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deogo

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Polonium Wizard

Polonium Wizard (3/20)

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  1. problem in spellClass which was cSpellDrSprint and seemingly don't have implementation of stuff like invisibility or mitigation yeah, I remember 'features' like this annoyed me when I played sacred for the first time
  2. Necromanser fixes Revive casting so it doesn't "stun" hero when there is no bodies or clicked on enemy. It's much easier now to raise stuff in mid combat Sorceress teleport modifications 3 and 4 now work (brief invisibility/invulnerability) it's for D2F beta 9 you have to replace Sacred2\scripts\shared\spells.txt with attached file spells.txt
  3. The one promising brief invis/invulnerability (wiki says 4 sec) doesn't seems work at all
  4. Hey guys, is it possible to Increase global map (the one on M) points-of-interest view range, like shops and quest givers. Well actually I'm interested in quest givers mostly Increase bigger-mini-map zoom (the one on TAB). It currently dont differ too much from minimap and still requires to view global map for position. I've tried to chanage options.map_tab_zoom in options.txt, but it still don't show more tham 0.9 in-game
  5. thats a nice mode, playing necro and enjoying it! thanks for great work, man! I have a few questions is it possible to use DF2 mod with 1.6 patch? it has somenice features like extended pick up range and runes/potions stacking. Actually I've tried it, but it feels broken. For example all projectiles dont look like they should Necro's Revive skill sometimes (quite ofte actually) don't trigger when you use it and cause char to stuck in place for few secs. I think it happens when you point mouse on living enemy of when there is no bodies around. I use quick cast option, so probably it cause problems as well. So may be it possible to tune the skill so it didn't check where the mouse cursor points and just searched for bodies around?
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