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Showing content with the highest reputation since 09/23/2020 in Posts

  1. Using Deep AI to Retexture Sacred 2 Skip to the bottom if you don't care about the how or why and just want to see cool pictures. Introduction: Traditionally, modders who wanted to improve texture quality in games had to resort to: 1) upscaling the old textures using basic resizing functions in image editors, or else 2) completely retexturing from scratch using new source images. The former option is easy. The modder would resize the texture in Paint or Photoshop, maybe apply a sharpening filter, and then present their grainy product, generally to a chorus of boos about how t
    8 points
  2. Enhanced Edition 3.0 is released! Change Log: There are two files now when you click "Download." I split the music mod into its own download because of file size. Use the versions of Music Mod and Portrait Overhaul included with this download if you're using EE. I'll see about updating the standalone versions soon enough. Also on the Nexus as always: https://www.nexusmods.com/sacred2/mods/1 I'm in the process of updating the info in the lead post of this thread.
    6 points
  3. While working on the portrait project, I noticed a several neutral "atmospheric" animals that were designed by Ascaron yet not present in the game. I've been adding them to the game world. I think this gives the various regions more life and vibrancy. To start with there are some various snakes. Green are in swampy marshy areas, red are in the jungle, and brown are in the desert. Next there are two variants of hawks. These appear throughout Artamark, Nor Plat, and the Dragonsea Islands. In addition to the red snakes, the Jungl
    6 points
  4. Some more odds and ends. I feel like I've been restoring missing NPC gear for at least 6 years now (what was anyone even wearing before)? The Broker Enadris (Orcish Byway, main quest) has his shoulder gear. His accomplice, Jaftar the human trafficker (Black Oaks, now a boss) will have a similar piece of armor. The Teacher Solael in Thylysium (Light Path, tells you to stick with Liosilath) has a pair of professorial glasses. There's a Shadow Path spy, Syrilar, in the main quest, with a similar pair of glasses now. While I was getting Solael sorted I noticed t
    5 points
  5. Hear Ye Hear Ye! - DarkMatters Forum Updates November 2020, we'll be using the default skin for a bit while Schot but hunts through the skin against our new upgrade in software we got for this year. yay IPB! Hillooooo community! IPB has just released their latest version of their software and we be gobbling it up and updating our awesome Community with its latest features! If we're down later tonight, Ne'er fear, we'll Be back@!
    5 points
  6. Hi there! I finally completed SAC - Sacred Ancaria Connection. Just download the client from the website below, and keeping it opened just open Sacred, click to search LAN servers... and you can already join them, and if you have the network skills (forwading TCP port necessary), you can even open a dedicated one! No more Tunngle, Hamaichi or other VPNs. https://sac.s2cm.net/ SAC is also opensource if you want to check how it works. The SAC server is hosted by the same guy who is hosting the Sacred 2 Lobby, so it should be also quiete stable! Hope you like it! H
    4 points
  7. I'm looking for hungarian testers! / Magyar tesztelőket keresek! While I'm making the translation, I need some people to test all the text in the game to find google translated quest, typos, english texts etc. I know that 6 books and the Crystal Planes doesnt have translation, I'm working on it. I just need a few players to find everything inadequate for a proper translation. You only need the CM-Patch 1.60. The files are public you can access them in the link down below, if you find anything please contact me. Miközben a fordításon dolgozom szükségem lenne emberekre, akik lete
    4 points
  8. I'm finally done going through de german localized global.res file. It took me a bit longer than I expected as I decided to apply corrections to all the string resources, even if they are only used to trigger the dialogue text, as Flix has pointed out earlier. Otherwise the correction list would be less than half as long, but I feel more comfortable with having done so. I have tried to be as consistent as possible with the corrections, but that wasn't an easy task as even the devs weren't consistent with their spellings for main denominations like Artamark (found: Artamak, Atam
    4 points
  9. Well, I think I've done everything on my to-do list for 3.0. I just need to package it all up and do one final round of testing.
    4 points
  10. Yup, looks like this hard drive has been corrupted by the gogo and DarkMatters virus.
    4 points
  11. Since 2.0, I made sure all uniques were unique, because in vanilla there were plenty of uniques and legendaries that were clones of each other. That project didn't (fully) account for the uniques that were clones of rare items though. So to make uniques really, truly unique, I would need to either reduce the pool of rare designs, OR... add new models for uniques. Luckily dimitrius154 has done some work towards this so I can pursue the second option. These are the new designs will be in EE. I'm starting with shields. In vanilla almost all the unique shields also appear as magic or
    4 points
  12. Some more updates on what I've been doing with spell FX. Vanilla mounted casting FX is, for the most part, very lackluster. There are only 3 mounted FX per character, with generic sounds and colors that are often not appropriate for the CA's. Let's take the High Elf as an example. The above FX is used for casting: Ancestral Fireball, Blazing Tempest, Frost Flare, Glacial Thorns, & Cobalt Strike. The same generic blue, and the same faint 'swish' sound in place of the usual unmounted FX. Now, in EE 3.0, mounted casting FX will better resemble the unmounted FX:
    4 points
  13. Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. S2EE is designed for the player to install a single CORE module that contains the bulk of the changes. The player can then install some optional add-on modules: Alternate Spells - Swap out several vanilla combat art
    3 points
  14. Forests: the final frontier. These are the voyages of the young dryad Balanos. Her five month mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no girl has gone before! The dryad was affected by several updates, positive bugs, following nerfs, mods, ... Some guides are really old and outdated. After a nerf some combat arts were never tried again. And then there are questions from new members. Answering the questions becomes harder the more the changes are away from the original which I played. Questions like: Can a dryad be pl
    3 points
  15. Time certainly does fly the older I get! I cannot believe it has been two years since I was here! The Sacred 2 bug has never been far away though. I hope that all of you and your loved ones are doing well and thriving. Hopefully someday soon this Covid mess will be a distant memory. Ah well, we do what we can, take care of each other and march on. What a surreal year 2020 was. Ugh! Will just leave it at that lol. Just wanted to stop in and say hello. Hope to be around regularly again, probably lurking in the shadows as usual but wishing all of you health, happiness, good fortune, and
    3 points
  16. Our kids, living in a small village, have not much chances to earn pocket money with cutting gras, baby sitting, .., So one tradition is that they can sell x-mas trees from a small forest clearing. People choose and cut the trees themself. This year it is a bit different because the kids have more or less to trust in the people. No control, just a box the woddcutting families put the money in. Our third plays zither, sings and has a look about the cutting, but without contact. And she tells the story over the speaker about how (one of?) the first the x-mas tree came to America. August Irm
    3 points
  17. As requested, there is now a second version available to download, that is meant to be installed on top of the EE 3.0 CORE, like any other optional module. Right now, it's English-only. I can add more translations, if anyone wants to translate the strings below: 1242915431 Rotating Blades of Light 3734181077 Buffet - The blades have a chance to stun enemies when they hit. 3734181078 Whirlwind - The blades spin faster, hitting enemies more often. 3734181190 Leech - The blades leech life from each enemy struck. 3734181191 Recharge - The blades draw energy from enemies to regenerat
    3 points
  18. While we wait to see what happens with our fave Christmas theme designer we hope you guys enjoy some festive decor! Careful not to bust the xmas lights on the top of the site when moving your mouse pointer! Thanks @Flix for the festive background!
    3 points
  19. I gotcha covered for Christmas. Big ol' HD upscaled:
    3 points
  20. itemtype.txt: newItemType = { -- standard info renderfamily = "RENDERFAM_ITEM", renderprio = 0, family = "FAMILY_ITEM", subfamily = "SUBFAM_JOB_2H", classification = "CLF_JOB_2H", flags = "FLAG_HASPREVIEWIMAGE", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/objects/jobitems/t_job-mineworker-orc-orestone.GR2", user = "WEARGROUP_DEFAULT", }, -- logic bounding box logicBox = { minx=-7.084, miny=-6.343, minz=-3.942
    3 points
  21. I'd like to repeat what I said above: I don't think the inquisitor is as squishy as some people might think, just that the overall theme of many of his CA tend to overwhelmingly promote very, very risky playstyle in players. And that very strong tendency is symbolically represented in the purifying chastisement CA. Represented from this quote from the wiki: "Numerous tactical uses for Purifying Chastisement exist. It provides the Inquisitor with one of his utmost essential abilities and greatest powers. To be blunt - using this buff REQUIRES the Inquisitor to take damage. Play
    3 points
  22. It's the same model as the Giant Spiders found on Dyr Lain. It is a unique retexture though, and looks totally exotic next to the Artamark spiders. They also used Shelob's head to make part of the Spider's Bane legendary shield.
    3 points
  23. The Addendum has been updated, most changes have to do with CA mechanics fixing and property rebalance.
    3 points
  24. Instead of deleting the ground particles as in CM 1.60, instead the density is changed. It ended up being a bug or typo that there was as much as there was. So leaves, dirt, etc. will all be there, but in reasonable amounts, instead of an absolute whirlwind of debris constantly. I've been using it for several weeks and I think it's the best it's ever looked. dimitrius154 is to thank for this one. Should be all right I guess? If you don't mind random gear being re-rolled, and if none of the quests mentioned by name are currently in progress. You have to strike me down, as
    3 points
  25. Well here's a longstanding wish of mine fulfilled - no more blurry and jagged Dragon Mage tattoo! The DM has a large amount of very low-res equipment as well. I'll probably be reviewing those textures for upscale candidates this week. Before: After:
    3 points
  26. Doesn't a drummer use two drumsticks?
    3 points
  27. Yes, this is the most basic level at which bonuses appear in the scripts. Every bonus is hardcoded under the names defined in the "type" line of a bonus entry. For example type = "BONUS_EVADE", Blueprint takes the existing hardcoded name and gives it a numerical ID. Yes. Item blueprints (and also entries in typification.txt) use bonusgroups. Spells and creatures draw directly on bonuses. Note that there are often multiple versions of bonuses scripted. You will often see one (or more) for item use, another for creatures, and yet another for spells. Typically bb is for spells, sb is
    3 points
  28. I made those for EE. Pestilent Fang Inferno Rock Arctic Crystal Mystic Pearl There's also the Ogre Knuckle, which is a physical-based socketable item for the damage slot.
    3 points
  29. Sorry about the blinding white gang! I blame gogo cause, why not! Our Old skin is broken since updating so I re-installed a new version of it. So it's all fixed but missing several customizations I had made long ago. It'll take some time before it's back to it's "kitsch" glory. Granted, if you happen to see somethings that looks broke, please let me know.
    3 points
  30. Hi, I have been playing this game since childhood, now I'm hooked on it. I decided to download and install patches for a more logical game. What can you recommend for me? Interested in bug fixes and minimum interference with gameplay
    3 points
  31. To Whom It May Concern: This is Mr. Steve's Ophthalmologist's office, he is experiencing temporary blindness after visiting this site early this morning. He requested that our office leave a note excusing him for his temporary absence. The Dr. does not believe that the damage to his retinas is permanent; this condition varies widely as far as recovery time. Thank you for you understanding. (Under advisement, I am typing this message while wearing a welding mask.) - Marlene M. Rachette, LVN.
    3 points
  32. Hello GhostTula, just to be clear, do you want to host a gameserver on your system or a complete lobby? And is your operating system Windows or Linux? I think I will not be able to explain that understandable through a translator, but I could try to record a small video to show you how if I know what exactly you want. Привет GhostTula, для ясности, вы хотите разместить игровой сервер в своей системе или целое лобби? А у вас операционная система Windows или Linux? Думаю, я не смогу объяснить это понятно через переводчика, но я мог бы попытаться записать небольшое видео, чтобы показать
    3 points
  33. Unique 2-Handed Swords in 3.0 Seyr's Blade, Dwendorik's Vanquisher, Lorga's Sword Kroll's Law, Moraya's Fire Sword, Phantasm New Random Rares The following are random items that were imported in 2.0, whose models and textures are getting a touch-up: Magic Rare
    3 points
  34. Unique Pole Arms in 3.0 Continuing the new unique designs. Almost all vanilla Pole Arms are changed because they were all clones of rare/magic tier randoms. Only two CM Patch Pole Arms were changed. Cordell's Javelin of War, Gronkor's Downfall, Optimus Minimus, Spear of the Cult Veteran Lance of Perdition, Maritha's Stake, Longinus Lance, Twilight Harvester Ronthron's Legacy, Trychelion's Pole, Iridescent Spire, Halberd of the Commander Sudden Death, Impaler of Heroes, Torik's Wrath, Slicing Scythe Rando
    3 points
  35. I tested it and works fine for me. Dmg and area is just as intended.
    3 points
  36. Thanks guys for the troubleshooting! Man, that Google is really making life complicated... Google has been making a lot of changes lately to the map api that I use to run the map. It used to be that I would just code the map using js and reference google as a link. NOW... It's a massively complex Cloud Platform Service. Looking at the Dashboard for Google Platform Services is enough to make even the pros cross-eyed, lol. Soooo many menus and links and graphs and charts. All of which I will never use. Just so that people understand; the reason for the recent map problems is
    3 points
  37. Interesting. Kal'Dur's Legacy is not used as a quest reward either, I believe. Since Artamark 'borders' the Northland and has a history of uneasy neighbourship with the Thraconians it stands to reason that the De Mordrey family might possess both Kal'Dur's Legacy and The Redeemer as heirlooms. And is willing to part with them for a great service rendered. Hmm... "Mending the Ties", requires Dark Crusade chain and the Hunt for Rats side quest completion: Light Side: the repentant Baron's son laments the family's ruined reputation and mentions, that the only way to regain it woul
    3 points
  38. Oh man, there you're offline for just a couple of days and then this happens wow, did catch me by surprise! Yeah same This looks so cool, seems like we have some talented people here. My avatar is a cutout of one of my math exams... doesn't get any scarier than that! Ok ok, jokes aside, I'll search for something more fitting xD
    3 points
  39. Helloooooooo spooks! Well... I hope all remember that scene from Lord of the Rings? I am quite easily spooked and seeing Bilbo going from nice old hobbit to this was jumpscare enough for poor me. It shows what greed might do to one, no matter how kind you have been in your live. Hey Daedalus, how long did that drawing took you? I tried to draw myself, but I always want it too detailed, take to much time achieving it and giving up again. So I am mostly curious how much time others need for their drawings. Especially faces.... takes me aeon s to get the proportions right. Don't ov
    3 points
  40. Ohhhhhhh !!! I had no idea this was coming on the forums!! It is my first year in here after all And we do get to choose special avatars for the occasion? Lemme check and come back in a second ... oh and before I forgot in the excitement ... HAPPY HAPPY HALLOWEEN!! HALLOWEEN!! HALLOWEEN!! .... It is a nice surprise when checking the forums after a good night sleep (also a good excuse to play more sacred 2 later today ) EDIT: I picked the picture of a personal arch demoness of mine, Asphodèle. I used to draw a little not so long ago, thinking of which I should go back to
    3 points
  41. Hmmm.... I did not actually win that year. Sugar skull (center top) won first place and the rest of us all got honorable mentions - there were way more prizes than there were people that actually carved pumpkins. I blame the fluorescent lighting. Oogie Boogie needed a dark room to shine. BTW E.T. (bottom center) was my favorite. Jade (far left) painted that one.
    3 points
  42. Have been in a folky mood for a while but have gravitated back to the ways of metal. I will say, the French know how to make some amazing videos. Works of art in themselves.
    3 points
  43. More FX updates for consistency and fun. High Elf Frost Flare - Previously the impact FX of this spell was the same as Cobalt Strike, a little cluster of lightning bolts. Now it has an icy impact instead. Crystal Skin - It always bothered me how in an otherwise uniformly cyan aspect, Crystal Skin's old casting FX was bright pink. I've tweaked the colors to look icy blue instead. Temple Guardian Furious Emblazer - I've always wished to increase the range and angle of this spell, but I could not get the FX to increase to match, until now. The flamethrow
    3 points
  44. The animation blending debacle is a result of bad animation decisions on the part of our predecessors, the Ascaron developers(yeah, I know, it's a cheap shot to blame things on predecessors). They've decided to solve the cape and robe flowing through vertex animation. It used to be a popular solution for low-graphics games. It's unfit for Sacred 2 due to: The way the Sacred 2 memory manager operates - every animation file weighting as a model proper you get to the 2GB limit pretty fast. No transition breakpoints - there's no blending procedure for vertex animated models, no way to
    3 points
  45. Hello and welcome. Yes, it looks like garbage and the cause is the Community Patch. We (devs) were not in full agreement on the matter but it was a "solution" that ended up going in for an issue with the Inquisitor's animations, as well as ranged weapon projectiles firing off before the weapon was even raised. @dimitrius154 could probably explain better. Reinstall the Gold edition and it should be reverted. The CM disabler is imperfect, I believe it does not remove all the altered files from the system folder, because there was so much difference between disk/GOG/Steam editions it
    3 points
  46. Yes indeed. These creatures will be in the next release of S2EE which I am preparing now.
    3 points
  47. Could this be related to any update to the formatting due to all the upgrades the site has seen through the times? I've noticed other links leading to a dead end, and then I noticed the links were showing .php5/ in there. Just on a hunch I removed the 5, and the link worked again.
    3 points
  48. Noted. I intend to change Megalcarwen to Maegalcarwen in the resources as well. On a quick scroll-through yesterday I've noticed that I've managed to screw up a few resource IDs, so please dont use the this global.res yet. I have currently started a 2nd run where I will correct those too.
    2 points
  49. Hello there, this is my first comment in this forum and actually I just want to express my appreciation and respect. This goes for all of you who have contributed to the incredible mods. Though I want to pay extra respect to Flix: The amount of effort and passion you put into your work is incredible. I have spent hours reading through the forum to see just how much of the game's content I have enjoyed for the last days is actually from you. The last time I played Sacred 2 was about 10 years ago and I don't even remember what it was like without CM and EE mods, and I don't even want rememb
    2 points
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