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BrucknerHun

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BrucknerHun last won the day on March 12 2021

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    Pepperoni
  • Why do you want to join DarkMatters?
    Sacred 2.
  • All time best video game ever played
    Sacred 2
  • Real Name
    Bruckner
  • Country
    Hungary

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  1. Wow! Amazing! The new version is out, thank you very much! You are the best at modding Sacred 2, you are such a wholesome guy, and keeping the Sacred community alive! Downloading it right now, can wait to try it out!
  2. @FlixOmg, thank you for helping me out! You are the best! I am soo happy that the HU translations didnt get lost! Now I can use it again! Thank you very much Flix! So basically the Hungarian translation is almost done (nearly 95%), but I will try to fully complete it if I can. But I need some help from you! So first, this txt file you gave me, this is I only have to rename it to global.res for the Hu_hu folder, right:) Or should I DM you instead? I think this is the best idea! Thanks for everything! Also waiting for the V3.2 release!
  3. @Flix Thank you very much! I would be soo happy, if you can share the link of the Hungarian translation if possible! You are soo awesome bro! Can you share it via Google Drive? Thank you in advance!
  4. @Flix Hello there Sacred 2 Fans! It has been a long time since I visited this forum. And I really owe a lot to this mod, because it's really like a Sacred 2 remaster. So amazing!!! Thank you Flix and the team! But sadly Flix, I have some very sad news. Unfortunately, my computer died and now I don't have a good translation for the Hungarian language! Unfortunately the file that Azrin created is gone, and he himself is gone, and I don't have the file. Everything was going so well, and about 95% of the translation was done. Anyone still have the Hungarian translation Azrin made, or do you have Flix as the creator of the mod? Sadly the drive link is not working at all: https://drive.google.com/file/d/1rjRWEG4PXrqRg4xm6VoDaOglZifh_AW7/view?usp=sharing
  5. Wow, this is really promising! Can it be implemented into EE mod? It would be great to see more environmental factors or even lightning! At least increase the chance of occurrence! Just what I was waiting for! Thanks!
  6. Offtopic- Requesting experienced modders (or programmers) to help our little project!

    Heroes of Might and Magic IV Ultimate Edition MOD

    Hi Flix! :D

     

    So where do I start? So I have a request, which might be a bit much, but it would be nice if someone could help us (for free, of course, it's just like modding Sacred 2). 

    We're a very small group of people who really like old games (Sacred 2 too) but our main favourite is the Heroes games. We have a mod, Heroes IV Ultimate Edition, and we are looking for experienced modders and/or programmers for it. I'm kind of community manager and tester, while my friend (his name is NimoStar) who is the main developer of the mod , he does all the work and he's just a modder, not a programmer not so skilled but he tries his best. 

    And that's why I would like to ask you and other Sacred 2 modders if you could help me, it shouldn't take much time, we just need to create some plugins for this and that! Please help! 

    Mod Page and link: https://www.moddb.com/mods/heroes-iv-ultimate 

    HC link: http://heroescommunity.com/viewthread.php3?TID=47100 

    Our Discord link: https://discord.gg/RKXU23p6bb

    PS note:

    I know that there is still work going on around Sacred 2 and I know that there are still projects in the works (Purist Fixpack, Dmitrius CM patch addendum etc..)
    But please help or share somewhere! :D

    H4_Ultimate_Succubi.jpg

    1. Flix

      Flix

      Hello. I'm afraid I won't be able to participate in your project.  I find my time and energy already stretched too thin between my health issues, personal responsibilities, and my own mod projects.  I wish you the best of luck in your endeavors.

    2. BrucknerHun

      BrucknerHun

      Ooof, I accidentallly typed into report, sorry just ignore it! xD

      Anyway thank you for your kind answear, get better! 

       

      Lumen Bless you my lord! :D

       

  7. Hello There again! @Flix Thank you for understanding my point of view and also my problem. I only have one small request. It can either you share it here, or just send it to me. That I'm completely happy with the mod, but I wish you can do the same values that are in the Survival mod, which is about the increased dropped items from the mod ( Instead of the higher quality, but what I experienced Survival mod also offers better items, while I tried with EE and most of the times I got nothing or trash stuffs or just 1-2 blue items, or even with challange mod and enhanced perception) So can you do it for me please:) So about the bugreports, I have seen 1-2 bugs, that I can share. Bugreport#1: So the first one is kind of strange, which is about the Dragon mage, that when I pressed the divine gift, he transformed into a Draconic Dragonfly ( looks like from the ones from The Blood Forest) and I can move, but I can't use my abilities, but when I clicked on the second combat art button I transformed into my original form. After that the divine gift is still available ( Kybele-Infusion) , but I can't click on that again!! Then I restarted and everything was fine and still I don't know, how I have done this bug:) Bugreport#2: So this is about the new restored PhysX particled, that for me the game will crash in 20-30 minutes or anytime, because I enabled it, without it everything is going well and no crash. I also tried 4 gb patcher, but nothing changed sadly. But this mod is very good and I think it will be very awesome, so much respect to the creators who did it. This will be the new CM patch (or the advanced version, who knows) :)
  8. Hi @Flix! Thank you for your quick answer!! So I can see your points on that, but I have done some testing with and without it. EE MOD: Ususal elite Bandit enemy, What I get from defeating him: 405 XP, 26 gold, 1 small health potion, 1 small mentor's potion, and thats all... Survival mod: Ususal elite Bandit enemy, What I get from defeating him: 405 XP, 35 gold, 1 small health potion, 1 small mentor's potion, and one blue item an inquisitor bracelet, and one more blue item a temple guardian ancient battery. So my conclusion is XP same, gold same (almost, but not much difference) , quests ok, vendors ok, but two higher quality items, than usual, and what I would like to say, that the more you will get, the more chance to get better quality items. So my problem is the survival mod gives you much more items! ( 3 vs 6-7 items) So now you can see my problem here, or can you give some advice on it? But Otherwise, this mod was incredible well done, and I really love the new cool looking and removed items!! So thats all, I hope you can give me some advice on it! Thanks! May Lumen, light your path!!
  9. Hello There! @Flix I really love your mod so much, because it was awesome!!! The new combat arts, the background of the combat arts, the portrait overhaul, the bug fixes, new weapons....etc. It is incredible!! But I have a problem, so how to merge a mod with another mod. So I don't have a problem with this mod, but there is another mod on nexus called Survival mod ( https://www.nexusmods.com/sacred2/mods/6) , which is almost the same as the Superspawn addon, except the more rewards for you get after defeating enemies. So this is my problem. How can I integrate this reward modifier or something like that. Or Can you add one more addon, only for SuperSpawn or a completely new one, that includes boosted rewards for usual elite troops? It will be the same as on this page: Boosted rewards - to compensate for the increase Bosses and Elite enemies will drop 50% more items and gold and will provide 100% more experience. Additionally, there is some more variety and more stuff to purchase from vendors compared to vanilla, even if you don't have the trading skill. Please, can you do it? Because I get used to it so much, because it felt like it was worth to kill the elite enemies, because before this mod, or the CM patch elites only drops the same amount of items, stuffs to the players after defeating it. But after all, everything is fine with this mod!!
  10. Hello @Gaius! I’m happy to let you know that I was on the translation team too. My friend and I did the translation pretty much, but a two book and the Crystal Plane area were left out. Because he is completely gone, I can not contact him, unfortunately this project is completely stuck. Without him, unfortunately, I would not be able to integrate translation. But I think it’s also really good that we’ve been able to translate it so far! If you have any questions, feel free to ask!
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