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r00ster

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Everything posted by r00ster

  1. Hey all, long time ;) This is amazing. Thank you. Going to even bring out the old-timers like me for this ha. I initially connected to the eu.sacred2.net lobby, as my old install was still looking there. So I've switched it back to the us.sacred2.net with port 6900. My old characters, all seem to be able to connect fine, I was able to make a game just fine, everything, the works, using the CM patch 1.60. I would add those servers/ports to the main post, they were somewhere around page 4-5. It made me laugh, nostalgia from back then, had to switch between the two lobbies, and Ascaron's test servers. Does it matter all the servers say EU/DE? Are we all on one lobby however we connect? Whichever domain used? I didn't see any 'US' server names, just unsure. It was pretty wild reading this thread, I gotta say. Unbelievable. You folks truly are the best, and have my sincerest gratitude. Of course, you know what this means Gogo; Going to have to round everyone up. I'm sure we've all some catching up to do. Thank you very much.
  2. Hey all, Haven't posted here in a long time, but if anyone is looking for a true, proper hack n' slash these days, the answer is simply; Path of Exile. I just saw Sacred 3 on steam, for pre-order, and was extremely excited, then extremely disappointed after watching a few of the preview videos. I've been playing Path of Exile for a while now, and it is very much a true ARPG of old. Hope everyone is doing well, Hi gogo, long time no speak If you're into PoE, send me a PM, maybe we could hook up there. It's a real ARPG that you all would want, but it's not for the light-hearted. It's very, very hardcore, and no where near as forgiving as our beloved Sacred. If you make a weak build etc there, it's destined for failure and there's just no sugar coating it. All the best, Cheers,
  3. So I just wanted to share my experience thus far, replaying Sacred 2 for the billionth time; I started with the CM patch, this time leaving my closed HC chars in place. I swore to not twink, mule, or have bargaining (as in imo its the horse that broke the camels back. Most OP skill bar none). Anyway, I think I finally found where the true fun in Sacred 2 is. Having no bargaining, as it is the main culprit, I found the game refreshingly challenging. I've been doing story mode, and am in the human lands thus far, having done around 300 or so quests, and am having probably some of the most fun I've ever had in sacred 1 or 2. The cause I think was doing away with bargaining. Having nothing, and just going for quest after quest, not shying from any bosses in the path, etc has been a blast. I had like a good half-hour fight with the griffon, and one heck of a battle with the werewolf. The game is seeming so much more full-filling than when I was on closed net, tweaking the ever lovin' bejesus out of my chars, having the best stuff in everything etc. The main loss I've noticed again is bargaining. I never truly understood how ridiculously powerful it actually was until I have done like now, and played totally without. The char is at level 40 thus far, and on closed net I'm sure I've had stronger level 20's. Anyway, just wanted to share that I am once again lost in Ancaria, and so far it's proving to be the most enjoyable time yet. If any would like to try, it's I guess like an 'iron man' challenge; no twink, no bargaining, go. Cheers,
  4. Truth be told, the leech in sacred 1 was far, far more overpowered than that of sacred 2. It was literally the only defense you needed for the entire game. However, the main difference was that it did not deal damage, and therefore is not as noticeable as it is in Sacred 2. I had Seraphs with over 300% leech in s1, could get a mob of hundreds and just sit in CL/RB watching the leech, or daemons with discs... or or... yeah I'll stop. @gogo, I didn't know new skins would be possible, but if they are I could easily draft up some artwork. Cheers,
  5. Hello, I have installed the patch, and all is working fine thus far. Seeing as some have made requests, I would like to add my own if possible; The inclusion of (one or more) one-handed sword unique/legendary weapons that have the %LL mod. I realize this would perhaps be open for debate if overpowered etc, however I feel that having only the kaldurs/tom felde/fist weapons with these options keeps the builds limited. A one handed / shield style character is forever at a disadvantage unless they use one of the few items that have it, or give up completely and use something like shurikens. I think it would be great to see. Thanks,
  6. Hey guys, Thinking that MP is essentially dead (to my great sadness, I have so much time invested in those characters), I was looking at this CM-patch. Does it work over an install that is; US vanilla sacred 2 modified to install the UK expansion of Ice and Blood? I can get on closed net etc with this install just fine, hopefully it works with this patch. That aside, two points on this patch; 1. Temple Guardian - seems odd a technological character has been given 'ancient magic'. Doesn't fit his concept. Minor Grievance. 2. There seems a lot of SW love. He has about 3-4 more sets than all others? Or are the others' sets just not on the wiki? Thanks,
  7. Hey guys, thanks for the offer. To update, I work till 5pm EST everyday, so early morning transfers won't really work for me. However, I have a real-life-friend who is going to give me his login details so that I can send gold my other characters accumulate to my main shoppers, so it should all work out. Thanks for the offers,
  8. Hey guys, I am playing on the EU closed HC side again, and have a slight issue I cannot solve myself; Gold, and the transfer of it. I realize its a big request, and if no one wants to I totally understand. I ask simply because I don't seem to have any other option. Sending over every yellow or better to the shopper doesn't seem to keep up. Thanks,
  9. I am going to keep this short n' sweet; I'll be playing Sacred 2 again when time permits, evenings and weekends on the HC side. have been pretty caught up with DC Universe Online, but want to get into this again, and most definitely Dungeon Siege 3 when it hits (the second is one of my favorites aside Sacred 2). So main question; Anyone still around on the HC servers? what times etc. Cheers,
  10. No, they are the same creature. However, I believe if you do the quest in the main arc, his suffix actually changes, and this is where the swap comes in. One is called like 'of death' the other 'of not so much death' Cheers,
  11. Looking in the creature defines, and spell defines, there are actually TWO abishais. One, is just the normal abishai, however one is marked 'easy' and cross referencing the two, it lacks two of the spells the normal one has. The blood storm, and another which I forget the name, but its the energy leech trap. I actually checked this out a while ago, for Etherian on whether the weakening quest did anything. So I assume it sets the abishai 'normal' to the 'weak' one, which loses his blood cloud like spell, and energy leech trap. The major killers are still there though I think, his debuff trap, etc.
  12. Well, technically its still mashing 1 button, it just autos 4 moves instead, stacking effects. So why not? And level 20 is not proper for PvP at least like, level 100 where you can have proper defense to things. I.e. root of dryads nature aspect, unblockable until higher levels where you can actually have block root +%. percentage things are not possible at such low lvls. I will edit my initial post just for you gogo Cheers,
  13. The thing about ones like Demonic/soul hammer; They are massive debuffers if modded correctly. They make mince meat of bosses like this. They are extremely useful in combos. Mashing 1 CA ad-nauseam is a primitive way to play sacred. Why not mash the same 1 button, but execute 4 moves at once? NOTE* this will also remove the threat of enemies like the 'mages bane' eye enemies with energy leech, as your animation will always out last their leech attacks. One of the true highlights of this game from other action RPG's is the combo system, refined to an almost perfection in this second game. Each characters aspects were built on this, their mods, etc and skill combat discipline was made for all characters because of it. Stacking CA mods is the most powerful thing you can do for all of the characters. You may not think so, but it is by leaps and bounds. Personally I don't think there is best and worst. I think there is however, definitely best and worst applications and uses. Cheers,
  14. Am on everyday, but not till after 5 PM EST. Work comes first
  15. Apparently so. But ye, I notice no lags regardless lol, aside pots but they work just fine
  16. Well, All you have to do to see your ping is NET_PING in console (~tilde key). Mine averages from 800-1200ms constant. That's actually pretty normal for servers in Germany to our Canada gogo. You guys never check this or? Cheers,
  17. I dunno. I play with a 1000ms ping all the time, aside health pots, nothing noticable. Certainly nothing you state (for me) aside pots. Cheers, EDIT* It does depend on your connection too though.
  18. There really isn't lag on closed net either. RPG's aren't the types of games that require sub 100ms timings for twitch gaming. I would try closed first, and actually see if you notice anything, which I very highly doubt. You kill stuff, it dies instantly etc, there is no visible lag, even with 1000ms pings. It's not counter strike or similar, and latency has pretty much zero impact. Even in parties with other players. Then you gain the ability to log in, play with others, have a central access to your characters (can export as well for solo) from any machine, etc etc. Plus, it's much more fun with others. A constant grind by yourself is pretty bleak. Cheers,
  19. Welp, it depends on toon. I see only 2 real reasons to want to level fast, with a third 'somewhat'; 1. Blacksmith 2. Specific level trader 3. To gain a power, I.e. constitution mastery, or whatever, and would only be for a few lvls. Blacksmith and traders are a given as to reasoning, the third is just the 'I don't want to wait' to get an upgrade. Aside these, I can only say this; There is nothing to do at level 200. Action RPG's are more about the journey than the arrival. There is at 200 PvP, if you're into that, and that's it for the most. Cheers,
  20. One thing to note about weapon lore attack values; Combat Arts don't count gear in a sense, aside +base modifiers. So battle stance's % boost applies to attribute values, skill values, other CA values. I.e. Rousing Command for SW a massive boost to attack value by %. However this % increase only checks the following for base attack value to boost; Strength/dexterity/whatever the attribute is that modifies the weapon equippeed (I.e. 2h axe = strength) Weapon lore skill (I.e. Hafted weapons) Combat Arts like 'Augmenting Guidon' which boost base amounts. Things that are not checked; All modifiers in gear unless it is a base addition to attack value (I.e. +100 attack value) Blacksmith 'Whets' are NOT counted, attack +%, etc. Doesn't seem so worthless anymore at all does it? You're CA power in a sense depends on it. Cheers,
  21. Undead actually strongly resist ice based damage. When you're fighting enemies, pay attention to the color bar at the bottom of their health. The colors on top are their damage types, on the bottom are resistances. This is a tooltip on a load screen even... Cheers,
  22. I'll be quick because I need to sleep; Don't take a second weapon lore with dual wield. Dual over rides other lores when you dual. I would recommend constitution. It has no diminishing returns, mastery is probably the best survival mastery in the game, and more max hp. Also, if you're boosting vitality, its the flat value, constitution is the % increase. They work in synergy. Skip arch angels wrath for divine protection (in combat art mods). Doesn't help a dualer, and divine is... divine. Without rev tech lore, the rev tech aspect will be mainly for the shield buff, divine, and warding modded for debuff. Choose mods carefully, they are the most important part of base character building aside skills. Other than that, is a fine build. Cheers,
  23. Right. SI vs Sr is simply a check whether you will lose 50% spell damage before any other calculations are made. They felt they needed to have a system comparable to melees attack/defense to balance caster/melee is all. Spells always hit vs melee which can miss was unfair in their eyes, hence SI and SR were created. Cheers, Yes thats correct. At the same time I am dissapointed that the SI jewelry and focalize mod on crystal skin is not particularly useful. I think it actually is but for awhile I was dissapointed because I thought it useless. The way I think it useful is that I think a few select enemies have high SR. Demons the fish kind and the lightning harpies seem to have quite a bit to appearances. But I think the trash mobs (80-90% of enemies) like garemas, jungle cats, boars, turtles etc.. have so low spell resistance that you always have enough spell intensity. Obviously I have only limited knowledge to argue that and there are a lot of factors such as survival bonus and intelligence that need be considered. Well, first thing to note, is that SR weak enemies like you list are 'wild animals' Wild animals for the most are truly trash mobs, and can only drop 'trash' as well; potions, runes, and gold. No items. Also this will help you see merit; Enemies are defined once, with hard, flat values. I.e. 100 armor on a toad. This is then scaled by difficulty, so come niob time, SI is an extremely important stat for spell casters, as these flat values become monstrous digits. There are many skills, items, mods etc that appear useless or underpowered etc until the final act, and that is where they shine. The game was created in reverese order to s1, where they balanced most things for niob difficulty, and scaled down, instead of bronze up. Like take the 'knockback' mod on things. Totally useless for 99% of the game prior to niob. However, come niob, if you like killing trees on dryad isle or certain other areas, you need this mod. Trees will just pinball a melee fighter if they really gang up on you otherwise. EDIT* I myself start noticing lack of SI in about gold. Its quite noticable with some builds, ice elf in particular in my experience. Think of it like attack / defense for melee, and how important those stats are to melee chars. Cheers,
  24. Well, it depends how you look at it. With this character (the EP seraphim) I don't just 'run around opening chests' I play it normally like any other char, just with a focus on MF. So that means, boss killing, mapping, etc etc, with this as icing on top. Like my 'bosskiller' to me, does not just 'run bosses' As you say, such repetitive behavior gets quite stale. I play it too, like 'normal' grinding, mapping, etc, just focus on bosses. I never just run guardians, reset, guardians, reset. I would go insane. I run every boss in a server, some other things, etc etc. P.S. And yes, the seraphim was 'chosen' because its the class I play Cheers, I can kind of see a use for a chest looter, I mean in many RPG action games finding ammo or weapons or whatever is really part of a certain playstyle. If the chests in Sacred2 regularly dropped uniques or sets or even legendary's? You bet I'd be smashing every chest and hiding spot I could find! I will be completely honest with you; They do. I get a unique from the constructs running from the village baloon, to the labyrinth about 90% of the time now, and in the hidden room, at least 1 unique or set item per run. With more players coming to loot the room with me, it often goes to 2+ uniques per run, etc. There are also more chests of note, where high end uniques seem to appear. One is in the ancestors quest, hard to explain where, but I get unique armors from it. Etherian will attest to the last point, I got his SW a unique belt there, with him right beside me. Cheers,
  25. Its totally possible for this. Reason; BFG you can eat all the runes to max it out immediately, and such, right away. So other characters have to wait for the 'natural progression' of the game to get the kind of power that BFG deals out, from very early levels. A dual wielder, or any other build is just as good, and gets this kind of kill speed etc, the thing with BFG seraphim is you can have it pretty much instantly. So yes, its perfectly possible. All it is, is getting a max level 200 equivalent skill at much earlier levels. If it was an end game run you were on, where both chars were 200, then damage would be pretty much =, depending on gear etc. Cheers,
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