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Fallen Angel Tools

12 files

  1. weaponpool.txt dbid sorting tool

    Sorts weaponpool.txt by dbid parameter.
     
    Since it's a pretty simple task, I had two pathway opportunities: Either program from scratch or re-use all the code from previous tools. Given my current lack of time, I've decided for the latter, resulting in the tool being completely over-engineered. On the other hand, with some little tweaks this tool has the potential to become a universal file sorting tool for all Sacred 2 .txt files supported by my other tools because of that.
    One final thing: it only sorts and writes the defines, any commentary at the start or end of weaponpool.txt or inbetween the defines will be lost. Commentary inbetween the start and end of a define however works fine and will not be lost.

    2 downloads

    0 comments

    Submitted

  2. surface.txt SURFACE_FLAG_DOUBLESIDED comparison remover

    Put program in same folder as mod 1 and mod 2 Rename mod 1 to "basic" Rename mod 2 to "modded" double-click program EXTRACTED: surface.txt file with all surfaces from mod 2 that have SURFACE_FLAG_DOUBLESIDED in mod 2 but don't have SURFACE_FLAG_DOUBLESIDED in mod 1, but automatically removes the flag. ADDITIONAL: surface.txt file with all surfaces from mod 2 that aren't present in mod 1 Afterwards, you can either manually insert them into mod 2 again or use my Inserter tool.
     
    The Thumbnail shows what the program does in Pseudo Code as decision diagram.

    4 downloads

    0 comments

    Updated

  3. Sacred 2 modding tool: .txt modmerging inserter

    Inserts one mod's scripts into the other, kinda like a modmerging system for scripts and insanely fast. Works only on windows operating systems. Use together with S2CE_Extract.exe so you can pull one mod out and insert it somewhere else. Especially useful for mods based on other mods if the first mod gets an update.
    But you don't need the Extractor, the tool is intended to work as a standalone. Usage is described in the included README file.
    Support for CM-patch 1.60 and all mods which came later.
    NOT supported .txt files: scripts autoexec.txt genMipMapInfo.tx options_readme.txt startPos.txt scripts/server questscripts.txt respawn.txt spawnpos.txt worldobjecthints.txt scripts/shared defines.txt staticinfo.txt Partially supported define based comparison .txt files: scripts/server creature.txt The "mapPosition"s at the end of the file are not supported due to two different safe patterns. Everything else works. quest.txt Task Creatures work Task Items work Quests work nothing else works Fully supported define-based comparison .txt files: scripts behaviour.txt heightmap.txt landscape.txt optionsDefault.txt roadmap.txt scripts/client animation.txt collision.txt Eliza.txt environment.txt keycodes.txt minitypes.txt patches.txt poidata.txt relations.txt soundcluster.txt soundprofile.txt soundresources.txt surface.txt scripts/server balance.txt blueprint.txt creatures.txt drop.txt equipsets.txt faction.txt pathObjects.txt portals.txt region.txt spawn.txt treasure.txt triggerarea.txt triggervolumes.txt waypoints.txt weaponpool.txt worldobjects.txt scripts/server/heroes centurio.txt dragonmage.txt dryadin.txt highelve.txt inquisitor.txt seraphim.txt templeguard.txt scripts/shared books.txt creatureinfo.txt iteminfo.txt itemtype.txt material.txt spells.txt typification.txt  
    The tool is completely coded in lua and fully open source. The Script is included in the upload since version 1.1.0.
    Credits:
    Luiz Henrique de Figueiredo, I used his srlua to compile the script into a standalone .exe.

    4 downloads

    1 comment

    Updated

  4. Sacred 2 modding tool: .txt Comparison extractor

    This is a tool coded by myself to compare two different mods and extract all differences between each supported .txt file. Which is nearly all of them.
    Use together with S2CE_Insert.exe so you can pull one mod out and insert it somewhere else. Especially useful for mods based on other mods if the first mod gets an update.
    The tool will only extract actual changes and not the whole .txt file, that's what makes it so powerful!
    The tools latest version will only work on windows OS, latest non-OS-dependend version is 2.0.0!
    It works like that: One mod is the basic and one is the modded. It will only compare and extract things that the modded one contains. After each file comparison, if it found any changes, it will create an "EXTRACTED_...".txt file and only list the changes in that extracted file. If there exists something in the basic file that the modded one deleted in that file, it won't list it. If there exists something that's same in basic and modded, it won't list it. If there exists something in modded that's different to basic, it will list it. It works define-based, so if e.g. there's one entry changed in a spell in spells.txt, it will list the whole spell define in EXTRACTED_spells.txt.
     
    Usage:
    unzip/unrar this tool and your two mods you want to compare. put first mod folder into same folder as S2C_Extract.exe and lua54.dll [If the first mod are the CM-Patch scripts, replace them like I've described further down] rename the first mod folder to "basic" (without quotation marks) put the second mod folder into same folder as above rename second mod folder to "modded" (without quotation marks) douple-click S2C_Extract.exe Q'apla! If you want to compare a mod to the CM-Patch-scripts, then you must replace
    scripts/server/creatures.txt scripts/server/weaponpool.txt scripts/shared/spells.txt with the three three files in the "CM 1.60 files debugged" folder first, as there are some problems and inconsistencies with the CM-patch.
    Line-by-line based comparison .txt files: scripts autoexec.txt genMipMapInfo.tx options_readme.txt startPos.txt scripts/client scripts/server questscripts.txt respawn.txt spawnpos.txt worldobjecthints.txt scripts/shared defines.txt staticinfo.txt Partially supported define based comparison .txt files: scripts/server creatures.txt The "mapPosition"s at the end of the file are not supported due to two different safe patterns. Everything else works. Unlike in earlier versions, Creature-Blueprint-Relations work again quest.txt Task Creatures work Task Items work Quests work nothing else works Fully supported define-based comparison .txt files: scripts behaviour.txt heightmap.txt landscape.txt optionsDefault.txt roadmap.txt scripts/client animation.txt collision.txt Eliza.txt environment.txt keycodes.txt minitypes.txt patches.txt poidata.txt relations.txt soundcluster.txt soundprofile.txt soundresources.txt surface.txt scripts/server balance.txt blueprint.txt creatures.txt drop.txt equipsets.txt faction.txt pathObjects.txt portals.txt region.txt spawn.txt treasure.txt triggerarea.txt triggervolumes.txt waypoints.txt weaponpool.txt worldobjects.txt scripts/server/heroes centurio.txt dragonmage.txt dryadin.txt highelve.txt inquisitor.txt seraphim.txt templeguard.txt scripts/shared books.txt creatureinfo.txt iteminfo.txt itemtype.txt material.txt spells.txt typification.txt
     
    The tool is completely coded in lua and fully open source. The Script is included in the upload since version 1.1.0.
    Credits:
    Luiz Henrique de Figueiredo, I used his srlua to compile the script into a standalone .exe.  
     You can discuss this tool here:
     

    10 downloads

    5 comments

    Updated

  5. Sacred 2 High Elf & Seraphim Silver Hair Mod

    This mod enables the High Elf and Seraphim to have Silver Hair.
    Installation: Use the Generic Mod Enabler to install this mod
    (free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml).
    It's a few extra steps at the outset, but it saves headaches and frustration in the long run.
    Download the GME, install it to your Sacred 2 root folder and run it.*
    Place the "High Elf & Seraphim Silver Hair Mod" into the new MODS folder generated
    in the Sacred 2 root folder by the GME.  Activate the mod with the GME.  To uninstall use the GME to deactivate it.
     

    240 downloads

    1 comment

    Submitted

  6. s2_moded_Healthbar.zip

    ---------------------------------------------------------------
    Description:
    ---------------------------------------------------------------
    This is a slightly moded healthbar.
    It is made brighter, to match the brightness of the XP bar
    while still retaining the grid patern of the original bar
    ---------------------------------------------------------------
     
     
    ---------------------------------------------------------------
    ZIP-file contents (4 files) :
    ---------------------------------------------------------------
    (Readme file) Readme.txt
    (folder) \data
    (folder) \bars
    (data file) \t_ui-healthbar_do.tga
    ---------------------------------------------------------------
     
     
    ---------------------------------------------------------------
    Installation
    ---------------------------------------------------------------
    Extract the data folder at:
    ...\[sacred 2 installation folder]\pak
    Restart the game and enjoy
    ---------------------------------------------------------------
     
     
    the pictures show how the original health bar
    and the moded look like
     
     
    best regards

    93 downloads

    0 comments

    Updated

  7. Przemba's visual mods for Sacred 2

    This is a visual mod created by member Przemba from Poland. It features alternative avatars, new hairstyles, tattoos and recolored HP and experience bars.

    932 downloads

    1 comment

    Submitted

  8. Sacred 2 Launcher

    This is the Sacred 2 Launcher from Marcuswob. It's a tool used to launch Sacred 2 - both the Fallen Angel and Ice and Blood versions.
     
    It allows you to select the various options that are available for the game by clicking a check box. It also gives you the installed version of the game
     
    See this page for more information.

    1,103 downloads

    2 comments

    Submitted

  9. Sacred 2 Epic Office Quest Roster

    And now, for something completely different...
     
    This is a Word document that contains the entire list of the 89 Ascaron employees that are part of the Epic Office Quest in a handy, region by region format.
     
    This handy document makes keeping track of those pesky employees a lot simpler if you're not playing with the CM Patch installed. And even with the CM Patch, it's still useful as the missing employees are quite evident.
     
    To use this, you can either print out a copy on Legal paper (8.5 x 14" -or 215.9 mm x 355.6 mm) and use a pen (or pencil, crayon, sharpie, whatever) to check off each employee as you've found them or, you can simply make a copy of the document and use Alt-Tab to mark them off with an X in Word.
     
    The document contains 4 columns.
     
    1.) The number of employees found
    2.) The name of the employee
    3.) A quick note as to the location of said employee
    4.) A space to make a mark when you've found the employee
     
    The header and footer are even decorated in the Carolinga font - the very same font used by Sacred 2... To install it, you need to find the font file - it will be in either one of four possible locations:
     
    For 32 bit Windows:
    C:\Program Files\CDV\Sacred 2 - Fallen Angel\Locale\en_US
    C:\Program Files\Deep Silver\Sacred 2 - Fallen Angel\Locale\en_UK
     
    For 64 bit Windows
    C:\Program Files(x86)\CDV\Sacred 2 - Fallen Angel\Locale\en_US
    C:\Program Files(x86)\Deep Silver\Sacred 2 - Fallen Angel\Locale\en_UK
     
    Simply find the Carolinga.ttf file and double click on it and then click the Install button at the top of the box.

    1,150 downloads

    3 comments

    Updated

  10. Sacred 2 Spells.txt

    This Excel file has a download of the base Ice and Blood Spells.txt file, a list of all of the tokens (& explaination of most), a pivot table of the tokens to allow you to find what Combat Arts use a particular token & an explaination of the other parts of the Spells.txt file.
     
    This is a work in progress as there are still a few tokens that aren't understood, as well as the flags (the fourth number after each token).

    871 downloads

    0 comments

    Updated

  11. sacred2_simple_skillplanner_v1-12.xls

    The Skill Planner by tapir has been updated to include the Dragon Mage for Ice & Blood.
     
    Original thread by tapir here: Skill Planner by tapir
     
    All credit for this wonderful spreadsheet go to tapir.
     

    333 downloads

    0 comments

    Updated

  12. Sacred 2 macro tool

    Version 1.5b
     
    Mousebinds should work now 100%.
    Spellsets still sometimes don't recognize all spells. If that's the case, just try again to assign them or use a different order, until I figured out why that's the cause.
     
    Version 1.5
     
    fun fact: 2 hours of playtesting and I didn't realize that the mousebinds didn't work at all in v1.4.
     
    anyway, it's fixed now and it works better than I first aimed for. if the spell on your left mousebutton is in cd, it just uses normal attack. love it
     
    couple of important bugfixes, visual improvements, etc etc ...
     
    hf!

    819 downloads

    0 comments

    Updated

  • Our picks

    • Rune Stacking - Yes or No?
      We can add the ability to stack runes.  Doing so will save inventory space.  But, it will also make the bonuses on all runes in the stack identical.  So, if you have a low level Darting Assault Rune with +1 Darting Assault and 2.0% Chance to Poison, then every Darting Assault rune you pick up afterwards will be added to that stack and the bonuses conformed to match it.

      Sacred 2 players, is this trade-off worth it?
        • Thanks!
        • Like!
      • 51 replies
    • [Dev] Diablo 2 Fallen mod for Sacred 2
      Are you ready for a brand new Sacred 2 experience?

      Presenting a new mod for Sacred 2 CM 1.50:
      Diablo 2 Fallen
      Latest update as of July 27, 2017!
      Download the latest test release: Diablo 2 Fallen Beta 9

      Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod!

      Features:
      7 completely overhauled character classes with brand new combat arts, runes, skills and voices
      The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined
      6 new deities with new divine gifts, god statues, and quests (see list below)
      Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread)
      New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE)
      Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above)
      Gems, jewels, and charms integrated into gameplay
      New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more!
      Overhaul and rebalance for old item designs and modifiers

      Better quest rewards for bosses and chain quests - find more uniques and special items through questing!See full list of new quest rewards HERE.

      Elite Mounts project custom version integrated into mod.
      Custom integration of Survival Mod: Fight more powerful and aggressive enemies - with better XP & rewards!
      Custom version of Wardust's Serious Textures built in - No need for separate download

      Item Mod 1.2a and Reduced Fog Mod integrated
      Rewrites for character class quests (in progress, Druid quest is partially complete)
      Mercenaries. Hire past heroes from Sacred 1 to join you in your battles! (in progress)
      New Diablo-related quests (in progress)

      Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread.
        • Like!
      • 1,035 replies

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