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  1. Thought I'd post here to keep the thread going! I don't take many pics, but here's ya boi in what may, in fact, be the most comfy pink pajamas ever.
    2 points
  2. Dear sir, if you happen to find Gogo's pants in the course of your exploration, please be so kind as to make note of their precise location.
    2 points
  3. Make sure you are in Niobium and spam farm merchants for Visibility Range gear. You don't need bargaining for that, VR can spawn on blue rings. Then find gear with the most sockets (mostly set/unique items) and jam the jewelry in. Also keep a lookout for rare gear that has 2 slots and an innate VR bonus. Once you have your exploration set ready, go to a low difficulty (so you can ignore enemies) and basically just run through the entire game, always hugging the edges, both the surface and the dungeons. Level 2 dungeons are especially valuable for map explored (dungeons within dungeons). It's an entirely separate 3rd map layer and entering those with a couple hundred +VR% can net you 0.5-1% of map revealed just for entering.
    2 points
  4. Here to spam some lovely Ammamma! She's actually a classy personality.. she'll always laugh at most jokes, and is always ready for the punch line...thats genius at almost 100 years!
    2 points
  5. Ever since I picked Sacred 2 up on release, I've always been tempted by the thought of fully filling in the map. Still, as you already know, actually revealing the entire map is quite the bloody complicated task. Even more so if you're going at it without the use of glitches and exploits (because I couldn't get them to work 😭). Many years later and after surging the previous two apocalypses, I decided to build my own Dyrad, a first for me. Thus, I thought I'd share my map revealing journey with you! Basically, I've kitted myself out with a few cheap rings that boost my reveal range (I have no shoppers and aventure like the pleb I am). And since I'll be traversing the entire of Ancaria, both overground and underground, I'll be taking screenshots and video captures of things I find interesting along the way. Buckle up and let's begin. Please keep in mind that this thread is a work in progress. The first 30% was by far the easiest to reveal. On my initial Silver run I did as many quests as I could without feeling overwhelmed. Which in Sacred 2 is harder than a very bored, very instagram-addicted Metapod. Still, 30% passed by with ease, and I found some intriguing stuff along the way. The force is strong with this X-Wing: If you look closely at this submarine, you'll see the remnants of exactly two billionaires: 50%. Now that one was easier to reach than expected, too! I basically circled overground areas while killing the odd group of mobs, and, well, that was about it. Ancaria's most wanted strikes again: Roses are red, the moon is too far, but I present to you, my friend, a brain in a jar: Oh, you want to finish your Gold playthrough? Standing under this here decking is the best I can do: 70%, or as I like to call it, "Oh no." After circling and subsequently filling in most of the overground map, I'd managed to knock my reveal bonus up to just over 200%. But, what's this? There's barely anything left to find? Yes, that's right, because the rest is hidden away underground apparently. Desert circles (like crop circles but crap): Bosch, the goblin who looks at cliffs: Nobody expects Floaty Mc'floaterson: 86%. It's quite the specific number, isn't it? Well, that's because I've uncovered just about all I can think of. Underground, overground, wombelling free, there's really ain't much else for ya boi here to see. Still, I'm currently trying to get my hands on boosting my reveal rate up to the 400% range if possible. UPDATE! Well, after a week of making my way through Platinum and with the help of idbeholdME, I've nabbed myself some high-reveal gear. That's right, 90%, baby! The end is very nigh. You can keep your scorpion summons. I have sheep... When you have mildly feminine features and guys online enjoy buying you gifts: I'll report back soon!
    1 point
  6. There is a message on one of the graves in the elven realms in this regard. However, for more details, perhaps Gogo will be forthcoming.
    1 point
  7. im a weeee , just a weee bit hungover... dont really drink, but last night Schot had to go into work (usually once every two months). He works in Old montreal, one of the nicer parts around, cobblestones, lots of restos and wine bars ... while waiting for them I first opted for the Dairy Queen... IT WAS AWESOME! sweet older owner , with pizza slices and all kinds of ice cream confections, and a BEAUTIFUL upstairs... check out that wood paneling everywhere, and SO MUCH SPACE... we ultimately didnt stay, beer was on the minds so drove back to our side of town and opted for nachos and a big pitcher of blonde beer... dang... ST. Huberts still got that cool lounge style... no regrets!
    1 point
  8. Bravo..and courageous in pink in public... welcome to the Matters Member Picture Club Agmigo! gogo
    1 point
  9. I feel like I'm missing vital information 🤔 🍿
    1 point
  10. "beautiful hand crafted* nicely said... thats one of the best things bout these non randomly generated game dungeons... you can create exiquisite indepth beauty and it only gets better the more often you explore. Heck its kept us busy here for almost.. yeeks... a LOOOONG time... gogo
    1 point
  11. ahhhhh, haaaa... good one... im not sure which one theyre in...but... i heard tell theyre somewhere gogo
    1 point
  12. Hoka® => Fly Human Fly™ (trademark)
    1 point
  13. Oppenheimer -> Hanau Lived there for 6 month when a teen. Oppenheimer's father was born in Hanau. Same as the Brother Grimm or Franziscus Sylvus (invented genever/gin)
    1 point
  14. vending machine -> harvest yourself Some farmers around us have fields where you can harvest yourself. No control, just a moneybox in a heavy concrete block. Pumpkins, sunflowers, strawberries, ....
    1 point
  15. Thanks, Gogo! Yeah, it's more of a struggle on Xbox than on PC lol, but I'll get there once I've got some better gear hopefully. The plus side is, the world is legitimately just fun to explore. It feels super hand crafted.
    1 point
  16. Thank you for the awesome advice! I'm currently finishing up my platinum playthrough then once I've got that better gear, I'll re-run through the entire underground! ☺
    1 point
  17. Love the guide. specially as youre doing this on a console... Good Job Seeing the Easter eggs in this game dug up and brought into new light years later is always grin-inducing Explore away brave sir gogo I remember using the visibility range gear in the old days before modding and we were all in closed servers to hunt and track down mobs with other players. Rooooodeeeeooooo
    1 point
  18. Tokyo -> Japan Not successful at home, but perhaps you would be big in Japan...
    1 point
  19. Beat It -> Toto I think at the recording of Beat It 4 Toto musicians played. Funnily the song which comes first when hearing the name Toto is quite the opppsite meaning to Beat it:
    1 point
  20. playing on my ice elf I'm trying to do all quests in platinum to make leveling a bit less repetative, so far ive done all in the elf and human lands I could find and am almost through the orc lands so I found a locked door in a pirate cave near the seraphim valley, went looking online found out it was opened by a quest that isnt started by talking to someone who has a questionmark but by interacting with a somewhat hidden object. there is a quest thats started by opening a vase that contains a letter near a river in the elf region. I also found the quest burning crusade by walking somewhere in human lands. I also read about a hunting quest in the human lands you can only do after you've completed the campaign are there any other of these hidden or easily missed quests in the game?
    1 point
  21. Micheal Jackson -> Billie Jeans https://youtu.be/Zi_XLOBDo_Y?si=iz3CMtXw6xFvjOhb
    1 point
  22. I did some more to more easily find the blueprintIDs from inside the overhaul Taskitems Questitems Both
    1 point
  23. I found the djinn today, will be looking for that ghost banquet in the comming days. cool to see others also finding these hidden quests
    1 point
  24. I don't know why but I feel like sharing my ideas today. I'm thinking like following ideas: A Tree-Based dependency system for mods and character downloads Require everyone who wants to upload something to mention dependencies on upload so it gets automatically sorted into the tree which gets automatically structured this way. Basically Everything in the tree would at some point depend on Vanilla, which of coure is not downloadable. The download section will then automatically be structured based on the dependencies chosen. also a tree-based category system: And I think this should be a whitelist, no other categories allowed. We don't want people to upload their music or sweet cat images here. mods Modding Tools & Spreadsheets Characters Also a Tag-Based Category System for Mods XOR: Exactly one must be picked. OR: At least one must be picked. Multipe can be picked. "FINISHED", "WORK IN PROGRESS" and "DEPRECATED" (XOR) "SMALL", "MEDIUM" and "LARGE" (XOR) "Functional", "Graphical", "Sound" (OR) "Well-Tested", "Untested" (XOR) Disallow item downloads since you can very easily force the game to drop any specific item ingame and if every item gets downloadable for every version of the game, the download section would easily blow up to petabytes and become less overviewable and more messy. Instead, Pin a post with the reasons for this decision and link Flix' Tutorial on how to force-drop any specific item ingame to the download section Ability for potential downloaders to filter the download section for what you're looking for. Ability for uploaders to change your selected tags and dependencies anytime Every creator is notified upon enabling the restructurization of the download section that they have one month to fullfill the new requirements after which an admin sorts the uploads for them. This way we don't loose old uploads for which the creators are not active forums members anymore.
    1 point
  25. Same reason there's this page https://sacredwiki.org/index.php/Sacred_2:Seraphim_Mystique_Set And this page https://sacredwiki.org/index.php/Sacred_2:Sopor_Aethernis Genesis is just one of a kind though, so no other skins to add to the page. It's the same for all CM Patch sets. If they're reskins of an existing armor set, they're listed with the others of their kind. If they're unique they live on a page alone.
    1 point
  26. It's not a bug. Enemies in the staring area do not respawn. It's only after you cross the bridge with the guard warning about dangers that enemies start respawning.
    1 point
  27. Heyas. I'd like to document the skill bonus increases found on relics for more convenient shopping. After talking to Putrescine we found that +4 spawns on relics starting at level 47. If anyone knows of other levels that bonuses change at I would love to document it and put it somewhere on the wiki. I'd like to do the same for + All Skills and + All Combat Art's as well if anyone has info. This would make shopping a bit more convenient. For example if I was level 42 and I went shopping I would find Relics with +3 but if I got one more character level, 43, I could find Relics with +4. Relics (+ to General Skill) Amulets (+ to all Combat Art's) Rings & Amulets (+ Skills) [tr] Silver Difficulty +1 at Item Level 1 +2 at Item Level 10 +3 at Item Level 30 +4 at Item Level 46 +5 at Item Level 64 +6 at Item Level 82 Gold Difficulty +6 at Item Level 62 +7 at Item Level 77 +8 at Item Level 93 +9 at Item Level 108 Platinum Difficulty +2 at Item Level 2 +3 at Item Level +4 at Item Level +5 at Item Level 34 +6 at Item Level +7 at Item Level +8 at Item Level +9 at Item Level +10 at Item Level 100 +12 at Item Level +13 at Item Level 140 +14 at Item Level 154 Niobium Difficulty +3 at Item Level 2 + at Item Level +5 at Item Level +6 at Item Level 36 + at Item Level + at Item Level +9 at Item Level 73 + at Item Level +11 at Item Level 95 +15 at Item Level 142 Silver Difficulty +1 at Item Level +2 at Item Level +3 at Item Level 65 +4 at Item Level +5 at Item Level +6 at Item Level Gold Difficulty +2 at Item Level 25 +3 at Item Level +4 at Item Level 62 +5 at Item Level +6 at Item Level +7 at Item Level +8 at Item Level +9 at Item Level +10 at Item Level Platinum Difficulty +2 at Item Level +3 at Item Level +4 at Item Level +5 at Item Level +6 at Item Level +7 at Item Level +8 at Item Level +9 at Item Level +10 at Item Level +12 at Item Level +13 at Item Level +14 at Item Level Niobium Difficulty + at Item Level + at Item Level + at Item Level + at Item Level + at Item Level Silver Difficulty +1 at Item Level 15 +2 at Item Level 22 +3 at Item Level 47 +4 at Item Level Gold Difficulty +4 at Item Level 61 +5 at Item Level 73 +6 at Item Level 93 +7 at Item Level +8 at Item Level Platinum Difficulty +3 at Item Level 24 +4 at Item Level +5 at Item Level +6 at Item Level +7 at Item Level 92 +8 at Item Level +9 at Item Level +10 at Item Level 100 +12 at Item Level +13 at Item Level 140 +14 at Item Level 154 Niobium Difficulty +3 at Item Level 14 +4 at Item Level 30 +5 at Item Level 40 +6 at Item Level 55 +7 at Item Level 76 +8 at Item Level 95 +9 at Item Level 105 +10 at Item Level 120 +11 at Item Level 135 +12 at Item Level 150 +13 at Item Level 160 +14 at Item Level 180 +15 at Item Level 200 +16 at Item Level 210 [/tr]
    1 point
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