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  1. you mean for the system? no it does not matter for the game what kind of image I insert.
    3 points
  2. I would love a Sacred 2: Fallen Fries makeover
    2 points
  3. Version 3.2a

    13,351 downloads

    Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful. This mod also features AI-Upscaled Textures that will work if the Elite Textures are installed. These all-new HD textures will be used for the DLC and expansion content which never received any official elite textures. S2EE is designed for the player to install the CORE module, then they may install some optional add-on modules. See the "Sacred 2 EE Manual.pdf" for full list of modules and features. Currently supported languages: CORE module: English, French, German, Italian, Polish, Russian, Spanish, Hungarian. Alternate Spells: English, French, German, Italian, Polish, Russian, Spanish. Optional Modules: Alternate Spells - Swap out several vanilla combat arts with new custom ones. Challenge Mode - Significantly increased difficulty. SuperSpawn - Increases enemy spawn count by 2-3x. Enhanced Music - A game-wide expansion pack for all regional background music. Portrait Overhaul - Revamps all the NPC and enemy icons with new artistic portraits with more character and personality. Free-For-All Quests - Makes all quests available in all game modes, and allows all bosses to respawn each game session. Classic Icons - Restores the aspect background and combat art icons to vanilla. Classic Icons for Alt. Spells - Change the aspect background and combat art icons to the "classic" style. ================================================= Installation: If upgrading from vanilla or EE 3.0 and below: I HIGHLY advise NEW CHARACTERS or you may have broken spells & quests, re-rolled bonuses on gear, or other odd behavior. Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred 2 Gold After running the GME once, it will make a folder called "MODS" there. Extract/copy/move the contents of the compressed zip file into the "MODS" folder. There should be 9 folders (the Docs folder need not be placed in the MODS folder). S2EE contains one CORE module and eight optional add-on modules. You must install "Sacred 2 CORE EE 3.2 - Required" at the very least. Run the GME and enable the CORE module. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. - Optional - add-on modules should be installed afterward. Do not install any of the add-on modules without the CORE module installed first. Overwrite warnings are to be expected when you install the optional modules. ================================================== Compatibility: This mod requires Sacred 2 + Ice & Blood expansion with the latest patch (2.65.02) installed (or simply Sacred 2 Gold). This mod additionally requires that Community Patch 1.60 be installed. No previous versions or components of the old Enhanced Edition should be installed. No mods that alter scripts will be compatible with S2EE. This includes: Diablo 2 Fallen, Boss Arena, Age of Heroes, Survival Mod, Llama's Mod, Wardust's Mods, Dimitrius's Patch Addendum Mods that are known to be compatible: Music Mods, Interface Mods, Main Menu Mods, Reduced Fog, Elite Textures (either official or the unofficial "trimmed" version), and simple texture mods like Eye mod or Grass mod. ================================================= Development (Enhanced Spells module): For detailed list of changes to combat arts (and Alternate Spells) , and for pictures and videos, and development info, visit this thread: ================================================= Known Issues: Not all properties of a Combat Art update dynamically in the CA tooltip text. This is a pre-existing issue in the vanilla game as well. However rest assured that all properties of Combat Arts should be clearly described in the CA description text and will appear (if applicable) in the Sigma bonus overview and/or character overview. Dragon's Wrath cannot go into a combo. No known solution. If you find bugs, exploits, or other issues, don't forget to let me know so I can address them. ================================================= Credits: Flix - Main author, scripts, game texts, textures, sounds, icons. Dimitrius154 - programming, scripting, advice, asset importing. Pesmontis - new model importing, text encoding tools. desm - French translation. Shadowflare85 - German translation. KrystianCzach243r - Polish translation. Nikoleagle and LordKomar - Russian translation. Deivix - Spanish translation. Pokolfajzat - Hungarian translation. Loromir - Italian translation. Lindor - reworked Ancient Bark FX. Ysendra - new Daemon textures. SX255 - new Deathly Spears icon. Luthal - helped work out how to handle summoned minions. Caledor - ideas on adjusting balance, skill effects, and the interface. Charon117 - tools for cleaning & optimizing scripts. Everyone who played the mod and posted feedback. Gogoblender and Schot - hosting this mod on DarkMatters. Llama - making his CM Patch Mod and showing me the way into modding Sacred 2 spells.
    1 point
  4. I had not considered that the DoT from Radiant Pillar would stack, seemingly infinitely. That totally changes thing, it makes sense to spam pillar as many times as you can spam it then. Really cool build.
    1 point
  5. Count me in for a Fallen Fries Super size upgrade as well pls!! gogo
    1 point
  6. Ok, I'm a bit late for the party, so what? 6 years later than the last post, this game still rocks! This build is absolutely fantastic, but I have three things to add (don't know if anyone is interested at this time, but why not?) So about getting your first zombie: If you play singleplayer, it's easy to just quicksave and reload, once the initial zombie has been made. After the reload, the game forgets that you were in vamp form, you return to knight form and the zombie remains. No need to watch the timer at all! I haven't seen this mentioned anywhere. So just turn into vamp, raise the poor sod, save, reload, and he's yours for good. The second thing I'd like to add is about ranged weapons. So the real advantage of having a ranged weapon equipped apart from the damage and leech is, that when you shoot your bow or whatever, all the zombies start to attack the target you selected! Because without this, most of the time these dumb oafs just stand around and don't attack anything. This way you can stay in the back and order them to go forward. And one final thing: Picking up ranged combat as a skill (only available at level 50 sadly) has further benefits: You can equip "Ettol'Rahc-Notwen's Breeze" set, and the full set bonus decreases enemy physical resistance. Since most of your zombies do physical damage... You get it...
    1 point
  7. @gogoblender Yes Warrior Nun just a little linkely dokely to Netfix Be warned it's all a bit weird My Netflix black holes usually lead me to watching documentaries on serial killers or drug lords...
    1 point
  8. or windows snipping tool EDIT: oh wait I already said this. dementia kicks in
    1 point
  9. I use a 3rd party app to take screenshots that include the interface. I used to use FRAPS, now I use NVIDIA's Ansel.
    1 point
  10. The music is called "danse macabre". It is a thought construct from the middle age to make people fear death lesser. The dead in all states of decay dance around the living at any given time and try to take them by the hand. The living sooner or later will join their dance. Here is the clip you are looking for:
    1 point
  11. Goldsmith -> goldfrapp soooooo..how did they ever make this video... the ages ask gogo
    1 point
  12. 1 point
  13. Yes and here is an example of a high level Call of death
    1 point
  14. Thank youuu! So it basically drops every second a bit? And then after 5 seconds bonus is gone if I dont kill anyone? Weeelll, I dont have problems with "low damage" because I play the game completely different, but I was curious what does the skill do This is how I play xD
    1 point
  15. Appreciate the warm welcome, good to be here. Been lurking for a few years, never had cause to post before now. With regards to the build, I would ask the same question for playing on vanilla. Would spamming flaring nova quickly not be more DPS than the painfully slow to execute combo of Radiant Pillar into Flaring Nova? After manually casting a radiant pillar to begin with. Definitely have enjoyed reading soldat's posts over the years. My kind of guy, detail oriented. That is why I am assuming that he would have already considered my point and that there is some reason why the combo is actually better that I am not seeing.
    1 point
  16. Sorry for your loss. It is always hard to loose a family member. Sometimes I ask myself why some people avoid the vaccination at all costs. With vaccination an infection is already risky and should be avoided if possible. Being not vaccinated means you challenge the moody goddess of fortune. Which is a pretty dense idea. Even if you get away one time, you still can get crushed as soon as you catch the next virus subtype. And since airplanes fly happily around the globe, carrying the virus from continent a to continent b within a few hours, we wont get rid of cov19 anytime soon.
    1 point
  17. Call of death: the in-game description of the ability does not correspond to reality! Buff, under the effect of which the killing of an enemy significantly increases all the damage inflicted for 5 seconds. The bonus to damage accumulates, but gradually goes down if you don't kill enemies. Maximum duration of the buff is 60 seconds. Damage bonus increases with Call of death level, but does not stop at 6%! A core ability of the Demoness, because it boosts her low damage to enormous values!
    1 point
  18. The music's good yea. It mainly is the style of the animation that really bugs me. I've had that with a few other animation series/movies as well. There's just something to it that I really don't like. I started watching Warrior Nun on Netflix. What a weird show but also nothing more that background fodder lol
    1 point
  19. Two brothers, seven cousins and cousines of my mom died spring 1945 because of diptheria. Fleeing soldiers brought it to the area. There were no docs, no drugs, and partisans (= armed freed forced workers from factories in towns) raided most of the food. So the kids were to weak to have a chance. Having no chance for vaccination is one thing, but having it and taking the risk.., A music class at the school of our third got infected in late autumn 2020. None of them needed to visit hospital, none was considered more than a light to medium case. But 10 of the brass instrument players wouldn't have been allowed to visit the school at their current shape after almost 2 years after the infection. If you need to be one of a thousand and you loose 1% of you breath- you are no longer top niveau. There are no long time tests with the vaccines, but there is also no longtime knowledge what the bug can do with the nerve system of people grewing up.
    0 points
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