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xInquisitor1961x

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Everything posted by xInquisitor1961x

  1. Now that is sad to hear, since here we have 10 people, not 10 million. I would not ask this if guide you gave me was simple. Quoting you: "You'll need to download and install ollydbg32, open s2logic.dll, proceed to offset 0x102A9E68 and edit the skill progression table. The values are represented in HEX)" Firstly, there is 3 s2logic.dll files that are in Sacred 2 folder. One is in main game, other in Addendum, third in Extras. You didn't say which one I need. Secondly, neither version of ollydbg32, and I opened all 3 S2logic.dll files in all versions of ollydbg didn't manage to find a value of 0x102A9E68 . Sad to see mod maker not helping a minor community. I am doing Total war mods for a much bigger community and I never refused personal requests, on the contrary, I loved when in a sea of mod makers they chose me to edit their game. </3
  2. @dimitrius154 Can you do s2logic.dll for me? New skills at 2,3,5,8,11,14,17,20,23,26,29,32,35,38 etc ? (for 20skills mod) And direct message me, I will give you email in DM <3 I tried for hours to find that value you gave me but I didnt manage to do it
  3. Like in the image, I was messing around. Is it possible to make like 5 skills that will increase progress towards modification points? To make power focus affect all other CA's?
  4. Flix do you maybe know how to do this in s2logic.dll? "I dont now man. Can you do it for me? LOL. new skills at 2,3,5,8,11,14,17,20,23,26,29,32,35,38 etc ? (for 20 skills mod) And direct message me, I will give you email in DM <3 " He gave me instructions for ollydbg but I cannot find the value for skill progression
  5. I dont now man. Can you do it for me? LOL. new skills at 2,3,5,8,11,14,17,20,23,26,29,32,35,38 etc ? (for 20skills mod) And direct message me, I will give you email in DM <3
  6. Ollydbg but its not even 32 version, there is 10 different olly versions... one is 201 one is 2.10. etc... maybe I have wrong one but the one I open sacred 2 logic it does not have x102
  7. Could you make a version for me where I get new skill every 3 levels ? 2,3,5,8,11,14,17,20,23,26,29.... or tell me where I can do it myself, is it in balance.txt or somewhere else? <3
  8. Ughh... I was interested more in a fassion: "levels 50, 65... and after 65 how goes the order?
  9. So I play extras mod with 6 modifications and 20 skills. Can you tell me please at what levels I unlock all those skills?
  10. Its same still... but its ok.. I can play without it, but other thing is,I took tactics and got 3 points for combat arts modifications, and I can only upgrade 3 not 6...
  11. Shadow warrior if using extras mod, doesnt allow extra 2 rings. I can only use 2 out of 4 rings
  12. Gogo can you make it into parts and send me 4 parts using wetransfer? I will give you email. Wetransfer is free... limit is 2 gb :/
  13. ok I cannot download mod. Mega nz stops after 5gb and google drive stops at 7gb or so saying "connection interrupted" though my internet is completely fine... so sad man do you have wetransfer maybe? can you send using it?
  14. Yea, after downloading 5 gb it needs to be payed, otherwise you need to wait 6 hours to resume
  15. Btw, could you upload this to torrents? second link asks for payment and first one is mega slow...
  16. I was experimenting with this in sacred 2 balance text, and I changed all values to 20 but nothing happens ever, why? I changed all possible balance.text files haha
  17. Hello everyone, I made this post so we can post ideas of new content that could be added into the game. Wiliam already added 2 completely new features: 1. sacred caches: similar to magic finding place but it gives more items! 2. traveller quest: you get points by visiting places on map, and then you can use those points to buy gold/skills/set items I have to say 2 things, for me, traveler quest is bugged, it crashes when I buy set item, and I often get save game crashes, could that be fixed? Also, please make a separate version of attack speeds uncapped like you did for me <3 so everyone can play uncapped
  18. I dont have experience to do that... unfortunately, and its actually amazing we have like 50 people here who play and some of us try to mod the game... Wiliam is not active these days, but on his page there is a forum for ideas... for sacred nl, I would join but in order to register I need to put my phone number, which obviously I wont do... I never post my phone number on random forums... IDK why that page even asks that
  19. Watching this changelog... there is nothing that brings me to play it. Why? Because I already edited myself creature.pak file and balance.bin files. There is nothing "new" here that I couldnt do myself for my liking... all I see is boosted damage to insane amounts and increased experience gains... here is my balance.bin Point 3 and 4 can be edited with anyone here... just download sacredutils and use creature.pak editor to edit files... its on german but its self explanatory... each monster has resistances, dmg, attributes and experience drop... Heroes and skills... I mean 1 level gives 10% per level... skill gains are massive there... its like a cheat code... everything is super strong and you are super strong... I dont like it... I like steady gradual develop and growth... And NL gives new content, someone that never did that ( sacred caches ) similar to magical finding place but they drop a lot of items, they dont dissapear at once. Sacred NL adds "traveler quest" the more places you find, the more points you get and you use them for gold, set items, skills... etc...
  20. For me its the best mod... others as far as I understand just juice the bosses and pretty much raise health and damage.. and I know one of the mods has super speed dragons... I hate that... Sacred NL in combination of rules I play with is the best Sacred for me... I can go over few bugs
  21. I mean... change log is massive... and about bugs... the way I play the game with editing items and stuff, I am not sure I am the one to talk about bugs because I could be the one creating them.. I edited balance.bin, I edited creature.pak so... But all I can say is that I get rare crashes if someone dies in middle of the door, and it crashes on save game still... its a problem... but since I do a lot of import export I dont mind it...
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