Munera
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Everything posted by Munera
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Hello DarkMatters
Munera replied to TornadoX1's topic in Key Largo Beach Resort and General Discussion
Hello! I can only bring some Spanish beverages from my fridge Welcome to FDM! -
Sig and Avatar offers for DarkMatters' members
Munera replied to Scleameth's topic in AV/Sig Requests
Yes... red letters are more like powerful voice. Thx again -
Sig and Avatar offers for DarkMatters' members
Munera replied to Scleameth's topic in AV/Sig Requests
haha yes I can see mr burns' teeth lol oh just the final thing. Is it too late to ask u to put EVAH! instead of EVER!? -
Sig and Avatar offers for DarkMatters' members
Munera replied to Scleameth's topic in AV/Sig Requests
It's just perfect mate! That's exactly what I was looking for. Thx a lot -
Hola Debbie! Welcome to FDM, where doubts become solved! lol you have a very wise friend, you know that? ^^ Enjoy the game and don't forget to try the Community Patch!
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Sig and Avatar offers for DarkMatters' members
Munera replied to Scleameth's topic in AV/Sig Requests
I don't mind if they're cartoons or real mouths. I'd prefer them to be evil plz ^^ and all in the same background colour if you dont mind. Well, you're the expert and you will do it better than what I can actually imagine -
Sig and Avatar offers for DarkMatters' members
Munera replied to Scleameth's topic in AV/Sig Requests
lol What I want is a signature that hopefully won't be difficult to create: A signature full of mouths laughing and the word EVER! "printed" on it. Is that possible? -
Sig and Avatar offers for DarkMatters' members
Munera replied to Scleameth's topic in AV/Sig Requests
Wow Scleameth! Now you're my new idol second to Schot Can I ask you a favour if you aren't busy? -
I didnt mean that it was already in the game. It's like Buffy's Scythe. U only have to create it, but not imagine it as there are pics of it. About the mods, the 3 last ones have to be a must, but I'm not sure about the first one. Perhaps Chance for critical hits +X% (Sword Mastery) may be better. I think it doesnt matter if the bonuses are a bit high (mods at least) because they are modified by sword lore (by the mastery actually), so they're not a static value and will fluctuate depending on your skill level. So having high-value mods is balanced with the loss in skill points
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lol thx for the publicity gogo ^^ but this is all thanks to dreeft skilled labor. I just resized his buttons and... did the dirty work Btw, there was an odd thing with the picture link at first. This can be useful for those interested in linking pics. In this case, when we tried to link X page to X pic (X pic means [[image]] or www.sacredwiki.org/index.php5/Image), we linked it not to the pic, but to the article were the pic is host. So to get the right link, you have to go to the article, http://www.sacredwiki.org/index.php5/Image:Sacred2.png for instance, and then click on the picture http://www.sacredwiki.org/images/2/21/Sacred2.png) lol it was so easy at the end
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It seems that everybody is making propositions for the CM-patch... I'll do the same My idea is quite simple: A physical damage focused 2h sword for SW (legendary). As we all know, physical damage has been a bit scorned in Sacred 2. A wide majority of enemies have insane physical resistances and thanks to damage conversors everything has changed. Damnit in S1 all weapons were mainly physical! ^^ Furthermore, I've been curious from the very beginning about the famous sword a SW is wielding in some pics. http://www.sacred2.com/index.php?id=110&L=0&setStyle=boese It looks like a really heavy weapon, and suits the brutal physical damage, a raw piece of metal so at least we have an idea of its appearance and it won't be that difficult to create, since it doesn't have to be made up. In my opinion, this sword has to be "overpowered" so that it can compete against "normal" weapons, but picking out modifiers that would only benefit the physical damage type. I was thinking about a very high damage base, as it will be for SW only (like Executioner's Axe or Tervon's Might) 4 modifiers and 1 or 2 gold sockets: Any suggestions?
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Meet the CM patch developers live, in-game, in Ancaria!
Munera replied to Silver_fox's topic in Sacred 2 Community Patch
LOL who's komissar Mumm? -
I'm not really into dryads, but I've seen enough to say that they are really tough. I would like a completely offensive bonus, like chance to disregard armor, deathblow, all skills, direct damage, double hit even, etc. As a full set bonus, I'd like something epic, special and odd, something you can't get anywhere else. For example Chance to pierce (projectiles perforate). I think that could be interesting.
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lol that's cool How did u know it was in spanish? ^^ Btw if u need a hand here I'll be glad to help (with quests I mean). Making the pictures of the sets can be a bit boring
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Power of NIF - LOVE this SacredWiki page!
Munera replied to gogoblender's topic in Sacred 2 Community Patch
Gogo just told me about what you have done. Thank you very much for your work mate, it's just perfect -
The new Sacred 2 CM patch - Now available for Ice & Blood
Munera replied to czevak's topic in Sacred 2 Community Patch
That sounds great dude. I'll try to make those red links blue Btw is there a way to change the gameplay boxes background as they were before? (blue instead of black) I'd like to keep all item pics with the same background. -
Please Don't Yell In Your Posts
Munera replied to gogoblender's topic in Forum Changes, Feedback and How to Reach us Live
Damn I was gonna post the same joke! What about giant letters? xD -
The new Sacred 2 CM patch - Now available for Ice & Blood
Munera replied to czevak's topic in Sacred 2 Community Patch
Thx czevak! That's exactly what we need -
Happy Birthday Dreeft.
Munera replied to cider_steve's topic in Key Largo Beach Resort and General Discussion
Happy new year -
The new Sacred 2 CM patch - Now available for Ice & Blood
Munera replied to czevak's topic in Sacred 2 Community Patch
Alright. We've started working in this thrilling brand new article First of all, we need an introduction so that readers know what is all this about, as well as a few bullet points to mmm... point out the features of the CM-patch. Any ideas and info provided are really appreciated, specially from those who work in such a big project and know what's done and what's to be done. Thanks in advance -
The new Sacred 2 CM patch - Now available for Ice & Blood
Munera replied to czevak's topic in Sacred 2 Community Patch
Grrreat! I've been talking to gogo and we are planning to do a CM-patch page in Sacred 2 wiki like this one, as if it were another add-on (it actually is) -
The new Sacred 2 CM patch - Now available for Ice & Blood
Munera replied to czevak's topic in Sacred 2 Community Patch
No, you are definitely not dreaming. The english name would be "The Scythe of the Slayer" if you had the updated english global.res in your locale folder. Does anyone recognize the design? Ohh Hehe I've never seen Buffy's series though Btw czevak, are there more good surprises like this one? -
The new Sacred 2 CM patch - Now available for Ice & Blood
Munera replied to czevak's topic in Sacred 2 Community Patch
Am I dreaming? Btw spanish name's is much better: Vampireslayer's Scythe Perhaps the english name is random? -
I'd like to know if there's a mod to increase the circle's area to pick up items (Q). I hate killing the Heart of the Machine and clicking the drops one by one. Thx in advance