Jump to content

ERK419

Members
  • Posts

    18
  • Joined

  • Last visited

Previous Fields

  • All time best video game ever played
    Sacred 2
  • Real Name
    Eric
  • Country
    A

ERK419's Achievements

Indium Shaman

Indium Shaman (4/20)

0

Reputation

  1. Is that the resurrection monolith that's in the archaeologist camp next to the merchant, or is it one of the ones above the mountains were the marker is? No it is not the one at the archaeolgist camp. From the camp head back into the desert area heading in a NW direction. You pass a town on the left side of the screen, you will then run into a few red scorpions then you will see the monolith to your left. Head towards the monolith and follow the path to the the marker then enter undergound. Ok thanks for the help!
  2. I personally loved the movie, its one of my all time favorites. Its coming back out in 3d in theaters today probaly will go see it tommorrow.
  3. Is that the resurrection monolith that's in the archaeologist camp next to the merchant, or is it one of the ones above the mountains were the marker is?
  4. Need some help on main quest. I'm in the desert at the archaeologist camp by the resurrection monolith. I'm on the igniting the devils fire, I just did the prince contact now I'm on the scorpion blood part of the quest. The quest marker shows it right in the middle of the mountains. I start off at the resurrection monolith in the archaeologist camp go over to the merchant right there and follow that path east and then it takes me a little north once I get close to it. But then the path just stops and for the life of me I can't find it. I've been running around for 2 hours trying to find it and can't. I'm not sure if the quest marker is off or what. Any help would be greatly appreciated. I'm playing the dark campain on the 360 with the SW Thanks!
  5. It should work great! only thing is you won't need Spell Resistance for Console. Otherwise you should really by almost invinsible Agreed. With the tweaks you can do on the 360 for buying high level rings and amulets this build will Scream! ps Let me know how it goes for you. Thanks guys any suggestions on what to replace Spell Resistance with?
  6. Hows this build work on the 360 since it doesn't have the Ice&Blood expansion? Is there anything that should be changed?
  7. Thanks for your reply! Don't I need the tactics lore to unlock duel wield? yes and 5 point to unlock will do. if your gonna use the malevolant and deathwarrior as offensive skills I think tactics lore at character level is a good idea. if your sole offense is to us skelis, skeletal tower and spectral hand then 5 points will do Ok thanks
  8. Thanks for your reply! Don't I need the tactics lore to unlock duel wield?
  9. Shadow Warrior Build Goal: I'm looking for a good melee warrior. I wanna be able to have a lot of hitting power and good defense. I wanna be able to run around slaying whatever crosses my path. Attributes: Strength: I was thinking about putting them all here unless you guys think another way would be better. Skills: I'm not sure how many points I should put in these and which ones I should keep at the same level as my character. 1. Tactics Lore: I wanna put 5 points in here right aways so I can open up duel weild. Should I keep this at my characters level once I pass level 5? The rest of the skills are in no specific order. 2. Duel Weild 3.Death Warrior Focus 4.Astral Lord Focus 5. Malevolent focus 6. Astral lord lore 7. Armor lore 8. Constitution 9.concentration 10.riding Some others I'm thinking about: sword weapons, speed lore, combat reflexes. Combat Arts: Demonic Blow: I want this as one of my main attacks don't think I'll mode it though Scything Sweep: Not sure what to mode on here Ruinous Onslaught: Not sure what to mod here Rousing Command: Not sure what to mod here Grim Resilence: Not sure what to mod here Frenzied Rampage: Not sure what to mod here Belligerent Vault: Just want to use this to jump rivers etc Killing Spree: Not sure what to mod here Reflective Emanation (Buff): Not sure if I should have that or not. Rallied Souls: Not sure if I should mod this or not I just want this to give me a little help. Nether Allegiance (Buff): I know a lot of ppl don't like 4 minions but I do so I would like to mod it something like this. Accomplice - Summons an additional soldier, Commander - Summons another additional soldier. (+1). I'm not sure about the last mod for this. Ive tried two soldiers and really didn't like it As you can see I need a lot of help here. Again I'm looking for a melee warrior with lots of power and great defense as close to invincible as I can get and slaughtereverything in sight fast. I want the minions and rallied souls for additional help because I'll be playing mostly by myself. Any help, criticism, changes anything that will help me get this character built so I can get started. Thanks for helping me out.
  10. Thanks alot for your help guys! I've got a couple combats arts to ty tonight to see how I like them then I'm going to be writing up my build. Once I get it wrote up I'm going to post it on the forums so you guys can give me some feedback and help me tweak it.
  11. For the last couple of day I've been trying out different SW builds that I have found finding out what I like about them and what I don't like. Tonight I'm going to be making my own build once I have it all figured up I'm going to post it on here for feedback, anyways I have a couple questions. 1. I was reading in the sacred wiki about some combat skills and noticed in some for example demonic blow this mentioned "Using regen per hit mod will allow you to have no regeneration time, so you can land as many demonic blows as you want." How do you do this and were? 2. While I was looking at the combat art skills I noticed there are several things that can make them stronger and lower the regen time. Some of them like concentration listed on like all of them. Now I know that if you want to mod a combat art in say death warrior for example demotic blow you will either need death warrior lore of focus or both. I know lore makes it more powerful and focus makes the regen lower but is there a reason why you should have both lore and focus. If you can use other things like concentration that could be used on different kinds of combat arts instead of one group to do the same thing would it be better to have that instead of focus to free up space for more skills. From what I've seen and my undertanding which could be way out in left field concentration is like the godfather of lowing regn it works for everthing. Now I did see that a combat focus like death warrior focus will increase your combat art level without a penalty does this do the same thing as reading runes like you read one to learn it then read another to make it level 2 just without the penalty? Now with the combat lores I haven't seen a "godfather" lore that will work with all combat arts like concentration will with regen so would you want to use lore over focus when it comes to picking something to mod your combat arts?
  12. I found a bunch wasn't looking in the right spot lol Thanks man!
  13. Thanks hacksaw! Does anyone have some links to some good builds thats shows you step by step how to build them? I found a couple step by step ones in the link loco gave but they don't say were to put the attribute points
  14. Thanks again guys for your help! I think I'll do that I'm going to follow one of the builds on here and I'm sure it will help me understand everything better. Thanks again for all the help!
  15. Oh ok I forgot you level them up by eating ruins. What I was thinking about was the CA skills is there a penalty for upgrading those to fast? From the start should I focus more on the lores and focus's?
×
×
  • Create New...
Please Sign In or Sign Up