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Showing content with the highest reputation on 01/23/2020 in Posts

  1. When you work with coordinates in sacred. Entity coordinates are relative the the middle of the screen (player characters position). Basically instead of moving the character, the world is moved around the character. That has been done to prevent glitches by floating point inaccuracy on far corners of the world. Maybe that info helps a little bit. Edit: Maybe coordinates is not a good word for it. More like render translation.
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  2. Well, the item types got switched around some. Here's the two posts that give in-depth explanations: Basically, "Shrunken Heads" are now a type of Necromancer-specific shield, like in D2. Amazons get special items called "Trophies" from various enemy racial types that she can wear on her belt. The vanilla trophies are now called "Alchemy Charms" and provide very high but brief boosts to various stats. If you get a chance to try out any of these items, let me know what you think!
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  3. Yes I saw this video, but he was concentrating on what went wrong and what might have contributed to its demise. He didn't spend a lot of time showing what was good, how it was ahead of its time and why players are willing to devote their spare time and effort into reviving the game. I know this is only my opinion and may raise a few hackles, but if we were to compare Vanguard against WoW, Vanguard would be the MMO aimed at serious game playing adults, while WoW would look like it was programmed for pre-teen children. Even just the mini-games show the difference between the games. Diplomacy takes patience to learn and skill and tactics to win, it also affects all aspects of the game, faction reputation, merchant responses, guards responses, even how the farmers and peasants view you. Crafting is a fiendishly complicated procedure that rewards you for how well you cope with the complications and problems that arise during the crafting process. If you want to make equipment for your character, you can't just throw materials at a crafting bench and get the item you want, you have to work and struggle to produce it and even then the quality of the item can vary enormously depending on how much effort you put into it and how skilfully you cope with the problems arising. When you add in the 15 classes, 20 (including 6 nationalities of human) races and backgrounds and the dozen or more starting areas and separate main quest lines, there is enough variety and challenge here to satisfy anyone.
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