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Shard

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  • Favorite pizza topping
    N3kkid g1rl
  • Why do you want to join DarkMatters?
    I'm addicted to coca (cola)
  • All time best video game ever played
    System -> no one, Freedom of playing -> Morrowind
  • Country
    Italy

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Indium Shaman

Indium Shaman (4/20)

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  1. P.S. I had the impression I forgot about something.... xD
  2. It would be useful to write down the attribute's values at level one for each class, and include those data in the Attribute page (or in the Class pages). More than once I had to create a character to check them, and, unfortunately, I can't do this myself cuz I've not installed Sacred. They are a necessity considering that are the basic data needed to use the attribute progression formula.
  3. Spell Damage formula added, I can't add the weapon damage (that poor part of it I've found) because I lost the data Anyway, I'll add the constant parameters in the list in the Spell Damage Formula's Parameters page and than I'll finally start to work on the Daemon's metagame articles Don't expect updates very soon!! xD
  4. boooohhhh /cry /cry!! Ze Wiki H8s me! I still have the same problem. Oh well, I need to leave soon, I'll try again when I'll be back in 5-6 hours. You know how they say.... time repair things... (theorem of the lazy person)
  5. I got the error message when logged in, and I could see the edit tag. Anyway, I logged off and than logged in. I still can see all the tags (edit & co.) and I still have the error message. I don't know if this is normal or not, but I noticed that my username and the voice "my talk" in the upper right corner are red, while all the other (my preferences,...., log out) are blue. The error says that I need to be part of one of the following usergroups to be able to access the wiki: Administrator, Sacred Wiki Editor, Fellowship, Sacred Game Forum Staffer, Moderator, Captains. Maybe in some way it does not "see" me as part of one of them?
  6. Yup, I have no problem logging in. Even more, I don't need to manually log in because it logs me in automatically.
  7. I was logged in and had that problem. I tried some moment ago to log off and than relog in. I still got the Error message
  8. Currently I haven't sacred installed, so I can't check. I was editing the "Terms translated" page, including the Italian translation, when I noticed that in the italian manual the seraphim has a skill that could be translated "Combat kick" (different from the Jump CA), but it was forgotten on the page (or the italian manual added a skill to the seraphim). Can someone with the english version check if the seraphim has 16 or 17 CA/spells? Cuz in the latter case we need to add the "whatever kick" to the list on this page
  9. Considering the newly created "Formulae and Calculator" page, it would be nice to have the chance to write formulae with latex. Luckyly our formulae are really easy, so we can write them without LaTeX and have an acceptable result. So there's no problem at all. But, if sometime in future there should be the possibility to activate the latex code, than keep in mind that you would make no more 1 but 2 (and I say TWO! xD ) people happy
  10. Attributes done, I'll work a bit on the "formulae and calculator" page as soon as I can.
  11. Hell Sphere has its own place at the armory of a demon. Maybe not as a main Spell but it could be greatly useful in quite a lot situation AND it could be your ride to glory with a low level Demon who has lotsa runes want level fast but do not wants to screw a major CA with too high level. hehe sorry again Blazing Disc (BD) Regen time: Medium Target: Single Type of attack: Dynamical Creation (Direct Damage) Average Damage: 12k (physical) + 14k (fire) Duration: 60 seconds (max) Hell Sphere (HS) Regen time: Medium Target: Single Type of attack: Statical Creation (Direct Damage) Average Damage: 9k (magic) + 9k (fire) Duration: 45 seconds (max) Those are the data (average damage took at same spell level, character level, MR and gear). As you can see: 1) regen time and target are the same 2) BD last longer than HS 3) BD damage > HS damage, and for what concern the sinergy of fire damage with infernal power BD base fire damage > HS base fire damage What we need to evaluate now is how the two spells works ("type of attack" in my terminology). HS create objects that remain staticly in the point where they were created (Statical Creation), and they attack a single target ("Target: Single") with a periodical attack that deals damage immediatly (Direct damage) - opposed to the periodic damage, like the one that comes with poison attacks - BD create objects that move with you after they have been created (Dynamical Creation), and - this part is exactly the same as in the HS case - So if point 1 and 2 are on par, point 4 and 5 are BD's win, we need to understand, from the way the spells work, if there are certain tactical situation where the way HS work is better than the way BD work, even if HS deals lower total damage, lower fire damage and last a shorter. The point is that the only difference in the way HS and BD work is that HS creates something "static", while BD creates something "dynamic", that can follow you (even if you are a trapper you are going to move very often, in order to find new monsters). So the point is that with HS you have to re-create all the spheres anytime you move a bit far from the previous battleground, which you don't with BD. Even when teaming with a trapper BD is better, just because dynamic > static. In any case you BD > HS, so you can use HS only if you already use BD (otherwise you should change HS with BD). The point is that you need to constantly recast both BD and HS, so you can use both of them only if the regen time of BD is lower than that of HS (it's nonsense to cast frequently HS while casting BD sporadically). This way you cast lots of BD at low regen time (they are your main attack) and, to increase your total damage, you cast every now and then (cuz of "long" regen time) HS (this way HS's damage is higher (more runes than BD) and the single attacks are better). I could write a bit more about this tactic, but for a deeper discussion I would need too much time, and I'm already late for my jogging l8r P.S. (just to remark the important point) The point is that HS = BD with less damage (and fire damage), less duration and statical creation. They seem really different, but if you analyse them you see that there are no difference apart from the static/dynamic attribute of the object created.
  12. Of course you are right, but to do that part of metagame that has to do with building, you only need to know the ideal output damage. I mean, if Hell Sphere damage is always lower than Blazing Disc damage is what concern you, and if the total damage of such spells is high enough to let you have your way trough enemies without too much trouble when you reach Niob (I.e.). You don't need to know the real damage you are going to deal to every kind of monster in every kind of situation. The real damage is important once you want to develop strategies to fight against mobs/players in a 1v1/2v2/1v2/XvY basis, becaus you need to know how long it will take to you to kill your target(s).
  13. First of all, when I speak of "formula" I am referring to a total of 2 formula. 1 for spells and 1 for weapons. The formula for spells has 2 sets of constants, one depending from class and one depending from the specific spell. (Yes, Sacred's developers tried to make my "work" as easier as possible lucky me!^^ ). All that we could write in the class pages are the same formula and the sets of constants, which aren't exactly interesting (the same formula all the time and a table full of horrible numbers... it is barely interesting even for me). But there should be something that gives information about how to calculate the damage output of CA/Spells where we describe those CA/Spells, I agree with you. I think the math need to be in a single place, where it can be seen by those interested in it, to all the rest of the users the only thing that is interesting is some kind of tool that can do the counts. I would really love to add, in the AC/spell description page of each class, a link to one of the following: 1) A webpage with an automatic calculator, where you put your level, your MR and your spell level and it calculates the total damage (one webpage per class) 2) A download page for a spreedsheet (which I've already done) I don't know if darkmatters can host solution 1 (but I don't know anything of html and java programming so I can't write the code for the page anyway) or 2, but we can always put on Mediashare the spreedsheet anytime it's requested... I think... Do you think 1 or 2 are viable? If so than I think it's better to do it this way. If neither of those are ok, than probably we should add the correct formula near every spell and let the users do their counts. I hope it's not too much confusing (it's kinda late and my language skills suffer from a severe negative bonus at this time of the night xD ), I'll be working on this immediatly after I'm done with attributes (but be patient... my agenda for this week has almost no free time ).
  14. I read a lot of questions like "how much damage does this spell at high levels?", formula are the answers to this kind of problems. Infact, to properly choose which spells/CA to use it's useful (read "NEEDED") to know how much damage they will do at higher levels (but regen time, duration, Area of Effect and kind of damage are also very important). CAs progression are quite simple and linear, but spell's progression and the way CA affect the weapon damage are not (tough they are still linear ). I think it would be useful to add a "Formula" section where we can write Sacred's core formula. I myself found out the formula for spell damage (I obtained the "correct" coefficients for Wood Elfs and their spells, but I have only approximated values for all the other classes/spells (percentual error is <5% in a certain range around spell level 255)). I also did some work on the weapon damage formula. Note: to find the "correct values" for all the classes/spells it's only needed to spend some time in a tedious procedure to gain certain data, I wrote a simple spreedsheet that does most of the counts to find the right coefficients. I can link it and explain it if someone wants to complete my work finding the correct values that holds at any level (as I told to gogo, I quitted playing due to lack of time, so I was forced to drop my work on mechanics). EDIT: from gogo's answer to my other post I think I've understood I've permission to create such a page, so just post your ideas / works / desire to continue from where I've left
  15. Hi I'll start to work on the Attributes, considering that it was my first work to corret and extend NightWolfe's analysis of them (SIF). I'll rely on part of her work (I'll ask permission ofc) that I hadn't the time to check.
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