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Xylothia

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    eggplant
  • Why do you want to join DarkMatters?
    community patch download (sacred 2 gold)
  • All time best video game ever played
    planescape torment
  • Real Name
    Rune
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    Denmark

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  1. I don't know it you are still -trying to solve this/-working on it. But you asked and I have a GOG install of NWN2 Complete. There is only one granny2.dll and it's in the games root directory (\NWN2 Complete).
  2. that motto (sorry about your chief and his funeral) is kind of hard to translate well into englighs don't you think, Chattius?! We say 'næste' in Denmark as well And thanks for the link!
  3. Thanks Flix. That makes sense. Didn't think to look there (yet). But yeah. Might as well be in multiplayer data. And I must have made a mistake. I thought I had tried to remove the entire grahpics 26 and it was still there. then I removed graphics25 as well, and it reverted to the old one. But guess I have made some wrong assumption, or I didn't actually do it that way after all.
  4. Okay. So the spells in Sacred2 are defined in a file that has a lot of entries that look a lot like this: I don't know if there is a thread about this already. But I have a million (well many) questions about it. Let me start out with asking: Does anybody know exactly what the last number in the entries like this: entry0 = {"et_mult_weapondamage", 1000, 5, 0, 9 }, stand for (the 9). the first number is weight/increase initially. The second is further increase by level (runes read or mob level (I guess)) and the third is 0-6 where 0 is applied up front and 1-6 is mod choices for the CA (only hero CA's as far as I can tell)).. but the fouth number eludes me. I think it may be what kind of application the numbers have.. is it applied to and attack, base stats of something or something else. If that is true, does anybody have a complete list of numbers (and effect) you can enter there?!
  5. Yeah, I haven't even been able to figure out exactly where (what folder/file) the change is made. I guess if I knew how I could apply my own picture of choice. But it isn't actually flix that changed it. It's the community mod (graphics25). So while it still might be flix, it could be any of the people who work on that.
  6. Yes. But my question was if they are applied layerwise, and sequentially. And the answer is yes. But something else is going on too. Since if I just remove graphics25/26 then the engine is looking for files that arent there (and keeps runing regardless). Try removing graphics19 you will have an 'invisible' dragon mage (graphics19 seems to contain all the updated graphics/textures for the expansion). This is not a recomendation to play the game that way. I just found it interesting that it still starts up. Edit: I suppose this is one of the sources of incompatibility between mods. One of the options in EE is simply graphics29 (overhaul of npc pics). So I am guessing graphics 27 and 28 are used in alternate projects by flix. But I would like to try to unpack the lot of them. Copy one on to the other, step by step, in reverse sequence until I simply have graphics1 and rezip it. And see if the game doesn't run just fine. for example.. there are no hq/maps/heroes/highelve before graphics25 But if you moved it to a previous pack, I don't think it breaks anything. Will try that soonish.
  7. Thanks for the reply. I guess you can change the mirror in the some option-type place at the site then. I just expected it to show me all available mirrors, and didn't think to look for the possibility to change it sowewhere else. Hope that can help someone then. Right now I actually like-/find it interesting -messing around with the files in the mod
  8. Sorry. I thought the question was if there is a way to mitigate lifeleech. Wether it is adequate or not. True, a high elf can not do it.
  9. Room for improvement Try this: I think 'block warding energy', from the seraphim buff 'warding energy', reduces it. But that information is not very helpful, if you want to play a another character.
  10. I think block warding energy (from the seraphim buff 'warding energy' / warding energy lore (don't know if this skill will apply it to TG energy shield as well)) reduces it. But that's not very helpful if you want to play something else..
  11. So while getting the enhanced edition to work on my Sacred 2 game I noticed that some of the changes was simply a new zipped folder with version of graphic files (I think that is what they were at least), numbered higher than the existing (zipped) folders.. Does that mean that if you want to change something (graphics) you add the change to such a folder and the game engine will apply it on top of the existing graphics?! (and could one consolidate all the pak's to one pack by simply adding all the files from the newest to the previous one?! (would that save time on start up?)))
  12. I have installed the Enhanced Edition, and I like most things. But I don't like the HE image in the GUI (upper left corner.. one's toon representation). Now I don't know if it was changed in CM proper or the enhanced edition. But I would like some pointers/help on how to change it back to the original. Thanks in advance! (hopefully someone will know). -Xylo
  13. I can't seem to download the GME from softpedia. Any obvious troubleshooting I might have missed/not thought of. I am in Denmark (EU) on an oldish PC (windows10, microsoft account logged in, McAfee LveSafe) with pretty good broadband internet. When I try to download the file from softpedia it displays this: Screenshot of the Download Window And when I click on the apparent download mirror.. absolutely nothing happens.. it doesn't seem to matter how long I wait. The download just doesn't become activate-able. Is this an issue anybody else has had? (Edit: Probably some sort of safety issue with my system. But I couldn't figure it out.. nevermind. I installed the files manually). Is it btw nescesary to have this tool? Can't I just make a backup of the files that will be changed and then copy/overwrite them from flix files directly?! (I want to enable the Enhanced Edition Mod) Edit: Yup, that seems to work just fine
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