalhit", rating = 25, basedonskill = "skill_sword_lore", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {25,5,0}, difficultyvaluerange0 = {0,75,240}, difficultyvaluerange1 = {1,90,300}, difficultyvaluerange2 = {2,105,370}, difficultyvaluerange3 = {3,120,420}, difficultyvaluerange4 = {4,135,500}, } mgr.createBonus(65, newBonus); newBonus = { -- name = "crbonus_attr_str_npc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_STR", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,25,578}, difficultyvaluerange2 = {2,28,635}, difficultyvaluerange3 = {3,31,700}, difficultyvaluerange4 = {4,34,770}, } mgr.createBonus(20, newBonus); newBonus = { -- name = "crbonus_damage_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,24,371}, difficultyvaluerange1 = {1,24,371}, difficultyvaluerange2 = {2,24,371}, difficultyvaluerange3 = {3,24,371}, difficultyvaluerange4 = {4,24,371}, } mgr.createBonus(40, newBonus); newBonus = { -- name = "crbonus_damage_poi", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,24,371}, difficultyvaluerange1 = {1,24,371}, difficultyvaluerange2 = {2,24,371}, difficultyvaluerange3 = {3,24,371}, difficultyvaluerange4 = {4,24,371}, } mgr.createBonus(42, newBonus); newBonus = { -- name = "uni_off_lifeleech_rel", rating = 46, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,8,16}, difficultyvaluerange1 = {1,9,18}, difficultyvaluerange2 = {2,10,20}, difficultyvaluerange3 = {3,11,22}, difficultyvaluerange4 = {4,12,25}, } mgr.createBonus(666, newBonus); newBonus = { -- name = "crmount_reg_aspect_dr_nm", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DR_NATUREMAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(675, newBonus); newBonus = { -- name = "crmount_reg_aspect_se_cm", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SE_CELESTIALMAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(691, newBonus); newBonus = { -- name = "crmount_reg_aspect_tw_en", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_TW_ENERGY", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(705, newBonus); newBonus = { -- name = "sb_def_dotdamping_any", rating = 34, basedonskill = "SKILL_INVALID", type = "BONUS_DOTDAMPING", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {10,9,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(728, newBonus); newBonus = { -- name = "sb_def_relVW_forge", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,40,225}, difficultyvaluerange1 = {1,50,300}, difficultyvaluerange2 = {2,65,390}, difficultyvaluerange3 = {3,80,480}, difficultyvaluerange4 = {4,100,600}, } mgr.createBonus(740, newBonus); newBonus = { -- name = "crbonus_attr_vit_npc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_VIT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,32,700}, difficultyvaluerange2 = {2,41,875}, difficultyvaluerange3 = {3,50,1050}, difficultyvaluerange4 = {4,62,1300}, } mgr.createBonus(24, newBonus); newBonus = { -- name = "bb_lightrange", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LIGHTRANGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(738, newBonus); newBonus = { -- name = "sb_def_chance_block_root", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_ROOT", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,30,75}, difficultyvaluerange1 = {1,37,95}, difficultyvaluerange2 = {2,45,120}, difficultyvaluerange3 = {3,55,150}, difficultyvaluerange4 = {4,70,200}, } mgr.createBonus(737, newBonus); newBonus = { -- name = "crbonus_chance_block_root", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_ROOT", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,300,1000}, difficultyvaluerange1 = {1,400,1500}, difficultyvaluerange2 = {2,500,2300}, difficultyvaluerange3 = {3,650,4000}, difficultyvaluerange4 = {4,800,9999}, } mgr.createBonus(736, newBonus); newBonus = { -- name = "wb_dst_chance_effectdam", rating = 15, basedonskill = "skill_distance_weapon_lore", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {70,1,1}, difficultyvaluerange0 = {0,20,200}, difficultyvaluerange1 = {1,40,225}, difficultyvaluerange2 = {2,60,250}, difficultyvaluerange3 = {3,80,275}, difficultyvaluerange4 = {4,100,300}, } mgr.createBonus(735, newBonus); newBonus = { -- name = "crbonus_damping_fir", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(49, newBonus); newBonus = { -- name = "sb_def_chance_block_spell", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {1,7,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(586, newBonus); newBonus = { -- name = "sb_off_dam_ice", rating = 3, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {1,4,0}, difficultyvaluerange0 = {0,3,35}, difficultyvaluerange1 = {1,3,45}, difficultyvaluerange2 = {2,4,55}, difficultyvaluerange3 = {3,5,70}, difficultyvaluerange4 = {4,6,90}, } mgr.createBonus(376, newBonus); newBonus = { -- name = "uni_off_mortalstrike", rating = 45, basedonskill = "SKILL_INVALID", type = "BONUS_MORTALSTRIKE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,13,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,60}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(667, newBonus); newBonus = { -- name = "crmount_reg_aspect_dr_vo", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DR_VOODOO", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(677, newBonus); newBonus = { -- name = "crmount_reg_aspect_se_co", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SE_COMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(693, newBonus); newBonus = { -- name = "crmount_reg_aspect_tw_te", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_TW_TECHNOLOGY", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(707, newBonus); newBonus = { -- name = "XXXsb_neut_addca_horse_any", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_HORSE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {5,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(644, newBonus); newBonus = { -- name = "sb_addskill_DEF_toughness", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TOUGHNESS", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(359, newBonus); newBonus = { -- name = "sb_def_resist_effdam_any_forge", rating = 24, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_EXTRAEFFECTCHANCE", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,70,140}, difficultyvaluerange1 = {1,85,170}, difficultyvaluerange2 = {2,100,200}, difficultyvaluerange3 = {3,120,240}, difficultyvaluerange4 = {4,140,280}, } mgr.createBonus(745, newBonus); newBonus = { -- name = "sb_off_relAW_forge", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,40,225}, difficultyvaluerange1 = {1,50,300}, difficultyvaluerange2 = {2,65,390}, difficultyvaluerange3 = {3,80,480}, difficultyvaluerange4 = {4,100,600}, } mgr.createBonus(741, newBonus); newBonus = { -- name = "crbonus_attr_wil_npc", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_STATS", spez = "STAT_WIL", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,32,700}, difficultyvaluerange2 = {2,41,875}, difficultyvaluerange3 = {3,50,1050}, difficultyvaluerange4 = {4,62,1300}, } mgr.createBonus(25, newBonus); newBonus = { -- name = "sb_def_relVW", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,390}, difficultyvaluerange2 = {2,80,480}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(386, newBonus); newBonus = { -- name = "crbonus_damping_ice", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(50, newBonus); newBonus = { -- name = "sb_off_lifeleech_forge", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,4,55}, difficultyvaluerange1 = {1,5,65}, difficultyvaluerange2 = {2,6,80}, difficultyvaluerange3 = {3,8,100}, difficultyvaluerange4 = {4,10,125}, } mgr.createBonus(746, newBonus); newBonus = { -- name = "sb_def_chance_block_missile_forge", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_MISSILE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(755, newBonus); newBonus = { -- name = "sb_off_dam_mag", rating = 4, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGERANGE", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,3,35}, difficultyvaluerange1 = {1,3,45}, difficultyvaluerange2 = {2,4,55}, difficultyvaluerange3 = {3,5,70}, difficultyvaluerange4 = {4,6,90}, } mgr.createBonus(375, newBonus); newBonus = { -- name = "uni_off_reduce_EreflectCC", rating = 41, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_ENEMYS_CC_REFLECTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,11,0}, difficultyvaluerange0 = {0,500,1000}, difficultyvaluerange1 = {1,600,1200}, difficultyvaluerange2 = {2,700,1400}, difficultyvaluerange3 = {3,850,1700}, difficultyvaluerange4 = {4,1000,2000}, } mgr.createBonus(670, newBonus); newBonus = { -- name = "crmount_reg_aspect_he_ar", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_ARCANE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(679, newBonus); newBonus = { -- name = "crmount_reg_aspect_se_te", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SE_TECHNICS", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(695, newBonus); newBonus = { -- name = "crmount_relAW", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,390}, difficultyvaluerange2 = {2,80,480}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(719, newBonus); newBonus = { -- name = "crmount_relVW", rating = 11, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_DEFENSE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,390}, difficultyvaluerange2 = {2,80,480}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(720, newBonus); newBonus = { -- name = "sb_addskill_DEF_shield_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SHIELD_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(364, newBonus); newBonus = { -- name = "sb_def_life_maxhealth", rating = 36, basedonskill = "SKILL_INVALID", type = "BONUS_LIFEPOINTS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,800}, difficultyvaluerange1 = {1,13,1050}, difficultyvaluerange2 = {2,16,1300}, difficultyvaluerange3 = {3,20,1600}, difficultyvaluerange4 = {4,25,2000}, } mgr.createBonus(729, newBonus); newBonus = { -- name = "bb_bonusdamage_any", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(133, newBonus); newBonus = { -- name = "bb_bonusdamage_fir", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(134, newBonus); newBonus = { -- name = "bb_bonusdamage_poi", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(135, newBonus); newBonus = { -- name = "bb_bonusdamage_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(136, newBonus); newBonus = { -- name = "bb_bonusdamage_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(137, newBonus); newBonus = { -- name = "bb_bonusdamage_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DAMAGE_ANY_REL", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(138, newBonus); newBonus = { -- name = "sb_off_relAW", rating = 21, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE_REL", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,50,300}, difficultyvaluerange1 = {1,65,390}, difficultyvaluerange2 = {2,80,480}, difficultyvaluerange3 = {3,100,600}, difficultyvaluerange4 = {4,125,750}, } mgr.createBonus(385, newBonus); newBonus = { -- name = "crbonus_damping_mag", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(48, newBonus); newBonus = { -- name = "sb_def_chance_block_spell_forge", rating = 22, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,62}, difficultyvaluerange2 = {2,30,75}, difficultyvaluerange3 = {3,37,95}, difficultyvaluerange4 = {4,45,120}, } mgr.createBonus(747, newBonus); newBonus = { -- name = "uni_neut_faster_survivor", rating = 46, basedonskill = "SKILL_INVALID", type = "BONUS_SURVIVAL_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,13,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(647, newBonus); newBonus = { -- name = "crbonus_addAW", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_COMBATVALUE", spez = "CBTVAL_ATTACK", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,23,525}, difficultyvaluerange1 = {1,32,700}, difficultyvaluerange2 = {2,41,875}, difficultyvaluerange3 = {3,50,1050}, difficultyvaluerange4 = {4,62,1300}, } mgr.createBonus(256, newBonus); newBonus = { -- name = "crbonus_experience", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_EXPERIENCE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,1,0}, difficultyvaluerange0 = {0,20,4020}, difficultyvaluerange1 = {1,25,5025}, difficultyvaluerange2 = {2,30,6030}, difficultyvaluerange3 = {3,40,8040}, difficultyvaluerange4 = {4,50,10050}, } mgr.createBonus(26, newBonus); newBonus = { -- name = "crbonus_damping_phy", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_DAMPING", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(47, newBonus); newBonus = { -- name = "sb_off_chance_effdam_fire_forge", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_EXTRAEFFECTCHANCE", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,60}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(748, newBonus); newBonus = { -- name = "uni_neut_reduce_buffcost", rating = 43, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_BUFFUPKEEPCOST", spez = "", spez2 = "", usagebits = 65535, minconstraints = {13,12,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(648, newBonus); newBonus = { -- name = "uni_off_ripper", rating = 45, basedonskill = "SKILL_INVALID", type = "BONUS_RIPPER", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,13,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,60}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(671, newBonus); newBonus = { -- name = "crmount_reg_aspect_he_in", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_INFERNO", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(681, newBonus); newBonus = { -- name = "crmount_reg_aspect_sk_ap", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SK_ASTRALPLANE", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(697, newBonus); newBonus = { -- name = "XXXsb_off_dismount", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_DISMOUNT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,4,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,30,60}, difficultyvaluerange2 = {2,40,70}, difficultyvaluerange3 = {3,50,85}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(664, newBonus); newBonus = { -- name = "sb_off_criticalhit", rating = 35, basedonskill = "SKILL_INVALID", type = "BONUS_CRITICALHIT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,9,0}, difficultyvaluerange0 = {0,20,50}, difficultyvaluerange1 = {1,25,60}, difficultyvaluerange2 = {2,30,70}, difficultyvaluerange3 = {3,35,85}, difficultyvaluerange4 = {4,40,100}, } mgr.createBonus(8, newBonus); newBonus = { -- name = "sb_power_AL_heal_rel", rating = 26, basedonskill = "skill_alchemist", type = "BONUS_CAN_HEAL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,350,900}, difficultyvaluerange1 = {1,700,1800}, difficultyvaluerange2 = {2,1050,2550}, difficultyvaluerange3 = {3,1400,3200}, difficultyvaluerange4 = {4,1750,3750}, } mgr.createBonus(593, newBonus); newBonus = { -- name = "bb_debuff_armor_phy", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_ARMOR", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(264, newBonus); newBonus = { -- name = "crbonus_faction_modifier_enemy_hero", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_FACTION_MODIFIER", spez = "FACTION_ENEMY_HERO", spez2 = "FACTION_ATMO", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,250,250}, difficultyvaluerange1 = {1,250,250}, difficultyvaluerange2 = {2,250,250}, difficultyvaluerange3 = {3,250,250}, difficultyvaluerange4 = {4,250,250}, } mgr.createBonus(763, newBonus); newBonus = { -- name = "bb_debuff_CA_regen", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF", spez = "DEBUFF_CA_REGEN", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(791, newBonus); newBonus = { -- name = "bb_chance_block_stun", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_STUN", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(792, newBonus); newBonus = { -- name = "bb_missile_slowdown", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_MISSILE_SLOWDOWN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(793, newBonus); newBonus = { -- name = "bb_charge_morph_duration", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHARGE_MORPH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(794, newBonus); newBonus = { -- name = "bb_plague_fire_dot", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_PLAGUE_DOT", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(795, newBonus); newBonus = { -- name = "sb_addskill_SE_celestialmagic_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SE_CELESTIALMAGIC_FOCUS", spez2 = "", usagebits = 65409, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(315, newBonus); newBonus = { -- name = "sb_addskill_SE_celestialmagic_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SE_CELESTIALMAGIC_LORE", spez2 = "", usagebits = 65409, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(316, newBonus); newBonus = { -- name = "sb_addskill_SE_technics_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SE_TECHNICS_FOCUS", spez2 = "", usagebits = 65409, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(318, newBonus); newBonus = { -- name = "sb_addskill_TW_technology_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TW_TECHNOLOGY_LORE", spez2 = "", usagebits = 65440, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(340, newBonus); newBonus = { -- name = "sb_addskill_IN_underworld_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_IN_UNDERWORLD_FOCUS", spez2 = "", usagebits = 65416, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(329, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_tw_cc", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_TW_CLOSECOMBAT", spez2 = "", usagebits = 65440, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(704, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_tw_en", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_TW_ENERGY", spez2 = "", usagebits = 65440, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(706, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_tw_te", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_TW_TECHNOLOGY", spez2 = "", usagebits = 65440, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(708, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_dr_hu", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DR_HUNT", spez2 = "", usagebits = 65410, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(674, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_dr_nm", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DR_NATUREMAGIC", spez2 = "", usagebits = 65410, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(676, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_dr_vo", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DR_VOODOO", spez2 = "", usagebits = 65410, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(678, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_he_ar", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_ARCANE", spez2 = "", usagebits = 65424, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(680, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_he_in", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_INFERNO", spez2 = "", usagebits = 65424, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(682, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_he_st", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_HE_STORM", spez2 = "", usagebits = 65424, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(684, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_in_in", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_IN_INQUISITION", spez2 = "", usagebits = 65416, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(686, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_in_po", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_IN_POWER", spez2 = "", usagebits = 65416, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(688, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_in_uw", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_IN_UNDERWORLD", spez2 = "", usagebits = 65416, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(690, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_se_cm", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SE_CELESTIALMAGIC", spez2 = "", usagebits = 65409, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(692, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_se_co", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SE_COMBAT", spez2 = "", usagebits = 65409, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(694, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_se_te", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SE_TECHNICS", spez2 = "", usagebits = 65409, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(696, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_sk_ap", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SK_ASTRALPLANE", spez2 = "", usagebits = 65412, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(698, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_sk_hc", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SK_HARDCOMBAT", spez2 = "", usagebits = 65412, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(700, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_sk_tc", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_SK_TACTICALCOMBAT", spez2 = "", usagebits = 65412, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(702, newBonus); newBonus = { -- name = "sb_addskill_DR_hunt_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DR_HUNT_FOCUS", spez2 = "", usagebits = 65410, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(331, newBonus); newBonus = { -- name = "sb_addskill_DR_naturemagic_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DR_NATUREMAGIC_FOCUS", spez2 = "", usagebits = 65410, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(332, newBonus); newBonus = { -- name = "sb_addskill_DR_naturemagic_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DR_NATUREMAGIC_LORE", spez2 = "", usagebits = 65410, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(333, newBonus); newBonus = { -- name = "sb_addskill_DR_voodoo_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DR_VOODOO_FOCUS", spez2 = "", usagebits = 65410, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(334, newBonus); newBonus = { -- name = "sb_addskill_DR_voodoo_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DR_VOODOO_LORE", spez2 = "", usagebits = 65410, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(335, newBonus); newBonus = { -- name = "sb_addskill_HE_arcane_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HE_ARCANE_FOCUS", spez2 = "", usagebits = 65424, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(320, newBonus); newBonus = { -- name = "sb_addskill_HE_arcane_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HE_ARCANE_LORE", spez2 = "", usagebits = 65424, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(321, newBonus); newBonus = { -- name = "sb_addskill_HE_inferno_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HE_INFERNO_FOCUS", spez2 = "", usagebits = 65424, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(322, newBonus); newBonus = { -- name = "sb_addskill_HE_inferno_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HE_INFERNO_LORE", spez2 = "", usagebits = 65424, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(323, newBonus); newBonus = { -- name = "sb_addskill_HE_storm_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HE_STORM_FOCUS", spez2 = "", usagebits = 65424, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(324, newBonus); newBonus = { -- name = "sb_addskill_HE_storm_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HE_STORM_LORE", spez2 = "", usagebits = 65424, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(325, newBonus); newBonus = { -- name = "sb_addskill_IN_inquisition_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_IN_INQUISITION_FOCUS", spez2 = "", usagebits = 65416, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(326, newBonus); newBonus = { -- name = "sb_addskill_IN_power_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_IN_POWER_FOCUS", spez2 = "", usagebits = 65416, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(327, newBonus); newBonus = { -- name = "sb_addskill_IN_power_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_IN_POWER_LORE", spez2 = "", usagebits = 65416, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(328, newBonus); newBonus = { -- name = "sb_addskill_IN_underworld_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_IN_UNDERWORLD_LORE", spez2 = "", usagebits = 65416, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(330, newBonus); newBonus = { -- name = "sb_addskill_SE_combat_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SE_COMBAT_FOCUS", spez2 = "", usagebits = 65409, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(317, newBonus); newBonus = { -- name = "sb_addskill_SE_technics_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SE_TECHNICS_LORE", spez2 = "", usagebits = 65409, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(319, newBonus); newBonus = { -- name = "sb_addskill_SK_tactical_combat_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SK_TACTICALCOMBAT_FOCUS", spez2 = "", usagebits = 65412, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(312, newBonus); newBonus = { -- name = "sb_addskill_SK_astral_plane_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SK_ASTRALPLANE_FOCUS", spez2 = "", usagebits = 65412, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(313, newBonus); newBonus = { -- name = "sb_addskill_SK_astral_plane_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SK_ASTRALPLANE_LORE", spez2 = "", usagebits = 65412, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(314, newBonus); newBonus = { -- name = "sb_addca_sk_ap_kampfbefehl", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_ASTRALPLANE", spez2 = "sk_ap_kampfbefehl", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(233, newBonus); newBonus = { -- name = "sb_addca_sk_ap_kohorte", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_ASTRALPLANE", spez2 = "sk_ap_kohorte", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(234, newBonus); newBonus = { -- name = "sb_addca_sk_ap_unterstuetzung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_ASTRALPLANE", spez2 = "sk_ap_unterstuetzung", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(235, newBonus); newBonus = { -- name = "sb_addca_sk_hc_kampfruf", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_HARDCOMBAT", spez2 = "sk_hc_kampfruf", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(237, newBonus); newBonus = { -- name = "sb_addca_sk_hc_befreiungsschlag", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_HARDCOMBAT", spez2 = "sk_hc_befreiungsschlag", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(236, newBonus); newBonus = { -- name = "sb_addca_sk_hc_rammstoss", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_HARDCOMBAT", spez2 = "sk_hc_rammstoss", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(238, newBonus); newBonus = { -- name = "sb_addca_sk_ap_geistform", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_ASTRALPLANE", spez2 = "sk_ap_geistform", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(232, newBonus); newBonus = { -- name = "sb_addca_sk_hc_willensstaerke", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_HARDCOMBAT", spez2 = "sk_hc_willensstaerke", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(239, newBonus); newBonus = { -- name = "sb_addca_sk_tc_attacke", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_TACTICALCOMBAT", spez2 = "sk_tc_attacke", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(240, newBonus); newBonus = { -- name = "sb_addca_sk_tc_kampfrausch", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_TACTICALCOMBAT", spez2 = "sk_tc_kampfrausch", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(241, newBonus); newBonus = { -- name = "sb_addskill_TW_closecombat_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TW_CLOSECOMBAT_FOCUS", spez2 = "", usagebits = 65440, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(336, newBonus); newBonus = { -- name = "sb_addskill_TW_energy_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TW_ENERGY_FOCUS", spez2 = "", usagebits = 65440, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(337, newBonus); newBonus = { -- name = "sb_addskill_TW_energy_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TW_ENERGY_LORE", spez2 = "", usagebits = 65440, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(338, newBonus); newBonus = { -- name = "sb_addskill_TW_technology_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_TW_TECHNOLOGY_FOCUS", spez2 = "", usagebits = 65440, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(339, newBonus); newBonus = { -- name = "sb_def_eshield_regen_rel", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD_RELOAD_REL", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,200,500}, difficultyvaluerange1 = {1,250,600}, difficultyvaluerange2 = {2,300,700}, difficultyvaluerange3 = {3,350,850}, difficultyvaluerange4 = {4,400,1000}, } mgr.createBonus(556, newBonus); newBonus = { -- name = "sb_def_eshield_shieldfaktor", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELDFACTOR", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,3,0}, difficultyvaluerange0 = {0,50,100}, difficultyvaluerange1 = {1,60,120}, difficultyvaluerange2 = {2,70,140}, difficultyvaluerange3 = {3,85,170}, difficultyvaluerange4 = {4,100,200}, } mgr.createBonus(515, newBonus); newBonus = { -- name = "sb_eshldl_eshield_blockdamage", rating = 16, basedonskill = "skill_energy_shield_lore", type = "BONUS_SHIELDBLOCK", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,2,15}, difficultyvaluerange1 = {1,3,20}, difficultyvaluerange2 = {2,4,25}, difficultyvaluerange3 = {3,5,30}, difficultyvaluerange4 = {4,6,35}, } mgr.createBonus(552, newBonus); newBonus = { -- name = "sb_eshldl_eshield_shieldfactor", rating = 16, basedonskill = "skill_energy_shield_lore", type = "BONUS_SHIELDFACTOR", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,60,120}, difficultyvaluerange1 = {1,70,140}, difficultyvaluerange2 = {2,85,170}, difficultyvaluerange3 = {3,100,200}, difficultyvaluerange4 = {4,120,250}, } mgr.createBonus(516, newBonus); newBonus = { -- name = "sb_esldl_eshield_strenght_rel", rating = 16, basedonskill = "skill_energy_shield_lore", type = "BONUS_SHIELD_REL", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,100,250}, difficultyvaluerange1 = {1,150,375}, difficultyvaluerange2 = {2,200,500}, difficultyvaluerange3 = {3,250,600}, difficultyvaluerange4 = {4,300,750}, } mgr.createBonus(555, newBonus); newBonus = { -- name = "sb_addca_he_in_feuersturm", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_INFERNO", spez2 = "he_in_feuersturm", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(294, newBonus); newBonus = { -- name = "sb_addca_he_in_meteor", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_INFERNO", spez2 = "he_in_meteor", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(295, newBonus); newBonus = { -- name = "sb_addca_he_st_eissplitter", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_STORM", spez2 = "he_st_eissplitter", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(296, newBonus); newBonus = { -- name = "sb_addca_he_st_frostschlag", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_STORM", spez2 = "he_st_frostschlag", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(297, newBonus); newBonus = { -- name = "sb_addca_he_st_kristallhaut", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_STORM", spez2 = "he_st_kristallhaut", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(298, newBonus); newBonus = { -- name = "sb_addca_he_st_nebelform", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_STORM", spez2 = "he_st_nebelform", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(299, newBonus); newBonus = { -- name = "sb_addca_he_st_schneesturm", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_STORM", spez2 = "he_st_schneesturm", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(300, newBonus); newBonus = { -- name = "sb_addca_se_cm_bekehrung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_CELESTIALMAGIC", spez2 = "se_cm_bekehrung", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(428, newBonus); newBonus = { -- name = "sb_addca_se_cm_blitz", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_CELESTIALMAGIC", spez2 = "se_cm_blitz", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(429, newBonus); newBonus = { -- name = "sb_addca_se_cm_heilen", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_CELESTIALMAGIC", spez2 = "se_cm_heilen", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(430, newBonus); newBonus = { -- name = "sb_addca_se_cm_lichtaura", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_CELESTIALMAGIC", spez2 = "se_cm_lichtaura", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(431, newBonus); newBonus = { -- name = "sb_addca_se_cm_lichtsaeule", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_CELESTIALMAGIC", spez2 = "se_cm_lichtsaeule", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(432, newBonus); newBonus = { -- name = "sb_addca_se_co_befluegeln", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_COMBAT", spez2 = "se_co_befluegeln", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(434, newBonus); newBonus = { -- name = "sb_addca_se_co_kampfhaltung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_COMBAT", spez2 = "se_co_kampfhaltung", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(435, newBonus); newBonus = { -- name = "sb_addca_se_co_schlaghagel", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_COMBAT", spez2 = "se_co_schlaghagel", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(436, newBonus); newBonus = { -- name = "sb_addca_se_co_seelenhammer", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_COMBAT", spez2 = "se_co_seelenhammer", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(437, newBonus); newBonus = { -- name = "sb_addca_se_co_wirbelsprung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_COMBAT", spez2 = "se_co_wirbelsprung", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(438, newBonus); newBonus = { -- name = "sb_addca_se_te_beeeffgee", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_TECHNICS", spez2 = "se_te_beeeffgee", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(440, newBonus); newBonus = { -- name = "sb_addca_se_te_energieschild", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_TECHNICS", spez2 = "se_te_energieschild", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(441, newBonus); newBonus = { -- name = "sb_addca_se_te_notschild", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_TECHNICS", spez2 = "se_te_notschild", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(442, newBonus); newBonus = { -- name = "sb_addca_se_te_schockwelle", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_TECHNICS", spez2 = "se_te_schockwelle", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(443, newBonus); newBonus = { -- name = "sb_addca_se_te_schwertfeuer", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SE_TECHNICS", spez2 = "se_te_schwertfeuer", usagebits = 65409, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(444, newBonus); newBonus = { -- name = "sb_addca_dr_hu_angriffsserie", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_HUNT", spez2 = "dr_hu_angriffsserie", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(479, newBonus); newBonus = { -- name = "sb_addca_dr_hu_projektilfokus", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_HUNT", spez2 = "dr_hu_projektilfokus", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(481, newBonus); newBonus = { -- name = "sb_addca_dr_hu_konzentrierterangriff", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_HUNT", spez2 = "dr_hu_konzentrierterangriff", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(480, newBonus); newBonus = { -- name = "sb_addca_dr_hu_sprint", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_HUNT", spez2 = "dr_hu_sprint", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(483, newBonus); newBonus = { -- name = "sb_addca_dr_hu_wirbeln", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_HUNT", spez2 = "dr_hu_wirbeln", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(484, newBonus); newBonus = { -- name = "sb_addca_dr_nm_bodenspiesse", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_NATUREMAGIC", spez2 = "dr_nm_bodenspiesse", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(486, newBonus); newBonus = { -- name = "sb_addca_dr_nm_handauflegen", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_NATUREMAGIC", spez2 = "dr_nm_handauflegen", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(487, newBonus); newBonus = { -- name = "sb_addca_dr_nm_rindenhaut", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_NATUREMAGIC", spez2 = "dr_nm_rindenhaut", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(488, newBonus); newBonus = { -- name = "sb_addca_dr_nm_wacherverstand", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_NATUREMAGIC", spez2 = "dr_nm_wacherverstand", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(489, newBonus); newBonus = { -- name = "sb_addca_dr_nm_wucherwurzel", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_NATUREMAGIC", spez2 = "dr_nm_wucherwurzel", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(490, newBonus); newBonus = { -- name = "sb_addca_dr_vo_krankheit", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_VOODOO", spez2 = "dr_vo_krankheit", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(492, newBonus); newBonus = { -- name = "sb_addca_dr_vo_quaelen", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_VOODOO", spez2 = "dr_vo_quaelen", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(493, newBonus); newBonus = { -- name = "sb_addca_dr_vo_totem", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_VOODOO", spez2 = "dr_vo_totem", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(494, newBonus); newBonus = { -- name = "sb_addca_dr_vo_verderbensfluch", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_VOODOO", spez2 = "dr_vo_verderbensfluch", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(495, newBonus); newBonus = { -- name = "sb_addca_dr_vo_zombie", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_VOODOO", spez2 = "dr_vo_zombie", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(496, newBonus); newBonus = { -- name = "sb_addca_tw_cc_kampfarm", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_CLOSECOMBAT", spez2 = "tw_cc_kampfarm", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(498, newBonus); newBonus = { -- name = "sb_addskill_SK_heavy_combat_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_SK_HEAVYCOMBAT_FOCUS", spez2 = "", usagebits = 65412, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(311, newBonus); newBonus = { -- name = "sb_addca_tw_cc_kampfaura", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_CLOSECOMBAT", spez2 = "tw_cc_kampfaura", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(499, newBonus); newBonus = { -- name = "sb_addca_tw_cc_schoepfungsschlag", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_CLOSECOMBAT", spez2 = "tw_cc_schoepfungsschlag", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(500, newBonus); newBonus = { -- name = "sb_addca_tw_cc_tkampfschild", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_CLOSECOMBAT", spez2 = "tw_cc_tkampfschild", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(501, newBonus); newBonus = { -- name = "sb_addca_tw_cc_todesspiesse", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_CLOSECOMBAT", spez2 = "tw_cc_todesspiesse", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(502, newBonus); newBonus = { -- name = "sb_addca_tw_en_eiseskaelte", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_ENERGY", spez2 = "tw_en_eiseskaelte", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(504, newBonus); newBonus = { -- name = "sb_addca_tw_en_energienetz", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_ENERGY", spez2 = "tw_en_energienetz", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(505, newBonus); newBonus = { -- name = "sb_addca_tw_en_gluthitze", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_ENERGY", spez2 = "tw_en_gluthitze", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(506, newBonus); newBonus = { -- name = "sb_addca_tw_en_mutieren", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_ENERGY", spez2 = "tw_en_mutieren", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(507, newBonus); newBonus = { -- name = "sb_addca_tw_en_schockpulse", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_ENERGY", spez2 = "tw_en_schockpulse", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(508, newBonus); newBonus = { -- name = "sb_addca_tw_te_archimedisstrahl", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_TECHNOLOGY", spez2 = "tw_te_archimedisstrahl", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(510, newBonus); newBonus = { -- name = "sb_addca_tw_te_projektil", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_TECHNOLOGY", spez2 = "tw_te_projektil", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(511, newBonus); newBonus = { -- name = "sb_addca_tw_te_tschock", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_TECHNOLOGY", spez2 = "tw_te_tschock", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(512, newBonus); newBonus = { -- name = "sb_addca_tw_te_flammenwerfer", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_TECHNOLOGY", spez2 = "tw_te_flammenwerfer", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(513, newBonus); newBonus = { -- name = "sb_addca_tw_te_levitieren", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_TW_TECHNOLOGY", spez2 = "tw_te_levitieren", usagebits = 65440, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(636, newBonus); newBonus = { -- name = "sb_addca_sk_hc_harterschlag", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_HARDCOMBAT", spez2 = "sk_hc_harterschlag", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(123, newBonus); newBonus = { -- name = "sb_addca_sk_ap_geisterhand", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_ASTRALPLANE", spez2 = "sk_ap_geisterhand", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(231, newBonus); newBonus = { -- name = "sb_addca_sk_tc_sprung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_TACTICALCOMBAT", spez2 = "sk_tc_sprung", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(242, newBonus); newBonus = { -- name = "sb_addca_sk_tc_standarte", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_TACTICALCOMBAT", spez2 = "sk_tc_standarte", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(243, newBonus); newBonus = { -- name = "sb_addca_sk_tc_umlenkung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_SK_TACTICALCOMBAT", spez2 = "sk_tc_umlenkung", usagebits = 65412, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(244, newBonus); newBonus = { -- name = "sb_addca_in_in_eifer", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_INQUISITION", spez2 = "in_in_eifer", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(271, newBonus); newBonus = { -- name = "sb_addca_in_in_hinrichtung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_INQUISITION", spez2 = "in_in_hinrichtung", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(272, newBonus); newBonus = { -- name = "sb_addca_in_in_kasteiung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_INQUISITION", spez2 = "in_in_kasteiung", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(273, newBonus); newBonus = { -- name = "sb_addca_in_in_pranger", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_INQUISITION", spez2 = "in_in_pranger", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(274, newBonus); newBonus = { -- name = "sb_addca_in_in_verstuemmelung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_INQUISITION", spez2 = "in_in_verstuemmelung", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(275, newBonus); newBonus = { -- name = "sb_addca_in_po_doppelgaenger", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_POWER", spez2 = "in_po_doppelgaenger", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(276, newBonus); newBonus = { -- name = "sb_addca_in_po_faecherblitz", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_POWER", spez2 = "in_po_faecherblitz", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(277, newBonus); newBonus = { -- name = "sb_addca_in_po_machtsog", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_POWER", spez2 = "in_po_machtsog", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(278, newBonus); newBonus = { -- name = "sb_addca_in_po_machtstoss", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_POWER", spez2 = "in_po_machtstoss", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(279, newBonus); newBonus = { -- name = "sb_addca_in_po_vergeltung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_POWER", spez2 = "in_po_vergeltung", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(280, newBonus); newBonus = { -- name = "sb_addca_in_uw_entsetzen", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_UNDERWORLD", spez2 = "in_uw_entsetzen", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(281, newBonus); newBonus = { -- name = "sb_addca_in_uw_schaendung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_UNDERWORLD", spez2 = "in_uw_schaendung", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(282, newBonus); newBonus = { -- name = "sb_addca_in_uw_seelenfaenger", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_UNDERWORLD", spez2 = "in_uw_seelenfaenger", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(283, newBonus); newBonus = { -- name = "sb_addca_in_uw_versklavung", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_UNDERWORLD", spez2 = "in_uw_versklavung", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(284, newBonus); newBonus = { -- name = "sb_addca_he_ar_bannkreis", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_ARCANE", spez2 = "he_ar_bannkreis", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(286, newBonus); newBonus = { -- name = "sb_addca_in_uw_seelenraub", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_IN_UNDERWORLD", spez2 = "in_uw_seelenraub", usagebits = 65416, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(285, newBonus); newBonus = { -- name = "sb_addca_he_ar_energieblitz", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_ARCANE", spez2 = "he_ar_energieblitz", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(287, newBonus); newBonus = { -- name = "sb_addca_he_ar_magischerschlag", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_ARCANE", spez2 = "he_ar_magischerschlag", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(288, newBonus); newBonus = { -- name = "sb_addca_he_ar_regenerationskraft", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_ARCANE", spez2 = "he_ar_regenerationskraft", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(289, newBonus); newBonus = { -- name = "sb_addca_he_ar_teleport", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_ARCANE", spez2 = "he_ar_teleport", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(290, newBonus); newBonus = { -- name = "sb_addca_he_in_feuerball", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_INFERNO", spez2 = "he_in_feuerball", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(291, newBonus); newBonus = { -- name = "sb_addca_he_in_feuerdaemon", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_INFERNO", spez2 = "he_in_feuerdaemon", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(292, newBonus); newBonus = { -- name = "sb_addca_he_in_feuerhaut", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_HE_INFERNO", spez2 = "he_in_feuerhaut", usagebits = 65424, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(293, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_any", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_MAX", spez2 = "", usagebits = 65535, minconstraints = {10,13,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(649, newBonus); newBonus = { -- name = "sb_addca_dm_co_beschuetzer", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_COMMAND", spez2 = "dm_co_beschuetzer", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(776, newBonus); newBonus = { -- name = "sb_addca_dm_co_magischerwall", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_COMMAND", spez2 = "dm_co_magischerwall", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(774, newBonus); newBonus = { -- name = "sb_addca_dm_co_windstoss", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_COMMAND", spez2 = "dm_co_windstoss", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(772, newBonus); newBonus = { -- name = "sb_addca_dm_co_wirbelwind", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_COMMAND", spez2 = "dm_co_wirbelwind", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(773, newBonus); newBonus = { -- name = "sb_addca_dm_co_zerstoerer", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_COMMAND", spez2 = "dm_co_zerstoerer", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(775, newBonus); newBonus = { -- name = "sb_addca_dm_dm_berserkerform", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_DRAGONMAGIC", spez2 = "dm_dm_berserkerform", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(768, newBonus); newBonus = { -- name = "sb_addskill_DM_command_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DM_COMMAND_FOCUS", spez2 = "", usagebits = 65472, minconstraints = {0,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(788, newBonus); newBonus = { -- name = "sb_addca_dm_dm_drachenform", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_DRAGONMAGIC", spez2 = "dm_dm_drachenform", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(767, newBonus); newBonus = { -- name = "sb_addca_dm_dm_drachenschlag", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_DRAGONMAGIC", spez2 = "dm_dm_drachenschlag", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(770, newBonus); newBonus = { -- name = "sb_addca_dm_dm_ewigersfeuer", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_DRAGONMAGIC", spez2 = "dm_dm_ewigesfeuer", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(769, newBonus); newBonus = { -- name = "sb_addca_dm_dm_vertrauter", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_DRAGONMAGIC", spez2 = "dm_dm_vertrauter", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(771, newBonus); newBonus = { -- name = "sb_addca_dm_me_energiebrand", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_MENTALISM", spez2 = "dm_me_energiebrand", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(778, newBonus); newBonus = { -- name = "sb_addca_dm_me_gedankenschlag", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_MENTALISM", spez2 = "dm_me_gedankenschlag", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(777, newBonus); newBonus = { -- name = "sb_addca_dm_me_kampftrance", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_MENTALISM", spez2 = "dm_me_kampftrance", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(780, newBonus); newBonus = { -- name = "sb_addca_dm_me_mahlstrom", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_MENTALISM", spez2 = "dm_me_mahlstrom", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(779, newBonus); newBonus = { -- name = "sb_addca_dm_me_schutzrunen", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DM_MENTALISM", spez2 = "dm_me_schutzrunen", usagebits = 65472, minconstraints = {0,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, } mgr.createBonus(781, newBonus); newBonus = { -- name = "bb_energy_anihilation", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_ENERGY_ANIHILATION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(796, newBonus); newBonus = { -- name = "crbonus_level_CA_all", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_LEVEL_ALL_CA", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,100,4000}, difficultyvaluerange1 = {1,125,5000}, difficultyvaluerange2 = {2,150,6000}, difficultyvaluerange3 = {3,175,7000}, difficultyvaluerange4 = {4,200,8000}, } mgr.createBonus(246, newBonus); newBonus = { -- name = "crmount_horseCA_lvl", rating = 18, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_HORSE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,100,4000}, difficultyvaluerange1 = {1,125,5000}, difficultyvaluerange2 = {2,150,6000}, difficultyvaluerange3 = {3,175,7000}, difficultyvaluerange4 = {4,200,8000}, } mgr.createBonus(269, newBonus); newBonus = { -- name = "BONUS_INVALID", rating = 10, basedonskill = "SKILL_INVALID", type = "BONUS_INVALID", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(0, newBonus); newBonus = { -- name = "sb_addskill_ATT_distance_weapon_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DISTANCE_WEAPON_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(352, newBonus); newBonus = { -- name = "sb_off_dmg_max_insect", rating = 39, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_INSECT", usagebits = 65535, minconstraints = {5,9,0}, difficultyvaluerange0 = {0,200,280}, difficultyvaluerange1 = {1,260,290}, difficultyvaluerange2 = {2,270,300}, difficultyvaluerange3 = {3,280,315}, difficultyvaluerange4 = {4,290,350}, } mgr.createBonus(354, newBonus); newBonus = { -- name = "sb_addskill_ATT_hafted_weapon_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_HAFTED_WEAPON_LORE", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(350, newBonus); newBonus = { -- name = "sb_addskill_ATT_offhand_weapon_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_OFFHAND_WEAPON_LORE", spez2 = "", usagebits = 65423, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(353, newBonus); newBonus = { -- name = "sb_addskill_DEF_energy_shield_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ENERGY_SHIELD_LORE", spez2 = "", usagebits = 65425, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(358, newBonus); newBonus = { -- name = "sb_addskill_DM_command_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DM_COMMAND_LORE", spez2 = "", usagebits = 65472, minconstraints = {0,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(787, newBonus); newBonus = { -- name = "sb_addskill_DM_dragonmagic_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DM_DRAGONMAGIC_FOCUS", spez2 = "", usagebits = 65472, minconstraints = {0,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(790, newBonus); newBonus = { -- name = "sb_addskill_DM_dragonmagic_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DM_DRAGONMAGIC_LORE", spez2 = "", usagebits = 65472, minconstraints = {0,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(789, newBonus); newBonus = { -- name = "sb_addskill_DM_mentalism_focus", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DM_MENTALISM_FOCUS", spez2 = "", usagebits = 65472, minconstraints = {0,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(786, newBonus); newBonus = { -- name = "sb_addskill_DM_mentalism_lore", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DM_MENTALISM_LORE", spez2 = "", usagebits = 65472, minconstraints = {0,1,0}, difficultyvaluerange0 = {0,10,100}, difficultyvaluerange1 = {1,15,125}, difficultyvaluerange2 = {2,20,150}, difficultyvaluerange3 = {3,25,175}, difficultyvaluerange4 = {4,30,200}, } mgr.createBonus(785, newBonus); newBonus = { -- name = "sb_def_eshield_regen_rel_forge", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD_RELOAD_REL", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,100,250}, difficultyvaluerange1 = {1,125,300}, difficultyvaluerange2 = {2,150,350}, difficultyvaluerange3 = {3,175,425}, difficultyvaluerange4 = {4,200,500}, } mgr.createBonus(754, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_dm_co", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DM_COMMAND", spez2 = "", usagebits = 65472, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(783, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_dm_dm", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DM_DRAGONMAGIC", spez2 = "", usagebits = 65472, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(782, newBonus); newBonus = { -- name = "sb_neut_reg_aspect_dm_me", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DM_MENTALISM", spez2 = "", usagebits = 65472, minconstraints = {10,11,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(784, newBonus); newBonus = { -- name = "crmount_reg_aspect_dm_dm", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DM_DRAGONMAGIC", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(797, newBonus); newBonus = { -- name = "crmount_reg_aspect_dm_me", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DM_MENTALISM", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(798, newBonus); newBonus = { -- name = "crmount_reg_aspect_dm_co", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_DM_COMMAND", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(799, newBonus); newBonus = { -- name = "crbonus_reduce_Ereflect_CC", rating = 9, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_ENEMYS_CC_REFLECTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,250,500}, difficultyvaluerange1 = {1,300,600}, difficultyvaluerange2 = {2,350,700}, difficultyvaluerange3 = {3,425,850}, difficultyvaluerange4 = {4,500,1000}, } mgr.createBonus(800, newBonus); newBonus = { -- name = "crbonus_reduce_Ereflect_spell", rating = 9, basedonskill = "SKILL_INVALID", type = "BONUS_REDUCE_ENEMYS_SPELL_REFLECTION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,250,500}, difficultyvaluerange1 = {1,300,600}, difficultyvaluerange2 = {2,350,700}, difficultyvaluerange3 = {3,425,850}, difficultyvaluerange4 = {4,500,1000}, } mgr.createBonus(801, newBonus); newBonus = { -- name = "bbv_addskill_grp", rating = 0, basedonskill = "SKILL_INVALID", type = "", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,10,60}, difficultyvaluerange1 = {1,12,75}, difficultyvaluerange2 = {2,14,90}, difficultyvaluerange3 = {3,17,105}, difficultyvaluerange4 = {4,20,120}, } mgr.createBonus(802, newBonus); newBonus = { -- name = "sb_addskill_any", rating = 38, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ANY", spez2 = "", usagebits = 65535, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,60}, difficultyvaluerange1 = {1,12,75}, difficultyvaluerange2 = {2,14,90}, difficultyvaluerange3 = {3,17,105}, difficultyvaluerange4 = {4,20,120}, } mgr.createBonus(370, newBonus); newBonus = { -- name = "sb_addskill_ATT_any", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_ATT", spez2 = "", usagebits = 65535, minconstraints = {10,5,0}, difficultyvaluerange0 = {0,10,60}, difficultyvaluerange1 = {1,12,75}, difficultyvaluerange2 = {2,14,90}, difficultyvaluerange3 = {3,17,105}, difficultyvaluerange4 = {4,20,120}, } mgr.createBonus(367, newBonus); newBonus = { -- name = "sb_addskill_CA_any", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_CA", spez2 = "", usagebits = 65535, minconstraints = {10,5,0}, difficultyvaluerange0 = {0,10,60}, difficultyvaluerange1 = {1,12,75}, difficultyvaluerange2 = {2,14,90}, difficultyvaluerange3 = {3,17,105}, difficultyvaluerange4 = {4,20,120}, } mgr.createBonus(366, newBonus); newBonus = { -- name = "sb_addskill_DEF_any", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_DEF", spez2 = "", usagebits = 65535, minconstraints = {10,5,0}, difficultyvaluerange0 = {0,10,60}, difficultyvaluerange1 = {1,12,75}, difficultyvaluerange2 = {2,14,90}, difficultyvaluerange3 = {3,17,105}, difficultyvaluerange4 = {4,20,120}, } mgr.createBonus(368, newBonus); newBonus = { -- name = "sb_addskill_IND_any", rating = 27, basedonskill = "SKILL_INVALID", type = "BONUS_SKILL", spez = "SKILL_IND", spez2 = "", usagebits = 65535, minconstraints = {10,5,0}, difficultyvaluerange0 = {0,10,60}, difficultyvaluerange1 = {1,12,75}, difficultyvaluerange2 = {2,14,90}, difficultyvaluerange3 = {3,17,105}, difficultyvaluerange4 = {4,20,120}, } mgr.createBonus(369, newBonus); newBonus = { -- name = "bbv_addca_grp", rating = 0, basedonskill = "SKILL_INVALID", type = "", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(803, newBonus); newBonus = { -- name = "sb_addca_any", rating = 39, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,11,1}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(371, newBonus); newBonus = { -- name = "sb_addca_dm_co__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_DM_COMMAND", spez2 = "", usagebits = 65472, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(766, newBonus); newBonus = { -- name = "sb_addca_dm_dm__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_DM_DRAGONMAGIC", spez2 = "", usagebits = 65472, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(764, newBonus); newBonus = { -- name = "sb_addca_dm_me__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_DM_MENTALISM", spez2 = "", usagebits = 65472, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(765, newBonus); newBonus = { -- name = "sb_addca_dr_hu__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_DR_HUNT", spez2 = "", usagebits = 65410, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(482, newBonus); newBonus = { -- name = "sb_addca_dr_nm__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_DR_NATUREMAGIC", spez2 = "", usagebits = 65410, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(485, newBonus); newBonus = { -- name = "sb_addca_dr_vo__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_DR_VOODOO", spez2 = "", usagebits = 65410, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(491, newBonus); newBonus = { -- name = "sb_addca_he_ar__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_HE_ARCANE", spez2 = "", usagebits = 65424, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(301, newBonus); newBonus = { -- name = "sb_addca_he_in__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_HE_INFERNO", spez2 = "", usagebits = 65424, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(302, newBonus); newBonus = { -- name = "sb_addca_he_st__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_HE_STORM", spez2 = "", usagebits = 65424, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(303, newBonus); newBonus = { -- name = "sb_addca_in_in__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_IN_INQUISITION", spez2 = "", usagebits = 65416, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(307, newBonus); newBonus = { -- name = "sb_addca_in_po__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_IN_POWER", spez2 = "", usagebits = 65416, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(308, newBonus); newBonus = { -- name = "sb_addca_in_uw__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_IN_UNDERWORLD", spez2 = "", usagebits = 65416, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(309, newBonus); newBonus = { -- name = "sb_addca_se_cm__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_SE_CELESTIALMAGIC", spez2 = "", usagebits = 65409, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(427, newBonus); newBonus = { -- name = "sb_addca_se_co__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_SE_COMBAT", spez2 = "", usagebits = 65409, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(433, newBonus); newBonus = { -- name = "sb_addca_se_te__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_SE_TECHNICS", spez2 = "", usagebits = 65409, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(439, newBonus); newBonus = { -- name = "sb_addca_sk_ap__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_SK_ASTRALPLANE", spez2 = "", usagebits = 65412, minconstraints = {15,10,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(306, newBonus); newBonus = { -- name = "sb_addca_sk_hc__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_SK_HARDCOMBAT", spez2 = "", usagebits = 65412, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(304, newBonus); newBonus = { -- name = "sb_addca_sk_tc__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_SK_TACTICALCOMBAT", spez2 = "", usagebits = 65412, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(305, newBonus); newBonus = { -- name = "sb_addca_tw_cc__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_TW_CLOSECOMBAT", spez2 = "", usagebits = 65440, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(497, newBonus); newBonus = { -- name = "sb_addca_tw_en__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_TW_ENERGY", spez2 = "", usagebits = 65440, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(503, newBonus); newBonus = { -- name = "sb_addca_tw_te__aspect", rating = 29, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA_ASPECT", spez = "EA_TW_TECHNOLOGY", spez2 = "", usagebits = 65440, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,10,70}, difficultyvaluerange1 = {1,10,85}, difficultyvaluerange2 = {2,10,100}, difficultyvaluerange3 = {3,10,115}, difficultyvaluerange4 = {4,10,130}, } mgr.createBonus(509, newBonus); newBonus = { -- name = "wb_swdl_areasplash_chance", rating = 15, basedonskill = "skill_sword_lore", type = "BONUS_AREASPLASH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,30,150}, difficultyvaluerange1 = {1,35,175}, difficultyvaluerange2 = {2,40,190}, difficultyvaluerange3 = {3,45,225}, difficultyvaluerange4 = {4,50,250}, } mgr.createBonus(804, newBonus); newBonus = { -- name = "SB_off_stunchance", rating = 25, basedonskill = "SKILL_INVALID", type = "BONUS_STUN", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,40,50}, difficultyvaluerange1 = {1,45,62}, difficultyvaluerange2 = {2,50,75}, difficultyvaluerange3 = {3,55,87}, difficultyvaluerange4 = {4,60,100}, } mgr.createBonus(805, newBonus); newBonus = { -- name = "crmount_reg_aspect_any", rating = 33, basedonskill = "SKILL_INVALID", type = "BONUS_REGEN_ASPECT", spez = "EA_MAX", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,500,500}, difficultyvaluerange2 = {2,500,500}, difficultyvaluerange3 = {3,500,500}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(806, newBonus); newBonus = { -- name = "crmount_chance_reflect_CC", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_REFLECTION", spez = "REFL_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,30,60}, difficultyvaluerange1 = {1,35,75}, difficultyvaluerange2 = {2,40,100}, difficultyvaluerange3 = {3,45,125}, difficultyvaluerange4 = {4,50,150}, } mgr.createBonus(807, newBonus); newBonus = { -- name = "crmount_dam_undead_rel", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_UNDEAD", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,75,400}, difficultyvaluerange1 = {1,100,600}, difficultyvaluerange2 = {2,130,800}, difficultyvaluerange3 = {3,160,1000}, difficultyvaluerange4 = {4,200,1200}, } mgr.createBonus(808, newBonus); newBonus = { -- name = "crmount_dam_demon_rel", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_DEMON", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,75,400}, difficultyvaluerange1 = {1,100,600}, difficultyvaluerange2 = {2,130,800}, difficultyvaluerange3 = {3,160,1000}, difficultyvaluerange4 = {4,200,1200}, } mgr.createBonus(809, newBonus); newBonus = { -- name = "crmount_dam_monster_rel", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_MONSTER", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,75,400}, difficultyvaluerange1 = {1,100,600}, difficultyvaluerange2 = {2,130,800}, difficultyvaluerange3 = {3,160,1000}, difficultyvaluerange4 = {4,200,1200}, } mgr.createBonus(810, newBonus); newBonus = { -- name = "crmount_eshield_maxshield_rel", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELD_REL", spez = "", spez2 = "", usagebits = 65425, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,100,400}, difficultyvaluerange1 = {1,150,500}, difficultyvaluerange2 = {2,200,650}, difficultyvaluerange3 = {3,250,800}, difficultyvaluerange4 = {4,300,1000}, } mgr.createBonus(811, newBonus); newBonus = { -- name = "crmount_bonus_no_armor", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_DIRECTDAMAGE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,125}, difficultyvaluerange2 = {2,40,160}, difficultyvaluerange3 = {3,45,200}, difficultyvaluerange4 = {4,50,250}, } mgr.createBonus(812, newBonus); newBonus = { -- name = "sb_off_areasplash_chance", rating = 26, basedonskill = "SKILL_INVALID", type = "BONUS_AREASPLASH", spez = "", spez2 = "", usagebits = 65535, minconstraints = {15,9,0}, difficultyvaluerange0 = {0,30,125}, difficultyvaluerange1 = {1,35,150}, difficultyvaluerange2 = {2,40,175}, difficultyvaluerange3 = {3,45,190}, difficultyvaluerange4 = {4,50,225}, } mgr.createBonus(813, newBonus); newBonus = { -- name = "sb_off_dam_animal_rel", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_ANIMAL", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,75,400}, difficultyvaluerange1 = {1,100,600}, difficultyvaluerange2 = {2,130,800}, difficultyvaluerange3 = {3,160,1000}, difficultyvaluerange4 = {4,200,1200}, } mgr.createBonus(814, newBonus); newBonus = { -- name = "sb_off_eshield_shieldfactor_ignore", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_SHIELDFACTOR_IGNORE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,13,1}, difficultyvaluerange0 = {0,196600,196600}, difficultyvaluerange1 = {1,196600,196600}, difficultyvaluerange2 = {2,196600,196600}, difficultyvaluerange3 = {3,196600,196600}, difficultyvaluerange4 = {4,196600,196600}, } mgr.createBonus(815, newBonus); newBonus = { -- name = "sb_off_armorrip_all", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_DEBUFF_ARMOR_POTENTIAL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,80,100}, difficultyvaluerange1 = {1,88,110}, difficultyvaluerange2 = {2,96,120}, difficultyvaluerange3 = {3,108,135}, difficultyvaluerange4 = {4,120,150}, } mgr.createBonus(816, newBonus); newBonus = { -- name = "sb_def_dotdamping_fire", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_DOTDAMPING", spez = "DMG_FIRE", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(900, newBonus); newBonus = { -- name = "sb_def_dotdamping_ice", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_DOTDAMPING", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(901, newBonus); newBonus = { -- name = "sb_def_dotdamping_magic", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_DOTDAMPING", spez = "DMG_MAGIC", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(902, newBonus); newBonus = { -- name = "sb_def_dotdamping_physical", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_DOTDAMPING", spez = "DMG_PHYS", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(903, newBonus); newBonus = { -- name = "sb_def_dotdamping_poison", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_DOTDAMPING", spez = "DMG_POISON", spez2 = "", usagebits = 65535, minconstraints = {5,3,0}, difficultyvaluerange0 = {0,100,200}, difficultyvaluerange1 = {1,110,220}, difficultyvaluerange2 = {2,120,240}, difficultyvaluerange3 = {3,135,270}, difficultyvaluerange4 = {4,150,300}, } mgr.createBonus(904, newBonus); newBonus = { -- name = "crbonus_prone_all", rating = 2, basedonskill = "SKILL_INVALID", type = "BONUS_PRONETOCHANNEL", spez = "DMG_MAX", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,1000,1000}, difficultyvaluerange1 = {1,875,875}, difficultyvaluerange2 = {2,750,750}, difficultyvaluerange3 = {3,625,625}, difficultyvaluerange4 = {4,500,500}, } mgr.createBonus(905, newBonus); newBonus = { -- name = "bb_chance_block_CC", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(906, newBonus); newBonus = { -- name = "sb_def_life_regeneration", rating = 26, basedonskill = "skill_alchemist", type = "BONUS_LIFE_REGENERATION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,200}, difficultyvaluerange1 = {1,20,250}, difficultyvaluerange2 = {2,30,300}, difficultyvaluerange3 = {3,40,350}, difficultyvaluerange4 = {4,50,400}, } mgr.createBonus(907, newBonus); newBonus = { -- name = "sb_power_AL_movespeed", rating = 21, basedonskill = "skill_alchemist", type = "BONUS_SPEED", spez = "SPEED_WALK", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,250,500}, difficultyvaluerange1 = {1,300,600}, difficultyvaluerange2 = {2,350,700}, difficultyvaluerange3 = {3,400,800}, difficultyvaluerange4 = {4,450,900}, } mgr.createBonus(908, newBonus); newBonus = { -- name = "sb_off_dam_orc_rel", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_ORC", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,75,400}, difficultyvaluerange1 = {1,100,600}, difficultyvaluerange2 = {2,130,800}, difficultyvaluerange3 = {3,160,1000}, difficultyvaluerange4 = {4,200,1200}, } mgr.createBonus(909, newBonus); newBonus = { -- name = "sb_off_dam_dragon_rel", rating = 31, basedonskill = "SKILL_INVALID", type = "BONUS_WEAPONDAMAGE_REL", spez = "DMG_MAX", spez2 = "SUBFAM_LIFE_DRAGON", usagebits = 65535, minconstraints = {1,0,0}, difficultyvaluerange0 = {0,75,400}, difficultyvaluerange1 = {1,100,600}, difficultyvaluerange2 = {2,130,800}, difficultyvaluerange3 = {3,160,1000}, difficultyvaluerange4 = {4,200,1200}, } mgr.createBonus(910, newBonus); newBonus = { -- name = "bb_spelldam_demon_mag", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_SPELLDAMAGERANGE", spez = "DMG_MAGIC", spez2 = "SUBFAM_LIFE_DEMON", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(911, newBonus); newBonus = { -- name = "crbonus_chance_ripper", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_RIPPER", spez = "", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, difficultyvaluerange0 = {0,500,500}, difficultyvaluerange1 = {1,600,600}, difficultyvaluerange2 = {2,700,700}, difficultyvaluerange3 = {3,850,850}, difficultyvaluerange4 = {4,1000,1000}, } mgr.createBonus(912, newBonus); newBonus = { -- name = "wb_staffl_castspeed", rating = 11, basedonskill = "skill_wizzardstaff_lore", type = "BONUS_SPEED", spez = "SPEED_CAST", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,65,130}, difficultyvaluerange1 = {1,80,160}, difficultyvaluerange2 = {2,100,200}, difficultyvaluerange3 = {3,125,250}, difficultyvaluerange4 = {4,155,310}, } mgr.createBonus(913, newBonus); newBonus = { -- name = "wb_staffl_intensity", rating = 12, basedonskill = "skill_wizzardstaff_lore", type = "BONUS_SPELL_INTENSITY", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,8,160}, difficultyvaluerange1 = {1,10,200}, difficultyvaluerange2 = {2,12,250}, difficultyvaluerange3 = {3,15,300}, difficultyvaluerange4 = {4,20,360}, } mgr.createBonus(914, newBonus); newBonus = { -- name = "wb_staffl_chance_block_spell", rating = 22, basedonskill = "skill_wizzardstaff_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_SPELL", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,25,250}, difficultyvaluerange1 = {1,40,350}, difficultyvaluerange2 = {2,60,450}, difficultyvaluerange3 = {3,80,550}, difficultyvaluerange4 = {4,100,650}, } mgr.createBonus(915, newBonus); newBonus = { -- name = "wb_staffl_chance_block_CC", rating = 22, basedonskill = "skill_wizzardstaff_lore", type = "BONUS_CHANCE_BLOCKDAMAGE", spez = "BLOCK_CLOSECOMBAT", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,25,250}, difficultyvaluerange1 = {1,40,350}, difficultyvaluerange2 = {2,60,450}, difficultyvaluerange3 = {3,80,550}, difficultyvaluerange4 = {4,100,650}, } mgr.createBonus(916, newBonus); newBonus = { -- name = "wb_staffl_lowcost", rating = 21, basedonskill = "skill_wizzardstaff_lore", type = "BONUS_LOWCOST", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,1}, difficultyvaluerange0 = {0,120,175}, difficultyvaluerange1 = {1,140,200}, difficultyvaluerange2 = {2,160,225}, difficultyvaluerange3 = {3,180,250}, difficultyvaluerange4 = {4,200,275}, } mgr.createBonus(917, newBonus); newBonus = { -- name = "wb_staffl_arearadius_rel", rating = 21, basedonskill = "skill_wizzardstaff_lore", type = "BONUS_AREARADIUS", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,7,1}, difficultyvaluerange0 = {0,80,120}, difficultyvaluerange1 = {1,95,140}, difficultyvaluerange2 = {2,110,160}, difficultyvaluerange3 = {3,130,180}, difficultyvaluerange4 = {4,150,200}, } mgr.createBonus(918, newBonus); newBonus = { -- name = "sb_armorer_noevade", rating = 21, basedonskill = "skill_armorer_apprentice", type = "BONUS_NOEVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,200}, difficultyvaluerange1 = {1,65,220}, difficultyvaluerange2 = {2,80,295}, difficultyvaluerange3 = {3,115,360}, difficultyvaluerange4 = {4,150,450}, } mgr.createBonus(919, newBonus); newBonus = { -- name = "sb_armorer_evade", rating = 21, basedonskill = "skill_armorer_apprentice", type = "BONUS_EVADE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,50,200}, difficultyvaluerange1 = {1,65,220}, difficultyvaluerange2 = {2,80,295}, difficultyvaluerange3 = {3,115,360}, difficultyvaluerange4 = {4,150,450}, } mgr.createBonus(920, newBonus); newBonus = { -- name = "sb_armorer_life_regeneration", rating = 21, basedonskill = "skill_armorer_apprentice", type = "BONUS_LIFE_REGENERATION", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,80,120}, difficultyvaluerange1 = {1,90,130}, difficultyvaluerange2 = {2,110,170}, difficultyvaluerange3 = {3,130,180}, difficultyvaluerange4 = {4,150,200}, } mgr.createBonus(921, newBonus); newBonus = { -- name = "wb_hftm_mortalstrike", rating = 25, basedonskill = "skill_hafted_weapon_mastery", type = "BONUS_MORTALSTRIKE", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,5,1}, difficultyvaluerange0 = {0,30,100}, difficultyvaluerange1 = {1,35,120}, difficultyvaluerange2 = {2,40,140}, difficultyvaluerange3 = {3,45,170}, difficultyvaluerange4 = {4,50,200}, } mgr.createBonus(922, newBonus); -- Bonusgroup Exporter local newBonusgroup = {} newBonusgroup = { id = 18, name = "WB_swdl_bypass_armor ", bonuslist = { 12,}, } mgr.createBonusgroup(18, newBonusgroup); newBonusgroup = { id = 19, name = "WB_swdl_bleeding ", bonuslist = { 13,}, } mgr.createBonusgroup(19, newBonusgroup); newBonusgroup = { id = 20, name = "SB_off_attackspeed ", bonuslist = { 14,}, } mgr.createBonusgroup(20, newBonusgroup); newBonusgroup = { id = 21, name = "WB_swdl_mortalstrike ", bonuslist = { 15,}, } mgr.createBonusgroup(21, newBonusgroup); newBonusgroup = { id = 22, name = "WB_swdl_deepwound ", bonuslist = { 16,}, } mgr.createBonusgroup(22, newBonusgroup); newBonusgroup = { id = 23, name = "WB_poll_dismount ", bonuslist = { 17,}, } mgr.createBonusgroup(23, newBonusgroup); newBonusgroup = { id = 24, name = "BGW_sword2h_magic ", bonuslist = { 8,14,19,69,123,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,304,305,307,371,378,379,380,381,391,398,433,434,435,436,437,438,465,466,471,474,557,559,584,586,610,611,653,654,655,656,660,664,668,737,}, } mgr.createBonusgroup(24, newBonusgroup); newBonusgroup = { id = 25, name = "BGW_sword2h_normal ", bonuslist = { 1,5,18,63,119,311,312,317,326,348,349,355,356,360,366,367,370,372,373,374,375,376,377,385,386,387,596,}, } mgr.createBonusgroup(25, newBonusgroup); newBonusgroup = { id = 26, name = "SB_addskill_ATT_tactics ", bonuslist = { 18,}, } mgr.createBonusgroup(26, newBonusgroup); newBonusgroup = { id = 27, name = "SB_addattr_str ", bonuslist = { 1,}, } mgr.createBonusgroup(27, newBonusgroup); newBonusgroup = { id = 29, name = "SB_off_dam_phy_rel ", bonuslist = { 19,}, } mgr.createBonusgroup(29, newBonusgroup); newBonusgroup = { id = 33, name = "Xcrbonus_attr_str_npc ", bonuslist = { 20,}, } mgr.createBonusgroup(33, newBonusgroup); newBonusgroup = { id = 34, name = "XPcrbonus_attr_str_pc ", bonuslist = { 29,}, } mgr.createBonusgroup(34, newBonusgroup); newBonusgroup = { id = 35, name = "XPcrbonus_attr_int_pc ", bonuslist = { 32,}, } mgr.createBonusgroup(35, newBonusgroup); newBonusgroup = { id = 36, name = "Xcrbonus_attr_dex_npc ", bonuslist = { 21,}, } mgr.createBonusgroup(36, newBonusgroup); newBonusgroup = { id = 37, name = "UNI_relattr_str ", bonuslist = { 640,}, } mgr.createBonusgroup(37, newBonusgroup); newBonusgroup = { id = 38, name = "Xcrbonus_attr_int_npc ", bonuslist = { 22,}, } mgr.createBonusgroup(38, newBonusgroup); newBonusgroup = { id = 39, name = "Xcrbonus_experience ", bonuslist = { 26,}, } mgr.createBonusgroup(39, newBonusgroup); newBonusgroup = { id = 40, name = "Xcrbonus_damage_phy ", bonuslist = { 27,}, } mgr.createBonusgroup(40, newBonusgroup); newBonusgroup = { id = 41, name = "Xcrbonus_armor_phy ", bonuslist = { 28,}, } mgr.createBonusgroup(41, newBonusgroup); newBonusgroup = { id = 42, name = "Xcrbonus_attr_vit_npc ", bonuslist = { 24,}, } mgr.createBonusgroup(42, newBonusgroup); newBonusgroup = { id = 43, name = "Xcrbonus_attr_wil_npc ", bonuslist = { 25,}, } mgr.createBonusgroup(43, newBonusgroup); newBonusgroup = { id = 44, name = "Xcrbonus_attr_sta_npc ", bonuslist = { 23,}, } mgr.createBonusgroup(44, newBonusgroup); newBonusgroup = { id = 45, name = "XPcrbonus_attr_dex_pc ", bonuslist = { 31,}, } mgr.createBonusgroup(45, newBonusgroup); newBonusgroup = { id = 46, name = "XPcrbonus_attr_sta_pc ", bonuslist = { 33,}, } mgr.createBonusgroup(46, newBonusgroup); newBonusgroup = { id = 47, name = "XPcrbonus_attr_vit_pc ", bonuslist = { 34,}, } mgr.createBonusgroup(47, newBonusgroup); newBonusgroup = { id = 48, name = "XPcrbonus_attr_wil_pc ", bonuslist = { 35,}, } mgr.createBonusgroup(48, newBonusgroup); newBonusgroup = { id = 50, name = "Xcrbonus_damage_ice ", bonuslist = { 41,}, } mgr.createBonusgroup(50, newBonusgroup); newBonusgroup = { id = 51, name = "Xcrbonus_prone_poi ", bonuslist = { 53,}, } mgr.createBonusgroup(51, newBonusgroup); newBonusgroup = { id = 52, name = "Xcrbonus_armor_mag ", bonuslist = { 44,}, } mgr.createBonusgroup(52, newBonusgroup); newBonusgroup = { id = 53, name = "Xcrbonus_prone_phy ", bonuslist = { 55,}, } mgr.createBonusgroup(53, newBonusgroup); newBonusgroup = { id = 54, name = "Xcrbonus_armor_poi ", bonuslist = { 43,}, } mgr.createBonusgroup(54, newBonusgroup); newBonusgroup = { id = 55, name = "Xcrbonus_armor_fir ", bonuslist = { 45,}, } mgr.createBonusgroup(55, newBonusgroup); newBonusgroup = { id = 56, name = "Xcrbonus_damping_ice ", bonuslist = { 50,}, } mgr.createBonusgroup(56, newBonusgroup); newBonusgroup = { id = 57, name = "Xcrbonus_damping_phy ", bonuslist = { 47,}, } mgr.createBonusgroup(57, newBonusgroup); newBonusgroup = { id = 58, name = "Xcrbonus_armor_ice ", bonuslist = { 46,}, } mgr.createBonusgroup(58, newBonusgroup); newBonusgroup = { id = 59, name = "Xcrbonus_prone_ice ", bonuslist = { 56,}, } mgr.createBonusgroup(59, newBonusgroup); newBonusgroup = { id = 60, name = "Xcrbonus_damage_mag ", bonuslist = { 30,}, } mgr.createBonusgroup(60, newBonusgroup); newBonusgroup = { id = 61, name = "Xcrbonus_prone_fir ", bonuslist = { 54,}, } mgr.createBonusgroup(61, newBonusgroup); newBonusgroup = { id = 62, name = "Xcrbonus_damage_fir ", bonuslist = { 40,}, } mgr.createBonusgroup(62, newBonusgroup); newBonusgroup = { id = 63, name = "Xcrbonus_damping_poi ", bonuslist = { 51,}, } mgr.createBonusgroup(63, newBonusgroup); newBonusgroup = { id = 64, name = "Xcrbonus_damping_mag ", bonuslist = { 48,}, } mgr.createBonusgroup(64, newBonusgroup); newBonusgroup = { id = 65, name = "Xcrbonus_prone_mag ", bonuslist = { 52,}, } mgr.createBonusgroup(65, newBonusgroup); newBonusgroup = { id = 66, name = "Xcrbonus_damage_poi ", bonuslist = { 42,}, } mgr.createBonusgroup(66, newBonusgroup); newBonusgroup = { id = 68, name = "Xcrbonus_damping_fir ", bonuslist = { 49,}, } mgr.createBonusgroup(68, newBonusgroup); newBonusgroup = { id = 69, name = "Ybg_sword_dagger ", bonuslist = { 12,58,92,}, } mgr.createBonusgroup(69, newBonusgroup); newBonusgroup = { id = 70, name = "WB_swdm_noevade ", bonuslist = { 58,}, } mgr.createBonusgroup(70, newBonusgroup); newBonusgroup = { id = 71, name = "WB_polm_reduce_EAW ", bonuslist = { 87,}, } mgr.createBonusgroup(71, newBonusgroup); newBonusgroup = { id = 72, name = "Ybg_pole_halberd ", bonuslist = { 9,85,88,}, } mgr.createBonusgroup(72, newBonusgroup); newBonusgroup = { id = 73, name = "WB_swdm_criticalhit ", bonuslist = { 60,}, } mgr.createBonusgroup(73, newBonusgroup); newBonusgroup = { id = 74, name = "WB_swdl_surehit ", bonuslist = { 61,}, } mgr.createBonusgroup(74, newBonusgroup); newBonusgroup = { id = 75, name = "SB_off_bonusNOarmor ", bonuslist = { 37,}, } mgr.createBonusgroup(75, newBonusgroup); newBonusgroup = { id = 76, name = "WB_swdl_addAWVW ", bonuslist = { 62,}, } mgr.createBonusgroup(76, newBonusgroup); newBonusgroup = { id = 77, name = "WB_swdl_criticalhit ", bonuslist = { 65,}, } mgr.createBonusgroup(77, newBonusgroup); newBonusgroup = { id = 78, name = "WB_swdm_ripper ", bonuslist = { 10,}, } mgr.createBonusgroup(78, newBonusgroup); newBonusgroup = { id = 79, name = "WB_swdl_attackspeed ", bonuslist = { 66,}, } mgr.createBonusgroup(79, newBonusgroup); newBonusgroup = { id = 80, name = "WB_swdl_reduce_EVW ", bonuslist = { 64,}, } mgr.createBonusgroup(80, newBonusgroup); newBonusgroup = { id = 81, name = "SB_off_wounded_rage ", bonuslist = { 67,}, } mgr.createBonusgroup(81, newBonusgroup); newBonusgroup = { id = 82, name = "WB_swdm_wounded_rage ", bonuslist = { 68,}, } mgr.createBonusgroup(82, newBonusgroup); newBonusgroup = { id = 83, name = "SB_off_armorrip_phy ", bonuslist = { 69,}, } mgr.createBonusgroup(83, newBonusgroup); newBonusgroup = { id = 84, name = "WB_swdm_armorrip_phy ", bonuslist = { 70,}, } mgr.createBonusgroup(84, newBonusgroup); newBonusgroup = { id = 85, name = "SB_power_canheal_s ", bonuslist = { 71,}, } mgr.createBonusgroup(85, newBonusgroup); newBonusgroup = { id = 87, name = "Ybg_sword_shortsword ", bonuslist = { 58,62,66,}, } mgr.createBonusgroup(87, newBonusgroup); newBonusgroup = { id = 88, name = "Ybg_sword_saber ", bonuslist = { 13,65,68,}, } mgr.createBonusgroup(88, newBonusgroup); newBonusgroup = { id = 89, name = "Ybg_sword_sword ", bonuslist = { 60,62,64,}, } mgr.createBonusgroup(89, newBonusgroup); newBonusgroup = { id = 90, name = "Ybg_sword_bastardsword ", bonuslist = { 10,13,15,}, } mgr.createBonusgroup(90, newBonusgroup); newBonusgroup = { id = 91, name = "Ybg_sword_2h_sword ", bonuslist = { 15,10,70,}, } mgr.createBonusgroup(91, newBonusgroup); newBonusgroup = { id = 92, name = "WB_hftl_armorrip_phy ", bonuslist = { 72,}, } mgr.createBonusgroup(92, newBonusgroup); newBonusgroup = { id = 93, name = "WB_hftl_addAW ", bonuslist = { 73,}, } mgr.createBonusgroup(93, newBonusgroup); newBonusgroup = { id = 94, name = "WB_hftl_attackspeed ", bonuslist = { 74,}, } mgr.createBonusgroup(94, newBonusgroup); newBonusgroup = { id = 95, name = "WB_hftl_surehit ", bonuslist = { 75,}, } mgr.createBonusgroup(95, newBonusgroup); newBonusgroup = { id = 96, name = "WB_hftl_bleeding ", bonuslist = { 76,}, } mgr.createBonusgroup(96, newBonusgroup); newBonusgroup = { id = 97, name = "WB_hftl_bypass_armor ", bonuslist = { 77,}, } mgr.createBonusgroup(97, newBonusgroup); newBonusgroup = { id = 98, name = "WB_hftl_undead_damfir ", bonuslist = { 78,}, } mgr.createBonusgroup(98, newBonusgroup); newBonusgroup = { id = 99, name = "WB_hftl_stunchance ", bonuslist = { 79,}, } mgr.createBonusgroup(99, newBonusgroup); newBonusgroup = { id = 100, name = "WB_hftm_deepwound ", bonuslist = { 80,}, } mgr.createBonusgroup(100, newBonusgroup); newBonusgroup = { id = 101, name = "WB_hftm_wounded_rage ", bonuslist = { 81,}, } mgr.createBonusgroup(101, newBonusgroup); newBonusgroup = { id = 102, name = "WB_hftm_stunchance ", bonuslist = { 82,}, } mgr.createBonusgroup(102, newBonusgroup); newBonusgroup = { id = 103, name = "WB_hftm_slowdown ", bonuslist = { 83,}, } mgr.createBonusgroup(103, newBonusgroup); newBonusgroup = { id = 104, name = "Ybg_hafted_axe ", bonuslist = { 73,76,922,}, } mgr.createBonusgroup(104, newBonusgroup); newBonusgroup = { id = 105, name = "Ybg_hafted_hammer ", bonuslist = { 72,79,83,}, } mgr.createBonusgroup(105, newBonusgroup); newBonusgroup = { id = 106, name = "Ybg_hafted_club ", bonuslist = { 74,78,82,}, } mgr.createBonusgroup(106, newBonusgroup); newBonusgroup = { id = 107, name = "Ybg_hafted_whip ", bonuslist = { 75,77,83,}, } mgr.createBonusgroup(107, newBonusgroup); newBonusgroup = { id = 108, name = "Ybg_hafted_chainweapon ", bonuslist = { 75,78,81,}, } mgr.createBonusgroup(108, newBonusgroup); newBonusgroup = { id = 109, name = "Ybg_hafted_2h_axe ", bonuslist = { 73,76,922,}, } mgr.createBonusgroup(109, newBonusgroup); newBonusgroup = { id = 110, name = "Ybg_hafted_2h_hammer ", bonuslist = { 72,79,81,}, } mgr.createBonusgroup(110, newBonusgroup); newBonusgroup = { id = 111, name = "WB_poll_reduce_EVW ", bonuslist = { 84,}, } mgr.createBonusgroup(111, newBonusgroup); newBonusgroup = { id = 112, name = "WB_poll_addVW ", bonuslist = { 85,}, } mgr.createBonusgroup(112, newBonusgroup); newBonusgroup = { id = 113, name = "WB_polm_surehit ", bonuslist = { 86,}, } mgr.createBonusgroup(113, newBonusgroup); newBonusgroup = { id = 114, name = "WB_polm_criticalhit ", bonuslist = { 88,}, } mgr.createBonusgroup(114, newBonusgroup); newBonusgroup = { id = 115, name = "Ybg_pole_pole ", bonuslist = { 9,84,87,}, } mgr.createBonusgroup(115, newBonusgroup); newBonusgroup = { id = 116, name = "Ybg_pole_javelin ", bonuslist = { 84,85,86,}, } mgr.createBonusgroup(116, newBonusgroup); newBonusgroup = { id = 118, name = "sb_off_dam_t-mut_rel ", bonuslist = { 89,}, } mgr.createBonusgroup(118, newBonusgroup); newBonusgroup = { id = 119, name = "WB_poll_areasplash_chance ", bonuslist = { 9,}, } mgr.createBonusgroup(119, newBonusgroup); newBonusgroup = { id = 120, name = "sb_ohdl_damping_fire ", bonuslist = { 90,}, } mgr.createBonusgroup(120, newBonusgroup); newBonusgroup = { id = 121, name = "WB_ohdl_noevade ", bonuslist = { 91,}, } mgr.createBonusgroup(121, newBonusgroup); newBonusgroup = { id = 122, name = "WB_swdl_lowcost ", bonuslist = { 92,}, } mgr.createBonusgroup(122, newBonusgroup); newBonusgroup = { id = 123, name = "SB_def_slowdown ", bonuslist = { 93,}, } mgr.createBonusgroup(123, newBonusgroup); newBonusgroup = { id = 124, name = "sb_off_dmg_mag_demon ", bonuslist = { 94,}, } mgr.createBonusgroup(124, newBonusgroup); newBonusgroup = { id = 126, name = "WB_bhdm_surehit ", bonuslist = { 95,}, } mgr.createBonusgroup(126, newBonusgroup); newBonusgroup = { id = 127, name = "Ybg_fist_common ", bonuslist = { 89,93,95,}, } mgr.createBonusgroup(127, newBonusgroup); newBonusgroup = { id = 128, name = "Ybg_fist_spiked ", bonuslist = { 90,91,95,}, } mgr.createBonusgroup(128, newBonusgroup); newBonusgroup = { id = 129, name = "Ybg_fist_bladed ", bonuslist = { 89,91,94,}, } mgr.createBonusgroup(129, newBonusgroup); newBonusgroup = { id = 130, name = "WB_dstl_dismount ", bonuslist = { 96,}, } mgr.createBonusgroup(130, newBonusgroup); newBonusgroup = { id = 132, name = "WB_dstl_bleeding ", bonuslist = { 102,}, } mgr.createBonusgroup(132, newBonusgroup); newBonusgroup = { id = 133, name = "WB_dstl_areasplash_chance ", bonuslist = { 103,}, } mgr.createBonusgroup(133, newBonusgroup); newBonusgroup = { id = 134, name = "WB_dstl_addAW ", bonuslist = { 104,}, } mgr.createBonusgroup(134, newBonusgroup); newBonusgroup = { id = 135, name = "WB_dstm_chance_piercing ", bonuslist = { 106,}, } mgr.createBonusgroup(135, newBonusgroup); newBonusgroup = { id = 136, name = "WB_dstl_attackspeed_mounted ", bonuslist = { 108,}, } mgr.createBonusgroup(136, newBonusgroup); newBonusgroup = { id = 137, name = "WB_dstl_criticalhit ", bonuslist = { 109,}, } mgr.createBonusgroup(137, newBonusgroup); newBonusgroup = { id = 138, name = "WB_dstl_bypass_armor ", bonuslist = { 111,}, } mgr.createBonusgroup(138, newBonusgroup); newBonusgroup = { id = 139, name = "WB_dstl_chance_piercing ", bonuslist = { 105,}, } mgr.createBonusgroup(139, newBonusgroup); newBonusgroup = { id = 140, name = "WB_dstl_slowdown ", bonuslist = { 112,}, } mgr.createBonusgroup(140, newBonusgroup); newBonusgroup = { id = 141, name = "WB_dstl_attackspeed ", bonuslist = { 107,}, } mgr.createBonusgroup(141, newBonusgroup); newBonusgroup = { id = 142, name = "WB_dstm_slowdown ", bonuslist = { 113,}, } mgr.createBonusgroup(142, newBonusgroup); newBonusgroup = { id = 143, name = "Ybg_dist_throwdrink ", bonuslist = { 103,109,117,}, } mgr.createBonusgroup(143, newBonusgroup); newBonusgroup = { id = 144, name = "WB_dstl_reduce_Ereflect ", bonuslist = { 110,}, } mgr.createBonusgroup(144, newBonusgroup); newBonusgroup = { id = 145, name = "Ybg_dist_throwstar ", bonuslist = { 102,110,114,}, } mgr.createBonusgroup(145, newBonusgroup); newBonusgroup = { id = 147, name = "Ybg_dist_longbow ", bonuslist = { 104,106,111,}, } mgr.createBonusgroup(147, newBonusgroup); newBonusgroup = { id = 148, name = "WB_dstm_lowcost ", bonuslist = { 114,}, } mgr.createBonusgroup(148, newBonusgroup); newBonusgroup = { id = 149, name = "Ybg_dist_recurvebow ", bonuslist = { 105,109,113,}, } mgr.createBonusgroup(149, newBonusgroup); newBonusgroup = { id = 150, name = "WB_dstm_reduce_Ereflect ", bonuslist = { 115,}, } mgr.createBonusgroup(150, newBonusgroup); newBonusgroup = { id = 151, name = "Ybg_dist_throwdagger ", bonuslist = { 102,109,114,}, } mgr.createBonusgroup(151, newBonusgroup); newBonusgroup = { id = 152, name = "WB_dstl_amount_effectdam ", bonuslist = { 116,}, } mgr.createBonusgroup(152, newBonusgroup); newBonusgroup = { id = 153, name = "WB_dstm_chance_effectdam ", bonuslist = { 117,}, } mgr.createBonusgroup(153, newBonusgroup); newBonusgroup = { id = 154, name = "Ybg_dist_shortbow ", bonuslist = { 107,110,114,}, } mgr.createBonusgroup(154, newBonusgroup); newBonusgroup = { id = 155, name = "Ybg_dist_horsebow ", bonuslist = { 108,110,114,}, } mgr.createBonusgroup(155, newBonusgroup); newBonusgroup = { id = 157, name = "Ybg_dist_energypistol ", bonuslist = { 105,112,115,}, } mgr.createBonusgroup(157, newBonusgroup); newBonusgroup = { id = 158, name = "Ybg_dist_energygun ", bonuslist = { 103,111,117,}, } mgr.createBonusgroup(158, newBonusgroup); newBonusgroup = { id = 159, name = "Ybg_dist_blowgun ", bonuslist = { 112,116,117,}, } mgr.createBonusgroup(159, newBonusgroup); newBonusgroup = { id = 162, name = "Ybga_helmet_full ", bonuslist = { 118,605,606,}, } mgr.createBonusgroup(162, newBonusgroup); newBonusgroup = { id = 163, name = "Ybga_helmet_open ", bonuslist = { 1,603,606,}, } mgr.createBonusgroup(163, newBonusgroup); newBonusgroup = { id = 164, name = "Ybg_mage_1h_magestaff ", bonuslist = { 472,557,749,}, } mgr.createBonusgroup(164, newBonusgroup); newBonusgroup = { id = 165, name = "Ybg_mage_1h_magestaff_r ", bonuslist = { 119,384,393,}, } mgr.createBonusgroup(165, newBonusgroup); newBonusgroup = { id = 166, name = "Ybg_mage_2h_magestaff ", bonuslist = { 384,393,740,}, } mgr.createBonusgroup(166, newBonusgroup); newBonusgroup = { id = 167, name = "Ybg_mage_2h_magestaff_r ", bonuslist = { 472,648,743,}, } mgr.createBonusgroup(167, newBonusgroup); newBonusgroup = { id = 168, name = "Ybg_shield_towershield ", bonuslist = { 473,607,608,}, } mgr.createBonusgroup(168, newBonusgroup); newBonusgroup = { id = 169, name = "Ybg_shield_spikedshield ", bonuslist = { 598,611,668,}, } mgr.createBonusgroup(169, newBonusgroup); newBonusgroup = { id = 170, name = "Ybg_shield_roundshield ", bonuslist = { 122,598,607,}, } mgr.createBonusgroup(170, newBonusgroup); newBonusgroup = { id = 171, name = "Ybg_shield_crestshield ", bonuslist = { 384,598,607,}, } mgr.createBonusgroup(171, newBonusgroup); newBonusgroup = { id = 174, name = "Ybga_shrinkhead ", bonuslist = { 18,331,332,333,334,335,384,558,}, } mgr.createBonusgroup(174, newBonusgroup); newBonusgroup = { id = 178, name = "Ybga_head_vollhelm ", bonuslist = { 1,605,606,}, } mgr.createBonusgroup(178, newBonusgroup); newBonusgroup = { id = 179, name = "Ybga_head_mutze ", bonuslist = { 122,356,604,}, } mgr.createBonusgroup(179, newBonusgroup); newBonusgroup = { id = 180, name = "Ybga_head_reif ", bonuslist = { 120,365,613,}, } mgr.createBonusgroup(180, newBonusgroup); newBonusgroup = { id = 181, name = "Ybga_head_kappe ", bonuslist = { 349,600,604,}, } mgr.createBonusgroup(181, newBonusgroup); newBonusgroup = { id = 182, name = "Ybga_helmet_crown ", bonuslist = { 118,388,605,}, } mgr.createBonusgroup(182, newBonusgroup); newBonusgroup = { id = 183, name = "Ybga_helmet_ornament ", bonuslist = { 120,747,757,}, } mgr.createBonusgroup(183, newBonusgroup); newBonusgroup = { id = 184, name = "Ybga_helmet_top ", bonuslist = { 122,356,604,}, } mgr.createBonusgroup(184, newBonusgroup); newBonusgroup = { id = 185, name = "Ybga_head_cloth_scale ", bonuslist = { 1,605,606,}, } mgr.createBonusgroup(185, newBonusgroup); newBonusgroup = { id = 186, name = "Ybga_head_cloth_padded ", bonuslist = { 120,349,747,}, } mgr.createBonusgroup(186, newBonusgroup); newBonusgroup = { id = 187, name = "Ybga_head_cloth_strap ", bonuslist = { 122,356,604,}, } mgr.createBonusgroup(187, newBonusgroup); newBonusgroup = { id = 188, name = "Ybga_head_TG_technics ", bonuslist = { 0,}, } mgr.createBonusgroup(188, newBonusgroup); newBonusgroup = { id = 189, name = "Ybga_head_TG_energy ", bonuslist = { 0,}, } mgr.createBonusgroup(189, newBonusgroup); newBonusgroup = { id = 190, name = "Ybga_head_TG_fight ", bonuslist = { 0,}, } mgr.createBonusgroup(190, newBonusgroup); newBonusgroup = { id = 191, name = "Ybga_shoulder ", bonuslist = { 386,450,551,}, } mgr.createBonusgroup(191, newBonusgroup); newBonusgroup = { id = 192, name = "Ybga_shoulder_padded ", bonuslist = { 386,596,737,}, } mgr.createBonusgroup(192, newBonusgroup); newBonusgroup = { id = 193, name = "Ybga_shoulder_ornament ", bonuslist = { 118,596,602,}, } mgr.createBonusgroup(193, newBonusgroup); newBonusgroup = { id = 194, name = "Ybga_shoulder_cloth_scale ", bonuslist = { 1,596,610,}, } mgr.createBonusgroup(194, newBonusgroup); newBonusgroup = { id = 195, name = "Ybga_shoulder_full ", bonuslist = { 390,551,615,}, } mgr.createBonusgroup(195, newBonusgroup); newBonusgroup = { id = 196, name = "Ybga_shoulder_scale ", bonuslist = { 386,601,610,}, } mgr.createBonusgroup(196, newBonusgroup); newBonusgroup = { id = 197, name = "Ybga_shoulder_cloth_padded ", bonuslist = { 120,384,605,}, } mgr.createBonusgroup(197, newBonusgroup); newBonusgroup = { id = 198, name = "Ybga_shoulder_cloth_strap ", bonuslist = { 122,600,609,}, } mgr.createBonusgroup(198, newBonusgroup); newBonusgroup = { id = 199, name = "Ybga_body_platemail ", bonuslist = { 551,603,}, } mgr.createBonusgroup(199, newBonusgroup); newBonusgroup = { id = 200, name = "Ybga_body_scalemail ", bonuslist = { 551,606,}, } mgr.createBonusgroup(200, newBonusgroup); newBonusgroup = { id = 201, name = "Ybga_body_ringmail ", bonuslist = { 600,602,}, } mgr.createBonusgroup(201, newBonusgroup); newBonusgroup = { id = 202, name = "Ybga_body_chainmail ", bonuslist = { 602,604,}, } mgr.createBonusgroup(202, newBonusgroup); newBonusgroup = { id = 203, name = "Ybga_body_leathermail ", bonuslist = { 602,621,}, } mgr.createBonusgroup(203, newBonusgroup); newBonusgroup = { id = 204, name = "Ybga_body_robe ", bonuslist = { 602,623,}, } mgr.createBonusgroup(204, newBonusgroup); newBonusgroup = { id = 205, name = "Ybga_chest_full ", bonuslist = { 551,600,603,}, } mgr.createBonusgroup(205, newBonusgroup); newBonusgroup = { id = 206, name = "Ybga_chest_scale ", bonuslist = { 390,600,623,}, } mgr.createBonusgroup(206, newBonusgroup); newBonusgroup = { id = 207, name = "Ybga_chest_strap ", bonuslist = { 473,600,621,}, } mgr.createBonusgroup(207, newBonusgroup); newBonusgroup = { id = 208, name = "Ybga_chest_spiked ", bonuslist = { 121,359,600,602,}, } mgr.createBonusgroup(208, newBonusgroup); newBonusgroup = { id = 209, name = "Ybga_chest_cloth_scale ", bonuslist = { 121,390,600,}, } mgr.createBonusgroup(209, newBonusgroup); newBonusgroup = { id = 210, name = "Ybga_chest_cloth_strap ", bonuslist = { 122,600,621,}, } mgr.createBonusgroup(210, newBonusgroup); newBonusgroup = { id = 211, name = "Ybga_chest_ornament ", bonuslist = { 386,473,618,}, } mgr.createBonusgroup(211, newBonusgroup); newBonusgroup = { id = 212, name = "Ybga_chest_padded ", bonuslist = { 119,384,586,}, } mgr.createBonusgroup(212, newBonusgroup); newBonusgroup = { id = 213, name = "Ybga_chest_cloth_padded ", bonuslist = { 119,384,625,}, } mgr.createBonusgroup(213, newBonusgroup); newBonusgroup = { id = 214, name = "Ybga_arm_active ", bonuslist = { 383,633,634,}, } mgr.createBonusgroup(214, newBonusgroup); newBonusgroup = { id = 215, name = "Ybga_arm_cloth_scale ", bonuslist = { 19,63,383,730,}, } mgr.createBonusgroup(215, newBonusgroup); newBonusgroup = { id = 216, name = "Ybga_arm_full ", bonuslist = { 19,383,603,730,}, } mgr.createBonusgroup(216, newBonusgroup); newBonusgroup = { id = 218, name = "Ybga_arm_padded ", bonuslist = { 378,379,380,381,600,634,}, } mgr.createBonusgroup(218, newBonusgroup); newBonusgroup = { id = 219, name = "Ybga_arm_scale ", bonuslist = { 19,383,633,730,}, } mgr.createBonusgroup(219, newBonusgroup); newBonusgroup = { id = 220, name = "Ybga_arm_ornament ", bonuslist = { 380,383,634,731,}, } mgr.createBonusgroup(220, newBonusgroup); newBonusgroup = { id = 221, name = "Ybga_arm_tenergy ", bonuslist = { 516,552,555,}, } mgr.createBonusgroup(221, newBonusgroup); newBonusgroup = { id = 222, name = "Ybga_arm_cloth_padded ", bonuslist = { 380,383,472,634,}, } mgr.createBonusgroup(222, newBonusgroup); newBonusgroup = { id = 223, name = "Ybga_arm_cloth_strap ", bonuslist = { 14,19,380,633,}, } mgr.createBonusgroup(223, newBonusgroup); newBonusgroup = { id = 225, name = "Ybga_hand_scale ", bonuslist = { 8,391,730,}, } mgr.createBonusgroup(225, newBonusgroup); newBonusgroup = { id = 226, name = "Ybga_hand_padded ", bonuslist = { 8,63,749,}, } mgr.createBonusgroup(226, newBonusgroup); newBonusgroup = { id = 227, name = "Ybga_hand_ornament ", bonuslist = { 8,659,749,}, } mgr.createBonusgroup(227, newBonusgroup); newBonusgroup = { id = 228, name = "Ybga_hand_full ", bonuslist = { 18,392,730,}, } mgr.createBonusgroup(228, newBonusgroup); newBonusgroup = { id = 229, name = "Ybga_belt ", bonuslist = { 119,471,648,}, } mgr.createBonusgroup(229, newBonusgroup); newBonusgroup = { id = 230, name = "Ybga_belt_full ", bonuslist = { 121,471,623,}, } mgr.createBonusgroup(230, newBonusgroup); newBonusgroup = { id = 231, name = "Ybga_belt_padded ", bonuslist = { 119,646,729,743,}, } mgr.createBonusgroup(231, newBonusgroup); newBonusgroup = { id = 232, name = "Ybga_belt_ornament ", bonuslist = { 349,602,605,}, } mgr.createBonusgroup(232, newBonusgroup); newBonusgroup = { id = 233, name = "Ybga_belt_scale ", bonuslist = { 121,469,600,610,}, } mgr.createBonusgroup(233, newBonusgroup); newBonusgroup = { id = 234, name = "Ybga_boot ", bonuslist = { 250,466,600,737,}, } mgr.createBonusgroup(234, newBonusgroup); newBonusgroup = { id = 235, name = "Ybga_boot_full ", bonuslist = { 386,600,737,}, } mgr.createBonusgroup(235, newBonusgroup); newBonusgroup = { id = 236, name = "Ybga_boot_scale ", bonuslist = { 250,600,737,}, } mgr.createBonusgroup(236, newBonusgroup); newBonusgroup = { id = 237, name = "Ybga_boot_padded ", bonuslist = { 384,466,473,}, } mgr.createBonusgroup(237, newBonusgroup); newBonusgroup = { id = 238, name = "Ybga_boot_ornament ", bonuslist = { 250,384,386,}, } mgr.createBonusgroup(238, newBonusgroup); newBonusgroup = { id = 240, name = "Ybga_leg_full ", bonuslist = { 346,356,466,600,}, } mgr.createBonusgroup(240, newBonusgroup); newBonusgroup = { id = 241, name = "Ybga_leg_scale ", bonuslist = { 356,360,386,600,}, } mgr.createBonusgroup(241, newBonusgroup); newBonusgroup = { id = 242, name = "Ybga_leg_padded ", bonuslist = { 346,360,384,468,}, } mgr.createBonusgroup(242, newBonusgroup); newBonusgroup = { id = 243, name = "Ybga_leg_ornament ", bonuslist = { 349,356,386,601,}, } mgr.createBonusgroup(243, newBonusgroup); newBonusgroup = { id = 244, name = "Ybga_wings ", bonuslist = { 384,602,730,}, } mgr.createBonusgroup(244, newBonusgroup); newBonusgroup = { id = 245, name = "Ybga_wings_fight ", bonuslist = { 466,603,633,}, } mgr.createBonusgroup(245, newBonusgroup); newBonusgroup = { id = 246, name = "Ybga_wings_technic ", bonuslist = { 386,555,606,}, } mgr.createBonusgroup(246, newBonusgroup); newBonusgroup = { id = 247, name = "Ybga_wings_magic ", bonuslist = { 473,634,692,}, } mgr.createBonusgroup(247, newBonusgroup); newBonusgroup = { id = 248, name = "Ybga_battery_fight ", bonuslist = { 1,336,730,}, } mgr.createBonusgroup(248, newBonusgroup); newBonusgroup = { id = 249, name = "Ybga_battery_technics ", bonuslist = { 121,339,600,}, } mgr.createBonusgroup(249, newBonusgroup); newBonusgroup = { id = 250, name = "Ybga_battery_energy ", bonuslist = { 120,337,731,}, } mgr.createBonusgroup(250, newBonusgroup); newBonusgroup = { id = 255, name = "Ybga_control_light ", bonuslist = { 0,}, } mgr.createBonusgroup(255, newBonusgroup); newBonusgroup = { id = 256, name = "Ybga_control_fight ", bonuslist = { 0,}, } mgr.createBonusgroup(256, newBonusgroup); newBonusgroup = { id = 257, name = "Ybga_leg_cloth_full ", bonuslist = { 346,356,466,600,}, } mgr.createBonusgroup(257, newBonusgroup); newBonusgroup = { id = 258, name = "Ybga_leg_cloth_scale ", bonuslist = { 356,360,386,600,}, } mgr.createBonusgroup(258, newBonusgroup); newBonusgroup = { id = 259, name = "Ybga_leg_cloth_padded ", bonuslist = { 346,360,384,468,}, } mgr.createBonusgroup(259, newBonusgroup); newBonusgroup = { id = 260, name = "Ybga_leg_cloth_ornament ", bonuslist = { 349,356,386,601,}, } mgr.createBonusgroup(260, newBonusgroup); newBonusgroup = { id = 263, name = "Ybga_arm_t_energy ", bonuslist = { 318,336,552,555,}, } mgr.createBonusgroup(263, newBonusgroup); newBonusgroup = { id = 264, name = "BGW_hafted1h_normal ", bonuslist = { 1,18,119,311,312,326,336,348,349,350,353,355,356,360,361,366,367,372,373,374,375,376,377,385,387,388,}, } mgr.createBonusgroup(264, newBonusgroup); newBonusgroup = { id = 265, name = "BGW_hafted1h_magic ", bonuslist = { 8,14,19,123,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,304,305,307,371,378,379,380,381,385,386,391,398,433,434,435,436,437,438,444,465,471,474,497,498,499,500,501,502,557,559,611,660,669,}, } mgr.createBonusgroup(265, newBonusgroup); newBonusgroup = { id = 266, name = "SB_addca_sk_hc_befreiungsschlag ", bonuslist = { 236,}, } mgr.createBonusgroup(266, newBonusgroup); newBonusgroup = { id = 267, name = "BGW_sword1h_rare ", bonuslist = { 8,37,67,382,392,393,647,651,652,659,662,668,671,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,665,782,783,784,}, } mgr.createBonusgroup(267, newBonusgroup); newBonusgroup = { id = 268, name = "SB_addca_sk_hc_kampfruf ", bonuslist = { 237,}, } mgr.createBonusgroup(268, newBonusgroup); newBonusgroup = { id = 269, name = "SB_addca_sk_hc_harterschlag ", bonuslist = { 123,}, } mgr.createBonusgroup(269, newBonusgroup); newBonusgroup = { id = 270, name = "SB_addca_sk_hc_rammstoss ", bonuslist = { 238,}, } mgr.createBonusgroup(270, newBonusgroup); newBonusgroup = { id = 271, name = "SB_addca_sk_hc_willensstaerke ", bonuslist = { 239,}, } mgr.createBonusgroup(271, newBonusgroup); newBonusgroup = { id = 272, name = "SB_addca_sk_tc_attacke ", bonuslist = { 240,}, } mgr.createBonusgroup(272, newBonusgroup); newBonusgroup = { id = 273, name = "SB_addca_sk_tc_kampfrausch ", bonuslist = { 241,}, } mgr.createBonusgroup(273, newBonusgroup); newBonusgroup = { id = 274, name = "SB_addca_sk_tc_sprung ", bonuslist = { 242,}, } mgr.createBonusgroup(274, newBonusgroup); newBonusgroup = { id = 275, name = "SB_addca_sk_tc_standarte ", bonuslist = { 243,}, } mgr.createBonusgroup(275, newBonusgroup); newBonusgroup = { id = 278, name = "SB_addca_sk_tc_umlenkung ", bonuslist = { 244,}, } mgr.createBonusgroup(278, newBonusgroup); newBonusgroup = { id = 280, name = "BGW_hafted1h_rare ", bonuslist = { 8,37,67,69,382,392,393,647,649,651,652,659,662,671,686,688,690,698,700,702,704,706,708,665,782,}, } mgr.createBonusgroup(280, newBonusgroup); newBonusgroup = { id = 281, name = "BGW_hafted2h_normal ", bonuslist = { 1,18,63,119,311,312,348,349,350,355,356,360,366,367,370,372,373,374,375,376,377,385,387,596,664,}, } mgr.createBonusgroup(281, newBonusgroup); newBonusgroup = { id = 282, name = "BGW_hafted2h_magic ", bonuslist = { 8,14,19,123,236,237,238,239,240,241,242,243,244,250,304,305,371,378,379,380,381,386,391,398,465,466,471,474,557,559,584,586,610,611,653,654,655,656,660,668,737,}, } mgr.createBonusgroup(282, newBonusgroup); newBonusgroup = { id = 283, name = "BGW_hafted2h_rare ", bonuslist = { 8,37,67,69,382,392,393,647,649,651,652,659,667,670,671,700,702,665,}, } mgr.createBonusgroup(283, newBonusgroup); newBonusgroup = { id = 284, name = "SB_def_relVW ", bonuslist = { 386,}, } mgr.createBonusgroup(284, newBonusgroup); newBonusgroup = { id = 285, name = "BGA_helmet_cast_normal ", bonuslist = { 18,314,321,323,325,328,330,333,335,338,341,342,343,344,345,348,349,351,368,384,386,387,388,473,596,597,785,787,789,}, } mgr.createBonusgroup(285, newBonusgroup); newBonusgroup = { id = 286, name = "BGA_helmet_cast_magic ", bonuslist = { 19,231,232,233,234,235,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,313,315,320,322,324,327,329,332,334,337,355,356,367,378,379,380,381,383,385,428,429,430,431,432,466,486,487,488,489,490,492,493,494,495,496,504,505,506,507,508,516,555,584,645,646,786,788,790,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(286, newBonusgroup); newBonusgroup = { id = 288, name = "BGA_helmet_cast_rare ", bonuslist = { 8,118,120,301,302,303,306,308,309,371,391,427,474,485,491,503,557,630,652,659,668,669,764,765,766,}, } mgr.createBonusgroup(288, newBonusgroup); newBonusgroup = { id = 295, name = "BGA_helmet_fight_normal ", bonuslist = { 5,18,63,319,340,342,343,344,345,347,348,349,350,352,353,357,384,386,387,388,473,596,785,787,789,}, } mgr.createBonusgroup(295, newBonusgroup); newBonusgroup = { id = 297, name = "BGA_helmet_fight_magic ", bonuslist = { 19,123,236,237,238,239,240,241,242,243,244,271,272,273,274,275,311,312,317,318,326,331,336,339,355,356,367,369,378,379,380,381,383,385,434,435,436,437,438,440,441,442,443,444,466,479,480,481,483,484,498,499,500,501,502,510,511,512,513,516,555,584,636,645,646,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(297, newBonusgroup); newBonusgroup = { id = 298, name = "BGA_helmet_fight_rare ", bonuslist = { 1,8,118,304,305,307,371,391,433,439,474,482,497,509,557,630,652,659,668,669,670,764,765,766,}, } mgr.createBonusgroup(298, newBonusgroup); newBonusgroup = { id = 299, name = "BGA_shrinkhead_magic ", bonuslist = { 63,331,332,333,334,335,349,365,372,384,385,390,454,473,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,596,}, } mgr.createBonusgroup(299, newBonusgroup); newBonusgroup = { id = 304, name = "BGA_shrinkhead_rare ", bonuslist = { 1,118,119,120,121,122,464,467,468,470,584,659,662,665,729,}, } mgr.createBonusgroup(304, newBonusgroup); newBonusgroup = { id = 305, name = "BGA_artefact_fire_magic ", bonuslist = { 118,121,386,389,390,446,451,464,466,559,586,609,610,616,630,737,}, } mgr.createBonusgroup(305, newBonusgroup); newBonusgroup = { id = 306, name = "BGA_artefact_magic_magic ", bonuslist = { 118,121,341,343,344,345,346,347,358,359,360,361,363,364,365,368,369,386,390,453,466,559,586,609,610,618,630,737,}, } mgr.createBonusgroup(306, newBonusgroup); newBonusgroup = { id = 307, name = "SB_power_mentor_big ", bonuslist = { 577,}, } mgr.createBonusgroup(307, newBonusgroup); newBonusgroup = { id = 308, name = "BGA_artefact_unique_epic ", bonuslist = { 368,}, } mgr.createBonusgroup(308, newBonusgroup); newBonusgroup = { id = 372, name = "SB_addca_sk_ap_geistform ", bonuslist = { 232,}, } mgr.createBonusgroup(372, newBonusgroup); newBonusgroup = { id = 383, name = "SB_addca_sk_ap_geisterhand ", bonuslist = { 231,}, } mgr.createBonusgroup(383, newBonusgroup); newBonusgroup = { id = 389, name = "SB_forge_reduce_debuffs ", bonuslist = { 757,}, } mgr.createBonusgroup(389, newBonusgroup); newBonusgroup = { id = 391, name = "BGW_sword2h_rare ", bonuslist = { 37,67,382,392,393,647,649,651,652,659,662,667,670,671,686,688,690,692,694,696,698,700,702,665,}, } mgr.createBonusgroup(391, newBonusgroup); newBonusgroup = { id = 392, name = "BGW_sword1h_normal ", bonuslist = { 1,5,18,63,119,120,311,312,317,320,321,326,331,336,348,349,353,355,356,360,366,367,370,372,373,374,375,376,377,384,385,386,387,559,584,596,597,611,}, } mgr.createBonusgroup(392, newBonusgroup); newBonusgroup = { id = 393, name = "BGW_sword1h_magic ", bonuslist = { 14,19,123,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,286,287,288,289,290,301,304,305,307,371,378,379,380,381,391,398,433,434,435,436,437,438,465,466,471,472,474,479,480,482,483,484,497,498,499,500,501,502,557,584,653,654,655,656,669,764,765,766,}, } mgr.createBonusgroup(393, newBonusgroup); newBonusgroup = { id = 394, name = "SB_addca_sk_ap_kampfbefehl ", bonuslist = { 233,}, } mgr.createBonusgroup(394, newBonusgroup); newBonusgroup = { id = 395, name = "SB_addca_sk_ap_kohorte ", bonuslist = { 234,}, } mgr.createBonusgroup(395, newBonusgroup); newBonusgroup = { id = 396, name = "SB_addca_sk_ap_unterstuetzung ", bonuslist = { 235,}, } mgr.createBonusgroup(396, newBonusgroup); newBonusgroup = { id = 398, name = "SB_addskill_ATT_swordlore ", bonuslist = { 5,}, } mgr.createBonusgroup(398, newBonusgroup); newBonusgroup = { id = 399, name = "SB_addca_he_ar_bannkreis ", bonuslist = { 286,}, } mgr.createBonusgroup(399, newBonusgroup); newBonusgroup = { id = 400, name = "Xcrmount_life_rel ", bonuslist = { 248,}, } mgr.createBonusgroup(400, newBonusgroup); newBonusgroup = { id = 401, name = "SB_neut_gain_exp_rel ", bonuslist = { 249,}, } mgr.createBonusgroup(401, newBonusgroup); newBonusgroup = { id = 402, name = "SB_def_movespeed ", bonuslist = { 250,}, } mgr.createBonusgroup(402, newBonusgroup); newBonusgroup = { id = 406, name = "SB_addca_he_ar_energieblitz ", bonuslist = { 287,}, } mgr.createBonusgroup(406, newBonusgroup); newBonusgroup = { id = 408, name = "SB_addca_he_ar_magischerschlag ", bonuslist = { 288,}, } mgr.createBonusgroup(408, newBonusgroup); newBonusgroup = { id = 410, name = "SB_neut_gold_rel ", bonuslist = { 260,}, } mgr.createBonusgroup(410, newBonusgroup); newBonusgroup = { id = 411, name = "SB_addca_he_ar_regenerationskraft ", bonuslist = { 289,}, } mgr.createBonusgroup(411, newBonusgroup); newBonusgroup = { id = 412, name = "Xcrbonus_attackspeed_any ", bonuslist = { 262,}, } mgr.createBonusgroup(412, newBonusgroup); newBonusgroup = { id = 413, name = "SB_addca_he_ar_teleport ", bonuslist = { 290,}, } mgr.createBonusgroup(413, newBonusgroup); newBonusgroup = { id = 414, name = "Xcrmount_horseCA_lvl ", bonuslist = { 1,}, } mgr.createBonusgroup(414, newBonusgroup); newBonusgroup = { id = 416, name = "SB_addattr_dex ", bonuslist = { 122,}, } mgr.createBonusgroup(416, newBonusgroup); newBonusgroup = { id = 417, name = "SB_addattr_int ", bonuslist = { 120,}, } mgr.createBonusgroup(417, newBonusgroup); newBonusgroup = { id = 418, name = "SB_addattr_sta ", bonuslist = { 119,}, } mgr.createBonusgroup(418, newBonusgroup); newBonusgroup = { id = 419, name = "SB_addattr_vit ", bonuslist = { 121,}, } mgr.createBonusgroup(419, newBonusgroup); newBonusgroup = { id = 420, name = "SB_addattr_wil ", bonuslist = { 118,}, } mgr.createBonusgroup(420, newBonusgroup); newBonusgroup = { id = 421, name = "SB_addca_in_in_eifer ", bonuslist = { 271,}, } mgr.createBonusgroup(421, newBonusgroup); newBonusgroup = { id = 422, name = "SB_addca_in_in_hinrichtung ", bonuslist = { 272,}, } mgr.createBonusgroup(422, newBonusgroup); newBonusgroup = { id = 423, name = "SB_addca_in_in_kasteiung ", bonuslist = { 273,}, } mgr.createBonusgroup(423, newBonusgroup); newBonusgroup = { id = 424, name = "SB_addca_in_in_pranger ", bonuslist = { 274,}, } mgr.createBonusgroup(424, newBonusgroup); newBonusgroup = { id = 425, name = "SB_addca_in_in_verstuemmelung ", bonuslist = { 275,}, } mgr.createBonusgroup(425, newBonusgroup); newBonusgroup = { id = 426, name = "SB_addca_in_po_doppelgaenger ", bonuslist = { 276,}, } mgr.createBonusgroup(426, newBonusgroup); newBonusgroup = { id = 427, name = "SB_addca_in_po_faecherblitz ", bonuslist = { 277,}, } mgr.createBonusgroup(427, newBonusgroup); newBonusgroup = { id = 428, name = "SB_addca_in_po_machtsog ", bonuslist = { 278,}, } mgr.createBonusgroup(428, newBonusgroup); newBonusgroup = { id = 429, name = "SB_addca_in_po_machtstoss ", bonuslist = { 279,}, } mgr.createBonusgroup(429, newBonusgroup); newBonusgroup = { id = 430, name = "SB_addca_in_po_vergeltung ", bonuslist = { 280,}, } mgr.createBonusgroup(430, newBonusgroup); newBonusgroup = { id = 431, name = "SB_addca_in_uw_entsetzen ", bonuslist = { 281,}, } mgr.createBonusgroup(431, newBonusgroup); newBonusgroup = { id = 432, name = "SB_addca_in_uw_schaendung ", bonuslist = { 282,}, } mgr.createBonusgroup(432, newBonusgroup); newBonusgroup = { id = 433, name = "SB_addca_in_uw_seelenfaenger ", bonuslist = { 283,}, } mgr.createBonusgroup(433, newBonusgroup); newBonusgroup = { id = 434, name = "SB_addca_in_uw_seelenraub ", bonuslist = { 285,}, } mgr.createBonusgroup(434, newBonusgroup); newBonusgroup = { id = 435, name = "SB_addca_in_uw_versklavung ", bonuslist = { 284,}, } mgr.createBonusgroup(435, newBonusgroup); newBonusgroup = { id = 436, name = "SB_addca_he_in_feuerball ", bonuslist = { 291,}, } mgr.createBonusgroup(436, newBonusgroup); newBonusgroup = { id = 437, name = "SB_addca_he_in_feuerdaemon ", bonuslist = { 292,}, } mgr.createBonusgroup(437, newBonusgroup); newBonusgroup = { id = 438, name = "SB_addca_he_in_feuerhaut ", bonuslist = { 293,}, } mgr.createBonusgroup(438, newBonusgroup); newBonusgroup = { id = 439, name = "SB_addca_he_in_feuersturm ", bonuslist = { 294,}, } mgr.createBonusgroup(439, newBonusgroup); newBonusgroup = { id = 440, name = "SB_addca_he_in_meteor ", bonuslist = { 295,}, } mgr.createBonusgroup(440, newBonusgroup); newBonusgroup = { id = 441, name = "SB_addca_he_st_eissplitter ", bonuslist = { 296,}, } mgr.createBonusgroup(441, newBonusgroup); newBonusgroup = { id = 442, name = "SB_addca_he_st_frostschlag ", bonuslist = { 297,}, } mgr.createBonusgroup(442, newBonusgroup); newBonusgroup = { id = 443, name = "SB_addca_he_st_kristallhaut ", bonuslist = { 298,}, } mgr.createBonusgroup(443, newBonusgroup); newBonusgroup = { id = 444, name = "SB_addca_he_st_nebelform ", bonuslist = { 299,}, } mgr.createBonusgroup(444, newBonusgroup); newBonusgroup = { id = 445, name = "SB_addca_he_st_schneesturm ", bonuslist = { 300,}, } mgr.createBonusgroup(445, newBonusgroup); newBonusgroup = { id = 446, name = "SB_addca_he_ar__aspect ", bonuslist = { 301,}, } mgr.createBonusgroup(446, newBonusgroup); newBonusgroup = { id = 447, name = "SB_addca_he_in__aspect ", bonuslist = { 302,}, } mgr.createBonusgroup(447, newBonusgroup); newBonusgroup = { id = 448, name = "SB_addca_he_st__aspect ", bonuslist = { 303,}, } mgr.createBonusgroup(448, newBonusgroup); newBonusgroup = { id = 449, name = "SB_addca_sk_hc__aspect ", bonuslist = { 304,}, } mgr.createBonusgroup(449, newBonusgroup); newBonusgroup = { id = 450, name = "SB_addca_sk_tc__aspect ", bonuslist = { 305,}, } mgr.createBonusgroup(450, newBonusgroup); newBonusgroup = { id = 451, name = "SB_addca_sk_ap__aspect ", bonuslist = { 306,}, } mgr.createBonusgroup(451, newBonusgroup); newBonusgroup = { id = 452, name = "SB_addca_in_in__aspect ", bonuslist = { 307,}, } mgr.createBonusgroup(452, newBonusgroup); newBonusgroup = { id = 453, name = "SB_addca_in_po__aspect ", bonuslist = { 308,}, } mgr.createBonusgroup(453, newBonusgroup); newBonusgroup = { id = 454, name = "SB_addca_in_uw__aspect ", bonuslist = { 309,}, } mgr.createBonusgroup(454, newBonusgroup); newBonusgroup = { id = 456, name = "SB_addskill_SK_heavy_combat_focus ", bonuslist = { 311,}, } mgr.createBonusgroup(456, newBonusgroup); newBonusgroup = { id = 457, name = "SB_addskill_SK_tactical_combat_focus ", bonuslist = { 312,}, } mgr.createBonusgroup(457, newBonusgroup); newBonusgroup = { id = 458, name = "SB_addskill_SK_astral_plane_focus ", bonuslist = { 313,}, } mgr.createBonusgroup(458, newBonusgroup); newBonusgroup = { id = 459, name = "SB_addskill_SK_astral_plane_lore ", bonuslist = { 314,}, } mgr.createBonusgroup(459, newBonusgroup); newBonusgroup = { id = 460, name = "SB_addskill_SE_celestialmagic_focus ", bonuslist = { 315,}, } mgr.createBonusgroup(460, newBonusgroup); newBonusgroup = { id = 461, name = "SB_addskill_SE_celestialmagic_lore ", bonuslist = { 316,}, } mgr.createBonusgroup(461, newBonusgroup); newBonusgroup = { id = 462, name = "SB_addskill_SE_combat_focus ", bonuslist = { 317,}, } mgr.createBonusgroup(462, newBonusgroup); newBonusgroup = { id = 463, name = "SB_addskill_SE_technics_focus ", bonuslist = { 318,}, } mgr.createBonusgroup(463, newBonusgroup); newBonusgroup = { id = 464, name = "SB_addskill_SE_technics_lore ", bonuslist = { 319,}, } mgr.createBonusgroup(464, newBonusgroup); newBonusgroup = { id = 465, name = "SB_addskill_HE_arcane_focus ", bonuslist = { 320,}, } mgr.createBonusgroup(465, newBonusgroup); newBonusgroup = { id = 466, name = "SB_addskill_HE_arcane_lore ", bonuslist = { 321,}, } mgr.createBonusgroup(466, newBonusgroup); newBonusgroup = { id = 467, name = "SB_addskill_HE_inferno_focus ", bonuslist = { 322,}, } mgr.createBonusgroup(467, newBonusgroup); newBonusgroup = { id = 468, name = "SB_addskill_HE_inferno_lore ", bonuslist = { 323,}, } mgr.createBonusgroup(468, newBonusgroup); newBonusgroup = { id = 469, name = "SB_addskill_HE_storm_focus ", bonuslist = { 324,}, } mgr.createBonusgroup(469, newBonusgroup); newBonusgroup = { id = 470, name = "SB_addskill_HE_storm_lore ", bonuslist = { 325,}, } mgr.createBonusgroup(470, newBonusgroup); newBonusgroup = { id = 471, name = "SB_addskill_IN_inquisition_focus ", bonuslist = { 326,}, } mgr.createBonusgroup(471, newBonusgroup); newBonusgroup = { id = 472, name = "SB_addskill_IN_power_focus ", bonuslist = { 327,}, } mgr.createBonusgroup(472, newBonusgroup); newBonusgroup = { id = 473, name = "SB_addskill_IN_power_lore ", bonuslist = { 328,}, } mgr.createBonusgroup(473, newBonusgroup); newBonusgroup = { id = 474, name = "SB_addskill_IN_underwold_focus ", bonuslist = { 329,}, } mgr.createBonusgroup(474, newBonusgroup); newBonusgroup = { id = 475, name = "SB_addskill_IN_underworld_lore ", bonuslist = { 330,}, } mgr.createBonusgroup(475, newBonusgroup); newBonusgroup = { id = 476, name = "SB_addskill_DR_hunt_focus ", bonuslist = { 331,}, } mgr.createBonusgroup(476, newBonusgroup); newBonusgroup = { id = 477, name = "SB_addskill_DR_naturemagic_focus ", bonuslist = { 332,}, } mgr.createBonusgroup(477, newBonusgroup); newBonusgroup = { id = 478, name = "SB_addskill_DR_naturemagic_lore ", bonuslist = { 333,}, } mgr.createBonusgroup(478, newBonusgroup); newBonusgroup = { id = 479, name = "SB_addskill_DR_voodoo_focus ", bonuslist = { 334,}, } mgr.createBonusgroup(479, newBonusgroup); newBonusgroup = { id = 480, name = "SB_addskill_DR_voodoo_lore ", bonuslist = { 335,}, } mgr.createBonusgroup(480, newBonusgroup); newBonusgroup = { id = 481, name = "SB_addskill_TW_closecombat_focus ", bonuslist = { 336,}, } mgr.createBonusgroup(481, newBonusgroup); newBonusgroup = { id = 482, name = "SB_addskill_TW_energy_focus ", bonuslist = { 337,}, } mgr.createBonusgroup(482, newBonusgroup); newBonusgroup = { id = 483, name = "SB_addskill_TW_energy_lore ", bonuslist = { 338,}, } mgr.createBonusgroup(483, newBonusgroup); newBonusgroup = { id = 484, name = "SB_addskill_TW_technology_focus ", bonuslist = { 339,}, } mgr.createBonusgroup(484, newBonusgroup); newBonusgroup = { id = 485, name = "SB_addskill_TW_technology_lore ", bonuslist = { 340,}, } mgr.createBonusgroup(485, newBonusgroup); newBonusgroup = { id = 486, name = "SB_addskill_IND_alchemist ", bonuslist = { 341,}, } mgr.createBonusgroup(486, newBonusgroup); newBonusgroup = { id = 487, name = "SB_addskill_CA_ancient_magic_lore ", bonuslist = { 342,}, } mgr.createBonusgroup(487, newBonusgroup); newBonusgroup = { id = 488, name = "SB_addskill_IND_perception ", bonuslist = { 343,}, } mgr.createBonusgroup(488, newBonusgroup); newBonusgroup = { id = 489, name = "SB_addskill_IND_devotion ", bonuslist = { 344,}, } mgr.createBonusgroup(489, newBonusgroup); newBonusgroup = { id = 490, name = "SB_addskill_IND_trader ", bonuslist = { 345,}, } mgr.createBonusgroup(490, newBonusgroup); newBonusgroup = { id = 491, name = "SB_addskill_IND_horseman ", bonuslist = { 346,}, } mgr.createBonusgroup(491, newBonusgroup); newBonusgroup = { id = 492, name = "SB_addskill_IND_armorer ", bonuslist = { 347,}, } mgr.createBonusgroup(492, newBonusgroup); newBonusgroup = { id = 493, name = "SB_addskill_CA_combat_disciple ", bonuslist = { 348,}, } mgr.createBonusgroup(493, newBonusgroup); newBonusgroup = { id = 494, name = "SB_addskill_CA_concentration ", bonuslist = { 349,}, } mgr.createBonusgroup(494, newBonusgroup); newBonusgroup = { id = 495, name = "SB_addskill_ATT_hafted_weapon_lore ", bonuslist = { 350,}, } mgr.createBonusgroup(495, newBonusgroup); newBonusgroup = { id = 496, name = "SB_addskill_ATT_wizzardstaff_lore ", bonuslist = { 351,}, } mgr.createBonusgroup(496, newBonusgroup); newBonusgroup = { id = 497, name = "SB_addskill_ATT_distance_weapon_lore ", bonuslist = { 352,}, } mgr.createBonusgroup(497, newBonusgroup); newBonusgroup = { id = 498, name = "SB_addskill_ATT_offhand_weapon_lore ", bonuslist = { 353,}, } mgr.createBonusgroup(498, newBonusgroup); newBonusgroup = { id = 499, name = "sb_off_dmg_max_insect ", bonuslist = { 354,}, } mgr.createBonusgroup(499, newBonusgroup); newBonusgroup = { id = 500, name = "SB_addskill_ATT_damage_lore ", bonuslist = { 355,}, } mgr.createBonusgroup(500, newBonusgroup); newBonusgroup = { id = 501, name = "SB_addskill_ATT_speed_lore ", bonuslist = { 356,}, } mgr.createBonusgroup(501, newBonusgroup); newBonusgroup = { id = 502, name = "SB_addskill_ATT_pole_arm_lore ", bonuslist = { 357,}, } mgr.createBonusgroup(502, newBonusgroup); newBonusgroup = { id = 503, name = "SB_addskill_DEF_energy_shield_lore ", bonuslist = { 358,}, } mgr.createBonusgroup(503, newBonusgroup); newBonusgroup = { id = 504, name = "SB_addskill_DEF_toughness ", bonuslist = { 359,}, } mgr.createBonusgroup(504, newBonusgroup); newBonusgroup = { id = 505, name = "SB_addskill_DEF_combat_reflexes ", bonuslist = { 360,}, } mgr.createBonusgroup(505, newBonusgroup); newBonusgroup = { id = 506, name = "SB_addskill_DEF_constitution ", bonuslist = { 361,}, } mgr.createBonusgroup(506, newBonusgroup); newBonusgroup = { id = 507, name = "SB_addskill_DEF_pacifism ", bonuslist = { 362,}, } mgr.createBonusgroup(507, newBonusgroup); newBonusgroup = { id = 508, name = "SB_addskill_DEF_armor ", bonuslist = { 363,}, } mgr.createBonusgroup(508, newBonusgroup); newBonusgroup = { id = 509, name = "SB_addskill_DEF_shield_lore ", bonuslist = { 364,}, } mgr.createBonusgroup(509, newBonusgroup); newBonusgroup = { id = 510, name = "SB_addskill_DEF_spellresist_lore ", bonuslist = { 365,}, } mgr.createBonusgroup(510, newBonusgroup); newBonusgroup = { id = 511, name = "SB_addskill_CA_any ", bonuslist = { 366,}, } mgr.createBonusgroup(511, newBonusgroup); newBonusgroup = { id = 512, name = "SB_addskill_ATT_any ", bonuslist = { 367,}, } mgr.createBonusgroup(512, newBonusgroup); newBonusgroup = { id = 513, name = "SB_addskill_DEF_any ", bonuslist = { 368,}, } mgr.createBonusgroup(513, newBonusgroup); newBonusgroup = { id = 514, name = "SB_addskill_IND_any ", bonuslist = { 369,}, } mgr.createBonusgroup(514, newBonusgroup); newBonusgroup = { id = 515, name = "SB_addskill_any ", bonuslist = { 370,}, } mgr.createBonusgroup(515, newBonusgroup); newBonusgroup = { id = 516, name = "SB_addca_any ", bonuslist = { 371,}, } mgr.createBonusgroup(516, newBonusgroup); newBonusgroup = { id = 517, name = "SB_off_addAW ", bonuslist = { 372,}, } mgr.createBonusgroup(517, newBonusgroup); newBonusgroup = { id = 518, name = "SB_off_dam_phy ", bonuslist = { 373,}, } mgr.createBonusgroup(518, newBonusgroup); newBonusgroup = { id = 519, name = "SB_off_dam_poi ", bonuslist = { 374,}, } mgr.createBonusgroup(519, newBonusgroup); newBonusgroup = { id = 520, name = "SB_off_dam_mag ", bonuslist = { 375,}, } mgr.createBonusgroup(520, newBonusgroup); newBonusgroup = { id = 521, name = "SB_off_dam_ice ", bonuslist = { 376,}, } mgr.createBonusgroup(521, newBonusgroup); newBonusgroup = { id = 522, name = "SB_off_dam_fir ", bonuslist = { 377,}, } mgr.createBonusgroup(522, newBonusgroup); newBonusgroup = { id = 523, name = "SB_off_dam_poi_rel ", bonuslist = { 381,}, } mgr.createBonusgroup(523, newBonusgroup); newBonusgroup = { id = 524, name = "SB_off_dam_mag_rel ", bonuslist = { 380,}, } mgr.createBonusgroup(524, newBonusgroup); newBonusgroup = { id = 525, name = "SB_off_dam_ice_rel ", bonuslist = { 379,}, } mgr.createBonusgroup(525, newBonusgroup); newBonusgroup = { id = 526, name = "SB_off_dam_fir_rel ", bonuslist = { 378,}, } mgr.createBonusgroup(526, newBonusgroup); newBonusgroup = { id = 527, name = "SB_off_lifeleech ", bonuslist = { 382,}, } mgr.createBonusgroup(527, newBonusgroup); newBonusgroup = { id = 528, name = "SB_off_dam_any_rel ", bonuslist = { 383,}, } mgr.createBonusgroup(528, newBonusgroup); newBonusgroup = { id = 529, name = "SB_def_addVW ", bonuslist = { 384,}, } mgr.createBonusgroup(529, newBonusgroup); newBonusgroup = { id = 530, name = "SB_off_relAW ", bonuslist = { 385,}, } mgr.createBonusgroup(530, newBonusgroup); newBonusgroup = { id = 532, name = "SB_neut_light ", bonuslist = { 387,}, } mgr.createBonusgroup(532, newBonusgroup); newBonusgroup = { id = 533, name = "SB_neut_RangeOfSight ", bonuslist = { 388,}, } mgr.createBonusgroup(533, newBonusgroup); newBonusgroup = { id = 534, name = "SB_def_armor_phy ", bonuslist = { 389,}, } mgr.createBonusgroup(534, newBonusgroup); newBonusgroup = { id = 535, name = "SB_def_armor_phy_rel ", bonuslist = { 390,}, } mgr.createBonusgroup(535, newBonusgroup); newBonusgroup = { id = 536, name = "SB_off_bleeding ", bonuslist = { 391,}, } mgr.createBonusgroup(536, newBonusgroup); newBonusgroup = { id = 537, name = "SB_off_bybass_armor ", bonuslist = { 392,}, } mgr.createBonusgroup(537, newBonusgroup); newBonusgroup = { id = 538, name = "SB_off_lowcost ", bonuslist = { 393,}, } mgr.createBonusgroup(538, newBonusgroup); newBonusgroup = { id = 542, name = "BGA_artefact_ice_rare ", bonuslist = { 447,460,467,557,584,611,612,613,614,617,}, } mgr.createBonusgroup(542, newBonusgroup); newBonusgroup = { id = 543, name = "SB_off_surehit ", bonuslist = { 398,}, } mgr.createBonusgroup(543, newBonusgroup); newBonusgroup = { id = 547, name = "BGA_sigil_fire ", bonuslist = { 360,364,451,471,559,586,609,610,611,612,613,614,729,737,}, } mgr.createBonusgroup(547, newBonusgroup); newBonusgroup = { id = 549, name = "Ybga_artefact ", bonuslist = { 343,344,345,346,}, } mgr.createBonusgroup(549, newBonusgroup); newBonusgroup = { id = 550, name = "SB_off_physical_to_magic ", bonuslist = { 405,}, } mgr.createBonusgroup(550, newBonusgroup); newBonusgroup = { id = 551, name = "bb_shieldfactor ", bonuslist = { 406,}, } mgr.createBonusgroup(551, newBonusgroup); newBonusgroup = { id = 552, name = "bb_shieldfactor_ignore ", bonuslist = { 407,}, } mgr.createBonusgroup(552, newBonusgroup); newBonusgroup = { id = 553, name = "bb_shieldblock ", bonuslist = { 408,}, } mgr.createBonusgroup(553, newBonusgroup); newBonusgroup = { id = 554, name = "bb_shieldstrength ", bonuslist = { 409,}, } mgr.createBonusgroup(554, newBonusgroup); newBonusgroup = { id = 559, name = "bb_shield_reload_rel ", bonuslist = { 414,}, } mgr.createBonusgroup(559, newBonusgroup); newBonusgroup = { id = 560, name = "BGA_sigil_magic ", bonuslist = { 360,364,453,471,559,586,609,610,611,612,613,614,729,737,}, } mgr.createBonusgroup(560, newBonusgroup); newBonusgroup = { id = 562, name = "BGA_sigil_ice ", bonuslist = { 360,364,452,471,559,586,609,610,611,612,613,614,729,737,}, } mgr.createBonusgroup(562, newBonusgroup); newBonusgroup = { id = 564, name = "bb_mult_spelldamage_any ", bonuslist = { 419,}, } mgr.createBonusgroup(564, newBonusgroup); newBonusgroup = { id = 565, name = "crbonus_chance_criticalhit ", bonuslist = { 420,}, } mgr.createBonusgroup(565, newBonusgroup); newBonusgroup = { id = 566, name = "crbonus_life_regen_rel ", bonuslist = { 421,}, } mgr.createBonusgroup(566, newBonusgroup); newBonusgroup = { id = 567, name = "crbonus_chance_stun ", bonuslist = { 422,}, } mgr.createBonusgroup(567, newBonusgroup); newBonusgroup = { id = 568, name = "crbonus_block_stun ", bonuslist = { 423,}, } mgr.createBonusgroup(568, newBonusgroup); newBonusgroup = { id = 569, name = "crbonus_damage_any_rel ", bonuslist = { 424,}, } mgr.createBonusgroup(569, newBonusgroup); newBonusgroup = { id = 570, name = "crbonus_nofear ", bonuslist = { 425,}, } mgr.createBonusgroup(570, newBonusgroup); newBonusgroup = { id = 571, name = "BGA_artefact_magic_rare ", bonuslist = { 458,461,468,557,611,612,613,614,618,728,}, } mgr.createBonusgroup(571, newBonusgroup); newBonusgroup = { id = 572, name = "BGW_pole_normal ", bonuslist = { 1,18,63,119,311,312,317,326,331,348,349,355,356,357,360,366,367,368,370,372,373,374,375,376,377,384,385,386,387,596,664,674,686,694,700,702,}, } mgr.createBonusgroup(572, newBonusgroup); newBonusgroup = { id = 573, name = "BGW_pole_magic ", bonuslist = { 8,14,19,123,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,304,305,307,371,378,379,380,381,391,398,433,434,435,436,437,438,466,471,474,479,480,482,483,484,497,498,499,500,501,502,557,559,584,586,610,611,653,654,655,656,660,737,764,765,766,}, } mgr.createBonusgroup(573, newBonusgroup); newBonusgroup = { id = 574, name = "BGW_pole_rare ", bonuslist = { 37,67,69,382,392,393,647,649,651,652,659,662,667,670,671,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,665,782,783,784,}, } mgr.createBonusgroup(574, newBonusgroup); newBonusgroup = { id = 575, name = "BGW_ranged_thr_normal ", bonuslist = { 18,63,119,122,311,312,314,317,326,331,348,349,352,355,356,360,366,367,370,372,373,374,375,376,377,385,387,388,596,}, } mgr.createBonusgroup(575, newBonusgroup); newBonusgroup = { id = 576, name = "BGW_ranged_thr_magic ", bonuslist = { 8,14,19,123,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,286,287,288,289,290,301,304,305,307,371,378,379,380,381,391,398,433,434,435,436,437,438,465,466,471,474,479,480,481,482,483,484,497,498,499,500,501,502,557,584,586,610,653,654,655,656,737,764,765,766,}, } mgr.createBonusgroup(576, newBonusgroup); newBonusgroup = { id = 577, name = "BGW_ranged_thr_rare ", bonuslist = { 37,69,382,392,393,398,647,649,651,652,658,659,662,667,670,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,665,782,783,784,}, } mgr.createBonusgroup(577, newBonusgroup); newBonusgroup = { id = 578, name = "BGW_ranged_bow_normal ", bonuslist = { 18,63,119,122,311,312,317,326,331,348,349,352,355,356,366,367,370,372,373,374,375,376,377,385,387,388,596,597,}, } mgr.createBonusgroup(578, newBonusgroup); newBonusgroup = { id = 579, name = "BGW_ranged_bow_magic ", bonuslist = { 8,14,19,123,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,304,305,307,371,378,379,380,381,391,398,433,434,435,436,437,438,465,466,471,474,479,480,481,482,483,484,557,584,586,610,653,654,655,656,660,664,737,764,765,766,}, } mgr.createBonusgroup(579, newBonusgroup); newBonusgroup = { id = 580, name = "BGW_ranged_bow_rare ", bonuslist = { 37,67,69,382,392,393,647,649,651,652,659,662,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,665,782,783,784,}, } mgr.createBonusgroup(580, newBonusgroup); newBonusgroup = { id = 581, name = "BGW_ranged_ew_normal ", bonuslist = { 18,63,119,122,311,312,317,326,336,348,349,352,355,356,360,366,367,370,372,373,374,375,376,377,385,387,388,596,}, } mgr.createBonusgroup(581, newBonusgroup); newBonusgroup = { id = 582, name = "BGW_ranged_ew_magic ", bonuslist = { 8,14,19,123,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,286,287,288,289,290,301,304,305,307,371,378,379,380,381,391,398,433,434,435,436,437,438,465,466,471,474,497,498,499,500,501,502,557,584,586,610,653,654,655,656,660,664,737,}, } mgr.createBonusgroup(582, newBonusgroup); newBonusgroup = { id = 583, name = "BGW_ranged_ew_rare ", bonuslist = { 37,67,69,382,392,393,647,649,651,652,659,662,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,665,}, } mgr.createBonusgroup(583, newBonusgroup); newBonusgroup = { id = 584, name = "BGW_magestaff_normal ", bonuslist = { 18,119,120,313,314,315,316,318,319,320,321,322,323,324,325,327,328,329,330,332,333,334,335,337,338,339,340,342,348,349,351,355,356,366,367,368,370,384,385,386,387,388,596,597,616,617,618,620,785,786,787,788,789,790,785,787,789,786,788,790,913,914,}, } mgr.createBonusgroup(584, newBonusgroup); newBonusgroup = { id = 585, name = "BGW_magestaff_magic ", bonuslist = { 8,14,231,232,233,234,235,250,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,306,308,309,371,378,379,380,381,398,427,428,429,430,431,432,439,440,441,442,443,444,465,466,471,472,474,485,486,487,488,489,490,491,492,493,494,495,496,503,504,505,506,507,508,509,510,511,512,513,557,559,584,586,610,636,653,654,655,656,660,668,737,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,915,916,}, } mgr.createBonusgroup(585, newBonusgroup); newBonusgroup = { id = 586, name = "BGW_magestaff_rare ", bonuslist = { 37,67,382,392,393,647,649,652,659,662,676,678,680,682,684,688,690,692,696,698,706,708,665,782,783,784,917,918,}, } mgr.createBonusgroup(586, newBonusgroup); newBonusgroup = { id = 587, name = "BGS_sec_shield_normal ", bonuslist = { 123,236,237,238,239,240,241,242,243,244,286,287,288,289,290,301,304,305,359,360,361,364,365,368,384,386,433,434,435,436,437,438,473,479,480,481,482,483,484,596,764,765,766,}, } mgr.createBonusgroup(587, newBonusgroup); newBonusgroup = { id = 588, name = "BGS_sec_shield_magic ", bonuslist = { 1,118,387,388,389,390,557,559,586,609,610,616,617,618,620,}, } mgr.createBonusgroup(588, newBonusgroup); newBonusgroup = { id = 589, name = "BGS_sec_shield_rare ", bonuslist = { 120,451,452,453,454,462,466,584,611,612,}, } mgr.createBonusgroup(589, newBonusgroup); newBonusgroup = { id = 593, name = "BGA_shoulder_normal ", bonuslist = { 5,18,118,350,351,352,353,355,356,357,387,388,389,390,557,559,600,601,610,616,617,618,620,730,}, } mgr.createBonusgroup(593, newBonusgroup); newBonusgroup = { id = 594, name = "BGA_shoulder_magic ", bonuslist = { 63,119,301,302,303,304,305,306,307,308,309,358,359,360,361,363,364,365,368,371,384,386,427,433,439,446,447,448,449,450,473,482,485,491,497,503,509,515,556,584,596,609,764,765,766,}, } mgr.createBonusgroup(594, newBonusgroup); newBonusgroup = { id = 595, name = "BGA_shoulder_rare ", bonuslist = { 1,122,366,367,369,469,586,615,630,645,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,728,737,782,783,784,}, } mgr.createBonusgroup(595, newBonusgroup); newBonusgroup = { id = 596, name = "BGA_chest_cast_normal ", bonuslist = { 118,121,358,359,360,361,363,364,365,384,557,584,586,596,616,617,618,620,645,}, } mgr.createBonusgroup(596, newBonusgroup); newBonusgroup = { id = 597, name = "BGA_chest_cast_magic ", bonuslist = { 120,123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,342,348,349,366,371,386,389,390,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,458,462,469,473,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,515,556,636,728,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(597, newBonusgroup); newBonusgroup = { id = 598, name = "BGA_chest_cast_rare ", bonuslist = { 368,370,450,466,597,611,612,613,614,615,652,}, } mgr.createBonusgroup(598, newBonusgroup); newBonusgroup = { id = 599, name = "BGA_chest_fight_normal ", bonuslist = { 118,121,358,359,360,361,363,364,365,389,557,559,584,596,600,601,616,617,618,620,}, } mgr.createBonusgroup(599, newBonusgroup); newBonusgroup = { id = 600, name = "BGA_chest_fight_magic ", bonuslist = { 1,123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,342,348,349,366,371,390,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,450,458,462,469,471,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,636,728,729,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(600, newBonusgroup); newBonusgroup = { id = 601, name = "BGA_chest_fight_rare ", bonuslist = { 368,370,450,466,596,611,612,613,614,652,737,}, } mgr.createBonusgroup(601, newBonusgroup); newBonusgroup = { id = 602, name = "BGA_arm_normal ", bonuslist = { 63,123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,358,360,364,372,384,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,515,556,597,636,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(602, newBonusgroup); newBonusgroup = { id = 603, name = "BGA_arm_magic ", bonuslist = { 1,8,14,19,122,378,379,380,381,385,465,472,474,516,552,555,559,586,609,610,611,612,613,614,664,669,}, } mgr.createBonusgroup(603, newBonusgroup); newBonusgroup = { id = 604, name = "BGA_arm_rare ", bonuslist = { 1,67,69,122,367,368,370,371,383,653,654,655,656,660,662,667,670,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,782,783,784,}, } mgr.createBonusgroup(604, newBonusgroup); newBonusgroup = { id = 605, name = "BGA_hand_normal ", bonuslist = { 5,18,63,314,316,319,321,323,325,328,330,333,335,338,340,350,351,352,353,356,357,372,384,386,393,473,597,785,787,789,}, } mgr.createBonusgroup(605, newBonusgroup); newBonusgroup = { id = 607, name = "BGA_hand_rare ", bonuslist = { 8,123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,382,392,398,405,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,455,456,457,465,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,584,636,652,658,659,670,665,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(607, newBonusgroup); newBonusgroup = { id = 608, name = "BGA_hand_magic ", bonuslist = { 14,19,122,367,378,379,380,381,385,391,472,474,653,654,655,656,660,668,669,}, } mgr.createBonusgroup(608, newBonusgroup); newBonusgroup = { id = 609, name = "BGA_belt_normal ", bonuslist = { 119,121,341,343,344,345,346,347,359,361,365,369,384,389,729,}, } mgr.createBonusgroup(609, newBonusgroup); newBonusgroup = { id = 610, name = "BGA_belt_magic ", bonuslist = { 123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,428,429,430,431,432,434,435,436,437,438,440,441,442,443,444,471,479,480,481,483,484,486,487,488,489,490,492,493,494,495,496,498,499,500,501,502,504,505,506,507,508,510,511,512,513,596,630,636,645,646,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,782,783,784,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(610, newBonusgroup); newBonusgroup = { id = 611, name = "BGA_belt_rare ", bonuslist = { 301,302,303,304,305,306,307,308,309,371,393,427,433,439,464,467,468,469,470,482,485,491,497,503,509,557,584,648,728,764,765,766,}, } mgr.createBonusgroup(611, newBonusgroup); newBonusgroup = { id = 612, name = "BGA_leg_normal ", bonuslist = { 63,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,384,473,515,516,552,555,556,596,785,787,789,786,788,790,}, } mgr.createBonusgroup(612, newBonusgroup); newBonusgroup = { id = 613, name = "BGA_leg_magic ", bonuslist = { 8,250,346,356,358,359,360,361,363,364,365,372,385,386,559,586,609,610,664,737,}, } mgr.createBonusgroup(613, newBonusgroup); newBonusgroup = { id = 614, name = "BGA_leg_rare ", bonuslist = { 1,119,123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,367,368,370,371,386,392,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,636,668,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(614, newBonusgroup); newBonusgroup = { id = 615, name = "BGA_foot_normal ", bonuslist = { 18,63,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,343,344,345,346,347,356,360,369,384,473,785,787,789,786,788,790,}, } mgr.createBonusgroup(615, newBonusgroup); newBonusgroup = { id = 616, name = "BGA_foot_magic ", bonuslist = { 250,367,372,385,386,465,466,596,597,737,}, } mgr.createBonusgroup(616, newBonusgroup); newBonusgroup = { id = 617, name = "BGA_foot_rare ", bonuslist = { 8,122,123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,371,392,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,636,668,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(617, newBonusgroup); newBonusgroup = { id = 618, name = "BGA_wings_normal ", bonuslist = { 5,18,315,316,317,318,319,350,352,353,355,356,357,359,360,363,365,367,368,370,384,390,473,597,}, } mgr.createBonusgroup(618, newBonusgroup); newBonusgroup = { id = 619, name = "BGA_wings_magic ", bonuslist = { 63,372,385,398,515,516,552,555,556,596,668,669,}, } mgr.createBonusgroup(619, newBonusgroup); newBonusgroup = { id = 620, name = "BGA_wings_rare ", bonuslist = { 14,19,119,121,122,250,378,379,380,381,393,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,472,474,559,586,609,610,670,737,}, } mgr.createBonusgroup(620, newBonusgroup); newBonusgroup = { id = 621, name = "BGA_battery_normal ", bonuslist = { 18,63,118,119,122,336,337,338,339,340,348,349,352,355,356,363,366,367,368,370,372,384,385,386,387,388,389,473,}, } mgr.createBonusgroup(621, newBonusgroup); newBonusgroup = { id = 622, name = "BGA_battery_magic ", bonuslist = { 14,19,250,371,378,379,380,381,398,465,466,471,472,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,557,584,586,610,636,653,654,655,656,660,664,737,}, } mgr.createBonusgroup(622, newBonusgroup); newBonusgroup = { id = 623, name = "BGA_battery_rare ", bonuslist = { 8,37,67,69,382,392,393,611,612,647,649,652,659,662,704,706,708,729,665,}, } mgr.createBonusgroup(623, newBonusgroup); newBonusgroup = { id = 624, name = "BGA_saddle_normal ", bonuslist = { 384,458,473,}, } mgr.createBonusgroup(624, newBonusgroup); newBonusgroup = { id = 625, name = "BGA_saddle_magic ", bonuslist = { 250,471,}, } mgr.createBonusgroup(625, newBonusgroup); newBonusgroup = { id = 626, name = "BGA_saddle_rare ", bonuslist = { 384,386,473,}, } mgr.createBonusgroup(626, newBonusgroup); newBonusgroup = { id = 627, name = "SB_addca_se_cm__aspect ", bonuslist = { 427,}, } mgr.createBonusgroup(627, newBonusgroup); newBonusgroup = { id = 628, name = "SB_addca_se_cm_bekehrung ", bonuslist = { 428,}, } mgr.createBonusgroup(628, newBonusgroup); newBonusgroup = { id = 629, name = "SB_addca_se_cm_blitz ", bonuslist = { 429,}, } mgr.createBonusgroup(629, newBonusgroup); newBonusgroup = { id = 630, name = "SB_addca_se_cm_heilen ", bonuslist = { 430,}, } mgr.createBonusgroup(630, newBonusgroup); newBonusgroup = { id = 631, name = "SB_addca_se_cm_lichtaura ", bonuslist = { 431,}, } mgr.createBonusgroup(631, newBonusgroup); newBonusgroup = { id = 632, name = "SB_addca_se_cm_lichtsaeule ", bonuslist = { 432,}, } mgr.createBonusgroup(632, newBonusgroup); newBonusgroup = { id = 633, name = "SB_addca_se_co__aspect ", bonuslist = { 433,}, } mgr.createBonusgroup(633, newBonusgroup); newBonusgroup = { id = 634, name = "SB_addca_se_co_befluegeln ", bonuslist = { 434,}, } mgr.createBonusgroup(634, newBonusgroup); newBonusgroup = { id = 635, name = "SB_addca_se_co_kampfhaltung ", bonuslist = { 435,}, } mgr.createBonusgroup(635, newBonusgroup); newBonusgroup = { id = 636, name = "SB_addca_se_co_schlaghagel ", bonuslist = { 436,}, } mgr.createBonusgroup(636, newBonusgroup); newBonusgroup = { id = 637, name = "SB_addca_se_co_seelenhammer ", bonuslist = { 437,}, } mgr.createBonusgroup(637, newBonusgroup); newBonusgroup = { id = 638, name = "SB_addca_se_co_wirbelsprung ", bonuslist = { 438,}, } mgr.createBonusgroup(638, newBonusgroup); newBonusgroup = { id = 639, name = "SB_addca_se_te__aspect ", bonuslist = { 439,}, } mgr.createBonusgroup(639, newBonusgroup); newBonusgroup = { id = 640, name = "SB_addca_se_te_beeeffgee ", bonuslist = { 440,}, } mgr.createBonusgroup(640, newBonusgroup); newBonusgroup = { id = 641, name = "SB_addca_se_te_energieschild ", bonuslist = { 441,}, } mgr.createBonusgroup(641, newBonusgroup); newBonusgroup = { id = 642, name = "SB_addca_se_te_notschild ", bonuslist = { 442,}, } mgr.createBonusgroup(642, newBonusgroup); newBonusgroup = { id = 643, name = "SB_addca_se_te_schockwelle ", bonuslist = { 443,}, } mgr.createBonusgroup(643, newBonusgroup); newBonusgroup = { id = 644, name = "SB_addca_se_te_schwertfeuer ", bonuslist = { 444,}, } mgr.createBonusgroup(644, newBonusgroup); newBonusgroup = { id = 645, name = "SB_def_armor_any ", bonuslist = { 445,}, } mgr.createBonusgroup(645, newBonusgroup); newBonusgroup = { id = 646, name = "SB_def_armor_fir ", bonuslist = { 446,}, } mgr.createBonusgroup(646, newBonusgroup); newBonusgroup = { id = 647, name = "SB_def_armor_ice ", bonuslist = { 447,}, } mgr.createBonusgroup(647, newBonusgroup); newBonusgroup = { id = 648, name = "SB_def_armor_mag ", bonuslist = { 448,}, } mgr.createBonusgroup(648, newBonusgroup); newBonusgroup = { id = 649, name = "SB_def_armor_poi ", bonuslist = { 449,}, } mgr.createBonusgroup(649, newBonusgroup); newBonusgroup = { id = 650, name = "SB_def_armor_any_rel ", bonuslist = { 450,}, } mgr.createBonusgroup(650, newBonusgroup); newBonusgroup = { id = 651, name = "SB_def_armor_fir_rel ", bonuslist = { 451,}, } mgr.createBonusgroup(651, newBonusgroup); newBonusgroup = { id = 652, name = "SB_def_armor_ice_rel ", bonuslist = { 452,}, } mgr.createBonusgroup(652, newBonusgroup); newBonusgroup = { id = 653, name = "SB_def_armor_mag_rel ", bonuslist = { 453,}, } mgr.createBonusgroup(653, newBonusgroup); newBonusgroup = { id = 654, name = "SB_def_armor_poi_rel ", bonuslist = { 454,}, } mgr.createBonusgroup(654, newBonusgroup); newBonusgroup = { id = 655, name = "SB_off_physical_to_fire ", bonuslist = { 455,}, } mgr.createBonusgroup(655, newBonusgroup); newBonusgroup = { id = 656, name = "SB_off_physical_to_ice ", bonuslist = { 456,}, } mgr.createBonusgroup(656, newBonusgroup); newBonusgroup = { id = 657, name = "SB_off_physical_to_poison ", bonuslist = { 457,}, } mgr.createBonusgroup(657, newBonusgroup); newBonusgroup = { id = 658, name = "SB_def_damping_any ", bonuslist = { 458,}, } mgr.createBonusgroup(658, newBonusgroup); newBonusgroup = { id = 659, name = "SB_def_damping_fire ", bonuslist = { 459,}, } mgr.createBonusgroup(659, newBonusgroup); newBonusgroup = { id = 660, name = "SB_def_damping_ice ", bonuslist = { 460,}, } mgr.createBonusgroup(660, newBonusgroup); newBonusgroup = { id = 661, name = "SB_def_damping_magic ", bonuslist = { 461,}, } mgr.createBonusgroup(661, newBonusgroup); newBonusgroup = { id = 662, name = "SB_def_damping_physical ", bonuslist = { 462,}, } mgr.createBonusgroup(662, newBonusgroup); newBonusgroup = { id = 663, name = "SB_def_damping_poison ", bonuslist = { 463,}, } mgr.createBonusgroup(663, newBonusgroup); newBonusgroup = { id = 664, name = "SB_def_dotdamping_fire ", bonuslist = { 464,}, } mgr.createBonusgroup(664, newBonusgroup); newBonusgroup = { id = 665, name = "SB_off_noevade ", bonuslist = { 465,}, } mgr.createBonusgroup(665, newBonusgroup); newBonusgroup = { id = 666, name = "SB_def_evade ", bonuslist = { 466,}, } mgr.createBonusgroup(666, newBonusgroup); newBonusgroup = { id = 667, name = "SB_def_dotdamping_ice ", bonuslist = { 467,}, } mgr.createBonusgroup(667, newBonusgroup); newBonusgroup = { id = 668, name = "SB_def_dotdamping_magic ", bonuslist = { 468,}, } mgr.createBonusgroup(668, newBonusgroup); newBonusgroup = { id = 669, name = "SB_def_dotdamping_physical ", bonuslist = { 469,}, } mgr.createBonusgroup(669, newBonusgroup); newBonusgroup = { id = 670, name = "SB_def_dotdamping_poison ", bonuslist = { 470,}, } mgr.createBonusgroup(670, newBonusgroup); newBonusgroup = { id = 671, name = "SB_def_life_regeneration ", bonuslist = { 471,}, } mgr.createBonusgroup(671, newBonusgroup); newBonusgroup = { id = 672, name = "SB_off_castspeed ", bonuslist = { 472,}, } mgr.createBonusgroup(672, newBonusgroup); newBonusgroup = { id = 673, name = "SB_def_addVW_missile ", bonuslist = { 473,}, } mgr.createBonusgroup(673, newBonusgroup); newBonusgroup = { id = 674, name = "SB_off_eshield_can_shieldfactor_ignore ", bonuslist = { 474,}, } mgr.createBonusgroup(674, newBonusgroup); newBonusgroup = { id = 675, name = "crbonus_eshield_can_shieldfactor_ignore ", bonuslist = { 475,}, } mgr.createBonusgroup(675, newBonusgroup); newBonusgroup = { id = 676, name = "bb_speed_any ", bonuslist = { 476,}, } mgr.createBonusgroup(676, newBonusgroup); newBonusgroup = { id = 677, name = "BGA_artefact_fire_rare ", bonuslist = { 459,464,557,584,611,612,613,614,616,}, } mgr.createBonusgroup(677, newBonusgroup); newBonusgroup = { id = 678, name = "bb_physical_to_fire ", bonuslist = { 478,}, } mgr.createBonusgroup(678, newBonusgroup); newBonusgroup = { id = 679, name = "SB_addca_dr_hu_angriffsserie ", bonuslist = { 479,}, } mgr.createBonusgroup(679, newBonusgroup); newBonusgroup = { id = 680, name = "SB_addca_dr_hu_konzentrierterangriff ", bonuslist = { 480,}, } mgr.createBonusgroup(680, newBonusgroup); newBonusgroup = { id = 681, name = "SB_addca_dr_hu_projektilfokus ", bonuslist = { 481,}, } mgr.createBonusgroup(681, newBonusgroup); newBonusgroup = { id = 682, name = "SB_addca_dr_hu__aspect ", bonuslist = { 482,}, } mgr.createBonusgroup(682, newBonusgroup); newBonusgroup = { id = 683, name = "SB_addca_dr_hu_sprint ", bonuslist = { 483,}, } mgr.createBonusgroup(683, newBonusgroup); newBonusgroup = { id = 684, name = "SB_addca_dr_hu_wirbeln ", bonuslist = { 484,}, } mgr.createBonusgroup(684, newBonusgroup); newBonusgroup = { id = 685, name = "SB_addca_dr_nm__aspect ", bonuslist = { 485,}, } mgr.createBonusgroup(685, newBonusgroup); newBonusgroup = { id = 686, name = "SB_addca_dr_nm_bodenspiesse ", bonuslist = { 486,}, } mgr.createBonusgroup(686, newBonusgroup); newBonusgroup = { id = 687, name = "SB_addca_dr_nm_handauflegen ", bonuslist = { 487,}, } mgr.createBonusgroup(687, newBonusgroup); newBonusgroup = { id = 688, name = "SB_addca_dr_nm_rindenhaut ", bonuslist = { 488,}, } mgr.createBonusgroup(688, newBonusgroup); newBonusgroup = { id = 689, name = "SB_addca_dr_nm_wacherverstand ", bonuslist = { 489,}, } mgr.createBonusgroup(689, newBonusgroup); newBonusgroup = { id = 690, name = "SB_addca_dr_nm_wucherwurzel ", bonuslist = { 490,}, } mgr.createBonusgroup(690, newBonusgroup); newBonusgroup = { id = 691, name = "SB_addca_dr_vo__aspect ", bonuslist = { 491,}, } mgr.createBonusgroup(691, newBonusgroup); newBonusgroup = { id = 692, name = "SB_addca_dr_vo_krankheit ", bonuslist = { 492,}, } mgr.createBonusgroup(692, newBonusgroup); newBonusgroup = { id = 693, name = "SB_addca_dr_vo_quaelen ", bonuslist = { 493,}, } mgr.createBonusgroup(693, newBonusgroup); newBonusgroup = { id = 694, name = "SB_addca_dr_vo_totem ", bonuslist = { 494,}, } mgr.createBonusgroup(694, newBonusgroup); newBonusgroup = { id = 695, name = "SB_addca_dr_vo_verderbensfluch ", bonuslist = { 495,}, } mgr.createBonusgroup(695, newBonusgroup); newBonusgroup = { id = 696, name = "SB_addca_dr_vo_zombie ", bonuslist = { 496,}, } mgr.createBonusgroup(696, newBonusgroup); newBonusgroup = { id = 697, name = "SB_addca_tw_cc__aspect ", bonuslist = { 497,}, } mgr.createBonusgroup(697, newBonusgroup); newBonusgroup = { id = 698, name = "SB_addca_tw_cc_kampfarm ", bonuslist = { 498,}, } mgr.createBonusgroup(698, newBonusgroup); newBonusgroup = { id = 699, name = "SB_addca_tw_cc_kampfaura ", bonuslist = { 499,}, } mgr.createBonusgroup(699, newBonusgroup); newBonusgroup = { id = 700, name = "SB_addca_tw_cc_schoepfungsschlag ", bonuslist = { 500,}, } mgr.createBonusgroup(700, newBonusgroup); newBonusgroup = { id = 701, name = "SB_addca_tw_cc_tkampfschild ", bonuslist = { 501,}, } mgr.createBonusgroup(701, newBonusgroup); newBonusgroup = { id = 702, name = "SB_addca_tw_cc_todesspiesse ", bonuslist = { 502,}, } mgr.createBonusgroup(702, newBonusgroup); newBonusgroup = { id = 703, name = "SB_addca_tw_en__aspect ", bonuslist = { 503,}, } mgr.createBonusgroup(703, newBonusgroup); newBonusgroup = { id = 704, name = "SB_addca_tw_en_eiseskaelte ", bonuslist = { 504,}, } mgr.createBonusgroup(704, newBonusgroup); newBonusgroup = { id = 705, name = "SB_addca_tw_en_energienetz ", bonuslist = { 505,}, } mgr.createBonusgroup(705, newBonusgroup); newBonusgroup = { id = 706, name = "SB_addca_tw_en_gluthitze ", bonuslist = { 506,}, } mgr.createBonusgroup(706, newBonusgroup); newBonusgroup = { id = 707, name = "SB_addca_tw_en_mutieren ", bonuslist = { 507,}, } mgr.createBonusgroup(707, newBonusgroup); newBonusgroup = { id = 708, name = "SB_addca_tw_en_schockpulse ", bonuslist = { 508,}, } mgr.createBonusgroup(708, newBonusgroup); newBonusgroup = { id = 709, name = "SB_addca_tw_te__aspect ", bonuslist = { 509,}, } mgr.createBonusgroup(709, newBonusgroup); newBonusgroup = { id = 710, name = "SB_addca_tw_te_archimedisstrahl ", bonuslist = { 510,}, } mgr.createBonusgroup(710, newBonusgroup); newBonusgroup = { id = 711, name = "SB_addca_tw_te_projektil ", bonuslist = { 511,}, } mgr.createBonusgroup(711, newBonusgroup); newBonusgroup = { id = 712, name = "SB_addca_tw_te_tschock ", bonuslist = { 512,}, } mgr.createBonusgroup(712, newBonusgroup); newBonusgroup = { id = 713, name = "SB_addca_tw_te_flammenwerfer ", bonuslist = { 513,}, } mgr.createBonusgroup(713, newBonusgroup); newBonusgroup = { id = 715, name = "SB_def_eshield_shieldfaktor ", bonuslist = { 515,}, } mgr.createBonusgroup(715, newBonusgroup); newBonusgroup = { id = 717, name = "XXXSB_esldl_eshield_strength ", bonuslist = { 517,}, } mgr.createBonusgroup(717, newBonusgroup); newBonusgroup = { id = 720, name = "SB_def_life_maxhealth ", bonuslist = { 729,}, } mgr.createBonusgroup(720, newBonusgroup); newBonusgroup = { id = 721, name = "bb_shrink_a_head ", bonuslist = { 521,}, } mgr.createBonusgroup(721, newBonusgroup); newBonusgroup = { id = 722, name = "drop_a_head ", bonuslist = { 522,}, } mgr.createBonusgroup(722, newBonusgroup); newBonusgroup = { id = 723, name = "SB_neut_essence_wildanimal ", bonuslist = { 523,}, } mgr.createBonusgroup(723, newBonusgroup); newBonusgroup = { id = 725, name = "SB_neut_essence_dragon ", bonuslist = { 525,}, } mgr.createBonusgroup(725, newBonusgroup); newBonusgroup = { id = 726, name = "SB_neut_essence_dryad ", bonuslist = { 526,}, } mgr.createBonusgroup(726, newBonusgroup); newBonusgroup = { id = 727, name = "SB_neut_essence_highelf ", bonuslist = { 527,}, } mgr.createBonusgroup(727, newBonusgroup); newBonusgroup = { id = 728, name = "SB_neut_essence_human ", bonuslist = { 528,}, } mgr.createBonusgroup(728, newBonusgroup); newBonusgroup = { id = 729, name = "SB_neut_essence_monster ", bonuslist = { 529,}, } mgr.createBonusgroup(729, newBonusgroup); newBonusgroup = { id = 730, name = "SB_neut_essence_orc ", bonuslist = { 530,}, } mgr.createBonusgroup(730, newBonusgroup); newBonusgroup = { id = 731, name = "SB_neut_essence_insect ", bonuslist = { 531,}, } mgr.createBonusgroup(731, newBonusgroup); newBonusgroup = { id = 733, name = "SB_neut_essence_undead ", bonuslist = { 533,}, } mgr.createBonusgroup(733, newBonusgroup); newBonusgroup = { id = 734, name = "SB_neut_essence_tmutation ", bonuslist = { 534,}, } mgr.createBonusgroup(734, newBonusgroup); newBonusgroup = { id = 735, name = "BGA_artefact_poison_magic ", bonuslist = { 118,121,386,390,454,466,559,586,609,610,620,630,737,}, } mgr.createBonusgroup(735, newBonusgroup); newBonusgroup = { id = 736, name = "BGA_sigil_physical ", bonuslist = { 360,364,450,471,559,586,609,610,611,612,613,614,729,737,}, } mgr.createBonusgroup(736, newBonusgroup); newBonusgroup = { id = 738, name = "BGA_artefact_ice_magic ", bonuslist = { 118,121,386,390,447,452,466,467,559,586,609,610,617,630,737,}, } mgr.createBonusgroup(738, newBonusgroup); newBonusgroup = { id = 739, name = "BGA_sigil_poison ", bonuslist = { 360,364,454,471,559,586,609,610,611,612,613,614,729,737,}, } mgr.createBonusgroup(739, newBonusgroup); newBonusgroup = { id = 740, name = "bb_plague_infect ", bonuslist = { 540,}, } mgr.createBonusgroup(740, newBonusgroup); newBonusgroup = { id = 741, name = "SB_neut_essence_barbarian ", bonuslist = { 541,}, } mgr.createBonusgroup(741, newBonusgroup); newBonusgroup = { id = 742, name = "crbonus_dam_phy_to_mag ", bonuslist = { 542,}, } mgr.createBonusgroup(742, newBonusgroup); newBonusgroup = { id = 743, name = "crbonus_dam_phy_to_ice ", bonuslist = { 543,}, } mgr.createBonusgroup(743, newBonusgroup); newBonusgroup = { id = 744, name = "bb_shieldregen ", bonuslist = { 1,}, } mgr.createBonusgroup(744, newBonusgroup); newBonusgroup = { id = 749, name = "SB_neut_slot_bronze1 ", bonuslist = { 2,}, } mgr.createBonusgroup(749, newBonusgroup); newBonusgroup = { id = 750, name = "SB_neut_slot_silver1 ", bonuslist = { 57,}, } mgr.createBonusgroup(750, newBonusgroup); newBonusgroup = { id = 751, name = "SB_neut_slot_gold1 ", bonuslist = { 758,}, } mgr.createBonusgroup(751, newBonusgroup); newBonusgroup = { id = 752, name = "SB_neut_slot_bronze2 ", bonuslist = { 2,}, } mgr.createBonusgroup(752, newBonusgroup); newBonusgroup = { id = 753, name = "SB_armm_damping_any ", bonuslist = { 551,}, } mgr.createBonusgroup(753, newBonusgroup); newBonusgroup = { id = 754, name = "SB_eshldl_eshield_blockdamage ", bonuslist = { 552,}, } mgr.createBonusgroup(754, newBonusgroup); newBonusgroup = { id = 756, name = "SB_eshldl_eshield_shieldfactor ", bonuslist = { 516,}, } mgr.createBonusgroup(756, newBonusgroup); newBonusgroup = { id = 757, name = "SB_esldl_eshield_strenght_rel ", bonuslist = { 555,}, } mgr.createBonusgroup(757, newBonusgroup); newBonusgroup = { id = 758, name = "SB_def_eshield_regen_rel ", bonuslist = { 556,}, } mgr.createBonusgroup(758, newBonusgroup); newBonusgroup = { id = 759, name = "SB_def_reduce_debuffs ", bonuslist = { 557,}, } mgr.createBonusgroup(759, newBonusgroup); newBonusgroup = { id = 760, name = "XXXSB_def_spell_resist ", bonuslist = { 558,}, } mgr.createBonusgroup(760, newBonusgroup); newBonusgroup = { id = 761, name = "SB_def_chance_block_CC ", bonuslist = { 559,}, } mgr.createBonusgroup(761, newBonusgroup); newBonusgroup = { id = 764, name = "SB_arml_castspeed ", bonuslist = { 634,}, } mgr.createBonusgroup(764, newBonusgroup); newBonusgroup = { id = 765, name = "crbonus_chance_evade ", bonuslist = { 563,}, } mgr.createBonusgroup(765, newBonusgroup); newBonusgroup = { id = 766, name = "SB_off_addAWVW ", bonuslist = { 63,}, } mgr.createBonusgroup(766, newBonusgroup); newBonusgroup = { id = 767, name = "SB_off_criticalhit ", bonuslist = { 8,}, } mgr.createBonusgroup(767, newBonusgroup); newBonusgroup = { id = 770, name = "BGF_ring_off_magic2 ", bonuslist = { 5,8,18,19,63,67,350,351,352,353,355,356,357,367,372,378,379,380,381,383,385,387,398,465,597,660,662,664,668,669,}, } mgr.createBonusgroup(770, newBonusgroup); newBonusgroup = { id = 771, name = "BGF_ring_off_magic1 ", bonuslist = { 5,18,19,63,350,351,352,353,355,356,357,367,372,373,378,379,380,381,385,387,388,465,597,630,660,664,}, } mgr.createBonusgroup(771, newBonusgroup); newBonusgroup = { id = 772, name = "BGF_amulett_def_magic1 ", bonuslist = { 1,63,120,122,301,302,303,304,305,306,307,308,309,341,343,344,345,346,347,358,359,360,361,363,364,365,368,369,384,386,393,427,433,439,464,466,467,468,469,470,471,473,482,485,491,497,503,509,515,555,556,584,596,616,617,618,620,645,729,764,765,766,}, } mgr.createBonusgroup(772, newBonusgroup); newBonusgroup = { id = 773, name = "BGF_amulett_def_magic2 ", bonuslist = { 63,118,119,121,301,302,303,304,305,306,307,308,309,358,359,360,361,363,364,365,368,370,384,386,388,393,427,433,439,464,466,467,468,469,470,471,473,482,485,491,497,503,509,515,555,556,584,596,615,616,617,618,620,645,728,729,764,765,766,}, } mgr.createBonusgroup(773, newBonusgroup); newBonusgroup = { id = 774, name = "BGF_amulett_def_rare ", bonuslist = { 118,119,121,370,371,390,451,452,453,454,557,559,586,609,610,615,646,648,652,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,728,737,782,783,784,}, } mgr.createBonusgroup(774, newBonusgroup); newBonusgroup = { id = 775, name = "BGF_ring_off_rare ", bonuslist = { 1,8,14,67,69,120,122,123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,250,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,370,382,391,392,398,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,471,472,474,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,636,644,653,654,655,656,659,662,668,669,665,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,}, } mgr.createBonusgroup(775, newBonusgroup); newBonusgroup = { id = 776, name = "RUNE_se_kampf ", bonuslist = { 753,}, } mgr.createBonusgroup(776, newBonusgroup); newBonusgroup = { id = 777, name = "RUNE_se_himmelsmagie ", bonuslist = { 752,}, } mgr.createBonusgroup(777, newBonusgroup); newBonusgroup = { id = 778, name = "RUNE_se_technik ", bonuslist = { 754,}, } mgr.createBonusgroup(778, newBonusgroup); newBonusgroup = { id = 779, name = "RUNE_in_inquisition ", bonuslist = { 750,}, } mgr.createBonusgroup(779, newBonusgroup); newBonusgroup = { id = 780, name = "RUNE_in_unterwelt ", bonuslist = { 746,}, } mgr.createBonusgroup(780, newBonusgroup); newBonusgroup = { id = 781, name = "RUNE_in_macht ", bonuslist = { 751,}, } mgr.createBonusgroup(781, newBonusgroup); newBonusgroup = { id = 782, name = "RUNE_he_inferno ", bonuslist = { 748,}, } mgr.createBonusgroup(782, newBonusgroup); newBonusgroup = { id = 783, name = "RUNE_he_sturm ", bonuslist = { 749,}, } mgr.createBonusgroup(783, newBonusgroup); newBonusgroup = { id = 784, name = "RUNE_he_arkan ", bonuslist = { 747,}, } mgr.createBonusgroup(784, newBonusgroup); newBonusgroup = { id = 785, name = "RUNE_sk_schwererkampf ", bonuslist = { 739,}, } mgr.createBonusgroup(785, newBonusgroup); newBonusgroup = { id = 786, name = "RUNE_sk_leichterkampf ", bonuslist = { 740,}, } mgr.createBonusgroup(786, newBonusgroup); newBonusgroup = { id = 787, name = "RUNE_sk_astral ", bonuslist = { 755,}, } mgr.createBonusgroup(787, newBonusgroup); newBonusgroup = { id = 788, name = "RUNE_dr_jagd ", bonuslist = { 744,}, } mgr.createBonusgroup(788, newBonusgroup); newBonusgroup = { id = 789, name = "RUNE_dr_voodoo ", bonuslist = { 746,}, } mgr.createBonusgroup(789, newBonusgroup); newBonusgroup = { id = 790, name = "RUNE_dr_naturmagie ", bonuslist = { 745,}, } mgr.createBonusgroup(790, newBonusgroup); newBonusgroup = { id = 791, name = "RUNE_tw_nahkampf ", bonuslist = { 741,}, } mgr.createBonusgroup(791, newBonusgroup); newBonusgroup = { id = 792, name = "RUNE_tw_technik ", bonuslist = { 756,}, } mgr.createBonusgroup(792, newBonusgroup); newBonusgroup = { id = 793, name = "RUNE_tw_tenergy ", bonuslist = { 757,}, } mgr.createBonusgroup(793, newBonusgroup); newBonusgroup = { id = 794, name = "SB_power_mentor_middle ", bonuslist = { 576,}, } mgr.createBonusgroup(794, newBonusgroup); newBonusgroup = { id = 795, name = "SB_power_mend_dot ", bonuslist = { 574,}, } mgr.createBonusgroup(795, newBonusgroup); newBonusgroup = { id = 796, name = "SB_power_mentor_small ", bonuslist = { 575,}, } mgr.createBonusgroup(796, newBonusgroup); newBonusgroup = { id = 797, name = "SB_power_SdH_small ", bonuslist = { 578,}, } mgr.createBonusgroup(797, newBonusgroup); newBonusgroup = { id = 798, name = "SB_power_SdH_middle ", bonuslist = { 579,}, } mgr.createBonusgroup(798, newBonusgroup); newBonusgroup = { id = 799, name = "SB_power_SdH_big ", bonuslist = { 580,}, } mgr.createBonusgroup(799, newBonusgroup); newBonusgroup = { id = 800, name = "SB_power_concentrate ", bonuslist = { 581,}, } mgr.createBonusgroup(800, newBonusgroup); newBonusgroup = { id = 801, name = "SB_power_AL_criticalhit ", bonuslist = { 582,}, } mgr.createBonusgroup(801, newBonusgroup); newBonusgroup = { id = 802, name = "SB_power_AL_armor_phy ", bonuslist = { 583,}, } mgr.createBonusgroup(802, newBonusgroup); newBonusgroup = { id = 803, name = "SB_neut_dropquali_rel ", bonuslist = { 584,}, } mgr.createBonusgroup(803, newBonusgroup); newBonusgroup = { id = 804, name = "SB_power_AL_dropquali_rel ", bonuslist = { 585,}, } mgr.createBonusgroup(804, newBonusgroup); newBonusgroup = { id = 805, name = "SB_def_chance_block_spell ", bonuslist = { 586,}, } mgr.createBonusgroup(805, newBonusgroup); newBonusgroup = { id = 806, name = "SB_power_ESL_shieldreload_rel ", bonuslist = { 587,}, } mgr.createBonusgroup(806, newBonusgroup); newBonusgroup = { id = 807, name = "SB_power_AL_evade ", bonuslist = { 588,}, } mgr.createBonusgroup(807, newBonusgroup); newBonusgroup = { id = 808, name = "SB_power_AL_block_spell ", bonuslist = { 589,}, } mgr.createBonusgroup(808, newBonusgroup); newBonusgroup = { id = 809, name = "SB_power_AL_block_missile ", bonuslist = { 590,}, } mgr.createBonusgroup(809, newBonusgroup); newBonusgroup = { id = 810, name = "SB_power_AL_attackspeed ", bonuslist = { 591,}, } mgr.createBonusgroup(810, newBonusgroup); newBonusgroup = { id = 811, name = "SB_power_AL_block_root ", bonuslist = { 592,}, } mgr.createBonusgroup(811, newBonusgroup); newBonusgroup = { id = 812, name = "SB_power_AL_heal_rel ", bonuslist = { 593,}, } mgr.createBonusgroup(812, newBonusgroup); newBonusgroup = { id = 813, name = "SB_power_AL_AWrel ", bonuslist = { 594,}, } mgr.createBonusgroup(813, newBonusgroup); newBonusgroup = { id = 814, name = "SB_power_AL_eleech_whit ", bonuslist = { 595,}, } mgr.createBonusgroup(814, newBonusgroup); newBonusgroup = { id = 815, name = "SB_def_spell_resist_rel ", bonuslist = { 596,}, } mgr.createBonusgroup(815, newBonusgroup); newBonusgroup = { id = 816, name = "SB_off_spell_intensity_rel ", bonuslist = { 597,}, } mgr.createBonusgroup(816, newBonusgroup); newBonusgroup = { id = 817, name = "SB_shldl_addVW ", bonuslist = { 598,}, } mgr.createBonusgroup(817, newBonusgroup); newBonusgroup = { id = 818, name = "SB_shldl_addVW_missile ", bonuslist = { 599,}, } mgr.createBonusgroup(818, newBonusgroup); newBonusgroup = { id = 819, name = "SB_arml_addVW ", bonuslist = { 600,}, } mgr.createBonusgroup(819, newBonusgroup); newBonusgroup = { id = 820, name = "SB_arml_addVW_missile ", bonuslist = { 601,}, } mgr.createBonusgroup(820, newBonusgroup); newBonusgroup = { id = 821, name = "SB_armm_reduce_debuffs ", bonuslist = { 602,}, } mgr.createBonusgroup(821, newBonusgroup); newBonusgroup = { id = 822, name = "SB_arml_chance_block_CC ", bonuslist = { 603,}, } mgr.createBonusgroup(822, newBonusgroup); newBonusgroup = { id = 823, name = "SB_arml_chance_block_missile ", bonuslist = { 604,}, } mgr.createBonusgroup(823, newBonusgroup); newBonusgroup = { id = 824, name = "SB_arml_chance_block_spell ", bonuslist = { 605,}, } mgr.createBonusgroup(824, newBonusgroup); newBonusgroup = { id = 825, name = "SB_arml_chance_block_stun ", bonuslist = { 606,}, } mgr.createBonusgroup(825, newBonusgroup); newBonusgroup = { id = 826, name = "SB_shldl_chance_block_CC ", bonuslist = { 607,}, } mgr.createBonusgroup(826, newBonusgroup); newBonusgroup = { id = 827, name = "SB_shldl_chance_block_missile ", bonuslist = { 608,}, } mgr.createBonusgroup(827, newBonusgroup); newBonusgroup = { id = 828, name = "SB_def_chance_block_missile ", bonuslist = { 609,}, } mgr.createBonusgroup(828, newBonusgroup); newBonusgroup = { id = 829, name = "SB_def_chance_block_stun ", bonuslist = { 610,}, } mgr.createBonusgroup(829, newBonusgroup); newBonusgroup = { id = 830, name = "SB_def_chance_reflect_CC ", bonuslist = { 611,}, } mgr.createBonusgroup(830, newBonusgroup); newBonusgroup = { id = 831, name = "SB_def_chance_reflect_missile ", bonuslist = { 612,}, } mgr.createBonusgroup(831, newBonusgroup); newBonusgroup = { id = 832, name = "SB_def_chance_reflect_spell ", bonuslist = { 613,}, } mgr.createBonusgroup(832, newBonusgroup); newBonusgroup = { id = 833, name = "SB_def_chance_reflect_stun ", bonuslist = { 614,}, } mgr.createBonusgroup(833, newBonusgroup); newBonusgroup = { id = 834, name = "SB_def_resist_effdam_any ", bonuslist = { 615,}, } mgr.createBonusgroup(834, newBonusgroup); newBonusgroup = { id = 835, name = "SB_def_resist_effdam_fire ", bonuslist = { 616,}, } mgr.createBonusgroup(835, newBonusgroup); newBonusgroup = { id = 836, name = "SB_def_resist_effdam_ice ", bonuslist = { 617,}, } mgr.createBonusgroup(836, newBonusgroup); newBonusgroup = { id = 837, name = "SB_def_resist_effdam_magic ", bonuslist = { 618,}, } mgr.createBonusgroup(837, newBonusgroup); newBonusgroup = { id = 839, name = "SB_def_resist_effdam_poison ", bonuslist = { 620,}, } mgr.createBonusgroup(839, newBonusgroup); newBonusgroup = { id = 840, name = "SB_arml_resist_effdam_fire ", bonuslist = { 621,}, } mgr.createBonusgroup(840, newBonusgroup); newBonusgroup = { id = 841, name = "SB_arml_resist_effdam_ice ", bonuslist = { 622,}, } mgr.createBonusgroup(841, newBonusgroup); newBonusgroup = { id = 842, name = "SB_arml_resist_effdam_magic ", bonuslist = { 623,}, } mgr.createBonusgroup(842, newBonusgroup); newBonusgroup = { id = 844, name = "SB_arml_resist_effdam_poison ", bonuslist = { 625,}, } mgr.createBonusgroup(844, newBonusgroup); newBonusgroup = { id = 845, name = "SB_perc_gain_exp_rel ", bonuslist = { 626,}, } mgr.createBonusgroup(845, newBonusgroup); newBonusgroup = { id = 846, name = "XXX_perc_dropchance_potion_rel ", bonuslist = { 627,}, } mgr.createBonusgroup(846, newBonusgroup); newBonusgroup = { id = 847, name = "XXX_perc_dopchance_runes_rel ", bonuslist = { 628,}, } mgr.createBonusgroup(847, newBonusgroup); newBonusgroup = { id = 848, name = "XXX_perc_dropchance_items_rel ", bonuslist = { 629,}, } mgr.createBonusgroup(848, newBonusgroup); newBonusgroup = { id = 849, name = "SB_perc_dropquali_rel ", bonuslist = { 630,}, } mgr.createBonusgroup(849, newBonusgroup); newBonusgroup = { id = 850, name = "SB_arml_RangeOfSight ", bonuslist = { 631,}, } mgr.createBonusgroup(850, newBonusgroup); newBonusgroup = { id = 851, name = "XXXSB_off_spell_intensity ", bonuslist = { 632,}, } mgr.createBonusgroup(851, newBonusgroup); newBonusgroup = { id = 852, name = "SB_arml_attackspeed ", bonuslist = { 633,}, } mgr.createBonusgroup(852, newBonusgroup); newBonusgroup = { id = 854, name = "crbonus_chance_reflect_CC ", bonuslist = { 635,}, } mgr.createBonusgroup(854, newBonusgroup); newBonusgroup = { id = 855, name = "SB_addca_tw_te_levitieren ", bonuslist = { 636,}, } mgr.createBonusgroup(855, newBonusgroup); newBonusgroup = { id = 856, name = "SB_neut_slot_bronze3 ", bonuslist = { 2,}, } mgr.createBonusgroup(856, newBonusgroup); newBonusgroup = { id = 857, name = "SB_neut_slot_silver2 ", bonuslist = { 57,}, } mgr.createBonusgroup(857, newBonusgroup); newBonusgroup = { id = 858, name = "SB_neut_slot_silver3 ", bonuslist = { 57,}, } mgr.createBonusgroup(858, newBonusgroup); newBonusgroup = { id = 859, name = "SB_neut_slot_gold2 ", bonuslist = { 758,}, } mgr.createBonusgroup(859, newBonusgroup); newBonusgroup = { id = 860, name = "SB_neut_slot_gold3 ", bonuslist = { 758,}, } mgr.createBonusgroup(860, newBonusgroup); newBonusgroup = { id = 861, name = "UNI_relattr_dex ", bonuslist = { 637,}, } mgr.createBonusgroup(861, newBonusgroup); newBonusgroup = { id = 862, name = "UNI_relattr_int ", bonuslist = { 638,}, } mgr.createBonusgroup(862, newBonusgroup); newBonusgroup = { id = 863, name = "UNI_relattr_sta ", bonuslist = { 639,}, } mgr.createBonusgroup(863, newBonusgroup); newBonusgroup = { id = 865, name = "UNI_relattr_vit ", bonuslist = { 641,}, } mgr.createBonusgroup(865, newBonusgroup); newBonusgroup = { id = 866, name = "UNI_relattr_wil ", bonuslist = { 642,}, } mgr.createBonusgroup(866, newBonusgroup); newBonusgroup = { id = 867, name = "UNI_def_heal_on_hit ", bonuslist = { 643,}, } mgr.createBonusgroup(867, newBonusgroup); newBonusgroup = { id = 868, name = "SB_neut_addca_horse_any ", bonuslist = { 644,}, } mgr.createBonusgroup(868, newBonusgroup); newBonusgroup = { id = 869, name = "SB_neut_enhance_potion ", bonuslist = { 645,}, } mgr.createBonusgroup(869, newBonusgroup); newBonusgroup = { id = 870, name = "SB_alcl_enhance_potion ", bonuslist = { 646,}, } mgr.createBonusgroup(870, newBonusgroup); newBonusgroup = { id = 871, name = "UNI_neut_faster_survivor ", bonuslist = { 647,}, } mgr.createBonusgroup(871, newBonusgroup); newBonusgroup = { id = 872, name = "UNI_neut_reduce_buffcost ", bonuslist = { 648,}, } mgr.createBonusgroup(872, newBonusgroup); newBonusgroup = { id = 873, name = "SB_neut_reg_aspect_any ", bonuslist = { 649,}, } mgr.createBonusgroup(873, newBonusgroup); newBonusgroup = { id = 874, name = "UNI_off_arearadius_rel ", bonuslist = { 650,}, } mgr.createBonusgroup(874, newBonusgroup); newBonusgroup = { id = 875, name = "UNI_off_chance_doublehit ", bonuslist = { 651,}, } mgr.createBonusgroup(875, newBonusgroup); newBonusgroup = { id = 876, name = "SB_off_chance_banish_UD ", bonuslist = { 652,}, } mgr.createBonusgroup(876, newBonusgroup); newBonusgroup = { id = 877, name = "SB_off_chance_effdam_fire ", bonuslist = { 653,}, } mgr.createBonusgroup(877, newBonusgroup); newBonusgroup = { id = 878, name = "SB_off_chance_effdam_ice ", bonuslist = { 654,}, } mgr.createBonusgroup(878, newBonusgroup); newBonusgroup = { id = 879, name = "SB_off_chance_effdam_magic ", bonuslist = { 655,}, } mgr.createBonusgroup(879, newBonusgroup); newBonusgroup = { id = 880, name = "SB_off_chance_effdam_poison ", bonuslist = { 656,}, } mgr.createBonusgroup(880, newBonusgroup); newBonusgroup = { id = 881, name = "WB_dstl_chance_effdam_poison ", bonuslist = { 657,}, } mgr.createBonusgroup(881, newBonusgroup); newBonusgroup = { id = 882, name = "UNI_off_chance_effectdam_any ", bonuslist = { 658,}, } mgr.createBonusgroup(882, newBonusgroup); newBonusgroup = { id = 883, name = "SB_off_chance_fear ", bonuslist = { 659,}, } mgr.createBonusgroup(883, newBonusgroup); newBonusgroup = { id = 884, name = "SB_off_chance_knockback ", bonuslist = { 660,}, } mgr.createBonusgroup(884, newBonusgroup); newBonusgroup = { id = 885, name = "sb_def_immune_knockback ", bonuslist = { 661,}, } mgr.createBonusgroup(885, newBonusgroup); newBonusgroup = { id = 886, name = "SB_off_deathblow ", bonuslist = { 662,}, } mgr.createBonusgroup(886, newBonusgroup); newBonusgroup = { id = 887, name = "UNI_off_deepwound ", bonuslist = { 663,}, } mgr.createBonusgroup(887, newBonusgroup); newBonusgroup = { id = 888, name = "XXXSB_off_dismount ", bonuslist = { 664,}, } mgr.createBonusgroup(888, newBonusgroup); newBonusgroup = { id = 889, name = "SB_off_energyleech_whit ", bonuslist = { 665,}, } mgr.createBonusgroup(889, newBonusgroup); newBonusgroup = { id = 890, name = "UNI_off_lifeleech_rel ", bonuslist = { 666,}, } mgr.createBonusgroup(890, newBonusgroup); newBonusgroup = { id = 891, name = "UNI_off_mortalstrike ", bonuslist = { 667,}, } mgr.createBonusgroup(891, newBonusgroup); newBonusgroup = { id = 892, name = "SB_off_reduce_EAW ", bonuslist = { 668,}, } mgr.createBonusgroup(892, newBonusgroup); newBonusgroup = { id = 893, name = "SB_off_reduce_EVW ", bonuslist = { 669,}, } mgr.createBonusgroup(893, newBonusgroup); newBonusgroup = { id = 894, name = "UNI_off_reduce_EreflectCC ", bonuslist = { 670,}, } mgr.createBonusgroup(894, newBonusgroup); newBonusgroup = { id = 895, name = "UNI_off_ripper ", bonuslist = { 671,}, } mgr.createBonusgroup(895, newBonusgroup); newBonusgroup = { id = 897, name = "crmount_reg_aspect_dr_hu ", bonuslist = { 673,}, } mgr.createBonusgroup(897, newBonusgroup); newBonusgroup = { id = 898, name = "SB_neut_reg_aspect_dr_hu ", bonuslist = { 674,}, } mgr.createBonusgroup(898, newBonusgroup); newBonusgroup = { id = 899, name = "crmount_reg_aspect_dr_nm ", bonuslist = { 675,}, } mgr.createBonusgroup(899, newBonusgroup); newBonusgroup = { id = 900, name = "SB_neut_reg_aspect_dr_nm ", bonuslist = { 676,}, } mgr.createBonusgroup(900, newBonusgroup); newBonusgroup = { id = 901, name = "crmount_reg_aspect_dr_vo ", bonuslist = { 677,}, } mgr.createBonusgroup(901, newBonusgroup); newBonusgroup = { id = 902, name = "SB_neut_reg_aspect_dr_vo ", bonuslist = { 678,}, } mgr.createBonusgroup(902, newBonusgroup); newBonusgroup = { id = 903, name = "crmount_reg_aspect_he_ar ", bonuslist = { 679,}, } mgr.createBonusgroup(903, newBonusgroup); newBonusgroup = { id = 904, name = "SB_neut_reg_aspect_he_ar ", bonuslist = { 680,}, } mgr.createBonusgroup(904, newBonusgroup); newBonusgroup = { id = 905, name = "crmount_reg_aspect_he_in ", bonuslist = { 681,}, } mgr.createBonusgroup(905, newBonusgroup); newBonusgroup = { id = 906, name = "SB_neut_reg_aspect_he_in ", bonuslist = { 682,}, } mgr.createBonusgroup(906, newBonusgroup); newBonusgroup = { id = 907, name = "crmount_reg_aspect_he_st ", bonuslist = { 683,}, } mgr.createBonusgroup(907, newBonusgroup); newBonusgroup = { id = 908, name = "SB_neut_reg_aspect_he_st ", bonuslist = { 684,}, } mgr.createBonusgroup(908, newBonusgroup); newBonusgroup = { id = 909, name = "crmount_reg_aspect_in_in ", bonuslist = { 685,}, } mgr.createBonusgroup(909, newBonusgroup); newBonusgroup = { id = 910, name = "SB_neut_reg_aspect_in_in ", bonuslist = { 686,}, } mgr.createBonusgroup(910, newBonusgroup); newBonusgroup = { id = 911, name = "crmount_reg_aspect_in_po ", bonuslist = { 687,}, } mgr.createBonusgroup(911, newBonusgroup); newBonusgroup = { id = 912, name = "SB_neut_reg_aspect_in_po ", bonuslist = { 688,}, } mgr.createBonusgroup(912, newBonusgroup); newBonusgroup = { id = 913, name = "crmount_reg_aspect_in_uw ", bonuslist = { 689,}, } mgr.createBonusgroup(913, newBonusgroup); newBonusgroup = { id = 914, name = "SB_neut_reg_aspect_in_uw ", bonuslist = { 690,}, } mgr.createBonusgroup(914, newBonusgroup); newBonusgroup = { id = 915, name = "crmount_reg_aspect_se_cm ", bonuslist = { 691,}, } mgr.createBonusgroup(915, newBonusgroup); newBonusgroup = { id = 916, name = "SB_neut_reg_aspect_se_cm ", bonuslist = { 692,}, } mgr.createBonusgroup(916, newBonusgroup); newBonusgroup = { id = 917, name = "crmount_reg_aspect_se_co ", bonuslist = { 693,}, } mgr.createBonusgroup(917, newBonusgroup); newBonusgroup = { id = 918, name = "SB_neut_reg_aspect_se_co ", bonuslist = { 694,}, } mgr.createBonusgroup(918, newBonusgroup); newBonusgroup = { id = 919, name = "crmount_reg_aspect_se_te ", bonuslist = { 695,}, } mgr.createBonusgroup(919, newBonusgroup); newBonusgroup = { id = 920, name = "SB_neut_reg_aspect_se_te ", bonuslist = { 696,}, } mgr.createBonusgroup(920, newBonusgroup); newBonusgroup = { id = 921, name = "crmount_reg_aspec_sk_ap ", bonuslist = { 697,}, } mgr.createBonusgroup(921, newBonusgroup); newBonusgroup = { id = 922, name = "SB_neut_reg_aspect_sk_ap ", bonuslist = { 698,}, } mgr.createBonusgroup(922, newBonusgroup); newBonusgroup = { id = 923, name = "crmount_reg_aspect_sk_hc ", bonuslist = { 699,}, } mgr.createBonusgroup(923, newBonusgroup); newBonusgroup = { id = 924, name = "SB_neut_reg_aspect_sk_hc ", bonuslist = { 700,}, } mgr.createBonusgroup(924, newBonusgroup); newBonusgroup = { id = 925, name = "crmount_reg_aspect_sk_tc ", bonuslist = { 701,}, } mgr.createBonusgroup(925, newBonusgroup); newBonusgroup = { id = 926, name = "SB_neut_reg_aspect_sk_tc ", bonuslist = { 702,}, } mgr.createBonusgroup(926, newBonusgroup); newBonusgroup = { id = 927, name = "crmount_reg_aspect_tw_cc ", bonuslist = { 703,}, } mgr.createBonusgroup(927, newBonusgroup); newBonusgroup = { id = 928, name = "SB_neut_reg_aspect_tw_cc ", bonuslist = { 704,}, } mgr.createBonusgroup(928, newBonusgroup); newBonusgroup = { id = 929, name = "crmount_reg_aspect_tw_en ", bonuslist = { 705,}, } mgr.createBonusgroup(929, newBonusgroup); newBonusgroup = { id = 930, name = "SB_neut_reg_aspect_tw_en ", bonuslist = { 706,}, } mgr.createBonusgroup(930, newBonusgroup); newBonusgroup = { id = 931, name = "crmount_reg_aspect_tw_te ", bonuslist = { 707,}, } mgr.createBonusgroup(931, newBonusgroup); newBonusgroup = { id = 932, name = "SB_neut_reg_aspect_tw_te ", bonuslist = { 708,}, } mgr.createBonusgroup(932, newBonusgroup); newBonusgroup = { id = 933, name = "crmount_damping_phy ", bonuslist = { 709,}, } mgr.createBonusgroup(933, newBonusgroup); newBonusgroup = { id = 934, name = "crmount_chance_block_CC ", bonuslist = { 710,}, } mgr.createBonusgroup(934, newBonusgroup); newBonusgroup = { id = 935, name = "crmount_chance_block_missile ", bonuslist = { 711,}, } mgr.createBonusgroup(935, newBonusgroup); newBonusgroup = { id = 936, name = "crmount_hrsl_chance_block_root ", bonuslist = { 712,}, } mgr.createBonusgroup(936, newBonusgroup); newBonusgroup = { id = 937, name = "crmount_hrsl_chance_block_spell ", bonuslist = { 713,}, } mgr.createBonusgroup(937, newBonusgroup); newBonusgroup = { id = 938, name = "crmount_hrsl_chance_block_stun ", bonuslist = { 714,}, } mgr.createBonusgroup(938, newBonusgroup); newBonusgroup = { id = 939, name = "crmount_chance_evade ", bonuslist = { 715,}, } mgr.createBonusgroup(939, newBonusgroup); newBonusgroup = { id = 940, name = "crmount_hrsl_immune_knockback ", bonuslist = { 716,}, } mgr.createBonusgroup(940, newBonusgroup); newBonusgroup = { id = 941, name = "crmount_addattr_wil ", bonuslist = { 717,}, } mgr.createBonusgroup(941, newBonusgroup); newBonusgroup = { id = 942, name = "crmount_addVW ", bonuslist = { 718,}, } mgr.createBonusgroup(942, newBonusgroup); newBonusgroup = { id = 943, name = "crmount_relAW ", bonuslist = { 719,}, } mgr.createBonusgroup(943, newBonusgroup); newBonusgroup = { id = 944, name = "crmount_relVW ", bonuslist = { 720,}, } mgr.createBonusgroup(944, newBonusgroup); newBonusgroup = { id = 945, name = "crmount_hrsl_chance_reflect_CC ", bonuslist = { 721,}, } mgr.createBonusgroup(945, newBonusgroup); newBonusgroup = { id = 946, name = "crmount_armor_fire ", bonuslist = { 722,}, } mgr.createBonusgroup(946, newBonusgroup); newBonusgroup = { id = 947, name = "crmount_armor_ice ", bonuslist = { 723,}, } mgr.createBonusgroup(947, newBonusgroup); newBonusgroup = { id = 948, name = "crmount_armor_magic ", bonuslist = { 724,}, } mgr.createBonusgroup(948, newBonusgroup); newBonusgroup = { id = 949, name = "crmount_armor_phys ", bonuslist = { 725,}, } mgr.createBonusgroup(949, newBonusgroup); newBonusgroup = { id = 950, name = "crmount_armor_poison ", bonuslist = { 726,}, } mgr.createBonusgroup(950, newBonusgroup); newBonusgroup = { id = 951, name = "crmount_eshield_regen_rel ", bonuslist = { 727,}, } mgr.createBonusgroup(951, newBonusgroup); newBonusgroup = { id = 952, name = "SB_def_dotdamping_any ", bonuslist = { 728,}, } mgr.createBonusgroup(952, newBonusgroup); newBonusgroup = { id = 954, name = "SB_arml_addAW ", bonuslist = { 730,}, } mgr.createBonusgroup(954, newBonusgroup); newBonusgroup = { id = 955, name = "SB_arml_intensity ", bonuslist = { 731,}, } mgr.createBonusgroup(955, newBonusgroup); newBonusgroup = { id = 960, name = "crbonus_chance_bleeding ", bonuslist = { 734,}, } mgr.createBonusgroup(960, newBonusgroup); newBonusgroup = { id = 962, name = "crbonus_chance_block_root ", bonuslist = { 736,}, } mgr.createBonusgroup(962, newBonusgroup); newBonusgroup = { id = 963, name = "SB_def_chance_block_root ", bonuslist = { 737,}, } mgr.createBonusgroup(963, newBonusgroup); newBonusgroup = { id = 964, name = "SB_forge_lifeleech ", bonuslist = { 746,}, } mgr.createBonusgroup(964, newBonusgroup); newBonusgroup = { id = 965, name = "SB_forge_armor_any_rel ", bonuslist = { 739,}, } mgr.createBonusgroup(965, newBonusgroup); newBonusgroup = { id = 966, name = "SB_forge_relVW ", bonuslist = { 740,}, } mgr.createBonusgroup(966, newBonusgroup); newBonusgroup = { id = 967, name = "SB_forge_relAW ", bonuslist = { 741,}, } mgr.createBonusgroup(967, newBonusgroup); newBonusgroup = { id = 968, name = "SB_forge_dam_any_rel ", bonuslist = { 742,}, } mgr.createBonusgroup(968, newBonusgroup); newBonusgroup = { id = 969, name = "SB_forge_reg_aspect_any ", bonuslist = { 743,}, } mgr.createBonusgroup(969, newBonusgroup); newBonusgroup = { id = 980, name = "BGA_artefact_unique ", bonuslist = { 118,359,361,363,365,384,386,596,}, } mgr.createBonusgroup(980, newBonusgroup); newBonusgroup = { id = 985, name = "BGF_ring_unique_aspectreg ", bonuslist = { 649,674,676,678,680,682,684,686,688,690,692,694,696,698,700,702,704,706,708,782,783,784,}, } mgr.createBonusgroup(985, newBonusgroup); newBonusgroup = { id = 986, name = "BGF_ring_unique_casall ", bonuslist = { 123,231,232,233,234,235,236,237,238,239,240,241,242,243,244,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,428,429,430,431,432,434,435,436,437,438,440,441,442,443,444,479,480,481,483,484,486,487,488,489,490,492,493,494,495,496,497,498,499,500,501,502,504,505,506,507,508,510,511,512,513,636,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781}, } mgr.createBonusgroup(986, newBonusgroup); newBonusgroup = { id = 987, name = "BGF_ring_aspectplus ", bonuslist = { 301,302,303,304,305,306,307,308,309,371,427,433,439,482,485,491,497,503,509,764,765,766,}, } mgr.createBonusgroup(987, newBonusgroup); newBonusgroup = { id = 988, name = "BGF_unique_allfocus ", bonuslist = { 311,312,313,315,317,318,320,322,324,326,327,329,331,332,334,336,337,339,786,788,790,}, } mgr.createBonusgroup(988, newBonusgroup); newBonusgroup = { id = 989, name = "bbv_regaspect_mount ", bonuslist = { 759,}, } mgr.createBonusgroup(989, newBonusgroup); newBonusgroup = { id = 990, name = "crbonus_chance_mortalstrike ", bonuslist = { 760,}, } mgr.createBonusgroup(990, newBonusgroup); newBonusgroup = { id = 991, name = "crbonus_chance_block_spell ", bonuslist = { 761,}, } mgr.createBonusgroup(991, newBonusgroup); newBonusgroup = { id = 992, name = "crbonus_invisible ", bonuslist = { 762,}, } mgr.createBonusgroup(992, newBonusgroup); newBonusgroup = { id = 993, name = "SB_addca_dm_dm_aspect ", bonuslist = { 1,}, } mgr.createBonusgroup(993, newBonusgroup); newBonusgroup = { id = 994, name = "SB_addca_dm_dm__aspect ", bonuslist = { 764,}, } mgr.createBonusgroup(994, newBonusgroup); newBonusgroup = { id = 995, name = "SB_addca_dm_me__aspect ", bonuslist = { 765,}, } mgr.createBonusgroup(995, newBonusgroup); newBonusgroup = { id = 996, name = "SB_addca_dm_co__aspect ", bonuslist = { 766,}, } mgr.createBonusgroup(996, newBonusgroup); newBonusgroup = { id = 997, name = "SB_addca_dm_dm_drachenform ", bonuslist = { 767,}, } mgr.createBonusgroup(997, newBonusgroup); newBonusgroup = { id = 998, name = "SB_addca_dm_dm_berserkerform ", bonuslist = { 768,}, } mgr.createBonusgroup(998, newBonusgroup); newBonusgroup = { id = 999, name = "SB_addca_dm_dm_ewigersfeuer ", bonuslist = { 769,}, } mgr.createBonusgroup(999, newBonusgroup); newBonusgroup = { id = 1000, name = "SB_addca_dm_dm_drachenschlag ", bonuslist = { 770,}, } mgr.createBonusgroup(1000, newBonusgroup); newBonusgroup = { id = 1001, name = "SB_addca_dm_dm_vertrauter ", bonuslist = { 771,}, } mgr.createBonusgroup(1001, newBonusgroup); newBonusgroup = { id = 1002, name = "SB_addca_dm_co_windstoss ", bonuslist = { 772,}, } mgr.createBonusgroup(1002, newBonusgroup); newBonusgroup = { id = 1003, name = "SB_addca_dm_co_wirbelwind ", bonuslist = { 773,}, } mgr.createBonusgroup(1003, newBonusgroup); newBonusgroup = { id = 1004, name = "SB_addca_dm_co_magischerwall ", bonuslist = { 774,}, } mgr.createBonusgroup(1004, newBonusgroup); newBonusgroup = { id = 1005, name = "SB_addca_dm_co_zerstoerer ", bonuslist = { 775,}, } mgr.createBonusgroup(1005, newBonusgroup); newBonusgroup = { id = 1006, name = "SB_addca_dm_co_beschuetzer ", bonuslist = { 776,}, } mgr.createBonusgroup(1006, newBonusgroup); newBonusgroup = { id = 1007, name = "SB_addca_dm_me_gedankenschlag ", bonuslist = { 777,}, } mgr.createBonusgroup(1007, newBonusgroup); newBonusgroup = { id = 1008, name = "SB_addca_dm_me_energiebrand ", bonuslist = { 778,}, } mgr.createBonusgroup(1008, newBonusgroup); newBonusgroup = { id = 1009, name = "SB_addca_dm_me_mahlstrom ", bonuslist = { 779,}, } mgr.createBonusgroup(1009, newBonusgroup); newBonusgroup = { id = 1010, name = "SB_addca_dm_me_kampftrance ", bonuslist = { 780,}, } mgr.createBonusgroup(1010, newBonusgroup); newBonusgroup = { id = 1011, name = "SB_addca_dm_me_schutzrunen ", bonuslist = { 781,}, } mgr.createBonusgroup(1011, newBonusgroup); newBonusgroup = { id = 1012, name = "SB_neut_reg_aspect_dm_dm ", bonuslist = { 782,}, } mgr.createBonusgroup(1012, newBonusgroup); newBonusgroup = { id = 1013, name = "SB_neut_reg_aspect_dm_co ", bonuslist = { 783,}, } mgr.createBonusgroup(1013, newBonusgroup); newBonusgroup = { id = 1014, name = "SB_neut_reg_aspect_dm_me ", bonuslist = { 784,}, } mgr.createBonusgroup(1014, newBonusgroup); newBonusgroup = { id = 1015, name = "SB_addskill_DM_mentalism_lore ", bonuslist = { 785,}, } mgr.createBonusgroup(1015, newBonusgroup); newBonusgroup = { id = 1016, name = "SB_addskill_DM_mentalism_focus ", bonuslist = { 786,}, } mgr.createBonusgroup(1016, newBonusgroup); newBonusgroup = { id = 1017, name = "SB_addskill_DM_command_lore ", bonuslist = { 787,}, } mgr.createBonusgroup(1017, newBonusgroup); newBonusgroup = { id = 1018, name = "SB_addskill_DM_command_focus ", bonuslist = { 788,}, } mgr.createBonusgroup(1018, newBonusgroup); newBonusgroup = { id = 1019, name = "SB_addskill_DM_dragonmagic_lore ", bonuslist = { 789,}, } mgr.createBonusgroup(1019, newBonusgroup); newBonusgroup = { id = 1020, name = "SB_addskill_DM_dragonmagic_focus ", bonuslist = { 790,}, } mgr.createBonusgroup(1020, newBonusgroup); newBonusgroup = { id = 1021, name = "bb_debuff_CA_regen ", bonuslist = { 791,}, } mgr.createBonusgroup(1021, newBonusgroup); newBonusgroup = { id = 1022, name = "bb_chance_block_stun ", bonuslist = { 792,}, } mgr.createBonusgroup(1022, newBonusgroup); newBonusgroup = { id = 1023, name = "RUNE_dm_command ", bonuslist = { 739,}, } mgr.createBonusgroup(1023, newBonusgroup); newBonusgroup = { id = 1024, name = "RUNE_dm_mentalist ", bonuslist = { 755,}, } mgr.createBonusgroup(1024, newBonusgroup); newBonusgroup = { id = 1025, name = "RUNE_dm_dragonmagic ", bonuslist = { 748,}, } mgr.createBonusgroup(1025, newBonusgroup); newBonusgroup = { id = 1026, name = "bb_energy_anihilation ", bonuslist = { 1,}, } mgr.createBonusgroup(1026, newBonusgroup); newBonusgroup = { id = 1032, name = "crbonus_reduce_Ereflect_CC ", bonuslist = { 800,}, } mgr.createBonusgroup(1032, newBonusgroup); newBonusgroup = { id = 1033, name = "crbonus_reduce_Ereflect_spell ", bonuslist = { 801,}, } mgr.createBonusgroup(1033, newBonusgroup); newBonusgroup = { id = 1034, name = "bbv_addskill_grp ", bonuslist = { 802,}, } mgr.createBonusgroup(1034, newBonusgroup); newBonusgroup = { id = 1035, name = "bbv_addca_grp ", bonuslist = { 803,}, } mgr.createBonusgroup(1035, newBonusgroup); newBonusgroup = { id = 1100, name = "Ybg_sword_lightsaber ", bonuslist = { 392,}, } mgr.createBonusgroup(1100, newBonusgroup); newBonusgroup = { id = 1101, name = "BGW_off_lightsaber_rare ", bonuslist = { 8,14,37,472,659,662,667,668,671,665,}, } mgr.createBonusgroup(1101, newBonusgroup); newBonusgroup = { id = 1102, name = "BGW_def_lightsaber_rare ", bonuslist = { 62,458,612,613,382,}, } mgr.createBonusgroup(1102, newBonusgroup); newBonusgroup = { id = 1103, name = "BGW_def_saberstaff_rare ", bonuslist = { 2,57,118,119,121,250,368,369,559,563,586,609,610,611,612,613,614,737,758,}, } mgr.createBonusgroup(1103, newBonusgroup); newBonusgroup = { id = 1104, name = "BGW_off_saberstaff_rare ", bonuslist = { 8,14,15,37,61,62,64,366,367,370,371,391,392,393,649,653,742,805,665,}, } mgr.createBonusgroup(1104, newBonusgroup); newBonusgroup = { id = 1105, name = "wb_swdl_splash_chance ", bonuslist = { 804,}, } mgr.createBonusgroup(1105, newBonusgroup); newBonusgroup = { id = 1106, name = "SB_off_stunchance ", bonuslist = { 805,}, } mgr.createBonusgroup(1106, newBonusgroup); newBonusgroup = { id = 1107, name = "SB_off_areasplash_chance ", bonuslist = { 813,}, } mgr.createBonusgroup(1107, newBonusgroup); newBonusgroup = { id = 1108, name = "sb_off_dam_animal_rel", bonuslist = { 814,}, } mgr.createBonusgroup(1108, newBonusgroup); newBonusgroup = { id = 1109, name = "sb_off_eshield_shieldfactor_ignore", -- use with amount = 20000+ to completely ignore enemies' e-shields bonuslist = { 815,}, } mgr.createBonusgroup(1109, newBonusgroup); newBonusgroup = { id = 1110, name = "sb_off_armorrip_all", bonuslist = { 816,}, } mgr.createBonusgroup(1110, newBonusgroup); newBonusgroup = { id = 1111, name = "Ybg_dist_throwstone", bonuslist = { 660,805,392,}, } mgr.createBonusgroup(1111, newBonusgroup); newBonusgroup = { id = 1200, name = "SB_def_dotdamping_fire", bonuslist = { 900,}, } mgr.createBonusgroup(1200, newBonusgroup); newBonusgroup = { id = 1201, name = "SB_def_dotdamping_ice", bonuslist = { 901,}, } mgr.createBonusgroup(1201, newBonusgroup); newBonusgroup = { id = 1202, name = "SB_def_dotdamping_magic", bonuslist = { 902,}, } mgr.createBonusgroup(1202, newBonusgroup); newBonusgroup = { id = 1203, name = "SB_def_dotdamping_physical", bonuslist = { 903,}, } mgr.createBonusgroup(1203, newBonusgroup); newBonusgroup = { id = 1204, name = "SB_def_dotdamping_poison", bonuslist = { 904,}, } mgr.createBonusgroup(1204, newBonusgroup); newBonusgroup = { id = 1205, name = "sb_def_life_regeneration", bonuslist = { 907,}, } mgr.createBonusgroup(1205, newBonusgroup); newBonusgroup = { id = 1206, name = "sb_power_AL_movespeed", bonuslist = { 908,}, } mgr.createBonusgroup(1206, newBonusgroup); newBonusgroup = { id = 1207, name = "sb_off_dam_orc_rel", bonuslist = { 909,}, } mgr.createBonusgroup(1207, newBonusgroup); newBonusgroup = { id = 1208, name = "sb_off_dam_dragon_rel", bonuslist = { 910,}, } mgr.createBonusgroup(1208, newBonusgroup); newBonusgroup = { id = 1209, name = "necro_shrinkhead_normal ", bonuslist = { 285,284,283,282,281,280,279,278,277,276,275,274,273,272,271,}, } mgr.createBonusgroup(1209, newBonusgroup); newBonusgroup = { id = 1210, name = "necro_shrinkhead_magic ", bonuslist = { 330,329,328,327,326,}, } mgr.createBonusgroup(1210, newBonusgroup); newBonusgroup = { id = 1211, name = "necro_shrinkhead_rare ", bonuslist = { 586,559,609,}, } mgr.createBonusgroup(1211, newBonusgroup); newBonusgroup = { id = 1212, name = "crmount_dam_undead_rel ", bonuslist = { 808,}, } mgr.createBonusgroup(1212, newBonusgroup); newBonusgroup = { id = 1213, name = "crmount_dam_monster_rel ", bonuslist = { 810,}, } mgr.createBonusgroup(1213, newBonusgroup); newBonusgroup = { id = 1214, name = "sb_armorer_noevade ", bonuslist = { 919,}, } mgr.createBonusgroup(1214, newBonusgroup); newBonusgroup = { id = 1215, name = "sb_armorer_evade ", bonuslist = { 920,}, } mgr.createBonusgroup(1215, newBonusgroup); newBonusgroup = { id = 1216, name = "sb_armorer_life_regeneration ", bonuslist = { 921,}, } mgr.createBonusgroup(1216, newBonusgroup); newBonusgroup = { id = 1217, name = "WB_hftm_mortalstrike ", bonuslist = { 922,}, } mgr.createBonusgroup(1217, newBonusgroup); -- Blueprint Sets Exporter local newBlueprintSet = {} newBlueprintSet = { -- Kankas Reliquien (Setboni) id = 32, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2210,2211,2212,2209,2206,2207,2208,2397,}, bonusgroupsforset0= {645,1200,3,0}, bonusgroupsforset1= {537,1500,5,0}, bonusgroupsforset2= {803,1800,7,0}, bonusgroupsforset3= {890,1800,8,0}, } mgr.createBlueprintset(32, newBlueprintSet); newBlueprintSet = { -- Pandamoniums Stolz (Setboni) id = 33, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2365,2361,2362,2367,2364,2363,2366,2368,}, bonusgroupsforset0= {515,1000,3,0}, bonusgroupsforset1= {665,1200,5,0}, bonusgroupsforset2= {886,1100,7,0}, bonusgroupsforset3= {537,1700,8,0}, } mgr.createBlueprintset(33, newBlueprintSet); newBlueprintSet = { -- Kendrics Archon (Setboni) id = 77, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2824,2823,2817,2818,2819,2820,2821,2822,}, bonusgroupsforset0= {767,1000,3,0}, bonusgroupsforset1= {402,800,5,0}, bonusgroupsforset2= {666,800,7,0}, bonusgroupsforset3= {803,800,8,0}, } mgr.createBlueprintset(77, newBlueprintSet); newBlueprintSet = { -- Kiras Schutz id = 72, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2808,2809,2810,}, bonusgroupsforset0= {894,500,3,0}, -- Unique Bonus: Gegnerchance Nahkampfreflektion CC -% } mgr.createBlueprintset(72, newBlueprintSet); newBlueprintSet = { -- Nitaos (Schwarzer Tod) id = 70, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2799,2800,2801,}, bonusgroupsforset0= {891,1000,3,0}, -- Unique Bonus: Chance Mortalstrike % } mgr.createBlueprintset(70, newBlueprintSet); newBlueprintSet = { -- Equilibrium id = 76, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2816,2815,}, bonusgroupsforset0= {882,1200,2,0}, -- Unique Bonus: Chance on Effect all % } mgr.createBlueprintset(76, newBlueprintSet); newBlueprintSet = { -- Lucretis Sterne id = 16, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1844,1847,1850,1853,1856,1859,1862,1865,}, bonusgroupsforset0= {672,1150,5,0}, bonusgroupsforset1= {666,1200,3,0}, bonusgroupsforset2= {538,1250,7,0}, bonusgroupsforset3= {922,1300,8,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(16, newBlueprintSet); newBlueprintSet = { -- Blätter und Zweige id = 14, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1837,1838,1839,1840,1841,1842,1843,}, bonusgroupsforset0= {671,900,2,0}, bonusgroupsforset1= {685,1400,5,0}, bonusgroupsforset2= {872,1400,7,0}, bonusgroupsforset3= {760,1400,3,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(14, newBlueprintSet); newBlueprintSet = { -- Detheyas Gewandheit id = 25, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1924,1925,1926,1927,1928,1929,1930,}, bonusgroupsforset0= {682,1500,5,0}, bonusgroupsforset1= {671,1500,3,0}, bonusgroupsforset2= {890,2000,7,0}, bonusgroupsforset3= {515,1500,6,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(25, newBlueprintSet); newBlueprintSet = { -- Armantins Vermächtnis id = 17, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1845,1848,1851,1854,1857,1860,1863,1866,}, bonusgroupsforset0= {645,750,3,0}, bonusgroupsforset1= {449,2000,7,0}, bonusgroupsforset2= {875,2000,8,0}, bonusgroupsforset3= {27,1500,5,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(17, newBlueprintSet); newBlueprintSet = { -- Kaysers Glück id = 34, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2468,2467,}, bonusgroupsforset0= {720,1000,2,0}, bonusgroupsforset1= {0,0,0,0}, } mgr.createBlueprintset(34, newBlueprintSet); newBlueprintSet = { -- Daerwains Rache id = 24, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1917,1918,1923,1919,1920,1921,1922,}, bonusgroupsforset0= {691,1400,5,0}, bonusgroupsforset1= {527,1500,7,0}, bonusgroupsforset2= {665,1500,3,0}, bonusgroupsforset3= {883,1600,6,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(24, newBlueprintSet); newBlueprintSet = { -- Endijians Artefakte id = 19, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1871,1874,1877,1880,1883,1886,1889,1892,1868,}, bonusgroupsforset0= {639,2000,8,0}, bonusgroupsforset1= {872,1800,7,0}, bonusgroupsforset2= {20,1500,5,0}, bonusgroupsforset3= {511,1200,3,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(19, newBlueprintSet); newBlueprintSet = { -- Zierrat der Vorväter id = 23, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1897,1901,1904,1906,1909,1912,1915,}, bonusgroupsforset0= {402,1000,2,0}, bonusgroupsforset1= {537,1000,3,0}, bonusgroupsforset2= {803,2000,4,0}, bonusgroupsforset3= {890,1000,5,0}, bonusgroupsforset4= {672,1500,7,0}, bonusgroupsforset5= {0,0,0,0}, } mgr.createBlueprintset(23, newBlueprintSet); newBlueprintSet = { -- Sarakis Weg in die Unterwelt id = 28, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1812,1810,1811,1813,1815,1816,1814,1817,}, bonusgroupsforset0= {454,1400,6,0}, bonusgroupsforset1= {891,2000,8,0}, bonusgroupsforset2= {914,1400,3,0}, bonusgroupsforset3= {537,1700,5,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(28, newBlueprintSet); newBlueprintSet = { -- Ilgards Entscheidung id = 26, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2191,2190,2205,2192,2194,2195,2193,2196,}, bonusgroupsforset0= {515,1200,5,0}, bonusgroupsforset1= {895,2000,8,0}, bonusgroupsforset2= {452,2000,7,0}, bonusgroupsforset3= {910,1300,3,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(26, newBlueprintSet); newBlueprintSet = { -- Deylens Macht id = 27, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2199,2197,2198,2200,2204,2201,2202,2203,}, bonusgroupsforset0= {453,1400,6,0}, bonusgroupsforset1= {891,2000,8,0}, bonusgroupsforset2= {883,1500,3,0}, bonusgroupsforset3= {536,1800,5,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(27, newBlueprintSet); newBlueprintSet = { -- Faladals Wirbelsturm id = 22, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1898,1899,1902,1907,1910,1913,1916,}, bonusgroupsforset0= {448,1000,6,0}, bonusgroupsforset1= {874,1000,7,0}, bonusgroupsforset2= {419,1300,4,0}, bonusgroupsforset3= {494,1250,2,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(22, newBlueprintSet); newBlueprintSet = { -- Offenbarung der Seraphim id = 18, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1870,1873,1876,1879,1882,1885,1891,1895,1894,}, bonusgroupsforset0= {418,1250,3,0}, bonusgroupsforset1= {890,1150,8,0}, bonusgroupsforset2= {512,1500,5,0}, bonusgroupsforset3= {627,1000,7,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(18, newBlueprintSet); newBlueprintSet = { -- Nahkampfmodule CC10 id = 29, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2172,2188,2173,2176,2174,2184,2177,2175,}, bonusgroupsforset0= {928,1150,5,0}, bonusgroupsforset1= {890,1000,8,0}, bonusgroupsforset2= {697,1150,7,0}, bonusgroupsforset3= {515,1150,3,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(29, newBlueprintSet); newBlueprintSet = { -- T-Energie Module id = 31, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2166,2187,2167,2168,2169,2186,2170,2171,}, bonusgroupsforset0= {872,1000,8,0}, bonusgroupsforset1= {930,1150,7,0}, bonusgroupsforset2= {515,1150,3,0}, bonusgroupsforset3= {703,1150,5,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(31, newBlueprintSet); newBlueprintSet = { -- Denderans taktisches Genie id = 15, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1846,1849,1852,1855,1858,1861,1864,1867,}, bonusgroupsforset0= {515,1150,3,0}, bonusgroupsforset1= {926,1150,7,0}, bonusgroupsforset2= {890,1000,8,0}, bonusgroupsforset3= {450,1150,5,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(15, newBlueprintSet); newBlueprintSet = { -- Celdrahils Pandemonium id = 21, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1896,1900,1903,1905,1908,1911,1914,}, bonusgroupsforset0= {871,1000,7,0}, bonusgroupsforset1= {906,1150,6,0}, bonusgroupsforset2= {447,1150,5,0}, bonusgroupsforset3= {515,1150,3,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(21, newBlueprintSet); newBlueprintSet = { -- Slagelambers Reliquien id = 79, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2827,2828,2829,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {803,1800,3,0}, bonusgroupsforset2= {872,1250,2,0}, } mgr.createBlueprintset(79, newBlueprintSet); newBlueprintSet = { -- Technikmodule id = 30, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2178,2189,2179,2180,2181,2183,2185,2182,}, bonusgroupsforset0= {932,1150,7,0}, bonusgroupsforset1= {882,1000,8,0}, bonusgroupsforset2= {515,1150,3,0}, bonusgroupsforset3= {709,1150,5,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(30, newBlueprintSet); newBlueprintSet = { -- Bergonix Richter id = 66, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2798,2796,2797,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {873,1450,3,0}, bonusgroupsforset2= {37,1200,3,2}, } mgr.createBlueprintset(66, newBlueprintSet); newBlueprintSet = { -- Ranken der Zeit id = 41, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2684,2691,2706,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {533,1350,3,0}, } mgr.createBlueprintset(41, newBlueprintSet); newBlueprintSet = { -- XTM-2174 id = 56, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2718,2724,2726,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {533,1350,3,0}, } mgr.createBlueprintset(56, newBlueprintSet); newBlueprintSet = { -- Gewänder der Unschuld id = 39, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2659,2665,2670,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {533,1350,3,0}, } mgr.createBlueprintset(39, newBlueprintSet); newBlueprintSet = { -- Höllische Qual id = 52, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2758,2760,2761,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {533,1350,3,0}, } mgr.createBlueprintset(52, newBlueprintSet); newBlueprintSet = { -- Meho´Sun id = 40, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2703,2681,2690,2699,}, bonusgroupsforset0= {952,1300,3,0}, bonusgroupsforset1= {832,1300,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(40, newBlueprintSet); newBlueprintSet = { -- Glyphen der Qual id = 44, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2689,2697,2702,}, bonusgroupsforset0= {516,1150,3,0}, bonusgroupsforset1= {0,0,0,0}, } mgr.createBlueprintset(44, newBlueprintSet); newBlueprintSet = { -- Ruf des Waldes id = 43, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2688,2695,2717,2709,}, bonusgroupsforset0= {665,1350,3,0}, bonusgroupsforset1= {538,1350,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(43, newBlueprintSet); newBlueprintSet = { -- Ewige Flamme id = 42, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2715,2686,2693,2700,2708,}, bonusgroupsforset0= {659,1650,3,0}, bonusgroupsforset1= {543,1450,5,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(42, newBlueprintSet); newBlueprintSet = { -- Asche der Verdammnis id = 35, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2671,2653,2661,2666,}, bonusgroupsforset0= {418,1350,3,0}, bonusgroupsforset1= {516,1150,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(35, newBlueprintSet); newBlueprintSet = { -- Velaria´s Erbe id = 38, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2672,2657,2674,2664,2669,}, bonusgroupsforset0= {418,1350,3,0}, bonusgroupsforset1= {882,1150,5,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(38, newBlueprintSet); newBlueprintSet = { -- Virgo´s Rache id = 36, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2654,2673,2662,2667,}, bonusgroupsforset0= {661,1350,3,0}, bonusgroupsforset1= {830,1300,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(36, newBlueprintSet); newBlueprintSet = { -- Gewandung der Stürme id = 37, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2675,2655,2663,2668,2676,}, bonusgroupsforset0= {952,1300,3,0}, bonusgroupsforset1= {830,1400,5,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(37, newBlueprintSet); newBlueprintSet = { -- Kaltes Grab id = 51, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2751,2756,2753,2755,}, bonusgroupsforset0= {665,1350,3,0}, bonusgroupsforset1= {538,1250,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(51, newBlueprintSet); newBlueprintSet = { -- Henkers Helfer id = 53, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2763,2765,2770,2768,}, bonusgroupsforset0= {663,1300,3,0}, bonusgroupsforset1= {832,1300,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(53, newBlueprintSet); newBlueprintSet = { -- Ravoks Wiederkehr id = 54, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2775,2774,2772,}, bonusgroupsforset0= {516,1150,3,0}, bonusgroupsforset1= {0,0,0,0}, } mgr.createBlueprintset(54, newBlueprintSet); newBlueprintSet = { -- Immerwährende Vergeltung id = 47, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2725,2752,2741,2769,}, bonusgroupsforset0= {952,1300,3,0}, bonusgroupsforset1= {832,1300,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(47, newBlueprintSet); newBlueprintSet = { -- Ursprung der Seraish id = 45, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2721,2749,2759,2734,2771,}, bonusgroupsforset0= {515,1300,3,0}, bonusgroupsforset1= {873,1150,5,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(45, newBlueprintSet); newBlueprintSet = { -- Ewige Stille id = 55, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2778,2779,2780,2777,2782,}, bonusgroupsforset0= {873,1150,5,0}, bonusgroupsforset1= {805,1300,3,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(55, newBlueprintSet); newBlueprintSet = { -- Himmlische Gerechtigkeit id = 46, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2723,2750,2762,2737,}, bonusgroupsforset0= {666,1250,3,0}, bonusgroupsforset1= {538,1350,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(46, newBlueprintSet); newBlueprintSet = { -- Leuchtender Himmel id = 48, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2727,2754,2764,2746,}, bonusgroupsforset0= {803,1300,3,0}, bonusgroupsforset1= {767,1400,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(48, newBlueprintSet); newBlueprintSet = { -- Sofia´s Güte id = 49, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2773,2728,2757,2766,}, bonusgroupsforset0= {516,1150,4,0}, bonusgroupsforset1= {0,0,0,0}, } mgr.createBlueprintset(49, newBlueprintSet); newBlueprintSet = { -- Götterdämmerung id = 50, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2776,2731,2767,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {533,1350,3,0}, } mgr.createBlueprintset(50, newBlueprintSet); newBlueprintSet = { -- Robe des Blutgerichts id = 63, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2692,2694,2698,2696,}, bonusgroupsforset0= {543,1350,3,0}, bonusgroupsforset1= {886,1350,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(63, newBlueprintSet); newBlueprintSet = { -- Furchtbringer id = 61, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2677,2678,2680,2679,}, bonusgroupsforset0= {81,1300,3,0}, bonusgroupsforset1= {832,1300,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(61, newBlueprintSet); newBlueprintSet = { -- Kuan´s Urteil id = 65, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2713,2714,2711,2716,}, bonusgroupsforset0= {418,1300,3,0}, bonusgroupsforset1= {516,1150,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(65, newBlueprintSet); newBlueprintSet = { -- Kutte der Läuterung id = 64, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2701,2704,2707,2705,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {660,1350,3,0}, bonusgroupsforset2= {665,1350,4,0}, } mgr.createBlueprintset(64, newBlueprintSet); newBlueprintSet = { -- Wächter des Lichts id = 57, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2719,2729,2732,2730,}, bonusgroupsforset0= {665,1350,3,0}, bonusgroupsforset1= {538,1350,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(57, newBlueprintSet); newBlueprintSet = { -- Cybernetischer Peiniger id = 59, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2722,2740,2742,2739,}, bonusgroupsforset0= {952,1300,3,0}, bonusgroupsforset1= {832,1300,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(59, newBlueprintSet); newBlueprintSet = { -- Wächter der Schatten id = 60, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2747,2745,2744,2743,}, bonusgroupsforset0= {418,1300,3,0}, bonusgroupsforset1= {516,1300,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(60, newBlueprintSet); newBlueprintSet = { -- Insignien des Zenturio id = 81, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2956,2957,2958,2959,2960,2962,2961,}, bonusgroupsforset0= {875,1550,7,0}, bonusgroupsforset1= {516,1430,5,0}, bonusgroupsforset2= {873,1300,3,0}, bonusgroupsforset3= {0,0,0,0}, } mgr.createBlueprintset(81, newBlueprintSet); newBlueprintSet = { -- Frohe Weihnacht id = 84, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3028,3031,3034,3037,3055,3039,3060,}, bonusgroupsforset0= {660,1300,7,0}, } mgr.createBlueprintset(84, newBlueprintSet); newBlueprintSet = { -- Frohe Weihnacht id = 85, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3027,3030,3033,3036,3054,3059,3040,}, bonusgroupsforset0= {660,1300,7,0}, } mgr.createBlueprintset(85, newBlueprintSet); newBlueprintSet = { -- Dunkle Weihnacht id = 86, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3046,3047,3051,3048,3049,}, bonusgroupsforset0= {660,1300,5,0}, } mgr.createBlueprintset(86, newBlueprintSet); newBlueprintSet = { -- Weiße Weihnacht id = 82, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3009,3010,3011,3012,3016,3013,3017,3014,3018,}, bonusgroupsforset0= {660,1300,7,0}, bonusgroupsforset1= {0,0,0,0}, } mgr.createBlueprintset(82, newBlueprintSet); newBlueprintSet = { -- Frohe Weihnacht id = 87, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3026,3029,3032,3035,3053,3058,3038,}, bonusgroupsforset0= {660,1300,7,0}, } mgr.createBlueprintset(87, newBlueprintSet); newBlueprintSet = { -- Frohe Weihnacht id = 83, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3019,3020,3021,3022,3023,3024,3057,3025,}, bonusgroupsforset0= {660,1300,7,0}, bonusgroupsforset1= {0,0,0,0}, } mgr.createBlueprintset(83, newBlueprintSet); newBlueprintSet = { -- Insignien des Unheils id = 62, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2682,2683,2685,2687,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {861,750,4,0}, } mgr.createBlueprintset(62, newBlueprintSet); newBlueprintSet = { -- Görfratzes Erbe id = 78, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2825,2813,2814,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {671,1750,3,0}, bonusgroupsforset2= {874,1200,3,0}, } mgr.createBlueprintset(78, newBlueprintSet); newBlueprintSet = { -- Mormorins Gewänder der Mutation id = 89, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3066,3071,3076,3083,3095,3101,3105,}, bonusgroupsforset0= {533,1200,3,0}, bonusgroupsforset1= {650,1200,5,0}, bonusgroupsforset2= {720,1200,7,0}, bonusgroupsforset3= {515,1200,9,0}, } mgr.createBlueprintset(89, newBlueprintSet); newBlueprintSet = { -- Glimborins Gewänder der Mutation id = 93, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3064,3077,3081,3089,3093,3099,3069,}, bonusgroupsforset0= {533,1200,3,0}, bonusgroupsforset1= {650,1200,5,0}, bonusgroupsforset2= {720,1200,7,0}, bonusgroupsforset3= {515,1200,9,0}, } mgr.createBlueprintset(93, newBlueprintSet); newBlueprintSet = { -- Tallins Gewänder der Mutation id = 88, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3063,3074,3088,3092,3098,3068,3103,3080,}, bonusgroupsforset0= {533,1200,3,0}, bonusgroupsforset1= {650,1200,5,0}, bonusgroupsforset2= {720,1200,8,0}, bonusgroupsforset3= {515,1200,9,0}, } mgr.createBlueprintset(88, newBlueprintSet); newBlueprintSet = { -- Arbereths Gewänder der Mutation id = 92, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3085,3073,3075,3086,3091,3097,3087,3108,}, bonusgroupsforset0= {533,1200,3,0}, bonusgroupsforset1= {650,1200,5,0}, bonusgroupsforset2= {720,1200,8,0}, bonusgroupsforset3= {515,1200,9,0}, } mgr.createBlueprintset(92, newBlueprintSet); newBlueprintSet = { -- Megalcarwens Gewänder der Mutation id = 90, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3065,3078,3082,3090,3094,3100,3070,3104,3107,}, bonusgroupsforset0= {533,1200,3,0}, bonusgroupsforset1= {650,1200,5,0}, bonusgroupsforset2= {720,1200,8,0}, bonusgroupsforset3= {515,1200,9,0}, } mgr.createBlueprintset(90, newBlueprintSet); newBlueprintSet = { -- Dimionas Gewänder der Mutation id = 91, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3067,3109,3072,3079,3084,3096,3102,3106,}, bonusgroupsforset0= {533,1200,3,0}, bonusgroupsforset1= {650,1200,5,0}, bonusgroupsforset2= {720,1200,8,0}, bonusgroupsforset3= {515,1200,9,0}, } mgr.createBlueprintset(91, newBlueprintSet); newBlueprintSet = { -- Nikotastes Argumente id = 80, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2405,2234,}, bonusgroupsforset0= {517,500,2,0}, bonusgroupsforset1= {892,500,2,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(80, newBlueprintSet); newBlueprintSet = { -- Lumens Diener id = 58, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {2736,2720,2733,2738,2735,}, bonusgroupsforset0= {537,1350,3,0}, bonusgroupsforset1= {543,1350,4,0}, bonusgroupsforset2= {0,0,0,0}, } mgr.createBlueprintset(58, newBlueprintSet); newBlueprintSet = { -- Niokastes Klingentanz id = 20, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1869,1872,1875,1878,1881,1884,1887,1890,1893,}, bonusgroupsforset0= {891,2000,8,0}, bonusgroupsforset1= {529,1500,4,1}, bonusgroupsforset2= {633,2000,7,0}, bonusgroupsforset3= {462,1500,3,0}, bonusgroupsforset4= {536,1700,5,0}, bonusgroupsforset5= {0,0,0,0}, } mgr.createBlueprintset(20, newBlueprintSet); newBlueprintSet = { -- Kraft des Pyx id = 95, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3170,3171,3172,3173,3174,3175,3176,3177,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {994,1500,5,0}, bonusgroupsforset2= {515,1500,3,0}, bonusgroupsforset3= {1012,1500,6,0}, bonusgroupsforset4= {891,2000,7,0}, } mgr.createBlueprintset(95, newBlueprintSet); newBlueprintSet = { -- Toriks Eid id = 96, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3181,3182,3183,3198,3197,3184,3185,3186,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {515,1500,3,0}, bonusgroupsforset2= {995,1500,5,0}, bonusgroupsforset3= {832,1500,6,0}, bonusgroupsforset4= {872,1333,7,0}, } mgr.createBlueprintset(96, newBlueprintSet); newBlueprintSet = { -- Draagens Vermächtnis id = 94, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3189,3190,3191,3192,3193,3194,3195,3196,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {515,1500,3,0}, bonusgroupsforset2= {996,1500,5,0}, bonusgroupsforset3= {1013,1500,6,0}, bonusgroupsforset4= {874,1333,7,0}, } mgr.createBlueprintset(94, newBlueprintSet); newBlueprintSet = { -- Mavvs Schwur id = 97, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3327,3328,3329,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {515,1000,2,0}, bonusgroupsforset2= {872,800,3,0}, } mgr.createBlueprintset(97, newBlueprintSet); newBlueprintSet = { -- Halgrims Gesetz id = 98, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3330,3331,3332,3333,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {832,700,2,0}, bonusgroupsforset2= {516,1200,4,0}, } mgr.createBlueprintset(98, newBlueprintSet); newBlueprintSet = { -- Thrakens Edikte id = 99, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3334,3335,3336,3337,}, bonusgroupsforset0= {0,0,0,0}, bonusgroupsforset1= {873,700,2,0}, bonusgroupsforset2= {882,1200,4,0}, } mgr.createBlueprintset(99, newBlueprintSet); newBlueprintSet = { -- Tugenden der Seraphim id = 100, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3403,3404,3405,3406,3407,3408,3409,3410,3411,3412,3413,}, bonusgroupsforset0= {871,1500,2,0}, -- Schneller ÜB + bonusgroupsforset1= {537,1500,3,0}, -- Chance Rstg umgehen bonusgroupsforset2= {882,1100,4,1}, -- Chance Effdam any UNI bonusgroupsforset3= {874,1200,6,0}, -- CC Arearadius rel UNI bonusgroupsforset4= {720,1500,7,0}, -- Maxhealth + bonusgroupsforset5= {515,1400,8,1}, -- All Skills + } mgr.createBlueprintset(100, newBlueprintSet); newBlueprintSet = { -- Sopor Aethernis id = 101, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3425,3426,3427,3428,3429,3430,3431,3432,3433,}, bonusgroupsforset0= {417,1800,3,0}, -- Int+ bonusgroupsforset1= {511,1600,4,0}, -- Alle KKSkills + bonusgroupsforset2= {803,1400,7,0}, -- wertv. Funde +% bonusgroupsforset3= {516,1200,9,1}, -- Alle KK + } mgr.createBlueprintset(101, newBlueprintSet); newBlueprintSet = { -- DM_XMAS Set (Setboni) id = 102, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3434,3435,3436,3437,3438,3439,3440,3441,}, bonusgroupsforset0= {803,1250,8,0}, } mgr.createBlueprintset(102, newBlueprintSet); newBlueprintSet = { -- Rüstzeug der neun Höllen (Setboni) id = 103, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3442,3443,3444,3445,3446,3447,3448,3449,3450,}, bonusgroupsforset0= {671,1250,2,0}, bonusgroupsforset1= {666,1200,4,0}, bonusgroupsforset2= {874,1500,6,0}, bonusgroupsforset3= {447,1600,8,0}, bonusgroupsforset4= {865,1400,9,0}, } mgr.createBlueprintset(103, newBlueprintSet); newBlueprintSet = { -- Geissel Lordaerons (Setboni) id = 104, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3458,3459,3460,3461,3462,3463,3464,3465,3466,}, bonusgroupsforset0= {671,1250,3,0}, bonusgroupsforset1= {803,1200,5,0}, bonusgroupsforset2= {543,1500,7,0}, bonusgroupsforset3= {515,1550,9,0}, } mgr.createBlueprintset(104, newBlueprintSet); newBlueprintSet = { -- Gedächtnis der Wälder id = 105, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3469,3470,3471,}, bonusgroupsforset0= {869,1250,2,0}, bonusgroupsforset1= {861,1100,3,0}, } mgr.createBlueprintset(105, newBlueprintSet); newBlueprintSet = { -- BerDaiPayn id = 106, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3475,3476,3489,}, bonusgroupsforset0= {81,1200,3,0}, } mgr.createBlueprintset(106, newBlueprintSet); newBlueprintSet = { -- SinIthTer id = 107, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3490,3481,3492,}, bonusgroupsforset0= {883,1200,3,0}, } mgr.createBlueprintset(107, newBlueprintSet); newBlueprintSet = { -- KilthEmAl id = 108, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3482,3479,3472,}, bonusgroupsforset0= {874,1200,3,0}, } mgr.createBlueprintset(108, newBlueprintSet); newBlueprintSet = { -- YerLuvFun id = 109, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3500,3484,3497,}, bonusgroupsforset0= {803,1200,3,0}, } mgr.createBlueprintset(109, newBlueprintSet); newBlueprintSet = { -- DisTrukXion id = 110, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3478,3494,3499,}, bonusgroupsforset0= {83,1200,3,0}, } mgr.createBlueprintset(110, newBlueprintSet); newBlueprintSet = { -- ImMorTel id = 111, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3480,3486,3491,}, bonusgroupsforset0= {871,1200,3,0}, } mgr.createBlueprintset(111, newBlueprintSet); newBlueprintSet = { -- TomMarVolOryDel id = 112, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3493,3485,3498,3488,3477,}, bonusgroupsforset0= {803,1200,5,0}, bonusgroupsforset1= {532,1500,5,0}, } mgr.createBlueprintset(112, newBlueprintSet); newBlueprintSet = { -- KlaAtuVerAtaNikTuh id = 113, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3483,3474,3496,3473,3487,3495,}, bonusgroupsforset0= {872,1200,6,0}, bonusgroupsforset1= {402,1200,6,0}, bonusgroupsforset2= {533,1500,6,0}, } mgr.createBlueprintset(113, newBlueprintSet); newBlueprintSet = { -- Drizzt id = 114, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3501,3502,3503,3504,}, bonusgroupsforset0= {528,1000,2,0}, bonusgroupsforset1= {873,1200,3,0}, bonusgroupsforset2= {666,1600,4,0}, } mgr.createBlueprintset(114, newBlueprintSet); newBlueprintSet = { -- Genesis Siderea id = 115, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3516,3517,3518,3520,3521,3523,}, bonusgroupsforset0= {882,1400,2,0}, -- Chance for Secondary Effect bonusgroupsforset1= {759,1450,3,0}, -- Detrimental Magic Effects bonusgroupsforset2= {515,1350,5,0}, -- All Skills bonusgroupsforset3= {890,1500,6,0}, -- Leech Life from Opponents % } mgr.createBlueprintset(115, newBlueprintSet); newBlueprintSet = { -- Lara's Glad Rags id = 116, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4150,4151,4152,4153,4154,4155,4156,}, bonusgroupsforset0= {671,1500,3,0}, -- Hitpoint Regen bonusgroupsforset1= {891,1300,4,0}, -- Deadly Wounds bonusgroupsforset2= {528,1400,5,0}, -- Damage bonusgroupsforset3= {862,1300,6,0}, -- Intelligence % bonusgroupsforset4= {515,1250,7,0}, -- All Skills } mgr.createBlueprintset(116, newBlueprintSet); newBlueprintSet = { -- Range Array id = 117, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {3531,3532,3533,3534,3535,3536,3537,}, bonusgroupsforset0= {834,1200,3,0}, -- sb_def_resist_effdam_any bonusgroupsforset1= {882,1200,4,1}, -- Chance for any Damage type bonusgroupsforset2= {830,1800,5,0}, -- Chance to reflect: Close Combat bonusgroupsforset3= {511,1200,6,0}, -- sb_addskill_CA_any bonusgroupsforset4= {538,1350,7,0}, -- Chance to halve regeneration time } mgr.createBlueprintset(117, newBlueprintSet); newBlueprintSet = { -- Draco's Armor of Metamorphosis id = 200, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4000,4001,4002,4003,4004,4005,4006,4007,}, bonusgroupsforset0= {533,1200,3,0}, bonusgroupsforset1= {650,1200,5,0}, bonusgroupsforset2= {720,1200,8,0}, bonusgroupsforset3= {515,1200,9,0}, } mgr.createBlueprintset(200, newBlueprintSet); newBlueprintSet = { -- Chaoskampf id = 201, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4008,4009,4010,4011,4012,4013,4014,4015,}, bonusgroupsforset0= {877,1350,3,0}, -- Chance to burn bonusgroupsforset1= {515,1000,5,0}, -- All skills bonusgroupsforset2= {645,1200,7,0}, -- All Armor Types bonusgroupsforset3= {528,1200,8,0}, -- % All Damage } mgr.createBlueprintset(201, newBlueprintSet); newBlueprintSet = { -- Auspicious Powers id = 202, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4016,4017,4018,4019,4020,4021,4022,4023,}, bonusgroupsforset0= {872,1200,3,0}, -- Regen from Buffs bonusgroupsforset1= {515,1000,5,0}, -- All skills bonusgroupsforset2= {873,1150,7,0}, -- Regeneration Time bonusgroupsforset3= {658,1000,8,0}, -- Damage Mitigation All } mgr.createBlueprintset(202, newBlueprintSet); newBlueprintSet = { -- Eternal Return id = 203, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4024,4025,}, bonusgroupsforset0= {871,650,2,0}, -- Survival Bonus } mgr.createBlueprintset(203, newBlueprintSet); newBlueprintSet = { -- Tooth and Nail id = 204, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4026,4027,}, bonusgroupsforset0= {890,1050,2,0}, -- Leech Life % } mgr.createBlueprintset(204, newBlueprintSet); newBlueprintSet = { -- Doom Guard Armor id = 205, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4028,4029,4030,4031,4032,4033,4034,4035,4064,4065,}, bonusgroupsforset0= {894,950,3,0}, -- Opponents chance to reflect CC bonusgroupsforset1= {515,1000,5,0}, -- All skills bonusgroupsforset2= {895,2000,7,0}, -- Serious Open Wounds bonusgroupsforset3= {890,1250,8,0}, -- Leech Life % bonusgroupsforset4= {871,950,10,0}, -- Survival Bonus } mgr.createBlueprintset(205, newBlueprintSet); newBlueprintSet = { -- Demon Sovereign id = 206, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4036,4037,4038,4039,4040,4041,4042,4043,}, bonusgroupsforset0= {720,1450,3,0}, -- Max Hitpoints bonusgroupsforset1= {515,1400,5,0}, -- All Skills bonusgroupsforset2= {759,1500,7,0}, -- Detrimental Magic Effects bonusgroupsforset3= {874,1000,8,0}, -- Combat Art Range } mgr.createBlueprintset(206, newBlueprintSet); newBlueprintSet = { -- Children of Asha id = 207, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4048,4049,4050,4051,4052,4053,4054,}, bonusgroupsforset0= {720,1400,3,0}, -- Max Hitpoints bonusgroupsforset1= {515,1400,5,0}, -- All Skills bonusgroupsforset2= {528,1200,6,0}, -- % All Damage bonusgroupsforset3= {872,1200,7,0}, -- Regen from Buffs } mgr.createBlueprintset(207, newBlueprintSet); newBlueprintSet = { -- Insignia Regis id = 208, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4100,4101,4102,4103,}, bonusgroupsforset0= {516,1000,4,0}, -- All CAs bonusgroupsforset1= {528,1200,2,0}, -- % All Damage } mgr.createBlueprintset(208, newBlueprintSet); newBlueprintSet = { -- Flesh Eaters' Implements id = 209, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4104,4105,4106,4107,}, bonusgroupsforset0= {890,950,4,0}, -- Leech Life % bonusgroupsforset1= {895,1200,2,0}, -- Serious Open Wounds } mgr.createBlueprintset(209, newBlueprintSet); newBlueprintSet = { -- Disciples of the Architect id = 210, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4087,4089,4110,4111,}, bonusgroupsforset0= {511,1200,2,0}, -- CA Skills bonusgroupsforset1= {872,1200,4,0}, -- Regen from Buffs } mgr.createBlueprintset(210, newBlueprintSet); newBlueprintSet = { -- Night and Silent Water id = 211, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4116,4117,}, bonusgroupsforset0= {720,1400,2,0}, -- Max Hitpoints } mgr.createBlueprintset(211, newBlueprintSet); newBlueprintSet = { -- Remnants of Glaurung id = 212, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4118,4119,4120,4121,4122,4123,}, bonusgroupsforset0= {873,1150,3,0}, -- Regeneration Time bonusgroupsforset1= {516,1000,4,0}, -- All CAs bonusgroupsforset2= {515,1200,5,0}, -- All Skills bonusgroupsforset3= {890,1100,6,0}, -- Leech Life % } mgr.createBlueprintset(212, newBlueprintSet); newBlueprintSet = { -- The Judicator id = 213, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4125,4126,4127,4128,4129,4130,4131,4132,}, bonusgroupsforset0= {528,1250,3,0}, -- % All Damage bonusgroupsforset1= {872,1250,5,0}, -- Regen from Buffs bonusgroupsforset2= {952,1350,7,0}, -- DoT Damping All bonusgroupsforset3= {895,1500,8,0}, -- Serious Open Wounds } mgr.createBlueprintset(213, newBlueprintSet); newBlueprintSet = { -- Disgraced Gods id = 214, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4133,4134,4135,4136,4137,4138,4139,4140,}, bonusgroupsforset0= {759,1450,3,0}, -- Detrimental Magic Effects bonusgroupsforset1= {890,1100,8,0}, -- Leech Life % bonusgroupsforset2= {882,1600,5,0}, -- Cause all Secondary Effects bonusgroupsforset3= {875,1500,7,0}, -- Double Hit Chance } mgr.createBlueprintset(214, newBlueprintSet); newBlueprintSet = { -- Undead Legion id = 215, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4169,4171,4172,}, bonusgroupsforset0= {875,1400,3,0}, -- Double Hit Chance bonusgroupsforset1= {671,1400,3,0}, -- Hitpoint Regen } mgr.createBlueprintset(215, newBlueprintSet); newBlueprintSet = { -- Impressions of Sophia id = 216, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4161,4162,4163,4164,4165,4166,4167,4168,}, bonusgroupsforset0= {720,1400,2,0}, -- Max Hitpoints bonusgroupsforset1= {515,1400,4,0}, -- All Skills bonusgroupsforset2= {872,1250,6,0}, -- Regen from Buffs bonusgroupsforset3= {874,1100,8,0}, -- Combat Art Range } mgr.createBlueprintset(216, newBlueprintSet); newBlueprintSet = { -- Crypt Raider's Artifacts id = 217, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4149,4159,4173,}, bonusgroupsforset0= {803,1700,3,0}, -- Magic Find bonusgroupsforset1= {832,1650,3,0}, -- Reflect Spells } mgr.createBlueprintset(217, newBlueprintSet); newBlueprintSet = { -- The Wild Cat id = 218, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4189,4190,4191,4192,4193,4194,4195,}, bonusgroupsforset0= {889,1400,2,0}, -- Regeneration Per Hit bonusgroupsforset1= {75,1300,4,0}, -- Direct Damage bonusgroupsforset2= {875,1500,6,0}, -- Double Hit bonusgroupsforset3= {871,1250,7,0}, -- Survival Bonus } mgr.createBlueprintset(218, newBlueprintSet); newBlueprintSet = { -- Frozen Gems id = 219, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4175,4176,4177,4178,4179,4180,4181,}, bonusgroupsforset0= {759,1400,2,0}, -- Detrimental Magic Effects -% bonusgroupsforset1= {873,1300,4,0}, -- Regeneration Time -% bonusgroupsforset2= {872,1500,6,0}, -- Regeneration Penalty from Buffs -% bonusgroupsforset3= {871,1250,7,0}, -- Survival Bonus } mgr.createBlueprintset(219, newBlueprintSet); newBlueprintSet = { -- Mage of the Spectrum id = 220, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4182,4183,4184,4185,4186,4187,4188,3712,}, bonusgroupsforset0= {511,1400,3,0}, -- Combat Art Skills bonusgroupsforset1= {832,1600,4,0}, -- Chance to reflect combat arts bonusgroupsforset2= {516,1300,6,0}, -- All Combat Arts bonusgroupsforset3= {874,1250,7,0}, -- Combat Art Range +% bonusgroupsforset4= {890,1800,8,0}, -- Leech Life from Opponents % } mgr.createBlueprintset(220, newBlueprintSet); newBlueprintSet = { -- Smoke without Fire (Demonset) id = 221, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4204,4205,4224,}, bonusgroupsforset0= {650,1400,2,0}, -- All Armor +% bonusgroupsforset1= {1110,1400,3,0}, -- Opponents' Armor -% } mgr.createBlueprintset(221, newBlueprintSet); newBlueprintSet = { -- DM Dragon Scale Armor id = 222, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4196,4197,4198,4199,4200,4201,4202,4203,}, bonusgroupsforset0= {538,1650,2,0}, -- Chance to halve regeneration time bonusgroupsforset1= {759,1500,4,0}, -- Detrimental Magic Effects bonusgroupsforset2= {516,1400,6,0}, -- All CAs bonusgroupsforset3= {874,1200,8,0}, -- Combat Art Range } mgr.createBlueprintset(222, newBlueprintSet); newBlueprintSet = { -- Aldur's Watchtower id = 223, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4245,4246,4247,4248,4249,}, bonusgroupsforset0= {530,1450,2,0}, -- Attack Value +% bonusgroupsforset1= {803,1400,3,0}, -- Magic Find bonusgroupsforset2= {889,1500,4,0}, -- Regen per hit bonusgroupsforset3= {645,1300,5,0}, -- All Armor Flat } mgr.createBlueprintset(223, newBlueprintSet); newBlueprintSet = { -- M'avina's Battle Hymn id = 224, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {4253,4254,4255,4256,4257,4258,4259,}, bonusgroupsforset0= {882,1600,2,0}, -- Cause all Secondary Effects bonusgroupsforset1= {865,1500,5,0}, -- Vitality % bonusgroupsforset2= {662,1800,6,0}, -- Damage Mitigation Physical bonusgroupsforset3= {803,1800,7,0}, -- Magic Find } mgr.createBlueprintset(218, newBlueprintSet);