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Sacred Gold Builds 1.0.0


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About This File

It's tedious and exhausting to scramble a build together using the test characters.
Here are some finished builds, ready-to-go.
Rating:

  • Very Fun
    • Battlemage - Fire
      Burning Bones are impressive VFX, it's fun as hell.
      Only drawback is the constant requirement to recast your buffs.
       
    • Battlemage - Water & Earth
      Watch ice shards disintegrating you enemies.
      Only drawback is the constant requirement to recast your buffs.
       
    • Dark Elf - Traps
      He probably deals the most amount of DPS
       
  • Medium Fun
    • Daemon - Hell Magic
      She deals okay damage, but the pentagram is a little bit slow to follow her.
      And the hell sphere has too much RegTime.
      Two versions are given, because I thought I could improve her by using unique jewelry.
      But that didn't quite work out.
      She has lower regen times with this attempt, but she dies too fast.
       
    • Wood Elf - Ranged
      She deald absurd amount of damage per hit, probably even more than the Trap Dark Elf.
      But she isn't very fast at killing because of RegTime.
       
    • Gladiator - Axes
      He's good at killing and does good damage, but as the others in this category, he has high RegTimes.
      It's sad that he's better with killing using Fadalmars than with his combat arts.
      He does more Damage per hit with his CAs, but Fadalmars triggers more often, resulting in way faster enemy group killing.
       
  • No Fun at all
    • Daemon - Dralkcib
      Unusable, medium to low damage, low hit chance, high RegTime, no survivability
  • Appreciation 1

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