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lawyer riiz

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    Sacred 2
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    Adam
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  1. I was wondering if anyone had a method of or calculation to determine the damage increase from one focus level to the next. I'm hoping to find a general rule of thumb, but I'm sure it's probably different for each combat art. I'm specifically looking for the inquisitor combat art callous execution, and at combat art lvls above 52, at level 200. Anyone have any ideas?
  2. Thanks Jonathan, I had considered what you said, but here's why I went away from it. I think the SR buff isn't really good on bosses, and when I just farm, I'm mostly in the orc cave, where the buff resets every time you zone in. Additionally, the giant increase in defense makes me take no dmg - so there's no synergy with the PC buff. In my mind, you should only really play one or the other, and not both. I know this is not true in all cases. Also, I think the buff from FF gives me enough additional attack that I don't have to worry about landing blows when I need to, so the attack from the SR buff can be a bit redundant. That being said, I don't know that the dislodged spirit mods would be worth it, especially with the draw life mod on Callous Execution, I should be fine on bosses and I never use disloged spirit on normal mobs. Also the Inexorable mods don't seem worth enough to cause me to take the NN focus as a skill. But that's why I didn't include them. Although part of me wants to skip concentration all together, and just buff PC. Has anyone tried that?
  3. I'm not sure if this should go in post or not - it's more "what I'm planning" and I'm looking for feedback - feel free to move it to the appropriate place, I know Cthulhu has a similar post. Alright, I've done the melee Inquisitor before, and I rocked him all the way to niob, where the weaknesses of the build began to manifest themselves. I used the buffs: PC, RP, and dopp, and pretty much only used Callous Execution. I was modded the PC to give 5% dmg to my dopp, but other than that pretty much went all crazy on adding dmg mods. I was one hit killing everything all the way through plat, and didn't realize how hard I would get hit niob. Turns out 5% dmg mitigation just isn't alot. Ouch. Did you know that when you die and you have your dopp out on the 360, you lose your survival bonus and it saves right away? I didn't even fully understand attak / defense or armor values. I should have done more research before I got started. The result of my research is my new build (although I did really enjoy the approach so it's the same at it's core): First off, as far as attributes go, I'm gonna take the MTCityHunter approach and go with all Vitality. This build is gonna rush into niob and I seem to do enough dmg. Last time I tried to split vitality and strength with a 2 points strength to 1 point vitality and didn't have the HP pool I needed. I'm concerned that this build might be too defensive eventually, so I might end up going with 1:1 at later lvls, but the plan is all Vitality. For a PC buffed Inquisitor, a large HP pool might seem counter intuitive, at you have to take more abuse to really get the lower HP % to get the benifits of the buff, but at the higher lvls you get hit hard enough that it's not a problem. As far as skills my plan looks like this: Gruesome Inquisition Focus 75 Dual Wield 100 Concentration 1 Tactics Lore 200 Armor Lore 100 Astute Supremacy Focus 9 Constitution 200 Spell Resistance 75 Toughness 75 This leaves me with one open skill slot and 86 points to move around. I have two (reasonable) options. (1) take concentration to mastery and put 9 points in NN focus to mod out Soul Reaver and use it as a third buff (3 remaining points) (2) take any other another skill to mastery (11 points remaining) I'm thinking option 2, and I'm thinking Combat Discipline, but I'm open to suggestions. as far as mods go: GI mods: Purifying Chastisement - mystic, merciless, hallow Callous Execution - bleed, lacerate, draw life Frenetic Fervor - fanaticism, resolve, relentless Mortifying Pillory - disgrace, expulsion, mortify AS mods: Reverse Polarity - rebound, counterblow, evade basic strat: Callous Execution everything. On bosses I like to combo Mortifying Pillory with Dislodged Spirit Any suggestions for improvements?
  4. I'm not sure if this is helpful or if you were talking about your TG, but I'm pretty sure you won't be able to dual weild with him. He's only got one hand. He's kinda like captin hook here -->
  5. Thanks Spyrus. In plat, I did just fine. the problem I have with my current build is that it's sort of built around the fact that I need to take dmg in order for my PC to kick in so that I can do enough dmg to take down the mobs. In hind sight, I think I would have made the build very different, and am currently trying to decide if it's worth re-grinding another 100 lvls to get back to where I am. I did make a couple of poor mod decisions early on but they didn't really effect the build in the long run, and should have probably taken toughness over speed lore as my final skill. I enjoy playing the game so much, I probably will start over. It's just feels so good when a character really starts to come together and the skills are high enough to do what I intended them to do. I just wish there was a respec button. Even if I had to give up my survival bonus or pay 100 million gold or had to complete a long boring quest to get a "respec stone" or something lame like that.
  6. Thanks Zinsho, it's very frusterating, but at least I understand the mechanics of the game a lot better now. Perhaps I should have picked my skills differently (speed lore use to seem like a great idea), or perhaps I will be able to hunt around and find some nice mitigation rings / necklaces to socket into my gear, that or stack some more + all skills and lose my + experience stuff. Thanks for sharing your knowledge.
  7. leadboots5, your math works out great. It's easy to see that from the Opponent - Chance to hi on the opponent overview screen. This seems to be a floating value that is calculated based on your current att / def Both of you seem to have the same equation for hit points lost, but I'm not seeing that in game. Perhaps I do not understand how much extra dmg a critical strike does. Here's what I'm seeing: in the orc cave on niob, there are 4 orcs and 2ish spiders The orc dmg is 1230-1738 (all physical), my armor is 3923 (physical) so, I should be losing 1738 * 1738/(1738+3923) = 534 hitpoints per non-critical melee attack, but it seems (after some testing) that his normal swings are doing between 3500 and 5500. This would make his dmg 5850-8150. or perhaps the orc is using a combat art? Any additional insight guys?
  8. Thanks guys, I had my bargianing at 1 and was just relying on relics and all skills, but I've only been able to keep it pretty much on level - so I'll just start a new toon and just pump up the bargaining and see what I can find.
  9. So I'm a Melee Inquisitor, and I rely on Purifying Chastisement. It's awsome and it's a Cthulhu inspirated build. So I'm having fun, blah blah, and and now I'm level 96, and in niob I sometime just get obliterated. I just get dropped like a (insert tastless simile) and it makes me sad inside. So I wanted to do some research and couldn't find too much on the forums in other topics, if this topic has been discussed, I apologize and hopefully someone can just point me in the correct direction. So here's what I know: From sacred wiki: Defense Value: The additive value of a character's armor, shields, and defense modifiers Armor / Armour: An item worn on the body to provide defense and other benefits. Hitpoints: Units of health. Character dies when HPs reach 0 Alright, so when my hitpoints reach zero, I die. Awsome, I know that. I'd like to stop reaching zero. What is the best way to do that? Does anyone know how these stats relate to each other? It looks like armor feeds into defense, but in what way? I have 955 defense right now and 7660 armor. I have 16,104 hit points. Is there an easy equation that states something like x points defense = x dmg mitigation x points defense = x% chance to evade x points in armor is like an x increase in hitpoints? I was under the impression that defense value gave some base % evade. So my problem is I'd really like to be hit - I don't want to evade or PC doesn't kick in. So just pump points into vitality and consitition until I've just got such a huge hitpoint pool that I can survive? That's my current plan. Also, on a totally unrelated note, the "Chance to inflict serious open wounds bug" from the Ilgard set does not seem to be a problem on the xbox - I tried farming bosses and checking my hp during the fight every 2 or 3 seconds and never saw a detrimental effects. Has anyone else been able to investigate this?
  10. I know it's only sorta related, and I aplogize if you feel this is not a helpful reply. I have 300 light mentor pots I'd give up if you could find me Ilgard's Directive (inquisitor pants) for level 105 or lower. Gamertag is Lawyer RiiZ.
  11. Thanks BoF12, I'm currently level 83 and will probably start farming once I finish my platinium compain in a few lvls. I was gonna farm on plat, I heard the drop rates were higher. Is that true? What is the benifit of bronze? the ease / speed of the killing?
  12. Thanks Jrmoore2, that's exactly the info I was looking for. Also thanks BoF12, I know the cool looking uniques you are talking about, but I haven't found any of those either. I guess I'm just not too lucky. I still don't have my full set achievement either, but I still have 120ish lvls, so hopefully I'll come across the right stuff.
  13. nope, I've just read about them and want to turn my inquisitor into a proper sith lord, even if it's just to look cool when I log on / off. I have never seen one in game and wouldn't mind finding a pair
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