

SLD
DarkMatters Sacred Specialist-
Posts
511 -
Joined
-
Last visited
-
Days Won
54
SLD last won the day on November 18 2024
SLD had the most liked content!
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
SLD's Achievements

Spectral Mercenary (9/20)
524
Reputation
-
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
I wouldn't consider them shots, more like melee attacks with a gigantic range. That is at least how they behave. I don't think that it can be affected in any way. It is the area around a player where the game tracks stuff like enemies and damage and such. I'm pretty sure it's hardcoded. -
Sacred 2 - Shadow Warrior EE - God Selection
SLD replied to BorgonVile's topic in Sacred 2 Guides - Shadow Warrior
Keep everything as is. The journey is of at least equal importance as its final destination. That is a kobold not a goblin. I expect you to get utterly destroyed the moment you start fighting harder stuff. Hopefully I'm wrong -
An easy character for a returning Sacred 2 player?
SLD replied to Jacek's topic in Sacred 2 General Discussion
This is wrong. You can't directly see it unless socketed, but runes do have a level requirement. It is however relatively low. A niobium rune is a lvl 50 item and therefore it requires level 39 to equip an item socketed with one. Gold and plat runes also have level requirements. Only silver and bronze ones can be used at level 1. The converter converts 100% of the elemental portion so those socketed with converters only do physical and the converted damage type. The "colour" of the lightsaber will no longer matter for damage. kinda. The rarity of the item (the 15 internal rarity tiers from trash to legendary) do effect the stats "slightly". This should account for all the different damage values that same-level rings can have. The difficulty of the item is also relevant. So niobium rings at level 100 are better than ones from platinum etc. Otherwise I'm not absolutely sure, but I think it should scale linearly with level. again, rarity is a huge field. Rare (yellow) items of tier 8 and of tier 12 yield vastly different results. There is no way ingame to see the rarity tier. But in general found and bought items should follow the exact same rules so wether you got a lot of mf and find lucky high tier damage rings or you have a lot of bargaining and buy high tier damage rings shouldn't matter. However, there is the problem that bargaining at high character levels requires immense skill values to allow the vendor to sell the best (tier 12) equipment and with "immense" I mean absolutely unreachable. So at higher character levels the "best" items can only be found from loot, not bought. Well, that's why I don't suggest going for 4 swords... Sry, I would guess these values might differ from mod to mod. The only current info I have is that my ~lvl104 SW in EE uses platinum rings with ~25 damage bonus. But I remember having like a niobium Jotun's Maw of more than 70 damage in D2F that wasn't max level yet either... If you really want to go the scientific route, go to Maneus' thread. Read it. If I remember correctly, the information on how the mod values for item mods are calculated are in there somewhere. Equipped with that knowledge you go to the games script files, find the correct item mod for the added damage and look at its values. Then you should know exactly what to expect at what level etc. If that is too much work for you, don't worry, you're not alone As for the lazy answer, get Jotun's Maws. Many. High level and high difficulty ones. The most efficient way to do so is cheating of course If you want to find them the normal way you'll have to farm for a while... I haven't found anything better than jotun's Maw yet, but in some versions of the game other "set"-quality rings with added damage seem to exist. I remember seeing one with a lower than Jotun's but still high added magic damage roll. Weird, but in the end Jotun's always comes out on top. What to expect, I've already given you an idea from my D2F Jotun's. If you want to know what's possible in your game version, you'll have to find out on your own or calculate it the "hard" way "Perfect shape all of the time" is probably only possible with duping the best ring you have at a given level. You'll level faster than finding 8 perfect rings at least far beyond level 100... The science guy to talk to for the real details is Maneus. I am lazy and imprecise. raising armor lore would also increase the values from your kanka's chest. At least until you hit 250 armor lore. This linked mitigation mod will also go up when you are in higher difficulties. You don't need a higher difficulty item for that, so just by entering a platinum instead of a gold game you already have higher mitigation from linked mods. That fits my theory that it always hits the buffs in order. No not the order you cast them in, also not the order you put them in your buff bar, but the order that they appear in in your combat arts section. So Grim Resilience being the Buff from the first aspect always gets hit first. This is still just a theory, but I have not encountered any evidence against it yet. Edit: Maneus has provided the evidence against my theory, showing that the order is not necessarily as I described, but also confirmed that the order is fixed for every character. For the specific case it remains that Grim Resilience always gets removed before Reflective Emanation. So do I -
Reading your posts cetainly keeps it up
-
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
I'm not sure what you wanted to show there. It doesn't settle the maximum range debate at all... Yes. They made the projectile thing standard, to fix the exploit. We already know this. Did the sorceress get dual wield in v16? Otherwise that "build" ends there. -
If being a volunteer firefighter was already ingrained in them at the time they move around, they would just volunteer to fight fire at the new location. I think the bigger problem here is that the concept itself is kinda dying with all other concepts of physical community. It's just like being part of a church. If you are part of a church here and move elsewhere, you're gonna be part of a church there. But who's still part of church today? The concept of knowing and connecting with others that are physically around you is losing in value. The idea of "everyone together" is lost in a world of "everyone for themselves". And the young genertaions who don't even know what they are missing out on, never get to know this as they aren't properly picked up at an age, where they could learn about the benefits of things like volunteer firefighting. I mean how many new volunteer firefighters are there, that don't have some family connection to this idea of "community service". I grew up in a small city of ~20k. From my own school experience, I remember that we learned that volunteer firefighters do exist, I learned what firefighters do in general, but I don't really remember any attempt at connecting kids with the idea that they themselves might want to join this some day or what benefits that might bring. I mean, don't get me wrong, it would probably have been lost on me, but if I never got "invited" to the idea others who might be more interested/capable would also have missed out on the opportunity. So if I'm a kid and I'm not approached with the idea in school, don't come from a home/family that brings the concept closer to me, I'm not gonna be interested to join up and all I'll ever remeber about fire fighters is that their trucks make a lot of noise and that water on burning oil goes boom. I think that's what reduces the volunteer numbers the most. That the ones who might be interested don't know enough about it. Of course there is also the problem with the idea of "why invest in a community that I'm gonna move out of soon" that you already brought up before. Oh no, now you made me ramble about egoism, the end of humanity, again Well, I'm glad there's at least you to save the world.
-
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
I always thought it just hit the entire active zone. But we can agree on the range being "just very long" -
Another weight upon your shoulders? Well, if 6 of 7 fire departments wanted you as their chief, you must be more than qualifed. I'm sure you'll carry it with pride. Herzlichen Glückwunsch zu ihrer Beförderung, Gemeindebrandinspektor Chattius!
-
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
ah, so the change you were talking about had nothing to do with pelting strikes. Just the addon melee staves with infinite range again... -
Sacred 2 - Shadow Warrior EE - God Selection
SLD replied to BorgonVile's topic in Sacred 2 Guides - Shadow Warrior
That double damage is quite a bit misleading as it doesn't work on attribute damage. So those skills only increase their armor. Doesn't sound very useful then. Especially compared to a Focus that allows higher levels. With the final 2 skills added, it looks even more insane to me now. Please keep telling us how it works out -
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
What changed there? Sorry my place was blown up by the bugs, which is also why I want to kill 'em all Kinda. You can still buy it on weapons. Not sure about anything else... but ric has already provided more details on that. -
Sacred 2 - Shadow Warrior EE - God Selection
SLD replied to BorgonVile's topic in Sacred 2 Guides - Shadow Warrior
Odd choice to take tactics lore, astral lore and especially hafted weapons, but no focus skills. Do the 2 summon skills have any mods that could be scaled with the lores at all? And what is hafted weapons for? -
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
"Let me tell you something: I'm from Buenos Aires and I say kill 'em all!" -
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
That is not limited to physical. All mitigation stats work that way. (Unless you are playing with addendum or d2f testversion 16, then it gets a cap) Does the raging boar have any non physical damage? I don't think so and if I'm right, you should know by now, how to become perfectly boarproof. -
Ric's Ranged Shadow Warrior for Enhanced Edition Mod
SLD replied to ric7202's topic in Sacred 2 Guides - Shadow Warrior
No not 2 sources. You said you can get like 50% from 10 sera runes here: and I meant with another <10 sockets you can reach 100%. Usually other sources are used to help there. Sethi already listed quite a few. There are also some other set items that have phys mitigation directly on them etc. The point is just that reaching 100% phys mitigation takes out all those annoying physical damage sources entirely. And at least the physical 100% mitigation is quite a reachable goal. The 100% mitigation against all damage types is usually more an endgame dream. No, Grim resilience works the same in EE. Ric's build is just mainly using the second aspect and would technically not need the death warrior at all so he, if at all, only uses a low level grim resilience, as a higher one would wreck his regen times. Yeah, cool. One can even click on that arrow on the right side of that quote to visit its thread of origin