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ameaeth last won the day on November 10 2018

ameaeth had the most liked content!

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About ameaeth

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    Silicon Mage

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    I'm living off air and sunrays
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    spamming and trolling
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    Da Dragon
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  1. Yes I do like the percentage debuff and I know that items also have them as modifiers. What I'm unsure about though are the static debufs from most of the skills. Are those really absolute numbers or are those percentage deductions in disguise? E.g. Soulhammer How are mechanics working for them I wonder.
  2. Did anyone by chance look into armor debuffs before and can share some insights? http://sacredwiki.org/index.php/Sacred_2:Opponent's_armor:_Physical
  3. @Flixdoes AM affect the damage calculation of secondary damage effects? And if yes, all of them or only those induced through spell based CA?
  4. Hey Raven, no worries, I'll fill the blanks when I come across the information. I added some new data to the list. If anyone likes to share some of the missing points or sees incorrect information, please let me know.
  5. I have gathered that information for three classes so far. @RavenLight I added those you got for your Dryad. Seraphim Start Skill: Pelting Strikes Runemaster's Son: Battle Stance, Cleansing Brilliance Start Chest: Battle Stance, Archangels Wrath Dragon Mage Start Skill: Mind Blast Runemaster's Son: Familiar, Runes of Protection Start Chest: Familiar, Dragon's Berserk Shadow Warrior Start Skill: Demonic Blow Runemaster's Son: Grim Resilience, Nether Allegiance Start Chest: Grim Resilience, Belligerent Vault Dryad Start Skill: Twisted Torment Runemaster'
  6. Hi @xrystal we observed an anomaly on the serves. When we finished coop silver light campaign with cmp160 on the servers and changed to gold afterwards or any other server besides going back to silver campaign cmp160, all enemies remained stationary and we were only able to damage them once before they did not receive any further damage. When one of us left the game, enemies started moving but were still invulnerable. Best regards p.s. Leaving and rejoining the servers and restarting the game did not help.
  7. Actually the reason I'm asking is to build a starting rune repository and I want to omit the static starting runes and only use the rest. I'll probably do test runs and post the result here. Maybe we can add that to the quest wiki page even.
  8. Hi, does anyone by chance have a list of the two runes each character class gets upon completion of this tutorial quest?
  9. Seraphim's Pelting Strikes gold mod 'Indentation' and Soul Hammer silver mod 'Battering' , do their effects stack with multiple hits from PS and between the two skills? How long is the duration of the debuff? And lastly would you recommend choosing them or rather the alternative modifications? Edit: On the wiki refers to relative deductions via the item modifier 'Opponent's armor: Physical -X%' but the mechanics for absolute values deduction, e.g. on Soul Hammer or Pelting Strikes are not mentioned as far as I could find.
  10. The Ancient Magic mastery, does it have an effect even for weapon based CA, in that it indirectly increases damage by reducing opponent's immunities?
  11. Hi YannicRoser and welcome to the DarkMatters forum. Indeed you have to create the character within the multiplayer area of the game menu. Else singleplayer character progress will not be saved. As an alternative to setting up a dedicated server for Sacred 2 on your own you could also use the newly instated open net. Here is a link to the post: link
  12. Personally I tried using downloaded items in the past, but that actually killed the joy of the game for me. In the end these kind of arpg's, aren't they for seeing your character slowly grow stronger, looking for the gear that you theorycrafted for and pondering on how to perfect your character? Well at least that's what gives me the most from an arpg and of course to have that in coop with like-minded people.
  13. I installed Sacred 2 from steam about a week ago and installed CMP160 directly after and it runs smoothly. The only thing I did was restarting after each step and starting Sacred 2 once before installing CMP. Is anything not working?
  14. I see, I found another % reduction reference remaining in Jolting Touch "Recharges combat arts: 5.0% (Regen per hit effect)"
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