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Carolyn Hacker

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    Master of Magic
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  1. Correct - we got lots of reports about that person, and now that person is no longer part of the SIF community. Feeding the trolls (telling them in thread that they shouldn't post something) never helps, reporting the post is the fastest way to get garbage that shouldn't be there removed - everyone on the staff is notified then, so the first available person can take care of it. Yes, the SIF is a different place these days. I've been trying to brace people for it, but unless you were there shortly after S1 was released you can't really understand - and that was long enough ago that it's hard to remember even if you were there. I just posted something for the community there that will hopefully give old and new members a greater understanding of each other, and our plans for the community.
  2. Suuuuuuuuure, blame me for how long it takes
  3. Ta daaaaaaaaaa! Sorry about the delay, I've been having trouble with my computer for the last few days and needed someone to make this for me (thanks Llama!). When an enemy has multiple attack damage types the top bar also reflects them. I find this much easier to use, it allows me to quickly see exactly what I'm dealing with in terms of their attack and defense strengths and weaknesses. In the defense area, note that the physical and poison colored areas are slightly larger than the other two. Not only is there a visual indicator of the types involved, but the size of the colored segments reflect the percentages too.
  4. I think this is the screen Llama meant: It shows some details for the last enemy you fought. One thing I really like and I think (heh, ok, it's been a while since I've played Sacred 1 - can you blame me?) is different from the original is how easy it is to see the attack and resistance types for enemies (part of it is subjective, as I find the bars easier to process in the heat of battle than the resistance symbols used in S1). I think the top bar is attack types, and the bottom bar is resistance types, but I could have them mixed up. I'd get a screenshot to post, but mean old Llama is making me work instead of play right now If he doesn't beat me, I'll make one later. A couple other notes about what I've seen in the thread: - As Llama posted, you can't interact with the water, but one of my favorite things is when I kill an enemy near the water and they fall just right so I can watch them *plonk* into the water and sink down below the surface. Ok, so I'm easily amused - One other old standard socketing thing that I think is back (haven't used it so I'd have to check and see what they actually are) are the blacksmith arts. - A huge goldsink for me is the CA exchanges. It's been changed so you select the specific rune every time now, and the thing that varies depending on how many runes you give to exchange is the price. If I remember correctly a 1:1 rune exchange costs a whopping 125k, while a 4:1 rune exchange is now a paltry 500.
  5. Sacred 2 here too. I'll get both, but I tend to stick with one game until I'm sick to death of it then move on to the next, and I think it's going to take a lot more than 2 years for me to get sick of Sacred 2 (Due to my job I've been fortunate enough to have had access to it for a while now, and I'm still constantly amazed at just how much there is to do and see). I know, you're looking at my avatar and thinking "oooh, big surprise there" but hear me out. Yes, Sacred 2 is my job, but I think it speaks for the strength of the game and community that I'll be working on Sacred 2 things through my work day, then choosing to play that same game at night for my gaming relaxation time.
  6. A lot of people have been worried about the framerate and wanting to see ingame video of the console version. Here's a video from the console version presentation at this year's GC - the talking is in German, but there's lots of lovely gameplay footage for those of you wanting to see the console version in action: http://www.areagames.de/areagames/news/945...esentation.aspx
  7. Yes. I've passed along your sentiments about them to the person responsible, it's always nice to be able to let someone know when their efforts are appreciated
  8. I hope not! In addition to not liking the general concept, those different patch versions were a nightmare to support. Ultimately it'll come down to the different ratings agencies and publishers, just like it did the first time around. There's no definite info on this yet, as there's still things in those processes that need to be done.
  9. The character in question is indeed the in-game character representation of the lead singer of Blind Guardian.
  10. And yet, we all played just fine without it for a long time - it was actually not added until the Underworld expansion I say that, but tbh it's very hard to imagine playing without it now - I share your desire for its return and will cry like a baby if it doesn't. I'm afraid I don't know if it will be back or not at this point, but can assure you that I'll be doing everything in my power to make it happen.
  11. Awesome read NightWolfe! I would like to add my official thanks for all the work you've done on the SIF's FAQ section too, with all your efforts in all the places you've been busy, I can't even begin to count the number of people in the Sacred community that you've helped. I'm really glad to hear you plan to continue your efforts for Sacred 2
  12. Nope, just a long-time official forum staffmember AFAIK. As to how/why he was one of the forum staffers that had a set named after him, I have no idea why he and Xrystal were singled out for that - heh, but since it was done by Mirko, I think the chances of it being done for good or bad reasons are pretty equal. Mirko was quirky that way
  13. Technically it resets the counter when you're on the main menu screen (which you hit when you exit and reload). It seems like splitting hairs, but when you combine this with the knowledge that you can also load games from the Savegame screen, if you have the patience to keep killing the same mobs you can make it a bit easier to do in SP. When you encounter or gather an especially large group of enemies, save your game (I'm 99% sure the ESC menu doesn't reset, but I always use the 'S' key shortcut). Kill the baddies Open the savegame screen, and load the game you just saved (just don't go to the load option on the main menu!). *poof* Baddies are ready to be killed again, but your kill counter still shows the previous kills. Repeat until either the counter ticks down, or you're bored out of your skull and ready to go find the next big batch.
  14. I know this is short notice, but if you're near Austin check out what I found on the CDV website today...
  15. I check and update sites like this as often as possible, but the closer we get to the release of Sacred 2, the more demands I have on my time, so I don't always get it before you ask about it. For major server issues like this, I recommend checking for info and posting on the official site as well as here, to make double sure I see it and can take steps to get the problems corrected. Official info will always come out on the official site first - there's no disrespect intended toward the rest of the sites, it's just part of the reason for having an official one. Unfortunately we're still working out some kinks with the server configurations today, but I'm expecting updated information hopefully soon.
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