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Showing content with the highest reputation on 08/26/2021 in all areas

  1. nation -> Holy Roman empire of the German nation I was born in Wetzlar which was the place of the Imperial Chamber Court in old times. Goethe worked there. My mom's house is just 100m away. Today it is a restaurant atthe marketplace below the cathedrale of Wetzlar. My Own Picture Picture from Wiki
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  3. Hmmm little help anyone? I need to bypass or deactivate effect of taking gold mod for scorching wave. It's called Fright and makes enemies flee. Problem is it is destroying exping time on High Elf and without taking it I cant go back to take second bronze and silver mods. I found this combat art in spells.txt there is entry for fear entry10 = {"et_chance_fear", 600, 2, 5, 5 }, Do I only need to change 600 to 0? Or all to 0?
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  4. Hello;) As stated in the topic there are 13 skill slots in Addendum and I would like to ask for Your opinions about best selection for this class. It is a fire build btw and in Addendum You can have all 6 mods for each Combat Art. 1 Arrant Pyromancer Lore 2 Arrant Pyromancer Focus 3 Delphic Arcania Lore 4 Delphic Arcania Focus 5 Concentration 6 Spellcraft Lore 7 Combat Discipline 8 Armor 9 Constitution 10 Toughness 11 Combat Reflexes 12 Spellwarding 13 Damnification Lore I think those skills cover it all. There is ton of damage, status effects, DOT, regen, hp, hp regen, reflect damage, more crit for you less for foes, armor, resistances, evasion... You name it... But there is no weapon or shield skills and most important no Bargaining and Blacksmith. I wish there was 1 more slot at least for Bargaining ;(
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