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BlackJAC

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Everything posted by BlackJAC

  1. Do certain parts only drop from specific bosses? I need one item to complete a full set for the achievement. I've farmed the Griffin countless times (must be over 100+), but it just keeps dropping the same 6 set pieces ad nauseam. I'm looking for Fadel's cord (elf, waist), but yeah, no waists are ever dropping. Doing it on silver just to 1 shot it.
  2. Hiya, I did read your build and did take some tips away from your thread. It's why I dropped riding and EP. Been so long since I played this, what I stated in my build made sense at the time, but coming back over a decade later, it made little sense. Plus I think the build stood up because I had all the +skill stuff at hand, and decent gear back then too. I must have had a lot more patience back then too, as I stated defence first, attack second. The problem I have now, that defence was slowing things down to such an extent, I was ready to bin it. Wasn't dying, but wasn't really getting anywhere fast. I do now have both GT and RN down to around .5 secs. Utterly devastating things now on gold and I suspect I'm under levelled being only level 52 and 80% of the way through. trying to rush to plat so my shopper can get the decent stuff. All that said, the further I'm getting into gold, the more the lack of defence is showing. Still have no deaths, and around 85% survival bonus, but things are getting hairy at times. So gonna have to concentrate more on defences now, now my regens are at a good place. I suspect if I stepped into plat on a level 55, some bosses will 1-shot me.
  3. So I've shamelessly been playing this build again (now level 50), but kinda did something different. I dropped riding and EP, and took bargaining as I had no choice but to go with bargaining as I had no shopper. Being on console, I can't download other folks builds. So in place of "riding", I took combat discipline, albeit it much later on and just went with bargaining. No doubt it's a strong build, but it starts off really slow. Like really slow. Kinda found it boring at first because ice damage kinda sucks at times. Especially against the undead. Didn't help I had little or no +all skills or deathblow jewels. It's those that make this build shine. Something I had to do too was initially make a fire elf just to farm the white griffin, as the ice elf just wasn't cutting it even on bronze. I could kill it with ice, but it was taking waaaaaaaay too long. But eventually got some decent set pieces with sockets on them. Level 50 and now on gold, it's ripping through most mobs, but at the expense of lacking some defence, so have to chug a few potions still. But without a doubt one of the best boss killers in this game. Even at low levels, it chewed through anything that wasn't the white griffin. Plus that griffin is annoying with it's debuff thing it has going on.
  4. Do not even remember doing this. lol No idea what the hell I was even babbling on about. Have to admit, making a shopper is a chore in the extreme, more so because you gimp yourself in the beginning. So the EP makes sense.
  5. Good to see you're still running this joint. Games, just the usual fair with the likes of Diablo, Skyrim, Dragon Age, Mass Effect etc etc. As you can see, my gaming preferences are a tad limited. Gotta give Sacred 2 credit, it's not aged badly at all. I was expecting to take a hit on the reality v nostalgia side of things, but it's all how I remember it. Having to learn things all over again. Also have a new xbox account from my 360 days, so have to re gear and make a shopper all over again. Iirc, blacksmithing was broken on console along with some other things, but yeah, it's still how I remember it. Weirdly enough, I still remember the map pretty well and boss placements etc. So farming hasn't really be the ballache it could have been.
  6. No idea when I last played this game, maybe around 2011, I dunno. But recently went back to xbox, after years on PS, and noticed this game was back compatible (and only under £4), so I thought, why not? So aye, how are you all doing?
  7. I'm glad they've taken the route that they did with Sacred 3 as I would have felt I was missing out on something had they stuck to the Sacred formula. After the way console gamers were treated by DS (being told bug fixes etc were on their way, only to be shafted and fed more lies), I haven't bought another DS game since and never will. All Deep Silver needed to do was act with some deceny and honesty by telling us we were unlikely to recieve future patches and I and most other console gamers would have accepted that, but they chose to string us along in the hope of selling a few more units on the 360 before the game hit the bargin baskets. Hell, just look at the state of Risen on the 360 to see how little they care about the crap they shovel onto consoles.
  8. At least it's lost the dodgy music from 2.
  9. haha, I never saw that massive link at the top of the page. D/L it now. Thanks again, Schot!
  10. thanks for the reply. It's next to impossible to get the gold edition and the places that do sell it are asking around £40 (pc games here in the UK usually go for £30). Can't even get it on Steam.
  11. Hi, looking to get into Sacred 2 again, but this time on the PC and was just wondering if this laptop will run the game. The GPU isn't the greatest. Laptop specs: Processor: Intel Core i5-2410M (2.3Ghz) RAM: 6GB RAM Hard Drive: 750GB HDD Operating System: Windows 7 Home Premium 64bit Screen: 15.6" Optical Drive: DVDSM Graphics: nVidia Geforce GT520M (1GB Dedicated) Any help greatly appreciated, cheers!
  12. Remember the game is 0.5 out with it's percentages for some bizzare reason. To get the achievement you actually have to have 19.5 or lower. It's the same with the 50% map revealed achievement too. You get it once 49.5% of the map is revealed.
  13. There is, it's called the game manual that comes packaged inside the box. Surely half the fun with Sacred 2 is learning through actual experience, which like any game of its kind, involves discarding a few characters along the way? Too many console players unwilling to put the time and effort into learning a game that has a steeper learning curve than the likes of Gears of War etc.
  14. With Divine Protection up and running, armour becomes somewhat insignificant. Chance to evade modifiers, Battle Stance and Divine Protection is all I used with a similar build. Didn't even feel the need to take armour lore past 20 soft points. All my sockets contained were chance to evade, deathblow, life leech, +all skills and +all Combat Art's. Anything else was merely because they happened to be the secondary effect on those particular jewels. Like any toon build, it's all about utilising the skills at your disposal and this particular build has some of the best defensive Combat Art's found in the game, so I wouldn't go worrying about armour values like I would with a HE. Whilst I agree there's a difference between those values you mentioned, they're a little bit overkill. Even on the highest difficulty, the game isn't so insanely difficult that you need to have PS at level 150. I don't think I've ever taken PS over level 60 and never encountered an enemy I couldn't take down quickly with a level 60 PS. the only benefit I see having regen per hit with this build is if you have no intention of utilising deathblow.
  15. I don't think regen per hit is really necessary with this build. I'll assume his spamming skill is PS, which has an animation time of around 3-2.5 seconds, so no real need for it. Regen per hit is useful for skills such as Darting Assault or something similar which has a much lower animation time. Also, reading through his posts, he's needing to sort out his defence rather than his offence. I have never used regen per hit on this build as it's somewhat wasted. I also think battle stance, with the correct mods, allows you to easily eat waaaaaaaaaaay above penalty. Around level 40 eating BS runes shouldn't have too much of a knock on effect. BS has a very low regen penalty compared to the likes of Barkskin etc. He's also lacking Deathblow which is obscenely over powered once you get it to 60% and over. Enemies that are a chore now suddenly become irrelevant. Having around 40% life leach also helps you regenerate health, so that too is useful. Yeah basically, if you're going toe to toe with enemies you're needing a decent defence (Divine Protection) and a means of disposing of them quickly (deathblow)
  16. What platform are you playing on? I'm using the 360 version so you'd press the Right shoulder button once you have highlighted the MS focus, on the skill page. By pressing the RB button it brings up an info page on that particular skill and that's where you'll get that information from. If you're playing on the PS3 or PC, then I'm sure someone will come along and tell you what's required. I'm also fairly positive this information can be found in the instruction manual. however, if you're like me, you won't have bothered reading it.
  17. Being a bit vague there, Old Chap. Before anyone can realistically give you any advice, it would be helpful if you could tell us what type of character you're using or hoping to use. I don't mean "I'm playing a High Elf", we need to know if it's a melee, mage or ranged character. Those 3 builds require different attributes and skills. Oh aye, race would be good too. For example, if it's a pure melee - intel will be useless and if it's a mage build you're aiming for, then strength is useless and so on. For what it's worth, I think most of the guides on these boards are pretty detailed, so you've lost me on that one too. Most of these guys/gals that have posted their builds tend to keep contributing to their threads for a time, so if a particular guide is lacking something from the off, you'll usually find the authors have went into greater detail about their builds as and when questions have been asked throughout the threads.
  18. The fact each Combat Art has an animation, achieving a Combat Art regen time below 0.3 is a waste imo. You're actually making your character weaker by not keeping your regen times above 0.0
  19. Yeah, I've had Boneslicer drop in the Orc cave once. A bit disappointed as it's probably the easiest one to get and add to that, I had 3 in my chest from previous games. Whilst not a legendary, I've had the shield from the blind guardian quest drop once before too. That too dropped in the Orc cave. Both times I had an EP 3 times my character level.
  20. I was responding to this: To me, 1 shotting means hit once and you're done. Regardless of how fast RN kills, it's not one shot. Ok, you knew that, but my point was, one shotting, 2 hits or 3 hits make no difference as long as they're dispatched within a certain time. Something which we all agree on. I just thought there was no point in confusing people.
  21. Every God power becomes useless eventually so, I wouldn't really bother which one you choose. I usually just pick the one that shoots out T-energy (forgot which one) as it helps during early levels when you're surrounded by a decent sized mob.
  22. I'm afraid I'm gonna have to disagree with the "one shotting the champs yields better loot in the long run" (not your exact words, I know). I don't think I've ever managed to one shot those champs with a HE, however, with a high magic find I've even had a legendary drop in the cave and more set pieces and uniques than I can hope to stash in my chest. Granted, killing bosses in under 3 seconds or whatnot has been proven to yield more rewards, but like I said, I'm a tad sceptical about the whole 1 shotting the champs = more valuable loot. My seraphim that can one shot the champs, that also has a high magic find, fairs no better than my HE's. If what you say is true, then we must be talking minute margins here that are barely noticeable. From experience, I can safely say killing the champs using Raging Nimbus, that hits multiple times, makes no difference to the loot drops.
  23. Just got back into playing this game again after months away. For those people that asked whether or not certain skills could be taken before others, the simple answer would be yes. Like any build, utility skills and skill order is personal preference. EP can easily be replaced by bargaining, I just didn't like the tedious, time consuming nature of that particular skill. It requires a lot of time going round vendors just to find a certain item, when EP rewards you for actually doing something enjoyable. Granted, you're not going to get specific items like you do with bargaining, but the game isn't so insanely difficult that you need to be kitted out with a full suit of +12 all skills.
  24. Not really had experience of using VD (sounds dodgy, eh?) myself, but from what I gather it's not until you've pumped it up a little and have a semi decent head of the corresponding enemies you want to target does it start to bloom. Early levels, and as you've found, it kinda sucks. It's also more effective (for gaining xp) when playing multi-player, however, it's not very nice nor fair going into multi-player and lagging someone elses game just so you can level quickly. I've had it happen to myself more times than I care to remember whilst in the desert and it's on par with duping when it comes to spoiling the game for others.
  25. Yeah, reading over my post again, it does appear to be condescending and a little bit arsey. I had to write it quickly as I was at work, and it was never my intention for it to come across in the manner in which it did. please accept my apology, mate.
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