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ka243

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About ka243

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  1. Agree, ranged or spells on consoles > melee. BFG > everything .... Melee targetting on consoles = big suck.
  2. Spending attribute points does not make you earn more attribute points on level up. Each character class earns a set amount of attribute points in each stat (that are automatically distributed) and some that can be freely distributed at levelup regardless of whether the attribute points you are free to distribute from previous levels have been spent or not. Thus, if you compare a character who spends every point in vitality after each levelup to a character who never spends attribute points until level 200 and then adds all their points to vitality, the 2 characters will have the same amo
  3. Whats the RM mega kill thingy? OOOh really, one shot per foe? That would be pretty cool. Does it work on console? Do you need extra hit chance from speed lore?
  4. I think its like item colors. Yellow modifiers are considered "rare" and blue "magic". The game designers probably consider the yellow modifiers to be "better modifiers" than the blue ones.
  5. Cabalistic Voodoo Lore doesn't raise dmg of Viperish Disease.
  6. Viperish disease is really not all its cracked up to be. I tried this Combat Art once and was very dissapointed, even with the "exploit" on consoles.
  7. There are no shields with 3 gold sockets as far as I know. Dual wielding officers sabers will give you more socket, which can be nice if you're trying to make a bargaining suit for example. Sword + shield is very nice for caster builds indeed and is generally more defensive than wielding 2 weapons.
  8. Someone can correct me if I'm wrong, but to my understanding the three things you mentioned are all that effect the items offered. Just because you have a skill selected or even mastered doesn't mean the rings/ammys a merchant has available are going to be more likely to pertain to that skill. That is why whenever you go to a merchant, half of the rings/ammys there in no way pertain to your skill set. I just wanted to make sure that I didn't need ARMOR LORE to get things like MITIGATION damage on armor at the merchant. I am still debating starting my shopper/VD dryad over and somehow ge
  9. Here are 3 Celestial magic builds in the seraphim section: Sariel: Invincible Flying Tankmage Thong Princess StiCk's ALL Magic Seraphim Sacred 2 Guide - Celestial Technobabe by soldats If you want a BFG build, There are also some BFG builds in the seraphim guide section. If you want to mainly use your weapon as a primary source of damage, consider using celestial magic as a support aspect only (pick only the focus skill in this case). If you want to use magic as your primary source of damage, I would advise you pick a one-handed weapon (with lots of sockets like an officer's s
  10. Jump into the world of wiki contributors loco, much more fun on this side
  11. Agree that BFG seraphim is a great fun character for starters and leveling can be done quite fast. Pyromancer elves are also very fun and can level very fast. Just make sure you have enough protection so you aren't too squishy . It gets to be a problem especially in niob, its not really too much of an issue before.
  12. there are supposedly very low level fist weapons that exist or existed in console versions. I think there's a pic on the wiki somewhere.
  13. PM Gogo or schot for editing permission on the wiki.
  14. There is a very big difficulty boost between plat and niob which is why you will need very good defense/armor/reflection/Mitigation/hitpoints/energy shield or divine protection levels at that point. If you want to construct a dual wield seraphim with no bargaining ON CONSOLES, I would build it like this: -Tactics Lore (character level til 75) -Warrior Focus -Dual Wield -Rev tech FOCUS (Divine protection levels - mod for capacity, boost and Combat Art Block ASAP and then pump those divine protection runes forever....) -Armor lore -Concentration -Warding Energy Lore -Constitution
  15. There is a very big difficulty boost between plat and niob which is why you will need very good defense/armor/reflection/Mitigation/hitpoints/energy shield or divine protection levels at that point.
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