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  1. Back when original Sacred 2 Fallen Angel was released, a set of high-resolution textures was separately sold, dubbed "Elite Textures". It added extra detail to many items, NPCs, monsters, landscapes, architecture and misc. objects in the game. It also added, sometimes unbearable, lags in crowded places, like cities. The mechanics of said lags is as follows: when "Default" texture option is on, the RAM cache assigned to the game is 210MB by default, when "Elite" texture option is on the RAM cache assigned is 420MB maximum. Yet every large town contains enough units, using hi-res tex
    13 points
  2. Hello! Finally, Sacred 1 HD is real. After posting a first topic (SACRED UNDERWORLD 16:9. THOUGHTS.), 10 days have passed and I found the right values for the correct rendering of the picture, lol. More than one year was spent for searching I decide do it in 1366x768 because it is nearby resolution to 1024x768, and it not require changes for height. On 1920x1080 monitor while FULLSCREEN: 1 the picture is stretched proportionally, but there is a slight loss of quality and appears a little black stripes vertically. Now it is demo only, there is a lot of work ahead.
    11 points
  3. Creature Restoration Project Loads of creatures were designed by the Ascaron developers and shipped with the game, but were never activated. Almost of all these have already been restored in Diablo 2 Fallen. Now they are available to players who want to play the original Sacred 2. What follows are all 100% Ascaron-created designs, not fan inventions. ======================================== The following enemies have new skins: Elite Albino Rats Elite Flying Eyes Elite Flying Demons Elite Felon Elite Ursaron Elite Lupan Elite Spide
    10 points
  4. Another chunk of the CM 1.60 Changelog. Text and UI Fixes The GUI background is now less transparent so that text is easier to read. Grunwald, Swamp, Desert, and Girvym Dragons now display correct names in the "Last Opponent" window. Destructible "enemies" like Crystal Traps and Cursed Banners now have names in the "Last Opponent" window. Scaron boss now has a portrait in the "Last Opponent" window. Enemy names now fit better in the "Last Opponent" window without being cut off. Improved and clarified tooltip text for attributes. Damage modifier n
    9 points
  5. Hey guys, after our last Kickstarter failed, we accepted that small games like that are not interesting enough for you. So now we put everything in that we have and have started a new big project. I don't want to tell you just now what the game is exactly about, but I am pretty sure quite some people on Darkmatters could be interested. We will tell you everything about the game as soon as we have a prototype ready, which will take a few month. Currently the concept is in the works and programing of the prototype has started. We are no longer working with the coder, we did o
    8 points
  6. Using Deep AI to Retexture Sacred 2 Skip to the bottom if you don't care about the how or why and just want to see cool pictures. Introduction: Traditionally, modders who wanted to improve texture quality in games had to resort to: 1) upscaling the old textures using basic resizing functions in image editors, or else 2) completely retexturing from scratch using new source images. The former option is easy. The modder would resize the texture in Paint or Photoshop, maybe apply a sharpening filter, and then present their grainy product, generally to a chorus of boos about how t
    8 points
  7. Fellow players, I'd like to present the result of the endeavor of the last 2.5 years - the CM Patch 1.60 + S2EE 2.4 Addendum Beta. The Addendum Beta contains game changes, fixes and extra graphics content. Gameplay stability in Multiplayer is not guaranteed. Playing wih legacy characters is highly inadvisable. The Addendum Beta is is not compatible with either D2F, or Enhanced Edition variations out of the box. It also requires the Elite Textures to be switched on(the Trimmed Elite Textures are highly recommended). The available localizations are English and Russian. Take note: Un
    7 points
  8. Here is a very strong Ice Elf Build that should easily play through the Niobium level. I advise you to play with Expert Touch enabled to draw from the other CAs that are not being used, as this is a Single Aspect focused build. Please check below so that you will know what to do with attribute points.* At Level 2 select Armor Lore. You should invest your skill points here and keep them at character level. Master Armor Lore First. Upon reaching Level 3 select Mystic Stormite Lore. It will serve as the main aspect and you will need to master it second, after Armor Lore. So invest skill
    7 points
  9. With no real aim in mind other than just wanting to record my playing, I decided to try making and uploading some videos of me on guitar. This is the test run, and it didn't turn out too bad for having a totally amateur setup. I hope to improve my recording and publishing skills. If anyone has any recommendations for the best software for editing and publishing audio/video (free or not) I'd be happy to hear them. Sí Bheag, Sí Mhór is Irish Gaelic for "Big Fairy Mound, Little Fairy Mound," this is one of the oldest and best known Celtic tunes by the blind bard Turlough O'Carolan.
    7 points
  10. Good news, we did it! Sacred ReBorn Multi Resolution is in pre-alpha stage now! There is some screenshots in 1920x1080
    7 points
  11. 3 Year Anniversary + 10th Release of Diablo 2 Fallen!!! v10 of the mod is now ready and released. Change Log: https://drive.google.com/file/d/1Nza8oCFT6_nnlrqkC7hHpA3bUH8XwyGp/view?usp=sharing Some other notes: Elite Textures support is now built in. There is no longer any need to do any special tricks to make the mod work with the Elite Textures. I also advise players use the Elite Textures Trimmed mod and just skip the official version altogether. I removed the old warning about Party Buffs, since CM 1.60 addressed these problems and it's no longer an issue.
    7 points
  12. Player Equipment Fixes Kickin' it into overdrive now. Loot, loot, loot. Sacred 2 players want their sweet drops, their killer stats, and their cool-looking gear. CM 1.60 delivers. ====================================================== Item Drops: Added several missing Legendaries (Tier 15 items) to the proper drop lists. After studying the drop lists for a long time, I was able to identify that some Legendaries are just flat out missing. Triple-checking them against other Legendaries which actually drop properly, I saw that some corrections need to be made. This includes near
    7 points
  13. Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. S2EE is designed for the player to install a single CORE module that contains the bulk of the changes. The player can then install some optional add-on modules: Alternate Spells - Swap out several vanilla combat art
    6 points
  14. Enhanced Edition 3.0 is released! Change Log: There are two files now when you click "Download." I split the music mod into its own download because of file size. Use the versions of Music Mod and Portrait Overhaul included with this download if you're using EE. I'll see about updating the standalone versions soon enough. Also on the Nexus as always: https://www.nexusmods.com/sacred2/mods/1 I'm in the process of updating the info in the lead post of this thread.
    6 points
  15. While working on the portrait project, I noticed a several neutral "atmospheric" animals that were designed by Ascaron yet not present in the game. I've been adding them to the game world. I think this gives the various regions more life and vibrancy. To start with there are some various snakes. Green are in swampy marshy areas, red are in the jungle, and brown are in the desert. Next there are two variants of hawks. These appear throughout Artamark, Nor Plat, and the Dragonsea Islands. In addition to the red snakes, the Jungl
    6 points
  16. With the newer games and the negative aspects of DRM they have introduced, when combined with the fact that so few new games have such a grand replay value, Sacred 2 is the game that just keeps on giving; for these two reasons among many others, I believe it is easy to understand why there are so many gamers still attracted to it. Not to diminish other games Sacred in name, I will attempt to comprise here a comprehensive list of rationalizations as to what so many find attractive in this "golden," yet ever relevant game, Sacred 2 Fallen Angel: 1) The graphics are quite detailed, even when
    6 points
  17. Community Patch 1.60 is now released, no longer in beta status. Here's a compilation of all the development threads leading up the patch: General and Code Changes Restored Creatures Project Unlocked Items and Enemy Gear Fixes Player Equipment Fixes Spell and Skill Fixes Text, UI, and Quest Fixes Creature Fixes Adding New Portals to Community Patch Elite Mounts Project
    6 points
  18. Welcome to the CM 1.60 Beta pre-release party. Grab a drink, pull up a chair, and let me tell you about the final batch of changes that are coming to Ancaria before I release it into the wild later tonight. ========================================================== Starting Island Portal is enabled in singleplayer. Access it any time. Visit the merchants, start the CM quest "Bugs!", and make use of the the portal dungeon there to jump around the world. Ship Ports and Hot Air Balloons now work like Portals. After activation, they may be accessed from the world map at any
    6 points
  19. **This mod is now included in Sacred 2 Enhanced Edition, so be sure to use the version of Portrait Overhaul packaged with that mod, if you use EE.** DOWNLOAD THE STANDALONE PORTRAIT MOD: Introduction: Every creature in Sacred 2, whether friendly NPC or enemy, has an icon created for it, This icon is displayed in various places, such as dialogues, merchant interfaces, the quest log, and the "Last Opponent" window, which serves as a kind of recent Bestiary. In vanilla, these icons are made from 3D renders of the creature in question. This is a great idea in theory,
    5 points
  20. Some more odds and ends. I feel like I've been restoring missing NPC gear for at least 6 years now (what was anyone even wearing before)? The Broker Enadris (Orcish Byway, main quest) has his shoulder gear. His accomplice, Jaftar the human trafficker (Black Oaks, now a boss) will have a similar piece of armor. The Teacher Solael in Thylysium (Light Path, tells you to stick with Liosilath) has a pair of professorial glasses. There's a Shadow Path spy, Syrilar, in the main quest, with a similar pair of glasses now. While I was getting Solael sorted I noticed t
    5 points
  21. Hear Ye Hear Ye! - DarkMatters Forum Updates November 2020, we'll be using the default skin for a bit while Schot but hunts through the skin against our new upgrade in software we got for this year. yay IPB! Hillooooo community! IPB has just released their latest version of their software and we be gobbling it up and updating our awesome Community with its latest features! If we're down later tonight, Ne'er fear, we'll Be back@!
    5 points
  22. OK 2.4 is live! File Page: As always it's also available on the Sacred 2 Nexus: https://www.nexusmods.com/sacred2/mods/1?tab=description Bear with me as I take some time to update the first post in this thread, which a lot of people rely on for basic info about the mod. If you want the latest info, the change log as well as the Comprehensive Manual are also included in the download.
    5 points
  23. Hello there! I am glad to inform you that the new version of the mod is available for download! The interface is finalized and multires added! But on big resolutions may be a little problems with textures (more info in change logs!). You can download mod in our topic or group on vk.com!
    5 points
  24. Sometimes when developing this mod, I get fixated on a particular creature or character in Sacred 2. In this case, Blackhammer. For instance, why does he have neither black hair nor a hammer?! Caption from @Hooyaah: "I always thought that Blackhammer would be bigger than this." (Thanks for the one existing pic Steve). This character is most elusive of bosses. Not documented anywhere with a picture, barely mentioned in passing on the Wiki, and non-existent in any Google searches. I can remember when he was almost mythical: a secret, hidden boss that no one ever spoke
    5 points
  25. Elite Seraphim Of The Devine Order During the Great Dragon War many fell and died in battle, some races however, were destroyed, wiped from the face of existence. The Seraphim were mighty, but they had an Elite few that were more than just merely War Angels, they had true balance in all things, armed combat, and magical powers. They had fire hair, unlike their holy sisters, the Elite had real hair of flaming fire, a golden fire that is; and they had eyes of sapphire that glowed a luminescent glow. They were slender, yet very strong and were not to be fooled by their beauty, for they
    5 points
  26. I recently got bored with my first character (more on that later) and am going to be restarting as something else entirely in the hopes that I can extend the life of the game some, but I also learned a lot in the process. I figured I might share some of my more interesting or "OOOHHH, *that's* why" moments in case they're useful to someone else, either starting a new Seraphim or to help optimize one in progress. Some caveats to be taken into consideration: 1) I played with Nexus' Survival Mod installed, and had Mooney's Challenge Mod installed on top of it. I don't know for sure wh
    5 points
  27. @gogoblender , @Flix , and whoever else is involved, I just wanted to say, thank you very much for this new forum design and reboot, and for your prompt and friendly moderation. The color scheme and design look very nice, and I've always appreciated how friendly and cheerful you guys are, even when people are complaining or having problems. If I recall correctly, the old site had some problems with attacks on security, and I see the efforts being made to keep this new site safe. So thank you all very much for your hard work and time, and for your continued efforts through all these years
    5 points
  28. "Dear Journal, today in a remote location near the foot of the mountains in Grunwald, I discovered a camping site where a cute little fox was soundly sleeping. The campfire was cold and because of the close proximity of the prolific mushrooms to its edge, I determined that it had been at least a couple of days since any soul had been there. Furthermore, I concluded that it had likely been a human who had camped here and had provided some portion of food to this adorable vulpine creature and that it has been patiently waiting in this area for yet another visit from its generous benefactor. I re
    5 points
  29. This CM update mostly concerns gear that wasn't being used, either by the player or by the enemies who were meant to have the equipment. There are also some issues with wrong enemy equip sets being assigned. Unlocked Items for the Player ====================================================== Throwing Stones as a weapon class are now usuable by the player. Throwing Stones were already a functional, fully scripted weapon class. But they were only used by enemies until now. Throwing Stones use a new special bonus group which has: Chance to Disregard Armor, Chance for Knockback, a
    5 points
  30. I'm going to breakdown the various changes of the upcoming CM 1.60 into manageable topics, because the full change log is HUGE! This post: Creature Fixes These are fixes to bugs with creatures' stats and spells. The Swirling Mist of Miasma now uses its special "Weakness" buffs that were designed for it (causes ice damage, lowers player stats and speed). The Swirling Mist of Miasma no longer regenerates health faster than it summons undead (reduced cooldown on summoning spell). Kufferath Castle is now defended by knights of its own realm (wearing Urtamark gree
    5 points
  31. Well, I think I've done everything on my to-do list for 3.0. I just need to package it all up and do one final round of testing.
    4 points
  32. Some more updates on what I've been doing with spell FX. Vanilla mounted casting FX is, for the most part, very lackluster. There are only 3 mounted FX per character, with generic sounds and colors that are often not appropriate for the CA's. Let's take the High Elf as an example. The above FX is used for casting: Ancestral Fireball, Blazing Tempest, Frost Flare, Glacial Thorns, & Cobalt Strike. The same generic blue, and the same faint 'swish' sound in place of the usual unmounted FX. Now, in EE 3.0, mounted casting FX will better resemble the unmounted FX:
    4 points
  33. 4 points
  34. Table of Contents Introduction Skills Stats Combat Arts Damage Gear Trading Gameplay Conclusion Screenshot Introduction Hello people! This will be my very first Guide and actual post on these forums. Long have I been a lurker, coming here for guides, advice and general information about this old but yet so fun game to play every now and then. I do hesitate to call this a guide as I'm starting it, because I don't think it'll be nearly as fleshed out as a guide ought to be, not to mention that I'm still in the process
    4 points
  35. Version 13 is RELEASED! Change Log This is a very special release of Diablo 2 Fallen. Not only is it the lucky 13th iteration of the mod, this is also the 5th anniversary of the project. I first released Diablo 2 Fallen v1 on January 1, 2015. In the five years since I've been fortunate enough to work with some very talented and creative modders who helped shape this mod into something wonderful. I not only enjoy making this mod, I actually genuinely enjoy playing it, even after 5 years. I did not do this all alone. Thank you to everyone's who's helped me along t
    4 points
  36. Daemon Chronicles, part 17: Final Battle and Final Thoughts Just outside Anducar's Fortress of Tears is an interesting NPC: Hell's Blacksmith, a giant golem. Apparently it's possible to fight him, though I don't know how. Dealing with him is necessary to advance the main quest, but perhaps there is an alternative way? Oh my, remember when a single Sakkara Demon boss was a heart-pounding affair? Now Syanna is mowing through whole mobs of them! They are supposed to drop their horns for a certain side quest, but no matter how many I killed I could never get enough horns to complete
    4 points
  37. As you probably already know, I only played Sacred Underworld, which is still one of my favorite games today. In fact, that's why I met Sacredwiki, and from there I discovered DarkMatters ( ). But the SacredWiki section dedicated to Underworld is very incomplete. This is why I'm applying to add at least the quick walktrough to each side quest. It will take time, but sooner or later I will succeed. I know the game is no longer so popular, but I hope my work is still useful to someone.
    4 points
  38. You can see him answering questions across the sites from DarkMatters, to Steam Community. He's done dilligent work with Flix and the CM Patch team in helping team this beast called "Sacred 2" under control so that now more than ever folks globally can indulge in this gem of a game released a decade ago and fight bosses and assorted other bad guys across the lands of Ancaria. He writes with happy heart, is game-technically adept and has a bag of solutions that has kept frustrated hair-pullers coming back with smiles to this game. Please help us welcome Androdion as our newest Moderato
    4 points
  39. Internally on Mike's community pages and his twitter there is a lot of angry customers posting, and we were one of them. We dont understand why when the servers went down, MDDHosting did not "ownup" to the problem and say that there is a HOSTING issue rather than this being a customer issue as is the case with a lot of gaming websites being lost because of inattention or money. Schot has had huge success with Name Cheap. Over the years with Mike we've always found that while he executes quite well, his tone isn't ours, and the family feeling that we've always felt was an integral part of b
    4 points
  40. With the newer games and the negative aspects of DRM they have introduced, when combined with the fact that so few new games have such a grand replay value, Sacred 2 is the game that just keeps on giving; for these two reasons among many others, I believe it is easy to understand why there are so many gamers still attracted to it. Not to diminish other games Sacred in name, I will attempt to comprise here a comprehensive list of rationalizations as to what so many find attractive in this "golden," yet ever relevant game, Sacred 2 Fallen Angel: 1) The graphics are quite detailed, even when
    4 points
  41. As my first official power-hungry, ahm, moderating task I'm immediately locking this thread to present an overdose of poutine. No slobbering around, ha! But for real, thanks for the promotion and warm welcome. Thank you master slaver for the heartwarming introduction. The software upgrade seems to be in line with another gaming forum where I was given moderator status, so it shouldn't prove too hard to get a grasp of it. There are barely any bots or bad posters here so it should be easy cruisin.
    4 points
  42. Hi everybody ! For all those who are using the grid interface with steam, maybe, just like me, you'd like to change the pictures shown. In order to do that, just right click on your game and choose "Set Custom Image" with an image of your preference,( 460x215 only however). And here are some pictures I "made",( just a simple editing thanks to sacred wiki pictures): And others I found on the web, related to a certain Jinx but the page looks deleted so at least it won't go lost^^ And don't hesitate to share your own personal picture if you'd
    4 points
  43. General Changes in v10: D2F is updated to include all features and fixes of Community Patch 1.60. Fixed a typo in weaponpool.txt that could cause application crash. Fixed ranged NPC hireling behavior (e.g. Private Rinarn) - they now attack with ranged weapons again. Reduction to Opponent's Attack and Opponent's Defense on spells now functions as it does on items: as percentage-based instead of a flat reduction. The flat reduction was near useless above level 10. Spell tooltips now have dynamically updating properties (which show exact values) instead of the previ
    4 points
  44. "Dear Journal, after I decorated the Christmas tree the children were oh, so excited. They were laughing, running around the tree, and playing games. I am concealing this Christmas card within your pages so that I will never forget this Christmas Eve, for if I live a thousand years longer, I doubt that there will be one as joyful as this. I have got to go now, for after I place this candy cane upon a low bough for any of the children to take, I shall make hot cocoa and bake some scrumptious gingerbread men. The lovely gingery aroma will surely last in the cabin throughout the entire evening an
    4 points
  45. ^ Indeed Gogo, the fox is always sleeping in the game. My determination is that it is alive, based on the fact that the tiny creature appears to be resting comfortably, there is no apparent damage to it, and there is no blood on or nearby the animal. Additionally, Aramelith informed me that she could see its chest moving as it respired and she witnessed a barely audible yet "cute little snoring sound." Dear Journal: "I discovered this day a very interesting and perplexing, peculiar piece of Polynesian primitive art within the lowest cave at Schlun Zum. It appears to be West Polynesia
    4 points
  46. Enhanced Spells is being updated for CM 1.60. But more than that, it is getting a new version! After release of CM 1.60 (in the near future), Enhanced Spells will be merged with a larger project TBA called Sacred 2 Enhanced Edition. The Enhanced Edition will be a continuation of Enhanced Spells, CM Items Mod, and all the various changes to gameplay I've made that don't fit into the scope of the CM Patch. There will two version of EE, one with Enhanced Spells, one with Original Spells. The improvements to the Enhanced Spells portion of the mod are as follows: ----------
    4 points
  47. I am preparing a patcher+disabler package atm. Hopefully will be able to release a proper cm-patch soon, if there are no major problems arising this beta test.
    4 points
  48. The most generous explanation I can think of for our beloved Ascaron developers is that they were stretched too thin, and too short on time, to give the game the polish it deserved. Therefore, there are many rough edges, many more than are immediately apparent, because so many of these rough edges concern coding. There's just some really poor code in there. An example would be that they didn't seem to plan AT ALL for people playing on OS's higher than Windows XP, or on 64-bit systems, even though both were commonplace at the time Sacred 2 was made. These two things alone cause all kind
    4 points
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