Ahh thanks for clearing that up about the Seraphim companion, it makes sense now.
I tried to change the Inquisitor demon skill to a buff doing the things you said and in game It doesnt show any skills at all so I must have done something wrong. Could you look at the entry I changed and tell me what I did wrong? I dont have much experience editing files like this
mgr.defineSpell( "in_uw_schaendung", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_INQ_DOPPELGAENGER_C",
fxTypeSpell = "FX_GEN_SPAWN2_I",
duration = 10.000000,
animType = "ANIM_TYPE_SM10",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_summon_mylevel", 10, 10, 0, 4 },
entry1 = {"et_summon_soldier", 1000, 2999, 0, 8 },
entry2 = {"et_minion_replenish", 975, 25, 0, 72 },
entry3 = {"et_minion_wdam_phy", 100, 50, 0, 72 },
entry4 = {"et_minion_attackspeed", 198, 2, 1, 72 },
entry5 = {"et_minion_wdam_phy", 100, 100, 2, 72 },
entry6 = {"et_minion_AWVW_rel", 250, 50, 3, 72 },
entry7 = {"et_summon_armor", 75, 55, 4, 72 },
entry8 = {"et_minion_wdam_phy", 100, 100, 5, 72 },
entry9 = {"et_minion_armor_all", 75, 55, 6, 72 },
fightDistance = 0.000000,
aspect = "EA_IN_UNDERWORLD",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 110,
cost_base = 220,
focus_skill_name = "skill_IN_underworld_focus",
lore_skill_name = "skill_IN_underworld_lore",
spellClass = "cSpellSkKohorte",
spellcontroltype = "eCAtype_t_buff",
sorting_rank = 3,
})