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Posts posted by CoolColJ
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Yes, 4 shared slots, but even that is not enough!
Torchlight 2 and Diablo 2 stash mods have at least 100, and the Diablo Pluggy mod has something like 1000, with buttons to skip in 10s/100s. So I put each major item type every 10 stash spaces apart.
I mean the game has at least 100 uniques, and each can have varying rolls, and the devs should know, no one wants to dump any uniques! So logically they should provide at least double the needed space to hold all of them. Then you have rares...
Each stash space is tiny, in terms of memory, so I don't know what the deal is. It's 2015!
Not a fan of these old school inventory tetris systems. I'd rather have a folder system with thumbnails of item, with columns to sort them out by any catergory you want, with filtering and a search engine....
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Yeah, but it's a pain in the ass as far as stash space goes!
In this day an age I can't see why we can't have a 100 tabs of space...
I have found a ton of uniques, but I'm having to cull all my good rares to keep them
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The Shaman is not in the game yet, but I found this weapon that has +1 to all Shaman skills, when you have the full set bonus - appears to be lightning based class
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New up coming Shaman class
I did find some items that refer to the new class skills - I see a swarm type summon, and some Totems maybes
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Well I tried MP tonight with a random group, oh man it's a lot harder! More HP and monster damage.
Plus it was in verteran mode I think. So more hereos = more loot and XP
Yeah you can do quest togther, and get experience level up etc.
Only thing is some quests have choices, so only one person can choose with an NPC, and your stuck with his decision
Feels a little too rushed.
So I think MP is better for end game content runs
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I believe you can, but I haven't actually jumped into a MP game yet, just played around with the MP game options.
You can set to auto party, so I guess who ever joins jumps to your current position
Mobs are tougher in MP, scaled by number of players
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Lots of fun!, And a few crashes....
Just figured Occultist using bloody pox with disease spread + fevered rage modifier, with the crow minion/summon adding lightning reflect, along with reflect gear = mobs with reduced health moving and attacking really fast, plus 50% more damage rom the fevered rage, and killing themselves quick, plus the bloody pox DOT
Just add some more defense/heal from another class and your good to go. Plus the crow summon heals you as well.
Saw some skill that reflect 100% of damage for a short time while you heal - looks good
Plus a few damage auras
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thanks
is there a guide for curses/aura/staus effect icons?
I got a icon of a broken sword put on me, not sure what it means
Also saw some monsters with a blue icon over their head
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Finally bought it
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It's been on my steam wishlist for a while and yeah I noticed it's on sale....
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Multiplay mode thing stretch goal reached, as well as female character model
Mercs and pets
https://www.kickstarter.com/projects/1062682568/umbra/posts/1261199
Ai system
Interview
http://www.pcinvasion.com/umbra-interview-with-solarfalls-daniel-dolui
As for character building, we’re much much more free and much more open. There are let’s say 3 layers of powers in Umbra.. actually 4 in some ways. You can, for each level, affect points into the four attributes, which are close to the basic Diablo stats. Strength, dexterity, constitution, and magic. Each of these points have an impact on your character; if you have a lot of STR you’ll be able to stun enemies when you hit them. with blunt weapons, for example.
If you have a lot of dexterity you’ll be able to dodge better. Constitution will increase your armor, that sort of thing. Every point you actually put into a stat will really affect your performance.
We also have passive skills, which can be something very classical like movement speed, more gold find, more magic find, etc. And we have several trees where you can assign points, and the more you add to the skills the more powers you will unlock. At some point you will be able to get new skills in your spellbar. Active skills you can use, I mean. Basically you can use six active skills, but one passive skill unlocks new skills. Dual wielding two-handed weapons, for instance.
Mercenaries, for instance. You can use a skill to hire more mercs at once, but they’ll take a higher percentage of the gold you find. And you’ll be able to do many other things with passive skills.
The active skills are looted as books, just like in Diablo 1. I really like that finding skill mechanics. You’ll loot them according to how you play. So if you use a lot of fire skills, you’ll most likely find more books with fire skills.
We also add the Apocalyptic Form on top of the three layers of power. We’ll talk about that later.
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PS4 for sure, it's better
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Apocalyptic Forms
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Umbar is funded! And moving welll into it's stretch goals, although some are a bit strange....
level generation
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game play of a more recent build
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Weapon crafting
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Interview
http://www.rpgcodex.net/content.php?id=9903
Looks like it will be close to been funded real soon,
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This video show some of the environments of Umbra, and how it impacts the gameplay. You can modify it, or use it as a weapon.
On the technical side, our game is fully Physically based, and we are the first indie studio to use the Megascans library.
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Is it me, or the visuals have been downgraded? The colour palette/greens look a bit pukey....
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Finally got around to reading all the details of the game -
This does seem like a Sacred style game with an open world, and generated dungeons.
Has time of day.
This quote says it all
We are mixing the freedom of Skyrim, the action style of Diablo 3, the ambience of Diablo 1, the graphical power of Crysis, and adding our very own features on top of all that to come up with a unique and powerful gameplay!
It seems like it will have a pet as per Torchlight series, that can fight and sell loot, but you can also customise it.
Also the weapon system has some interesting things - an armour penertration value
- Damage: Minimum and maximum amount of damage the weapon will deal
- Armor Penetration: The amount of armor ignored when damage is calculated
- Critical Strike Bonus: Bonus chance to deliver a very powerful strike
- Range: Range of the weapon, allowing you to hit your enemies before they can come close enough.
- Cleaving Angle: Each strike will hit all enemies in a cone of Cleaving Angle in front of you
- Cleaving Factor: The percentage of damage enemies will suffer when hit by a cleaving attack
- Magic Effect Bonus: Magic effects will be improved by this percentage – A great way to improve your gear at higher levels!
very cool! I also hope one can customise the character physically, it would be a first for an ARPG...
We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
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reading through some of their Devlogs, it appears the game is both open world and has random generated levels, including the decals, textures and details in the level
It's on Steam greenlight
http://steamcommunity.com/sharedfiles/filedetails/updates/418108013/1431627338
- Open World :Greenlight? Yeah, a bit before the KS itself Discover the world and enjoy it at your own convenience
- Exploration and experimentation is rewarded with new powers, attributed accordingly to your play style!
- Free character development: No class limitation. You have three resources: Rage, Stamina and Mana, and they all interact with each other in order to balance gameplay.
- Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warrior may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear on your character depending on your actions!
- Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!
- Semi procedural Weaponry: Blades, pommel and guard details can be randomized for more unique gear in the game!
- Advanced Crafting mini-game: Build your own weapons and armors thanks to a complex and challenging module in Umbra
- Tons of Destructible environments: From small walls to complete parts of an area. We hope you enjoy it!
- Housing: Create your own house and proudly showcase your special gear!
- Mature story full of secret to discover exploring the world
- Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scene including large portion of levels collapsing or moving and fighting on the back of giant creature, creating never seen before gameplay situation!
- Dungeon challenge (Stretch goal): Transform a special part of your house into a dungeon and challenge other player to survive the onslaught!
- Multiplayer mode (stretch goal): Multiplayer is an ambitious goal we would love to achieve, but it must be done correctly. We plan to have different interesting stretch goal for you that will allow us to build the foundation of the multiplayer. In the best case scenario, we would like to have the following mods: Dungeon Challenge (see above), Co-Op mode, and Competitive Plaver vs Player vs AI.
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Well it has 3 resources, but that doesn't mean 3 base classes.
Those forms I believe are the ultimate powers
So you can still cast spells or not, while wielding dual swords with summons and have one of the ultimate power forms
Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warrior may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear on your character depending on your actions!
Quality of action, loot and personalization are keys for a good Hack & Slash game. By mixing these three elements, we designed the Apocalyptic Form feature, that will allow you to hand pick “mutations” for your character, such as wings or horns, and create a powerful war form for your character, affecting both your look and play style.
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Looks pretty cool - amazing for an indie game actually!
edit - it's on Kickstarter
https://www.kickstarter.com/projects/1062682568/umbra
Solo and Multiplayer support
Free character developement - no class limitation
Featuring the powerful Kythera AI system
Large amount of weapons, armors and magic effects
Advanced craft system - build your own weapons and armors
Cook your own potions
Build your own house and showcase your gears
Mature story and quests
Discover mysteries of Umbra universe and develop amazing new powers!
And much more exclusive content to reveal soon !Here is the current status of the game: We have a passive skill tree, an active skill system and an additional feature that will be presented in the following month. The passive skill tree has a huge impact on the game - For exemple, It will allow your character to have an additional skill slot, or dual wield two handed weapons. Active skills are learned Books that the player will loot. This loot will be done according to player's action - so if you focus on elemental skills, you will be more likely to find other elemental skills. Finally, there is a (big) feature to come that will bring even more customization possibilities. This will be revealed in the following month. Hope it answers your questions
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Total War: WARHAMMER
in New Games General Discussion
Posted
sure looks pretty