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Sacred 2 - Spell damage calculator 4.0.0


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About This File

A damage calculator for spell-based combat arts. Original thread and post https://darkmatters.org/forums/index.php?/topic/18511-how-is-sacred-2-weapon-damage-calculated/&do=findComment&comment=7144732

 

It's a html file (including css and javascript) that you can run in any modern browser, desktop or mobile.

 

You input:

- The character's level.

- The value of the intelligence attribute.

- The base combat art level (before the penalty). Add together the runes used and equipment bonuses.

- (NEW) Aspect Focus, Aspect Lore, Ancient Magic, Combat Discipline - the total amount of skill points and whether you have mastery.

- The combat art damage values from spells.txt .

- Other relevant percentage bonuses - from the combat art itself and/or from equipment. Note: The displayed value in-game is sometimes 0.1% lower due to loss of precision.

 

The calculator outputs:

- (NEW) HCALWP and the final combat art level (after penalty).

- (NEW) The exact damage bonus (%) from Aspect Lore, Ancient Magic, Combat Discipline.

- Final damage - The combat art damage shown in the inventory screen or in the tooltip when hovering over the combat art itself.

- Intelligence bonus - The value shown in the tooltip when you hover over the intelligence attribute (Combat Art Damage +X).

- Base damage - Not shown directly in-game, but it is basically the final damage minus the intelligence bonus.

 

You can also:

- Specify one or multiple damage elements (Physical, Magic, Fire, Poison, Ice).

- Adjust the relevant parameters from balance.txt .

- Input expected values (the values seen in-game) for easy comparisons.

 

Edited by Maneus
Update description for version 2


What's New in Version 4.0.0   See changelog

Released

- Added support for damage conversion entries

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