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Llama8

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Everything posted by Llama8

  1. So, what's the difference between an AH farmer (bad) & someone who plays the game lots and sells stuff on the AH (good)?
  2. You obviously don't have kids Gogo... Offline is very useful if you're travelling & don't want to fork out for net access at your hotel/B&B/motel/etc, or if you live out in the sticks & don't have a reliable net connection (do you feel like playing Sacred 2 HC with <2 meg BB Gogo?), or maybe you enjoy modding & want to change the way a game plays.
  3. I don't think that's what Steerpike meant. In S1 & 2 you can export a character from the Closed servers to SP & try something out (such as putting a few points into a specific skill to se whether it's worth taking), can't do that in D3 now (not that you could do that in D2 either). I guess it depends on whether you like your conspiracy theories or not mate.
  4. Yeah, maybe the Illuminati are planning to create hundreds of fake D3 accounts & flood the RMAH with duped high end gear... While many people take issue at Blizzard charging a flat fee per RMAH auction, this is how they'd be charged by their merchant services company (assuming they've not set up their own) for all of the card transactions when people buy stuff through the RMAH. So as long as the total amount per auction that Blizzard charge isn't too far out of line with these card fees, I think it's reasonable of Blizz to do this.
  5. You could use that argument against any form of trading (real money, in-game gold or bartering for other items), or twinking. But I don't think that many people (excepting the "purest" ironman/hardcore players) would say that trading with other players is a "bad"/unfair thing, so why does it matter how someone pays for an item from another player?
  6. I think that's going a bit far, there'll be as much character customisation (possibly more, to an extent) as there is in Guild Wars. GW didn't have skill points (though it did have stat/attribute points) & D3 has skill runes... Either that's a really bad translation of something from English into Dutch & back into English again or they've changed the backstory again. The Prime Evils were exiled to Sanctuary & then hunted down & imprisioned in 3 soul stones.
  7. Probably, but apparently Blizzard aren't going to be shipping the server code with the retail game, so in order to mod/hack it they'd have to re-engineer all of the server-side code.
  8. Valkyr, I think that some of the problems you describe (if you will play as a warrior (blade + block + armor, etc), you need to create a magician, to boost slowly your level, and that the creatures comes in low level) was due to Oblivion's auto-levelling monsters to your level. If you wanted to implement a scheme where CAs/etc were levelled by use, you'd have to make sure that they're all useful/effective at all levels & that they all gained XP at a comparable rate. As an example, if a particular skill were good at high levels but not particularly good at low levels then you'd have to grind through the low levels with it in order to get to the higher levels. In Sacred's current system, you could just not use that particular CA until it was at a level where it was effective.
  9. Yeah, but what if you didn't have a nice stable net connection? Or the D3 servers get swamped & become unstable? Can't play your new game 'cause someone's running a DDOS attack against Blizzard? What do you think Gogo? Do you think the/any government would pass up the opportunity to charge people more tax? Assuming that they find out how much you've been "earning" of course.
  10. And you'll only need to make one of each class due to there being no skill points (like how GW did skills). I'm kinda surprised that Gogo & DB didn't pick up on that one...
  11. Personally I'd hope that a ship is like that... I didn't like only being able to bring a certain amount of ships into combat, since I was brought up on MOO (Master of Orion) where you could put any weapons on a ship (space depending) & bring as many ships into combat as you wanted. Also in MOO there was more planetary development than in SotS1.
  12. The GFX in SotS1 were fine, most of the time you'll be zoomed out to see more ships. Even when I did zoom in the GFX were fine, maybe not on a par with Homeworld 1/2 (when they came out), but perfectly respectable. I didn't really notice any blockiness in those vids, so it could just be the artisitic style (which is very similar to SotS1).
  13. To add friends, hit the B key, then click Add & type in the name of the character you want to add. My two chars are Llama (Guardian) & Engillama. Let me know what yours all are & I'll add them.
  14. Up to act 2... From act 3 onwards it requires you to pay $4 (in total for your entire account).
  15. There's only one lot of servers for everywhere outside of (what seems like) AsiaPac Gogo. I've got two characters atm - Llama (Guardian) & EngiLlama (Engineer).
  16. Well, it did have OpenNet, where whoever starts the game is the server, though it still does go via "their" (DS/Ascaron/etc) servers. As to why, I have no idea, I can only assume that it's related to control & preventing pirates from using it, though given that Sacred has always supported LAN, I'm not sure how accurate that is... Sacred has always had a US publisher (Encore for S1 & CDV for Sacred 2), hopefully S3 will be solely published by DS (who have a US arm) as this would simplify things & lets face it, the previous US publishers haven't done a brilliant job... As to Ice and Blood in the US, that would have been due to a lack of agreement with DS & CDV, complicated by Ascaron going bankrupt. I'm sure that if Ascaron were still a going concern when Ice and Blood were released Ice and Blood would have been published in the US by CDV.
  17. Acts 3-5 (I think, possibly 6) Stonehenge Abyss 2nd Attack Dobs & I are playing MP, when the servers let us. They don't appear to have enough hardware/bandwidth since the MP servers are spazzing out a bit at the moment (massive lag, disconnects, long load times, etc)... That said, when you can get on, it's fun...
  18. Then download the demo (sorry, I mean client) & you can play the first 2 acts for free, that should get you to level ~15 or so. Edit: Oh & the servers open at 17:30 EST = 00:30 tomorrow morning Steve.
  19. http://hellgate.t3fun.com/News/Notice_View.aspx?post_key=17 They've confirmed/announced that the price of the ticket is $4 (~£2.50).
  20. From Facebook posts, you pay for one ticket & get access to all of the other content (Act 3-> Abyss) & then Tokyo will require a second ticket, etc. Still no idea how much the tickets cost though.
  21. You know how Hellgate was going to be free to play with a cash shop? Not so much! It's now pay to play past act 2 (ie, level ~18 or so) with a cash shop & due to the bad wording on the announcement it could even possibly be a subscription for everything after act 2. Yes, everyone who bought HGL will be paying again for the second half of the game they originally bought. It's almost like this game is cursed...
  22. No, you didn't miss anything, the "trailer" had nothing to do with Hellgate itself. I quite liked Hellgate though none of my friends played it.
  23. They fundamentally changed the way merchants restocked their inventories in Sacred 2 Steve, so having 2 merchants next to each other wouldn't have made any difference. The only thing that really annoyed me about it in Sacred 2 was that if anyone was AFK on the MP island you couldn't use it for trading since the merchants wouldn't restock.
  24. http://hellgate.t3fun.com/News/Notice_View.aspx?post_key=15 Which is cool, 'cause that's in ~5 days...
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