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Killibot 5000

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  • Gender
    Male
  • Location
    Massachusetts, USA

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  • Favorite pizza topping
    Alfredo sauce (allergic to tomatos), canadian bacon, black olives, onions, bell peppers, and extra cheese.
  • Why do you want to join DarkMatters?
    To pick everyone's brains for more Sacred 2 info.
  • All time best video game ever played
    Space Rangers 2
  • Real Name
    Rob
  • Country
    United States

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  1. Ahh. I completely forgot about the stat bonuses when I thought of that. :/ Hmm. That does sound pretty rough. I apologise for the conflicting messages thing. For a (brief) minute there I thought I might have actually been on to something. lol Back to the drawing board I suppose.
  2. I saw your other post about modding survivability rates, and at the end of that thread you mentioned what you were talking about in here with the big bad bug lady... came up with an idea for something that might be worth giving a shot if you're having difficulty with a boss. Might not work, and might seem a little crazy buuuuuuuuut..... Perhaps intentionally LOWERING your survival bonus might be an option. What I propose: Throw a fight on purpose (just not in hardcore since that will delete the character), and let it hit 0, then try sneaking over to the boss without engaging in combat... Why I'm proposing such a ludicrous plan: The higher your survival bonus is lthe better the oot drops will get. !!HOWEVER!! Higher survival bonuses are a bit of a double-edge sword! With a higher score comes increasingly difficult and more punishing enemies. The level at which enemies appear will actually raise and lower according to how high or low your survival bonus currently is. Therefore a lower or non-existant survival bonus will cause the enemies you encounter to be lowered to (or possibly even below) your level. This might not make too much of a difference (if any at all) with bosses, there is a perfectly good chance that they are completely unaffected by it. I'm not entirely certain one way or another about since, to be perfectly honest, I've never really experimented with the effects of the survival bonus myself. Still, it stands to reason that if a lower score = easier enemies, then there is at least some chance that it might possibly make even bosses a tiny bit easier to handle. From everything I've heard about the mistress of the webs, I kind of get the feeling that she was intentionally designed to be an extremely tough encounter. So even if the method(?) I suggested does work, perhaps being at least slightly over leveled and decently geared for her is a requirement.
  3. Ahh, fixed angle then huh? Will have to look around and see if there is a mod then. I don't mind isometric views most of the time, but already in just the first few quests I've run across several situations where I was getting attacked by things I couldn't see only to find out that were hidden behind walls. Good thing the pet is smart enough to go kick their cans, because I was just standing there going, "Why is my HP dropping?!?!" lol. Judging from what I've seen thus far, I'm guessing that being able to pan the camera around left and right would be a real life saver at later when levels when (hopefully) things get less forgiving.
  4. Wow. Just saw this topic and had to check my profile and previously made posts out to find the answer because I honestly couldn't remember. lol I know that I joined the site because I had just bought the 360 version of the game, and that all the searches I ran looking for info on the game either directed me to here or the old wiki. I was lurking for a while too, but ended up actually joining on September 2nd, 2012. Crazy. I should probably post more often considering I've been here over a year and this is only the 30th time I've said anything to you all. Guess that kinda makes me more a lurker still than an actual site member after all.
  5. Huh, odd. To be honest, I've heard her say something about a 5 year plan before, but in my own mind it just made me think it was a reference to Star Trek. 5 year plan, 5 year mission... Guess I was a bit off. lol
  6. Hey folks! I was puttering around over on gamersgate earlier today seeing if they had any decent sales going on, and I out found they have copies of this on sale right now for just $5.00 (USD)! Not really sure how long this sale is going on for, or what that would translate into your local currencies, but it's basically 75% percent off the regular listed price. One odd part about it though; Purchasing the game from them just gives you an activation code for the Steam version of the game, so a Steam account is required. Just figured that I'd toss it out there in case any of you haven't tried it yet but wanted to. Also, a quick question for those of you who do already own Torchlight 2: Have you found a way to actually rotate the camera around at all? Only thing I've been able to figure out on my own is panning in and out. :/ Most of the games I've played let you do that with just the middle mouse button or by moving the mouse around at the edges of the screen, but no dice here. Just can't figure it out. Anywho, minor nitpick aside, I'm having a total blast with this thing right now. Not really quite on par with Sacred 2 from what I'm seeing, but an awesome little distraction none-the-less. Messing around with an Electric based Embermage with a poison shooting wand in one hand and a machete in the other for when things get a little too close. lol Lots of "pew-pew"-ing with the wand while I snipe stuff from all the way across the screen and spamming of the Area of Effect lightning bolts when I get surrounded. lol Fun times!
  7. That is a good point. I had just noticed that you're allowed to swap out item id numbers and the models with that thing so I figured it might be an easy way to do a little in game alchemy. Lead into gold and all that rot. lol No biggie. On an another note, still concerning item modifiers, is there a list even a partial one) somewhere that describes what thier equivalent codes are in blueprint.txt? Like: x = 0256 d = 9937 Anything along those lines floating around anywhere? o.O?
  8. Okay, after banging my head (figuratively) agaiinst a wall for a few hours I have to conceed to defeat on this one. I've got no clue how I'm supposed to enter any info from blueprint.txt into the file editor. Pretty much the only options I'm finding with that thing are loading/saving the shared chest files, changing the item id and model numbers, setting the item's level and difficulty level, and importing/exporting individual items to and from the chest files. Anything beyond that seems to be quite a bit outside my current grasp of how these things work. meh. Well if anyone wants cheap knock off versions of the lightsaber they're in first post. Kinda like like when you get home with a new TV and realise it says Magnetbox instead of Magnavox or Somy instead of Sony. lol
  9. Huh, somehow I missed that part about the yellow line being random. Thanks for pointing it out. Can't believe I missed something like that. Wasn't aware of the discrepencies with the editor though. I'll go rooting for that blueprint file and double check it to make sure it's got the correct values.
  10. I ran across this thread (from way back in May, 2010), downloaded Jimbouk's item editor (Post #22), and started playing around with it a little bit, testing to see if I could get it to work for me and what kinds of mischief I could get up to with it. While I was trying it out I realised that were a couple of unique weapons in the game that still aren't available for download here yet, so I figured that I would try my hand at fixing that small little oversight. So I tossed some random 1 handed sword into my shared chest, fired up the editor and went to work. After spending a couple hours with it I managed to create copies of Bringer of Light (in all 4 color variations) at levels 1, 10, 20, 30 ,40 50, etc.. (every 10 levels on up to level 250) that were set to have been picked up at the appropriate difficulty levels for them and organized their locations in the chest so that they would be super easy to pick through once they were put into anyone else's chest. I was just about to call that one done and go to work at making some copies of Power of Nif when I realised that the stats for Bringer seemed off for some reason... After reviewing the wiki I saw what was wrong right away. According to the wiki Bringer of Light should have the following item modifiers: Chance to relfect: Combat arms Chance to disregard armor Casting Speed. The ones I made somehow ended up with a completely different set of modifiers attached to them though: (At higher levels almost every saber has) Chance to disregard armor Life Leech Per Hit Chance to inflict serious open wounds (At mid range levels some have the modifiers above, some have the following) Chance to disregard armor XP per kill Chance to fear opponents away (At low levels things get a bit muddier. Everything already listed above seems to have a chance to show up on the ones here, but there are also some that have) Attack Speed Chance for Critical Hits And Combat Values. One of the sabers (just one) in this group also had a modifier to lower opponent attack values. I'm attaching what I've got so far here so that you all can see what I'm talking about. Bringer of Light.rar Every single last one of the sabers I made has the chance to disregard armor like it should, but I'm completely stumped about how all those other mods got on the things and why the other 2 modifiers that they should have (Chance to reflect and Castiing Speed) are missing. So the quesstion I have here is how would I go about fixing these lightsabers so that they will accurately reflect what the wiki says they are supposed to have? If anyone could explain to me how to fix them I'd really appreciate it.
  11. Interesting thread Nighthawk. I'm curious, has any further progress has been made with this project of yours since the last time you edited the opening post in February? o.O? [edited for grammar/clarity]
  12. Sweet, thanks dude! And yeah, the PC version so far has been a lot more fun even if I can't use the controller anymore. Plus that storage carrier imp is just waaaaaaaay too handy to have around. lol
  13. Now that I'm playing on a laptop instead of the 360 version... Free stuffs? w00t! Would someone mind PMing me the info please?
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