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  1. Using Deep AI to Retexture Sacred 2 Skip to the bottom if you don't care about the how or why and just want to see cool pictures. Introduction: Traditionally, modders who wanted to improve texture quality in games had to resort to: 1) upscaling the old textures using basic resizing functions in image editors, or else 2) completely retexturing from scratch using new source images. The former option is easy. The modder would resize the texture in Paint or Photoshop, maybe apply a sharpening filter, and then present their grainy product, generally to a chorus of boos about how t
    7 points
  2. Version 1.1

    72 downloads

    Sacred 2 Portrait Overhaul by Flix This mod is now included in the Sacred 2 Enhanced Edition. If you use that mod, you don't need to download the Portrait Pack from here. Introduction ======================== Every creature in Sacred 2, whether friendly NPC or enemy, has an icon created for it, This icon is displayed in various places, such as dialogues, merchant interfaces, the quest log, and the "Last Opponent" window, which serves as a kind of recent Bestiary. In vanilla, these icons are made from 3D renders of the creature in question. This is a great idea in theo
    7 points
  3. Version v0160 Hotfix

    59,047 downloads

    The Community Patch for the Sacred 2 Fallen Angel Ice & Blood PC game works with versions 2.65.1 and up: Current version is: 0160 Hotfix released December 18th, 2017. Currently supported Languages include: English, German, French, Spanish, Italian, Russian, Polish, Hungarian, and Czech. If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail COMPREHENSIVE LIST OF ALL CHANGES ---> https://drive.google.com/file/d/1_2UcD-_lE-D2-yokJ6_3Ywfm7375yXNB/view =================================== Info below from DarkM
    6 points
  4. Enhanced Edition 3.0 is released! Change Log: There are two files now when you click "Download." I split the music mod into its own download because of file size. Use the versions of Music Mod and Portrait Overhaul included with this download if you're using EE. I'll see about updating the standalone versions soon enough. Also on the Nexus as always: https://www.nexusmods.com/sacred2/mods/1 I'm in the process of updating the info in the lead post of this thread.
    6 points
  5. While working on the portrait project, I noticed a several neutral "atmospheric" animals that were designed by Ascaron yet not present in the game. I've been adding them to the game world. I think this gives the various regions more life and vibrancy. To start with there are some various snakes. Green are in swampy marshy areas, red are in the jungle, and brown are in the desert. Next there are two variants of hawks. These appear throughout Artamark, Nor Plat, and the Dragonsea Islands. In addition to the red snakes, the Jungl
    6 points
  6. Some more odds and ends. I feel like I've been restoring missing NPC gear for at least 6 years now (what was anyone even wearing before)? The Broker Enadris (Orcish Byway, main quest) has his shoulder gear. His accomplice, Jaftar the human trafficker (Black Oaks, now a boss) will have a similar piece of armor. The Teacher Solael in Thylysium (Light Path, tells you to stick with Liosilath) has a pair of professorial glasses. There's a Shadow Path spy, Syrilar, in the main quest, with a similar pair of glasses now. While I was getting Solael sorted I noticed t
    5 points
  7. Hear Ye Hear Ye! - DarkMatters Forum Updates November 2020, we'll be using the default skin for a bit while Schot but hunts through the skin against our new upgrade in software we got for this year. yay IPB! Hillooooo community! IPB has just released their latest version of their software and we be gobbling it up and updating our awesome Community with its latest features! If we're down later tonight, Ne'er fear, we'll Be back@!
    5 points
  8. I'm looking for hungarian testers! / Magyar tesztelőket keresek! While I'm making the translation, I need some people to test all the text in the game to find google translated quest, typos, english texts etc. I know that 6 books and the Crystal Planes doesnt have translation, I'm working on it. I just need a few players to find everything inadequate for a proper translation. You only need the CM-Patch 1.60. The files are public you can access them in the link down below, if you find anything please contact me. Miközben a fordításon dolgozom szükségem lenne emberekre, akik lete
    4 points
  9. I'm finally done going through de german localized global.res file. It took me a bit longer than I expected as I decided to apply corrections to all the string resources, even if they are only used to trigger the dialogue text, as Flix has pointed out earlier. Otherwise the correction list would be less than half as long, but I feel more comfortable with having done so. I have tried to be as consistent as possible with the corrections, but that wasn't an easy task as even the devs weren't consistent with their spellings for main denominations like Artamark (found: Artamak, Atam
    4 points
  10. Well, I think I've done everything on my to-do list for 3.0. I just need to package it all up and do one final round of testing.
    4 points
  11. Yup, looks like this hard drive has been corrupted by the gogo and DarkMatters virus.
    4 points
  12. Since 2.0, I made sure all uniques were unique, because in vanilla there were plenty of uniques and legendaries that were clones of each other. That project didn't (fully) account for the uniques that were clones of rare items though. So to make uniques really, truly unique, I would need to either reduce the pool of rare designs, OR... add new models for uniques. Luckily dimitrius154 has done some work towards this so I can pursue the second option. These are the new designs will be in EE. I'm starting with shields. In vanilla almost all the unique shields also appear as magic or
    4 points
  13. Some more updates on what I've been doing with spell FX. Vanilla mounted casting FX is, for the most part, very lackluster. There are only 3 mounted FX per character, with generic sounds and colors that are often not appropriate for the CA's. Let's take the High Elf as an example. The above FX is used for casting: Ancestral Fireball, Blazing Tempest, Frost Flare, Glacial Thorns, & Cobalt Strike. The same generic blue, and the same faint 'swish' sound in place of the usual unmounted FX. Now, in EE 3.0, mounted casting FX will better resemble the unmounted FX:
    4 points
  14. Sorry for the inconvenience steinerrr! Although I don't think the map has been down since June as the past posts might imply, I did notice a problem about 2 weeks ago. I just couldn't find the time to fix it while having a lot of clients waiting for me. Actually... I didn't even have time today but gogo locked me in the DarkMatters dungeon until I fixed it. Now can I come out? Wow, what timing! Heh. I juuuuust fixed it about an hour ago.
    4 points
  15. Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. S2EE is designed for the player to install a single CORE module that contains the bulk of the changes. The player can then install some optional add-on modules: Alternate Spells - Swap out several vanilla combat art
    3 points
  16. Our kids, living in a small village, have not much chances to earn pocket money with cutting gras, baby sitting, .., So one tradition is that they can sell x-mas trees from a small forest clearing. People choose and cut the trees themself. This year it is a bit different because the kids have more or less to trust in the people. No control, just a box the woddcutting families put the money in. Our third plays zither, sings and has a look about the cutting, but without contact. And she tells the story over the speaker about how (one of?) the first the x-mas tree came to America. August Irm
    3 points
  17. As requested, there is now a second version available to download, that is meant to be installed on top of the EE 3.0 CORE, like any other optional module. Right now, it's English-only. I can add more translations, if anyone wants to translate the strings below: 1242915431 Rotating Blades of Light 3734181077 Buffet - The blades have a chance to stun enemies when they hit. 3734181078 Whirlwind - The blades spin faster, hitting enemies more often. 3734181190 Leech - The blades leech life from each enemy struck. 3734181191 Recharge - The blades draw energy from enemies to regenerat
    3 points
  18. I gotcha covered for Christmas. Big ol' HD upscaled:
    3 points
  19. Instead of deleting the ground particles as in CM 1.60, instead the density is changed. It ended up being a bug or typo that there was as much as there was. So leaves, dirt, etc. will all be there, but in reasonable amounts, instead of an absolute whirlwind of debris constantly. I've been using it for several weeks and I think it's the best it's ever looked. dimitrius154 is to thank for this one. Should be all right I guess? If you don't mind random gear being re-rolled, and if none of the quests mentioned by name are currently in progress. You have to strike me down, as
    3 points
  20. I made those for EE. Pestilent Fang Inferno Rock Arctic Crystal Mystic Pearl There's also the Ogre Knuckle, which is a physical-based socketable item for the damage slot.
    3 points
  21. Sorry about the blinding white gang! I blame gogo cause, why not! Our Old skin is broken since updating so I re-installed a new version of it. So it's all fixed but missing several customizations I had made long ago. It'll take some time before it's back to it's "kitsch" glory. Granted, if you happen to see somethings that looks broke, please let me know.
    3 points
  22. Hi, I have been playing this game since childhood, now I'm hooked on it. I decided to download and install patches for a more logical game. What can you recommend for me? Interested in bug fixes and minimum interference with gameplay
    3 points
  23. To Whom It May Concern: This is Mr. Steve's Ophthalmologist's office, he is experiencing temporary blindness after visiting this site early this morning. He requested that our office leave a note excusing him for his temporary absence. The Dr. does not believe that the damage to his retinas is permanent; this condition varies widely as far as recovery time. Thank you for you understanding. (Under advisement, I am typing this message while wearing a welding mask.) - Marlene M. Rachette, LVN.
    3 points
  24. Unique 2-Handed Swords in 3.0 Seyr's Blade, Dwendorik's Vanquisher, Lorga's Sword Kroll's Law, Moraya's Fire Sword, Phantasm New Random Rares The following are random items that were imported in 2.0, whose models and textures are getting a touch-up: Magic Rare
    3 points
  25. Unique Pole Arms in 3.0 Continuing the new unique designs. Almost all vanilla Pole Arms are changed because they were all clones of rare/magic tier randoms. Only two CM Patch Pole Arms were changed. Cordell's Javelin of War, Gronkor's Downfall, Optimus Minimus, Spear of the Cult Veteran Lance of Perdition, Maritha's Stake, Longinus Lance, Twilight Harvester Ronthron's Legacy, Trychelion's Pole, Iridescent Spire, Halberd of the Commander Sudden Death, Impaler of Heroes, Torik's Wrath, Slicing Scythe Rando
    3 points
  26. I tested it and works fine for me. Dmg and area is just as intended.
    3 points
  27. Thanks guys for the troubleshooting! Man, that Google is really making life complicated... Google has been making a lot of changes lately to the map api that I use to run the map. It used to be that I would just code the map using js and reference google as a link. NOW... It's a massively complex Cloud Platform Service. Looking at the Dashboard for Google Platform Services is enough to make even the pros cross-eyed, lol. Soooo many menus and links and graphs and charts. All of which I will never use. Just so that people understand; the reason for the recent map problems is
    3 points
  28. 3 points
  29. Interesting. Kal'Dur's Legacy is not used as a quest reward either, I believe. Since Artamark 'borders' the Northland and has a history of uneasy neighbourship with the Thraconians it stands to reason that the De Mordrey family might possess both Kal'Dur's Legacy and The Redeemer as heirlooms. And is willing to part with them for a great service rendered. Hmm... "Mending the Ties", requires Dark Crusade chain and the Hunt for Rats side quest completion: Light Side: the repentant Baron's son laments the family's ruined reputation and mentions, that the only way to regain it woul
    3 points
  30. Oh man, there you're offline for just a couple of days and then this happens wow, did catch me by surprise! Yeah same This looks so cool, seems like we have some talented people here. My avatar is a cutout of one of my math exams... doesn't get any scarier than that! Ok ok, jokes aside, I'll search for something more fitting xD
    3 points
  31. Helloooooooo spooks! Well... I hope all remember that scene from Lord of the Rings? I am quite easily spooked and seeing Bilbo going from nice old hobbit to this was jumpscare enough for poor me. It shows what greed might do to one, no matter how kind you have been in your live. Hey Daedalus, how long did that drawing took you? I tried to draw myself, but I always want it too detailed, take to much time achieving it and giving up again. So I am mostly curious how much time others need for their drawings. Especially faces.... takes me aeon s to get the proportions right. Don't ov
    3 points
  32. Have been in a folky mood for a while but have gravitated back to the ways of metal. I will say, the French know how to make some amazing videos. Works of art in themselves.
    3 points
  33. More FX updates for consistency and fun. High Elf Frost Flare - Previously the impact FX of this spell was the same as Cobalt Strike, a little cluster of lightning bolts. Now it has an icy impact instead. Crystal Skin - It always bothered me how in an otherwise uniformly cyan aspect, Crystal Skin's old casting FX was bright pink. I've tweaked the colors to look icy blue instead. Temple Guardian Furious Emblazer - I've always wished to increase the range and angle of this spell, but I could not get the FX to increase to match, until now. The flamethrow
    3 points
  34. The animation blending debacle is a result of bad animation decisions on the part of our predecessors, the Ascaron developers(yeah, I know, it's a cheap shot to blame things on predecessors). They've decided to solve the cape and robe flowing through vertex animation. It used to be a popular solution for low-graphics games. It's unfit for Sacred 2 due to: The way the Sacred 2 memory manager operates - every animation file weighting as a model proper you get to the 2GB limit pretty fast. No transition breakpoints - there's no blending procedure for vertex animated models, no way to
    3 points
  35. Hello and welcome. Yes, it looks like garbage and the cause is the Community Patch. We (devs) were not in full agreement on the matter but it was a "solution" that ended up going in for an issue with the Inquisitor's animations, as well as ranged weapon projectiles firing off before the weapon was even raised. @dimitrius154 could probably explain better. Reinstall the Gold edition and it should be reverted. The CM disabler is imperfect, I believe it does not remove all the altered files from the system folder, because there was so much difference between disk/GOG/Steam editions it
    3 points
  36. Yes indeed. These creatures will be in the next release of S2EE which I am preparing now.
    3 points
  37. So it works like this: FMA: B Ep. 1 -- This the perfect introduction to the series. It throws us right into the thick of things, introducing us to the Elric brothers and the world of alchemy. FMA Ep. 1-17 -- These episodes establish the brothers' backstory and shows us their early adventures. The brothers begin to get leads on the philosopher's stone and have encounters with Scar, before returning to their hometown to regroup. This marks the end of an arc and is the perfect time to switch over to Brotherhood. Note that these 17 episodes are condensed to a mere 5 episodes in Broth
    3 points
  38. First of all, gratz on getting through Silver. You basically got two options now, although you only listed one. First is to move on to Gold as you already mentioned. If not mistaken the "server" sets according to your difficulty, so it won't be too hard. The level 60 requirement was only meant for MP. Second is to start the Underworld campaign. That one is going to be a harder ride, as it has some area's with very hard foes. But it's possible to do that in single player, as I have done it a long time ago, when Underworld was just released. A
    3 points
  39. "What is it?" "T-Energy." "What does it do?" "It glows blue." New: Old:
    3 points
  40. moooooooooooooooooooorning everyone! Yah there is a max value for uploads, which Flix can by pass as he has ( I think ) some permissions for uploading larger files to help us in the past. We're going to look speak to our hosting this weekend to see if we can get some better value or options for uploading larger files, as this would give us stable links here on this site that will always work for community for their content without relying upon external links. We'll have to do some negotiating with or hosting company this weekend... rawr...! gogo
    3 points
  41. I have not forgotten about this project! I had a fit of creativity this weekend and knocked out another chunk of portraits: Wild Animals are done! New: Old:
    3 points
  42. Quiche Lorraine, the barbaric way Most villages here had a public baking house. Heating it was hard work and so the people doing it got a good meal with lot of meat and vegs from the village community. After bread baking the leftover bread dough from rye was used to make tray-baked cakes topped with fine cut leftovers from the meat, bacon, vegs, eggs, .... The temperature of the cooling down baking house was no longer hot enough for baking bread but enough for a Speckkuchen (translate bacon quiche) eaten by the persons who had to do fire control and cleaning the oven. Still doing it
    3 points
  43. Yes, as you have expected, "Life leech +4" means that the weapon in question is leeching 4 points of health from your enemy the moment you hit them. IIRC the leeching is also done when you hit your enemy with another weapon, meaning you are able to do twice the leeching as you thought you would. The only thing having - a small - influence at your amount of leeching is actually your weapon skill, as that would increase your attack speed. And the higher your attack speed, the more hits you can do, which results in more often leeching being done as well. There are som
    3 points
  44. Cooked/boiled fish... very rarely done here. If then it is a dry variant of fish where more fat is needed for taste Local would be buttermilk, cream, juniper berries (whole for taste), sea buckthorn berries (historical to add fruit acid, now most use citron),.. The buttermilk bacteria and the berry acid also soften the fish and it is more easily digested I planted some sea buckthorn just above our house. The house is build into a hill and the bushes stop erosion and prevent mud slides at cloudbursts. Sea buckthorn berries are nice for jelly, fruit wine, some recipes
    3 points
  45. Names backward. I was shocked to see this in 10000 B.C. The hero is named D'leh. Held is German for hero. His love is named Evolet, it isn't German but in a close second important language. In MY daily use of cause ;) Back to Sacred 2: A Orcish Priest/Healer is named Eisenbart in the German Version at least. There is a drinking song about him, which would translate as: "I can make the blind walk and the lame see"
    3 points
  46. From what I remember the hard copy "Sacred 2: Fallen Angel" and the "Ice and Blood" add-on was having some DRM on it. Not sure if that has been removed, but if it hasn't, it also means you need to update it over the internet. Which in your case could be troublesome. I do know that Vista was the main OS at the time Sacred 2 was under development, so in the light of that I don't see a problem. One thing you could do is check the digital stores for the system requirements and see of your computer fits to that. If not, check which parts - like memory banks and GFX-card - are obsol
    3 points
  47. The Underworld portals are shown as the RED circles at the map. The cave close to that merchant and combo master is where you enter the Dryad forest when running that campaign. For the Dryad forest it's close behind the Dryad village of Esotopia, a bit out of the way for those who only want to do the Underworld campaign, but easy to find for those who like to explore. Edit: There isn't a portal in the cave. Thorin
    3 points
  48. This thread is intended to assist anyone who would appreciate a quick guide on how to patch Sacred 2 Gold in order to get their best possible gaming experience from this vast, visually rich, immersive, and enthralling RPG. There are convenient clickable links throughout this post which are highlighted in bright silver for your convenience. If you still find yourself looking for answers to any question or questions not covered in this post, you are welcome to ask them below for assistance. First, be certain that if the game has been previously installed on your PC. Uninstall the game and
    3 points
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