lordvampir
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lordvampir last won the day on May 6 2023
lordvampir had the most liked content!
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мясная
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Why do you want to join DarkMatters?
являюсь любителем сакреда
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Real Name
Sergey
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Russia
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lordvampir's Achievements
Indium Shaman (4/20)
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Hmm, what does this affect?
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@Flix, I agree with all of the above suggestions! However, I still have a question (and hope) if any bugs are suddenly revealed (or maybe suggestions from the community), will S2EE support be implemented?
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No, this isn't bug with ALternative Spells, this bug was still in vanilla version with Familiar. And something tells me that it is impossible to fix it, or they don’t want to fix it, because they consider it the right behavior.
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We are waiting for
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When is the release expected? At least approximately
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@Flix, welcome back! Very good, thanks Another question. Has anything been used from `Dimitrius's CM Patch Addendum`? If so, I'd like to know what it is. If not, what is it supposed to use? Or pull out in CM 1.70?
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I would like to know if there are plans to release version 4.x (or similar, which will not be compatible with 3.x, so that you do not have to start from scratch), or have all such changes already been implemented?
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On platinum ... Let's see what he does on Niobe
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Frankly, I doubt that without LL (at least on bosses) at least one mele-build is possible at all
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In Sacred 2, there is one significant drawback, as for me, related to LL, the essence of which is that after taking at least 1-1.5-2%, you simply do not need to gain more damage - all damage and healing occurs due to this very LL On the contrary, in Sacred 1, as well as in Diablo 2, LL was counted from the damage that you directly inflict, I.e. it was necessary to gain as much damage as possible for LL to become effective. And whether it is possible to correct this situation or not, I do not know. But it would be very good, I believe
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Hi, all! I would like to see a list of new sets (what exactly they consist of, what they give, as well as at what point they start to fall). Thank you in advance
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What about complication bonuses? For example, an increase in the number of jewelry offers (and its improvement) in stores?
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It became interesting to me, but what exactly did you take from this mod?
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Yes it is. It's sad, of course, but I suspect that this is a low-level game mechanics that cannot be changed. However, I think that it’s possible to create a two-handed energy weapon that will have a “two pistols” skin. IMHO, such a weapon would very well go under the style of the set http://www.sacredwiki.org/index.php/Sacred_2:Range_Array Again, I do not have experience in modding, these are just my ideas coming from a superficial understanding of all this. But how cool this set would look with two pistols
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Sounds very good And it's even better.