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Lindor

Sacred Game Modder
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Everything posted by Lindor

  1. that would be 13:00 for me, right after lunch break We'll see. I'm busy this evening, honestly I'm busy the entire week including the weekend.
  2. Yeah did it. The entire confusion came from the redundancy of the meaning of the word "Set". We should really invent another name for the more general meaning. Something like "armor class" or so. But I'm not entirely happy with that one either, one could confuse it with the damage channel armor.
  3. Uhh nice! Do you know what happened? Can I restore this site safely without breaking anything?
  4. I made a three video series showcase about how I mod the game. Unfortunately the microphone is located directly above my air cooling system which is a little bit annoying, tried to reduce it with filters but it's still annoying, but I can't afford to buy a better setup at the moment so there's no way around that, I'm sorry. The mods themselves are by no means ready for release yet, but once they are, they will be included in my mod. Here is the playlist: https://www.youtube.com/watch?v=TNivmXF9pkw&list=PLsg8VzvHqlE4GSl2LUhOPQiMeBlZH6pyX @Flix @dimitrius154 Sorry for borrowing your good names Any specific area in the game where you want to live?
  5. Is it possible to get the source code of grnreader98v2.1 or v2.2? It's time to attempt creating a Sacred 2 .GR2 import & export plugin for blender. (You know me, I post this, then forget about it and in like half a year later come back and do it )
  6. Oh I'm sorry that one's on me - I can't remember anymore wether I used CM-Patch or EE. In my memory it was EE but here in the forums I wrote CM-Patch. Don't know what's true.
  7. Collection of Bugs so I can reference once I want to start fixing them in my mod. The bugs should preferably exist in the latest EE and are fixable without requiring some fancy Ghidra/ollydbg Assembly skills. But it doesn't have to be this way, I'll take what I get. mgr.createDroplist(1460 ...) has duplicate entry101 German Localization uses Alternate Spells module locales in spite of the module being not active BlueprintID 4487 being called in quest.txt doesn't exist as taskitem TaskitemID:s 706, 2009, 2010 quest id = 10066 name = "S_HU_1a_B_nn-Pfluege_zu_Schwerterhaufen" should be a plow BlueprintID 1010 being called in quest.txt doesn't exist as reward quest id = 1003 name = "S_HU_3b_md-Dunkle Herbeirufung" The bonusgroups 172, 173, 177, 239, 224, 251, 261, 252, 253, 254, 563, 737 and 769 being called in typification.txt do not exist in blueprint.txt. mgr.addTokenBonus( {"et_provo_area", 906 }) -- 906 = bb_chance_block_CC: Bonus 906 does not exist
  8. I did some more to more easily find the blueprintIDs from inside the overhaul Taskitems Questitems Both
  9. Is there an expected date for when everything will be working again?
  10. BlueprintIDs from quest.txt for EE: Taskitems: Questitems:
  11. Also the CM patch team messed up I think this should be in questscripts.txt, not quest.txt
  12. I exported the BlueprintIDs from quest.txt from my mod which is based on EE, I will do the same for EE next. Maybe one day I'll sort it. EDIT: Sorted it. Taskitems only: Questitems only: Both:
  13. I don't know why but I feel like sharing my ideas today. I'm thinking like following ideas: A Tree-Based dependency system for mods and character downloads Require everyone who wants to upload something to mention dependencies on upload so it gets automatically sorted into the tree which gets automatically structured this way. Basically Everything in the tree would at some point depend on Vanilla, which of coure is not downloadable. The download section will then automatically be structured based on the dependencies chosen. also a tree-based category system: And I think this should be a whitelist, no other categories allowed. We don't want people to upload their music or sweet cat images here. mods Modding Tools & Spreadsheets Characters Also a Tag-Based Category System for Mods XOR: Exactly one must be picked. OR: At least one must be picked. Multipe can be picked. "FINISHED", "WORK IN PROGRESS" and "DEPRECATED" (XOR) "SMALL", "MEDIUM" and "LARGE" (XOR) "Functional", "Graphical", "Sound" (OR) "Well-Tested", "Untested" (XOR) Disallow item downloads since you can very easily force the game to drop any specific item ingame and if every item gets downloadable for every version of the game, the download section would easily blow up to petabytes and become less overviewable and more messy. Instead, Pin a post with the reasons for this decision and link Flix' Tutorial on how to force-drop any specific item ingame to the download section Ability for potential downloaders to filter the download section for what you're looking for. Ability for uploaders to change your selected tags and dependencies anytime Every creator is notified upon enabling the restructurization of the download section that they have one month to fullfill the new requirements after which an admin sorts the uploads for them. This way we don't loose old uploads for which the creators are not active forums members anymore.
  14. That would explain why my teth got o hairy lately Last thing I ate yesterday was oven baked camembert. I'm ony eating at home in the evening since we have a bakery and a cantina at work. Sadly without a cantina band. Are you more of a werewolf or Vampire? The day started really hard for me. Not only health, but I need to eat something. Yesterday I bought ingredients for potato gratin. Turns out I don't have a proper casserole dish in my new appartement yet so I had to do it inside a Guglhupf Was not easy to prepare meal given the physical condition I'm currently in. I even forgot to spice the meal, not even salt, so I had the emergency interrupt the baking when I noticed. The cream is also slowly dripping out of the baking pan. Hopefully it all works out.
  15. Thanks everyone! I celebrated by getting rid of the plaster splint. It's a strange feeling, hurting more now it's gone and I didn't get along with the doctor quite well, we had... differences. xD General Lindor is my favourite Character from my favourite book series of my favourite fantasy author. It's funny because Lindor is indeed also my favourite brand chocolate. Only handmade confissery pralines are better Actually I was writing an exam that day, "Fachpraxis IT". It was not very hard, theme was neural networks and backpropagation, but only surface level and not very deep. Next week I will be seeing my boss again. It's a dual system between school and work. I will be celebrating in a couple of weeks with my loved one. We live in different cities and don't see each other as often as we would like to. I dream of the day we start living together and one day it will happen, I'm almost sure Don't tell me you're born at 29th of february
  16. Greetings! This is a mod made for other modders to integrate them into their mod. It's not meant as a standalone. That being saidm it could be used as a standalone if you fulfill the requirements. That is that the scripts used are built around Sacred 2 EE and you need to clear your shader cache before it works. If you don't have this mod, it's likely that there are problems occuring. Just from the changes I made, there should be absolutely no interference with the things you mentioned, like temple guardian sets. I hope that resolves your issues. If not, please contact me again. Some screenshots would be nice as well.
  17. I'm probably getting rid of the plaster splint next thursday. So far everything has grown back together pretty nicely, no operation needed. It's just annoying and the plaster splint is bad for the skin. Funny story: I have written part 1 of my final exam yesterday while having a broken arm I was EXTREMELY nervous. The exam counts 20% towards my final grades, part 2 will count 30% and part 3 50%. So glad it wasn't my writing arm which broke or otherwise this could have become way worse for me
  18. I don't know. That's a pretty absolute statement. Constitution and spell resistance can have quite an impact. Also Combat Reflexes can have a huge impact. I have a dryad with combat reflexes and shield lore, she can stand in the middle of an elite panther pak for hours and not get hit once. Not even bloodclaw seems to be able to hit her.
  19. Hmm with concentration, devout guardian focus and warding energy lore you got three skills just to efficiently use one spell. Even if it's one of the best buffs. Is that really worth it? It's fun arguing over that kind of stuff. An alternative would be swapping those skills for constitution, spell resistance and combat discipline. Then you don't have to choose between that and ancient magic, you can take both. That's just an idea for future readers, considering that you're already lvl 42+. If I had to choose, I'd take ancient magic as well.
  20. Both pages have been created by Flix, one in 2015 and one in 2017
  21. Why are there two pages for the same thing? https://www.sacredwiki.org/index.php/Sacred_2:Seraphim_Genesis_Set https://www.sacredwiki.org/index.php/Sacred_2:Genesis_Siderea
  22. type: BONUS_SPEED BONUS_SPEED_LIMIT spez: SPEED_ANY SPEED_ATTACK SPEED_ATTACK_MOUNTED SPEED_CAST SPEED_CAST_MOUNTED SPEED_MAX SPEED_WALK SPEED_WALK_MOUNTED SPEED_CAST_MOUNTED and SPEED_WALK_MOUNTED are not present in any game versions blueprint.txt. I got them by looking at the dll files. You can create a bonus with the SPEED_WALK_MOUNTED spez and attach it to your mount in creatures.txt to increase your mount movement speed. Or you can give yourself the bonus through other means, like e.g. armor or a skill. I once knew the difference between BONUS_SPEED and BONUS_SPEED_LIMIT, ut I have forgotten. The latter one is e.g. what in_in_eifer uses (inquisitor's frenetic fervor).
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