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Onion

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Everything posted by Onion

  1. Well actually sort of, yeah! I updated pureHD to 1.20v and now I can use auto-collection pressing A without any problem in LAN plays!
  2. Hi guys, I am searching also a way to do this thing, because I am playing a solo campaing right now using LAN play server instead of the single player Ancaria campaign, to be able to switch to gold difficulty when I reach lv 60. Is there someone who has found a way to collect things through the A button while playing in LAN? Things like a modded "gameserver.exe" would be awesome
  3. Better Underworld Character Selection Screen View File Hi everyone! Second appearance for me here in this section. This simple mod removes the blue ugly... thing in the bottom of the character selection screen, as well as the heroes reflection on the water when selecting the hero for the Ancaria campaign. I removed the reflections because the official ones are not updated to be used with the dwarf and the daemon, in fact there is no file with the correct reflections in the texture.pak file. Let me know what do you think about the recostruction of the vampire and gladiator platforms and if you have some ideas to make them look better. Works with Sacred Underworld and Sacred Reborn. Submitter Onion Submitted 01/23/2022 Category Sacred Mods  
  4. Version 1.0.1

    72 downloads

    Hi everyone! Second appearance for me here in this section. This simple mod removes the blue ugly... thing in the bottom of the character selection screen, as well as the heroes reflection on the water when selecting the hero for the Ancaria campaign. I removed the reflections because the official ones are not updated to be used with the dwarf and the daemon, in fact there is no file with the correct reflections in the texture.pak file. Let me know what do you think about the reconstruction of the vampire and gladiator platforms and if you have some ideas to make them look better. Works with Sacred Underworld and Sacred Reborn.
  5. It should be possible to make armor pieces invisible, but I haven't tried it yet. As far as I know, making the alpha channel of the correct tga files full black to have 100% transparency should be enough, but you should do this for every armor piece in the game... Probably there are also other ways, I will check Edit: proof of concept, I edited the alpha channel of HORSE07.TGA to have full transparency, and my undead horse is now invisible. You can also play with transparency percentage, to make phantom steeds or whatever, and it also works with armor files. The horse shadow is still there, so now I have to figure out how to make it disappear as well.
  6. Sacred Underworld Main Menù Graphics FIX View File Hi guys! First appearance for me in this section, with a fix, as the file name says, for the main menu graphics of Sacred Underworld, which are glitched in the bottom right corner. I edited a tga file extracted from the texture file, and I fixed the alpha channel to have the correct transparency. Fortunately, it was only one tga file, GUI_UW_OPTIONS12.tga, to have a strange alpha channel, with a shade of gray instead of a pure white to give 100% opacity on the rocks. As a follow up, I also fixed SUI_UW_OPTIONS12.tga and SUI_UW_OPTIONS1.tga of the Sacred Reborn mod by Overlookers to have the correct transparency as well. P.S. This bug is a bit difficult to see in my screenshot, but in the game it is very noticeable due to the water animation behind the rocks. Submitter Onion Submitted 01/15/2022 Category Sacred Mods  
  7. Version 1.0.0

    73 downloads

    Hi guys! First appearance for me in this section, with a fix, as the file name says, for the main menu graphics of Sacred Underworld, which are glitched in the bottom right corner. I edited a tga file extracted from the texture file, and I fixed the alpha channel to have the correct transparency. Fortunately, it was only one tga file, GUI_UW_OPTIONS12.tga, to have a strange alpha channel, with a shade of gray instead of a pure white to give 100% opacity on the rocks. As a follow up, I also fixed SUI_UW_OPTIONS12.tga and SUI_UW_OPTIONS1.tga of the Sacred Reborn mod by Overlookers to have the correct transparency as well. P.S. This bug is a bit difficult to see in my screenshot, but in the game it is very noticeable due to the water animation behind the rocks.
  8. If someone is interested in this topic, I managed to fix the menù with photoshop. I edited a tga file extracted from the texture file, and I fixed the alpha channel to have the correct transparency. Fortunately, it was only one tga file, GUI_UW_OPTIONS12.tga, to have a strange alpha channel, with a shade of gray instead of a pure white to give 100% opacity on the rocks. As a follow up, I also fixed SUI_UW_OPTIONS12.tga and SUI_UW_OPTIONS1.tga of the Sacred Reborn mod by the Overlookers to have the correct transparency as well. I will post the fix in the mods section!
  9. Hi guys! I used the search function but I didn't find anything that talks about this topic, so I open it I am searching for a way to fix the glitchy graphics in the starting game menù using Underworld dlc... the gray tone one, not the goldish vanilla one. There is something in the bottom right corner that seems to move like the water animation under it, but there is no water in that place. Does anyone know how to fix it or if there is someone who already thought about it? Thank you in advance guys!
  10. Hi, I recently signed up to this forum, I love Sacred and I hope to meet new people that share with me this love Have a great day, and thanks to all of you who dedicate their time improving this games!
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