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Showing content with the highest reputation on 01/23/2022 in Posts

  1. Better Underworld Character Selection Screen View File Hi everyone! Second appearance for me here in this section. This simple mod removes the blue ugly... thing in the bottom of the character selection screen, as well as the heroes reflection on the water when selecting the hero for the Ancaria campaign. I removed the reflections because the official ones are not updated to be used with the dwarf and the daemon, in fact there is no file with the correct reflections in the texture.pak file. Let me know what do you think about the recostruction of the vampire and gladiator platforms and if you have some ideas to make them look better. Works with Sacred Underworld and Sacred Reborn. Submitter Onion Submitted 01/23/2022 Category Sacred Mods  
    2 points
  2. I don't know what you did, but I'm gonna assume you were falling for the same trap every new modder falls into, including myself: I'm assuming you added another token at the end of spells.txt. It doesn't work like that. You cannot add your own tokens to spells.txt and you cannot add your own boni to blueprint.txt. You can only change existing ones. So your newly created token doesn't do anything. I advise you to read this whole topic very carefully: especially this post by Flix: Another tip: If you're modding from another mods basis, never assume the tokens are the same as in Vanilla. Look at the bonus ID instead and search it in blueprint.txt. Here's a step-by-step guide on how to add your token: Take one of the unused tokens, for example this one: mgr.addTokenBonus( {"et_chance_dismount", 142 }) -- 142 = bb_chance_dismount Search for bb_chance_dismount in blueprint.txt: newBonus = { -- name = "bb_chance_dismount", rating = 1, basedonskill = "SKILL_INVALID", type = "BONUS_DISMOUNT", spez = "", spez2 = "", usagebits = 65535, minconstraints = {1,1,0}, difficultyvaluerange0 = {0,0,0}, difficultyvaluerange1 = {1,0,0}, difficultyvaluerange2 = {2,0,0}, difficultyvaluerange3 = {3,0,0}, difficultyvaluerange4 = {4,0,0}, } mgr.createBonus(142, newBonus); Change that to newBonus = { -- name = "bb_invert_armor_ice", rating = 0, basedonskill = "SKILL_INVALID", type = "BONUS_INVERT_ARMOR", spez = "DMG_ICE", spez2 = "", usagebits = 65535, minconstraints = {0,0,0}, } mgr.createBonus(142, newBonus); Keep in mind that boni are not only used by spells.txt tokens, they are also used by items. So changing a bonus that is used by items might have unwelcome effects. Usually if the name starts with "bb_", you're safe. Read more about this in this topic here:This topic also contains spreadsheet downloads which you might find useful. They're for EE 2.4 though, I really need to update them to 3.0a at some point. Q'apla!
    1 point
  3. I can add a recommended order for the modifications of Combat Arts, yes, I hope that's what you meant. The build is not ready yet, it is heavily gear dependent like probably any build in Sacred 2. I don't know yet how many runes I will be able to add to the CAs or how many point's I will allocate exactly to each Skill. I'll find out as I move on to niob. I have a rough idea though. I was often told back then that a build is no good if it works well at level 200 but can't even get there. Shockwave... uh.. Flaring Nova is said not to have been strong enough to kill higher level mobs on its own, but I know it was doing well even before Ancient Magic became available to the Seraphim. I know she can do it and that it's very enjoyable and fun too. -- I've reached level 30 by following the MSQ and will try to find some Endijian armor to boost my damage before glitching through the ocean into the jungle where I'll probably do most of my leveling when I'm not exploring the world. In the beginning Archangel's Wrath did most of the work but my Regenerationtime is now low enough that Flaring Nova took over for normal mobs.
    1 point
  4. No idea when I last played this game, maybe around 2011, I dunno. But recently went back to xbox, after years on PS, and noticed this game was back compatible (and only under £4), so I thought, why not? So aye, how are you all doing?
    1 point
  5. Good to see you're still running this joint. Games, just the usual fair with the likes of Diablo, Skyrim, Dragon Age, Mass Effect etc etc. As you can see, my gaming preferences are a tad limited. Gotta give Sacred 2 credit, it's not aged badly at all. I was expecting to take a hit on the reality v nostalgia side of things, but it's all how I remember it. Having to learn things all over again. Also have a new xbox account from my 360 days, so have to re gear and make a shopper all over again. Iirc, blacksmithing was broken on console along with some other things, but yeah, it's still how I remember it. Weirdly enough, I still remember the map pretty well and boss placements etc. So farming hasn't really be the ballache it could have been.
    1 point
  6. That's awesome Laurent! Its gratifying to hear that this technical page in the Wiki is still relevant so many years after its creation. Thanks again Lindor for making this Wiki page shine with new morning dew gogo
    1 point
  7. Oh, I didn't realise that there were still unlock items missing, I thought they had all been previously included somewhere after CM 1.60. OK then, great to hear, more goodies for the looting. @gogoblender I believe they were special edition unlock items, similar to what is today sold digitally as loyalist packs. As for Gar's stone throw, yeah I know how it looks. But the stone used to drop on the floor and you'd have to kill it too. Mainly the green one which caused him to regen, but it's common practice to always destroy them before re-engaging him. I couldn't see them on the floor, but like I said playing ranged I was probably just auto-targetting them anyway and they die pretty easily.
    1 point
  8. I wouldn't have been able to do anything without it and all the previous work. For example, yesterday, I looked at {"et_debuff_prone_ice", 200, 5, 0, 42 }. It debuff Ice mitigation by 20%+0.5% per CA level. It work fine as it is with an aura like Crystal Skin but using it on a spell lead to it being stackable as there's no "refresh" mechanism. But changing it from 42 to 10 resolve the problem as it don't have the duration aspect anymore. Today, I will test et_invert_armor_phy and make a version that work with Ice or using an armor buff negatively on enemy. edit: work fine even if I add to find what the value are. % of armor changed into negative armor. So 50% would simply remove armor ? edit 2 : need to find where to edit CA tooltip. Is it in global.res ? OK, found it. Hard-coded tooltip. Dev choice are strange sometimes.
    1 point
  9. - Level 27 - It is the most wonderful and amazing of all creatures, the horse. Early on, the horse made it possible for people to cover long distances and was crucial in winning battles. No other creature has turned the world upside down and made things possible that would otherwise have been unthinkable. How else are you supposed to reach areas that were inaccessible. How else are you supposed to glitch your way through the world. The horse allowed man to travel amazing paths in the past and it should be no different on Ancaria.
    1 point
  10. Motley Mirth is one of the "unlock" items that now drops normally. You may find that you see all kinds of items you'd never seen much of before PFP. This is because drop.txt was critically broken in many ways. The efforts made in CM Patch and Enhanced Edition only scratched the surface in terms of correcting all the flaws. In PFP I literally reviewed every single item in blueprint.txt and made sure it was present in all the correct places in drop.txt. It took weeks. There was A LOT missing, and other errors like duplicate items and items in the wrong lists. I'm currently working on doing the same thing for the next releases of EE and D2F. Gar's stone throw is just that, it's like a projectile attack. He throws a rock and it crashes down with some splash damage. Similar to Gahanka's stone throw.
    1 point
  11. Alright, so the Sacred itch is again in full scale! Spent some time today with my newly created BFG seraphim, ran all the way to Seraphim Island and up to level 27. It appeases me to say that so far stability is pretty much incredible since I've had no crashes, halts or any weird behaviour. Well, there's the casual visual FX not dropping, but it's the kind of thing that reverts to its normal state when using a teleport. Beat old Gar and old Octo, both melted down by the power of the celestial weapon. I had somehow forgotten how much fun this game still gives me, ha! Two odd things though. I got a unique drop of a weapon I had never seen before and that isn't on the Wiki, named Motley Mirth. Any idea on what that is? Secondly, on my fight with Gar he dropped his rocks but I never quite saw them on the ground. I'm assuming that since I was going all kite then slam BFG on him I just killed the rocks instantly, since they're usually of white level, but can someone please confirm that his rock throw animation is dropping the actual rocks into the ground please?
    1 point
  12. They were doing a farewell tour ten years ago last time I've checked. Yeah, it's an album the lead singer has said to be very personal in that respect. He said somewhere that the long road north (I.e. album title) is the road back home or something along those lines. The band has a very complex sound and the album brings much more than what that track shows. There's clean vocals and more ambient stuff as well. On their last EP they did a song with Mark Lanegan for instance.
    1 point
  13. And done! Worked perfect, the information is now part of the wiki
    1 point
  14. You should be doing side quests to improve your chances of getting set item rewards. Anything under 3 stars is a no-go, and preferably you should aim for 4-5 stars in difficulty. Long chain quests can help a lot in that respect. Also, Genesis Sideria is a CM Patch only set, and it's hard to get a full set. Trust me, I've tried it before. To be completely honest you'll notice just how better the loot is once you climb the difficulties. Gold and Platinum is where you start to see it shine.
    1 point
  15. I'm not that much experienced as to give you a technical answer, but from my experience the more I travel South in my country in terms of wine production the "warmer" they feel. It has to do with the drier weather and the riper more sugary grapes. I dislike red wine being at room temperature in high Summer because it tends to feel bland if it goes over the 18ish degrees. But different grapes different temps I guess. For instance, in white wines I can find recommended temps varying from 8 to 12 degrees, depending on the type of grapes. Red is mostly the same 18ish all around as far as I know, but I'm also talking more about Portuguese wines than world wines. Those I'm not very familiar with since we do produce a lot of (albeit great) wine. Oak, and wood in general, make the reds more complex and somewhat drier depending on the region. So if they're too warm or too cold they'll loose a lot of their character. That's why regulating the temperature while storaged and before serving wine is so important. Cold cellar to storage them laid down and then have them warm or refresh a little before opening. That's assuming you don't have a fancy modern fridge just for the wine.
    1 point
  16. So a red I drink to wild game can be slightly warmer because I want the fruit aromas. I did a quick look at the bottles in my cellar. The (better:)) wine I get from partners in France who buy my oaks reads: 'temperature de degustation' 'barrique'. While the not the cheapest from supermarket reads 'Serviertemperatur/drinking temperature'. So the better ones riped in oak barrels give the temperature you start the testing/probing and more and more tastes develope the warmer it gets ? So a wine test starts at low temperature, test for the acids, warm it in hand/mouth, test for the fruit aroma?
    1 point
  17. Another trick is just bringing the bottle from the cellar to a warmer division inside the house for warming up more progressively. It tends to normalize the cold on the glass of the bottle, so when you pour it to the actual cup it doesn't suffer that much of a thermal shock. But it's very well pointed that you'll want to grab the cup by the stem when you want to avoid changing the temperature of the wine. I for one don't like wines with sweeter grape variants too warm because it tends to blur the taste and feel too sugary. When it's high Summer and the bottle is a bit warm half an hour in the fridge before opening it doesn't harm it much. Regulating the wine temperature according to what's written on the bottle's label is always a good practice though.
    1 point
  18. Sacred Underworld Main Menù Graphics FIX View File Hi guys! First appearance for me in this section, with a fix, as the file name says, for the main menu graphics of Sacred Underworld, which are glitched in the bottom right corner. I edited a tga file extracted from the texture file, and I fixed the alpha channel to have the correct transparency. Fortunately, it was only one tga file, GUI_UW_OPTIONS12.tga, to have a strange alpha channel, with a shade of gray instead of a pure white to give 100% opacity on the rocks. As a follow up, I also fixed SUI_UW_OPTIONS12.tga and SUI_UW_OPTIONS1.tga of the Sacred Reborn mod by Overlookers to have the correct transparency as well. P.S. This bug is a bit difficult to see in my screenshot, but in the game it is very noticeable due to the water animation behind the rocks. Submitter Onion Submitted 01/15/2022 Category Sacred Mods  
    1 point
  19. Sacred 2 Character Editor Guide - How to modify save games without scripting Introduction: Have you ever made a mistake with your character's name and wanted to change it but wouldn't risk starting over again because of a typo? Or maybe you looked at all the sweet stuff the Closed Net players could do that are no longer available? Perhaps you just wanted to mess around a bit with an editor and edit parts of your save game? Well, the tool exists and I've played around with it for some time so I'm here to try and compile my findings, sharing the wealth if you will, since Sacred 2 Character Editor is actually a very powerful and versatile tool that allows for near instant modifications to your save game without any need for scripting game files. It's a very friendly front-end program that changes the parameters of the save game instead of altering the ones in the game, so no more need to edit script files means that practically anyone can do it without being afraid of screwing up. And it's very easily reversible since all you need to do is create a new character and edit the new save game. Sounds nice doesn't it?! Trust me, it is. The golden goose: Before I start going into detail let me introduce the aforementioned program, Sacred 2 Character Editor which is available for download here. Take a look at the pictures below and you'll notice that it's really simple in its presentation, though complex in how it presents a lot of information. Phew, that's a lot to take in right?! Tell you what, let's just concentrate on the first, second and fourth tabs; Character Basics, Stats and Skills, since these are pretty much the only ones we'll be working with. I haven't really tried fooling around with changing the character's appearance or anything because for that I have the game's character creation menu, so I don't really see the point. In theory it's possible to change CA's values as well but I haven't done it. If anyone wants to add that info later on by all means. So, let's focus on the tabs shall we? Character Basics Here is where you can change the character's name, alignment (though I don't recommend it considering it might screw up the quest log), amount of gold carried, difficulty reached and enabling or disabling Hardcore Mode and Expert Touch. Stats Here you can change the character's level, amount of experience earned, available skills and available skill and stat points. Skills Here you can edit the skills your character has, which amounts to changing them as much as changing their current level. Using the Character Editor: 1. Creating a single player ladder of Niobium shoppers and a Niobium blacksmith Have you ever noticed a skill called Bargaining? That particular skill is meant to improve the quality of the wares you're offered at each merchant, and developing that skill will allow you access to top gear that you wouldn't have in any other way. I'm talking about merchants offering only yellow items, which means better gear and an insane amount of modifiers. Now consider that with each difficulty level the quality of each item also increases, meaning that the same item in Silver will be better than in Bronze, in Gold it will be better than in Silver and so on. Considering this factor then the best possible items are to be found in Niobium right? Correct. So if you want a shopper you'd better have one that has reached Niobium right? Correct again. But then... how can you have a level 2 shopper if you need to reach Niobium?! This could be done in Multiplayer, where a higher levelled player could invite a lower level one and players fooled around with this idea. But what about us playing in single player? We all want the goodies as well dang! Well, now it can be done. These are the steps that need to be followed in order to achieve it: Create a Bronze level character and choose a class that has access to the Bargaining Skill as a primary skill (Dragon Mage, High Elf or Inquisitor). The Shadow Warrior doesn't have the skill and all other three classes have it as a secondary skill so they'll need an extra step for this to work out. Once you have created your character start the single player campaign, skip the cinematic intro, save and exit. Now that you've created your save game we can mess around with it a bit. Open the Character Editor and select the save file correspondent to the character you just created. Navigate to the Stats tab, raise it to level 2 and give it one available skill point. Don't change anything else and don't worry about the experience level being screwed up as you don't need to level this character. Save the changes made and exit the Character Editor. Run Sacred 2 once again, pick the edited character and load the save game. On this step you just need to pick Bargaining. That's all. Save and exit. Time to open Character Editor again. Open the save file and navigate to the Skills tab, you'll now notice it's populated instead of blank, and that it features the Bargaining skill with one skill point assigned. Edit that value and place 255 which is the limit value for hard points on any skill. Now navigate to the first tab, Character Basics, and edit two more values. Change difficulty reached from Silver to Niobium and the amount of gold carried to a near infinite value, let's say one billion. Just be sure to place it in this format (1000000000) instead of this (1.000.000.000) since it's an integer value. Save the changes made and exit the Character Editor. You won't be needing it anymore. Now that you have your character set up with enough gold to buy Ancaria and enough Bargaining to have all yellow wares offered it's time to go shopping, without dying preferably. But how? If we start a level 2 character in Niobium it won't last a heartbeat! Well, it's actually easy as pie. Instead of starting Single Player start Multiplayer instead, and pick LAN as if you were to host a LAN game. Select your edited character, enter the Lobby and create a game. Now give a name to the server (it's mandatory but it doesn't really matter what you write), change the difficulty to Niobium (it will be available despite the level difference) and run it in Free Play mode. You'll be spawned at the Start Island where you can find a gear merchant, a rune merchant and a blacksmith. There's also a chest there, but since you have the Carrier Imp it's not very important either way. Shop, shop and shop again. But do it like this in order to be faster; shop the three merchants in Start Island, teleport to Sloeford and shop the gear merchant there (the blacksmith and rune merchants aren't available because they're dependant on completing their respective quests). Once you're done in Sloeford just teleport back to Start Island and the merchants will have different wares on display. Repeat this process as many times as you want, though at a certain point you'll notice that the wares shown start being the same. At this point it's time to save and exit and restart the lobby. And you're done. Now you have a level 2 Niobium shopper that can provide your other characters with the best gear you can have to use in Single Player mode. If you want to keep feeding you Single Player characters with more high levelled gear all you need to do is replicate the save file of the level 2 shopper and edit it once more, just up the character's level to the required value. I recommend using shoppers at levels 2, 15, 45 and 75, since level 15 gear achieved this way is still rocking around the thirties. You don't need to equip the first two shoppers with "+Bargaining" gear, but once you get to the level 45 one you'll have to start investing in that because the diminishing returns of the Bargaining skill start taking a toll on the quality of the wares on display. So start shopping for armour with bonuses to Bargaining, or in alternative equip your character with its respective Mutation Set and place every "+All Skills" ring and amulet you can shop in every socket. Either way you'll have to get Bargaining really high, and I mean high as in the several hundreds of points. Just browse the merchants and when the majority of the items shown are yellow again you can stop, that's the rule of thumb. I mentioned in the first step that you'd need another step in order to have a Dryad, Seraphim, Shadow Warrior or Temple Guardian shopper didn't I? Relax, it's not anything overly complicated. Since three of these classes have Bargaining as a secondary skill and the other doesn't even have it, it means that once you try to allocate the initial skill point on it in the game you won't be able to. But fear not! Place the skill point on any other of the primary General Skills (the green ones) and save and exit as you would normally. Now when you're going to edit the skill value to 255 you'll need to first change the skill from the one you chose in-game to the Bargaining skill. Place the according 255 points and save the changes. And that's all you really need to do differently. Now you can have shoppers for every character class in the game. As for making a level 2 Niobium blacksmith the process is as simple as creating a level 2 shopper, except you'll choose your character to be a Shadow Warrior and place the first skill point in the Blacksmith skill instead of the Bargaining skill. Follow exactly the same steps as before and once you start the lobby with it you'll be able forge rings into bronze sockets and amulets into silver sockets (which normal NPC blacksmiths can't do), as well as be able to remove socketed items and have a chance to not loose them in the process. This level 2 Niobium blacksmith can be used at any time and doesn't need any kind of equipment. Just put whatever you need socketing in the shared chest, start the lobby and use its forging ability. Then place it back in the shared chest and feed your Single Player characters with properly forged items. 2. Creating a single player level 75 unskilled character with Niobium access Have you ever been bothered about having to go through Silver and Gold just to start warming up in the real deal that's Platinum difficulty? Or have you ever just wanted to jump right into Niobium because there's where the best stuff is and the hardest challenges lie? Maybe you started a build and suddenly it couldn't resist higher difficulties. Maybe that happened a dozen times and you got frustrated with all those hundreds of hours lost?! How about starting and level 75 with an unskilled character at any difficulty and field testing your build, trying it out in the open? Better yet, why not just start straight at the Niobium campaign at mastery level and have a real challenge without the hassle of completing the game three times in a row just to get there? Yeah I know I know, those are a lot of interrogations right there. But to sum it up, you can actually have level 75 unskilled characters in Single Player with access to Niobium. How? Look below. These are the steps that need to be followed in order to achieve it: Create a Bronze level character and customize it as you see fit. Choose its name, alignment and everything else as you'd normally do in order to start a new campaign. Start the campaign, skip the cinematic intro, save and exit. Now exit the game, it's time to make use of the Character Editor once again. Open the Character Editor and select the save file you just created. Now navigate to the Stats tab and let's edit it accordingly. You'll need to edit the following values to these: Change level to 75 Change XP to 47031600 Change available skills to 10 Change available skill points to 286 Change available stat points to 100 Now navigate to the Character Basics tab. All you're left with is changing the difficulty reached to Niobium, though if you want you can also change the amount of gold carried to a value you'd like it to be. But that's entirely facultative given the purpose of this guide. Save the changes and exit. Now start the game and enjoy! Yes, that's really all you need to do. Easy as pie isn't it?! Now you can enjoy your Niobium trip started at mastery level or just field test any build in any difficulty. Sweet stuff and very easy to do. For reference's sake you can try out a full pack with the seven different classes that I uploaded to the Download Section. Try it here. That's all folks! I hope you enjoy this guide and that it proves helpful. Props to Hooyaah for submitting a blank level 75 multiplayer HE that helped fill in the blanks in terms of the math needed to make this happen.
    1 point
  20. That's a really incredible piece of art you created with that program! Must have been hard work to write all the code it took. It really makes Sacred 2 even more fun to play! Thank you really really much for sharing this nice program with us! Plus it's super great that this tool is still available in 2020 cause I still love to play Sacred 2! Greetings Abraxys
    1 point
  21. That's all I need, a bit of fun Changing light/dark side was more or less to prove my girlfriend wrong. She said, this would be impossible. So, I had to do it
    1 point
  22. Yeah, my point with the ladder of shoppers was exactly that. That and shopping for "+All Skills" yellow amulets and rings, which as far as I know is only possible via Bargaining. This way any player can purchase those elusive items, and the fact that by this guide any class can have a dedicated shopper means you can have better gear for your, say, SW than what you'd buy with a HE shopper. That alone makes a ton of difference in the gear modifiers! Thanks for the kind words you two, I put a bit of work into this because I wanted it to be properly written. Guess I achieved it, so great!
    1 point
  23. You really explained the process well and the tool is a true blessing, indeed. I actually made a level 5 Niiob Character! I then moved her back into Bronze where I leveled her up. So really, the tool accomplishes so much and really allows so many options. As you mentioned you may correct/or add a name. I think that the ability to change the hairstyle and color of hair and skin may be useful. Perhaps with the color sliders one may uncover the ability for more subtle variations. I especially like the fact that you can build a shopper and blacksmith to equip your characters before they go out questing. Thank you for this tutorial and your significant contributions Androdion!
    1 point
  24. I attached a file for you with increased font sizes. Unzip it, and put the "fonts" folder into your Sacred installation directory, in the folder called "pak". fonts.zip
    1 point
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