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Maneus

DarkMatters Sacred Specialist
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Files posted by Maneus

  1. Sacred 2 - Regeneration Time Calculator

    WARNING: This calculator is very complex and very user-unfriendly.
    See these posts for detailed explanations:
    https://darkmatters.org/forums/index.php?/topic/18511-how-is-sacred-2-weapon-damage-calculated/page/10/#findComment-7147348
    https://darkmatters.org/forums/index.php?/topic/18511-how-is-sacred-2-weapon-damage-calculated/page/11/#findComment-7149233
     
     

    17 downloads

    0 comments

    Updated

  2. Sacred 2 - Spell damage calculator

    A damage calculator for spell-based combat arts. Original thread and post https://darkmatters.org/forums/index.php?/topic/18511-how-is-sacred-2-weapon-damage-calculated/&do=findComment&comment=7144732
     
    It's a html file (including css and javascript) that you can run in any modern browser, desktop or mobile.
     
    You input:
    - The character's level.
    - The value of the intelligence attribute.
    - The base combat art level (before the penalty). Add together the runes used and equipment bonuses.
    - (NEW) Aspect Focus, Aspect Lore, Ancient Magic, Combat Discipline - the total amount of skill points and whether you have mastery.
    - The combat art damage values from spells.txt .
    - Other relevant percentage bonuses - from the combat art itself and/or from equipment. Note: The displayed value in-game is sometimes 0.1% lower due to loss of precision.
     
    The calculator outputs:
    - (NEW) HCALWP and the final combat art level (after penalty).
    - (NEW) The exact damage bonus (%) from Aspect Lore, Ancient Magic, Combat Discipline.
    - Final damage - The combat art damage shown in the inventory screen or in the tooltip when hovering over the combat art itself.
    - Intelligence bonus - The value shown in the tooltip when you hover over the intelligence attribute (Combat Art Damage +X).
    - Base damage - Not shown directly in-game, but it is basically the final damage minus the intelligence bonus.
     
    You can also:
    - Specify one or multiple damage elements (Physical, Magic, Fire, Poison, Ice).
    - Adjust the relevant parameters from balance.txt .
    - Input expected values (the values seen in-game) for easy comparisons.
     

    35 downloads

    0 comments

    Updated

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