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xcessive

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Everything posted by xcessive

  1. Great work guys! I tested it today and holy - the Sacred 2 nostalgia kicked in so hard!!! Ameaeth was there and others as well. We had a campaign server with 5 players, And there were players on other servers, too. So yeah, I agree that this is the best thing that happened to the community since the Community Patch. I would also like to play on hardcore servers, if that is not too much trouble. You wrote earlier, that you didnt want to have too many unused servers open - and this would double the server number. But since you already have an option to add more servers, when the current ones are used, maybe the harcore servers can just be hosted whenever a hardcore character is in the open net lobby. But thats just an uneducated idea, Anyways, thanks a lot for this! I am really looking forward to play this game excessively again And maybe I will finally get my first Kiras Wall and Khrals Screptre, that I have hunted for years without luck.
  2. But that would be cheating! O.O I dont like cheating in general, so I only use the mechanics the game offers me. Otherwise it wouldnt be any fun.
  3. This is my CM Patch 0160 SW. This build is perfect as a first char, that can help every char that follows. I always wanted to make a guide, but I have been too lazy so far I think you will know which boni these are, even though its all in German. Beeing a ghost certainly helps (armor lore is my only defensive skill). I also did Ancaria Airlines 60 times. I always do it in the background, when I read the forum or watch mavies/series. EP gives another 70% Chance to find valuables. I´m currently at 16 runs without legendary.
  4. Next legendary: Enricos Eternal Search Took me 17 runs AAAAAND next legendary: The Forbidden Punisher Took me ONLY ONE RUN!!!
  5. I dont play any chars with sword lore (or any weapon lore) atm, I´m a big fan of hybrid CAs And I think 2-handed weapons are weak in general (well this one might be an exception, but I´m not sure). 2-handed weapons only have the advantage of high damage, but at the cost of slower attack animations and less slots. With a single handed weapon + shield (I like to farm the shield of mirrors in SP), I can get even better damage when I forge 3x Jotuns Maw into the shield. But I dont have to. So I am more flexible and might have a better use for the sockets. Then there is a good bonus to Stamina and XP per kill, the armor from the shield and the faster attack animations. Different shields can add flexibility and utility to the char as well (glacial defender for damage mitigation or block chance CC (esp. with shield lore)). I cant think of a scenario, where 2-handed weapons would be better. Whoever created The Redeemer for the CM Patch did a really good job giving it as many boni as it has, so it stands a chance compared to a 1h-weapon + shield. I got the widowmaker as well. It dropped from one of these tree-champions on the dryad island. I had heard (read) a lot of rumors, that these champoins should be able to drop legendaries, but I never found a source confirming it. So I was really glad, that I could finally solve that mistery. Hmmm now that I think about it.... Farming the dryad island could be a nice way to get legendaries when you use the "Super Spawn" mod of the Enhanced Edition.
  6. Nice relic Androdion I just dropped "The Redeemer" on my 19th run I have maxed Enhanced Perception and 250% chance to find valuables in my armor ^^
  7. hell, what would I give to be able to play on the old hc servers again.... with everything I know now
  8. Works much better with the jumps of the Shadow Warrior and the Seraphim. They have no cooldown and a longer range. With 0.2 sec regtime, you can go everywhere really fast In fact, the camera stops "moving" when it tries to follow the char, the game just "reloads" the graphics on your new position. Maybe you could add "Assailing Somersault" (SW), "Belligerent Vault" (Seraphim) and "Forest Flight" (Dryad) to the description for this thread as well. "Propelled Levitation" (TG) should work as well, but I never tested it. The same goes for the DM, who could get down from his mount, transform into the dragon and then jump.
  9. Dont forget, that you can also use it to jump everywhere you want. Getting over obstacles or making up for bad movement speed. The pure utility of the jump CAs from the seraphim and the SW are a big part of why they are my favourite chars
  10. I just added the hint to use ctrl and left mouse to attack it. I guess its fine now. Damn I really wanna hunt legendaries right now^^ Too bad I killed my 172 HC seraphim two days ago and a new seraphim on level 25 when I tried out the Challange mode from the Enhanced Edition yesterday. Gonna start a new char now and keep you guys updated
  11. When you press "ctrl" and leftclick your char will attack, whether there is an enemy or not. With a ranged weapon the char will fire at the cursor position. Sorry that I didnt meantion this. Its so naturally for me, that I totally forgot, that new players wouldnt know about this. And yes, there is lot of unique and set junk out there. I sell 95% of that.
  12. It would be the only weapon (maybe kaldurs as well) with %LL, that I would use. I think %LL is a broken stat and I never use it, except for killing the egg.
  13. Take a ranged weapon. A throwing potion or the new stones. Or Khrals Sceptre (I never found this)
  14. You need a weapon with % Life Leech to kill the egg. It doesnt work in campaigns, only in the free game.
  15. Edit: I am a sucker for lists and statistics, so I always noted the succes of my boss runs. Here are some numbers for you: Guardian runs (4 Guadians + Egg): 255 Guardian 1: 19 Sets, 22 Uniques, 1 Legendary, 1 Mutation Set Guardian 2: 65 Sets, 55 Uniques, 1 Legendary Guardian 3: 56 Sets, 50 Uniques, 4 Legendaries, 1 Mutation Set Guardian 4: 38 Sets, 48 Uniques Egg: 45 Sets, 60 Uniques, 1 Legendary, 1 Mutation Set This was all in CM Patch 0150, the chance for legendaries might have increased in CM 0160 (Patchnotes: "Added several missing Legendaries (Tier 15 items) to the proper drop lists.")
  16. I can only recommend to take Enhanced Perception on every char and put a lot of "Chance to find valuables" in the armor. When you reach a certain point, you will mostly find yellow and blue items, only a few white ones and no grey ones anymore. It almost doesnt matter where you go. And a lot of sets/uniques. You will make a lot of gold (just look at the price difference from grey/white -> blue -> yellow). Each guardian always drops at least two yellow items (plus potions, gold, runes, books). If you can farm them fast enough, I would always do that.
  17. Guardians have a chance for legendaries, orcs do not. Since sets and unqiues become really common when you reach higher levels, only legendaries need to be farmed. If you only want to level fast and dont care about legendaries, you should go through the cursed forest. That chain quest gives lots of XP. EDIT: Do you mean this one? Btw: I did 90 guardian runs with CM 0160 and got 3 Legendaries. I had ~150% chance to find valuables equipped and I always max Enhanced Perception.
  18. This map on the wiki also shows where all the portals lead to: http://www.sacredwiki.org/index.php/Sacred_2:Map_of_Ancaria
  19. The doors are always open in the free game. This might change, when you start the main campaign on a free server, but I´m not sure (and why would anybody do that? xD) The single player (and multiplayer) campaign advancements dont have any influence on that. You should always be able to get to the guardians. You can use the monolith or just the portal in the dungeon on the multiplayer island (this way you can ALWAYS go there fast).
  20. Hey Flix, I tested the Enhanced Edition (with enhanced spells and super spawn, but not challenge mode) for the last couple days. I really like it, but there is also still room for improvement. So here it goes: 1. I think the skeleton champions just in the beginning of the game are too strong. They oneshot player characters until level 5-8 (maybe even higher). I put all points in vitality and had armor lore maxed and still got oneshot and the same happened to my brother. It even happened to me a 2nd time, even after I knew about the danger. I played a ranged char and I dont know how a pure melee fighter would even stand a chance. Their individual hits do around 20% max hp dmg, but they seem to use a CA which makes them strike for multiple hits at once. It needs to be toned downed in the early game. 2. There are still items that improve pacifism. 3. In my opionion it is too easy now to get the legendary relics. It used to be a real achievement to find these, now u can just do a quest for them. This way they completely lost their "special value". And it also makes all the "normal" relics and even the unique ones completely useless. So there is no feeling of any kind of development for a char, since he can have the best possible relics from (almost) the start of the game and never has to wear any "2nd class" items. I still like the general idea, to get the legendary relics from the corresponding elemental boss, though. But there needs to be more of a grind for them. Like "kill the boss 30-50 times and there is a good chance that you get a legendary relic". 4. The boni you added to the Blacksmith skill are just OP. Just three blacksmith arts for 100% chance to half regtime (+the old boni)! Just four blacksmith arts to get "chance to disregard armor" over 100% (+the old boni). And the chance to not destroy additional enhancements DOES go over 100%. Plus, you dont even need to master blacksmithing (you dont need to invest hard points) , these boni are even usable when the skill is increased to 75 with boni from the armor. 5. The XP you get from quests on gold and higher difficulty is WAY TOO HIGH. I leveled my Seraphim from 68 to 100 in 130 minutes. I only played her for 37 hours and got to level 172 (and then I died in the Cursed Forest because I forgot to reactivate my Divine Protection in the middle of a big crowd...). When I read, that you improved the XP from quests, I expected a 20% increase or sth like that (which would be fine). But did you multiply it by 10:) Its way too much XP. I hope this feedback helps you to further improve the mod, as I really like to play it. Good job!
  21. I have never seen a build that works with so many defensive skills. I think that its too much and that you will get problems with dmg on plat and niob. I would have swapped combat reflexes for combat discipline and maybe spell resistance for damage lore. But I´m really courios how it will work out, so keep it updated Edit: Can you post a picture of your bonus list as well? I´d like to see what kind of boni you use in your armor
  22. I dont think its a big issue. u can get one shield of mirrors in every difficulty level and the rest doesnt really matter. that shield might not even be the best choice for u, because u can make use of the blockchance close combat modifier when u have shield lore. I like to to repeat this quest in singleplayer http://www.sacredwiki.org/index.php/Sacred_2:The_Arena_Above_the_Clouds And I like the option to be able to play the campaign with other players, if there are any.
  23. I´d recommend u to ditch spell resistance instead of shield lore, if u are going for bargaining. The Expulse Magic spell is your protection from spells, when you are fighting dangerous enemies. http://www.sacredwiki.org/index.php/Sacred_2:The_most_powerful_protective_CA_in_Sacred_2._How_"Expulse_magic"_works Spell resistance can only reduce spell dmg by 30% and help u against Damage over Time effects, but if u are going for a lot of Damage Mitigation (u should) and u learn to use Expulse Magic correctly, u wont need Spell Resistance. Dont underestimate the power of "Combat Discipline" (especially when mastered) together with "Chance to half regeneration times" (should be at 100% as mentioned before). Both boni stack additively AFTER all other regeneration time boni are applied. So together they will improve your regtimes by 70% (the mastery of CD will effectively improve your regtimes by 40% compared to no CD with 100% Chance to half regtimes). Regarding Attribute points, u should fokus on Vitality and Intelligence. I dont think u will need Stamina, when u use Chance to half regeneration times, Combat Discipline, Pyro Focus (this should be maxed all times), concentration, grand invigoration, expert touch and BUFF SUITS http://www.sacredwiki.org/index.php/Sacred_2:HolosBrothers_Guide_to_Buff_Suits,_How_to_achieve_max_buff_benefits_without_the_regen_penalty I recommend to start every char in multiplayer, even if you are not planning to play multiplayer. This way u can repeat single-player-only-quests like the blind guardian quest over and over, which gives u one of the best shields, the Shield of Mirrors http://www.sacredwiki.org/index.php/Sacred_2:Shield_of_Mirrors . This way u can farm for a new one, every time u upgrade your equipment. U can also farm Silithars Finger Hoop for an early increase of Casting Speed and a better chance to hit, when u arent strong enough to kill everything just with your spells yet. http://www.sacredwiki.org/index.php/Sacred_2:Silithar's_Finger_Hoop Be careful in the cursed forest though. U should be able to do it when u are between levels 15 and 20. Bring a lot of potions
  24. It would be a nice feature. The problem with different runes up- or downgrading only appears when u change the difficulty AND u want to forge runes into your weapons/armor. So its really REALLY circumstantial. And u could always upgrade runes anyway at the rune guy. Ofc it would cost some gold, but gold isnt really a recource that matters in sacred. The only time it matters, is when u create a new char and need a mount. I also dont think, that many people forge runes, most will just increase the CA directly. And higher tier runes give the same +1 to the CA as lower runes do. So there should really be no problem. The change would reduce micromanagement and save time.
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