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Showing content with the highest reputation on 04/11/2021 in Posts

  1. Hey, as I mentioned in my introduction thread, I'm on my first playthrough of the game and I've managed to reach chapter 9 on bronze (yes, I know, but I'm testing the waters on RPGs in general as I've played almost all other genres in my life). One gripe I have are NPCs in quests where they follow you and you have to protect them. I've failed so many quests by losing said NPCs, even after I discovered that I can tell them to stay close to me. The intended response would be for them to stay close behind me but nope, they Leeroy Jenkins their way into a spider or jaguar. How do you people handle this sort of quest? Some of these have pretty nice premises and I'd like to revisit them on a different playthrough someday, and I don't want to avoid them just because the AI is brain-damaged.
    1 point
  2. Here for the Leeroy Jenkins in all of us! Sacred's NPC AI has always been tragic... so much so that I remember some folks creating builds from the premise of guaranteed NPC dying and supreme fodder generatormanship gogo
    1 point
  3. Polaris -> flop (as in floating point operation) Polaris was a 2007 research microarchitecture designed by Intel Labs demonstarting the theoretical capabilities of a many-core chip performing 1 trillion floating point operations. Polaris built the foundation that eventually resulted in Intel's Many Integrated Cores (MIC) Architecture.
    1 point
  4. Definitely getting D4. Will probably be playing Day One. Now just have to wait for that to come
    1 point
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