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Showing content with the highest reputation on 08/08/2022 in all areas

  1. Enhanced Edition and also D2F feature all the Seraphim/Dryad/High Elf armor without body parts included. This was mostly thanks to Dmitriy's hard work. The result is custom skins are a breeze because you only have to worry about altering the base character texture. If there was any demand I could probably make a standalone version.
    2 points
  2. Yes please !!! It was so difficult to draw the same face on Mystique helmet and I don't use other armor because I don't want to draw my customizations on it Both, sometimes it's easier to use the mouse but usually I'm using my tablet. Most of the things I draw in SAI (with tablet) and then import them to GIMP, but GIMP has no pressure sensor for the pencil so I use there whatever is easier in that moment. I was messing around with more colors, I'll show that quickly but that just made me have an idea I was thinking about Abdil, Astrala and Uriel sets from Sacred 1, maybe I could do some recolors in that direction? But that's it for today, nighttime's calling.
    1 point
  3. Just because I've fallen in love with Mythic Quest because of (Damn hiM ... ) Schot I've found myself becoming drawn to the life and super powers of creatives ... may I ask... when you say draw...what exactly do you mean... are you actually drawing something like on a tablet by hand, or do you use mouse and then *draw* it onto the screen? Inquiring minds wanna know gogo
    1 point
  4. dusky surface looks like soft pewter gogo
    1 point
  5. Reborn does wayyyy more than that. https://docs.google.com/document/d/1q3P7XrYHUnQrfEd7nm0gTxyHwCdMHRcl/edit The game is imminently more playable.
    1 point
  6. After wearing black for quite a while I wanted to try something with white. Quick and dirty but maybe I'll complete that some day, liked it a bit
    1 point
  7. The left click build is definitely simple. But as I built him as a utility char, I was not really after engaging gameplay. It's just load game, start Shroud and Battle Aura, enter Mobiculum and hold left click until bored That being said, I would have definitely diversified him if I had made non-utility TG. I plan to park mine at around level 120-130 so that he can socket rings into Bronze sockets for chars of any other level and otherwise just use him as a Bargainer from time to time. The 120 or so range on Niob Bargains for +6 all skills jewelry and means that other characters that hit level 100 (the level I usually enter Niob at) can immediately make use of the prepared jewelry. Currently have him at level 114, and occasionally just play him to grind a level. When it comes to weapon lore, consider if it's worth picking up a skill simply for execution speed and nothing else. You can balance the lower execution speed by pumping the level of Deathly Spears a bit higher as you will be able to afford a longer regen time. So instead of spamming it every 0.4 seconds, you are going to be spamming it every 0.6 seconds but with higher damage. You can also get casting speed from gear, although it may be a bit difficult to reach 150%. If you don't have access to Ancient Magic, then Combat Discipline is absolutely mandatory or the damage will be too low. Most enemies also have a decent amount of Physical armor, so they will be reducing the damage of Spears quite a lot. And the CD regen time reduction is very good too. As for the mods. Shroud: Derogate looks good on paper, but the damage will be irrelevant pretty quickly. If anything, it's good for proccing Weaken on enemies and that's about it. Plus the range of it is abysmally low. Power is the clear winner to me. Reduction is no contest. While the in-combat shield regen loses in effectiveness as you progress to higher difficulties (it simply can't keep up), the permanently scaling Damage Mitigation (the most powerful defensive stat in the game) gains in power the further you go. And yes, Reflection because Spells are one of the most dangerous things in the game. Combat Alert I modded Combat Alert for the aura, because recasting it constantly does get somewhat annoying after a while. Plus it also makes use of the Concentration slot. It does halve the bonuses, but attack/defense rating are not that important anyway. The halved bonuses are sufficient there. It's much more efficient in the late game to use rings with opponent's chance to evade -X% instead of attack boosting stuff. Defense is not really needed since shield tanks everything and defense only works against weapon attacks anyway. That leaves the damage bonus as the only thing that actually hurts a bit, but it's not really that much of a deal since it's additive with all other damage bonuses. So in the end, you might end up doing 10-15% less damage then you would otherwise. Also keep in mind, that if you don't make it a buff, the duration will only start matching the cooldown at CA level 75, which is pretty long into the game. Other than that, the Repair mod is actually not that bad because it scales with Tactics. In the later stages, it can easily mean many hundreds of HP/second and basically serve as a 2nd constitution Mastery. It will easily take care of the 40% of damage that goes to your health through the shields. But yeah, the melee reflect chance of this CA is massive. I have it with Battle Aura and it's still providing 49.5% chance to reflect at CA level 88.3. The non-buff version would probably eventually reach about 70%. Spears The only choice here is if you want more damage over time from the fire damage mod or Weaken from the magic damage mod. Extension Definitely mod last. Dedicated I prefer it Transformation-Intent-Enforce. Note that Enforce provides a 16.7% damage increase at level one, but it improves the per level scaling of Dedicated Blow by 50% (weapon damage multiplier goes from +0.2% per level to +0.3% per level). So it will slightly gain in power the higher level it is. And lastly attributes: Generally avoid Strength and Dexterity no matter what. It's been nerfed in Ice & Blood to the point of irrelevance. You are going to want mostly Intelligence, Stamina and maybe some Willpower. Vitality is not necessary, shields will be taking most of the damage. In my left click build, I dumped all points into Willpower. I'm currently sitting at 12.6K HP and 24K shields with 78.7% damage mitigation and 162 flat mitigation from shield. Pretty much unkillable. Normal enemies usually hit for double digits, bosses for triple. If pushed further, could probably reach 85-90% mitigation, so basically immortality. Although I must admit that I got ludicrously lucky and scored this piece of armor with a double mitigation roll at a random merchant in Gold. Probably never exchanging that for anything else and every single Temple Guardian I may make in the future is going to inherit this
    1 point
  8. I played a character with Lost fusion focus, but without Source warden focus and whatever I was using a spell from Lost fusion with regen of 1 second, 2 seconds were adding to Fiery ember, so it's always was on big cooldown. Apparently with expert touch enabled, any school focus only decrease regen time for this school and spell will still give big unredused regen to all others. That regen can be reduced by other school focus. When I took Source warden focus and leveled it, problem was resolved. So I advising Concentration and Source warden focus.
    1 point
  9. For me its the best mod... others as far as I understand just juice the bosses and pretty much raise health and damage.. and I know one of the mods has super speed dragons... I hate that... Sacred NL in combination of rules I play with is the best Sacred for me... I can go over few bugs
    1 point
  10. lol...yah its HUUUUUUUUUGE... I think theres a way for all that to be hidden as a post when you make it ? I can check back later and see what can be done to help out its length you're a great voice for what comes across to me as a great mod and a lot of hard work from William (mod designer btw for anyone reading ). Thanks for keeping the Damon juice going, who can possibly resist Sacred Underworld's charms gogo
    1 point
  11. I mean... change log is massive... and about bugs... the way I play the game with editing items and stuff, I am not sure I am the one to talk about bugs because I could be the one creating them.. I edited balance.bin, I edited creature.pak so... But all I can say is that I get rare crashes if someone dies in middle of the door, and it crashes on save game still... its a problem... but since I do a lot of import export I dont mind it...
    1 point
  12. Thank you for all the responses! And really sorry for the late reply, stuff got in the way. Anyway, I'm playing on PC, without the community patch, so Blacksmith is viable, but ancient magic isn't. If I understood you correctly, then, my best bet would be concentration and Combat discipline, but it worries me that not picking a sword/hafted weapons lore will leave me at a disadvantages in casting times for DS, should I abandon the DS focus and try to make up for it with other CA's? Using battle extension as passive and just left-click bashing things sounds a bit boring. I take it armor+shield+toughness will serve me well defensively if correctly geared, although I'm still a bit wary of boss crits, but I can't really afford any more defensive picks, tight as the spots are. In fact, I may need to drop one deffensive to boost DS casting times, I don't know. So, mod choices, with the setup I'm leaning now, seem pretty clear cut, specially seeing as I'm not going to be moding more than one aspect: Let's start with the Shroud: Derogate is tempting, but since I have Concentration, I can put an unmodded untouchable force there for more or less the same effect, so power seems okay -> reduction is the obvious one -> again reflection is obvious. Combat alert: depends what I am doing with it, but if I were using DS, I'd take Barricade, if left-clicking with BE out, Assault (gotta push the attack numbers to hit something) and riposte (since I wouldn't need attack that much, and less damage sounds more tempting than life regeneration for a shield char). The third pick is mostly useless whatever I do, because I'm playing solo, so party protection is not very useful, and turning it into a buff would sound nicer if it didn't cut the value of the CA in HALF. That's a huge nerf, and I can't see it being that useful in that state. I'd rather recast it from time to time than kill it like that. Deathly Spears: this one's easy: Gore (no use for knockback), singe (fiery ember increases damage, even unmodded), jab (5, 6 waves of spikes at high levels sounds gooooooood). Also, Area of Effect is kinda lacking in this build. Battle extension: might as well not mod it, it's mostly the passive I want, and that gets no benefit from modding. Seeing as how I've got nothing better to do with the points, Double attack, impairment, intent, but it's no big deal Dedicated blow: I see two routes here, one for damage to big meaty guys, one for "soft" crowd control. First one goes Transformation, intent, impact. Second goes bedazed, confident, impact, because again, it will go towards the biggest frakers in the mob, so deep wounds always sounds more tempting than just more damage. About attributes, I was thinking: stamina at first (because it will be useful no matter what), willpower second, int for the ds route or str for the left click route third, and spring vitality when needed. What would you say has more chances of progressing? PS: I'll see about adding an avatar, gogo!
    1 point
  13. Thanks for the changelog Stefan , you always help us ! I wanted to get some ideas on your feelings on the mods... Is Sacred NL less bugs than Vanilla ? If NL retains original game play, but comes with shiny HD screen and gets rid of some bugs it looks like a good choice for someone wanting to play Sacred OldStyle! gogo
    1 point
  14. There is a traveler thing. When you find new places you get points. With points you can buy gold, set items, items... etc... of your choice.
    1 point
  15. Better Allways thought that augmented reality is when you add extra information. Like a bi-monocular which has a compass mirrored in. Or a smartphone camera with compass, named buildings, ... Virtual reality is not real reality I thought. better -> infrared Oldest works with two identical cameras, one has an infrared filter the other blocks uv-light. They are on a tripod in a way that the cameras can be swapped without changing the frame of the picture. Then both pictures are combined in a way that the normal spectrum now contain infrared. It is used to detect a mass breeding of bark beetles in a forest, or just for art The technique is called Hyperrealistische Fotografie, hyperreal fotography. But google search is confused by hyperrealistic paintings.
    1 point
  16. You can play sacred NL... it is so simple to use... has 1920x1080 and I play it on 75 fps... http://www.sacred-nl.necropol.sumy.ua/html/download/download.php And it is pretty much vanilla game
    1 point
  17. If you'd just like widescreen resolution then try the PureHD mod: I personally play Reborn 3.01 which was just after they introduced widescreen support to the mod but before they gutted a lot of core gameplay mechanics. https://drive.google.com/file/d/19uhrgFl3UNFfGnzAVIkzrvV7UVEz21q4/view
    1 point
  18. Even if I've sent you the .mtl with it? Well I could export it to another standard blender format, do you have a recommendation? Or I could send you the .blend file. Doesn't this also save all the steps of the creation process? As I said I created the model and texture completely by myself from scratch. Was using pak/graphics05/models/npc/highelves/inquisitor-w-officer/v_inq-w-officer.GR2 as reference for the size and https://I.pinimg.com/originals/04/5a/74/045a74f2d557ccc5737918e7db89a5ee.jpg as reference for how I want it to look. But good idea, I could make a skyrim mod with the model
    1 point
  19. It's all good, I actually replied and just forgot to send it Probably Xanthiar have been burnt to a crisp by him a few times... More or less, actually. I have a bit of lore for my Seraphim, but in general I'm just a fan of customization options, and here I can just draw whatever I want on her... Maybe one day I'll make a few downloadable options with the original face and the red lips, but admittedly it's a bit tricky with all the armor that includes the skin... Due to that I have not done a real skin mod yet since it's so complicated to change all the armor pieces as well... Even if I just change the face there's the mystque and ancient helmet Haven't you done a mod that takes care of that issue or is that Enhanced Edition only or something else?
    1 point
  20. It just occurred to me that might have sounded like some smart-ass criticism of the look, but I was just wondering if you had invented any lore for the design.
    1 point
  21. What burned her? Dragonfire?
    1 point
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