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Moonpaw

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Everything posted by Moonpaw

  1. but how can I increase the general amount of life leeched for all items? what does minconstraints = {10,9,1}, difficultyvaluerange0 = {0,8,16}, difficultyvaluerange1 = {1,9,18}, difficultyvaluerange2 = {2,10,20}, difficultyvaluerange3 = {3,11,22}, difficultyvaluerange4 = {4,12,25}, and rating = 46, do?
  2. you dont quite understand what I want. I want to remove the life leech % attribute from ALL items, not just sets, uniques, legendaries I want to remove it from blue and yellow items too where it rarely appears as random attribute. how do I do that?
  3. That wouldn't remove it from yellow or blue items where it appears as random attribute rarely
  4. So I was wondering, how can I remove the attribute life leech% from all items ingame, and instead replace it with a fixed non % value? It simply makes the game a cake-walk and thats no fun
  5. No offense but my mod still makes it harder than yours Instead of adding T-mutants I added bosses Lots of them. And I also balance the skills some. But I acknowledge your effort. Good job
  6. Version 1.5 released This will be the final version for now, and it works very well with increased performance.
  7. New and final release(for now) is finished. Changelog: -increased region loading performance -Sorted the selectable regions and/or Monsters.(Included a version where the regions arent sorted, for your convenience) you need to reset your knowSpawnpath.txt file if you used a previous version (resetted file included) -Made the panel bigger ((You can add a lot more spawns now before youd have to scroll down)) -Enabled proper Tab-stopping ((zapping through the editable fields via tab))
  8. Hey, does anyone know if it is possible to set a minimum skill increase per rune for a skill when youre way over the "cap" ? I want to set the minimum increase to 0.5 per rune read rather than letting it fall down further and further. If you read too many runes the bonus to skill per rune quickly drops to 0.2 or so
  9. So I had this crazy idea recently. I want to make a raidboss for 5-10 players. but to make it any challenge it needs to at least be immune to life leeched % per hit. is that possible?
  10. well, so far there will only be one upcomming update with some minor additions and maybe if ill ever hear from Schot ill release another version with the ancaria map added
  11. The first release version was released now and my program works for the most part now^^
  12. New Update: The editor is fully functional now except for the monster images and the region display on the worldmap (still havent heard from schot). Its uploaded and ready to be used ;P It lets you multiply the density of all regions with the click of a button! ^.^
  13. File Name: Moonpaw's Spawn.txt Editor with GUI File Submitter: Moonpaw File Submitted: 08 Dec 2011 File Category: Fallen Angel This is a tool which should allow the user to easily edit the tremendously large spawn.txt file and gives additional information. For example the monster name from the ID, loaded from the creatures.txt file, a picture of selected monster (in future releases) and a quicklink for the regions on the ancaria map (if Schot allows it and helps me out a bit) Click here to download this file
  14. UPDATE: Im ready to publish a first alpha version of the tool so people can get a feel of it. Sadly, since its still an alpha version of it, I havent implemented a save method yet. Also the pics are still missing and so is the implementation of Schot's map API (if he allows it to be implemented, havent heard from him yet) Also I didnt make it crash safe yet. So only do what the program wants you to do :3 Be nice to it and it wont crash. I made a thread about it on the downloads forum and I uploaded it to the download section. On request ill also mail the source code to people IMing me or even better I ask gogoblender if he wants to look over my source code to confirm it doesnt contain malicious code. But you can trust me on this one. Im a good girl ;P
  15. Thanks! its good to be back^^ Could you ask Schot if he got my PM? im waiting impatiently for a response^^ I asked if I could use their ancaria map with the google api for my editor. Since region coordinates are saved in the spawn.txt it should be possible, with some modifications, to view the different spawn regions on the world map with just a mouse click
  16. UPDATE: Finished the logic to display the gui for all regions and the Add spawn button works as well. To-do List: Add pics for all monster types and add a functionality to use Schot's ancaria map API to look at the regions on the worldmap, IF he allows the usage of his code/project. Enable the program to create a spawn.txt with the user's changes. Code the "Make backup" button, the save button and the "Run sacred" button.
  17. Update: Step 1 of 3 is complete. My programm now sucessfully reads the entire spawn.txt and generates 4785 "Region" objects containing the coords, name, layer ID, total density and all spawn entries, which are seperate objects of a "Spawn" class. Step 2 is building the GUI from my list of regions and step 3 is making a list with the modified regions from the gui and writing the new spawn.txt file. So you could say I have 33% finished
  18. check my thread on the forum, im working on a tool right now. http://darkmatters.org/forums/index.php?/topic/19808-spawntxt-editing-tool-with-gui/
  19. Its just our CM-Patch internal tool for dealing with the spawns handled in persector.zip. We do not plan to release it to masses. and what does it do? whats its function? Just explain it a bit^^ no need to share code or an executeable
  20. After a very long break from modding (had to finish my exams and now I work as software developer apprentice) I started modding again and right now im working on a tool to edit the spawn.txt file with a GUI programm so itll speed up my work and ill soon release new versions with changes and more boss spawns. Stay tuned and up to date :3
  21. can someone help me out with a fresh spawn.txt download? I need one right now, thanks :3 while youre at it, include a creatures.txt too^^
  22. So I made a basic layout of how the finished program might look. of course I added everything per editor so far but the programm itself will later load the spawn.txt file you selected and render the panels according to the spawn.txt and also itll have a save button of course. The Pic button will display a monster pic or screenshot and clicking on the region thumbnail will display a full sized pic of that region. http://img4web.com/view/PP1B6T
  23. wow I didnt even knew the devs made this. I hope it fits my purposes. I was settling for in-game monster screenshots of each monster though. But maybe the icons and all are good enough. and whats that internal sector-spawn editor? never heard of it
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