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Charon117 last won the day on February 4 2020
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About Charon117
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Favorite pizza topping
I cant eat pizza
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Why do you want to join DarkMatters?
Giving back, for what I received
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All time best video game ever played
Melee
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Charon117 reacted to a post in a topic: Sacred 2 - Lindor's Mod - Preview
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Charon117 reacted to a post in a topic: Sacred Underworld Gold Alternative Startup Screen
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Charon117 reacted to a post in a topic: Sacred 2 - Modding Textures EDIT: and Shaders
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gogoblender reacted to a post in a topic: Sacred 2 - Lindor's Mod - Preview
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I think a base version of the game could also benefit of the new shaders and textures. No need to make them exclusive. Also I havent done anything, all the others did the work ;).
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gogoblender reacted to a post in a topic: Sacred Underworld / Sacred 2 - Exclusive interviews with Sacred Greats... some live from Ancaria!
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Im interested in learning to be able to do what you do. Can we sit together and discuss our methods ?
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gogoblender reacted to a post in a topic: Sacred 2 - Modding Textures EDIT: and Shaders
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Charon117 reacted to a post in a topic: Sacred 2 - Lindor's Shaders
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Sacred 2 - Modding Textures EDIT: and Shaders
Charon117 replied to Lindor's topic in Sacred 2 Modding
@Lindorsay, do your shaders impact performance ? -
gogoblender reacted to a post in a topic: Sacred 2 - Start of Item Modding Tool v2?
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Charon117 reacted to a post in a topic: NEW Project: Sacred 2 Purist Fixpack
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gogoblender reacted to a post in a topic: Sacred 2 - Lindor's Mod - Preview
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Maneus reacted to a post in a topic: How is Sacred 2 Weapon Damage Calculated
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jup
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@EruYes, I am also interested in this. How to accomplish the change for LL%. What tools do you use. In an ideal world I would like to get code injections, so that people can actually choose their accumulation of code changes, instead of every change being an all or nothing package.
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gogoblender reacted to a post in a topic: How is Sacred 2 Weapon Damage Calculated
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How is Sacred 2 Weapon Damage Calculated
Charon117 replied to chattius's topic in Sacred 2 General Discussion
@ManeusI was thinking that the most useful thing to have would propably be a damage calculator. Optionally which takes a savegame character and preloads all stats, and then letting somebody experience what kind of changes would impact damage and dps. -
Charon117 reacted to a post in a topic: Sacred 2 - Programming Help Offer
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gogoblender reacted to a post in a topic: Sacred 2 - Programming Help Offer
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These are blues what your cousin had, Browns are more like between office and gaming use. No loud clackediclak. Reds are silent but have no resistance. Akkons Jelly Purple are also really good, but nobody really makes switches like Cherry.
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gogoblender reacted to a post in a topic: Sacred 2 - Programming Help Offer
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Hooyaah reacted to a post in a topic: Sacred 2 - Programming Help Offer
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Sacred 2 - Guide to Customizing the Camera View and optionsCustom txt
Charon117 replied to Schot's topic in Sacred 2 Modding
@gogoblenderI appended this to the original post: These options are available ingame as Zoom Curve Min and Zoom Min. As the options otherwise seem to behave in a slightly different way. cameraConfigZoomCurveMin seems to be applied as a factor to cam1_rotx_min, with 0 being a a factor of 1, and every value above 0 decreases cam1_rotx_min implicitly. -
Charon117 reacted to a post in a topic: Sacred 2 - Modding Textures EDIT: and Shaders
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Point 1 requires a parser at a minimum. Once you have a data structure its trivial to write 3 lines of scripts to get that into a SQL. This parser could in theory also get used for other purposes. The parser needs to know the data structure.
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How do we read hardcoded data ?
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Charon117 reacted to a post in a topic: Sacred 2 - Start of Item Modding Tool v2?
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I feel like that is a very valiant endevour. I do agree with you that the lack of diversified item modifiers is one of, if not the biggest drawback of the game. While accomplishing this should bring big benefits to the game I would rather ask what kind of tasks have to be accomplished before this. EE is finished and development stopped. Addendum is finished and development stopped. CP is finished and stopped getting actively developed on long time ago. Purist stopped getting development and fixes. The game was developed for windows 7, and works worse with every version. Making sure that people can play the game as bug free as possible seems to be the most important mission right now. Steam and GOG sell the game but they dont really mantain it, nor anybody else. It gets sold as "as is" without any warranty or guarantee. We would need something like a fresh start, something that continues the effort of CP, while throwing out all those subjective changes. A new main line, that people can get behind. Where bug fixes regularly happen. Always think about what kind of product the people can hold in their hands at the end of the day. Then better drops would be an amiable gift.
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Here is just my question, the ultimate item modding tool, for what purpose ? Who should profit from it, and what work should be made easier ?
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Sacred 2 - Modding Textures EDIT: and Shaders
Charon117 replied to Lindor's topic in Sacred 2 Modding
Thats great ! Well, arent you happy that you are not alone anymore. You could start by explaining your workflow -
Sacred 2 - Modding Textures EDIT: and Shaders
Charon117 replied to Lindor's topic in Sacred 2 Modding
I have to disappoint you, I know nothing about CG. I can bash your code if you want to. Beauty is in the eye of the beholder. If you are trying to make sure that you followed the transformation of data correctly you ought to make tests. Take an input and compare it to a known output. Even if I look over the code "now", that doesnt give any gurantee that you dont break the code in the future. Make automated tests. The pictures indeed look better. Would be excited to see more of that.