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Showing content with the highest reputation since 09/16/2021 in Posts

  1. unique -> eye The chemical store room at work has iris recognition. So I hope my sexy blue eyes are unique ;)
    2 points
  2. Some interesting findings from looking through vanilla global.res and quest.txt: name = "S_HE_N_nn-Verungluecktes Fuhrwerk 1", is a four-part chain quest that currently does not start, because: It is marked as Seraphim-only, and It is marked as Shadow Path only So it would never appear. I have yet to test with the restrictions removed. EDIT: On further inspection, it appears the developers intentionally used the following combination whenever they wanted to disable a quest entry: reservedforpath = 2, reservedforhero = 1, One such example is the S
    2 points
  3. Here, this topic should be of some use:
    2 points
  4. Unless you favour a thorough gameplay, points from quests are optional and in no way hinder your leveling progress.
    1 point
  5. Back when original Sacred 2 Fallen Angel was released, a set of high-resolution textures was separately sold, dubbed "Elite Textures". It added extra detail to many items, NPCs, monsters, landscapes, architecture and misc. objects in the game. It also added, sometimes unbearable, lags in crowded places, like cities. The mechanics of said lags is as follows: when "Default" texture option is on, the RAM cache assigned to the game is 210MB by default, when "Elite" texture option is on the RAM cache assigned is 420MB maximum. Yet every large town contains enough units, using hi-res tex
    1 point
  6. Hmm, that doesn't sound too complicated... then again, the new models are pretty cool... Ok, thanks, I'll think about it.
    1 point
  7. The ability to show the FX is built into the handles of the new models. There's no easy way to turn that off. You could delete all the lightsaber models from graphics26.zip\models\weapons\1h\ but then you'd also have to edit itemtype.txt and change the models back to the vanilla models in each lightsaber itemtype entry.
    1 point
  8. There is nothing "SACRED" in this world or another . Sure there is a Dark Seraphim somewhere , it would be a nice idea to have a dark seraphim class . Also thank you for your work "Flix"
    1 point
  9. Hello! The journals were written by member Wolfie2kX. You can read about it here:
    1 point
  10. pleasant melody, the guitar work is a delight gogo
    1 point
  11. Forests: the final frontier. These are the voyages of the young dryad Balanos. Her five month mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no girl has gone before! The dryad was affected by several updates, positive bugs, following nerfs, mods, ... Some guides are really old and outdated. After a nerf some combat arts were never tried again. And then there are questions from new members. Answering the questions becomes harder the more the changes are away from the original which I played. Questions like: Can a dryad be pl
    1 point
  12. Surfing... the husband of our oldest studies bridge engineering. His master thesis is about surfing.... More and more young people attach bungee ropes to a bridge and surf. But there are risks: under water vortices or rocks, no rescue road along the river,.. So he works on designs how new bridges or bridges which have to be repaired can be made more safe for surfing, while still doesn't affect waterflow, bridge stability and nature too much. Luckily our village bridge is a test object. Not too big, but very safe for kids learning surfing.
    1 point
  13. Simon -> Love Love the movie
    1 point
  14. Tonka => toy ( always a great Christmas present for many kids )
    1 point
  15. No, I don't surf. However, where we live is right near the ocean in a popular surfing area so bubs may end wanting to some day in the future
    1 point
  16. Using Deep AI to Retexture Sacred 2 Skip to the bottom if you don't care about the how or why and just want to see cool pictures. Introduction: Traditionally, modders who wanted to improve texture quality in games had to resort to: 1) upscaling the old textures using basic resizing functions in image editors, or else 2) completely retexturing from scratch using new source images. The former option is easy. The modder would resize the texture in Paint or Photoshop, maybe apply a sharpening filter, and then present their grainy product, generally to a chorus of boos about how t
    1 point
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