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iandave68

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  1. yeah its from cabal online...I tried to use there armor set but there's no armor files on cabal folders..maybe its on server side..
  2. to pesmontis,, yeah! I make a whole new mesh for the skirt.. anyway thankz to all
  3. just want to share my made sword and mini skirt for my checks seraphim! texturing are not finish yet..
  4. hmmm..thinks you like it,.. before I was only importing the .ms which is mesh only or static object..there is no bones and texture inside.. so that the reason why the old methon dont have the effect of socket gem.. until I dicided to work with the smd files...ive notice the when I export the edited smd as a gr2, the only visible is the effect of the poison or ice.. I did more than 50 time figuring out why this is happend,,, now here's my method and what I did to put back the weapon and effect... in this method we are using the f_katana model as an example.. 1.import the smd file,then rename the "smdimport" name to the original name of the mesh which is f_katana.. 2.import the new model mesh.obj to the scene.. then click the original editable mesh ,rigth click then attach to the new model mesh. 3.after you attach the new model to the original mesh.click on the editable mesh >element and select the original mesh (weapon) rigth click then detach and then delete it..now only the new model is remain... 4..then click on the editable mesh and go to display tab, and select "hide selected" so that the only visible on the scene is only the bones.... 5.next find the bone with the name of the mesh ..ex. " f_katana " the name is thesame name of the editable mesh ,click on it and then delete..so now the bone that remain is fx_wpn_glow and weapon_r_hand/weapon_l_hand,, 6.then export it as a gr2.. on the mesh setting unselect all except the mesh name f_katana on the model setting include all..you will notice that if you double click the "model button"you will see the bone name ex.fx_wpn_glow or something , and inside it contains all the bone name and no "f_katana" its becuase we delete it... then export.. after that check on the exported gr2 files on grannyviewer ..make sure on the mesh tab only the f_katana or the model in it.. and on the model tab make sure all the bones are include.(just ignore if the model name is not the f_katana...it will load on the game with no error. now im still figuring it out,,maybe we can link the mesh on the bones so that the model name on the grannyviewer is the f_katana.. hope it help alot..
  5. yes..!I made it...I succesfully put back the socketing effect of the weapon,,and I made a frostmourne sword with the bigger size..texturing is not finish yet...
  6. can someone help me texture this,,I made a frostmourne sword..its not very similar to the original...
  7. weewewewe...using my old method ..using the .ms is ok... but there is no effect visible like the poison / ice or fire....is it possible if I load the mesh using the .ms and then import the smd file.then delete the mesh on imported smd and replace with the mesh from the imported .ms? sothat the effect well remain....
  8. it didnt works....maybe I did something wrong...ill try to figure it out next time...I have to take a rest......is there any method?
  9. can you guys tell why my test weapon dont show up...only there effect is visible....I try figuring it out more than 50times but no lock it is always invisible...
  10. here's the SC in the skin parameter edit envelops there are no bone or anything listed now I can import smd directly using my new download 3dsmax7.. pesmontis can you please give me a command for the grnreader. for example my grnreadr98 is in C:\grnreader and the gr2 file name is v_zenturio-body.gr2 is this correct ? C:\grnreader\grnreader98 v_zenturio-body.gr2 -a? bocoz I always get this error for now my method on extracking the smd from gr2 is dragging the gr2 file into the grnreader
  11. I really dont understan! when I try to import smd (the enforcer boots) using "Johnny's Workshop - SMD importer for 3DSmax9" the mesh is so ugly and the bones are too small ,its like a very very little square..and only one bones.the original enforcer boots have 86 bones in grannyviewer but my exported gr2 only have 1 bone..I test it ingame the boots are not moving,,hahaha...very funny,,..I have no smd impoter that works...can any give me a link for 3dsmax7/8 not 2008..ill try to download it now.......
  12. guys is it ok if I import the smd files to milkshape and export it again as (halflife)smd then import to 3dsmax ? becoz I cant import smd file directly to 3dsmax..I get error "couldnt flag node 0 as weighted".. it work if from milkshape to 3dsmax..
  13. http://gr2decode.altervista.org/files/smdimp_max6.v013a.rar wont works here...failed to inialize. the only thing that smd works importing to 3dsmax is to import the smd fille first to milkshape and export it again as a smd then import to 3dsmax...that how it work...
  14. any1 please give me a links to Cannonfodder's Smd import plugin that works on 3dsmax 9/2008...my smd impoter here dont works...heheh
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