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REDEYE

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    frogger
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    taco smuggler
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    United States

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  1. guess I shoulda said my build is for pvp, which is why I am askin about your hit% to me it sounds like you wouldnt be able to hit anyone with high evasion unless your stackin mad (opponent cannot evade) also, have you tried that 1H staff tome of knowledge or something like that? took me 1000 lvls to find one but the stats are sick with it, includes +55int @ 195 +24 CA skills cast speed and experience/kill better than nlovai? I'm try to get another and use em exclusively if I can get up to that level with dry, dont have a nlovai over 65 to compair dmg though as it is only around 350 I think, and only 1 gold slot
  2. I have a similiar build going and was wondering a few things about yours that might help mine. 1) ancient magic: does the mastery reduced enemy resistences affect the weapons damage or was this purely chosen for edaphic lances/root? 2) int attribute: since you put no points into dexterity, how did that affect your hit%? 3) does double(ravaged impact) hit work for staffs? here's what I got tactics lore dual wield nature weaver Lore nature weaver focus constitution speed lore combat reflexes armor lore (9) I am thinkin' ancient magic if the mastery will increase the weps dmg, I'm thinkin it would since all my damage is fire/poison or would it only affect 2ndary dmg? (10) combat discipline maybe for edaphic/root combo, someone said that it doesnt do much for melee weps though looking for suggestion on my last two choices
  3. made a new account since I lost my trade ability again would appreciate any dryad set peices with run speed psn REDEYE_420
  4. anyone that can offer help I need dryad gear lvl35 and wep psn REDEYE_420 send me a message please and I'll send you an invite with a lvl1 character much appreciated
  5. you'll be fine though I'd say tech lore was a waste as it does not effect divine protection or warding energy buff whch is why I assume yu chose it, divine protection alone is enough to do your defenseI never have it droppin to early at lvl150 no matter what or how many I fight and I dont even have warding energy skill, only 29k absorbtion, and toughness not that great since you have shield, just stack a abunch of instil belief runes in bronze slots for evation, I'da picked ranged and have the bfg as a backup against harpe queen and white griffin becouse their close combat defense seems pretty strong and they go down quick against ranged, seraphim is the tank for sure in this game and pretty decent at dmg combat arts the one that gives the dmg(supposed to be dmg%) and speed lore(again supposed to be %) would also have benafitted your dmg and ability to land hits as well but again, you should be fine
  6. just lookin to post some the bugs I found in plane site of the game developers in hopes and prayers they get fixed and added to any patch that might come down the pike, especially the ones I havent seen anyone else post couse the only thing more irritating than bugs are patches without fixes for those bugs
  7. www.cdvusa.com is only place I can find, not even a phone number in the book, the Sacred 2 websaite is useless no support for ps3
  8. last build I went silver to start gold at 25 plat at 50 nob at 70 and now I am 127 with 55hours of play time
  9. ser is sick with a pistol just use battlestance bfg buffs and pelting strikes with a good amount of regen per hit/sec I always keep mine at about the same amount the CA regens for even though pelt strikes leeches for each hit, just depends on hit%
  10. bfg is not affected by max wep level ranged wepons, yu can leave ranged at 1 unlesss u want the benafits of mastery(75) bfg boosts ranged weps skill
  11. There seems to be an issue on Xbox where RI and DA don't calculate off of your normal weapon damage with close combat weapons, especially these INT based staffs. This is the reason why I scraped my build :-/. so...another thing they should solve with the future patch:)I wanted to do a Dual wield- staffs int. based build dryad, but , like with TG and lost fusion(jolting touch ) build , I´ll have to wait .Thx Ascaron.Hope at least the future patch will solve all these problems, well, hope at least we get a patch. tbh I only messed around with it with ranged weps dunno if its a ranged weps prob with dryad or the Combat Arts are truly screwed but I have no problems with ranged weps on sw or ser which leads me to believe its a dryad CA problem and I cry everytime I see someone lvlng a dryad over 100, which can be done you just gotta stack base dmg rings in gear. can also get creative with the skills you choose to maximize dmg combat discipline(it's a % btw it's labeled to look like base dmg just add a . in front of the last number) and tactics lore are a MUST with ALL weps dmg also speed lore is mislabeled(those are % not base to attack defense) a must for dryad and her weak attack WHY! does a ranged char have such weak attack hope that helps
  12. If you are trying to choose between a horse or your unique mount, I would definitly stick with the unique mount, as there are many ways to reduce CA regen time dramatically. Now as for unique mount vs unmounted, I would strongly recommend unmounted if you have a bargainer or can just get high +run speed rings. If you cap out your run speed to 50%, which is ez to do with the right Leg armor set-piece and ring(s) than you will be running faster than if you were mounted on your unique mount (barring riding skill I would assume.) Unless you benefit strongly from a CA that is better (ie bigger radius or faster execution) while mounted then I would advise unmounted Well, I understand your point but my main question I'm trying to figure out is that in the later levels does this unique mount +CA cast time eventually balance out with the -CA of my pyro spells? If so then being mounted would definatly be better, but as of right now the +CA is dramatically higher then the -CA time. if your really into the mount choose riding skill and you'll notice that +regen time will drop way below the -regen time otherwise the more you level on that mount the more it lvls up and the larger the gap gets between -regen and +regen times the ONLY class I chose riding for was inquisiter caster becouse I needed the extra hp and the regen time is +15% -33%which gives me -18% to that CA all other classes just run it and get the leggings +run speeed high elf mod grand invigoration(+20% for me @118 +90 grand invig.) seraphin mod dashing alacrity(gives 50% eventually) and sw has shoulders and leggings that easily add up to 50% same with dryad but dryad CA are screwed up and tg is a junk class imo hope that helps
  13. ok so here's a wonderful glitch/bug w/e for high elf ice mage as soon as your glacial spikes exceed 4,900 dmg per spike you will start hitting for only 1k a spike I've tested the crap out of this it does not matter what you use to get your dmg over 4900 weather it be all skills combat arts or dmg:ice rings ammys, the result is always the same GIMPED DAMAGE WOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOO
  14. sacred2=fail no fix, prollie wont be any sort of patch to repair my ability to trade in my opinion its a crappy console anti-dupe that only couses more problems
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