Hey I got some problem with editing spells
I am currently making an assasine-skilltree for my "woodelve" (I redesigned the dryade with the highelve)
and I wanted to add some invisibility to her buff
but not as op as the shadowwarrior...also to be dedected, when attacking
but no matter how low I set the values of that token
noone is caring for me
I can walk by and attack and kill what ever I want and noone will notice me
mgr.defineSpell( "dr_hu_projektilfokus", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_SK_GEISTFORM_C",
fxTypeSpell = "FX_SK_GEISTFORM",
fxTypeCastSpecial = "FX_DR_CAST_L",
duration = 10.000000,
animType = "ANIM_TYPE_SM18",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_RIDESM01-HORSE",
animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_evade_detection", 0, 0, 0, 41 },
entry1 = {"et_invisible", 15, 10, 0, 41 },
entry2 = {"et_chance_evade", 300, 5, 0, 41 },
entry3 = {"et_chance_block_missile", 300, 5, 0, 37 },
entry4 = {"et_chance_block_spell", 300, 20, 0, 41 },
entry5 = {"et_addwalkspeed", 100, 1, 0, 41 },
entry6 = {"et_chance_evade", 100, 5, 1, 41 },
entry7 = {"et_invisible", 10, 5, 2, 41 },
entry8 = {"et_chance_block_missile", 100, 5, 3, 37 },
entry9 = {"et_addwalkspeed", 100, 1, 4, 41 },
entry10 = {"et_chance_block_spell", 100, 20, 5, 41 },
entry11 = {"et_regThisBuff", 500, 5, 6, 8 },
},
fightDistance = 0.000000,
aspect = "EA_DR_HUNT",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 450,
cost_base = 450,
focus_skill_name = "skill_DR_hunt_focus",
lore_skill_name = "skill_tactics_lore",
spellClass = "cSpellSkGeistform",
spellcontroltype = "eCAtype_t_buff",
sorting_rank = 5,
})
something wrong with that settings?