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Recath

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Everything posted by Recath

  1. I'm running Enhanced Edition 2.3 and I got it twice so far randomly, I could replicate 1 of them. If you are slowed and go into a cave, the slow will stick around.
  2. A bug where my character goes invisible. It happened after I got teleported by a quest then unmounted a minute after the quest was done. Remounting causes the mount to also become invisible while on it. Remounting causes the teleport animation to play ending in an invisible character. While on foot my character is also permanently slowed by 1/3rd but that's unrelated I think. It's the slow effect from Ice Elements not disappearing properly if I go off the mount only. I was taking constant 11 or 22 crit damage ticks in this area as well a few moments after teleporting as well another few minutes later.
  3. An exploit: The quest "Feed the Poor" I just noticed adds a skill/attribute point but is very repeatable to stack up as many skill/attribute points as you want.
  4. The problem is 1-handed is almost twice as fast with lower attack speed. Auto-attacking gives me more dps than using the CA by quite a bit. Pelting strikes is way faster by comparison
  5. Dual-wielding swords mounted as shadow warrior using Frenzied Rampage is extremely slow between hits - slightly less so on foot but still really crap. Anyone test if its the same for you? I don't recall it being bad from my previous characters but its been a while oh and this text is overlapping
  6. All your guides are in Russian and I can't speak it, I'd need an English guide
  7. I'd like to ask how to access the elite textures, I run it on gold version on steam but I don't have the option of elite textures.
  8. I tried it again and it worked BUT fullscreen is no longer fullscreen, it's borderless windowed now and that means I can't access anything underneath the game because it won't let anything display above it. I tried to go windowed then back to fullscreen but I got a bug (an old one) that throws your cursor off center, so I tried to change the resolution, and the game minimizes itself everytime I launch it. I've had this exact issue before that when you change back from windowed it will throw your cursor off center, change resolution and you have to delete options.txt, otherwise minimize hell. After I deleted options.txt it worked
  9. Confirming: the dll file works on my end, thanks dimitri Edit: just as I say that the game crashes again: The file can not be accessed because of any of the following: There is a problem with the network connection, with the disk where the file is stored, or with the storage drivers installed on this computer, or the disk is not available. The error caused Windows to close the Sacred 2 - Game Client software P1: sacred2.exe P2: 2.65.2.0 P3: 4be45a9b P4: StackHash_0a9e P5: 0.0.0.0 P6: 00000000 P7: c0000096 P8: 0cc9d01f I tabbed out the game and it crashed ¯\_(ツ)_/¯ New edit: game crashes on upstart again P1: sacred2.exe P2: 2.65.2.0 P3: 4be45a9b P4: s2render.dll P5: 2.65.2.0 P6: 4b27a363 P7: c0000005 P8: 0025183d Edit: the game launches the 3:rd time around after long wait, it's fullscreen in the options, but when I click outside the game on my second screen the game stays up, the game is not really in fullscreen. I probably put the dll in the wrong location
  10. New update, both me and my brother downloaded the updated patch version, he had no issues (windows 10) I had 1 issue (windows 7). I crashed on upstart, solution was to put both exe files in xp pack 3 compatibility mode. Problemsignature: P1: sacred2.exe P2: 2.65.2.0 P3: 4be45a9b P4: s2render.dll P5: 2.65.2.0 P6: 4b27a363 P7: c0000005 P8: 00251829 P9: P10: This was the only one with any useful info The error that said: a problem arose with sacred2.exe, in the module s2render.dll The error in windows logs appeared twice, and I launched the game twice, and the time stamps seems accurate too. Aside from this the energy shield is working, and xp mode solved it, but it wasn't needed in the first version I tried. I will see if I can get my brother to check what crashed his game the day before too
  11. I'll post if I notice more ^^ nope, but if you tell me how I can get that I'll provide them, his crashes felt standard for sacred 2 so idk. He runs windows 10 and neither launch nor opening a game takes long times as for me, so I guess those 2 are just me as well, as I posted earlier. Just wanted to mention that
  12. Here's the regular buff She was created today in this patch, I have tried restarting the game and such
  13. I just played sacred 2 LAN with my brother for roughly 5-6 hours and I have noticed at least 1 mayor bugs and my brother crashed 2 times. My brother's first crash was nothing I took note of, he crashed and launched the game quickly. The second crash he froze and the quest update sound kept playing on repeat. The game was completely frozen and he had to logout because the game was on top of everything so he couldn't turn it off in the task manager. The bug I saw was with seraphim's shield. Using ward energy buff or divine protection I got under half of what I should be getting Also once a rune is stacked I can't go and turn them in for a new rune, can I un-stack them? also thanks for the patch again, aside from the seraphim low shield everything is better
  14. I've heard of audio crashing sacred 2 before, I can't recall where. Anyone who knows more about this should post it somewhere if it's not already on here somewhere
  15. if I recall correctly my model has 5900RPM, SATA 6GB/s, I don't think speed is a problem, nor is fragmentation, the only reason why the game would otherwise freeze is if steam downloaded something during gameplay while my anti-virus ran a scan. It can be whatever windows reason too. I will continue to just play it normally and tell if I see any bugs, crashes or something noteworthy. As for the small freezes or lag spikes happen for me at around 1.6GB when the game starts to drop fps, it runs buttersmooth at 1.2GB, not sure if that's of any use
  16. I have not touched it since before the first installation and this is the only time, so probably not, I can re-install the game again, test-run it, install cm 1.5, test run it, install 1.6 and test run and compare if you'd like, but it would take a while
  17. 1% fragmented before clean installation and I don't remember the model of the HDD, it's a fairly new 1TB hard drive. I did not have these issues before so I thought it was worth mentioning them, although it might not be much of use atm. Here's my option.txt if anyone's interested options.txt
  18. Here's my 6 hours of sacred, trying to keep it as minimal as possible, should I add time? took 2 minutes to boot, joke screen skipped 0.750GB after launch everything works fine 0.97GB after launching a LAN game 1.2GB at gar'colosus 1.3GB after killing him in a slow fight 1.25GB teleport(tp) to special mount island 1.3GB back to the monolith at gar 1.41GB close to ruka, game froze when opening the inventory (temporary) 1.42GB when reached ruka 1.35GB TP to thylysium (thyl) Save and quit, takes 2 minutes to jump into my (SP) high elf 1.4GB in-game with my high elf no increase, ran without killing from thyl to clearview 1.42GB to 1.45GB from clearview to dragonmaw pass killing mobs on the road 1.5GB before tp to mount island 1.45GB on the mount island, after doing the quest to get there 1.48GB when completely done with the quest 1.51GB after tp to thyl for questing 1.55 to 1.56GB doing Lich quest 1.48GB at a cave east to thyl 1.52GB as I left the cave 1.56GB in the city, was afk for a while, no change tp to the town near gar, jumped to 1.63GB 1.65GB after reaching griffinborough, fps is quite bad, first lag spike here 1.66GB 14 min later, stutter, after this no stutter, only 1 lag spike 1.72GB at ruka, I ran from gar town, it has been 3 hours in-game 10 minutes being afk 1.55GB in menu again 1.69GB in Lan again, stays here between 1.68 to 1.72 game tabbed itself down, 1.2GB when back in, end of note
  19. I run windows 7, but as I said, I was not able to run the test for longer, as for the amount of memory used in Sacred, some crash earlier than others. if I don't crash before 1.82 and it does decrease, then yeah, I might be able to run the game until it crashes for some other unexplained reason For the Sacred 2 tabbing out, it has to do with options.txt, sometimes I have to delete it and then it works wonders again. On another note, on launch does not equal 6 hours of gameplay
  20. I just made a 6 hour+ session with notes, I don't think I'm allowed to link, but I'd prefer to write it on drive and link it back here. but the short version is at around 1.7GB memory the game tries to bite more than it can chew but every time it does so it's like someone takes their hand in it's mouth pulling some out. The game eventually tabbed itself down after 6 hours for my most hated bug, the game minimizes itself every time you open it, but luckily for me, it re-opened itself after the 3:rd time so I could continue. Therefore I could not test further but I will tell you that instead of dropping 230 to 300MB memory it dropped double which just cannot happen in 1.5 using alt-tab. For me: Downsides stands: Much longer loading times, startup is missing opacity on the menu buttons (is this intentional?). Upsides: The game magically ran for 6 hours as opposed to 30 minutes. Short memory note: the less it has, the more it bites. Getting to 1.4GB took basically no time, getting to 1.6GB from 1.5GB took much longer. This patch currently will not "fix" the leak but you'll definetly be able to play much longer if your game doesn't crash before 1.6. I've no idea when mine would crash, but I suspect 1.75GB to 1.87 So can I link stuff or not? Should I write out my log/notes on here?
  21. Watching the memory as I played my low level high elf I can tell that it's an improvement, memory doesn't build up as much, when teleporting from map it dumps some memory, but usually regains that after teleportation, which is an improvement still over gaining a lot. I have 2 issues with this, when starting the game it takes longer than usual, when booted it takes additionally 1 minute to click on something in the menu, have to alt-tab to get that working. When starting/leaving a game (I played on SP this time) it takes about 30 seconds to a minute for the game to catch up, it's a big freeze which requires waiting I played with the basic settings the game put in, in the options medium-to-low, no physx. Ran the game for about an hour (just playing normally) before messing with alt-tab. For me it still increased over-time quite a bit, 1 hour in before alt-tab it was around 1.3GB and gaining no matter what (unless stationary in a town) but slower this time I changed the radius and the other settings suggested in the readme file. I did a clean install: no registry files left over before the Scared 2 install, launch, 1.5 install, generic mod, 1.6 installation. No compatibility settings ofc
  22. Did some more testing, sorry for a second post, I have screenshots but I think it's better if I post them elsewhere with a comment on each. I ran the lowest possible settings, all of them. I'm only gonna go over the committed memory but all memory types alt-tabbing had the same effect (everything lowered or increased) 784 644 - at launch 995 400 - just created a LAN lobby 1 088 968 - teleported to the location of gar'colossus 1 236 456 - arrived at the bridge I'm gonna attack from 796 556 - alt-tabbed out of the game and back in 928 440 - shot him a few times, (can't see his healthbar, far away) 985 312 - alt-tabbing after shooting a few shots 994 360 - alt-tabbing 2nd time 998 788 - alt-tab 3rd 1 005 132 - 4th, this time running Glary Utilities 1 010 832 - 5th, closed glary - probably just stable around 1 million right? 1 255 472 - attacking gar'colossus again for 2 minutes maybe (can see his healthbar) 1 341 260 alt-tabbing 1 382 524 teleported to the mount island 1 341 212 alt-tabbed on the island 1 334 048 main menu again 1 289 192 alt-tab in main menu Without Glary even installed I get similar results Between alt-tabs the game does lose some memory then gain memory again es expected, but it doesn't release everything, and it seems alt-tabbing affects all tabs in the resource manager (Windows 7, running CM 1.5)
  23. I just have 1 thing to add here, memory leak alt-tab fix doesn't always work. In windows there's commit KB and private KB (among 2 other) as windows puts it, cleansing the memory sometimes, depending on situation will only clear the private. If using an auto memory wipe it would not release the committed memory, only the private. Sacred 2 will release the memory if in town, but if a boss in my case, I tested at gar'colossus shooting him from the bridge, if I alt-tabbed the game would not release memory, but still reload the textures resulting in even more memory usage than before alt-tab. I suspect this is because the game doesn't let go of memory if there's either a boss or a damaged mob. I also noticed that the shooting animation of most spells took up more than 3MB per shot (image only for reference, sacred not booted, I have 2 monitors so I could take photos as I run the game later if anyone's interested)
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