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chattius

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  1. Nice writing. I did only one pure single tree character into niob yet and it was an arcane elf. Mentalist tree offers a nice collection of protecting spells already, adding alchemy to fill some holes is nice. About your tactics variant: Depending on how you want to play a mentalist with a weapon, tactics may not be needed. If you decide to play with a polearm you can choose the skill without taking tactics. Polearms can have x% life leech so they are a great help at bosses. Mind Strike should be modified for Area of Effect. The weapon variant is in close combat normally so Area of Effect affects a group and kills it faster. Mind strike will have a higher level because of RpH and 2-3 mindtsrikes to kill a group is quicker than a single one on each member. So I would take away combat discipline in this case and go for polearms. Ancient magic can be done a lot later since life leech is a good way to break immunities. mentalism lore - 1st to mastery armour mentalism focus -2nd concentration- 1 point for unmodified companion polearms -3rd (beginning with level 12 you should be able to get rings with RpH) enhanced perception constitution -4th alchemy -(probably there is some +allSkills at level 35 already to have better use from Trophies and mentors with just 1 point in it) toughness ancient magic -5th (because of life leech in polearm not really needed before platinum, but than it has big effect)
  2. The problem is: is the formula in the wiki correct? Somewhere in the demigod thread below are damage numbers with always the same beast doing an attack on always the same player level. The only difference is the used armour. By changing the armour values we got a formula which showed how armour affects damage. And having no armour in niob tribled the damage. That is the reason why an artamark is so useful: if you forget to change your relicts you have still some base armour against every damage type. The 'How to become a demigod thread' Sorry I never had english at school, so I lack the mathematical english therms. I learned from american kids from an nearby US garnison when I grew up and we never spoke about maths
  3. Before doing any calculations it is always good to varify that the used formula's are correct. Where did you get them? Your formula would mean that having no armour and receiving a very big hit the damage would never be higher than shown in last kill. But our tests showed that in niob you get 3 times bigger damage if hit with no armour. So I think your formula is not the used one. We were working on armour calculations in the demigod thread. Mitigation has a bug and it is directly added. So you can get 100% mitigation. The armour formula is open ended. So if you have 98% mitigation already and add a 2% from an amulet you are invulnerable against most attacks. A single artamark can prevent the damage to be tripled in niob. I consider damage mitigation as a sort of virtual hitpoints. 50% mitigation and you can receive double the damage before dying. 80% and it's 5 times the damage, 90% and it's 10 times, 95% and it is 20 times 99% and it is 100 times,....and at 100% no damage is geing through - life leech and other direct damage ignored. Armour is reducing this received damaged. So best is a mix if you can't go for mitigation way beyond 70+%.
  4. DZM-1 'Dampfläufer' --- Dampfbetriebenes Zerstörer Modell 1 steam powered destroyer modell 1 'Steamrunner' Since my wife had 12pm-8pm shift at hospital this week I did the same shift at volunteer fire fighters in hope that x-mas are what they should be: peaceful. So we did some playing while waiting for a phone ring. A collegue has 2 boys playing sacred 2 too, so we did some Sacred 2 in LAN. We started with new characters to have some fun in finding stuff again. My job was it to create the party smith. I didn't want a overpowered character to kill every mob before the kids were able to do something on their own. The character should be roleplayed a bit, so I had to do a background for my character. It was found by some archaelogists in very deep layers below more recent Temple Guardian modells. It has no battery and no energy shield because it is steam driven, using high energy dwarven coal. It's steam rotary engine has spear like valves which open very wide to lower steam pressure. It is able to unload it's burning coal from time to time. Some rust which moved into the engine is now doing some disonance which drives people crazy every few seconds. The air is pressed together blocking light bullets if it happens..... From all this I did following, in brackets the skill points at current level 65: tactics (65) devout guardian focus (65) swords (65) armour (5) speed lore (1) blacksmith (1) source warden focus (31) concentration (11) constitution (1) toughness (1) All points are in dexterity, weapon is a knife for very quick left hand attack to recharge deathly spears with regeneration per hit (RpH). Used combat arts, the only ones with runes in: deathy spears, combat alert, fierry ember, untouchable force I play without battery: I want RpH, I don't like it when I move my mouse on the next group of enemies and I start to shoot instead run to the next group. Currently I am at 3 spears per activation and I can have 5 up. If I find a nice story I can perhaps add an energy shield.
  5. Now I am curious. Patch 2.64 german version, 1 level in magic coup which is modified for damage, life leech and stray damage. Listed damage for normal attack is 630 and for magic coup it is 1340. Normal hits did no life leech so I did pictures and looked which targets had lines and which not. The normal hits were around 550 and the magic coup ones around 1250. Target was an orc with only physical. Bow was this unique dragon bow, socketed with lava. The quick test character had tactics, armour, ranged, arcane lore + focus, speed lore, constitution. Buff was unmodified GI. All attributes in dexterity. If I will continue the character then it will get no concentration and no more GI as soon I get a skin. Rest of family says too that bows do more damage with MC than with normal attacks. Is it because we have still 2.64 at our local LAN?
  6. 4 girls, our 2 year old twins are mixed. Beside that I use Sacred2 for teaching, I guess the most education my daughters got when helping to build their own rooms and bath, good times to teach electric, static and more. When we bought our house, a railworker house at a no longer used railway line mid in forest, we had a long discussion if we really should do it, but 15000 german marks, 7000 US$ then for a house, barn and surrounding with 100 fruit trees sounded cheap. No one was living in it for 3 decades, next village (120 people) 800 metres away, 3 bus' a day, no longer a train, no cinema, no cable TV .... and no internet. So we are permanently repairing the house, changing the barn into kid rooms and such. It's funny that we bought our first friesian horse not only for our daughter but for house repair. Wooden patchwork frame from oak, then the space is filled with braided willow twigs and covered with a biological, heat containing, breathing and cheap mix: fine cut hay, stray, horse apples add clay and water smear it on the willow twigs The bacteria in the horse apples will rot the hay and stray away, leaving tiny 'worm holes'. So the wall can breathe, no sweat water inside, while still a very good isolation. So by helping with the repairs they learned a lot and it didn't had the taste of forced teaching. When we did the lighting for the kid room I asked which cable she would choose, 3, 5 or 7 wires to have 2 switches for the light at different places. So when she was 9 she knew about OR and AND switches already. It was mainly that I was able to spend a lot of spare time with my kids and there was no hurry, we knew that we would need nearly a decade work to have our house finished. And for the shotguns: We preferred big dogs. Our recently diseased Tarzan was a Saint Bernhard/ traditional german shepherd mix. Traditional german shepherds are the long fur variant from the storm blowing mountain ranges. Now we have 3 Leonberger dogs ,each way over 120 pounds in weight. They are trained to rescue people out of water. There are several small lakes to breed fish close to our house, so it gives less head aches if we know that the dogs will guard and can rescue in emergency. One bad thing at living in the countryside and having daughters who like animals: 23 hedgehogs which were too light for winter sleep, 71 young snakes rescued from the horse apple heap, a tame mouse weasel (mother was caught by a fox), 5 little owls in the barn who need hunting training to be set free in spring, 300+ bats (we kinda stole their barn, they were there when we bought it) Add 3 dogs, 4 cats, 3 horses, 13 geese, around 50 hen It was a hard time to teach them which birds feed their nestlings only at the nest and which does on the ground too, if they were fallen from the nest. Some years we had young falcons, buzzards, owls, ... And only the falcon nestlings would have needed care So now my oldest wants to become an animal doctor specialised on artificial limbs. (Love for animals and engineering combined in one job). My second is a hunter, she can spend days to watch out an animal, prepare the cameras for one perfect shot. I can see this even in Sacred2. The characters of my oldest are always to test out a lot of stuff quickly, while the few characters of my second are designed to have have fun in late game.
  7. My second is playing "Krieger des Lichts" from the german group "Silbermond" in an endless loop when she plays her Seraphim. Krieger des Lichts translates to warriors of the light. English translation of the song So when I hear the music I know she is playing her seraphim When my daughter was 3 I wanted to buy some computer books. We entered the store and the first thing my daughter was seeing was this 4 feet linux penguin. A lot of whining and crying, finally the clerk phoned his boss, got a key, unlocked the chain on the penguin and was selling it too me, leaving an empty spot in the kids corner. Half a year later I was phoning the store for some books and the clerk said that he got a very big green dragon from another software now and I would better leave my daughters, all of them, at home when I would come for the books
  8. Have to test it myself again when I am home. But Magic Coup used to do less damage with ranged weapons than with melee weapons as long as I can think. Stray damage on ranged looked like one third of all shots at 2.34 and not like the one in ten if it would be criticals. One thing that prevented many people to play a ranged elf was this way less damage in magic coup. In Pre-2.43 a strength bonus on weapons had a way bigger effect than a dexterity one. Got fixed I think. I got more damage with magic coup then with left clicks IF I didn't take ranged lore and modified for damage. A magic coup at level 1 modified for sure hit is not much more damage than a left click with 5 points in tactics to unlock ranged. Tactics give nothing for magic coup and the (20% in damage ?) of a level 1 magic coup modified for sure hits is comparable in damage with a left click if tactics is taken. (low levels and arcane lore not very high yet) Have to check it myself if something changed in 265, or ask my wife: she plays an elven archer as her only character for a year now- level 93 or so. So all I can guess at the moment: You have a low level magic coup and with a modification to sure hits it shouldn't do more than 20% more than a left click and about the same if you took tactics to unlock ranged. 4 times the listed damage should be a display bug. But magic coup should give damage to ranged ones. I will ask my daughters to do some tests. School breaks start today so they should have time.
  9. Enough water so each pasta piece can freely move some salt (or herbs) some 'female' oil let the pasta slowly fall into the pot with boiling water so each gets a thin layer of 'female' oil If the sauce contains 'male' oil then it will get attracted by the female oil and get glued to the pasta Too bad that we moved before I learned from the italian girl in my 3rd class what a male and what a female oil is. If you use herbs and no salt you can use the water in the pot as base for a soup. I learned this from a navy cook at my army time.
  10. Potato-pancake If you ask any older person in my area about Pfannkuchen (pancake) all of them will think about potato-pancakes. Corn (I learned that corn is always the mainly used corn in a region: wheat, barley, maize, rye,... ,dependant on where you are the farmers name their main local corn plant always corn) was not really getting ripe in our mid mountain range and so potatoes were way more common in the times before the railroads or cars came to the hills. And instead of doing the normal pancakes with flourm potatoes were used. So one of our family favourites are potato-pancakes with Sauerkraut, which we invented accidently. We planed to do normal potato-pancakes at a saturday, when we noticed that both of our older daughters invited some friends for dinner not knowing that the other did so too. Since we are a big family with 5 kids we have normally more than enough for dinner. But doubling the number of persons forced us to improvise: We took the normal potatos, bear garlic and other saisonary herbs, eggs, onions, spice and added: Sauerkraut (we make it ourself, so we had 5 50 litres barrels of it in the cellar) Somehow everyone said that it tasted way better this way. The long fibres of the Sauerkraut allowed the oil to drop out from the pan cakes. So now we always do it the new way. We smear Apfelkraut on the hot pancakes. Apfelkraut is close to apple-butter. We make it on our own too, every apple, pear, quincy which was not picked from a tree but fall down is made to Apfelkraut. There is only one problem with potato pancake and 5 kids: I have an old coal hoven and a really big full iron pan (50 centimetres in diametre): but I can never do more than 8 pancakes at a moment. So the kids always come to see if I am finished and get one of the already made. By the time I am finished with the last pancake, all the kids are satiated already and I find myself alone at the dinner desk. Stupid pancakes, even they are really tasty, they are not made for 5 kids who are still quickly grewing and always hungry. So I prefer Dulges. Another local traditional food, but if I am done with baking it, everyone eats the same time at the desk. I like it when I see that our 10 person desk is full. You take the same as for potato-pancake but add some cut Blutwurst (blood sausage? or black pudding is similiar if you take meat as a filler) and cut Mettwurst. And instead doing single cakes you put all together in the pan. You mix from time to time so all gets crispy. We do everything to make the german food more feared than the english one.
  11. Reading this how to fight DoT ----- is any of you using green potions? Yes I know that they are only 25% of your hitpoints in niob without alchemy. But I think it can't be that our family smith is the only shadow warrior with alchemy. It can't be , or? My melee elves, my sohei all use alchemy. So I think I will post a quick note about how our smith included alchemy in his playstyle. We planed a smith character for our whole family for ages, but none of us wanted to play one of the classes which have smithing. So we finally agreed on a shadow warrior and that everyone should play it for a while. Since it was a shared character everyone was allowed to choose some skills and combat arts. Our second daughter wanted to play with skeleton fortification, our oldest wanted to test the shadow warrior mainly as a possible opponent in PvP tournaments she does with class-mates at the local youth club, my wife wanted him to shoot and I said : Do what you want, but I want alchemy. So the character looked like 02 tactics 03 armour 05 astral lord lore 08 concentration 12 astral lord focus 18 blacksmith 25 male volent champion focus 35 alchemy 50 constitution 65 ancient magic Shadow veil is not taken as a buff (yet?) and only modified till silver. Playing is mainly done with spectral hand and (after buying the AddOn with RpH recharged) fortifications. The weapon is mainly a mean big two handed sword with x% life leech. Since spectral hand gets it attack speed from the astral lord lore a weapon skill was not really needed. Against bosses trollteeth boost the attack value. It was a character everyone did some ideas in, so it was a surprise that the resulted mix played nicely. Killing spree got more damage from ancient magic even it wasn't planed with this in mind. 3 Buffs and a temporary shadow veil were enough to replace one or 2 defensive skills. So a shadow warrior with blacksmithing is perhaps a good way to try out some alchemy on it. Our character is probably not the best one, but it can be played in several ways without getting boring. And thats what we wanted for our smith: reaching high levels and still discovering a new way to play it from time to time.
  12. Your boy is left-handed? Me and my second daughter are left-handed too. I bet that is the reason my oldest daughter uses an assymetric trackball. To keep us away from her computer. Personally I prefer a ring mouse. Since all my characters are played close and personal and no need for long range targetting that is okay for me. But buying rings is a pain;) Our six year old daughter hates computer games. She prefers board games and likes to look at our faces when she wins.
  13. Alchemy is still very useful in the 'RpH-Age' of Sacred2. I really miss alchemy on my PvP-Temple Guardian which I have to play at PvP tournaments with friends at firefighters. I lost in the lottery and I am forced to play a Temple Guardian to niob 140 without dying and then use the same character in PVP tournament. The chance to block root effects, boost physical armour, get RpH , attack value, attack speed just with trophies without sacrificing sockets is very useful in PvP. I haven't taken warding energy lore (yet- I am just level 61) on my Temple Guardian so I wouldn't place this skill in my top 3. Same for toughness: toughness is useful if you get 70+ damage mitigation from items or spells. Bargaining is very very useful. Even a character doesn't have it, it will probably have access to items bought by a shopper. I would place armour lore before toughness. I agree with the most useless skills. I never used Divine Devotion, pacifism or spell resistance. Alchemy builds have to be build around alchemy. It's not a choose between two skills like toughness or constitution, shield lore or reflexes, combat discipline or ancient magic. You can't choose between alchemy and another skill. That is the reason that I wouldn't place alchemy in my top 3 skills. But all my new characters which allow alchemy have it. Mainly because I am so used to my trophy shortcuts that I do them automatically without thinking. And 4.0 second RpH at my Temple Guardian and then getting rooted. I really miss my trophies at these situations.
  14. Fastest hits - blowpipe Highest damage: x% life leech shuriken versus bosses, and only against other high hitpoint enemies To reach similiar damage with other ranged weapons against bosses you would need a full detheya set as a dryad. The set will give x% life leech. I would use blowpipes because of their instant hit. You play console so blowpipes work very nice with 'regeneration per hit (RpH)' items. RpH is in effect as soon as the game client registers the hit. Bows would have flight time. So the damage output with blowpipes which reduce their regeneration time with RpH might be best in normal combat. Caution BUG: For PC 2.64+ The highest damage with the biggest Area of Effect will be dryads with acute mind who took the staff lore skill. The all around attack (not sure of the english name at the moment) will hit every enemy on the screen, even if hidden behind walls or trees. Given that it seem to be guaranteed hits in a very very big surrounding you can use RpH to drive acute mind and the attack to very high levels and have it recharged instantly. Its so unbalancing that some people take riding to reach places with not dead enemies faster. I am against bug abusing, but if you see every enemy around you dropping you should at least know what is happening.
  15. Okay , so the increased damage in the intelligence sub-menu after equipping a spell intensity item is a display bug. Perhaps it should be added to the wiki as a bug.
  16. There are different builds from me: There are the weapon-based spell Combat Art's: magic coup, archangel's wrath, shadow hand where the attack speed comes from the magical lore and not the weapon skill. Then there are builds which use life leech weapons to kill bosses. I use normally alchemy to replace a weapon skill in this case for tempory +attack value, attack speed, .... If I use a weapon skill then its normally not for the attack speed or double hit but to unlock modifiers like chance to hit more enemies on polearms. My sohei for example uses polearm skill and speed lore because I was too lazy to shop for equipment.
  17. Schot added his bolting terror to the guide section recently if you look for an arcane caster you could perhaps get some tipps there.
  18. I can speak only for magic coup: If I do a full melee approach I modify for damage and socket CtH. So I found out that around level 100 when I had 10 sockets for damage (rest for defense and CtH) that 7 or 8 niob damage rings and rest whet smithing was best for me. A sure hit modifying instead damage turned the ratio to like 5 x-x damage and 5 whet. Playing hybrid the stuff gets more complex: CtH sockets are useless for your spells, while Whets affect both, ... so a sure hit modifying of magic coup is better for hybrids. And that was only the elf which has a single weapon Combat Art. And even for an elf its not easy to decide. For other classes: A hard hard gets more damage from the combat art than an all-around attack,... so the hard hits would win earlier from x-x rings than the 'attack'-Combat Art. Sometimes I replace a defense socket with a (x-x damage/- x% attack value of enemy) ring.
  19. After eye surgeries I play zoomed in in half distance. So my weapons of choice are shurikens. All my dryads are multiaspect ones and using shurikens because of their x% life leech. Halfdistance is a good compromise for hybrid builds which use regeneration per hit to recharge high regeneration spells. So I would say: Caster dryads: Shield You will have acute mind for high Intelligence and put all points in vitality. Take a rare shield with scaling defense value or blockchance. If it has sockets: socket block combat arts. Your attack spells will get the block chance in their affect list. In areas with a lot of casters I have a special shuriken/shield slot were all 4 sockets are filled with block combat art. It will exchange a bit damage for better spell protection.
  20. Good job, when I posted my idea about a polearm melee elf in the german forum , melee -using all three aspects , almost a year ago everyone told me crazy. Delphic arcane was perhaps the most under estimated aspect in the game: every elf had it, but mainly for GI and expulse magic and shadow step. Very interesting that my daughter came to the same conclusions as you in her elf without concentration 'homework' at begin of the addon. She did shadow step modifications first because it had guaranteed explosions and you could flee from a mob you gathered for a explosion. I hope she was not emailing you for help on her build And I have to reconsider her current homework: doing an elf without concentration which combines the shield maiden and her no concentration build. She may read your guide. There is one thing I would do: if you have a bargainer, why not add the fire focus for the fire skin? If you attack with arcane spells mainly, you could could use the fire skin in late game melee because of it's melee reflection. The reflecting gets better and better while the physical only protection of crystal skin runs in problems late game at mixed damage. But of cause pseudo permanent invisibility is to be considered too. My feeling still says: fire focus if you have already a bargainer. Fireskin, meteors modified for optimized stunning and perhaps late game even the fire demon modified for some more protection as a third buff. Playing melee elves for a year now: If you want a pure melee elf , then cobat strike is modified for single target damage to either weaken bosses or for tactical playing: shoot it at a distance at a single target without alerting anything in the surrounding. Melee purists want their weapons to do the kills. But a 'bolt'er is of cause interested in as many hits as possible. In the AddOn there is a new regeneration mode: Since you can replace mana steal by RpH (regeneration per hit) to a degree: you could choose life leech for a more melee orientated playstyle. If you play with combinations without RpH the new regeneration system is good. For a RpH-build stuff is more complex. You do a cascading shroud and you can't do a magic coup for a while because regeneration is splitted. So you need a good hit chance for your normal attack too, because you will need it to recharge really high regeneration times. I prefer the classical regeneration system for a RpH build, especially if there is an emergency spell in another aspect than the RpH attack. Example Seraphim: If you use an archangel's wrath with RpH and you use classic then you can till take the healing from celestial in case you can't hit your target (mainly flying demons). This is one of the builds where you should drive the focus and not the lore to its maximum first: delphic arcane. I noticed that arcane elves were the least affected to any patches, addons from all our characters, because they had always magic coup as a reserve for a melee or hybrid playstyle if needed. And now I have to put some thoughts in a new sadistic homework for my daughter: perhaps a WIDD-elf
  21. Totally forgot to update this thread: she did Niob and she got her card. The next cruel action of me was to promise my daughter a new vaultingbelt for our friesian horse if she writes a summary about her character. We discussed a bit, and she will start a character in virtual 4 player LAN (maximum our machine can handle). It will melt this character with the shield maiden of our second daughter and adds even some bargaining. 02 bargaining 03 arcane lore 05 armour 08 ice lore 12 arcane focus 18 ice focus 25 shield 35 constitution 50 ancient magic 65 fire focus The playstyle of this character is obvious: spend half the time at shops to buy the gear which is needed: RpH, -enemy chance to evade, block Combat Art, .... RpH and life leech from magic coup are planed to free the character from concentration.
  22. From Schot: Funny, in german the word Widder is something like a big horn sheep or in a military meaning a battering ram. The romans called them aries, their word for Widder. Because the head of the ram was formed like the head of a mouflon. The zodiac sign Aries we call Widder in germany. And yes, it can be dangerous to stand in front of an enraged Widder, mouflon, .... New approach: As a german I fight till the bitter end and the closer we are to a defeat the crazier and weird are our inventions. Okay hitpoints booster slots are of no use. I won't accept a defeat in my WIDD idea. So next is a damage mitigation booster slot. In theory we could bring around 15% damage mitigation in 6 sockets around level 140. The difference between 85% and 100% is a lot: 85% damage mitigation is like having 6.7 times your normal hitpoints as virtual hitpoints. 100% is demigod. Add a energy shield to catch life leech attacks, .... You reduce your damage mitigation in a controlled way, take some hits, and play damaged but immune. So far one theory. Perhaps even a one weapon approach with shield is possible: Blooddryads and icy shield with its damage mitigation. Sockets would be filled with damage mitigation. Another approach would be to concentrate most of your defense! in your main weapon! slot. You fight a small group of enemies you can handle, get damaged, swap to your main weapon slot and are now a lot saver. Would be most useful for shield users. Or temple guardians turn off their energy shield take hits and turn it on again..... I was really puzzled that the only players I saw so far with WIDD were shadow warriors. Okay, to bring a character without regeneration in combat from constitution to a level where 95+% mitigation are possible is not easy. For the seraphim: she has this healing miracle which can do in combat regeneration, she has an emergency shield. Some stuff to play around. She will get low on skills, so I put some thought in how to play her: Will the weapon based spells: magic coup, archangel's wrath, shadow hand take use of WIDD? If yes a celestial techno babe with archangel's wrath would be worth some thoughts. No need for tactic lore or a weapon skill. And the magic aspects would bring useful spells. While the warrior focus is enough to modify 3 Combat Art's at mastery level. And I was considering a mix of death blow and WIDD. Archangel's wrath modified for a double shot should get rid of the problem of deathblow, that you need 2 hits. I plan to use the wrath at melee range. So there is no need for target seeker mod and I can do explosions. There will be not much flight time of the shots, so easier to control an RpH (Regeneration per Hit) approach.
  23. One of the cases where my kids knew it already: Changing to more hitpoints at full health is instant. So it won't work.
  24. After one year in Sacred 2 I decided to play my first Seraphim above level 25. I used to quick test all classes and then decided to master my melee elf understandings. So now I will start a Seraphim. I wanted to test as much as possible in a single build as usual. And I wanted to play something which was never played before. So I planed to try out Dashing Alacrity and its reprisal modifier. I am not at my play machine before weekend, so some of my thoughts may be plain wrong: It gives high WIDD (wounds increase damage done, if I remember this correct). But normally you don't want to take any wounds, except you have really really high hitpoints and use high life leech. So I will try the opposite approach: I will use very very low hitpoints. Crazy, I know. But I was thinking about booster slots for buffs, soldat and dobri's demigod thread, reading the combat arts of the seraphim to get used to their english names, .... and I stumpled above Dashing Alacrity. So I had a stupid idea: Fill a slot with a 3 socket sword and shield. Put no points in vitality, do not take constitution. Socket in each of the 6 sockets a jewelry with lifepoints, Start Dashing Alacrity, swap to your main weapon slot, you will now have way lower hitpoints, while you are quite save in your energy shield and because of damage mitigation. Will this really work? Which other classes could play such a WIDD-build? I know I am a pest with my crazy ideas, but I really never read anything like a lifepoints filled slot for WIDD using before. The build will probably be an archangel's wrath seraphim.
  25. The Elementalist There are two ways to play the elementalist: You can play it as an allrounder, doing standallone killing damage in all 3 aspects You can play it as a 'real' Elementalist The 'real' Elementalist would use the 2 other aspects not as Killers but for support. So the damaging combat arts in dragon magic or mentalism are modified for support not maximized damage: dragon strike would be modified for stun, reducing enemy CtH, radius mind strike to last longer, multiple enemies, slow down energy blaze to slow enemy attacks, radius, ? ... If you plan to play several dragon mages, I would do the elementalist as a real one, having the other aspects modified for support. Another dragon mage mentalist could modify the mentalism spells to maximize damage, so it wouldn't be like playing a very similiar character again.
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