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Indium Shaman

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  1. Cool, it all seems to work exactly how I was hoping for. I still wish I could tie the form to the equipped shrunken head. But that seems a bit of a stretch at the moment. Thanks for answering my questions. I think I just have a couple more. What file had to be changed to make Fist Weapon Lore allow dual wielding? Do the extra skills and modifications for combat arts make the game to easy at later levels?
  2. This mod seems awesome. Having access to multiple overhaul mods adds so much replay value. I love the changes to the transformation combat arts but I have a few questions. Do your attributes change when you transform? Do the skills still becomes mastered at 75? What skills do the alternate form specific combat arts use? I'm not sure if they are weapon or spell combat arts.
  3. Those are awesome!!! I'm really loving Inferno.
  4. Okay cool, thank you. Now I need to find a way to edit base skills. I have been wanting to do this for Speed Lore anyways. I feel that the movement speed bonus is a bit weak to be its mastery.
  5. Dragon Magazine #78, I just liked this version of a fairy dragon.
  6. I wondered if all normal weapon attacks can double hit with other characters besides the Temple Guardian. I'm pretty sure the Temple Guardian has certain attacks in its normal attack set that don't double hit. There need to be a name for that. A chunk of animation, a clip maybe? There's probably a term for it already. I have only checked this on the PlayStation and I'm pretty sure the only double hit chance I had was the passive from one of the battle forms. Sorry it has been a few years.
  7. Wow!!! That was fast, thank you for this.
  8. I plan to make two summoning combat arts that summon the same creature. Both will be basically the same combat art except they will each have a single modification line to buff all the characters summons in different ways. The only way I have would to do this is to make the buffs an area effect. But I don't want to apply these buffs to other party members. So does anyone know if there is a way to make a buff that affects all my minions put not other players?
  9. Sorry if this is in the wrong section. I wasn't sure if it should be here or in the Diablo 2 Fallen section. Edit: Well I feel foolish, it seems someone already fixed the things I considered problems with shapeshifting. Specifically not being able to keep your skills while shifted. I found the fix in Dimitrius's CM Patch Addendum changelog. Now I just have to figure out how it was done and then figure out how to make the creature you shift into based on the equipped shrunken head.
  10. Lol well that is one question answered. I just asked a couple in the Diablo 2 Fallen section.
  11. I love the Diablo 2 Fallen mod but I have some questions about it. I was wondering if there is a rough date for when the next update of the Sacred Fallen Diablo mod will be released. Does anyone know if any of the currently unused tokens will be used in v15? I'm trying to make some combat arts so I want to avoid any overlap.
  12. Thanks for the help Flix. 4: I figured it was a scaling factor I was curious if anyone knew what it was based off of. Maybe level 200 is considered max? I'm curious what level the item has to be to exceed it and if there is a cap. If the max is level 200 and the item is level 220 would the modifier stop increasing once it hit level 200?
  13. Hello I'm new to the site and modding Sacred 2 in general. I plan to make some personal mods. I have looked through the Diablo mod files and I believe I understand the basics but there are a few things I haven't been able to figure out. So I'm hoping that the community can give me some insight. 1: In spells.txt when editing a Combat Art what is the last number when it comes to tokens? I'm assuming that the last number breaks down into binary and the game has a set of rules for each digit location. I'm not 100% sure on this but it would make sense. If so, does anyone know what each digit location represents? Example: entry0 = {"et_duration_sec", 500, 5, 0, 8 }, 8=001000 2: In spells.txt can all tokens be used with any spellClass? 3: In spells.txt where does "et_double_inqui", "et_double_power", and "et_summon_shrinkminion" get their variables? 4: In blueprint.txt the newBonus section has difficultyvaluerange in it. I'm guessing the first number is the difficulty (Bronze, Silver, ect.). The second would be the minimum value. The third number I am assuming is the max value, but items don't have a max level. So how are how do the item modifier value get calculated? Example: difficultyvaluerange4 = {4,50,250},
  14. Hello, first I wanted to thank everyone for investing so much time and effort into testing and modding Sacred 2. I have been a lurker for a few years now. I usually check in whenever I get the urge to play Sacred 2. I have decided to finally switch to the PC so I can mod. I'm not sure what I'm suppose to put here so I'll just go over my history with the Sacred series. I started the Sacred series when I little. I thought the game was amazing, so much customization and control. I loved that the system was just so different than anything else I had played. I had no clue what I was doing but it was fun. I only really played the Dark Elf and offline, solo. I remember finding out cheats were a thing and I wasn't really interested until I found out it gave you a rabbit costume, which has always been one of my favorite animals. At the time I thought it was an awesome bonus. I had no clue that it was suppose to be something bad. I played that game a lot and it gave me some good memories. I stopped playing when my main character glitched while ridding my horse and it just became the horse. I thought it was cool for a while until I realized my character was stuck that way. Then Sacred 2 came out, I only ended up getting it on the PlayStation. I was so excited I really hoped there would be actual avatar customization. At least the ability to choose a gender but oh well. I really wanted to play a male caster, I have always been a fan of DoT's, debuffs, and summons. So when I heard about the Dragon Mage I once again got excited. Only to find out it was a PC exclusive. I have put a large amount of time into the game, I wouldn't be surprised if I hit over a thousand hours total. I have never really played online with others. I have mainly just played with my brother and I hope to be playing with him and my sister soon. I tried Sacred 3 but I didn't even reach the end of the tutorial. But now I'm switching to PC so I can finally mod. I plan to use the Diablo mod and with a few edits. So I can finally get the character I have always wanted.
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